20:28:49:982NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__120:MoveNext()
20:28:50:307NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:50:307NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__120:MoveNext()
20:28:50:308NoneAmplitude.Framework version 2.7.46.
Amplitude.Framework.Application:OnApplicationStarting()
20:28:50:308NoneStarting the application, version is V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208)...
Amplitude.Framework.Application:OnApplicationStarting()
20:28:50:308NoneMultiplayer cross-compatibility version is bd9c7883c2c656bd049a3413a7af40ae.
Amplitude.Mercury.Application:OnApplicationStarting()
20:28:51:211NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
20:28:51:233NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:51:251NoneRegistry file 'C:\Users\Ravi\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:51:388NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__101:MoveNext()
20:28:51:549NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:28:51:644NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:51:683NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:51:707NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__101:MoveNext()
20:28:51:775NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__101:MoveNext()
20:28:52:699NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()
20:28:52:699NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__109:MoveNext()
20:28:52:795NoneUsing digital distribution credentials: 'blkbutterfly', 0x01100001043c706e, Steam.
Amplitude.Framework.Application+d__109:MoveNext()
20:28:52:795NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__109:MoveNext()
20:28:52:796NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)
20:28:52:855NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)
20:28:53:490NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
20:28:53:504NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
20:28:53:570NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
20:28:53:700NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:28:54:028NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:54:236NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:54:270NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:295NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:295NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:297NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:395NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:396NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:396NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:404NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:404NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:405NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:54:438NoneChanging display settings to 2560x1440 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:28:54:438None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:28:54:586NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:54:592NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
20:28:54:594NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()
20:28:54:652NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
20:28:54:684NoneScanned 148 assemblies in 30 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
20:28:54:777NoneChanging display settings to 2560x1440 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:28:54:778None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:28:54:779NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
20:28:54:780NoneConverting 'english' to iso 'en-US'.
Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()
20:28:54:950NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:55:265NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:28:55:266NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:28:55:274NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:28:55:278NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:28:55:279NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:28:55:326NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)
20:28:55:482NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:28:55:497NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:55:504NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:55:748NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:28:55:793NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:55:872UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 810 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
20:28:55:950NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:28:56:020NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:56:819NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:56:821NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:56:855NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__51:MoveNext()
20:28:56:877NonePlaying with 7 downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
20:28:56:877NonePlaying with 7 activated downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
20:28:57:389UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.LoadingScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable() UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIManager+d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:57:567NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
20:28:57:570UI Steam[UI] Resolution initialized to 2560x1440
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:28:57:613NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)
20:28:57:672NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:28:57:674NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
20:29:00:591NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__51:MoveNext()
20:29:00:647NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:29:00:769NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:00:842NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:00:975NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:00:984NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:01:083NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
20:29:01:083None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
20:29:01:085None[Analytics] Starting Analytics Public Session with user_id 76561198031335534 ; gamecode 1124300 ; platformID 1 ; application_version V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208); sessionId 734f4e4e26d048e9bbd9d800546aa029
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
20:29:01:220NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:220NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
20:29:01:251NoneRuntimeModuleInfo is already registered (name: super pack)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:255NoneRuntimeModuleInfo is already registered (name: flagship)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:256NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:256None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
20:29:01:275NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:275NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
20:29:01:283NoneRuntimeModuleInfo is already registered (name: super pack)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:288NoneRuntimeModuleInfo is already registered (name: flagship)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:289NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:01:289None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
20:29:01:296None[Runtime] Set up new configuration project mercury
Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()
20:29:01:297NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()
20:29:01:406NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:03:066NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:066NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:066NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:085NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker01' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:085NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker02' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:107NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:107NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:107NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
20:29:03:750NoneSpent 2.4523176 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()
20:29:03:768NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
20:29:04:621NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20
Amplitude.Mercury.Data.DataController:InitializeFamilies()
20:29:04:650NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
20:29:04:650NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
20:29:04:650NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
20:29:04:698NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:698NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:698NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:700NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:701NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:702NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:702NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:702None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:04:703NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:703NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:706NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:707NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:708NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:715NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:715NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:715NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:715NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:715NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:715NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:717NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:730None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:730None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:730None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:730None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:730None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:732None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:734None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:735None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04:745NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)
20:29:04:899None[UI] Could not find UIMapper 'SiegeWorkPoint'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)
20:29:04:989None[UI] Could not find UIMapper 'SiegeWorkPoint'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)
20:29:05:144UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:05:376None%JoinGameScreenErrorTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:10:620Framework AI UI SteamTooltipBrick 2 in 'AntiAir (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
20:29:10:620Framework AI UI SteamTooltipBrick 3 in 'AntiAir (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
20:29:10:685NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
20:29:10:692NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10:768NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:11:343NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:11:687NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:11:857NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:684NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:12:698NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:13:856NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:13:959NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:13:969NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:13:976NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:107NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:132NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:162None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:14:162None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:14:174Framework AI UI SteamTooltipBrick 2 in 'DiplomaticAgreement (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
20:29:14:177None[Localization] Unknown key '%DownloadableContentTypeUndefinedTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:204UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.IdeologicalAxisRuler:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable() UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow:CreateBrick(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:206None[Localization] Unknown key '%PersonaItemUnlockTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:216None%TerrainDemilitarizedTooltipDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:14:216None%TerrainDemilitarizedTooltipDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:14:221None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:29:14:235UI Steam[UI] Finished loading out-game windows windows in 9.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:14:244UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Squircle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIPrimitiveDrawer:Squircle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BlurBackgroundWidget:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:29:14:789NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:29:14:791NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:29:14:791NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:29:14:801NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _ALBEDO_MAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:29:16:190NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)
20:29:16:451NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
20:29:16:749NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
20:29:40:042NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFiles(System.Reflection.RuntimeParameterInfo)
20:29:40:431None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFiles(System.Reflection.RuntimeParameterInfo)
20:29:46:189NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFiles(System.Reflection.RuntimeParameterInfo)
20:29:46:551None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFiles(System.Reflection.RuntimeParameterInfo)
20:29:46:566NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:46:566NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
20:29:46:573NoneRuntimeModuleInfo is already registered (name: super pack)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:46:577NoneRuntimeModuleInfo is already registered (name: flagship)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:46:577NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
20:29:46:577None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
20:30:08:274NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
20:30:08:279NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08:280NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
20:30:08:286NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
20:30:08:299NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
20:30:08:305NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
20:30:08:310NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
20:30:08:316None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001
Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)
20:30:08:342None[Options] Option 'GameOption_Topography': Preset 'Standard' is no longer relevant because of option GameOption_LakeOdds with value of Many/Average. Switching to PresetFallback '4'
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
20:30:18:813NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
20:30:19:066NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
20:30:38:907NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:30:46:993NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
20:30:46:993NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46:993NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
20:30:46:993NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
20:30:46:997NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
20:30:46:998NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
20:30:46:998NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
20:30:46:998None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001
Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)
20:30:57:513None[NewWorld] Two world position are refering to the same river position. PreviousTile=[6, 22], NewTile=[7, 22], RiverIndex=42, RiverDistance=3
Amplitude.Mercury.WorldGenerator.WorldGeneratorOutput:ImportRiverTable(System.Reflection.RuntimeParameterInfo)
20:30:57:513None[NewWorld] Two world position are refering to the same river position. PreviousTile=[144, 26], NewTile=[143, 27], RiverIndex=39, RiverDistance=4
Amplitude.Mercury.WorldGenerator.WorldGeneratorOutput:ImportRiverTable(System.Reflection.RuntimeParameterInfo)
20:30:57:514None[NewWorld] Two world position are refering to the same river position. PreviousTile=[141, 58], NewTile=[142, 58], RiverIndex=80, RiverDistance=2
Amplitude.Mercury.WorldGenerator.WorldGeneratorOutput:ImportRiverTable(System.Reflection.RuntimeParameterInfo)
20:32:25:241UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:25:549None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:25:790None[Localization] Unknown key '%DiplomaticRelationPanelGiftPanelYouFillSubtitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:25:808None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:25:809NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
20:32:25:817None[GameOptions] Random Options resolved after '1' tries.
Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()
20:32:25:822NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
20:32:26:077NoneCannot go from [7, 22] to [5, 21] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
20:32:26:144NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:145NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:145NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:145NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:145NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:145NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:145NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:154NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:154NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:154NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:155NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:155NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:156NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:156NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:156None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:26:156NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:156NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:158NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:160NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:164NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:164NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:164NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:164NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:164NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:164NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:166NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:168None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:169None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:170None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:170None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:170None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:219UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:261None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:26:363None[Localization] Unknown key '%InternationalScreenCivicVoteChoiceButtonTitle: ChoiceName'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:364NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:32:26:367None[Localization] Unknown key '%InternationalScreenCrisisVoteButtonTitle {Empire}'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:368None[Localization] Unknown key '%InternationalScreenCrisisVoteExplanationText'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:368None[Localization] Unknown key '%InternationalScreenCrisisVoteWinningText'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:371None[Localization] Unknown key '%InternationalScreenBribePopupTargetDescription {0_BribeActionCount} {1_LeverageCount} {2_TargetEmpire}'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:380NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:32:26:381NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:32:26:381NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:32:26:382NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:32:26:383NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:32:26:423None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:26:450NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:32:26:494None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:26:497None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:26:662NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:32:26:663NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:32:26:663NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:32:26:690None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:32:26:697None[ANALYTICS] GameSessionCreated event posted
Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:26:737NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
20:32:26:737NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
20:32:26:811NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
20:32:26:813NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
20:32:26:876NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)
Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()
20:32:26:876NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)
Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()
20:32:26:876NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)
Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()
20:32:27:329NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
20:32:27:329NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
20:32:28:480UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:28:648None[Localization] Unknown key '%InternationalScreenCivicVoteChoiceButtonTitle: ChoiceName'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:28:670None[Localization] Unknown key '%InternationalScreenCrisisVoteButtonTitle {Empire}'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:28:672None[Localization] Unknown key '%InternationalScreenCrisisVoteWinningText'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:28:763UI Steam[UI] Finished loading in-game windows windows in 3.3 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:28:836NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:32:28:837NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:32:28:837NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:32:29:998NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
20:32:30:180NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
20:32:30:211NoneIn Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:30:823NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:34:839NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
20:32:34:839NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:34:880NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:35:093NoneIn Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:36:465NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:36:518NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
20:32:37:267NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:37:267NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:37:267NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:37:267NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:37:267NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:37:267NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:37:267NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
20:32:38:175NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
20:32:38:175NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
20:32:38:175NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
20:32:38:237NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:237None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
20:32:38:240NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:240NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:256NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:271None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
20:32:38:271None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
20:32:38:272NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:272NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:272NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:282NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:285None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
20:32:38:285NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:285None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
20:32:38:285NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:285NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:285NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:286NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:286NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:286NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:292NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:292NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:38:313NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:38:313NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:331NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:38:332NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:39:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:39:266NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:39:266NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:40:478NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:41:133NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:41:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:41:761NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:41:761NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:41:762NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:42:314NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:42:314NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:42:314NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:42:809NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:43:516NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:43:517NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:43:517NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:44:260NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
20:32:44:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:44:260NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
20:32:44:260NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:44:653NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:44:662NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
20:32:45:265NoneIn Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:45:406NoneIn Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:45:409NoneIn Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:46:435NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:46:439NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_11.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:47:405NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_04.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:47:662NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_10.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:47:664NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:47:665NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_08.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:47:741NoneIn Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:47:880NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_money_skyscrapper_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:48:236NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_09.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:49:294NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:50:112NoneIn Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:50:497NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:50:501NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:50:950NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:50:958NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:50:958NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:50:958NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:50:958NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:51:056NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:51:057NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:51:057NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:51:589NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
20:32:51:589NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
20:32:51:589NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
20:32:51:715NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:245NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:326NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:441NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:497NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:52:498NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:52:590NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:679NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:784NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:907NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:52:972NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:52:972NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:52:972NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:062NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:53:062NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:53:062NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:53:062NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:53:114NoneIn Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:53:315NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:53:410NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:410NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:410NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:410NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:411NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:411NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:411NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:53:422NoneIn Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:53:518NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:53:893NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:011NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:097NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:54:130NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:238NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:363NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:510NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:605NoneIn Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
20:32:54:609NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:54:646NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:54:646NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:54:646NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:54:655NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
20:32:55:866None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2147 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:55:868None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2150 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:55:870None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2153 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:55:872None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2156 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:55:874None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2159 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:55:876NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 25426 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
20:32:55:880UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:56:028None[Localization] Unknown key '%GiftTypesTechnologyTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:56:051None%AllMilitaryForcesListingModeLandTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:56:051None%AllMilitaryForcesListingModeMaritimeTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:56:051None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:56:061NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
20:32:56:074NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
20:32:56:074NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
20:32:57:301UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:301UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:302UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:302UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:302UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:303UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:307UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:307UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:307UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:307UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:308UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:308UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:516NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:577NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:740None%AllMilitaryForcesStealthLayerListingModeArmiesTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:57:740None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:57:740None%AllMilitaryForcesStealthLayerListingModeMilitaryForcesTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:57:740None%AllMilitaryForcesStealthLayerListingModeAgentsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
20:32:57:857UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.7 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:57:950NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:32:57:950NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:32:57:950NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:32:57:959None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:57:980NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:32:57:981NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:32:57:981NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:32:58:185None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2176 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:186None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2180 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:459None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2183 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:459None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2186 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:460None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2189 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:460None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2193 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:461None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:461None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2199 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:461None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2202 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:461None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2206 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:462None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2209 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:462None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2212 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:462None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2215 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:463None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2219 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:463None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2222 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:463None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2225 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:464None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2228 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:32:58:522None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:03:684NoneAI post synchronization passes took 5.7 seconds to be executed.
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:33:03:915None[Sandbox] Process order. (Serial=3, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:03:937None[Sandbox] Process order. (Serial=4, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[25, 13] --> [26, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:03:955None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:004None[Sandbox] Process order. (Serial=6, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:004None[Sandbox] Process order. (Serial=7, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:014None[Sandbox] Process order. (Serial=8, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:055None[Sandbox] Process order. (Serial=9, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:075None[Sandbox] Process order. (Serial=10, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[20, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:085None[Sandbox] Process order. (Serial=11, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:125None[Sandbox] Process order. (Serial=12, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:145None[Sandbox] Process order. (Serial=13, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[136, 61] --> [137, 61] --> [138, 61] --> [139, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:155None[Sandbox] Process order. (Serial=14, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:186None[Sandbox] Process order. (Serial=15, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:195None[Sandbox] Process order. (Serial=16, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [8, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:205None[Sandbox] Process order. (Serial=17, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:216None[Sandbox] Process order. (Serial=18, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [66, 23] --> [66, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:218None[Sandbox] Process order. (Serial=19, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[142, 22] --> [142, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:221None[Sandbox] Process order. (Serial=20, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[142, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:224None[Sandbox] Process order. (Serial=21, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[17, 11] --> [16, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:226None[Sandbox] Process order. (Serial=22, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[5, 43] --> [5, 44] --> [5, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:230None[Sandbox] Process order. (Serial=23, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[43, 9] --> [42, 9] --> [41, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:237None[Sandbox] Process order. (Serial=24, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[53, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:240None[Sandbox] Process order. (Serial=25, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[118, 80] --> [117, 80] --> [116, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:246None[Sandbox] Process order. (Serial=26, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[141, 62] --> [141, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:250None[Sandbox] Process order. (Serial=27, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74] --> [23, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:253None[Sandbox] Process order. (Serial=28, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[14, 62] --> [13, 63] --> [13, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:255None[Sandbox] Process order. (Serial=29, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[148, 29] --> [149, 30] --> [149, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:257None[Sandbox] Process order. (Serial=30, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[31, 48] --> [32, 48] --> [32, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:259None[Sandbox] Process order. (Serial=31, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[8, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:260None[Sandbox] Process order. (Serial=32, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[34, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:262None[Sandbox] Process order. (Serial=33, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[149, 72] --> [149, 71] --> [0, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:276None[Sandbox] Process order. (Serial=34, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:276NoneThe AI decision process took 6.3 seconds to be executed (6.1 seconds of AI processing and 0.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
20:33:04:277None[Sandbox] Process order. (Serial=35, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:277None[Sandbox] Process order. (Serial=36, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:278None[Sandbox] Process order. (Serial=37, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:279None[Sandbox] Process order. (Serial=38, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:279None[Sandbox] Process order. (Serial=39, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:280None[Sandbox] Process order. (Serial=40, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:280None[Sandbox] Process order. (Serial=41, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:281None[Sandbox] Process order. (Serial=42, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:281None[Sandbox] Process order. (Serial=43, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:281None[Sandbox] Process order. (Serial=44, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:284None[Sandbox] Process order. (Serial=45, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:284None[Sandbox] Process order. (Serial=46, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:285None[Sandbox] Process order. (Serial=47, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:285None[Sandbox] Process order. (Serial=48, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:285None[Sandbox] Process order. (Serial=49, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:426None[Sandbox] Process order. (Serial=50, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:426None[Sandbox] Process order. (Serial=51, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:647None[Sandbox] Process order. (Serial=52, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[7, 78] --> [6, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:04:967None[Sandbox] Process order. (Serial=53, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:147None[Sandbox] Process order. (Serial=54, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[27, 14] --> [26, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:167None[Sandbox] Process order. (Serial=55, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:207None[Sandbox] Process order. (Serial=56, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:280None[Sandbox] Process order. (Serial=57, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:281None[Sandbox] Process order. (Serial=58, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:282None[Sandbox] Process order. (Serial=59, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:292None[Sandbox] Process order. (Serial=60, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:293None[Sandbox] Process order. (Serial=61, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:293None[Sandbox] Process order. (Serial=62, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:293None[Sandbox] Process order. (Serial=63, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:294None[Sandbox] Process order. (Serial=64, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:294None[Sandbox] Process order. (Serial=65, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:295None[Sandbox] Process order. (Serial=66, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:295None[Sandbox] Process order. (Serial=67, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:295None[Sandbox] Process order. (Serial=68, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:296None[Sandbox] Process order. (Serial=69, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:492None[Sandbox] Process order. (Serial=70, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:701None[Sandbox] Process order. (Serial=71, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[24, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:05:973None[Sandbox] Process order. (Serial=72, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:174None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:294None[Sandbox] Process order. (Serial=74, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:295None[Sandbox] Process order. (Serial=75, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:295None[Sandbox] Process order. (Serial=76, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:304None[Sandbox] Process order. (Serial=77, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:305None[Sandbox] Process order. (Serial=78, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:305None[Sandbox] Process order. (Serial=79, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:305None[Sandbox] Process order. (Serial=80, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:306None[Sandbox] Process order. (Serial=81, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:306None[Sandbox] Process order. (Serial=82, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:306None[Sandbox] Process order. (Serial=83, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:494None[Sandbox] Process order. (Serial=84, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:06:985None[Sandbox] Process order. (Serial=85, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:07:184None[Sandbox] Process order. (Serial=86, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:07:294None[Sandbox] Process order. (Serial=87, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:07:514None[Sandbox] Process order. (Serial=88, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:09:529None[Sandbox] Process order. (Serial=89, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[16, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:09:540None[Sandbox] Process order. (Serial=90, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:11:222None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[16, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:11:233None[Sandbox] Process order. (Serial=92, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:11:282NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:11:283NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:11:283NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:11:299None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:11:300None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:13:205None[Sandbox] Process order. (Serial=93, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:13:206None[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:13:293None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:13:293None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:14:859None[Sandbox] Process order. (Serial=95, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 51] --> [15, 52] --> [14, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:14:868None[Sandbox] Process order. (Serial=96, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:14:899None[Sandbox] Process order. (Serial=97, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:15:269None[Sandbox] Process order. (Serial=98, Empire=0, Order=Order OrderCancelArmyMovement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:19:295None[Sandbox] Process order. (Serial=99, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:19:502NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:19:504NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:19:505NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:19:505NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:19:505NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:19:505NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:19:598NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:19:599NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:19:599NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:19:647NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:19:648NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:19:648NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:20:315NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:20:315NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:20:315NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:20:320None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2244 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:320None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:321None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2250 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:321None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2253 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:321None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2257 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:322None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:323None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2263 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:323None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2266 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:20:327None[Sandbox] Process order. (Serial=100, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:640None[Sandbox] Process order. (Serial=101, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[27, 14] --> [26, 13] --> [27, 12] --> [28, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:651None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:680None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 72] --> [132, 72] --> [131, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:689None[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:721None[Sandbox] Process order. (Serial=105, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[19, 63] --> [20, 62] --> [19, 61] --> [18, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:731None[Sandbox] Process order. (Serial=106, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:801None[Sandbox] Process order. (Serial=107, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[140, 60] --> [141, 60] --> [140, 61] --> [141, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:811None[Sandbox] Process order. (Serial=108, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:841None[Sandbox] Process order. (Serial=109, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 23] --> [5, 23] --> [5, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:851None[Sandbox] Process order. (Serial=110, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:861None[Sandbox] Process order. (Serial=111, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[142, 73] --> [143, 72] --> [143, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:861None[Sandbox] Process order. (Serial=112, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[40, 9] --> [39, 9] --> [38, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:862None[Sandbox] Process order. (Serial=113, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [52, 68] --> [51, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:862None[Sandbox] Process order. (Serial=114, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[149, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:862None[Sandbox] Process order. (Serial=115, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47] --> [34, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:863None[Sandbox] Process order. (Serial=116, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[5, 78] --> [4, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:863None[Sandbox] Process order. (Serial=117, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[35, 22] --> [35, 21] --> [36, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:863None[Sandbox] Process order. (Serial=118, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[1, 70] --> [2, 70] --> [3, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:864None[Sandbox] Process order. (Serial=119, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[65, 21] --> [64, 21] --> [64, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:864None[Sandbox] Process order. (Serial=120, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[143, 20] --> [144, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:864None[Sandbox] Process order. (Serial=121, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[4, 45] --> [4, 44] --> [3, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:865None[Sandbox] Process order. (Serial=122, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[115, 79] --> [114, 79] --> [113, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:865None[Sandbox] Process order. (Serial=123, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[142, 61] --> [143, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:865None[Sandbox] Process order. (Serial=124, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[23, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:865None[Sandbox] Process order. (Serial=125, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[12, 64] --> [11, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:871None[Sandbox] Process order. (Serial=126, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[15, 11] --> [15, 10] --> [14, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:872None[Sandbox] Process order. (Serial=127, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[13, 84] --> [12, 84] --> [11, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:872None[Sandbox] Process order. (Serial=128, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[42, 28] --> [41, 28] --> [40, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:872None[Sandbox] Process order. (Serial=129, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[130, 69] --> [131, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:873None[Sandbox] Process order. (Serial=130, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[54, 54] --> [53, 54] --> [52, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:873None[Sandbox] Process order. (Serial=131, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[10, 68] --> [9, 69] --> [8, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:873None[Sandbox] Process order. (Serial=132, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[0, 17] --> [1, 18] --> [2, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:873None[Sandbox] Process order. (Serial=133, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[133, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:874None[Sandbox] Process order. (Serial=134, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[143, 30] --> [143, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:874None[Sandbox] Process order. (Serial=135, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:874None[Sandbox] Process order. (Serial=136, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:875None[Sandbox] Process order. (Serial=137, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:875None[Sandbox] Process order. (Serial=138, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:875None[Sandbox] Process order. (Serial=139, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:876None[Sandbox] Process order. (Serial=140, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:876None[Sandbox] Process order. (Serial=141, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:877None[Sandbox] Process order. (Serial=142, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:878None[Sandbox] Process order. (Serial=143, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:878None[Sandbox] Process order. (Serial=144, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:879None[Sandbox] Process order. (Serial=145, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:879None[Sandbox] Process order. (Serial=146, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:879None[Sandbox] Process order. (Serial=147, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:880None[Sandbox] Process order. (Serial=148, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:880None[Sandbox] Process order. (Serial=149, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:892None[Sandbox] Process order. (Serial=150, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:893None[Sandbox] Process order. (Serial=151, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:893None[Sandbox] Process order. (Serial=152, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:894None[Sandbox] Process order. (Serial=153, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:894None[Sandbox] Process order. (Serial=154, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:895None[Sandbox] Process order. (Serial=155, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:895None[Sandbox] Process order. (Serial=156, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:896None[Sandbox] Process order. (Serial=157, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:21:897None[Sandbox] Process order. (Serial=158, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:213None[Sandbox] Process order. (Serial=159, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74] --> [23, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:404None[Sandbox] Process order. (Serial=160, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[132, 75] --> [133, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:654None[Sandbox] Process order. (Serial=161, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:694None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:744None[Sandbox] Process order. (Serial=163, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:813None[Sandbox] Process order. (Serial=164, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:854None[Sandbox] Process order. (Serial=165, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:883None[Sandbox] Process order. (Serial=166, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:884None[Sandbox] Process order. (Serial=167, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:884None[Sandbox] Process order. (Serial=168, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:884None[Sandbox] Process order. (Serial=169, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:885None[Sandbox] Process order. (Serial=170, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:885None[Sandbox] Process order. (Serial=171, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:886None[Sandbox] Process order. (Serial=172, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:886None[Sandbox] Process order. (Serial=173, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:887None[Sandbox] Process order. (Serial=174, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:887None[Sandbox] Process order. (Serial=175, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:888None[Sandbox] Process order. (Serial=176, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:888None[Sandbox] Process order. (Serial=177, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:889None[Sandbox] Process order. (Serial=178, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:889None[Sandbox] Process order. (Serial=179, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:904None[Sandbox] Process order. (Serial=180, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:904None[Sandbox] Process order. (Serial=181, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:905None[Sandbox] Process order. (Serial=182, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:905None[Sandbox] Process order. (Serial=183, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:905None[Sandbox] Process order. (Serial=184, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:906None[Sandbox] Process order. (Serial=185, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:906None[Sandbox] Process order. (Serial=186, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:906None[Sandbox] Process order. (Serial=187, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:22:907None[Sandbox] Process order. (Serial=188, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:214None[Sandbox] Process order. (Serial=189, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[144, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:214None[Sandbox] Process order. (Serial=190, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:405None[Sandbox] Process order. (Serial=191, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 52] --> [14, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:416None[Sandbox] Process order. (Serial=192, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:506None[Sandbox] Process order. (Serial=193, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:665None[Sandbox] Process order. (Serial=194, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:705None[Sandbox] Process order. (Serial=195, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:746None[Sandbox] Process order. (Serial=196, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:826None[Sandbox] Process order. (Serial=197, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:866None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:896None[Sandbox] Process order. (Serial=199, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:897None[Sandbox] Process order. (Serial=200, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:897None[Sandbox] Process order. (Serial=201, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:898None[Sandbox] Process order. (Serial=202, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:898None[Sandbox] Process order. (Serial=203, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:898None[Sandbox] Process order. (Serial=204, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:898None[Sandbox] Process order. (Serial=205, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:899None[Sandbox] Process order. (Serial=206, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:900None[Sandbox] Process order. (Serial=207, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:900None[Sandbox] Process order. (Serial=208, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:901None[Sandbox] Process order. (Serial=209, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:916None[Sandbox] Process order. (Serial=210, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:917None[Sandbox] Process order. (Serial=211, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:917None[Sandbox] Process order. (Serial=212, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:917None[Sandbox] Process order. (Serial=213, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:918None[Sandbox] Process order. (Serial=214, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:918None[Sandbox] Process order. (Serial=215, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:23:918None[Sandbox] Process order. (Serial=216, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:266None[Sandbox] Process order. (Serial=217, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:266None[Sandbox] Process order. (Serial=218, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:426None[Sandbox] Process order. (Serial=219, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:677None[Sandbox] Process order. (Serial=220, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:767None[Sandbox] Process order. (Serial=221, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:837None[Sandbox] Process order. (Serial=222, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:877None[Sandbox] Process order. (Serial=223, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:24:878None[Sandbox] Process order. (Serial=224, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:25:098None[Sandbox] Process order. (Serial=225, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:25:098None[Sandbox] Process order. (Serial=226, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:25:301None[Sandbox] Process order. (Serial=227, Empire=5, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:25:394None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2271 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:25:499None[Sandbox] Process order. (Serial=228, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[3, 23] --> [3, 24] --> [3, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:25:509None[Sandbox] Process order. (Serial=229, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:25:550None[Sandbox] Process order. (Serial=230, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:26:521None[Sandbox] Process order. (Serial=231, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:26:932None[Sandbox] Process order. (Serial=232, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[14, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:26:942None[Sandbox] Process order. (Serial=233, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:27:532None[Sandbox] Process order. (Serial=234, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:27:813None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:27:993NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:27:993NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:27:993NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:27:994NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:27:994NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:27:994NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:28:086NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:28:087NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:28:087NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:28:115NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:28:116NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:28:116NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:28:591NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:28:591NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:28:591NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:28:596None[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:28:617None[Sandbox] Process order. (Serial=237, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:29:849None[Sandbox] Process order. (Serial=238, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[14, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:29:859None[Sandbox] Process order. (Serial=239, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:129None[Sandbox] Process order. (Serial=240, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[28, 11] --> [29, 11] --> [30, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:138None[Sandbox] Process order. (Serial=241, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:169None[Sandbox] Process order. (Serial=242, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[132, 72] --> [133, 72] --> [133, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:179None[Sandbox] Process order. (Serial=243, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:229None[Sandbox] Process order. (Serial=244, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[19, 60] --> [19, 59] --> [19, 58] --> [18, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:239None[Sandbox] Process order. (Serial=245, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:270None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[141, 63] --> [141, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:279None[Sandbox] Process order. (Serial=247, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:309None[Sandbox] Process order. (Serial=248, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[6, 22] --> [6, 23] --> [7, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:319None[Sandbox] Process order. (Serial=249, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:329None[Sandbox] Process order. (Serial=250, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[2, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:339None[Sandbox] Process order. (Serial=251, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:349None[Sandbox] Process order. (Serial=252, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[148, 33] --> [149, 34] --> [148, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:350None[Sandbox] Process order. (Serial=253, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[37, 20] --> [36, 19] --> [37, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:350None[Sandbox] Process order. (Serial=254, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[143, 70] --> [142, 69] --> [143, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:350None[Sandbox] Process order. (Serial=255, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[13, 10] --> [12, 10] --> [11, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:351None[Sandbox] Process order. (Serial=256, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[142, 59] --> [143, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:351None[Sandbox] Process order. (Serial=257, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:351None[Sandbox] Process order. (Serial=258, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[32, 47] --> [32, 48] --> [31, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:352None[Sandbox] Process order. (Serial=259, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[3, 79] --> [2, 79] --> [1, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:353None[Sandbox] Process order. (Serial=260, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[64, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:353None[Sandbox] Process order. (Serial=261, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[3, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:354None[Sandbox] Process order. (Serial=262, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10] --> [38, 11] --> [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:354None[Sandbox] Process order. (Serial=263, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[51, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:354None[Sandbox] Process order. (Serial=264, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[112, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:355None[Sandbox] Process order. (Serial=265, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[10, 65] --> [9, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:355None[Sandbox] Process order. (Serial=266, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[132, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:355None[Sandbox] Process order. (Serial=267, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[51, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:355None[Sandbox] Process order. (Serial=268, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[7, 69] --> [6, 69] --> [5, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:356None[Sandbox] Process order. (Serial=269, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[3, 18] --> [3, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:356None[Sandbox] Process order. (Serial=270, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[3, 69] --> [4, 68] --> [4, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:357None[Sandbox] Process order. (Serial=271, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[10, 84] --> [9, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:357None[Sandbox] Process order. (Serial=272, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[41, 28] --> [41, 27] --> [42, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:358None[Sandbox] Process order. (Serial=273, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[132, 73] --> [133, 72] --> [133, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:358None[Sandbox] Process order. (Serial=274, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:358None[Sandbox] Process order. (Serial=275, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[145, 19] --> [146, 19] --> [147, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:369None[Sandbox] Process order. (Serial=276, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:370None[Sandbox] Process order. (Serial=277, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:370None[Sandbox] Process order. (Serial=278, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:371None[Sandbox] Process order. (Serial=279, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:371None[Sandbox] Process order. (Serial=280, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:372None[Sandbox] Process order. (Serial=281, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:372None[Sandbox] Process order. (Serial=282, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:372None[Sandbox] Process order. (Serial=283, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:373None[Sandbox] Process order. (Serial=284, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:373None[Sandbox] Process order. (Serial=285, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:374None[Sandbox] Process order. (Serial=286, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:374None[Sandbox] Process order. (Serial=287, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:375None[Sandbox] Process order. (Serial=288, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:375None[Sandbox] Process order. (Serial=289, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:376None[Sandbox] Process order. (Serial=290, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:376None[Sandbox] Process order. (Serial=291, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:377None[Sandbox] Process order. (Serial=292, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:377None[Sandbox] Process order. (Serial=293, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:378None[Sandbox] Process order. (Serial=294, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:378None[Sandbox] Process order. (Serial=295, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:378None[Sandbox] Process order. (Serial=296, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:379None[Sandbox] Process order. (Serial=297, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:379None[Sandbox] Process order. (Serial=298, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:380None[Sandbox] Process order. (Serial=299, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:729None[Sandbox] Process order. (Serial=300, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[64, 20] --> [63, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:730None[Sandbox] Process order. (Serial=301, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[3, 43] --> [4, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:730None[Sandbox] Process order. (Serial=302, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:731None[Sandbox] Process order. (Serial=303, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[113, 79] --> [114, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:30:732None[Sandbox] Process order. (Serial=304, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[23, 73] --> [24, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:149None[Sandbox] Process order. (Serial=305, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:190None[Sandbox] Process order. (Serial=306, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:249None[Sandbox] Process order. (Serial=307, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:289None[Sandbox] Process order. (Serial=308, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:329None[Sandbox] Process order. (Serial=309, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:379None[Sandbox] Process order. (Serial=310, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:380None[Sandbox] Process order. (Serial=311, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:381None[Sandbox] Process order. (Serial=312, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:381None[Sandbox] Process order. (Serial=313, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:382None[Sandbox] Process order. (Serial=314, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:382None[Sandbox] Process order. (Serial=315, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:382None[Sandbox] Process order. (Serial=316, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:383None[Sandbox] Process order. (Serial=317, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:383None[Sandbox] Process order. (Serial=318, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:384None[Sandbox] Process order. (Serial=319, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:384None[Sandbox] Process order. (Serial=320, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:384None[Sandbox] Process order. (Serial=321, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:385None[Sandbox] Process order. (Serial=322, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:386None[Sandbox] Process order. (Serial=323, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:386None[Sandbox] Process order. (Serial=324, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:392None[Sandbox] Process order. (Serial=325, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:393None[Sandbox] Process order. (Serial=326, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:393None[Sandbox] Process order. (Serial=327, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:393None[Sandbox] Process order. (Serial=328, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:394None[Sandbox] Process order. (Serial=329, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:394None[Sandbox] Process order. (Serial=330, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:531None[Sandbox] Process order. (Serial=331, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[140, 65] --> [140, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:671None[Sandbox] Process order. (Serial=332, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 52] --> [15, 53] --> [15, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:681None[Sandbox] Process order. (Serial=333, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:701None[Sandbox] Process order. (Serial=334, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:772None[Sandbox] Process order. (Serial=335, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[10, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:772None[Sandbox] Process order. (Serial=336, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 53] --> [15, 54] --> [14, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:802None[Sandbox] Process order. (Serial=337, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:802None[Sandbox] Process order. (Serial=338, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:961None[Sandbox] Process order. (Serial=339, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[143, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:31:982None[Sandbox] Process order. (Serial=340, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 53] --> [15, 54] --> [14, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:152None[Sandbox] Process order. (Serial=341, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:201None[Sandbox] Process order. (Serial=342, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:252None[Sandbox] Process order. (Serial=343, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:302None[Sandbox] Process order. (Serial=344, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:332None[Sandbox] Process order. (Serial=345, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:373None[Sandbox] Process order. (Serial=346, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:382None[Sandbox] Process order. (Serial=347, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:392None[Sandbox] Process order. (Serial=348, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:392None[Sandbox] Process order. (Serial=349, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:392None[Sandbox] Process order. (Serial=350, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:393None[Sandbox] Process order. (Serial=351, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:394None[Sandbox] Process order. (Serial=352, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:394None[Sandbox] Process order. (Serial=353, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:394None[Sandbox] Process order. (Serial=354, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:395None[Sandbox] Process order. (Serial=355, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:395None[Sandbox] Process order. (Serial=356, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:395None[Sandbox] Process order. (Serial=357, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:403None[Sandbox] Process order. (Serial=358, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:403None[Sandbox] Process order. (Serial=359, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:404None[Sandbox] Process order. (Serial=360, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:404None[Sandbox] Process order. (Serial=361, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:405None[Sandbox] Process order. (Serial=362, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:405None[Sandbox] Process order. (Serial=363, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:462None[Sandbox] Process order. (Serial=364, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:502None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2286 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:32:563None[Sandbox] Process order. (Serial=365, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:582None[Sandbox] Process order. (Serial=366, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:672None[Sandbox] Process order. (Serial=367, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[133, 73] --> [133, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:682None[Sandbox] Process order. (Serial=368, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:32:692None[Sandbox] Process order. (Serial=369, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:263None[Sandbox] Process order. (Serial=370, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:313None[Sandbox] Process order. (Serial=371, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:343None[Sandbox] Process order. (Serial=372, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:584None[Sandbox] Process order. (Serial=373, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:584None[Sandbox] Process order. (Serial=374, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:584None[Sandbox] Process order. (Serial=375, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:693None[Sandbox] Process order. (Serial=376, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:33:957None[Sandbox] Process order. (Serial=377, Empire=2, Order=Order OrderCreateBattle Attacker #2286 Target #2263 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:34:037NonePresentation Battle 2288: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:038NonePresentation Battle 2288: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:039NonePresentation Battle 2288: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:041NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:042NoneRestorePresentationBattlePreview created ticket #790.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:042NonePresentation Battle 2288: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2286, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:043None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:045NonePresentation Battle 2288: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2150, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:045None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:045NonePresentation Battle 2288: Execute action[4]: ParticipantJoined. EmpireIndex=81, Guid=2263, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:045None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2263 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:045NonePresentation Battle 2288: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:046NonePresentation Battle 2288: Execute action[6]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:047NonePresentation Battle 2288: Execute action[7]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:062NoneRequestRestoreAsyncOperation_Completed for ticket #790.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:33:34:063NoneRestorePresentationBattlePreview skipped due to ended battle #2288
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:33:34:063NoneRequestAsyncOperation_Dismissed for ticket #790.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:33:34:235None[Sandbox] Process order. (Serial=378, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2288 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:34:244None[Sandbox] Process order. (Serial=379, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2288 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:34:324NonePresentation Battle 2288: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:324NonePresentation Battle 2288: Execute action[9]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:324NonePresentation Battle 2288: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:324NonePresentation Battle 2288: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:324NonePresentation Battle 2288: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:34:324None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:325None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:325None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:325None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:325NoneReleasePresentationBattlePreview attacker #2286, defender #2263
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:325NoneHidePresentationBattlePreview attacker #2286, defender #2263
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:33:34:326None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:326None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:34:415None[Sandbox] Process order. (Serial=380, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:36:126None[Sandbox] Process order. (Serial=381, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:36:296NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:36:297NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:36:297NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:36:297NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:36:297NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:36:297NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:36:391NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:36:391NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:36:391NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:36:419NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:36:419NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:36:419NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:36:791NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:36:792NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:36:792NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:36:800None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2324 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:801None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2326 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:801None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2328 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:801None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2330 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:802None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2332 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:802None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2334 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:803None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2336 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:803None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2338 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:803None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2340 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:804None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2342 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:804None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2344 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:804None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2346 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:805None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2348 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:805None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2350 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:805None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2352 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:806None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2354 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:806None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2356 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:36:816None[Sandbox] Process order. (Serial=382, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:038NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:33:38:428None[Sandbox] Process order. (Serial=383, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[31, 12] --> [32, 12] --> [33, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:438None[Sandbox] Process order. (Serial=384, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:467None[Sandbox] Process order. (Serial=385, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:469None[Sandbox] Process order. (Serial=386, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [134, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:478None[Sandbox] Process order. (Serial=387, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:499None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2358 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:38:508None[Sandbox] Process order. (Serial=388, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[18, 56] --> [17, 56] --> [17, 55] --> [18, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:517None[Sandbox] Process order. (Serial=389, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:547None[Sandbox] Process order. (Serial=390, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:558None[Sandbox] Process order. (Serial=391, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:587None[Sandbox] Process order. (Serial=392, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 25] --> [7, 26] --> [7, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:588None[Sandbox] Process order. (Serial=393, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[1, 25] --> [0, 25] --> [0, 24] --> [149, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:597None[Sandbox] Process order. (Serial=394, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:598None[Sandbox] Process order. (Serial=395, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:608None[Sandbox] Process order. (Serial=396, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[62, 20] --> [61, 20] --> [60, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:609None[Sandbox] Process order. (Serial=397, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[146, 19] --> [145, 19] --> [144, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:609None[Sandbox] Process order. (Serial=398, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [9, 11] --> [9, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:610None[Sandbox] Process order. (Serial=399, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[5, 44] --> [6, 44] --> [6, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:610None[Sandbox] Process order. (Serial=400, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[5, 70] --> [4, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:611None[Sandbox] Process order. (Serial=401, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[30, 48] --> [29, 48] --> [28, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:611None[Sandbox] Process order. (Serial=402, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[131, 69] --> [130, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:611None[Sandbox] Process order. (Serial=403, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[51, 55] --> [51, 56] --> [50, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:611None[Sandbox] Process order. (Serial=404, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[4, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:612None[Sandbox] Process order. (Serial=405, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[145, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:612None[Sandbox] Process order. (Serial=406, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[142, 67] --> [142, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:612None[Sandbox] Process order. (Serial=407, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[39, 12] --> [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:613None[Sandbox] Process order. (Serial=408, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:613None[Sandbox] Process order. (Serial=409, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[43, 26] --> [44, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:613None[Sandbox] Process order. (Serial=410, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [52, 67] --> [53, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:614None[Sandbox] Process order. (Serial=411, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[115, 79] --> [116, 79] --> [117, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:614None[Sandbox] Process order. (Serial=412, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[24, 73] --> [24, 74] --> [23, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:614None[Sandbox] Process order. (Serial=413, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[9, 63] --> [10, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:614None[Sandbox] Process order. (Serial=414, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[149, 34] --> [149, 33] --> [149, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:615None[Sandbox] Process order. (Serial=415, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[2, 79] --> [3, 79] --> [4, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:615None[Sandbox] Process order. (Serial=416, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[36, 19] --> [37, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:615None[Sandbox] Process order. (Serial=417, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[4, 68] --> [3, 68] --> [2, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:615None[Sandbox] Process order. (Serial=418, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[142, 22] --> [142, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:618None[Sandbox] Process order. (Serial=419, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[144, 59] --> [145, 60] --> [146, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:619None[Sandbox] Process order. (Serial=420, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[66, 25] --> [65, 25] --> [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:619None[Sandbox] Process order. (Serial=421, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[141, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:619None[Sandbox] Process order. (Serial=422, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[17, 11] --> [17, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:620None[Sandbox] Process order. (Serial=423, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[7, 42] --> [8, 42] --> [8, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:620None[Sandbox] Process order. (Serial=424, Empire=81, Order=Order='OrderGoTo', Entity=#2336, AdditionalFlags='IgnoreFogOfWar', Path='[43, 9] --> [42, 9] --> [41, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:620None[Sandbox] Process order. (Serial=425, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[119, 81] --> [120, 81] --> [121, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:621None[Sandbox] Process order. (Serial=426, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[142, 64] --> [142, 65] --> [142, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:621None[Sandbox] Process order. (Serial=427, Empire=81, Order=Order='OrderGoTo', Entity=#2344, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74] --> [24, 74] --> [24, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:622None[Sandbox] Process order. (Serial=428, Empire=81, Order=Order='OrderGoTo', Entity=#2346, AdditionalFlags='IgnoreFogOfWar', Path='[14, 61] --> [15, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:622None[Sandbox] Process order. (Serial=429, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[147, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:623None[Sandbox] Process order. (Serial=430, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[34, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:623None[Sandbox] Process order. (Serial=431, Empire=81, Order=Order='OrderGoTo', Entity=#2352, AdditionalFlags='IgnoreFogOfWar', Path='[8, 78] --> [8, 77] --> [9, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:624None[Sandbox] Process order. (Serial=432, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[149, 72] --> [149, 71] --> [0, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:626None[Sandbox] Process order. (Serial=433, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:626None[Sandbox] Process order. (Serial=434, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:627None[Sandbox] Process order. (Serial=435, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:628None[Sandbox] Process order. (Serial=436, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:629None[Sandbox] Process order. (Serial=437, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:631None[Sandbox] Process order. (Serial=438, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:632None[Sandbox] Process order. (Serial=439, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:632None[Sandbox] Process order. (Serial=440, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:633None[Sandbox] Process order. (Serial=441, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:634None[Sandbox] Process order. (Serial=442, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:635None[Sandbox] Process order. (Serial=443, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:635None[Sandbox] Process order. (Serial=444, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:636None[Sandbox] Process order. (Serial=445, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:636None[Sandbox] Process order. (Serial=446, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:637None[Sandbox] Process order. (Serial=447, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:637None[Sandbox] Process order. (Serial=448, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:637None[Sandbox] Process order. (Serial=449, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:638None[Sandbox] Process order. (Serial=450, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:639None[Sandbox] Process order. (Serial=451, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:640None[Sandbox] Process order. (Serial=452, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:640None[Sandbox] Process order. (Serial=453, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:640None[Sandbox] Process order. (Serial=454, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:641None[Sandbox] Process order. (Serial=455, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:648None[Sandbox] Process order. (Serial=456, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:648None[Sandbox] Process order. (Serial=457, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:649None[Sandbox] Process order. (Serial=458, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:650None[Sandbox] Process order. (Serial=459, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:651None[Sandbox] Process order. (Serial=460, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:652None[Sandbox] Process order. (Serial=461, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:653None[Sandbox] Process order. (Serial=462, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:653None[Sandbox] Process order. (Serial=463, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:654None[Sandbox] Process order. (Serial=464, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:655None[Sandbox] Process order. (Serial=465, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:656None[Sandbox] Process order. (Serial=466, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:657None[Sandbox] Process order. (Serial=467, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:657None[Sandbox] Process order. (Serial=468, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:658None[Sandbox] Process order. (Serial=469, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:718None[Sandbox] Process order. (Serial=470, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 72] --> [132, 73] --> [133, 74] --> [132, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:718None[Sandbox] Process order. (Serial=471, Empire=2, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[133, 73] --> [133, 74] --> [132, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:728None[Sandbox] Process order. (Serial=472, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:732None[Sandbox] Process order. (Serial=473, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:960None[Sandbox] Process order. (Serial=474, Empire=4, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:38:999None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2360 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:38:999None[Sandbox] Process order. (Serial=475, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 85] --> [9, 85]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:000None[Sandbox] Process order. (Serial=476, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 28] --> [143, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:001None[Sandbox] Process order. (Serial=477, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[3, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:199None[Sandbox] Process order. (Serial=478, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[140, 66] --> [140, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:200None[Sandbox] Process order. (Serial=479, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[139, 65] --> [140, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:210None[Sandbox] Process order. (Serial=480, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:450None[Sandbox] Process order. (Serial=481, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:481None[Sandbox] Process order. (Serial=482, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:520None[Sandbox] Process order. (Serial=483, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:570None[Sandbox] Process order. (Serial=484, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:601None[Sandbox] Process order. (Serial=485, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:601None[Sandbox] Process order. (Serial=486, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:631None[Sandbox] Process order. (Serial=487, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:631None[Sandbox] Process order. (Serial=488, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:632None[Sandbox] Process order. (Serial=489, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:632None[Sandbox] Process order. (Serial=490, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:640None[Sandbox] Process order. (Serial=491, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:641None[Sandbox] Process order. (Serial=492, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:642None[Sandbox] Process order. (Serial=493, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:643None[Sandbox] Process order. (Serial=494, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:643None[Sandbox] Process order. (Serial=495, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:644None[Sandbox] Process order. (Serial=496, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:644None[Sandbox] Process order. (Serial=497, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:645None[Sandbox] Process order. (Serial=498, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:646None[Sandbox] Process order. (Serial=499, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:646None[Sandbox] Process order. (Serial=500, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:647None[Sandbox] Process order. (Serial=501, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:647None[Sandbox] Process order. (Serial=502, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:647None[Sandbox] Process order. (Serial=503, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:653None[Sandbox] Process order. (Serial=504, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:654None[Sandbox] Process order. (Serial=505, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:655None[Sandbox] Process order. (Serial=506, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:656None[Sandbox] Process order. (Serial=507, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:657None[Sandbox] Process order. (Serial=508, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:657None[Sandbox] Process order. (Serial=509, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:658None[Sandbox] Process order. (Serial=510, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:660None[Sandbox] Process order. (Serial=511, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:670None[Sandbox] Process order. (Serial=512, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:671None[Sandbox] Process order. (Serial=513, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:672None[Sandbox] Process order. (Serial=514, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:673None[Sandbox] Process order. (Serial=515, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:673None[Sandbox] Process order. (Serial=516, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:674None[Sandbox] Process order. (Serial=517, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:674None[Sandbox] Process order. (Serial=518, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:675None[Sandbox] Process order. (Serial=519, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:676None[Sandbox] Process order. (Serial=520, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:740None[Sandbox] Process order. (Serial=521, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:741None[Sandbox] Process order. (Serial=522, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:781None[Sandbox] Process order. (Serial=523, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:791None[Sandbox] Process order. (Serial=524, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:992None[Sandbox] Process order. (Serial=525, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[141, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:993None[Sandbox] Process order. (Serial=526, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[37, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:993None[Sandbox] Process order. (Serial=527, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[5, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:39:994None[Sandbox] Process order. (Serial=528, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[43, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:212None[Sandbox] Process order. (Serial=529, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:459None[Sandbox] Process order. (Serial=530, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:509None[Sandbox] Process order. (Serial=531, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2147, ActionGuid=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:579None[Sandbox] Process order. (Serial=532, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:581None[Sandbox] Process order. (Serial=533, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:609None[Sandbox] Process order. (Serial=534, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:610None[Sandbox] Process order. (Serial=535, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:648None[Sandbox] Process order. (Serial=536, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:649None[Sandbox] Process order. (Serial=537, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:650None[Sandbox] Process order. (Serial=538, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:659None[Sandbox] Process order. (Serial=539, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:660None[Sandbox] Process order. (Serial=540, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:662None[Sandbox] Process order. (Serial=541, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:663None[Sandbox] Process order. (Serial=542, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:664None[Sandbox] Process order. (Serial=543, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:665None[Sandbox] Process order. (Serial=544, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:666None[Sandbox] Process order. (Serial=545, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:667None[Sandbox] Process order. (Serial=546, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:667None[Sandbox] Process order. (Serial=547, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:668None[Sandbox] Process order. (Serial=548, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:669None[Sandbox] Process order. (Serial=549, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:670None[Sandbox] Process order. (Serial=550, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:671None[Sandbox] Process order. (Serial=551, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:679None[Sandbox] Process order. (Serial=552, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:680None[Sandbox] Process order. (Serial=553, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:681None[Sandbox] Process order. (Serial=554, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:681None[Sandbox] Process order. (Serial=555, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:682None[Sandbox] Process order. (Serial=556, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:683None[Sandbox] Process order. (Serial=557, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:684None[Sandbox] Process order. (Serial=558, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:685None[Sandbox] Process order. (Serial=559, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:686None[Sandbox] Process order. (Serial=560, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:749None[Sandbox] Process order. (Serial=561, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:755None[Sandbox] Process order. (Serial=562, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:787None[Empire 1] The task 626:Build Outpost Creation on [33, 12] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:40:889None[Sandbox] Process order. (Serial=563, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 65] --> [140, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:899None[Sandbox] Process order. (Serial=564, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:959None[Sandbox] Process order. (Serial=565, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:40:959None[Sandbox] Process order. (Serial=566, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:41:589None[Sandbox] Process order. (Serial=567, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:41:619None[Sandbox] Process order. (Serial=568, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:41:620None[Sandbox] Process order. (Serial=569, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:41:759None[Sandbox] Process order. (Serial=570, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:41:909None[Sandbox] Process order. (Serial=571, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:41:931None[Sandbox] Process order. (Serial=572, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:42:180None[Sandbox] Process order. (Serial=573, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:42:180None[Sandbox] Process order. (Serial=574, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:42:180None[Sandbox] Process order. (Serial=575, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:44:024None[Sandbox] Process order. (Serial=576, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[134, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:44:034None[Sandbox] Process order. (Serial=577, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:44:345None[Sandbox] Process order. (Serial=578, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 53] --> [15, 54] --> [14, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:44:355None[Sandbox] Process order. (Serial=579, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:44:435None[Sandbox] Process order. (Serial=580, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:45:367None[Sandbox] Process order. (Serial=581, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:46:277None[Sandbox] Process order. (Serial=582, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:46:332None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:46:378None[Sandbox] Process order. (Serial=583, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:46:420NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:46:420NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:46:420NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:46:431None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:46:431None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:46:437None[Sandbox] Process order. (Serial=584, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:46:518None[Sandbox] Process order. (Serial=585, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[16, 53] --> [16, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:46:527None[Sandbox] Process order. (Serial=586, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:47:530None[Sandbox] Process order. (Serial=587, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:48:340None[Sandbox] Process order. (Serial=588, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:48:340None[Sandbox] Process order. (Serial=589, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:48:428None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:48:428None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:53:310None[Sandbox] Process order. (Serial=590, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:53:319None[Sandbox] Process order. (Serial=591, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:53:329None[Sandbox] Process order. (Serial=592, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:54:843None[Sandbox] Process order. (Serial=593, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:55:029NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:55:030NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:55:033NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:55:033NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:55:033NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:55:033NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:33:55:122NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:55:122NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:55:122NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:55:132NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:33:55:156NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:55:156NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:55:156NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:55:522NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:55:522NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:55:522NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:55:527None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:527None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2394 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:527None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2396 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:528None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2398 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:528None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2400 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:530None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2402 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:530None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2404 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:531None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2406 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:55:544None[Sandbox] Process order. (Serial=594, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:169None[Sandbox] Process order. (Serial=595, Empire=1, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:180None[Sandbox] Process order. (Serial=596, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:189None[Sandbox] Process order. (Serial=597, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[32, 13] --> [32, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:190None[Sandbox] Process order. (Serial=598, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:199None[Sandbox] Process order. (Serial=599, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:222NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:33:57:223NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:33:57:223NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:33:57:230None[Sandbox] Process order. (Serial=600, Empire=2, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:230None[Sandbox] Process order. (Serial=601, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:231None[Sandbox] Process order. (Serial=602, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[135, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:231None[Sandbox] Process order. (Serial=603, Empire=2, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [134, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:239None[Sandbox] Process order. (Serial=604, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:240None[Sandbox] Process order. (Serial=605, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:240None[Sandbox] Process order. (Serial=606, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:269None[Sandbox] Process order. (Serial=607, Empire=3, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:329None[Sandbox] Process order. (Serial=608, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 54] --> [16, 53] --> [17, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:339None[Sandbox] Process order. (Serial=609, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:369None[Sandbox] Process order. (Serial=610, Empire=4, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:370None[Sandbox] Process order. (Serial=611, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[140, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:370None[Sandbox] Process order. (Serial=612, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[140, 64] --> [140, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:379None[Sandbox] Process order. (Serial=613, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:380None[Sandbox] Process order. (Serial=614, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:409None[Sandbox] Process order. (Serial=615, Empire=5, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:410None[Sandbox] Process order. (Serial=616, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[7, 28] --> [7, 29] --> [8, 30] --> [8, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:411None[Sandbox] Process order. (Serial=617, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[148, 25] --> [148, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:419None[Sandbox] Process order. (Serial=618, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:420None[Sandbox] Process order. (Serial=619, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:429None[Sandbox] Process order. (Serial=620, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[141, 65] --> [142, 66] --> [142, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:430None[Sandbox] Process order. (Serial=621, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[9, 11] --> [10, 11] --> [11, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:430None[Sandbox] Process order. (Serial=622, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[5, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:430None[Sandbox] Process order. (Serial=623, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [38, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:430None[Sandbox] Process order. (Serial=624, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[60, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:431None[Sandbox] Process order. (Serial=625, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[145, 19] --> [146, 18] --> [145, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:431None[Sandbox] Process order. (Serial=626, Empire=81, Order=Order='OrderGoTo', Entity=#2344, AdditionalFlags='IgnoreFogOfWar', Path='[25, 73] --> [26, 72] --> [26, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:431None[Sandbox] Process order. (Serial=627, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[146, 31] --> [146, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:432None[Sandbox] Process order. (Serial=628, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:432None[Sandbox] Process order. (Serial=629, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[64, 24] --> [63, 24] --> [62, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:432None[Sandbox] Process order. (Serial=630, Empire=81, Order=Order='OrderGoTo', Entity=#2346, AdditionalFlags='IgnoreFogOfWar', Path='[15, 59] --> [16, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:432None[Sandbox] Process order. (Serial=631, Empire=81, Order=Order='OrderGoTo', Entity=#2352, AdditionalFlags='IgnoreFogOfWar', Path='[8, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:433None[Sandbox] Process order. (Serial=632, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[35, 22] --> [35, 21] --> [36, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:433None[Sandbox] Process order. (Serial=633, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[1, 70] --> [2, 70] --> [3, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:434None[Sandbox] Process order. (Serial=634, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[13, 84] --> [12, 84] --> [11, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:434None[Sandbox] Process order. (Serial=635, Empire=81, Order=Order='OrderGoTo', Entity=#2394, AdditionalFlags='IgnoreFogOfWar', Path='[43, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:434None[Sandbox] Process order. (Serial=636, Empire=81, Order=Order='OrderGoTo', Entity=#2396, AdditionalFlags='IgnoreFogOfWar', Path='[130, 70] --> [129, 71] --> [129, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:435None[Sandbox] Process order. (Serial=637, Empire=81, Order=Order='OrderGoTo', Entity=#2398, AdditionalFlags='IgnoreFogOfWar', Path='[54, 56] --> [54, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:436None[Sandbox] Process order. (Serial=638, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[10, 66] --> [10, 65] --> [11, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:436None[Sandbox] Process order. (Serial=639, Empire=81, Order=Order='OrderGoTo', Entity=#2402, AdditionalFlags='IgnoreFogOfWar', Path='[0, 18] --> [0, 19] --> [0, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:436None[Sandbox] Process order. (Serial=640, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[3, 18] --> [2, 18] --> [1, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:437None[Sandbox] Process order. (Serial=641, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[140, 74] --> [139, 74] --> [138, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:437None[Sandbox] Process order. (Serial=642, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[16, 10] --> [15, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:437None[Sandbox] Process order. (Serial=643, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[8, 40] --> [7, 40] --> [7, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:438None[Sandbox] Process order. (Serial=644, Empire=81, Order=Order='OrderGoTo', Entity=#2336, AdditionalFlags='IgnoreFogOfWar', Path='[40, 9] --> [39, 9] --> [38, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:438None[Sandbox] Process order. (Serial=645, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[55, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:438None[Sandbox] Process order. (Serial=646, Empire=81, Order=Order='OrderGoTo', Entity=#2350, AdditionalFlags='IgnoreFogOfWar', Path='[31, 48] --> [31, 47] --> [31, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:439None[Sandbox] Process order. (Serial=647, Empire=81, Order=Order='OrderGoTo', Entity=#2404, AdditionalFlags='IgnoreFogOfWar', Path='[133, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:439None[Sandbox] Process order. (Serial=648, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[149, 31] --> [149, 30] --> [148, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:439None[Sandbox] Process order. (Serial=649, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[130, 70] --> [129, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:440None[Sandbox] Process order. (Serial=650, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[122, 81] --> [123, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:440None[Sandbox] Process order. (Serial=651, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[142, 67] --> [142, 68] --> [141, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:441None[Sandbox] Process order. (Serial=652, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [39, 19] --> [40, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:441None[Sandbox] Process order. (Serial=653, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[44, 24] --> [43, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:441None[Sandbox] Process order. (Serial=654, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[118, 80] --> [118, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:442None[Sandbox] Process order. (Serial=655, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[146, 61] --> [146, 62] --> [146, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:442None[Sandbox] Process order. (Serial=656, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[24, 74] --> [24, 73] --> [24, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:443None[Sandbox] Process order. (Serial=657, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[11, 62] --> [12, 62] --> [13, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:443None[Sandbox] Process order. (Serial=658, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[29, 46] --> [29, 45] --> [30, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:444None[Sandbox] Process order. (Serial=659, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[3, 79] --> [2, 79] --> [1, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:444None[Sandbox] Process order. (Serial=660, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[49, 57] --> [49, 58] --> [48, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:444None[Sandbox] Process order. (Serial=661, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[4, 69] --> [5, 68] --> [4, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:445None[Sandbox] Process order. (Serial=662, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67] --> [55, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:450None[Sandbox] Process order. (Serial=663, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[10, 84] --> [9, 83] --> [9, 82]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:450None[Sandbox] Process order. (Serial=664, Empire=81, Order=Order='OrderGoTo', Entity=#2406, AdditionalFlags='IgnoreFogOfWar', Path='[143, 30] --> [143, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:450None[Sandbox] Process order. (Serial=665, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:451None[Sandbox] Process order. (Serial=666, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:451None[Sandbox] Process order. (Serial=667, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:452None[Sandbox] Process order. (Serial=668, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:452None[Sandbox] Process order. (Serial=669, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:453None[Sandbox] Process order. (Serial=670, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:453None[Sandbox] Process order. (Serial=671, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:453None[Sandbox] Process order. (Serial=672, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:454None[Sandbox] Process order. (Serial=673, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:454None[Sandbox] Process order. (Serial=674, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:455None[Sandbox] Process order. (Serial=675, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:455None[Sandbox] Process order. (Serial=676, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:456None[Sandbox] Process order. (Serial=677, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:456None[Sandbox] Process order. (Serial=678, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:457None[Sandbox] Process order. (Serial=679, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:457None[Sandbox] Process order. (Serial=680, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:458None[Sandbox] Process order. (Serial=681, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:458None[Sandbox] Process order. (Serial=682, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:459None[Sandbox] Process order. (Serial=683, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:459None[Sandbox] Process order. (Serial=684, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:460None[Sandbox] Process order. (Serial=685, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:460None[Sandbox] Process order. (Serial=686, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:461None[Sandbox] Process order. (Serial=687, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:461None[Sandbox] Process order. (Serial=688, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:462None[Sandbox] Process order. (Serial=689, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:462None[Sandbox] Process order. (Serial=690, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:462None[Sandbox] Process order. (Serial=691, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:463None[Sandbox] Process order. (Serial=692, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:463None[Sandbox] Process order. (Serial=693, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:464None[Sandbox] Process order. (Serial=694, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:464None[Sandbox] Process order. (Serial=695, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:464None[Sandbox] Process order. (Serial=696, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:465None[Sandbox] Process order. (Serial=697, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:465None[Sandbox] Process order. (Serial=698, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:466None[Sandbox] Process order. (Serial=699, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:466None[Sandbox] Process order. (Serial=700, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:466None[Sandbox] Process order. (Serial=701, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:467None[Sandbox] Process order. (Serial=702, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:467None[Sandbox] Process order. (Serial=703, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:467None[Sandbox] Process order. (Serial=704, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:467None[Sandbox] Process order. (Serial=705, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:468None[Sandbox] Process order. (Serial=706, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:468None[Sandbox] Process order. (Serial=707, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:480None[Sandbox] Process order. (Serial=708, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:480None[Sandbox] Process order. (Serial=709, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:529None[Sandbox] Process order. (Serial=710, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2286, ActionGuid=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:630None[Sandbox] Process order. (Serial=711, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[16, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:639None[Sandbox] Process order. (Serial=712, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:710None[Sandbox] Process order. (Serial=713, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[141, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:749None[Sandbox] Process order. (Serial=714, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[1, 69] --> [1, 70] --> [0, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:750None[Sandbox] Process order. (Serial=715, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[143, 20] --> [144, 20] --> [144, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:759None[Sandbox] Process order. (Serial=716, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:760None[Sandbox] Process order. (Serial=717, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:806None[Empire 2] The task 632:Build Outpost Creation on [135, 76] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:57:909None[Sandbox] Process order. (Serial=718, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 65] --> [138, 65] --> [137, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:920None[Sandbox] Process order. (Serial=719, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:960None[Sandbox] Process order. (Serial=720, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[61, 22] --> [61, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:960None[Sandbox] Process order. (Serial=721, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[143, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:57:961None[Sandbox] Process order. (Serial=722, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:210None[Sandbox] Process order. (Serial=723, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:250None[Sandbox] Process order. (Serial=724, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:349None[Sandbox] Process order. (Serial=725, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:389None[Sandbox] Process order. (Serial=726, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:430None[Sandbox] Process order. (Serial=727, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:431None[Sandbox] Process order. (Serial=728, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:440None[Sandbox] Process order. (Serial=729, Empire=2, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[134, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:450None[Sandbox] Process order. (Serial=730, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:459None[Sandbox] Process order. (Serial=731, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:460None[Sandbox] Process order. (Serial=732, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:461None[Sandbox] Process order. (Serial=733, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:461None[Sandbox] Process order. (Serial=734, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:462None[Sandbox] Process order. (Serial=735, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:462None[Sandbox] Process order. (Serial=736, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:462None[Sandbox] Process order. (Serial=737, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:463None[Sandbox] Process order. (Serial=738, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:463None[Sandbox] Process order. (Serial=739, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:463None[Sandbox] Process order. (Serial=740, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:464None[Sandbox] Process order. (Serial=741, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:465None[Sandbox] Process order. (Serial=742, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:465None[Sandbox] Process order. (Serial=743, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:465None[Sandbox] Process order. (Serial=744, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:470None[Sandbox] Process order. (Serial=745, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:470None[Sandbox] Process order. (Serial=746, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:471None[Sandbox] Process order. (Serial=747, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:471None[Sandbox] Process order. (Serial=748, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:472None[Sandbox] Process order. (Serial=749, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:472None[Sandbox] Process order. (Serial=750, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:473None[Sandbox] Process order. (Serial=751, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:473None[Sandbox] Process order. (Serial=752, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:474None[Sandbox] Process order. (Serial=753, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:474None[Sandbox] Process order. (Serial=754, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:474None[Sandbox] Process order. (Serial=755, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:475None[Sandbox] Process order. (Serial=756, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:475None[Sandbox] Process order. (Serial=757, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:476None[Sandbox] Process order. (Serial=758, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:477None[Sandbox] Process order. (Serial=759, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:477None[Sandbox] Process order. (Serial=760, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:478None[Sandbox] Process order. (Serial=761, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:478None[Sandbox] Process order. (Serial=762, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:478None[Sandbox] Process order. (Serial=763, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:479None[Sandbox] Process order. (Serial=764, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:479None[Sandbox] Process order. (Serial=765, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:480None[Sandbox] Process order. (Serial=766, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:480None[Sandbox] Process order. (Serial=767, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:480None[Sandbox] Process order. (Serial=768, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:491None[Sandbox] Process order. (Serial=769, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:491None[Sandbox] Process order. (Serial=770, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:590None[Sandbox] Process order. (Serial=771, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:590None[Sandbox] Process order. (Serial=772, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:770None[Sandbox] Process order. (Serial=773, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:770None[Sandbox] Process order. (Serial=774, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:823None[Sandbox] Process order. (Serial=775, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:920None[Sandbox] Process order. (Serial=776, Empire=2, Order=Order OrderCreateBattle Attacker #2358 Target #2404 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:931None[Sandbox] Process order. (Serial=777, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:58:945NonePresentation Battle 2431: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:946NonePresentation Battle 2431: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:946NonePresentation Battle 2431: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:946NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:58:946NoneRestorePresentationBattlePreview created ticket #1474.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:58:946NonePresentation Battle 2431: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2358, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:946None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2358 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:58:947NonePresentation Battle 2431: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2286, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:947None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:58:947NonePresentation Battle 2431: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=2150, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:947None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:58:947NonePresentation Battle 2431: Execute action[5]: ParticipantJoined. EmpireIndex=81, Guid=2404, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:947None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2404 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:58:947NonePresentation Battle 2431: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:947NonePresentation Battle 2431: Execute action[7]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:947NonePresentation Battle 2431: Execute action[8]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:58:962NoneRequestRestoreAsyncOperation_Completed for ticket #1474.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:33:58:962NoneRestorePresentationBattlePreview skipped due to ended battle #2431
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:33:58:962NoneRequestAsyncOperation_Dismissed for ticket #1474.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:33:59:091None[Sandbox] Process order. (Serial=778, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[129, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:092None[Sandbox] Process order. (Serial=779, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[54, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:100None[Sandbox] Process order. (Serial=780, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:140None[Sandbox] Process order. (Serial=781, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:140None[Sandbox] Process order. (Serial=782, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:191None[Sandbox] Process order. (Serial=783, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2431 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:200None[Sandbox] Process order. (Serial=784, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2431 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:246NonePresentation Battle 2431: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:59:246NonePresentation Battle 2431: Execute action[10]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:59:247NonePresentation Battle 2431: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:59:247NonePresentation Battle 2431: Execute action[12]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:59:247NonePresentation Battle 2431: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2358 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2358 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247NoneReleasePresentationBattlePreview attacker #2358, defender #2404
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247NoneHidePresentationBattlePreview attacker #2358, defender #2404
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2358 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:247None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2358 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:33:59:275None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:33:59:440None[Sandbox] Process order. (Serial=785, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:470None[Sandbox] Process order. (Serial=786, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:471None[Sandbox] Process order. (Serial=787, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:471None[Sandbox] Process order. (Serial=788, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:472None[Sandbox] Process order. (Serial=789, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:472None[Sandbox] Process order. (Serial=790, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:472None[Sandbox] Process order. (Serial=791, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:473None[Sandbox] Process order. (Serial=792, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:473None[Sandbox] Process order. (Serial=793, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:473None[Sandbox] Process order. (Serial=794, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:474None[Sandbox] Process order. (Serial=795, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:481None[Sandbox] Process order. (Serial=796, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:481None[Sandbox] Process order. (Serial=797, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:482None[Sandbox] Process order. (Serial=798, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:482None[Sandbox] Process order. (Serial=799, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:482None[Sandbox] Process order. (Serial=800, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:483None[Sandbox] Process order. (Serial=801, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:483None[Sandbox] Process order. (Serial=802, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:484None[Sandbox] Process order. (Serial=803, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:484None[Sandbox] Process order. (Serial=804, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:484None[Sandbox] Process order. (Serial=805, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:485None[Sandbox] Process order. (Serial=806, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:485None[Sandbox] Process order. (Serial=807, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:490None[Sandbox] Process order. (Serial=808, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:491None[Sandbox] Process order. (Serial=809, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:491None[Sandbox] Process order. (Serial=810, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:492None[Sandbox] Process order. (Serial=811, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:492None[Sandbox] Process order. (Serial=812, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:500None[Sandbox] Process order. (Serial=813, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:601None[Sandbox] Process order. (Serial=814, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[130, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:781None[Sandbox] Process order. (Serial=815, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:782None[Sandbox] Process order. (Serial=816, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:871None[Sandbox] Process order. (Serial=817, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[6, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:881None[Sandbox] Process order. (Serial=818, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:33:59:941None[Sandbox] Process order. (Serial=819, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:111None[Sandbox] Process order. (Serial=820, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:381None[Sandbox] Process order. (Serial=821, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[138, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:421None[Sandbox] Process order. (Serial=822, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[5, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:450None[Sandbox] Process order. (Serial=823, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:894None[Sandbox] Process order. (Serial=824, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:944None[Sandbox] Process order. (Serial=825, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:00:955None[Sandbox] Process order. (Serial=826, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:01:206None[Sandbox] Process order. (Serial=827, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:01:206None[Sandbox] Process order. (Serial=828, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:01:867None[Sandbox] Process order. (Serial=829, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:01:923NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:01:923NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:01:923NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:02:243NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:34:04:761NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:04:762NoneCreatePresentationBattlePreview attacker #2463, defender #2375, ticketnumber #1668.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:04:787NoneRequestAsyncOperation_Completed for ticket #1668.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:34:04:788NonePreparePresentationBattlePreview attacker #2463, defender #2375, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:04:788NoneRequestAsyncOperation_Dismissed for ticket #1668.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:34:04:792UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:04:792UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:04:793UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:04:794UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:04:794UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:04:824NoneHidePresentationBattlePreview for ticket #1668 with current ticket #1668.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:04:824NoneReleasePresentationBattlePreview attacker #2463, defender #2375
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:04:824None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:04:824None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:04:824None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:04:824None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:07:133None[Sandbox] Process order. (Serial=830, Empire=0, Order=Order='OrderGoTo', Entity=#2463, path='[15, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:07:142None[Sandbox] Process order. (Serial=831, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:08:094None[Sandbox] Process order. (Serial=832, Empire=0, Order=Order='OrderGoTo', Entity=#2463, path='[15, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:08:154None[Sandbox] Process order. (Serial=833, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:10:831UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular337
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:12:864None[Sandbox] Process order. (Serial=834, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:12:865None[Sandbox] Process order. (Serial=835, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:12:925NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:12:926NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:12:926NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:12:944None[Sandbox] Process order. (Serial=836, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:15:587None[Sandbox] Process order. (Serial=837, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[16, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:15:598None[Sandbox] Process order. (Serial=838, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:17:070None[Sandbox] Process order. (Serial=839, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:17:126NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:17:126NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:17:126NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:17:140None[Sandbox] Process order. (Serial=840, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:19:245None[Sandbox] Process order. (Serial=841, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:19:325NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:19:326NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:19:326NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:19:344None[Sandbox] Process order. (Serial=842, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:20:959NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:20:960NoneCreatePresentationBattlePreview attacker #2463, defender #2375, ticketnumber #1920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:20:986NoneRequestAsyncOperation_Completed for ticket #1920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:34:20:986NonePreparePresentationBattlePreview attacker #2463, defender #2375, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:20:986NoneRequestAsyncOperation_Dismissed for ticket #1920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:34:20:987UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:20:987UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:20:988UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:21:492NoneDisplayPresentationBattlePreview attacker 2463, defender 2375
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2144 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:492None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:542None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2418 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:602NonePreview Loading completed attacker 2463, defender 2375
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:34:21:732NoneKeepPresentationBattlePreviewDefenders for ticket #1920 with current ticket #1920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:21:732NoneLockPresentationBattlePreview attacker #2463, defender #2375, battlePreviewId 1920
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:21:732NoneHidePresentationBattlePreview attacker #2463, defender #2375
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2464 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2416 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:732None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2373 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:737None[Sandbox] Process order. (Serial=843, Empire=0, Order=Order OrderCreateBattle Attacker #2463 Target #2375 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:21:838None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:21:856NonePresentation Battle 2466: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:857NonePresentation Battle 2466: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:857NonePresentation Battle 2466: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:858NonePresentation Battle 2466: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2463, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:858None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:858NonePresentation Battle 2466: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2144, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:858None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:858NonePresentation Battle 2466: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=2375, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:858None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:858NonePresentation Battle 2466: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=2153, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:858None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:21:858NonePresentation Battle 2466: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:859NonePresentation Battle 2466: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:859NonePresentation Battle 2466: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:862NonePresentation Battle 2466: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:862NonePresentation Battle 2466: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:21:907None[Sandbox] Process order. (Serial=844, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:23:028None[Sandbox] Process order. (Serial=845, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 2466 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:23:030None[Sandbox] Process order. (Serial=846, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:23:156NonePresentation Battle 2466: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:23:158None[Sandbox] Process order. (Serial=847, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:23:245UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:23:245UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:23:245UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:23:246UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:23:246UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:23:259NonePresentation Battle 2466: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259NoneReleasePresentationBattlePreview attacker #2463, defender #2375
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259NoneHidePresentationBattlePreview attacker #2463, defender #2375
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:259None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:23:277None[Sandbox] Process order. (Serial=848, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:23:308None[Sandbox] Process order. (Serial=849, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:24:388None[Sandbox] Process order. (Serial=850, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:25:489None[Sandbox] Process order. (Serial=851, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:25:630NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:25:630NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:25:640NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:25:640NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:25:640NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:25:641NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:25:726NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:25:727NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:25:727NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:25:727NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:34:25:727NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:34:25:771NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:25:771NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:25:772NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:25:800None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:26:128NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:26:129NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:26:129NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:26:141None[Sandbox] Process order. (Serial=852, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:782None[Sandbox] Process order. (Serial=853, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:822None[Sandbox] Process order. (Serial=854, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[134, 77] --> [133, 77] --> [133, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:823None[Sandbox] Process order. (Serial=855, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:832None[Sandbox] Process order. (Serial=856, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:840None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2498 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:27:842None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2500 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:27:862None[Sandbox] Process order. (Serial=857, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:863None[Sandbox] Process order. (Serial=858, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:872None[Sandbox] Process order. (Serial=859, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:901None[Sandbox] Process order. (Serial=860, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[137, 65] --> [136, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:902None[Sandbox] Process order. (Serial=861, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[141, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:912None[Sandbox] Process order. (Serial=862, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:913None[Sandbox] Process order. (Serial=863, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:934None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2501 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:27:942None[Sandbox] Process order. (Serial=864, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[8, 32] --> [8, 33] --> [9, 33] --> [10, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:943None[Sandbox] Process order. (Serial=865, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27] --> [149, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:952None[Sandbox] Process order. (Serial=866, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:953None[Sandbox] Process order. (Serial=867, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:962None[Sandbox] Process order. (Serial=868, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [10, 12] --> [9, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:963None[Sandbox] Process order. (Serial=869, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[6, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:964None[Sandbox] Process order. (Serial=870, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:965None[Sandbox] Process order. (Serial=871, Empire=81, Order=Order='OrderGoTo', Entity=#2396, AdditionalFlags='IgnoreFogOfWar', Path='[129, 71] --> [130, 70] --> [130, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:966None[Sandbox] Process order. (Serial=872, Empire=81, Order=Order='OrderGoTo', Entity=#2398, AdditionalFlags='IgnoreFogOfWar', Path='[54, 58] --> [53, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:966None[Sandbox] Process order. (Serial=873, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[11, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:967None[Sandbox] Process order. (Serial=874, Empire=81, Order=Order='OrderGoTo', Entity=#2406, AdditionalFlags='IgnoreFogOfWar', Path='[144, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:967None[Sandbox] Process order. (Serial=875, Empire=81, Order=Order='OrderGoTo', Entity=#2344, AdditionalFlags='IgnoreFogOfWar', Path='[27, 70] --> [28, 70] --> [29, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:968None[Sandbox] Process order. (Serial=876, Empire=81, Order=Order='OrderGoTo', Entity=#2346, AdditionalFlags='IgnoreFogOfWar', Path='[16, 57] --> [17, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:969None[Sandbox] Process order. (Serial=877, Empire=81, Order=Order='OrderGoTo', Entity=#2350, AdditionalFlags='IgnoreFogOfWar', Path='[31, 45] --> [32, 44] --> [32, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:969None[Sandbox] Process order. (Serial=878, Empire=81, Order=Order='OrderGoTo', Entity=#2352, AdditionalFlags='IgnoreFogOfWar', Path='[9, 76] --> [9, 77] --> [10, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:970None[Sandbox] Process order. (Serial=879, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[37, 20] --> [36, 19] --> [37, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:970None[Sandbox] Process order. (Serial=880, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[10, 84] --> [9, 85] --> [8, 85]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:971None[Sandbox] Process order. (Serial=881, Empire=81, Order=Order='OrderGoTo', Entity=#2394, AdditionalFlags='IgnoreFogOfWar', Path='[42, 27] --> [43, 28] --> [43, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:972None[Sandbox] Process order. (Serial=882, Empire=81, Order=Order='OrderGoTo', Entity=#2402, AdditionalFlags='IgnoreFogOfWar', Path='[149, 21] --> [149, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:972None[Sandbox] Process order. (Serial=883, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[60, 23] --> [59, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:973None[Sandbox] Process order. (Serial=884, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[145, 16] --> [145, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:974None[Sandbox] Process order. (Serial=885, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:974None[Sandbox] Process order. (Serial=886, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[119, 81] --> [120, 81] --> [121, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:975None[Sandbox] Process order. (Serial=887, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[43, 22] --> [43, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:976None[Sandbox] Process order. (Serial=888, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[0, 17] --> [0, 16] --> [149, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:976None[Sandbox] Process order. (Serial=889, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25] --> [141, 25] --> [141, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:977None[Sandbox] Process order. (Serial=890, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [136, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:978None[Sandbox] Process order. (Serial=891, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[16, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:978None[Sandbox] Process order. (Serial=892, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[8, 38] --> [9, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:979None[Sandbox] Process order. (Serial=893, Empire=81, Order=Order='OrderGoTo', Entity=#2336, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10] --> [38, 11] --> [39, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:980None[Sandbox] Process order. (Serial=894, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:981None[Sandbox] Process order. (Serial=895, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[124, 81] --> [125, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:982None[Sandbox] Process order. (Serial=896, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[146, 31] --> [147, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:983None[Sandbox] Process order. (Serial=897, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[146, 64] --> [145, 64] --> [144, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:983None[Sandbox] Process order. (Serial=898, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[23, 71] --> [23, 70] --> [22, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:984None[Sandbox] Process order. (Serial=899, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[13, 61] --> [14, 61] --> [15, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:984None[Sandbox] Process order. (Serial=900, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[149, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:985None[Sandbox] Process order. (Serial=901, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[29, 43] --> [29, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:985None[Sandbox] Process order. (Serial=902, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[149, 71] --> [149, 72] --> [148, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:986None[Sandbox] Process order. (Serial=903, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 81] --> [9, 80] --> [8, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:986None[Sandbox] Process order. (Serial=904, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[130, 69] --> [131, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:987None[Sandbox] Process order. (Serial=905, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[49, 58] --> [49, 57] --> [50, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:987None[Sandbox] Process order. (Serial=906, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[61, 23] --> [61, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:988None[Sandbox] Process order. (Serial=907, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[140, 69] --> [139, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:993None[Sandbox] Process order. (Serial=908, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[0, 79] --> [149, 79] --> [148, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:994None[Sandbox] Process order. (Serial=909, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[145, 19] --> [146, 18] --> [146, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:995None[Sandbox] Process order. (Serial=910, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[41, 19] --> [42, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:995None[Sandbox] Process order. (Serial=911, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[5, 66] --> [4, 65] --> [4, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:996None[Sandbox] Process order. (Serial=912, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:997None[Sandbox] Process order. (Serial=913, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:997None[Sandbox] Process order. (Serial=914, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:997None[Sandbox] Process order. (Serial=915, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:998None[Sandbox] Process order. (Serial=916, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:998None[Sandbox] Process order. (Serial=917, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:999None[Sandbox] Process order. (Serial=918, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:27:999None[Sandbox] Process order. (Serial=919, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:000None[Sandbox] Process order. (Serial=920, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:000None[Sandbox] Process order. (Serial=921, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:001None[Sandbox] Process order. (Serial=922, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:002None[Sandbox] Process order. (Serial=923, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:002None[Sandbox] Process order. (Serial=924, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:003None[Sandbox] Process order. (Serial=925, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:003None[Sandbox] Process order. (Serial=926, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:004None[Sandbox] Process order. (Serial=927, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:004None[Sandbox] Process order. (Serial=928, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:005None[Sandbox] Process order. (Serial=929, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:005None[Sandbox] Process order. (Serial=930, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:006None[Sandbox] Process order. (Serial=931, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:007None[Sandbox] Process order. (Serial=932, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:007None[Sandbox] Process order. (Serial=933, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:008None[Sandbox] Process order. (Serial=934, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:008None[Sandbox] Process order. (Serial=935, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:008None[Sandbox] Process order. (Serial=936, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:009None[Sandbox] Process order. (Serial=937, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:009None[Sandbox] Process order. (Serial=938, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:010None[Sandbox] Process order. (Serial=939, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:010None[Sandbox] Process order. (Serial=940, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:010None[Sandbox] Process order. (Serial=941, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:011None[Sandbox] Process order. (Serial=942, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:012None[Sandbox] Process order. (Serial=943, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:012None[Sandbox] Process order. (Serial=944, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:013None[Sandbox] Process order. (Serial=945, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:013None[Sandbox] Process order. (Serial=946, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:014None[Sandbox] Process order. (Serial=947, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:014None[Sandbox] Process order. (Serial=948, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:015None[Sandbox] Process order. (Serial=949, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:015None[Sandbox] Process order. (Serial=950, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:015None[Sandbox] Process order. (Serial=951, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:024None[Sandbox] Process order. (Serial=952, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:025None[Sandbox] Process order. (Serial=953, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:026None[Sandbox] Process order. (Serial=954, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:027None[Sandbox] Process order. (Serial=955, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:052None[Sandbox] Process order. (Serial=956, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15] --> [30, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:053None[Sandbox] Process order. (Serial=957, Empire=1, Order=Order='OrderGoTo', Entity=#2498, AdditionalFlags='IgnoreFogOfWar', Path='[30, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:062None[Sandbox] Process order. (Serial=958, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:063None[Sandbox] Process order. (Serial=959, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:123None[Sandbox] Process order. (Serial=960, Empire=2, Order=Order='OrderGoTo', Entity=#2500, AdditionalFlags='IgnoreFogOfWar', Path='[132, 75] --> [133, 74] --> [132, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:133None[Sandbox] Process order. (Serial=961, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:134None[Sandbox] Process order. (Serial=962, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [133, 74] --> [132, 73] --> [132, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:135None[Sandbox] Process order. (Serial=963, Empire=2, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [133, 74] --> [132, 73] --> [132, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:143None[Sandbox] Process order. (Serial=964, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:144None[Sandbox] Process order. (Serial=965, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:193None[Sandbox] Process order. (Serial=966, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[18, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:194None[Sandbox] Process order. (Serial=967, Empire=3, Order=Order='OrderGoTo', Entity=#2501, AdditionalFlags='IgnoreFogOfWar', Path='[16, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:203None[Sandbox] Process order. (Serial=968, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:204None[Sandbox] Process order. (Serial=969, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:254None[Sandbox] Process order. (Serial=970, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[142, 67] --> [142, 68] --> [141, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:255None[Sandbox] Process order. (Serial=971, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[55, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:256None[Sandbox] Process order. (Serial=972, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[3, 69] --> [4, 68] --> [5, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:264None[Sandbox] Process order. (Serial=973, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:264None[Sandbox] Process order. (Serial=974, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:265None[Sandbox] Process order. (Serial=975, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:324None[Sandbox] Process order. (Serial=976, Empire=1, Order=Order='OrderGoTo', Entity=#2498, AdditionalFlags='IgnoreFogOfWar', Path='[29, 15] --> [29, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:384None[Sandbox] Process order. (Serial=977, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:425None[Sandbox] Process order. (Serial=978, Empire=4, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:438None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:28:440None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2505 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:28:464None[Sandbox] Process order. (Serial=979, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[7, 44] --> [7, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:465None[Sandbox] Process order. (Serial=980, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[61, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:466None[Sandbox] Process order. (Serial=981, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[15, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:466None[Sandbox] Process order. (Serial=982, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[11, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:566None[Sandbox] Process order. (Serial=983, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:575None[Sandbox] Process order. (Serial=984, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:587None[Sandbox] Process order. (Serial=985, Empire=3, Order=Order='OrderGoTo', Entity=#2504, AdditionalFlags='IgnoreFogOfWar', Path='[16, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:595None[Sandbox] Process order. (Serial=986, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:606None[Sandbox] Process order. (Serial=987, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[18, 51] --> [19, 51] --> [20, 50] --> [19, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:646None[Sandbox] Process order. (Serial=988, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[141, 62] --> [140, 61] --> [140, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:647None[Sandbox] Process order. (Serial=989, Empire=4, Order=Order='OrderGoTo', Entity=#2505, AdditionalFlags='IgnoreFogOfWar', Path='[140, 61] --> [140, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:657None[Sandbox] Process order. (Serial=990, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:838None[Sandbox] Process order. (Serial=991, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:877None[Sandbox] Process order. (Serial=992, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:916None[Sandbox] Process order. (Serial=993, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:917None[Sandbox] Process order. (Serial=994, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:957None[Sandbox] Process order. (Serial=995, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:28:958None[Sandbox] Process order. (Serial=996, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:007None[Sandbox] Process order. (Serial=997, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:007None[Sandbox] Process order. (Serial=998, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:008None[Sandbox] Process order. (Serial=999, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:008None[Sandbox] Process order. (Serial=1000, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:009None[Sandbox] Process order. (Serial=1001, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:009None[Sandbox] Process order. (Serial=1002, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:010None[Sandbox] Process order. (Serial=1003, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:011None[Sandbox] Process order. (Serial=1004, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:012None[Sandbox] Process order. (Serial=1005, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:012None[Sandbox] Process order. (Serial=1006, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:013None[Sandbox] Process order. (Serial=1007, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:013None[Sandbox] Process order. (Serial=1008, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:014None[Sandbox] Process order. (Serial=1009, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:015None[Sandbox] Process order. (Serial=1010, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:016None[Sandbox] Process order. (Serial=1011, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:017None[Sandbox] Process order. (Serial=1012, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:018None[Sandbox] Process order. (Serial=1013, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:029None[Sandbox] Process order. (Serial=1014, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:030None[Sandbox] Process order. (Serial=1015, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:030None[Sandbox] Process order. (Serial=1016, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:030None[Sandbox] Process order. (Serial=1017, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:031None[Sandbox] Process order. (Serial=1018, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:031None[Sandbox] Process order. (Serial=1019, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:032None[Sandbox] Process order. (Serial=1020, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:032None[Sandbox] Process order. (Serial=1021, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:033None[Sandbox] Process order. (Serial=1022, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:033None[Sandbox] Process order. (Serial=1023, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:034None[Sandbox] Process order. (Serial=1024, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:034None[Sandbox] Process order. (Serial=1025, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:035None[Sandbox] Process order. (Serial=1026, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:036None[Sandbox] Process order. (Serial=1027, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:036None[Sandbox] Process order. (Serial=1028, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:037None[Sandbox] Process order. (Serial=1029, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:037None[Sandbox] Process order. (Serial=1030, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:037None[Sandbox] Process order. (Serial=1031, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:038None[Sandbox] Process order. (Serial=1032, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:039None[Sandbox] Process order. (Serial=1033, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:047None[Sandbox] Process order. (Serial=1034, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:047None[Sandbox] Process order. (Serial=1035, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:048None[Sandbox] Process order. (Serial=1036, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:067None[Sandbox] Process order. (Serial=1037, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:068None[Sandbox] Process order. (Serial=1038, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:138None[Sandbox] Process order. (Serial=1039, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[29, 15] --> [29, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:143None[Sandbox] Process order. (Serial=1040, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:157None[Sandbox] Process order. (Serial=1041, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:157None[Sandbox] Process order. (Serial=1042, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:258None[Sandbox] Process order. (Serial=1043, Empire=4, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_Phoenicia)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:268None[Sandbox] Process order. (Serial=1044, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:268None[Sandbox] Process order. (Serial=1045, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:327NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:29:363NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:29:363NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:29:454None[Sandbox] Process order. (Serial=1046, Empire=4, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:493None[Sandbox] Process order. (Serial=1047, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[43, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:494None[Sandbox] Process order. (Serial=1048, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[136, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:494None[Sandbox] Process order. (Serial=1049, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:494None[Sandbox] Process order. (Serial=1050, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[30, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:504None[Sandbox] Process order. (Serial=1051, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[8, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:505None[Sandbox] Process order. (Serial=1052, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[140, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:505None[Sandbox] Process order. (Serial=1053, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[126, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:543None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2507 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:29:604None[Sandbox] Process order. (Serial=1054, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[132, 73] --> [131, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:614None[Sandbox] Process order. (Serial=1055, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:665None[Sandbox] Process order. (Serial=1056, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:704None[Sandbox] Process order. (Serial=1057, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[137, 64] --> [137, 63] --> [138, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:744None[Sandbox] Process order. (Serial=1058, Empire=4, Order=Order='OrderGoTo', Entity=#2507, AdditionalFlags='IgnoreFogOfWar', Path='[137, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:754None[Sandbox] Process order. (Serial=1059, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:844None[Sandbox] Process order. (Serial=1060, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:885None[Sandbox] Process order. (Serial=1061, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:924None[Sandbox] Process order. (Serial=1062, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:925None[Sandbox] Process order. (Serial=1063, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:29:964None[Sandbox] Process order. (Serial=1064, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:014None[Sandbox] Process order. (Serial=1065, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:015None[Sandbox] Process order. (Serial=1066, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:016None[Sandbox] Process order. (Serial=1067, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:016None[Sandbox] Process order. (Serial=1068, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:016None[Sandbox] Process order. (Serial=1069, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:017None[Sandbox] Process order. (Serial=1070, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:017None[Sandbox] Process order. (Serial=1071, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:024None[Sandbox] Process order. (Serial=1072, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:024None[Sandbox] Process order. (Serial=1073, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:025None[Sandbox] Process order. (Serial=1074, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:026None[Sandbox] Process order. (Serial=1075, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:026None[Sandbox] Process order. (Serial=1076, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:026None[Sandbox] Process order. (Serial=1077, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:027None[Sandbox] Process order. (Serial=1078, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:034None[Sandbox] Process order. (Serial=1079, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:034None[Sandbox] Process order. (Serial=1080, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:044None[Sandbox] Process order. (Serial=1081, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:044None[Sandbox] Process order. (Serial=1082, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:045None[Sandbox] Process order. (Serial=1083, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:045None[Sandbox] Process order. (Serial=1084, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:045None[Sandbox] Process order. (Serial=1085, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:046None[Sandbox] Process order. (Serial=1086, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:046None[Sandbox] Process order. (Serial=1087, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:046None[Sandbox] Process order. (Serial=1088, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:047None[Sandbox] Process order. (Serial=1089, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:047None[Sandbox] Process order. (Serial=1090, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:064None[Sandbox] Process order. (Serial=1091, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:065None[Sandbox] Process order. (Serial=1092, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:065None[Sandbox] Process order. (Serial=1093, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:075None[Sandbox] Process order. (Serial=1094, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:076None[Sandbox] Process order. (Serial=1095, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:234None[Sandbox] Process order. (Serial=1096, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:275None[Sandbox] Process order. (Serial=1097, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:275None[Sandbox] Process order. (Serial=1098, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:705None[Sandbox] Process order. (Serial=1099, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:894None[Sandbox] Process order. (Serial=1100, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:935None[Sandbox] Process order. (Serial=1101, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:935None[Sandbox] Process order. (Serial=1102, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:30:974None[Sandbox] Process order. (Serial=1103, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:085None[Sandbox] Process order. (Serial=1104, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:355None[Sandbox] Process order. (Serial=1105, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[141, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:364None[Sandbox] Process order. (Serial=1106, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:415None[Sandbox] Process order. (Serial=1107, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2159, ActionGuid=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:444None[Sandbox] Process order. (Serial=1108, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:495None[Sandbox] Process order. (Serial=1109, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[28, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:505None[Sandbox] Process order. (Serial=1110, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:514None[Sandbox] Process order. (Serial=1111, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:527NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:31:527NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:31:527NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:31:708None[Empire 5] The task 634:Build Outpost Creation on [10, 32] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:31:745None[Sandbox] Process order. (Serial=1112, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:904None[Sandbox] Process order. (Serial=1113, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:916None[Sandbox] Process order. (Serial=1114, Empire=4, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:945None[Sandbox] Process order. (Serial=1115, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:31:949None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2519 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:32:215None[Sandbox] Process order. (Serial=1116, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:32:266None[Sandbox] Process order. (Serial=1117, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:32:816None[Sandbox] Process order. (Serial=1118, Empire=0, Order=Order='OrderGoTo', Entity=#2518, path='[14, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:32:825None[Sandbox] Process order. (Serial=1119, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:32:826NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:32:826NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:32:826NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:32:843None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:32:843None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:32:955None[Sandbox] Process order. (Serial=1120, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:33:386None[Sandbox] Process order. (Serial=1121, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:34:749None[Sandbox] Process order. (Serial=1122, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:34:749None[Sandbox] Process order. (Serial=1123, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:34:790None[Sandbox] Process order. (Serial=1124, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#2518, path='[15, 52] --> [15, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:34:799None[Sandbox] Process order. (Serial=1125, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:34:839None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:34:839None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:35:829None[Sandbox] Process order. (Serial=1126, Empire=0, Order=Order OrderCancelAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:39:391NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:391NoneCreatePresentationBattlePreview attacker #2463, defender #2504, ticketnumber #2666.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:407NoneRequestAsyncOperation_Completed for ticket #2666.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:34:39:408NonePreparePresentationBattlePreview attacker #2463, defender #2504, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:39:408NoneRequestAsyncOperation_Dismissed for ticket #2666.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:34:39:409UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:39:409UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:39:409UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:39:924NoneDisplayPresentationBattlePreview attacker 2463, defender 2504
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2518 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:924None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:39:986NonePreview Loading completed attacker 2463, defender 2504
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
20:34:40:464NoneKeepPresentationBattlePreviewDefenders for ticket #2666 with current ticket #2666.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:40:464NoneLockPresentationBattlePreview attacker #2463, defender #2504, battlePreviewId 2666
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:40:464NoneHidePresentationBattlePreview attacker #2463, defender #2504
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:464None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2416 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:40:465None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2154 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:40:469None[Sandbox] Process order. (Serial=1127, Empire=0, Order=Order OrderCreateBattle Attacker #2463 Target #2504 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:40:545None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:40:549None[Sandbox] Process order. (Serial=1128, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:40:562NonePresentation Battle 2521: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:562NonePresentation Battle 2521: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:563NonePresentation Battle 2521: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:563NonePresentation Battle 2521: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2463, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:563None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:563NonePresentation Battle 2521: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2518, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:563None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:563NonePresentation Battle 2521: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=2504, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:563None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:563NonePresentation Battle 2521: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=2501, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:563None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:563NonePresentation Battle 2521: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:564NonePresentation Battle 2521: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:564NonePresentation Battle 2521: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:567NonePresentation Battle 2521: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:567NonePresentation Battle 2521: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:630None[Sandbox] Process order. (Serial=1129, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 2521 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:40:631None[Sandbox] Process order. (Serial=1130, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:40:650None[Sandbox] Process order. (Serial=1131, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:40:753NonePresentation Battle 2521: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:761None[Sandbox] Process order. (Serial=1132, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2521)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:40:838UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:40:839UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:40:839UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item035/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:40:855NonePresentation Battle 2521: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855NoneReleasePresentationBattlePreview attacker #2463, defender #2504
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855NoneHidePresentationBattlePreview attacker #2463, defender #2504
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:40:855None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:42:051None[Sandbox] Process order. (Serial=1133, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:42:374None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:43:973None[Sandbox] Process order. (Serial=1134, Empire=0, Order=Order='OrderGoTo', Entity=#2463, path='[16, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:43:982None[Sandbox] Process order. (Serial=1135, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:44:043None[Sandbox] Process order. (Serial=1136, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:44:804None[Sandbox] Process order. (Serial=1137, Empire=0, Order=Order='OrderGoTo', Entity=#2463, path='[17, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:44:993None[Sandbox] Process order. (Serial=1138, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:46:715None[Sandbox] Process order. (Serial=1139, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:46:834NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:46:834NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:46:834NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:46:834NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:46:834NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:46:839None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:839None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:839None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:839None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:840None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:840None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:852NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:34:46:930NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:46:931NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:46:931NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:46:957NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:957NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:46:957NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:47:393NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:47:393NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:47:393NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:47:408None[Sandbox] Process order. (Serial=1140, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:47:428None[Sandbox] Process order. (Serial=1141, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:48:358None[Sandbox] Process order. (Serial=1142, Empire=0, Order=Order='OrderGoTo', Entity=#2463, path='[17, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:48:368None[Sandbox] Process order. (Serial=1143, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:48:969None[Sandbox] Process order. (Serial=1144, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[28, 16] --> [27, 17] --> [26, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:48:970None[Sandbox] Process order. (Serial=1145, Empire=1, Order=Order='OrderGoTo', Entity=#2498, AdditionalFlags='IgnoreFogOfWar', Path='[28, 17] --> [27, 17] --> [26, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:48:979None[Sandbox] Process order. (Serial=1146, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:48:980None[Sandbox] Process order. (Serial=1147, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:008None[Sandbox] Process order. (Serial=1148, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[132, 73] --> [133, 74] --> [132, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:009None[Sandbox] Process order. (Serial=1149, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[132, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:009None[Sandbox] Process order. (Serial=1150, Empire=2, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[132, 73] --> [133, 74] --> [132, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:010None[Sandbox] Process order. (Serial=1151, Empire=2, Order=Order='OrderGoTo', Entity=#2500, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:018None[Sandbox] Process order. (Serial=1152, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:020None[Sandbox] Process order. (Serial=1153, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:020None[Sandbox] Process order. (Serial=1154, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:021None[Sandbox] Process order. (Serial=1155, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:049None[Sandbox] Process order. (Serial=1156, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[18, 49] --> [17, 49] --> [17, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:050None[Sandbox] Process order. (Serial=1157, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[18, 50] --> [17, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:050None[Sandbox] Process order. (Serial=1158, Empire=3, Order=Order='OrderGoTo', Entity=#2501, AdditionalFlags='IgnoreFogOfWar', Path='[17, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:051None[Sandbox] Process order. (Serial=1159, Empire=3, Order=Order='OrderGoTo', Entity=#2504, AdditionalFlags='IgnoreFogOfWar', Path='[18, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:058None[Sandbox] Process order. (Serial=1160, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:059None[Sandbox] Process order. (Serial=1161, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:060None[Sandbox] Process order. (Serial=1162, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:061None[Sandbox] Process order. (Serial=1163, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:119None[Sandbox] Process order. (Serial=1164, Empire=4, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:122None[Sandbox] Process order. (Serial=1165, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 63] --> [139, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:129None[Sandbox] Process order. (Serial=1166, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:139None[Sandbox] Process order. (Serial=1167, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[141, 61] --> [142, 61] --> [143, 62] --> [143, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:149None[Sandbox] Process order. (Serial=1168, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:179None[Sandbox] Process order. (Serial=1169, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[0, 28] --> [1, 28] --> [1, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:189None[Sandbox] Process order. (Serial=1170, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:190None[Sandbox] Process order. (Serial=1171, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[9, 33] --> [8, 33] --> [8, 32] --> [7, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:200None[Sandbox] Process order. (Serial=1172, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:209None[Sandbox] Process order. (Serial=1173, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[8, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:210None[Sandbox] Process order. (Serial=1174, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [38, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:210None[Sandbox] Process order. (Serial=1175, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67] --> [53, 67] --> [52, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:211None[Sandbox] Process order. (Serial=1176, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[122, 81] --> [123, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:211None[Sandbox] Process order. (Serial=1177, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[10, 12] --> [10, 11] --> [11, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:211None[Sandbox] Process order. (Serial=1178, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[22, 68] --> [21, 67] --> [21, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:212None[Sandbox] Process order. (Serial=1179, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[14, 62] --> [13, 62] --> [12, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:212None[Sandbox] Process order. (Serial=1180, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[0, 28] --> [0, 29] --> [1, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:212None[Sandbox] Process order. (Serial=1181, Empire=81, Order=Order='OrderGoTo', Entity=#2396, AdditionalFlags='IgnoreFogOfWar', Path='[131, 68] --> [132, 68] --> [132, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:213None[Sandbox] Process order. (Serial=1182, Empire=81, Order=Order='OrderGoTo', Entity=#2398, AdditionalFlags='IgnoreFogOfWar', Path='[53, 60] --> [52, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:213None[Sandbox] Process order. (Serial=1183, Empire=81, Order=Order='OrderGoTo', Entity=#2402, AdditionalFlags='IgnoreFogOfWar', Path='[149, 23] --> [0, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:214None[Sandbox] Process order. (Serial=1184, Empire=81, Order=Order='OrderGoTo', Entity=#2406, AdditionalFlags='IgnoreFogOfWar', Path='[145, 28] --> [145, 27] --> [146, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:215None[Sandbox] Process order. (Serial=1185, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[145, 64] --> [145, 65] --> [146, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:215None[Sandbox] Process order. (Serial=1186, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[146, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:216None[Sandbox] Process order. (Serial=1187, Empire=81, Order=Order='OrderGoTo', Entity=#2350, AdditionalFlags='IgnoreFogOfWar', Path='[32, 42] --> [31, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:217None[Sandbox] Process order. (Serial=1188, Empire=81, Order=Order='OrderGoTo', Entity=#2352, AdditionalFlags='IgnoreFogOfWar', Path='[9, 77] --> [9, 76] --> [8, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:218None[Sandbox] Process order. (Serial=1189, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[10, 61] --> [11, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:219None[Sandbox] Process order. (Serial=1190, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[60, 23] --> [61, 23] --> [62, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:220None[Sandbox] Process order. (Serial=1191, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[146, 14] --> [145, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:221None[Sandbox] Process order. (Serial=1192, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[140, 69] --> [139, 69] --> [139, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:221None[Sandbox] Process order. (Serial=1193, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[7, 39] --> [7, 40] --> [6, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:223None[Sandbox] Process order. (Serial=1194, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[7, 85] --> [7, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:223None[Sandbox] Process order. (Serial=1195, Empire=81, Order=Order='OrderGoTo', Entity=#2394, AdditionalFlags='IgnoreFogOfWar', Path='[44, 29] --> [45, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:224None[Sandbox] Process order. (Serial=1196, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[141, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:225None[Sandbox] Process order. (Serial=1197, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[14, 10] --> [13, 10] --> [12, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:226None[Sandbox] Process order. (Serial=1198, Empire=81, Order=Order='OrderGoTo', Entity=#2344, AdditionalFlags='IgnoreFogOfWar', Path='[28, 70] --> [27, 70] --> [26, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:227None[Sandbox] Process order. (Serial=1199, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[149, 16] --> [148, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:227None[Sandbox] Process order. (Serial=1200, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[146, 18] --> [145, 19] --> [144, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:228None[Sandbox] Process order. (Serial=1201, Empire=81, Order=Order='OrderGoTo', Entity=#2336, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [40, 13] --> [41, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:229None[Sandbox] Process order. (Serial=1202, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[36, 19] --> [37, 20] --> [37, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:230None[Sandbox] Process order. (Serial=1203, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[6, 68] --> [7, 68] --> [8, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:231None[Sandbox] Process order. (Serial=1204, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[42, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:233None[Sandbox] Process order. (Serial=1205, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[44, 22] --> [44, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:234None[Sandbox] Process order. (Serial=1206, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[132, 68] --> [133, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:235None[Sandbox] Process order. (Serial=1207, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[136, 71] --> [136, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:236None[Sandbox] Process order. (Serial=1208, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[126, 79] --> [127, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:237None[Sandbox] Process order. (Serial=1209, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[141, 69] --> [142, 69] --> [143, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:249None[Sandbox] Process order. (Serial=1210, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[49, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:250None[Sandbox] Process order. (Serial=1211, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[3, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:251None[Sandbox] Process order. (Serial=1212, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[60, 23] --> [60, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:252None[Sandbox] Process order. (Serial=1213, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[31, 42] --> [32, 42] --> [32, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:253None[Sandbox] Process order. (Serial=1214, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[149, 79] --> [0, 79] --> [1, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:253None[Sandbox] Process order. (Serial=1215, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[148, 72] --> [147, 72] --> [146, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:254None[Sandbox] Process order. (Serial=1216, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:255None[Sandbox] Process order. (Serial=1217, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:256None[Sandbox] Process order. (Serial=1218, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:257None[Sandbox] Process order. (Serial=1219, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:257None[Sandbox] Process order. (Serial=1220, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:258None[Sandbox] Process order. (Serial=1221, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:258None[Sandbox] Process order. (Serial=1222, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:258None[Sandbox] Process order. (Serial=1223, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:259None[Sandbox] Process order. (Serial=1224, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:259None[Sandbox] Process order. (Serial=1225, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:260None[Sandbox] Process order. (Serial=1226, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:260None[Sandbox] Process order. (Serial=1227, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:261None[Sandbox] Process order. (Serial=1228, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:261None[Sandbox] Process order. (Serial=1229, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:262None[Sandbox] Process order. (Serial=1230, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:262None[Sandbox] Process order. (Serial=1231, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:263None[Sandbox] Process order. (Serial=1232, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:263None[Sandbox] Process order. (Serial=1233, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:264None[Sandbox] Process order. (Serial=1234, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:265None[Sandbox] Process order. (Serial=1235, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:266None[Sandbox] Process order. (Serial=1236, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:266None[Sandbox] Process order. (Serial=1237, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:267None[Sandbox] Process order. (Serial=1238, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:267None[Sandbox] Process order. (Serial=1239, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:268None[Sandbox] Process order. (Serial=1240, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:268None[Sandbox] Process order. (Serial=1241, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:268None[Sandbox] Process order. (Serial=1242, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:269None[Sandbox] Process order. (Serial=1243, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:270None[Sandbox] Process order. (Serial=1244, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:270None[Sandbox] Process order. (Serial=1245, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:271None[Sandbox] Process order. (Serial=1246, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:271None[Sandbox] Process order. (Serial=1247, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:272None[Sandbox] Process order. (Serial=1248, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:272None[Sandbox] Process order. (Serial=1249, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:273None[Sandbox] Process order. (Serial=1250, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:273None[Sandbox] Process order. (Serial=1251, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:274None[Sandbox] Process order. (Serial=1252, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:280None[Sandbox] Process order. (Serial=1253, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:281None[Sandbox] Process order. (Serial=1254, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:282None[Sandbox] Process order. (Serial=1255, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:282None[Sandbox] Process order. (Serial=1256, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:283None[Sandbox] Process order. (Serial=1257, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:283None[Sandbox] Process order. (Serial=1258, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:284None[Sandbox] Process order. (Serial=1259, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:369None[Sandbox] Process order. (Serial=1260, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [134, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:459None[Sandbox] Process order. (Serial=1261, Empire=3, Order=Order='OrderGoTo', Entity=#2501, AdditionalFlags='IgnoreFogOfWar', Path='[16, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:520None[Sandbox] Process order. (Serial=1262, Empire=0, Order=Order OrderCreateBattle Attacker #2463 Target #2504 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:530None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:49:531None[Sandbox] Process order. (Serial=1263, Empire=4, Order=Order='OrderGoTo', Entity=#2507, AdditionalFlags='IgnoreFogOfWar', Path='[138, 67] --> [139, 68] --> [139, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:540None[Sandbox] Process order. (Serial=1264, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:542None[Sandbox] Process order. (Serial=1265, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:547NonePresentation Battle 2559: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:547NonePresentation Battle 2559: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:547NonePresentation Battle 2559: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:547NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:549NoneRestorePresentationBattlePreview created ticket #2996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:549NonePresentation Battle 2559: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2463, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:549None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:549NonePresentation Battle 2559: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2144, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:549None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:549NonePresentation Battle 2559: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=2518, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:549None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:550NonePresentation Battle 2559: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=2504, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:550None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:550NonePresentation Battle 2559: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:550NonePresentation Battle 2559: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:550NonePresentation Battle 2559: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:550NonePresentation Battle 2559: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:550NonePresentation Battle 2559: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:550None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2346 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:550None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2346 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:49:571None[Sandbox] Process order. (Serial=1266, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[55, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:575NoneRequestRestoreAsyncOperation_Completed for ticket #2996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:34:49:575NoneRestorePresentationBattlePreview skipped due to ended battle #2559
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:49:575NoneRequestAsyncOperation_Dismissed for ticket #2996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:34:49:580None[Sandbox] Process order. (Serial=1267, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:650None[Sandbox] Process order. (Serial=1268, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:680None[Sandbox] Process order. (Serial=1269, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[131, 72] --> [130, 71] --> [130, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:690None[Sandbox] Process order. (Serial=1270, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:720None[Sandbox] Process order. (Serial=1271, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 2559 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:720None[Sandbox] Process order. (Serial=1272, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:750NonePresentation Battle 2559: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:49:800None[Sandbox] Process order. (Serial=1273, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[147, 29] --> [148, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:801None[Sandbox] Process order. (Serial=1274, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[7, 43] --> [6, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:802None[Sandbox] Process order. (Serial=1275, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 79] --> [9, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:802None[Sandbox] Process order. (Serial=1276, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[149, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:811None[Sandbox] Process order. (Serial=1277, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:991None[Sandbox] Process order. (Serial=1278, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:49:992None[Sandbox] Process order. (Serial=1279, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:031None[Sandbox] Process order. (Serial=1280, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:032None[Sandbox] Process order. (Serial=1281, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:033None[Sandbox] Process order. (Serial=1282, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:070None[Sandbox] Process order. (Serial=1283, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:071None[Sandbox] Process order. (Serial=1284, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:072None[Sandbox] Process order. (Serial=1285, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:072None[Sandbox] Process order. (Serial=1286, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:141None[Sandbox] Process order. (Serial=1287, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:161None[Sandbox] Process order. (Serial=1288, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:201None[Sandbox] Process order. (Serial=1289, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:210None[Sandbox] Process order. (Serial=1290, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:261None[Sandbox] Process order. (Serial=1291, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:261None[Sandbox] Process order. (Serial=1292, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:262None[Sandbox] Process order. (Serial=1293, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:262None[Sandbox] Process order. (Serial=1294, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:262None[Sandbox] Process order. (Serial=1295, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:263None[Sandbox] Process order. (Serial=1296, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:271None[Sandbox] Process order. (Serial=1297, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:272None[Sandbox] Process order. (Serial=1298, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:272None[Sandbox] Process order. (Serial=1299, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:273None[Sandbox] Process order. (Serial=1300, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:273None[Sandbox] Process order. (Serial=1301, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:274None[Sandbox] Process order. (Serial=1302, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:274None[Sandbox] Process order. (Serial=1303, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:274None[Sandbox] Process order. (Serial=1304, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:275None[Sandbox] Process order. (Serial=1305, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:276None[Sandbox] Process order. (Serial=1306, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:276None[Sandbox] Process order. (Serial=1307, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:277None[Sandbox] Process order. (Serial=1308, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:277None[Sandbox] Process order. (Serial=1309, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:277None[Sandbox] Process order. (Serial=1310, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:278None[Sandbox] Process order. (Serial=1311, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:278None[Sandbox] Process order. (Serial=1312, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:281None[Sandbox] Process order. (Serial=1313, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:281None[Sandbox] Process order. (Serial=1314, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:282None[Sandbox] Process order. (Serial=1315, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:282None[Sandbox] Process order. (Serial=1316, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:283None[Sandbox] Process order. (Serial=1317, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:291None[Sandbox] Process order. (Serial=1318, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:292None[Sandbox] Process order. (Serial=1319, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:292None[Sandbox] Process order. (Serial=1320, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:293None[Sandbox] Process order. (Serial=1321, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:295None[Sandbox] Process order. (Serial=1322, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:296None[Sandbox] Process order. (Serial=1323, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:296None[Sandbox] Process order. (Serial=1324, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:297None[Sandbox] Process order. (Serial=1325, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:297None[Sandbox] Process order. (Serial=1326, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:298None[Sandbox] Process order. (Serial=1327, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:298None[Sandbox] Process order. (Serial=1328, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:311None[Sandbox] Process order. (Serial=1329, Empire=2, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[133, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:371None[Sandbox] Process order. (Serial=1330, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[18, 50] --> [18, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:411None[Sandbox] Process order. (Serial=1331, Empire=4, Order=Order OrderArmySettle: ArmyGuid=#2156, ActionGuid=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:521None[Sandbox] Process order. (Serial=1332, Empire=2, Order=Order='OrderGoTo', Entity=#2500, AdditionalFlags='IgnoreFogOfWar', Path='[134, 74] --> [135, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:541None[Sandbox] Process order. (Serial=1333, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:551None[Sandbox] Process order. (Serial=1334, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:598None[Empire 4] The task 675:Build Outpost Creation on [139, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:50:598NoneCan't find entity 2360 of ongoing task. Fails the task 631.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:50:598NoneCan't find entity 2505 of ongoing task. Fails the task 2.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:50:598NoneCan't find entity 2507 of ongoing task. Fails the task 646.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:50:598NoneCan't find entity 2519 of ongoing task. Fails the task 647.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:50:622None[Sandbox] Process order. (Serial=1335, Empire=4, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:651None[Sandbox] Process order. (Serial=1336, Empire=4, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:661None[Sandbox] Process order. (Serial=1337, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[141, 61] --> [141, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:668None[Sandbox] Process order. (Serial=1338, Empire=4, Order=Order='OrderGoTo', Entity=#2519, AdditionalFlags='IgnoreFogOfWar', Path='[140, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:681None[Sandbox] Process order. (Serial=1339, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:701None[Sandbox] Process order. (Serial=1340, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:711None[Sandbox] Process order. (Serial=1341, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67] --> [53, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:721None[Sandbox] Process order. (Serial=1342, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:832None[Sandbox] Process order. (Serial=1343, Empire=4, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:872None[Sandbox] Process order. (Serial=1344, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[149, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:877None[Sandbox] Process order. (Serial=1345, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[8, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:50:881None[Sandbox] Process order. (Serial=1346, Empire=81, Order=Order='OrderGoTo', Entity=#2350, AdditionalFlags='IgnoreFogOfWar', Path='[32, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:002None[Sandbox] Process order. (Serial=1347, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:003None[Sandbox] Process order. (Serial=1348, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:043None[Sandbox] Process order. (Serial=1349, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:043None[Sandbox] Process order. (Serial=1350, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:082None[Sandbox] Process order. (Serial=1351, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:083None[Sandbox] Process order. (Serial=1352, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:172None[Sandbox] Process order. (Serial=1353, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:184None[Sandbox] Process order. (Serial=1354, Empire=1, Order=Order='OrderGoTo', Entity=#2498, AdditionalFlags='IgnoreFogOfWar', Path='[27, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:212None[Sandbox] Process order. (Serial=1355, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:222None[Sandbox] Process order. (Serial=1356, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:262None[Sandbox] Process order. (Serial=1357, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:273None[Sandbox] Process order. (Serial=1358, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:282None[Sandbox] Process order. (Serial=1359, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:283None[Sandbox] Process order. (Serial=1360, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:283None[Sandbox] Process order. (Serial=1361, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:284None[Sandbox] Process order. (Serial=1362, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:284None[Sandbox] Process order. (Serial=1363, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:284None[Sandbox] Process order. (Serial=1364, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:285None[Sandbox] Process order. (Serial=1365, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:286None[Sandbox] Process order. (Serial=1366, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:286None[Sandbox] Process order. (Serial=1367, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:286None[Sandbox] Process order. (Serial=1368, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:293None[Sandbox] Process order. (Serial=1369, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:293None[Sandbox] Process order. (Serial=1370, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:294None[Sandbox] Process order. (Serial=1371, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:294None[Sandbox] Process order. (Serial=1372, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:294None[Sandbox] Process order. (Serial=1373, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:302None[Sandbox] Process order. (Serial=1374, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:303None[Sandbox] Process order. (Serial=1375, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:303None[Sandbox] Process order. (Serial=1376, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:304None[Sandbox] Process order. (Serial=1377, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:304None[Sandbox] Process order. (Serial=1378, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:305None[Sandbox] Process order. (Serial=1379, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:312None[Sandbox] Process order. (Serial=1380, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:313None[Sandbox] Process order. (Serial=1381, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:443None[Sandbox] Process order. (Serial=1382, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 2559 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:553None[Sandbox] Process order. (Serial=1383, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:556None[Sandbox] Process order. (Serial=1384, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[1, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:563NonePresentation Battle 2559: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:563NonePresentation Battle 2559: Execute action[12]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:564NonePresentation Battle 2559: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2463, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:568NonePresentation Battle 2559: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:568NonePresentation Battle 2559: Execute action[14]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=2504, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:568NonePresentation Battle 2559: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:596None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:51:617NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationBattleUnit #2560 (LandUnit_Era0_Common_Tribesmen) of empire #3 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:51:642None[Sandbox] Process order. (Serial=1385, Empire=2, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_Sumer)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:713None[Sandbox] Process order. (Serial=1386, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:731NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:34:51:732NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:34:51:732NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:34:51:736None[Sandbox] Process order. (Serial=1387, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:763None[Sandbox] Process order. (Serial=1388, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[33, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:773None[Sandbox] Process order. (Serial=1389, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:838NonePresentation Battle 2559: Execute action[15]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:838NonePresentation Battle 2559: Execute action[16]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:51:853None[Sandbox] Process order. (Serial=1390, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:51:941None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:51:973None[Sandbox] Process order. (Serial=1391, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:013None[Sandbox] Process order. (Serial=1392, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:024None[Sandbox] Process order. (Serial=1393, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:080NonePresentation Battle 2559: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:084None[Sandbox] Process order. (Serial=1394, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:093None[Sandbox] Process order. (Serial=1395, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:094None[Sandbox] Process order. (Serial=1396, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:094None[Sandbox] Process order. (Serial=1397, Empire=2, Order=Order='OrderGoTo', Entity=#2591, AdditionalFlags='IgnoreFogOfWar', Path='[135, 76] --> [134, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:103None[Sandbox] Process order. (Serial=1398, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:160NonePresentation Battle 2559: Execute action[18]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:160NonePresentation Battle 2559: Execute action[19]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:163None[Sandbox] Process order. (Serial=1399, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:174None[Sandbox] Process order. (Serial=1400, Empire=3, Order=Order OrderBattleEndDeployment - BattleGUID: 2559 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:183None[Sandbox] Process order. (Serial=1401, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:223None[Sandbox] Process order. (Serial=1402, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:233None[Sandbox] Process order. (Serial=1403, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:259NonePresentation Battle 2559: Execute action[20]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy PresentationArmy #2463 of empire 0 #2463 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy PresentationArmy #2463 of empire 0 #2463 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy PresentationArmy #2504 of empire 3 #2504 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy PresentationArmy #2504 of empire 3 #2504 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2346 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2144 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2518 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:34:52:264None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:265NoneReleasePresentationBattlePreview attacker #2463, defender #2504
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:265None[Preview] PresentationArmy PresentationArmy #2463 of empire 0 #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:265None[Preview] PresentationArmy PresentationArmy #2504 of empire 3 #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:265NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:269NoneRestorePresentationBattlePreview created ticket #3188.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:52:269NonePresentation Battle 2559: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:269NonePresentation Battle 2559: Execute action[21]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:269NonePresentation Battle 2559: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:52:309NoneRequestRestoreAsyncOperation_Completed for ticket #3188.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:34:52:309NoneRestorePresentationBattlePreview skipped due to invalid battle #2559
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:34:52:309NoneRequestAsyncOperation_Dismissed for ticket #3188.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:34:52:375None[Sandbox] Process order. (Serial=1404, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:375None[Sandbox] Process order. (Serial=1405, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:375None[Sandbox] Process order. (Serial=1406, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:52:583None[Sandbox] Process order. (Serial=1407, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:53:114None[Sandbox] Process order. (Serial=1408, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:53:494None[Sandbox] Process order. (Serial=1409, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:54:044None[Sandbox] Process order. (Serial=1410, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 2559 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:54:154NonePresentation Battle 2559: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:54:155NonePresentation Battle 2559: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:54:155NonePresentation Battle 2559: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:54:165None[Sandbox] Process order. (Serial=1411, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:54:250NonePresentation Battle 2559: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:54:252NonePresentation Battle 2559: Execute action[25]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:54:252NoneReleasePresentationBattlePreview attacker #2463, defender #2504
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:54:252None[Preview] PresentationArmy PresentationArmy #2463 of empire 0 #2463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:54:252None[Preview] PresentationArmy PresentationArmy #2504 of empire 3 #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:54:253NonePresentation Battle 2559: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:54:258UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:34:55:089None[Sandbox] Process order. (Serial=1412, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2559 BattleUnitGUID: 2561 AStarResults: [18, 54])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:55:150NonePresentation Battle 2559: Execute action[26]: UnitMove. EmpireIndex=0. UnitGuid=2561, DestTile=[18, 54]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:55:153NonePresentation Battle 2559: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=2561, DestTile=[18, 54]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:55:153NonePresentation Battle 2559: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:55:153NonePresentation Battle 2559: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:55:159None[Sandbox] Process order. (Serial=1413, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:57:290None[Sandbox] Process order. (Serial=1414, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:57:301None[Sandbox] Process order. (Serial=1415, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:57:330None[Sandbox] Process order. (Serial=1416, Empire=3, Order=Order OrderBattleEndRound - BattleGUID: 2559 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:57:353NonePresentation Battle 2559: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:353NonePresentation Battle 2559: Execute action[29]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:353NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:57:354NonePresentation Battle 2559: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:455NonePresentation Battle 2559: Execute action[30]: EndEmpireRound. EmpireIndex=3. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:455NonePresentation Battle 2559: Execute action[31]: UpdateBattleUnits. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:456NonePresentation Battle 2559: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:460None[Sandbox] Process order. (Serial=1417, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:57:553NonePresentation Battle 2559: Execute action[33]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:554NonePresentation Battle 2559: Execute action[34]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:57:554NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:34:57:554NonePresentation Battle 2559: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:59:341None[Sandbox] Process order. (Serial=1418, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2559 BattleUnitGUID: 2561 AStarResults: [18, 53])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:34:59:453NonePresentation Battle 2559: Execute action[35]: UnitMove. EmpireIndex=0. UnitGuid=2561, DestTile=[18, 53]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:59:455NonePresentation Battle 2559: Execute action[35]: UnitGoto. EmpireIndex=0. UnitGuid=2561, DestTile=[18, 53]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:34:59:455NonePresentation Battle 2559: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:00:926None[Sandbox] Process order. (Serial=1419, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 2559 AttackerGUID: 2561 TargetPosition: 7969 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:00:953NonePresentation Battle 2559: Execute action[36]: UnitAttack. EmpireIndex=0. Attacker=2561 (health=0.65), Defender=2560 (health=0.93). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:00:956NonePresentation Battle 2559: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:00:956NonePresentation Battle 2559: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:00:965None[Sandbox] Process order. (Serial=1420, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:01:016None[Sandbox] Process order. (Serial=1421, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:01:026None[Sandbox] Process order. (Serial=1422, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:02:446None[Sandbox] Process order. (Serial=1423, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:02:456None[Sandbox] Process order. (Serial=1424, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:02:477None[Sandbox] Process order. (Serial=1425, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 2559 AttackerGUID: 2560 TargetPosition: 7968 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:02:808NonePresentation Battle 2559: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:02:808NonePresentation Battle 2559: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:02:808NonePresentation Battle 2559: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:02:808NonePresentation Battle 2559: Execute action[41]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:02:808NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:02:808NonePresentation Battle 2559: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:02:808NonePresentation Battle 2559: Execute action[42]: UnitAttack. EmpireIndex=3. Attacker=2560 (health=0.85), Defender=2561 (health=0.34). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:02:813NonePresentation Battle 2559: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:03:153NonePresentation Battle 2559: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:03:157None[Sandbox] Process order. (Serial=1426, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:04:189None[Sandbox] Process order. (Serial=1427, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:04:199None[Sandbox] Process order. (Serial=1428, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:04:544NonePresentation Battle 2559: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:544NonePresentation Battle 2559: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:544NonePresentation Battle 2559: Execute action[46]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:544NonePresentation Battle 2559: Execute action[47]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:544NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:04:544NonePresentation Battle 2559: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:850None[Sandbox] Process order. (Serial=1429, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2559 BattleUnitGUID: 2561 AStarResults: [18, 54])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:04:956NonePresentation Battle 2559: Execute action[48]: UnitMove. EmpireIndex=0. UnitGuid=2561, DestTile=[18, 54]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:956NonePresentation Battle 2559: Execute action[48]: UnitGoto. EmpireIndex=0. UnitGuid=2561, DestTile=[18, 54]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:957NonePresentation Battle 2559: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:957NonePresentation Battle 2559: Execute action[49]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:04:960None[Sandbox] Process order. (Serial=1430, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:05:891None[Sandbox] Process order. (Serial=1431, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:05:901None[Sandbox] Process order. (Serial=1432, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:05:921None[Sandbox] Process order. (Serial=1433, Empire=3, Order=Order OrderBattleEndRound - BattleGUID: 2559 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:05:957NonePresentation Battle 2559: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:05:958NonePresentation Battle 2559: Execute action[51]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:05:958NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:05:958NonePresentation Battle 2559: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:05:958NonePresentation Battle 2559: Execute action[52]: EndEmpireRound. EmpireIndex=3. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:05:958NonePresentation Battle 2559: Execute action[53]: UpdateBattleUnits. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:05:958NonePresentation Battle 2559: Execute action[54]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:05:962None[Sandbox] Process order. (Serial=1434, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:06:059NonePresentation Battle 2559: Execute action[55]: NewRound. Round=3. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:059NonePresentation Battle 2559: Execute action[56]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:059NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:060NonePresentation Battle 2559: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:060NonePresentation Battle 2559: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:061None[Sandbox] Process order. (Serial=1435, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:06:062UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:06:162NonePresentation Battle 2559: Execute action[58]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:162NonePresentation Battle 2559: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=2561, DestTile=[17, 54]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:163NonePresentation Battle 2559: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=2561, DestTile=[17, 54]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:163NonePresentation Battle 2559: Execute action[58]: UnitMove. EmpireIndex=3. UnitGuid=2560, DestTile=[18, 54]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:163NonePresentation Battle 2559: Execute action[58]: UnitGoto. EmpireIndex=3. UnitGuid=2560, DestTile=[18, 53]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:163NonePresentation Battle 2559: Execute action[58]: UnitGoto. EmpireIndex=3. UnitGuid=2560, DestTile=[18, 54]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:163NonePresentation Battle 2559: Execute action[59]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:171None[Sandbox] Process order. (Serial=1436, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:06:174None[Sandbox] Process order. (Serial=1437, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:06:234None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:06:262None[Sandbox] Process order. (Serial=1438, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:06:273NonePresentation Battle 2559: Execute action[60]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:06:274None[Preview] PresentationArmy PresentationArmy #2463 of empire 0 #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:274None[Preview] PresentationArmy PresentationArmy #2463 of empire 0 #2463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:275None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:275None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:275None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:275None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:276None[Preview] PresentationArmy PresentationArmy #2504 of empire 3 #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:276None[Preview] PresentationArmy PresentationArmy #2504 of empire 3 #2504 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2346 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2346 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277NoneCould not find PresentationBattlePreview with armyEntityGUID=2463, targetEntityGUID=2504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:06:277NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:06:277NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:06:282None[Sandbox] Process order. (Serial=1439, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:06:332None[Sandbox] Process order. (Serial=1440, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:07:573None[Sandbox] Process order. (Serial=1441, Empire=81, Order=Order='OrderGoTo', Entity=#2346, AdditionalFlags='IgnoreFogOfWar', Path='[17, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:07:583None[Sandbox] Process order. (Serial=1442, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:07:746None[Sandbox] Process order. (Serial=1443, Empire=3, Order=Order OrderCreateBattle Attacker #2504 Target #2346 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:07:862NonePresentation Battle 2592: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:862NonePresentation Battle 2592: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:862NonePresentation Battle 2592: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:862NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:863NoneRestorePresentationBattlePreview created ticket #3468.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:863NonePresentation Battle 2592: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=2504, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:863None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:863NonePresentation Battle 2592: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2153, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:863None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:863NonePresentation Battle 2592: Execute action[4]: ParticipantJoined. EmpireIndex=81, Guid=2346, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:863None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2346 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:863NonePresentation Battle 2592: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:863NonePresentation Battle 2592: Execute action[6]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:863NonePresentation Battle 2592: Execute action[7]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:07:863None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:863None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2144 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:07:863None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:07:885NoneRequestRestoreAsyncOperation_Completed for ticket #3468.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:07:885NoneRestorePresentationBattlePreview skipped due to ended battle #2592
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:07:885NoneRequestAsyncOperation_Dismissed for ticket #3468.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:07:997None[Sandbox] Process order. (Serial=1444, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 2592 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:08:006None[Sandbox] Process order. (Serial=1445, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2592 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:08:048NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:08:066NonePresentation Battle 2592: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:08:066NonePresentation Battle 2592: Execute action[9]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:08:066NonePresentation Battle 2592: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:08:066NonePresentation Battle 2592: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:08:066NonePresentation Battle 2592: Execute action[12]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:08:066NonePresentation Battle 2592: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2144 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066NoneReleasePresentationBattlePreview attacker #2504, defender #2346
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066NoneHidePresentationBattlePreview attacker #2504, defender #2346
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:066None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2504 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:08:083UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
20:35:08:084UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
20:35:08:084UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
20:35:08:084UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
20:35:08:085UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item034/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
20:35:08:087None[Sandbox] Process order. (Serial=1446, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:09:989None[Sandbox] Process order. (Serial=1447, Empire=3, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_Caral)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:10:034NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:10:034NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:10:034NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:10:779None[Sandbox] Process order. (Serial=1448, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[14, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:10:790None[Sandbox] Process order. (Serial=1449, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:12:764None[Sandbox] Process order. (Serial=1450, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:12:764None[Sandbox] Process order. (Serial=1451, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:13:654None[Sandbox] Process order. (Serial=1452, Empire=0, Order=Order='OrderGoTo', Entity=#2518, path='[16, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:13:664None[Sandbox] Process order. (Serial=1453, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:15:187None[Sandbox] Process order. (Serial=1454, Empire=0, Order=Order='OrderGoTo', Entity=#2518, path='[17, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:15:196None[Sandbox] Process order. (Serial=1455, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:16:228None[Sandbox] Process order. (Serial=1456, Empire=0, Order=Order OrderCreateBattle Attacker #2518 Target #2501 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:16:239None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2501 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:16:257NonePresentation Battle 2617: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:257NonePresentation Battle 2617: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:257NonePresentation Battle 2617: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:257NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:258NoneRestorePresentationBattlePreview created ticket #3629.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:258NonePresentation Battle 2617: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2518, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:258None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:258NonePresentation Battle 2617: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2463, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:258None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:258NonePresentation Battle 2617: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=2501, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:258None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:258NonePresentation Battle 2617: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=2153, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:258None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:258NonePresentation Battle 2617: Execute action[6]: ParticipantJoined. EmpireIndex=3, Guid=2375, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:258None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:16:259NonePresentation Battle 2617: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:259NonePresentation Battle 2617: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:259NonePresentation Battle 2617: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:259NonePresentation Battle 2617: Execute action[9]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:259NonePresentation Battle 2617: Execute action[10]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:16:280NoneRequestRestoreAsyncOperation_Completed for ticket #3629.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:16:280NoneRestorePresentationBattlePreview skipped due to ended battle #2617
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:16:280NoneRequestAsyncOperation_Dismissed for ticket #3629.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:17:219None[Sandbox] Process order. (Serial=1457, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 2617 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:17:264NonePresentation Battle 2617: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:18:000None[Sandbox] Process order. (Serial=1458, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 2617 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:18:001None[Sandbox] Process order. (Serial=1459, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:18:056NonePresentation Battle 2617: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:18:060None[Sandbox] Process order. (Serial=1460, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2617)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:18:144UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:18:144UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:18:145UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:18:145UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:18:145UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:18:160NonePresentation Battle 2617: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160NoneReleasePresentationBattlePreview attacker #2518, defender #2501
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160NoneHidePresentationBattlePreview attacker #2518, defender #2501
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:18:160None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2501 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:19:404None[Sandbox] Process order. (Serial=1461, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:19:671None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2501 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:20:894None[Sandbox] Process order. (Serial=1462, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[15, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:20:904None[Sandbox] Process order. (Serial=1463, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:20:955None[Sandbox] Process order. (Serial=1464, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:21:334None[Sandbox] Process order. (Serial=1465, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[14, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:21:916None[Sandbox] Process order. (Serial=1466, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:23:907None[Sandbox] Process order. (Serial=1467, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:24:089NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:24:089NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:24:089NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:24:090None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:090None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:090None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:090None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:090None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:090None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:094NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:24:096None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:096None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:096None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:096None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:096None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:096None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:100NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:24:101NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:24:138NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:24:138NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:24:138NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:24:161NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:24:170NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:170NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:171NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:24:538NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:24:538NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:24:538NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:24:548None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2654 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:24:682None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2658 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:24:683None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2656 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:24:683None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2660 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:24:683None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2662 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:24:684None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2664 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:24:689None[Sandbox] Process order. (Serial=1468, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:24:721None[Sandbox] Process order. (Serial=1469, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:082None[Sandbox] Process order. (Serial=1470, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[14, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:091None[Sandbox] Process order. (Serial=1471, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:137NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:26:138NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:26:138NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:26:191None[Sandbox] Process order. (Serial=1472, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 17] --> [27, 17] --> [28, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:191None[Sandbox] Process order. (Serial=1473, Empire=1, Order=Order='OrderGoTo', Entity=#2498, AdditionalFlags='IgnoreFogOfWar', Path='[28, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:201None[Sandbox] Process order. (Serial=1474, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:202None[Sandbox] Process order. (Serial=1475, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:231None[Sandbox] Process order. (Serial=1476, Empire=2, Order=Order OrderSettlementEvolveToCity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:238None[Sandbox] Process order. (Serial=1477, Empire=2, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:252None[Sandbox] Process order. (Serial=1478, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[130, 69] --> [131, 68] --> [131, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:252None[Sandbox] Process order. (Serial=1479, Empire=2, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[134, 76] --> [133, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:253None[Sandbox] Process order. (Serial=1480, Empire=2, Order=Order OrderCreateBattle Attacker #2358 Target #2654 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:261None[Sandbox] Process order. (Serial=1481, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:301None[Sandbox] Process order. (Serial=1482, Empire=3, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:301None[Sandbox] Process order. (Serial=1483, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[16, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:304None[Sandbox] Process order. (Serial=1484, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[19, 49] --> [20, 48] --> [20, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:312None[Sandbox] Process order. (Serial=1485, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:312None[Sandbox] Process order. (Serial=1486, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:351None[Sandbox] Process order. (Serial=1487, Empire=4, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[140, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:361None[Sandbox] Process order. (Serial=1488, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:362None[Sandbox] Process order. (Serial=1489, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 65] --> [139, 66] --> [138, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:381None[Sandbox] Process order. (Serial=1490, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:392NonePresentation Battle 2670: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:392NonePresentation Battle 2670: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:392NonePresentation Battle 2670: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:393NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:404NoneRestorePresentationBattlePreview created ticket #3842.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:404NonePresentation Battle 2670: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2358, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:404None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2358 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:404NonePresentation Battle 2670: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2591, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:404None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:405NonePresentation Battle 2670: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=2286, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:405None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:405NonePresentation Battle 2670: Execute action[5]: ParticipantJoined. EmpireIndex=81, Guid=2654, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:405None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2654 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:405NonePresentation Battle 2670: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:405NonePresentation Battle 2670: Execute action[7]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:405NonePresentation Battle 2670: Execute action[8]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:411None[Sandbox] Process order. (Serial=1491, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[8, 32] --> [8, 31] --> [9, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:417None[Sandbox] Process order. (Serial=1492, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[2, 26] --> [2, 25] --> [3, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:460None[Sandbox] Process order. (Serial=1493, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:460NoneRequestRestoreAsyncOperation_Completed for ticket #3842.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:26:460NoneRestorePresentationBattlePreview skipped due to ended battle #2670
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:26:460NoneRequestAsyncOperation_Dismissed for ticket #3842.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:26:461None[Sandbox] Process order. (Serial=1494, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:471None[Sandbox] Process order. (Serial=1495, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [10, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:472None[Sandbox] Process order. (Serial=1496, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:473None[Sandbox] Process order. (Serial=1497, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[51, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:473None[Sandbox] Process order. (Serial=1498, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[124, 80] --> [124, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:473None[Sandbox] Process order. (Serial=1499, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[61, 23] --> [60, 23] --> [59, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:474None[Sandbox] Process order. (Serial=1500, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[146, 14] --> [145, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:474None[Sandbox] Process order. (Serial=1501, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[139, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:474None[Sandbox] Process order. (Serial=1502, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[5, 43] --> [4, 43] --> [3, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:475None[Sandbox] Process order. (Serial=1503, Empire=81, Order=Order='OrderGoTo', Entity=#2398, AdditionalFlags='IgnoreFogOfWar', Path='[51, 61] --> [52, 60] --> [51, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:475None[Sandbox] Process order. (Serial=1504, Empire=81, Order=Order='OrderGoTo', Entity=#2406, AdditionalFlags='IgnoreFogOfWar', Path='[145, 25] --> [145, 24] --> [144, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:476None[Sandbox] Process order. (Serial=1505, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [51, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:476None[Sandbox] Process order. (Serial=1506, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[126, 78] --> [125, 79] --> [125, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:477None[Sandbox] Process order. (Serial=1507, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[149, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:477None[Sandbox] Process order. (Serial=1508, Empire=81, Order=Order='OrderGoTo', Entity=#2352, AdditionalFlags='IgnoreFogOfWar', Path='[8, 74] --> [7, 74] --> [6, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:477None[Sandbox] Process order. (Serial=1509, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [39, 19] --> [40, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:478None[Sandbox] Process order. (Serial=1510, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[7, 68] --> [6, 68] --> [5, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:478None[Sandbox] Process order. (Serial=1511, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[145, 72] --> [144, 71] --> [143, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:478None[Sandbox] Process order. (Serial=1512, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[135, 69] --> [136, 69] --> [137, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:479None[Sandbox] Process order. (Serial=1513, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[6, 42] --> [5, 43] --> [4, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:479None[Sandbox] Process order. (Serial=1514, Empire=81, Order=Order='OrderGoTo', Entity=#2336, AdditionalFlags='IgnoreFogOfWar', Path='[40, 13] --> [40, 12] --> [39, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:480None[Sandbox] Process order. (Serial=1515, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[7, 84]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:480None[Sandbox] Process order. (Serial=1516, Empire=81, Order=Order='OrderGoTo', Entity=#2394, AdditionalFlags='IgnoreFogOfWar', Path='[46, 28] --> [47, 28] --> [48, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:480None[Sandbox] Process order. (Serial=1517, Empire=81, Order=Order='OrderGoTo', Entity=#2402, AdditionalFlags='IgnoreFogOfWar', Path='[1, 24] --> [2, 24] --> [3, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:490None[Sandbox] Process order. (Serial=1518, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[146, 63] --> [147, 63] --> [148, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:491None[Sandbox] Process order. (Serial=1519, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[11, 62] --> [10, 62] --> [9, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:492None[Sandbox] Process order. (Serial=1520, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[0, 28] --> [0, 29] --> [1, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:492None[Sandbox] Process order. (Serial=1521, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[2, 79] --> [3, 79] --> [4, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:493None[Sandbox] Process order. (Serial=1522, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[45, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:493None[Sandbox] Process order. (Serial=1523, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[4, 64] --> [4, 65] --> [5, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:493None[Sandbox] Process order. (Serial=1524, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[0, 17] --> [1, 17] --> [2, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:494None[Sandbox] Process order. (Serial=1525, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[144, 70] --> [145, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:494None[Sandbox] Process order. (Serial=1526, Empire=81, Order=Order='OrderGoTo', Entity=#2344, AdditionalFlags='IgnoreFogOfWar', Path='[25, 69] --> [24, 69] --> [24, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:495None[Sandbox] Process order. (Serial=1527, Empire=81, Order=Order='OrderGoTo', Entity=#2350, AdditionalFlags='IgnoreFogOfWar', Path='[33, 42] --> [32, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:495None[Sandbox] Process order. (Serial=1528, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59] --> [12, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:495None[Sandbox] Process order. (Serial=1529, Empire=81, Order=Order='OrderGoTo', Entity=#2656, AdditionalFlags='IgnoreFogOfWar', Path='[27, 61] --> [28, 60] --> [28, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:496None[Sandbox] Process order. (Serial=1530, Empire=81, Order=Order='OrderGoTo', Entity=#2658, AdditionalFlags='IgnoreFogOfWar', Path='[14, 74] --> [14, 73] --> [15, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:496None[Sandbox] Process order. (Serial=1531, Empire=81, Order=Order='OrderGoTo', Entity=#2660, AdditionalFlags='IgnoreFogOfWar', Path='[44, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:496None[Sandbox] Process order. (Serial=1532, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[41, 19] --> [40, 19] --> [39, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:497None[Sandbox] Process order. (Serial=1533, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[141, 26] --> [141, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:497None[Sandbox] Process order. (Serial=1534, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[144, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:497None[Sandbox] Process order. (Serial=1535, Empire=81, Order=Order='OrderGoTo', Entity=#2662, AdditionalFlags='IgnoreFogOfWar', Path='[148, 16] --> [148, 17] --> [149, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:497None[Sandbox] Process order. (Serial=1536, Empire=81, Order=Order='OrderGoTo', Entity=#2664, AdditionalFlags='IgnoreFogOfWar', Path='[40, 67] --> [41, 67] --> [42, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:497None[Sandbox] Process order. (Serial=1537, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[20, 65] --> [20, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:498None[Sandbox] Process order. (Serial=1538, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 80] --> [7, 79] --> [7, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:499None[Sandbox] Process order. (Serial=1539, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[50, 58] --> [49, 59] --> [50, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:499None[Sandbox] Process order. (Serial=1540, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:500None[Sandbox] Process order. (Serial=1541, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:500None[Sandbox] Process order. (Serial=1542, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:501None[Sandbox] Process order. (Serial=1543, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:501None[Sandbox] Process order. (Serial=1544, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:502None[Sandbox] Process order. (Serial=1545, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:502None[Sandbox] Process order. (Serial=1546, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:503None[Sandbox] Process order. (Serial=1547, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:503None[Sandbox] Process order. (Serial=1548, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:504None[Sandbox] Process order. (Serial=1549, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:504None[Sandbox] Process order. (Serial=1550, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:505None[Sandbox] Process order. (Serial=1551, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:505None[Sandbox] Process order. (Serial=1552, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:506None[Sandbox] Process order. (Serial=1553, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:506None[Sandbox] Process order. (Serial=1554, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:507None[Sandbox] Process order. (Serial=1555, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:507None[Sandbox] Process order. (Serial=1556, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:507None[Sandbox] Process order. (Serial=1557, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:508None[Sandbox] Process order. (Serial=1558, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:509None[Sandbox] Process order. (Serial=1559, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:509None[Sandbox] Process order. (Serial=1560, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:510None[Sandbox] Process order. (Serial=1561, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:510None[Sandbox] Process order. (Serial=1562, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:520None[Sandbox] Process order. (Serial=1563, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:521None[Sandbox] Process order. (Serial=1564, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:521None[Sandbox] Process order. (Serial=1565, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:522None[Sandbox] Process order. (Serial=1566, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:523None[Sandbox] Process order. (Serial=1567, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:523None[Sandbox] Process order. (Serial=1568, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:524None[Sandbox] Process order. (Serial=1569, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:524None[Sandbox] Process order. (Serial=1570, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:525None[Sandbox] Process order. (Serial=1571, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:525None[Sandbox] Process order. (Serial=1572, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:525None[Sandbox] Process order. (Serial=1573, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:526None[Sandbox] Process order. (Serial=1574, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:527None[Sandbox] Process order. (Serial=1575, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:527None[Sandbox] Process order. (Serial=1576, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:527None[Sandbox] Process order. (Serial=1577, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:528None[Sandbox] Process order. (Serial=1578, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:529None[Sandbox] Process order. (Serial=1579, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:530None[Sandbox] Process order. (Serial=1580, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:530None[Sandbox] Process order. (Serial=1581, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:531None[Sandbox] Process order. (Serial=1582, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:531None[Sandbox] Process order. (Serial=1583, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:531None[Sandbox] Process order. (Serial=1584, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:620None[Sandbox] Process order. (Serial=1585, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2670 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:641None[Sandbox] Process order. (Serial=1586, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2670 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:664None[Sandbox] Process order. (Serial=1587, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2421' Constructible: 'Extension_Era1_Sumer' Position: '[135, 77]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:665None[Sandbox] Process order. (Serial=1588, Empire=2, Order=Order='OrderGoTo', Entity=#2500, AdditionalFlags='IgnoreFogOfWar', Path='[135, 73] --> [136, 72] --> [136, 71] --> [136, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:665None[Sandbox] Process order. (Serial=1589, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[131, 69] --> [132, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:669NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:26:670None[Sandbox] Process order. (Serial=1590, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:689NonePresentation Battle 2670: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:689NonePresentation Battle 2670: Execute action[10]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:689NonePresentation Battle 2670: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:689NonePresentation Battle 2670: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2358 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2358 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2591 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689NoneReleasePresentationBattlePreview attacker #2358, defender #2654
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689NoneHidePresentationBattlePreview attacker #2358, defender #2654
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2358 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:689None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2358 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:26:740None[Sandbox] Process order. (Serial=1591, Empire=4, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:780None[Sandbox] Process order. (Serial=1592, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[32, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:780None[Sandbox] Process order. (Serial=1593, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[132, 69] --> [131, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:781None[Sandbox] Process order. (Serial=1594, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[59, 23] --> [58, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:781None[Sandbox] Process order. (Serial=1595, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:781None[Sandbox] Process order. (Serial=1596, Empire=81, Order=Order='OrderGoTo', Entity=#2396, AdditionalFlags='IgnoreFogOfWar', Path='[132, 68] --> [131, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:790None[Sandbox] Process order. (Serial=1597, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:791None[Sandbox] Process order. (Serial=1598, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:791None[Sandbox] Process order. (Serial=1599, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:792None[Sandbox] Process order. (Serial=1600, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:792None[Sandbox] Process order. (Serial=1601, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:830None[Sandbox] Process order. (Serial=1602, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:865None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2704 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:26:870None[Sandbox] Process order. (Serial=1603, Empire=2, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:871None[Sandbox] Process order. (Serial=1604, Empire=2, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:26:970None[Sandbox] Process order. (Serial=1605, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[8, 84] --> [8, 83]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:030None[Sandbox] Process order. (Serial=1606, Empire=1, Order=Order='OrderGoTo', Entity=#2704, AdditionalFlags='IgnoreFogOfWar', Path='[26, 17] --> [26, 16] --> [25, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:040None[Sandbox] Process order. (Serial=1607, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:151None[Sandbox] Process order. (Serial=1608, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[32, 42] --> [31, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:152None[Sandbox] Process order. (Serial=1609, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [9, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:211None[Sandbox] Process order. (Serial=1610, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:270None[Sandbox] Process order. (Serial=1611, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:320None[Sandbox] Process order. (Serial=1612, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:390None[Sandbox] Process order. (Serial=1613, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:471None[Sandbox] Process order. (Serial=1614, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:472None[Sandbox] Process order. (Serial=1615, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:510None[Sandbox] Process order. (Serial=1616, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:511None[Sandbox] Process order. (Serial=1617, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:512None[Sandbox] Process order. (Serial=1618, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:513None[Sandbox] Process order. (Serial=1619, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:514None[Sandbox] Process order. (Serial=1620, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:514None[Sandbox] Process order. (Serial=1621, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:515None[Sandbox] Process order. (Serial=1622, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:515None[Sandbox] Process order. (Serial=1623, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:516None[Sandbox] Process order. (Serial=1624, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:516None[Sandbox] Process order. (Serial=1625, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:517None[Sandbox] Process order. (Serial=1626, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:517None[Sandbox] Process order. (Serial=1627, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:518None[Sandbox] Process order. (Serial=1628, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:518None[Sandbox] Process order. (Serial=1629, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:518None[Sandbox] Process order. (Serial=1630, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:521None[Sandbox] Process order. (Serial=1631, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:531None[Sandbox] Process order. (Serial=1632, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:532None[Sandbox] Process order. (Serial=1633, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:532None[Sandbox] Process order. (Serial=1634, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:532None[Sandbox] Process order. (Serial=1635, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:533None[Sandbox] Process order. (Serial=1636, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:533None[Sandbox] Process order. (Serial=1637, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:534None[Sandbox] Process order. (Serial=1638, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:534None[Sandbox] Process order. (Serial=1639, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:535None[Sandbox] Process order. (Serial=1640, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:535None[Sandbox] Process order. (Serial=1641, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:536None[Sandbox] Process order. (Serial=1642, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:536None[Sandbox] Process order. (Serial=1643, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:537None[Sandbox] Process order. (Serial=1644, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:537None[Sandbox] Process order. (Serial=1645, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:537None[Sandbox] Process order. (Serial=1646, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:543None[Sandbox] Process order. (Serial=1647, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:543None[Sandbox] Process order. (Serial=1648, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:544None[Sandbox] Process order. (Serial=1649, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:544None[Sandbox] Process order. (Serial=1650, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:545None[Sandbox] Process order. (Serial=1651, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:545None[Sandbox] Process order. (Serial=1652, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:682None[Sandbox] Process order. (Serial=1653, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:802None[Sandbox] Process order. (Serial=1654, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:802None[Sandbox] Process order. (Serial=1655, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:803None[Sandbox] Process order. (Serial=1656, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:803None[Sandbox] Process order. (Serial=1657, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:804None[Sandbox] Process order. (Serial=1658, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:951None[Sandbox] Process order. (Serial=1659, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:952None[Sandbox] Process order. (Serial=1660, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:27:962None[Sandbox] Process order. (Serial=1661, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:053None[Sandbox] Process order. (Serial=1662, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:062None[Sandbox] Process order. (Serial=1663, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:062None[Sandbox] Process order. (Serial=1664, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:153None[Sandbox] Process order. (Serial=1665, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[9, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:222None[Sandbox] Process order. (Serial=1666, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:272None[Sandbox] Process order. (Serial=1667, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:323None[Sandbox] Process order. (Serial=1668, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:363None[Sandbox] Process order. (Serial=1669, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[59, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:403None[Sandbox] Process order. (Serial=1670, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:442None[Sandbox] Process order. (Serial=1671, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[28, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:453None[Sandbox] Process order. (Serial=1672, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:483None[Sandbox] Process order. (Serial=1673, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:485None[Sandbox] Process order. (Serial=1674, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:486None[Sandbox] Process order. (Serial=1675, Empire=2, Order=Order OrderCreateBattle Attacker #2150 Target #2250 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:523None[Sandbox] Process order. (Serial=1676, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:523None[Sandbox] Process order. (Serial=1677, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:524None[Sandbox] Process order. (Serial=1678, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:525None[Sandbox] Process order. (Serial=1679, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:525None[Sandbox] Process order. (Serial=1680, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:525None[Sandbox] Process order. (Serial=1681, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:526None[Sandbox] Process order. (Serial=1682, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:526None[Sandbox] Process order. (Serial=1683, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:526None[Sandbox] Process order. (Serial=1684, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:527None[Sandbox] Process order. (Serial=1685, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:527None[Sandbox] Process order. (Serial=1686, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:528None[Sandbox] Process order. (Serial=1687, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:533None[Sandbox] Process order. (Serial=1688, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:543None[Sandbox] Process order. (Serial=1689, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:544None[Sandbox] Process order. (Serial=1690, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:544None[Sandbox] Process order. (Serial=1691, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:546None[Sandbox] Process order. (Serial=1692, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:547None[Sandbox] Process order. (Serial=1693, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:547None[Sandbox] Process order. (Serial=1694, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:548None[Sandbox] Process order. (Serial=1695, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:548None[Sandbox] Process order. (Serial=1696, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:549None[Sandbox] Process order. (Serial=1697, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:550None[Sandbox] Process order. (Serial=1698, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:553None[Sandbox] Process order. (Serial=1699, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:554None[Sandbox] Process order. (Serial=1700, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:555None[Sandbox] Process order. (Serial=1701, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:555None[Sandbox] Process order. (Serial=1702, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:556None[Sandbox] Process order. (Serial=1703, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:556None[Sandbox] Process order. (Serial=1704, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:595NonePresentation Battle 2706: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:596NonePresentation Battle 2706: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:596NonePresentation Battle 2706: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:596NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:596NoneRestorePresentationBattlePreview created ticket #4110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:596NonePresentation Battle 2706: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2150, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:596None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:596NonePresentation Battle 2706: Execute action[3]: ParticipantJoined. EmpireIndex=81, Guid=2250, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:596None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2250 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:596NonePresentation Battle 2706: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:597NonePresentation Battle 2706: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:597NonePresentation Battle 2706: Execute action[6]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:597None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2396 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:597None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2396 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:623None[Sandbox] Process order. (Serial=1705, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:623None[Sandbox] Process order. (Serial=1706, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:625NoneRequestRestoreAsyncOperation_Completed for ticket #4110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:28:625NoneRestorePresentationBattlePreview skipped due to ended battle #2706
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:28:625NoneRequestAsyncOperation_Dismissed for ticket #4110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:28:693None[Sandbox] Process order. (Serial=1707, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:713None[Sandbox] Process order. (Serial=1708, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2706 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:723None[Sandbox] Process order. (Serial=1709, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2706 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:764None[Sandbox] Process order. (Serial=1710, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:791NonePresentation Battle 2706: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:791NonePresentation Battle 2706: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:791NonePresentation Battle 2706: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:791NonePresentation Battle 2706: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:28:791None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:791None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:791None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2396 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:791None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:791NoneReleasePresentationBattlePreview attacker #2150, defender #2250
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:791NoneHidePresentationBattlePreview attacker #2150, defender #2250
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:28:791None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:791None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:28:814None[Sandbox] Process order. (Serial=1711, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:814None[Sandbox] Process order. (Serial=1712, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:815None[Sandbox] Process order. (Serial=1713, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:824None[Sandbox] Process order. (Serial=1714, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[8, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:844None[Sandbox] Process order. (Serial=1715, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:28:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:28:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:28:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:29:005None[Sandbox] Process order. (Serial=1716, Empire=5, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:024None[Sandbox] Process order. (Serial=1717, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[59, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:034None[Sandbox] Process order. (Serial=1718, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[40, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:035None[Sandbox] Process order. (Serial=1719, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:035None[Sandbox] Process order. (Serial=1720, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:044None[Sandbox] Process order. (Serial=1721, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:044None[Sandbox] Process order. (Serial=1722, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:077None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2720 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:29:265None[Sandbox] Process order. (Serial=1723, Empire=5, Order=Order OrderCreateBattle Attacker #2271 Target #2402 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:295None[Sandbox] Process order. (Serial=1724, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:388NonePresentation Battle 2721: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:389NonePresentation Battle 2721: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:389NonePresentation Battle 2721: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:389NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:389NoneRestorePresentationBattlePreview created ticket #4157.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:390NonePresentation Battle 2721: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2271, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:390None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:390NonePresentation Battle 2721: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2720, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:390None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:390NonePresentation Battle 2721: Execute action[4]: ParticipantJoined. EmpireIndex=81, Guid=2402, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:390None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2402 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:390NonePresentation Battle 2721: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:390NonePresentation Battle 2721: Execute action[6]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:390NonePresentation Battle 2721: Execute action[7]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:426NoneRequestRestoreAsyncOperation_Completed for ticket #4157.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:29:426NoneRestorePresentationBattlePreview skipped due to ended battle #2721
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:29:426NoneRequestAsyncOperation_Dismissed for ticket #4157.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:29:485None[Sandbox] Process order. (Serial=1725, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 2721 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:495None[Sandbox] Process order. (Serial=1726, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:495None[Sandbox] Process order. (Serial=1727, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2721 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:599NonePresentation Battle 2721: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:599NonePresentation Battle 2721: Execute action[9]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:599NonePresentation Battle 2721: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:599NonePresentation Battle 2721: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:599NonePresentation Battle 2721: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:29:599None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:599None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:599None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:599NoneReleasePresentationBattlePreview attacker #2271, defender #2402
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:599NoneHidePresentationBattlePreview attacker #2271, defender #2402
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:29:599None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:599None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:29:675None[Sandbox] Process order. (Serial=1728, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:695None[Sandbox] Process order. (Serial=1729, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:855None[Sandbox] Process order. (Serial=1730, Empire=0, Order=Order='OrderGoTo', Entity=#2719, path='[14, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:865None[Sandbox] Process order. (Serial=1731, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:29:895None[Sandbox] Process order. (Serial=1732, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:30:606None[Sandbox] Process order. (Serial=1733, Empire=0, Order=Order='OrderGoTo', Entity=#2719, path='[15, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:30:887None[Sandbox] Process order. (Serial=1734, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:32:818None[Sandbox] Process order. (Serial=1735, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:32:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:32:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:32:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:32:871NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:32:943NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:33:551NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:40:037None[Sandbox] Process order. (Serial=1736, Empire=0, Order=Order='OrderGoTo', Entity=#2719, path='[15, 59] --> [15, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:40:047None[Sandbox] Process order. (Serial=1737, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:41:059None[Sandbox] Process order. (Serial=1738, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:47:985None[Sandbox] Process order. (Serial=1739, Empire=0, Order=Order OrderToggleAutoExplore)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:48:015None[Sandbox] Process order. (Serial=1740, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[13, 56] --> [12, 56] --> [11, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:48:024None[Sandbox] Process order. (Serial=1741, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:48:074None[Sandbox] Process order. (Serial=1742, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:49:036None[Sandbox] Process order. (Serial=1743, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:49:426None[Sandbox] Process order. (Serial=1744, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:50:046None[Sandbox] Process order. (Serial=1745, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:50:064NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:065NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:065NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:279NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:50:279NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:50:280NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:50:280NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:50:284NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:35:50:365NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:365NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:50:365NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:365NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:365NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:50:365NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:50:408NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:50:408NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:50:408NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:50:766NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:766NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:766NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:35:50:781None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2763 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:50:797None[Sandbox] Process order. (Serial=1746, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:51:463None[Sandbox] Process order. (Serial=1747, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:51:474None[Sandbox] Process order. (Serial=1748, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:313None[Sandbox] Process order. (Serial=1749, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:414None[Sandbox] Process order. (Serial=1750, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[11, 57] --> [11, 58] --> [10, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:424None[Sandbox] Process order. (Serial=1751, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:444None[Sandbox] Process order. (Serial=1752, Empire=1, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:455None[Sandbox] Process order. (Serial=1753, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[28, 17] --> [29, 16] --> [29, 15] --> [30, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:455None[Sandbox] Process order. (Serial=1754, Empire=1, Order=Order='OrderGoTo', Entity=#2498, AdditionalFlags='IgnoreFogOfWar', Path='[29, 16] --> [29, 15] --> [30, 15] --> [31, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:456None[Sandbox] Process order. (Serial=1755, Empire=1, Order=Order='OrderGoTo', Entity=#2704, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16] --> [26, 17] --> [27, 17] --> [28, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:465None[Sandbox] Process order. (Serial=1756, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:465None[Sandbox] Process order. (Serial=1757, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:466None[Sandbox] Process order. (Serial=1758, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:514None[Sandbox] Process order. (Serial=1759, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[131, 68] --> [130, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:515None[Sandbox] Process order. (Serial=1760, Empire=2, Order=Order='OrderGoTo', Entity=#2500, AdditionalFlags='IgnoreFogOfWar', Path='[135, 69] --> [136, 69] --> [137, 68] --> [137, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:525None[Sandbox] Process order. (Serial=1761, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:554None[Sandbox] Process order. (Serial=1762, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[16, 52] --> [16, 53] --> [17, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:555None[Sandbox] Process order. (Serial=1763, Empire=3, Order=Order='OrderGoTo', Entity=#2375, AdditionalFlags='IgnoreFogOfWar', Path='[21, 47] --> [22, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:564None[Sandbox] Process order. (Serial=1764, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:594None[Sandbox] Process order. (Serial=1765, Empire=4, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:615None[Sandbox] Process order. (Serial=1766, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[137, 67] --> [136, 67] --> [136, 68] --> [135, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:625None[Sandbox] Process order. (Serial=1767, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:644None[Sandbox] Process order. (Serial=1768, Empire=5, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:654None[Sandbox] Process order. (Serial=1769, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[7, 29] --> [7, 28] --> [7, 27] --> [8, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:655None[Sandbox] Process order. (Serial=1770, Empire=5, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[3, 24] --> [3, 23] --> [4, 22] --> [5, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:656None[Sandbox] Process order. (Serial=1771, Empire=5, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:664None[Sandbox] Process order. (Serial=1772, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:665None[Sandbox] Process order. (Serial=1773, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:674None[Sandbox] Process order. (Serial=1774, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[3, 42] --> [2, 43] --> [2, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:675None[Sandbox] Process order. (Serial=1775, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[148, 64] --> [148, 65] --> [148, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:676None[Sandbox] Process order. (Serial=1776, Empire=81, Order=Order='OrderGoTo', Entity=#2209, AdditionalFlags='IgnoreFogOfWar', Path='[20, 65] --> [21, 66] --> [21, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:677None[Sandbox] Process order. (Serial=1777, Empire=81, Order=Order='OrderGoTo', Entity=#2664, AdditionalFlags='IgnoreFogOfWar', Path='[43, 67] --> [44, 66] --> [44, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:677None[Sandbox] Process order. (Serial=1778, Empire=81, Order=Order='OrderGoTo', Entity=#2662, AdditionalFlags='IgnoreFogOfWar', Path='[0, 18] --> [0, 19] --> [1, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:677None[Sandbox] Process order. (Serial=1779, Empire=81, Order=Order='OrderGoTo', Entity=#2196, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:677None[Sandbox] Process order. (Serial=1780, Empire=81, Order=Order='OrderGoTo', Entity=#2199, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [51, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:678None[Sandbox] Process order. (Serial=1781, Empire=81, Order=Order='OrderGoTo', Entity=#2212, AdditionalFlags='IgnoreFogOfWar', Path='[8, 61] --> [8, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:678None[Sandbox] Process order. (Serial=1782, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[6, 68] --> [7, 68] --> [8, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:678NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:52:678None[Sandbox] Process order. (Serial=1783, Empire=81, Order=Order='OrderGoTo', Entity=#2406, AdditionalFlags='IgnoreFogOfWar', Path='[143, 23] --> [144, 22] --> [144, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:679None[Sandbox] Process order. (Serial=1784, Empire=81, Order=Order='OrderGoTo', Entity=#2656, AdditionalFlags='IgnoreFogOfWar', Path='[29, 59] --> [30, 58] --> [31, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:679None[Sandbox] Process order. (Serial=1785, Empire=81, Order=Order='OrderGoTo', Entity=#2658, AdditionalFlags='IgnoreFogOfWar', Path='[15, 71] --> [16, 70] --> [16, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:679None[Sandbox] Process order. (Serial=1786, Empire=81, Order=Order='OrderGoTo', Entity=#2660, AdditionalFlags='IgnoreFogOfWar', Path='[44, 58] --> [43, 58] --> [42, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:680None[Sandbox] Process order. (Serial=1787, Empire=81, Order=Order='OrderGoTo', Entity=#2763, AdditionalFlags='IgnoreFogOfWar', Path='[29, 50] --> [29, 51] --> [30, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:680None[Sandbox] Process order. (Serial=1788, Empire=81, Order=Order='OrderGoTo', Entity=#2176, AdditionalFlags='IgnoreFogOfWar', Path='[58, 23] --> [57, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:680None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2768 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:52:680None[Sandbox] Process order. (Serial=1789, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[145, 16] --> [145, 17] --> [146, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:681None[Sandbox] Process order. (Serial=1790, Empire=81, Order=Order='OrderGoTo', Entity=#2186, AdditionalFlags='IgnoreFogOfWar', Path='[138, 69] --> [137, 69] --> [137, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:681None[Sandbox] Process order. (Serial=1791, Empire=81, Order=Order='OrderGoTo', Entity=#2202, AdditionalFlags='IgnoreFogOfWar', Path='[125, 79] --> [126, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:681None[Sandbox] Process order. (Serial=1792, Empire=81, Order=Order='OrderGoTo', Entity=#2392, AdditionalFlags='IgnoreFogOfWar', Path='[8, 82] --> [7, 82]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:682None[Sandbox] Process order. (Serial=1793, Empire=81, Order=Order='OrderGoTo', Entity=#2394, AdditionalFlags='IgnoreFogOfWar', Path='[48, 27] --> [49, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:682None[Sandbox] Process order. (Serial=1794, Empire=81, Order=Order='OrderGoTo', Entity=#2396, AdditionalFlags='IgnoreFogOfWar', Path='[130, 69] --> [130, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:682None[Sandbox] Process order. (Serial=1795, Empire=81, Order=Order='OrderGoTo', Entity=#2398, AdditionalFlags='IgnoreFogOfWar', Path='[52, 58] --> [51, 57] --> [51, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:682None[Sandbox] Process order. (Serial=1796, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[125, 79] --> [126, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:683None[Sandbox] Process order. (Serial=1797, Empire=81, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[148, 29] --> [149, 30] --> [149, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:683None[Sandbox] Process order. (Serial=1798, Empire=81, Order=Order='OrderGoTo', Entity=#2350, AdditionalFlags='IgnoreFogOfWar', Path='[32, 44] --> [31, 45] --> [31, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:684None[Sandbox] Process order. (Serial=1799, Empire=81, Order=Order='OrderGoTo', Entity=#2332, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [11, 11] --> [12, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:685None[Sandbox] Process order. (Serial=1800, Empire=81, Order=Order='OrderGoTo', Entity=#2352, AdditionalFlags='IgnoreFogOfWar', Path='[7, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:685None[Sandbox] Process order. (Serial=1801, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[39, 19] --> [40, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:685None[Sandbox] Process order. (Serial=1802, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[3, 18] --> [4, 18] --> [4, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:686None[Sandbox] Process order. (Serial=1803, Empire=81, Order=Order='OrderGoTo', Entity=#2324, AdditionalFlags='IgnoreFogOfWar', Path='[60, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:686None[Sandbox] Process order. (Serial=1804, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[143, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:686None[Sandbox] Process order. (Serial=1805, Empire=81, Order=Order='OrderGoTo', Entity=#2344, AdditionalFlags='IgnoreFogOfWar', Path='[23, 67] --> [23, 66] --> [22, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:687None[Sandbox] Process order. (Serial=1806, Empire=81, Order=Order='OrderGoTo', Entity=#2400, AdditionalFlags='IgnoreFogOfWar', Path='[10, 59] --> [9, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:695None[Sandbox] Process order. (Serial=1807, Empire=81, Order=Order='OrderGoTo', Entity=#2222, AdditionalFlags='IgnoreFogOfWar', Path='[5, 80] --> [5, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:695None[Sandbox] Process order. (Serial=1808, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[5, 44] --> [5, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:695None[Sandbox] Process order. (Serial=1809, Empire=81, Order=Order='OrderGoTo', Entity=#2336, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [40, 13] --> [41, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:696None[Sandbox] Process order. (Serial=1810, Empire=81, Order=Order='OrderGoTo', Entity=#2338, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [53, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:696None[Sandbox] Process order. (Serial=1811, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[146, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:696None[Sandbox] Process order. (Serial=1812, Empire=81, Order=Order='OrderGoTo', Entity=#2215, AdditionalFlags='IgnoreFogOfWar', Path='[0, 29] --> [0, 28] --> [149, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:697None[Sandbox] Process order. (Serial=1813, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[30, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:697None[Sandbox] Process order. (Serial=1814, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[46, 24] --> [47, 24] --> [48, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:697None[Sandbox] Process order. (Serial=1815, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[50, 59] --> [51, 58] --> [51, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:698None[Sandbox] Process order. (Serial=1816, Empire=81, Order=Order='OrderGoTo', Entity=#2257, AdditionalFlags='IgnoreFogOfWar', Path='[4, 65] --> [4, 64] --> [4, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:698None[Sandbox] Process order. (Serial=1817, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[142, 27] --> [143, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:698None[Sandbox] Process order. (Serial=1818, Empire=81, Order=Order='OrderGoTo', Entity=#2244, AdditionalFlags='IgnoreFogOfWar', Path='[8, 78] --> [8, 79] --> [9, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:698None[Sandbox] Process order. (Serial=1819, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[142, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:699None[Sandbox] Process order. (Serial=1820, Empire=81, Order=Order='OrderGoTo', Entity=#2330, AdditionalFlags='IgnoreFogOfWar', Path='[137, 68] --> [136, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:699None[Sandbox] Process order. (Serial=1821, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:700None[Sandbox] Process order. (Serial=1822, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:700None[Sandbox] Process order. (Serial=1823, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:701None[Sandbox] Process order. (Serial=1824, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:701None[Sandbox] Process order. (Serial=1825, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:702None[Sandbox] Process order. (Serial=1826, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:702None[Sandbox] Process order. (Serial=1827, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:703None[Sandbox] Process order. (Serial=1828, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:703None[Sandbox] Process order. (Serial=1829, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:704None[Sandbox] Process order. (Serial=1830, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:704None[Sandbox] Process order. (Serial=1831, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:704None[Sandbox] Process order. (Serial=1832, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:705None[Sandbox] Process order. (Serial=1833, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:706None[Sandbox] Process order. (Serial=1834, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:706None[Sandbox] Process order. (Serial=1835, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:707None[Sandbox] Process order. (Serial=1836, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:707None[Sandbox] Process order. (Serial=1837, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:707None[Sandbox] Process order. (Serial=1838, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:708None[Sandbox] Process order. (Serial=1839, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:709None[Sandbox] Process order. (Serial=1840, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:709None[Sandbox] Process order. (Serial=1841, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:710None[Sandbox] Process order. (Serial=1842, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:710None[Sandbox] Process order. (Serial=1843, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:711None[Sandbox] Process order. (Serial=1844, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:711None[Sandbox] Process order. (Serial=1845, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:711None[Sandbox] Process order. (Serial=1846, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:712None[Sandbox] Process order. (Serial=1847, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:712None[Sandbox] Process order. (Serial=1848, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:713None[Sandbox] Process order. (Serial=1849, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:713None[Sandbox] Process order. (Serial=1850, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:713None[Sandbox] Process order. (Serial=1851, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:714None[Sandbox] Process order. (Serial=1852, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:715None[Sandbox] Process order. (Serial=1853, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:725None[Sandbox] Process order. (Serial=1854, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:726None[Sandbox] Process order. (Serial=1855, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:726None[Sandbox] Process order. (Serial=1856, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:727None[Sandbox] Process order. (Serial=1857, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:728None[Sandbox] Process order. (Serial=1858, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:728None[Sandbox] Process order. (Serial=1859, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:729None[Sandbox] Process order. (Serial=1860, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:730None[Sandbox] Process order. (Serial=1861, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:730None[Sandbox] Process order. (Serial=1862, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:730None[Sandbox] Process order. (Serial=1863, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:731None[Sandbox] Process order. (Serial=1864, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:731None[Sandbox] Process order. (Serial=1865, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:732None[Sandbox] Process order. (Serial=1866, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:733None[Sandbox] Process order. (Serial=1867, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:864None[Sandbox] Process order. (Serial=1868, Empire=5, Order=Order='OrderGoTo', Entity=#2271, AdditionalFlags='IgnoreFogOfWar', Path='[3, 23] --> [4, 22] --> [5, 22] --> [6, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:876None[Sandbox] Process order. (Serial=1869, Empire=5, Order=Order='OrderGoTo', Entity=#2768, AdditionalFlags='IgnoreFogOfWar', Path='[2, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:876None[Sandbox] Process order. (Serial=1870, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:884None[Sandbox] Process order. (Serial=1871, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:894None[Sandbox] Process order. (Serial=1872, Empire=81, Order=Order='OrderGoTo', Entity=#2189, AdditionalFlags='IgnoreFogOfWar', Path='[10, 12] --> [10, 11] --> [11, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:895None[Sandbox] Process order. (Serial=1873, Empire=81, Order=Order='OrderGoTo', Entity=#2225, AdditionalFlags='IgnoreFogOfWar', Path='[39, 20] --> [38, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:905None[Sandbox] Process order. (Serial=1874, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:52:905None[Sandbox] Process order. (Serial=1875, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:004None[Sandbox] Process order. (Serial=1876, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[131, 68] --> [130, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:015None[Sandbox] Process order. (Serial=1877, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:054None[Sandbox] Process order. (Serial=1878, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:065None[Sandbox] Process order. (Serial=1879, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:105None[Sandbox] Process order. (Serial=1880, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[144, 20] --> [144, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:275None[Sandbox] Process order. (Serial=1881, Empire=81, Order=Order='OrderGoTo', Entity=#2342, AdditionalFlags='IgnoreFogOfWar', Path='[145, 70] --> [144, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:276None[Sandbox] Process order. (Serial=1882, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[31, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:276None[Sandbox] Process order. (Serial=1883, Empire=81, Order=Order='OrderGoTo', Entity=#2228, AdditionalFlags='IgnoreFogOfWar', Path='[142, 70] --> [142, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:436None[Sandbox] Process order. (Serial=1884, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:479None[Sandbox] Process order. (Serial=1885, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:480None[Sandbox] Process order. (Serial=1886, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:480None[Sandbox] Process order. (Serial=1887, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:536None[Sandbox] Process order. (Serial=1888, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:576None[Sandbox] Process order. (Serial=1889, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:636None[Sandbox] Process order. (Serial=1890, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:677None[Sandbox] Process order. (Serial=1891, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:678None[Sandbox] Process order. (Serial=1892, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:706None[Sandbox] Process order. (Serial=1893, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:707None[Sandbox] Process order. (Serial=1894, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:708None[Sandbox] Process order. (Serial=1895, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:708None[Sandbox] Process order. (Serial=1896, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:709None[Sandbox] Process order. (Serial=1897, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:709None[Sandbox] Process order. (Serial=1898, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:709None[Sandbox] Process order. (Serial=1899, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:716None[Sandbox] Process order. (Serial=1900, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:717None[Sandbox] Process order. (Serial=1901, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:717None[Sandbox] Process order. (Serial=1902, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:718None[Sandbox] Process order. (Serial=1903, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:718None[Sandbox] Process order. (Serial=1904, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:719None[Sandbox] Process order. (Serial=1905, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:719None[Sandbox] Process order. (Serial=1906, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:719None[Sandbox] Process order. (Serial=1907, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:720None[Sandbox] Process order. (Serial=1908, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:720None[Sandbox] Process order. (Serial=1909, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:721None[Sandbox] Process order. (Serial=1910, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:721None[Sandbox] Process order. (Serial=1911, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:722None[Sandbox] Process order. (Serial=1912, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:722None[Sandbox] Process order. (Serial=1913, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:723None[Sandbox] Process order. (Serial=1914, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:723None[Sandbox] Process order. (Serial=1915, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:725None[Sandbox] Process order. (Serial=1916, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:726None[Sandbox] Process order. (Serial=1917, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:727None[Sandbox] Process order. (Serial=1918, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:727None[Sandbox] Process order. (Serial=1919, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:728None[Sandbox] Process order. (Serial=1920, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:736None[Sandbox] Process order. (Serial=1921, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:737None[Sandbox] Process order. (Serial=1922, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:737None[Sandbox] Process order. (Serial=1923, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:738None[Sandbox] Process order. (Serial=1924, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:738None[Sandbox] Process order. (Serial=1925, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:739None[Sandbox] Process order. (Serial=1926, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:739None[Sandbox] Process order. (Serial=1927, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:740None[Sandbox] Process order. (Serial=1928, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:746None[Sandbox] Process order. (Serial=1929, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:746None[Sandbox] Process order. (Serial=1930, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:747None[Sandbox] Process order. (Serial=1931, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:747None[Sandbox] Process order. (Serial=1932, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:748None[Sandbox] Process order. (Serial=1933, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:748None[Sandbox] Process order. (Serial=1934, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:748None[Sandbox] Process order. (Serial=1935, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:785NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:806NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:807NoneUnhandled constructible type: Consulate
Amplitude.Mercury.AI.Brain.AnalysisData.Settlement.SettlementData:CanBuildConstructible(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:53:818None[Sandbox] Process order. (Serial=1936, Empire=2, Order=Order OrderStartEmpireWideConstruction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:886None[Sandbox] Process order. (Serial=1937, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:917None[Sandbox] Process order. (Serial=1938, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:917None[Sandbox] Process order. (Serial=1939, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:918None[Sandbox] Process order. (Serial=1940, Empire=81, Order=Order='OrderGoTo', Entity=#2340, AdditionalFlags='IgnoreFogOfWar', Path='[125, 78] --> [125, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:927None[Sandbox] Process order. (Serial=1941, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:53:938None[Sandbox] Process order. (Serial=1942, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:017None[Sandbox] Process order. (Serial=1943, Empire=2, Order=Order='OrderGoTo', Entity=#2500, AdditionalFlags='IgnoreFogOfWar', Path='[136, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:027None[Sandbox] Process order. (Serial=1944, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:116None[Sandbox] Process order. (Serial=1945, Empire=81, Order=Order='OrderGoTo', Entity=#2354, AdditionalFlags='IgnoreFogOfWar', Path='[39, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:287None[Sandbox] Process order. (Serial=1946, Empire=81, Order=Order='OrderGoTo', Entity=#2334, AdditionalFlags='IgnoreFogOfWar', Path='[6, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:418None[Sandbox] Process order. (Serial=1947, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[131, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:438None[Sandbox] Process order. (Serial=1948, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:489None[Sandbox] Process order. (Serial=1949, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:490None[Sandbox] Process order. (Serial=1950, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:491None[Sandbox] Process order. (Serial=1951, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:548None[Sandbox] Process order. (Serial=1952, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:632None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #2153 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:54:648None[Sandbox] Process order. (Serial=1953, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:687None[Sandbox] Process order. (Serial=1954, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:718None[Sandbox] Process order. (Serial=1955, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:718None[Sandbox] Process order. (Serial=1956, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:719None[Sandbox] Process order. (Serial=1957, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:728None[Sandbox] Process order. (Serial=1958, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:728None[Sandbox] Process order. (Serial=1959, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:729None[Sandbox] Process order. (Serial=1960, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:730None[Sandbox] Process order. (Serial=1961, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:730None[Sandbox] Process order. (Serial=1962, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:731None[Sandbox] Process order. (Serial=1963, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:732None[Sandbox] Process order. (Serial=1964, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:732None[Sandbox] Process order. (Serial=1965, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:733None[Sandbox] Process order. (Serial=1966, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:733None[Sandbox] Process order. (Serial=1967, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:733None[Sandbox] Process order. (Serial=1968, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:734None[Sandbox] Process order. (Serial=1969, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:734None[Sandbox] Process order. (Serial=1970, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:734None[Sandbox] Process order. (Serial=1971, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:740None[Sandbox] Process order. (Serial=1972, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:740None[Sandbox] Process order. (Serial=1973, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:741None[Sandbox] Process order. (Serial=1974, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:748None[Sandbox] Process order. (Serial=1975, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:749None[Sandbox] Process order. (Serial=1976, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:750None[Sandbox] Process order. (Serial=1977, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:750None[Sandbox] Process order. (Serial=1978, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:751None[Sandbox] Process order. (Serial=1979, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:751None[Sandbox] Process order. (Serial=1980, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:757None[Sandbox] Process order. (Serial=1981, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:758None[Sandbox] Process order. (Serial=1982, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:759None[Sandbox] Process order. (Serial=1983, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:778None[Sandbox] Process order. (Serial=1984, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:848None[Sandbox] Process order. (Serial=1985, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:919None[Sandbox] Process order. (Serial=1986, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:928None[Sandbox] Process order. (Serial=1987, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:54:938None[Sandbox] Process order. (Serial=1988, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:037None[Sandbox] Process order. (Serial=1989, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:108None[Sandbox] Process order. (Serial=1990, Empire=4, Order=Order OrderCreateBattle Attacker #2156 Target #2500 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:148None[Sandbox] Process order. (Serial=1991, Empire=81, Order=Order='OrderGoTo', Entity=#2326, AdditionalFlags='IgnoreFogOfWar', Path='[143, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:158None[Sandbox] Process order. (Serial=1992, Empire=81, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:204NonePresentation Battle 2769: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:205NonePresentation Battle 2769: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:205NonePresentation Battle 2769: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:205NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:205NoneRestorePresentationBattlePreview created ticket #4664.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:205NonePresentation Battle 2769: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2156, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:205None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:205NonePresentation Battle 2769: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2500, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:205None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2500 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:206NonePresentation Battle 2769: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:206NonePresentation Battle 2769: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:206NonePresentation Battle 2769: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:206NonePresentation Battle 2769: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:206NonePresentation Battle 2769: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:206None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2330 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:206None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2330 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:222NoneRequestRestoreAsyncOperation_Completed for ticket #4664.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:55:222NoneRestorePresentationBattlePreview skipped due to ended battle #2769
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:55:222NoneRequestAsyncOperation_Dismissed for ticket #4664.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:55:248None[Sandbox] Process order. (Serial=1993, Empire=2, Order=Order OrderBattleRetreat - BattleGUID: 2769 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:250None[Sandbox] Process order. (Serial=1994, Empire=2, Order=Order OrderCreateBattle Attacker #2150 Target #2396 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:305NonePresentation Battle 2797: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:305NonePresentation Battle 2797: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:305NonePresentation Battle 2797: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:305NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:306NoneRestorePresentationBattlePreview created ticket #4672.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:306NonePresentation Battle 2797: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2150, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:306None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:306NonePresentation Battle 2797: Execute action[3]: ParticipantJoined. EmpireIndex=81, Guid=2396, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:306None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:306NonePresentation Battle 2797: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:307NonePresentation Battle 2797: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:307NonePresentation Battle 2797: Execute action[6]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:307NonePresentation Battle 2769: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:309None[Sandbox] Process order. (Serial=1995, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2769)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:325NoneRequestRestoreAsyncOperation_Completed for ticket #4672.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:35:55:325NoneRestorePresentationBattlePreview skipped due to ended battle #2797
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:55:325NoneRequestAsyncOperation_Dismissed for ticket #4672.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:35:55:380None[Sandbox] Process order. (Serial=1996, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:397NonePresentation Battle 2769: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2500 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2330 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2330 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2500 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397NoneReleasePresentationBattlePreview attacker #2156, defender #2500
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397NoneHidePresentationBattlePreview attacker #2156, defender #2500
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2156 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2500 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2156 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2500 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:449None[Sandbox] Process order. (Serial=1997, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:459None[Sandbox] Process order. (Serial=1998, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2797 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:469None[Sandbox] Process order. (Serial=1999, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2797 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:499None[Sandbox] Process order. (Serial=2000, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:500None[Sandbox] Process order. (Serial=2001, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:501None[Sandbox] Process order. (Serial=2002, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:515NonePresentation Battle 2797: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:515NonePresentation Battle 2797: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:515NonePresentation Battle 2797: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:515NonePresentation Battle 2797: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
20:35:55:515None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:516None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:516NoneReleasePresentationBattlePreview attacker #2150, defender #2396
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:516NoneHidePresentationBattlePreview attacker #2150, defender #2396
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:35:55:516None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:516None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2150 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:589None[Sandbox] Process order. (Serial=2003, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:639NoneCan't find entity 2150 of ongoing task. Fails the task 658.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:35:55:699None[Sandbox] Process order. (Serial=2004, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:760None[Sandbox] Process order. (Serial=2005, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:55:861None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2400 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
20:35:55:961None[Sandbox] Process order. (Serial=2006, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:57:692None[Sandbox] Process order. (Serial=2007, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:57:692None[Sandbox] Process order. (Serial=2008, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:57:857UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular222
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:35:58:324NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:35:59:404None[Sandbox] Process order. (Serial=2009, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:59:405None[Sandbox] Process order. (Serial=2010, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:04:481None[Sandbox] Process order. (Serial=2011, Empire=0, Order=Order OrderToggleAutoExplore)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:07:675None[Sandbox] Process order. (Serial=2012, Empire=0, Order=Order='OrderGoTo', Entity=#2719, path='[14, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:07:686None[Sandbox] Process order. (Serial=2013, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:09:298None[Sandbox] Process order. (Serial=2014, Empire=0, Order=Order='OrderGoTo', Entity=#2719, path='[15, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:09:308None[Sandbox] Process order. (Serial=2015, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:13:102None[Sandbox] Process order. (Serial=2016, Empire=0, Order=Order OrderRansack)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:17:967None[Sandbox] Process order. (Serial=2017, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:18:000NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
20:36:18:000NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
20:36:18:000NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
20:36:18:004NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
20:36:19:912None[Sandbox] Process order. (Serial=2018, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:19:912None[Sandbox] Process order. (Serial=2019, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:19:953None[Sandbox] Process order. (Serial=2020, Empire=0, Order=Order='OrderGoTo', Entity=#2518, path='[17, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:19:962None[Sandbox] Process order. (Serial=2021, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:21:425None[Sandbox] Process order. (Serial=2022, Empire=0, Order=Order='OrderGoTo', Entity=#2823, path='[17, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:21:436None[Sandbox] Process order. (Serial=2023, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:23:999None[Sandbox] Process order. (Serial=2024, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:24:059None[Sandbox] Process order. (Serial=2025, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:36:42:567NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
20:36:42:620NoneShutting down...
Amplitude.Framework.Application+d__105:MoveNext()
20:36:42:674NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
20:36:42:674NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:681NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:681NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:681NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:685NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:690NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:695NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:697NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:723NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:723NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:730NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:736NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:739NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:739NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:739NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:740NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:740NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:741NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:741NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:741NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:742NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:745NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:746NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:746NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:746NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:747NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:747NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:747NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:747NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:748NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:748NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:749NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:749NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:749NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:750NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:750NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:750NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:751NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:751NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:751NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:752NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:752NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:753NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:753NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:753NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:754NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:754NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:754NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:755NoneAudio bank AndrewChannel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:755NoneAudio bank LaCatrina_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:755NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:756NoneAudio bank MetalBear_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:756NoneAudio bank CharlesBabbage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:757NoneAudio bank Horatio_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:757NoneAudio bank LiviaDrusilla_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:758NoneAudio bank NayakuraluNagamma_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:758NoneAudio bank WangZhenyi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:758NoneAudio bank Music_DLC_01 has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:758NoneAudio bank MwanaMKisi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:759NoneAudio bank LeonardoDaVinci_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:759NoneAudio bank PotatoMcWhiskey_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:759NoneAudio bank Music_DLC_America has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:760NoneAudio bank Music_DLC_TogetherWeRule has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:36:42:760NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:761NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:761NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:761NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:762NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:762NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:762NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:762NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:762NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:762NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:36:42:837NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)
20:36:42:838NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
20:36:42:840UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__48:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:36:48:067UI Steam[UI] Finished unloading windows in 5.2 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__48:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:36:48:117NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
20:36:48:119None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
20:36:48:133NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:36:48:191NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
20:36:48:196NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
20:36:48:216NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
20:36:48:304NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
20:36:48:457NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
20:36:48:457NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
20:36:48:457NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
20:36:48:458NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
20:36:48:460NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:36:48:460NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
20:36:48:714NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()