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16 February 2023 11:08
HUMANKIND V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208)

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11:08:32:031NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__120:MoveNext()

11:08:32:333NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:32:333NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__120:MoveNext()

11:08:32:334NoneAmplitude.Framework version 2.7.46.

Amplitude.Framework.Application:OnApplicationStarting()

11:08:32:334NoneStarting the application, version is V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208)...

Amplitude.Framework.Application:OnApplicationStarting()

11:08:32:334NoneMultiplayer cross-compatibility version is bd9c7883c2c656bd049a3413a7af40ae.

Amplitude.Mercury.Application:OnApplicationStarting()

11:08:33:266NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

11:08:33:277NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:33:308NoneRegistry file 'C:\Users\Ravi\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:33:421NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

11:08:34:018NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:08:34:151NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:34:178NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:34:207NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

11:08:34:261NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__101:MoveNext()

11:08:34:839NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

11:08:34:840NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__109:MoveNext()

11:08:34:886NoneUsing digital distribution credentials: 'blkbutterfly', 0x01100001043c706e, Steam.

Amplitude.Framework.Application+d__109:MoveNext()

11:08:34:886NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__109:MoveNext()

11:08:34:887NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

11:08:34:906NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

11:08:35:297NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

11:08:35:309NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

11:08:35:369NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

11:08:35:470NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:08:35:739NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:35:898NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:35:926NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:35:948NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:35:949NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:35:950NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:032NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:032NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:032NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:038NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:040NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:040NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:36:072NoneChanging display settings to 2560x1440 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

11:08:36:072None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

11:08:36:174NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:36:178NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

11:08:36:182NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

11:08:36:245NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

11:08:36:283NoneScanned 148 assemblies in 37 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

11:08:36:353NoneChanging display settings to 2560x1440 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

11:08:36:353None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

11:08:36:355NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

11:08:36:356NoneConverting 'english' to iso 'en-US'.

Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()

11:08:36:386NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:36:691NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:36:691NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

11:08:36:697NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

11:08:36:699NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

11:08:36:699NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

11:08:36:717NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

11:08:36:863NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:08:36:872NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:36:877NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:37:046NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:08:37:084NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:37:147UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 810 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

11:08:37:212NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:08:37:270NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:37:863NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:37:866NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:37:896NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__51:MoveNext()

11:08:37:915NonePlaying with 7 downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

11:08:37:915NonePlaying with 7 activated downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

11:08:38:355UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.LoadingScreen:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:38:535NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

11:08:38:538UI Steam[UI] Resolution initialized to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:08:38:582NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

11:08:38:635NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

11:08:38:637NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

11:08:42:872NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__51:MoveNext()

11:08:42:931NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:08:43:056NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:43:134NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:43:275NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:43:284NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:43:376NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

11:08:43:376None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

11:08:43:378None[Analytics] Starting Analytics Public Session with user_id 76561198031335534 ; gamecode 1124300 ; platformID 1 ; application_version V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208); sessionId 582182667b4c466da60bce73b9fd9d24

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

11:08:44:510NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:511NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

11:08:44:539NoneRuntimeModuleInfo is already registered (name: super pack)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:543NoneRuntimeModuleInfo is already registered (name: flagship)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:544NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:545None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

11:08:44:563NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:563NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

11:08:44:570NoneRuntimeModuleInfo is already registered (name: super pack)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:574NoneRuntimeModuleInfo is already registered (name: flagship)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:575NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

11:08:44:575None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

11:08:44:582None[Runtime] Set up new configuration project mercury

Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()

11:08:44:583NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

11:08:44:694NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:46:128NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:128NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:128NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:147NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker01' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:147NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker02' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

11:08:46:817NoneSpent 2.2329742 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

11:08:46:836NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

11:08:47:705NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

11:08:47:728NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

11:08:47:728NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

11:08:47:728NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

11:08:47:769NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:770NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:770NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:771NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:772NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:772NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:772NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:772None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:08:47:772NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:772NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:774NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:775NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:776NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:780NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:780NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:780NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:780NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:780NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:780NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:781NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:788None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:788None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:789None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:789None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:789None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:790None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:792None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:792None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:47:803NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)

11:08:47:927None[UI] Could not find UIMapper 'SiegeWorkPoint'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

11:08:48:019None[UI] Could not find UIMapper 'SiegeWorkPoint'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

11:08:48:190UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:08:48:418None%JoinGameScreenErrorTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:00:381Framework AI UI SteamTooltipBrick 2 in 'AntiAir (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null

Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()

11:09:00:381Framework AI UI SteamTooltipBrick 3 in 'AntiAir (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null

Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()

11:09:00:474NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

11:09:00:492NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:00:617NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:01:411NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:02:002NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:02:301NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:03:167NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:03:175NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:169NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:174NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:180NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:185NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:284NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:293NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:322None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:04:322None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:04:335Framework AI UI SteamTooltipBrick 2 in 'DiplomaticAgreement (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null

Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()

11:09:04:339None[Localization] Unknown key '%DownloadableContentTypeUndefinedTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:363UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.IdeologicalAxisRuler:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow:CreateBrick(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:365None[Localization] Unknown key '%PersonaItemUnlockTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:375None%TerrainDemilitarizedTooltipDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:04:375None%TerrainDemilitarizedTooltipDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:04:379None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:04:391UI Steam[UI] Finished loading out-game windows windows in 16.2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:04:400UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Squircle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Squircle(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BlurBackgroundWidget:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:09:04:963NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:04:965NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:04:966NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:04:983NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:05:806NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

11:09:06:070NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:09:06:368NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:09:23:652UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:23:668NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

11:09:23:673NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:23:673NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

11:09:23:777NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

11:09:23:795NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

11:09:23:798NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

11:09:23:801NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

11:09:23:806None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

11:09:24:015None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:24:229None[Localization] Unknown key '%DiplomaticRelationPanelGiftPanelYouFillSubtitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:272None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:24:463NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

11:09:24:474NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

11:09:24:593UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:660None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:24:759None[Localization] Unknown key '%InternationalScreenCivicVoteChoiceButtonTitle: ChoiceName'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:763None[Localization] Unknown key '%InternationalScreenCrisisVoteButtonTitle {Empire}'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:763None[Localization] Unknown key '%InternationalScreenCrisisVoteExplanationText'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:764None[Localization] Unknown key '%InternationalScreenCrisisVoteWinningText'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:766None[Localization] Unknown key '%InternationalScreenBribePopupTargetDescription {0_BribeActionCount} {1_LeverageCount} {2_TargetEmpire}'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:24:810None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:24:833NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:24:867None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:24:867None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:24:995NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:140NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:09:25:147NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:147NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:147NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:147NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:147NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:147NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:147NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:148None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:25:149NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:149NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:151NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:152NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:153NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:157NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:157NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:157NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:157NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:157NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:157NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:159NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:161None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:162None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:162None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:162None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:162None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:162None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:162None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:25:616NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:09:25:617NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:09:25:617NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:09:25:647None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

11:09:25:673NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

11:09:25:673NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

11:09:25:800NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

11:09:25:802NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:09:25:895NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:09:25:895NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:09:25:895NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:09:26:587NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:09:26:587NoneLoading AI save: auto-save 26581.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

11:09:26:624NoneCan't retrieve AI entity 2278.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:26:624NoneCan't retrieve AI entity 2278.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:26:627NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:09:26:957UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:27:080None[Localization] Unknown key '%InternationalScreenCivicVoteChoiceButtonTitle: ChoiceName'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:27:098None[Localization] Unknown key '%InternationalScreenCrisisVoteButtonTitle {Empire}'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:27:100None[Localization] Unknown key '%InternationalScreenCrisisVoteWinningText'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:27:188UI Steam[UI] Finished loading in-game windows windows in 3.2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:28:405NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:09:28:561NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:09:28:595NoneIn Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:29:217NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:33:109NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

11:09:33:109NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:145NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:146NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:146NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:146NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:146NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:146NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:146NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:33:337NoneIn Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:34:627NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:34:691NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

11:09:35:475NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:35:475NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:35:475NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:35:475NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:35:475NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:35:475NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:35:475NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:09:36:357NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:09:36:357NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:09:36:357NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:09:36:423NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:423None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:09:36:435NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:435NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:471NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:484None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:09:36:484None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

11:09:36:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:486NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:494NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:505NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:505NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:36:524NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:36:524NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:36:542NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:37:338NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:37:341NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:37:341NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:38:489NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:38:489NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:060NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:39:609NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:39:609NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:39:609NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:40:141NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:40:141NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:40:141NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:40:816NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:40:816NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:40:816NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:41:864NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:42:565NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

11:09:42:565NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:42:565NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:09:42:565NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:42:969NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:42:984NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:09:43:462NoneIn Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:43:520NoneIn Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:43:523NoneIn Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:44:084NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:44:086NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_11.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:44:662NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_04.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:44:821NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_10.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:44:823NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:44:824NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_08.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:44:865NoneIn Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:45:007NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_money_skyscrapper_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:45:323NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_09.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:46:213NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:46:950NoneIn Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:47:282NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:47:287NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:47:660NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:47:663NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:47:663NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:47:663NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:47:663NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:47:746NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:47:747NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:47:747NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:48:235NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:09:48:235NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:09:48:235NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:09:48:357NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:48:861NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:48:940NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:049NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:107NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:49:107NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:49:199NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:282NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:369NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:451NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:607NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:669NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:49:669NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:49:669NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:49:729NoneIn Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:49:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:49:918NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:49:919NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:49:919NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:50:040NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:040NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:040NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:041NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:042NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:042NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:042NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:054NoneIn Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:50:148NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:50:514NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:50:630NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:50:725NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:50:757NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:50:874NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:50:996NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:51:141NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:51:235NoneIn Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:51:239NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:51:276NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:51:276NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:51:276NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:51:285NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:09:52:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:52:988None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3484 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:52:990None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:52:991None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:52:992None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2159 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:52:993None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3525 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:004None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #2522 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:283None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:289None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3410 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:419None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3595 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:421None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3369 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:422None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:423None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3614 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #3602 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:577None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3446 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:580None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3419 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:581None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3315 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:721None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3382 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:722None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #2414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:725None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:726None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:728None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:730None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:877None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #3494 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3613 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:09:53:884NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 25042 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:09:53:887UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:54:017None[Localization] Unknown key '%GiftTypesTechnologyTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:54:042None%AllMilitaryForcesListingModeLandTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:54:042None%AllMilitaryForcesListingModeMaritimeTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:54:042None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:54:049NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

11:09:54:062NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

11:09:54:062NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

11:09:55:597UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:597UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:597UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:597UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:597UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:598UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:602UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:602UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:602UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:603UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:603UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:603UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:756NoneTechnology 'Technology_Era1_07''s Unlock %ConstructibleExtension_Era1_PhoeniciaTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:812NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:55:876NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:56:040None%AllMilitaryForcesStealthLayerListingModeArmiesTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:56:040None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:56:040None%AllMilitaryForcesStealthLayerListingModeMilitaryForcesTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:56:041None%AllMilitaryForcesStealthLayerListingModeAgentsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:09:56:172UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.7 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:09:56:314NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:09:56:314NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:09:56:314NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:09:56:324None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:09:56:447NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:09:56:448NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:09:56:448NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:09:56:502NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:SHADING_PBR, _ALBEDOMAP, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMALMAP, _NORMAL_MAP, _SPECULARMAP, _SUBMATCLASS_HAIR

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

11:09:56:532None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:09:56:651None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:880NoneAI post synchronization passes took 5.5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

11:10:01:991None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order='OrderGoTo', Entity=#2561, AdditionalFlags='IgnoreFogOfWar', Path='[140, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:994None[Sandbox] Process order. (Serial=5, Empire=0, Order=Order='OrderGoTo', Entity=#2646, AdditionalFlags='IgnoreFogOfWar', Path='[0, 65] --> [0, 64] --> [149, 63] --> [149, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:995None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order='OrderGoTo', Entity=#2559, AdditionalFlags='IgnoreFogOfWar', Path='[138, 57] --> [137, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:996None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order='OrderGoTo', Entity=#3236, AdditionalFlags='IgnoreFogOfWar', Path='[10, 56] --> [9, 56] --> [8, 56] --> [7, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:997None[Sandbox] Process order. (Serial=8, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[35, 45] --> [36, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:997None[Sandbox] Process order. (Serial=9, Empire=0, Order=Order='OrderGoTo', Entity=#3327, AdditionalFlags='IgnoreFogOfWar', Path='[137, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:998None[Sandbox] Process order. (Serial=10, Empire=0, Order=Order='OrderGoTo', Entity=#3010, AdditionalFlags='IgnoreFogOfWar', Path='[141, 48] --> [141, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:01:999None[Sandbox] Process order. (Serial=11, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[2, 80] --> [1, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:000None[Sandbox] Process order. (Serial=12, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[1, 81] --> [1, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:000None[Sandbox] Process order. (Serial=13, Empire=0, Order=Order='OrderGoTo', Entity=#2452, AdditionalFlags='IgnoreFogOfWar', Path='[33, 43] --> [34, 43] --> [35, 44] --> [35, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:001None[Sandbox] Process order. (Serial=14, Empire=0, Order=Order='OrderGoTo', Entity=#3061, AdditionalFlags='IgnoreFogOfWar', Path='[16, 70] --> [15, 71] --> [15, 72] --> [14, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:002None[Sandbox] Process order. (Serial=15, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[3, 75] --> [3, 76] --> [2, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:003None[Sandbox] Process order. (Serial=16, Empire=0, Order=Order='OrderGoTo', Entity=#3151, AdditionalFlags='IgnoreFogOfWar', Path='[10, 69] --> [10, 68] --> [9, 68] --> [8, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:003None[Sandbox] Process order. (Serial=17, Empire=0, Order=Order='OrderGoTo', Entity=#2818, AdditionalFlags='IgnoreFogOfWar', Path='[23, 66] --> [22, 65] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:009None[Sandbox] Process order. (Serial=18, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:022None[Sandbox] Process order. (Serial=19, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:023None[Sandbox] Process order. (Serial=20, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:025None[Sandbox] Process order. (Serial=21, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:027None[Sandbox] Process order. (Serial=22, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:028None[Sandbox] Process order. (Serial=23, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:030None[Sandbox] Process order. (Serial=24, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:031None[Sandbox] Process order. (Serial=25, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:032None[Sandbox] Process order. (Serial=26, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:034None[Sandbox] Process order. (Serial=27, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:035None[Sandbox] Process order. (Serial=28, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:036None[Sandbox] Process order. (Serial=29, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:037None[Sandbox] Process order. (Serial=30, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:038None[Sandbox] Process order. (Serial=31, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:240None[Sandbox] Process order. (Serial=32, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:243None[Sandbox] Process order. (Serial=33, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:252None[Sandbox] Process order. (Serial=34, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3603, Constructible=RaiseArmy_Era1_Bantu_RaisePioneer, Position=[-1, -1], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:271None[Sandbox] Process order. (Serial=35, Empire=1, Order=Order='OrderGoTo', Entity=#3419, AdditionalFlags='IgnoreFogOfWar', Path='[31, 12] --> [31, 13] --> [32, 14] --> [31, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:272None[Sandbox] Process order. (Serial=36, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:272None[Sandbox] Process order. (Serial=37, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[27, 17] --> [28, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:273None[Sandbox] Process order. (Serial=38, Empire=1, Order=Order='OrderGoTo', Entity=#3319, AdditionalFlags='IgnoreFogOfWar', Path='[47, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:02:280None[Sandbox] Process order. (Serial=39, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[51, 18] --> [50, 17] --> [49, 17] --> [48, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:280None[Sandbox] Process order. (Serial=40, Empire=1, Order=Order='OrderGoTo', Entity=#3614, AdditionalFlags='IgnoreFogOfWar', Path='[44, 13] --> [43, 13] --> [42, 13] --> [41, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:281None[Sandbox] Process order. (Serial=41, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:288None[Sandbox] Process order. (Serial=42, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:289None[Sandbox] Process order. (Serial=43, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:290None[Sandbox] Process order. (Serial=44, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:301None[Sandbox] Process order. (Serial=45, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2417' Constructible: 'Extension_Base_Harbour' Position: '[33, 8]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:302None[Sandbox] Process order. (Serial=46, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:303None[Sandbox] Process order. (Serial=47, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:360None[Sandbox] Process order. (Serial=48, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2933, Constructible=LandUnit_Era1_Common_Warriors, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:365None[Sandbox] Process order. (Serial=49, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:369None[Sandbox] Process order. (Serial=50, Empire=2, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[132, 75] --> [132, 74] --> [131, 73] --> [131, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:370None[Sandbox] Process order. (Serial=51, Empire=2, Order=Order='OrderGoTo', Entity=#3602, AdditionalFlags='IgnoreFogOfWar', Path='[124, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:371None[Sandbox] Process order. (Serial=52, Empire=2, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[135, 77] --> [136, 77] --> [137, 76] --> [138, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:379None[Sandbox] Process order. (Serial=53, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:380None[Sandbox] Process order. (Serial=54, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:381None[Sandbox] Process order. (Serial=55, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:409None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:410None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:429None[Sandbox] Process order. (Serial=58, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[30, 56] --> [30, 55] --> [30, 54] --> [29, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:429None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2400' Constructible: 'Extension_Era1_Assyria' Position: '[14, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:439None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:440None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[26, 68] --> [26, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:441None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[15, 58] --> [14, 57] --> [15, 56] --> [14, 56] --> [13, 56] --> [12, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:450None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:452None[Sandbox] Process order. (Serial=64, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:480None[Sandbox] Process order. (Serial=65, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:489None[Sandbox] Process order. (Serial=66, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=2548, Constructible=LandUnit_Era1_Common_Scouts, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:491None[Sandbox] Process order. (Serial=67, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:492None[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:492None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[140, 73] --> [141, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:492None[Sandbox] Process order. (Serial=70, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[130, 72] --> [130, 71] --> [131, 71] --> [132, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:499None[Sandbox] Process order. (Serial=71, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:501None[Sandbox] Process order. (Serial=72, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:519None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2548' Constructible: 'Extension_Base_Food' Position: '[138, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:559None[Sandbox] Process order. (Serial=74, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:564None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:02:569None[Sandbox] Process order. (Serial=75, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[147, 20] --> [147, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:570None[Sandbox] Process order. (Serial=76, Empire=5, Order=Order='OrderGoTo', Entity=#3494, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27] --> [148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:579None[Sandbox] Process order. (Serial=77, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:581None[Sandbox] Process order. (Serial=78, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:599None[Sandbox] Process order. (Serial=79, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[149, 20] --> [148, 19] --> [147, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:609None[Sandbox] Process order. (Serial=80, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:619None[Sandbox] Process order. (Serial=81, Empire=9, Order=Order='OrderGoTo', Entity=#3410, AdditionalFlags='IgnoreFogOfWar', Path='[35, 56] --> [35, 57] --> [36, 58] --> [37, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:629None[Sandbox] Process order. (Serial=82, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:639None[Sandbox] Process order. (Serial=83, Empire=10, Order=Order='OrderGoTo', Entity=#3484, AdditionalFlags='IgnoreFogOfWar', Path='[64, 25] --> [64, 24] --> [63, 24] --> [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:649None[Sandbox] Process order. (Serial=84, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:659None[Sandbox] Process order. (Serial=85, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[5, 44] --> [6, 44] --> [6, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:669None[Sandbox] Process order. (Serial=86, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:679None[Sandbox] Process order. (Serial=87, Empire=81, Order=Order='OrderGoTo', Entity=#3446, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:680None[Sandbox] Process order. (Serial=88, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[15, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:680None[Sandbox] Process order. (Serial=89, Empire=81, Order=Order='OrderGoTo', Entity=#3643, AdditionalFlags='IgnoreFogOfWar', Path='[42, 21] --> [43, 20] --> [43, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:689None[Sandbox] Process order. (Serial=90, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:690NoneThe AI decision process took 6.3 seconds to be executed (6.0 seconds of AI processing and 0.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

11:10:02:691None[Sandbox] Process order. (Serial=91, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:691None[Sandbox] Process order. (Serial=92, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:706None[Sandbox] Process order. (Serial=93, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:706None[Sandbox] Process order. (Serial=94, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:790None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2417, Constructible=Extension_Base_Strategic01, Position=[40, 13], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:839None[Sandbox] Process order. (Serial=96, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:849None[Sandbox] Process order. (Serial=97, Empire=0, Order=Order='OrderGoTo', Entity=#2818, path='[22, 65] --> [23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:879None[Sandbox] Process order. (Serial=98, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:890None[Sandbox] Process order. (Serial=99, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:930None[Sandbox] Process order. (Serial=100, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:930None[Sandbox] Process order. (Serial=101, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:930None[Sandbox] Process order. (Serial=102, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:02:950None[Sandbox] Process order. (Serial=103, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2548' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:021None[Sandbox] Process order. (Serial=104, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:029None[Sandbox] Process order. (Serial=105, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:031None[Sandbox] Process order. (Serial=106, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:032None[Sandbox] Process order. (Serial=107, Empire=0, Order=Order='OrderGoTo', Entity=#2561, AdditionalFlags='IgnoreFogOfWar', Path='[140, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:037None[Sandbox] Process order. (Serial=108, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:038None[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:049None[Sandbox] Process order. (Serial=110, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:050None[Sandbox] Process order. (Serial=111, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:051None[Sandbox] Process order. (Serial=112, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:052None[Sandbox] Process order. (Serial=113, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:053None[Sandbox] Process order. (Serial=114, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:055None[Sandbox] Process order. (Serial=115, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:056None[Sandbox] Process order. (Serial=116, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:057None[Sandbox] Process order. (Serial=117, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:069None[Sandbox] Process order. (Serial=118, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:080None[Sandbox] Process order. (Serial=119, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 22] --> [54, 21] --> [54, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:084None[Sandbox] Process order. (Serial=120, Empire=1, Order=Order='OrderGoTo', Entity=#3319, AdditionalFlags='IgnoreFogOfWar', Path='[46, 13] --> [45, 13] --> [45, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:119None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:159None[Sandbox] Process order. (Serial=122, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:199None[Sandbox] Process order. (Serial=123, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:240None[Sandbox] Process order. (Serial=124, Empire=81, Order=Order='OrderGoTo', Entity=#3446, AdditionalFlags='IgnoreFogOfWar', Path='[111, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:243None[Sandbox] Process order. (Serial=125, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[16, 86] --> [17, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:289None[Sandbox] Process order. (Serial=126, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:299None[Sandbox] Process order. (Serial=127, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:301None[Sandbox] Process order. (Serial=128, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:303None[Sandbox] Process order. (Serial=129, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:309None[Sandbox] Process order. (Serial=130, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:314None[Sandbox] Process order. (Serial=131, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:331None[Sandbox] Process order. (Serial=132, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2417' Constructible: 'Extension_Base_Harbour' Position: '[33, 8]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:389None[Sandbox] Process order. (Serial=133, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:390None[Sandbox] Process order. (Serial=134, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:392None[Sandbox] Process order. (Serial=135, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:449None[Sandbox] Process order. (Serial=136, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:462None[Sandbox] Process order. (Serial=137, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:463None[Sandbox] Process order. (Serial=138, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:499None[Sandbox] Process order. (Serial=139, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[35, 47] --> [35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:503None[Sandbox] Process order. (Serial=140, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[1, 80] --> [0, 80] --> [149, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:507None[Sandbox] Process order. (Serial=141, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[0, 81] --> [149, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:519None[Sandbox] Process order. (Serial=142, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:522None[Sandbox] Process order. (Serial=143, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:523None[Sandbox] Process order. (Serial=144, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:555None[Sandbox] Process order. (Serial=145, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:575None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:03:589None[Sandbox] Process order. (Serial=146, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:590None[Sandbox] Process order. (Serial=147, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:620None[Sandbox] Process order. (Serial=148, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:639None[Sandbox] Process order. (Serial=149, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:659None[Sandbox] Process order. (Serial=150, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:679None[Sandbox] Process order. (Serial=151, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:699None[Sandbox] Process order. (Serial=152, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:700None[Sandbox] Process order. (Serial=153, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:701None[Sandbox] Process order. (Serial=154, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:729None[Sandbox] Process order. (Serial=155, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[28, 15] --> [29, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:733None[Sandbox] Process order. (Serial=156, Empire=1, Order=Order='OrderGoTo', Entity=#3655, AdditionalFlags='IgnoreFogOfWar', Path='[28, 15] --> [29, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:749None[Sandbox] Process order. (Serial=157, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:800None[Sandbox] Process order. (Serial=158, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[26, 68] --> [25, 69] --> [25, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:870None[Sandbox] Process order. (Serial=159, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:03:893None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:04:029None[Sandbox] Process order. (Serial=160, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:041None[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:042None[Sandbox] Process order. (Serial=162, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:049None[Sandbox] Process order. (Serial=163, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:051None[Sandbox] Process order. (Serial=164, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:062None[Sandbox] Process order. (Serial=165, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:070None[Sandbox] Process order. (Serial=166, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:072None[Sandbox] Process order. (Serial=167, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:073None[Sandbox] Process order. (Serial=168, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:250None[Sandbox] Process order. (Serial=169, Empire=81, Order=Order='OrderGoTo', Entity=#3446, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:299None[Sandbox] Process order. (Serial=170, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:309None[Sandbox] Process order. (Serial=171, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:311None[Sandbox] Process order. (Serial=172, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:313None[Sandbox] Process order. (Serial=173, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[1, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:316None[Sandbox] Process order. (Serial=174, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:329None[Sandbox] Process order. (Serial=175, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:331None[Sandbox] Process order. (Serial=176, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:399None[Sandbox] Process order. (Serial=177, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:401None[Sandbox] Process order. (Serial=178, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:459None[Sandbox] Process order. (Serial=179, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:469None[Sandbox] Process order. (Serial=180, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:471None[Sandbox] Process order. (Serial=181, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:529None[Sandbox] Process order. (Serial=182, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:530None[Sandbox] Process order. (Serial=183, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:630None[Sandbox] Process order. (Serial=184, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:652None[Sandbox] Process order. (Serial=185, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:670None[Sandbox] Process order. (Serial=186, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:690None[Sandbox] Process order. (Serial=187, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:710None[Sandbox] Process order. (Serial=188, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:712None[Sandbox] Process order. (Serial=189, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:713None[Sandbox] Process order. (Serial=190, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:760None[Sandbox] Process order. (Serial=191, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:861None[Sandbox] Process order. (Serial=192, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:939None[Sandbox] Process order. (Serial=193, Empire=1, Order=Order='OrderGoTo', Entity=#3655, AdditionalFlags='IgnoreFogOfWar', Path='[29, 14] --> [29, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:04:950None[Sandbox] Process order. (Serial=194, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:049None[Sandbox] Process order. (Serial=195, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:050None[Sandbox] Process order. (Serial=196, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:057NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:05:058NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:05:058NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:05:069None[Sandbox] Process order. (Serial=197, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:071None[Sandbox] Process order. (Serial=198, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:072None[Sandbox] Process order. (Serial=199, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:072None[Sandbox] Process order. (Serial=200, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:072None[Sandbox] Process order. (Serial=201, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:079None[Sandbox] Process order. (Serial=202, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:080None[Sandbox] Process order. (Serial=203, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:081None[Sandbox] Process order. (Serial=204, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:082None[Sandbox] Process order. (Serial=205, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:200None[Sandbox] Process order. (Serial=206, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[17, 69] --> [16, 69] --> [16, 70] --> [15, 71] --> [15, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:209None[Sandbox] Process order. (Serial=207, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:270None[Sandbox] Process order. (Serial=208, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[7, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:310None[Sandbox] Process order. (Serial=209, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:320None[Sandbox] Process order. (Serial=210, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:322None[Sandbox] Process order. (Serial=211, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:341None[Sandbox] Process order. (Serial=212, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:342None[Sandbox] Process order. (Serial=213, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:409None[Sandbox] Process order. (Serial=214, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:411None[Sandbox] Process order. (Serial=215, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:470None[Sandbox] Process order. (Serial=216, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:480None[Sandbox] Process order. (Serial=217, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:481None[Sandbox] Process order. (Serial=218, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:541None[Sandbox] Process order. (Serial=219, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:553None[Sandbox] Process order. (Serial=220, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:660None[Sandbox] Process order. (Serial=221, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:671None[Sandbox] Process order. (Serial=222, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:680None[Sandbox] Process order. (Serial=223, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:700None[Sandbox] Process order. (Serial=224, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:801None[Sandbox] Process order. (Serial=225, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:873None[Sandbox] Process order. (Serial=226, Empire=9, Order=Order OrderArmySettle: ArmyGuid=#3410, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:914None[Sandbox] Process order. (Serial=227, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:915None[Sandbox] Process order. (Serial=228, Empire=10, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:05:961None[Sandbox] Process order. (Serial=229, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:06:072None[Sandbox] Process order. (Serial=230, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:06:222None[Sandbox] Process order. (Serial=231, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:06:273None[Sandbox] Process order. (Serial=232, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:06:482None[Sandbox] Process order. (Serial=233, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:06:492None[Sandbox] Process order. (Serial=234, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:06:493None[Sandbox] Process order. (Serial=235, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:07:117None[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:07:228None[Sandbox] Process order. (Serial=237, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:07:509None[Sandbox] Process order. (Serial=238, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:07:650None[Sandbox] Process order. (Serial=239, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[12, 57] --> [12, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:08:239None[Sandbox] Process order. (Serial=240, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:08:519None[Sandbox] Process order. (Serial=241, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:09:249None[Sandbox] Process order. (Serial=242, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:09:431None[Sandbox] Process order. (Serial=243, Empire=3, Order=Order OrderCreateBattle Attacker #3382 Target #3061 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:09:478NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:09:479NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:09:479NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:09:522NonePresentation Battle 3666: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:524NonePresentation Battle 3666: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:524NonePresentation Battle 3666: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:527NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:09:527NoneRestorePresentationBattlePreview created ticket #372.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:09:528NonePresentation Battle 3666: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=3382, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:529None[Sandbox] Process order. (Serial=244, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:09:529None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3382 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:09:531NonePresentation Battle 3666: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=3061, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:531None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:09:531NonePresentation Battle 3666: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:535NonePresentation Battle 3666: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:535NonePresentation Battle 3666: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:540NonePresentation Battle 3666: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:541NonePresentation Battle 3666: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:09:542NoneRequestRestoreAsyncOperation_Completed for ticket #372.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:10:09:543NoneRestorePresentationBattlePreview skipped due to ended battle #3666

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:10:09:543NoneRequestAsyncOperation_Dismissed for ticket #372.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:10:09:670None[Sandbox] Process order. (Serial=245, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 3666 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:09:742None[Sandbox] Process order. (Serial=246, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:09:773NonePresentation Battle 3666: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:13:230None[Sandbox] Process order. (Serial=247, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 3666 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:13:253NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:13:253NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:13:253NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:13:287NonePresentation Battle 3666: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:13:299None[Sandbox] Process order. (Serial=248, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:13:374UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:13:375UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:13:375UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:13:375UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:13:376UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:13:399NonePresentation Battle 3666: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:13:399None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3382 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:399None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:399None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3382 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:399None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:400NoneReleasePresentationBattlePreview attacker #3382, defender #3061

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:400NoneHidePresentationBattlePreview attacker #3382, defender #3061

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:10:13:401None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3382 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:401None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:402None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3382 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:13:402None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:14:410None[Sandbox] Process order. (Serial=249, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:14:500None[Sandbox] Process order. (Serial=250, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:14:500NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_GreetDefault, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Framework.Behaviour+d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:14:515NoneMissing AudioHandle for dialog variation !

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:14:515NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:14:553NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:14:554NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:14:554NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:15:413UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_CrisisGroup:GrievancesPanel_GrievanceSwitch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievancesPanel:GrievanceItem_Switched(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievanceLine:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:15:414UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_CrisisGroup:GrievancesPanel_GrievanceSwitch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievancesPanel:GrievanceItem_Switched(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievanceLine:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:15:414UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_CrisisGroup:GrievancesPanel_GrievanceSwitch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievancesPanel:GrievanceItem_Switched(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievanceLine:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:15:415UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_CrisisGroup:GrievancesPanel_GrievanceSwitch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievancesPanel:GrievanceItem_Switched(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievanceLine:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:15:416UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_CrisisGroup:GrievancesPanel_GrievanceSwitch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievancesPanel:GrievanceItem_Switched(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel_GrievanceLine:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:16:206None[Sandbox] Process order. (Serial=251, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:16:220UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.DiplomaticCursor_SelectedGrievance:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.DiplomaticCursor_SelectedGrievance:Back()
Amplitude.Mercury.UI.DiplomaticCrisisPanel_SelectionPanel:OnDiplomaticActionOrderCompletion()
Amplitude.AsyncOperation:Close()
Amplitude.Mercury.Sandbox.PostOrderTicket:Close()
Amplitude.Mercury.Sandbox.SandboxTicket:Raise()
Amplitude.Mercury.Sandbox.SandboxManager:RaiseTicketsFromCallingThread(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:Update()

11:10:16:221UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.DiplomaticCursor_SelectedGrievance:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.DiplomaticCursor_SelectedGrievance:Back()
Amplitude.Mercury.UI.DiplomaticCrisisPanel_SelectionPanel:OnDiplomaticActionOrderCompletion()
Amplitude.AsyncOperation:Close()
Amplitude.Mercury.Sandbox.PostOrderTicket:Close()
Amplitude.Mercury.Sandbox.SandboxTicket:Raise()
Amplitude.Mercury.Sandbox.SandboxManager:RaiseTicketsFromCallingThread(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:Update()

11:10:16:221UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.DiplomaticCursor_SelectedGrievance:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticCursor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.DiplomaticCursor_SelectedGrievance:Back()
Amplitude.Mercury.UI.DiplomaticCrisisPanel_SelectionPanel:OnDiplomaticActionOrderCompletion()
Amplitude.AsyncOperation:Close()
Amplitude.Mercury.Sandbox.PostOrderTicket:Close()
Amplitude.Mercury.Sandbox.SandboxTicket:Raise()
Amplitude.Mercury.Sandbox.SandboxManager:RaiseTicketsFromCallingThread(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:Update()

11:10:16:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:16:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:16:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:16:282NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveRenounceGrievance, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:10:16:287None[Sandbox] Process order. (Serial=252, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:16:354NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:16:355NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:16:355NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:17:650None[Sandbox] Process order. (Serial=253, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:18:050UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Back()
Amplitude.Mercury.UI.DiplomaticScreen:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:ExitWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.ActionMapper+Action+Event:Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.ActionMapper+ActionMap:MessageHandler(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:18:050UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Back()
Amplitude.Mercury.UI.DiplomaticScreen:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:ExitWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.ActionMapper+Action+Event:Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.ActionMapper+ActionMap:MessageHandler(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:18:051UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnHiddenByConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPinsConfigChanged(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCameraLayerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsWindow:PresentationCameraController_CameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:OnCameraLayerChanged()
Amplitude.Mercury.Presentation.PresentationCameraController:SetCameraLayerModifier(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Deactivate()
Amplitude.Mercury.Presentation.BaseDiplomaticCursorWithEmpire:Deactivate()
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.BaseDiplomaticCursor:Back()
Amplitude.Mercury.UI.DiplomaticScreen:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:ExitWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.ActionMapper+Action+Event:Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.ActionMapper+ActionMap:MessageHandler(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:10:18:585UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:586UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:586UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:586UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:586UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:587UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:602UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:602UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:617UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:617UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:644UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:645UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:659UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:660UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:685UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:686UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:700UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:700UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:719UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:719UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:738UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:738UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:760UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:760UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:779UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:779UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:799UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:799UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:819UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:819UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:837UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:837UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:857UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:857UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:18:876UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item016/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:10:19:507None[Sandbox] Process order. (Serial=254, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:23:024None[Sandbox] Process order. (Serial=255, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:33:585None[Sandbox] Process order. (Serial=256, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[36, 62] --> [35, 61] --> [36, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:33:593None[Sandbox] Process order. (Serial=257, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:33:675None[Sandbox] Process order. (Serial=258, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:34:607None[Sandbox] Process order. (Serial=259, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:35:619None[Sandbox] Process order. (Serial=260, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:35:678None[Sandbox] Process order. (Serial=261, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:38:923None[Sandbox] Process order. (Serial=262, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[36, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:38:934None[Sandbox] Process order. (Serial=263, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:38:984None[Sandbox] Process order. (Serial=264, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:50:888None[Sandbox] Process order. (Serial=265, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:51:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:51:161NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:51:161NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:51:218NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:51:218NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:51:218NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:51:760NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:51:761NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:51:761NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:51:792None[Sandbox] Process order. (Serial=266, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:205None[Sandbox] Process order. (Serial=267, Empire=0, Order=Order='OrderGoTo', Entity=#2561, AdditionalFlags='IgnoreFogOfWar', Path='[141, 48] --> [141, 49] --> [141, 50] --> [141, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:206None[Sandbox] Process order. (Serial=268, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[35, 49] --> [35, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:216None[Sandbox] Process order. (Serial=269, Empire=0, Order=Order='OrderGoTo', Entity=#2646, AdditionalFlags='IgnoreFogOfWar', Path='[148, 61] --> [148, 60] --> [147, 59] --> [146, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:216None[Sandbox] Process order. (Serial=270, Empire=0, Order=Order='OrderGoTo', Entity=#3236, AdditionalFlags='IgnoreFogOfWar', Path='[6, 57] --> [5, 57] --> [4, 57] --> [4, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:217None[Sandbox] Process order. (Serial=271, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[148, 80] --> [147, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:217None[Sandbox] Process order. (Serial=272, Empire=0, Order=Order='OrderGoTo', Entity=#2452, AdditionalFlags='IgnoreFogOfWar', Path='[35, 46] --> [34, 46] --> [33, 46] --> [33, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:217None[Sandbox] Process order. (Serial=273, Empire=0, Order=Order='OrderGoTo', Entity=#3327, AdditionalFlags='IgnoreFogOfWar', Path='[137, 58] --> [136, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:218None[Sandbox] Process order. (Serial=274, Empire=0, Order=Order='OrderGoTo', Entity=#3010, AdditionalFlags='IgnoreFogOfWar', Path='[140, 47] --> [140, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:219None[Sandbox] Process order. (Serial=275, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[0, 75] --> [149, 75] --> [148, 75] --> [147, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:219None[Sandbox] Process order. (Serial=276, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:221None[Sandbox] Process order. (Serial=277, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:223None[Sandbox] Process order. (Serial=278, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[148, 81] --> [148, 80] --> [147, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:224None[Sandbox] Process order. (Serial=279, Empire=0, Order=Order='OrderGoTo', Entity=#3151, AdditionalFlags='IgnoreFogOfWar', Path='[7, 67] --> [7, 66] --> [6, 66] --> [5, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:236None[Sandbox] Process order. (Serial=280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:237None[Sandbox] Process order. (Serial=281, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:239None[Sandbox] Process order. (Serial=282, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:240None[Sandbox] Process order. (Serial=283, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:241None[Sandbox] Process order. (Serial=284, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:242None[Sandbox] Process order. (Serial=285, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:244None[Sandbox] Process order. (Serial=286, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:245None[Sandbox] Process order. (Serial=287, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:246None[Sandbox] Process order. (Serial=288, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:266None[Sandbox] Process order. (Serial=289, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3603, Constructible=RaiseArmy_Era1_Bantu_RaisePioneer, Position=[-1, -1], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:267None[Sandbox] Process order. (Serial=290, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:267None[Sandbox] Process order. (Serial=291, Empire=1, Order=Order='OrderGoTo', Entity=#3419, AdditionalFlags='IgnoreFogOfWar', Path='[32, 16] --> [32, 17] --> [32, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:267None[Sandbox] Process order. (Serial=292, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[53, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:268None[Sandbox] Process order. (Serial=293, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[30, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:269None[Sandbox] Process order. (Serial=294, Empire=1, Order=Order='OrderGoTo', Entity=#3655, AdditionalFlags='IgnoreFogOfWar', Path='[30, 13] --> [31, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:275None[Sandbox] Process order. (Serial=295, Empire=1, Order=Order='OrderGoTo', Entity=#3319, AdditionalFlags='IgnoreFogOfWar', Path='[44, 14] --> [43, 15] --> [42, 15] --> [41, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:276None[Sandbox] Process order. (Serial=296, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:277None[Sandbox] Process order. (Serial=297, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:279None[Sandbox] Process order. (Serial=298, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:281None[Sandbox] Process order. (Serial=299, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:285None[Sandbox] Process order. (Serial=300, Empire=1, Order=Order='OrderGoTo', Entity=#3649, AdditionalFlags='IgnoreFogOfWar', Path='[45, 19] --> [46, 20] --> [45, 20] --> [44, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:286None[Sandbox] Process order. (Serial=301, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:295None[Sandbox] Process order. (Serial=302, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:325None[Sandbox] Process order. (Serial=303, Empire=2, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[130, 71] --> [130, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:326None[Sandbox] Process order. (Serial=304, Empire=2, Order=Order='OrderGoTo', Entity=#3602, AdditionalFlags='IgnoreFogOfWar', Path='[124, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:326None[Sandbox] Process order. (Serial=305, Empire=2, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[138, 77] --> [139, 78] --> [139, 79] --> [140, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:336None[Sandbox] Process order. (Serial=306, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:337None[Sandbox] Process order. (Serial=307, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:338None[Sandbox] Process order. (Serial=308, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:365None[Sandbox] Process order. (Serial=309, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:366None[Sandbox] Process order. (Serial=310, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59] --> [11, 60] --> [11, 61] --> [12, 61] --> [13, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:366None[Sandbox] Process order. (Serial=311, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[28, 51] --> [29, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:375None[Sandbox] Process order. (Serial=312, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:376None[Sandbox] Process order. (Serial=313, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:385None[Sandbox] Process order. (Serial=314, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[24, 69] --> [24, 68] --> [23, 67] --> [23, 66] --> [22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:386None[Sandbox] Process order. (Serial=315, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[14, 72] --> [13, 71] --> [13, 70] --> [12, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:396None[Sandbox] Process order. (Serial=316, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:397None[Sandbox] Process order. (Serial=317, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:427None[Sandbox] Process order. (Serial=318, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[142, 74] --> [142, 73] --> [143, 73] --> [144, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:428None[Sandbox] Process order. (Serial=319, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[133, 72] --> [134, 72] --> [134, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:428None[Sandbox] Process order. (Serial=320, Empire=4, Order=Order='OrderGoTo', Entity=#3652, AdditionalFlags='IgnoreFogOfWar', Path='[138, 64] --> [137, 63] --> [136, 63] --> [135, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:437None[Sandbox] Process order. (Serial=321, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:437None[Sandbox] Process order. (Serial=322, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:439None[Sandbox] Process order. (Serial=323, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:447None[Sandbox] Process order. (Serial=324, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2548' Constructible: 'Extension_Era1_ZhouChina' Position: '[137, 61]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:486None[Sandbox] Process order. (Serial=325, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2592', Construction: '72'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:492None[Sandbox] Process order. (Serial=326, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21] --> [149, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:493None[Sandbox] Process order. (Serial=327, Empire=5, Order=Order='OrderGoTo', Entity=#3494, AdditionalFlags='IgnoreFogOfWar', Path='[147, 26] --> [146, 26] --> [145, 25] --> [145, 24] --> [144, 24] --> [144, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:506None[Sandbox] Process order. (Serial=328, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:507None[Sandbox] Process order. (Serial=329, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:508None[Sandbox] Process order. (Serial=330, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[147, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:516None[Sandbox] Process order. (Serial=331, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:526None[Sandbox] Process order. (Serial=332, Empire=9, Order=Order='OrderGoTo', Entity=#3410, AdditionalFlags='IgnoreFogOfWar', Path='[36, 58] --> [35, 58] --> [34, 58] --> [33, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:536None[Sandbox] Process order. (Serial=333, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:546None[Sandbox] Process order. (Serial=334, Empire=10, Order=Order='OrderGoTo', Entity=#3484, AdditionalFlags='IgnoreFogOfWar', Path='[61, 23] --> [61, 22] --> [61, 21] --> [61, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:556None[Sandbox] Process order. (Serial=335, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:566None[Sandbox] Process order. (Serial=336, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[6, 44] --> [5, 44] --> [4, 44] --> [3, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:576None[Sandbox] Process order. (Serial=337, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:587None[Sandbox] Process order. (Serial=338, Empire=81, Order=Order='OrderGoTo', Entity=#3446, AdditionalFlags='IgnoreFogOfWar', Path='[111, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:587None[Sandbox] Process order. (Serial=339, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[18, 86] --> [19, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:588None[Sandbox] Process order. (Serial=340, Empire=81, Order=Order='OrderGoTo', Entity=#3643, AdditionalFlags='IgnoreFogOfWar', Path='[44, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:597None[Sandbox] Process order. (Serial=341, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:597None[Sandbox] Process order. (Serial=342, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:599None[Sandbox] Process order. (Serial=343, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:608None[Sandbox] Process order. (Serial=344, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:608None[Sandbox] Process order. (Serial=345, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:636None[Sandbox] Process order. (Serial=346, Empire=0, Order=Order='OrderGoTo', Entity=#2559, AdditionalFlags='IgnoreFogOfWar', Path='[137, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:637None[Sandbox] Process order. (Serial=347, Empire=0, Order=Order='OrderGoTo', Entity=#3061, AdditionalFlags='IgnoreFogOfWar', Path='[10, 69] --> [10, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:646None[Sandbox] Process order. (Serial=348, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:647None[Sandbox] Process order. (Serial=349, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:677None[Sandbox] Process order. (Serial=350, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2417, Constructible=LandUnit_Era1_Common_Warriors, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:678None[Sandbox] Process order. (Serial=351, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:679None[Sandbox] Process order. (Serial=352, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[47, 17] --> [47, 16] --> [46, 15] --> [47, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:688None[Sandbox] Process order. (Serial=353, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:53:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3719 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:53:777None[Sandbox] Process order. (Serial=354, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2592' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:818None[Sandbox] Process order. (Serial=355, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[148, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:837None[Sandbox] Process order. (Serial=356, Empire=81, Order=Order OrderCreateBattle Attacker #3643 Target #3649 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:846None[Sandbox] Process order. (Serial=357, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 3720 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:894NonePresentation Battle 3720: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:894NonePresentation Battle 3720: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:895NonePresentation Battle 3720: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:895NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:53:895NoneRestorePresentationBattlePreview created ticket #821.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:53:895NonePresentation Battle 3720: Execute action[2]: ParticipantJoined. EmpireIndex=81, Guid=3643, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:895None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:53:895NonePresentation Battle 3720: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3649, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:895None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3649 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:53:895NonePresentation Battle 3720: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=3613, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:895None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3613 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:53:896NonePresentation Battle 3720: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:896NonePresentation Battle 3720: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:896NonePresentation Battle 3720: Execute action[6]: ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:896NonePresentation Battle 3720: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:896NonePresentation Battle 3720: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:896NonePresentation Battle 3720: Execute action[9]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:910NoneRequestRestoreAsyncOperation_Completed for ticket #821.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:10:53:910NoneRestorePresentationBattlePreview skipped due to ended battle #3720

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:10:53:910NoneRequestAsyncOperation_Dismissed for ticket #821.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:10:53:929None[Sandbox] Process order. (Serial=358, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 3720 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:929None[Sandbox] Process order. (Serial=359, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 20] --> [54, 21] --> [54, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:930None[Sandbox] Process order. (Serial=360, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[29, 14] --> [28, 15] --> [28, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:937None[Sandbox] Process order. (Serial=361, Empire=1, Order=Order='OrderGoTo', Entity=#3719, AdditionalFlags='IgnoreFogOfWar', Path='[53, 19] --> [53, 20] --> [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:948None[Sandbox] Process order. (Serial=362, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:53:983NonePresentation Battle 3720: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:53:988None[Sandbox] Process order. (Serial=363, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:090NonePresentation Battle 3720: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:54:090None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:090None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3649 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3613 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3649 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091NoneReleasePresentationBattlePreview attacker #3643, defender #3649

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091NoneHidePresentationBattlePreview attacker #3643, defender #3649

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3649 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:091None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3649 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:54:129None[Sandbox] Process order. (Serial=364, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[47, 16] --> [46, 15] --> [47, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:229None[Sandbox] Process order. (Serial=365, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:231None[Sandbox] Process order. (Serial=366, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:250None[Sandbox] Process order. (Serial=367, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:251None[Sandbox] Process order. (Serial=368, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:252None[Sandbox] Process order. (Serial=369, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:253None[Sandbox] Process order. (Serial=370, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:253None[Sandbox] Process order. (Serial=371, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:254None[Sandbox] Process order. (Serial=372, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:255None[Sandbox] Process order. (Serial=373, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:255None[Sandbox] Process order. (Serial=374, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:256None[Sandbox] Process order. (Serial=375, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:289None[Sandbox] Process order. (Serial=376, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:290None[Sandbox] Process order. (Serial=377, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:291None[Sandbox] Process order. (Serial=378, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:291None[Sandbox] Process order. (Serial=379, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:292None[Sandbox] Process order. (Serial=380, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:349None[Sandbox] Process order. (Serial=381, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:350None[Sandbox] Process order. (Serial=382, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:379None[Sandbox] Process order. (Serial=383, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:381None[Sandbox] Process order. (Serial=384, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:409None[Sandbox] Process order. (Serial=385, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:410None[Sandbox] Process order. (Serial=386, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:450None[Sandbox] Process order. (Serial=387, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:451None[Sandbox] Process order. (Serial=388, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:453None[Sandbox] Process order. (Serial=389, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:489None[Sandbox] Process order. (Serial=390, Empire=0, Order=Order='OrderGoTo', Entity=#3327, AdditionalFlags='IgnoreFogOfWar', Path='[136, 60] --> [135, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:491None[Sandbox] Process order. (Serial=391, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[147, 80] --> [146, 80] --> [145, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:491None[Sandbox] Process order. (Serial=392, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[146, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:492None[Sandbox] Process order. (Serial=393, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49] --> [34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:492None[Sandbox] Process order. (Serial=394, Empire=0, Order=Order='OrderGoTo', Entity=#3010, AdditionalFlags='IgnoreFogOfWar', Path='[140, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:499None[Sandbox] Process order. (Serial=395, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:509None[Sandbox] Process order. (Serial=396, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:519None[Sandbox] Process order. (Serial=397, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:520None[Sandbox] Process order. (Serial=398, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:549None[Sandbox] Process order. (Serial=399, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:559None[Sandbox] Process order. (Serial=400, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:589None[Sandbox] Process order. (Serial=401, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:610None[Sandbox] Process order. (Serial=402, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:649None[Sandbox] Process order. (Serial=403, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:700None[Sandbox] Process order. (Serial=404, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:759None[Sandbox] Process order. (Serial=405, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[28, 51] --> [27, 51] --> [26, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:829None[Sandbox] Process order. (Serial=406, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:829None[Sandbox] Process order. (Serial=407, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:830None[Sandbox] Process order. (Serial=408, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:54:961None[Sandbox] Process order. (Serial=409, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:021None[Sandbox] Process order. (Serial=410, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[18, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:240None[Sandbox] Process order. (Serial=411, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:242None[Sandbox] Process order. (Serial=412, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:260None[Sandbox] Process order. (Serial=413, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:262None[Sandbox] Process order. (Serial=414, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:264None[Sandbox] Process order. (Serial=415, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:265None[Sandbox] Process order. (Serial=416, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:266None[Sandbox] Process order. (Serial=417, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:267None[Sandbox] Process order. (Serial=418, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:269None[Sandbox] Process order. (Serial=419, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:270None[Sandbox] Process order. (Serial=420, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:300None[Sandbox] Process order. (Serial=421, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:302None[Sandbox] Process order. (Serial=422, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:303None[Sandbox] Process order. (Serial=423, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:304None[Sandbox] Process order. (Serial=424, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:352None[Sandbox] Process order. (Serial=425, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:383None[Sandbox] Process order. (Serial=426, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:392None[Sandbox] Process order. (Serial=427, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:412None[Sandbox] Process order. (Serial=428, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:425None[Sandbox] Process order. (Serial=429, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:453None[Sandbox] Process order. (Serial=430, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:463None[Sandbox] Process order. (Serial=431, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:464None[Sandbox] Process order. (Serial=432, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:502None[Sandbox] Process order. (Serial=433, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:513None[Sandbox] Process order. (Serial=434, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:532None[Sandbox] Process order. (Serial=435, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3419, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:563None[Sandbox] Process order. (Serial=436, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:593None[Sandbox] Process order. (Serial=437, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:613None[Sandbox] Process order. (Serial=438, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:704None[Sandbox] Process order. (Serial=439, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:55:724None[Empire 1] The task 931:Build Outpost Creation on [32, 18] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:55:944None[Sandbox] Process order. (Serial=440, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[47, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:247None[Sandbox] Process order. (Serial=441, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:247None[Sandbox] Process order. (Serial=442, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:267None[Sandbox] Process order. (Serial=443, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:276None[Sandbox] Process order. (Serial=444, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:277None[Sandbox] Process order. (Serial=445, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:278None[Sandbox] Process order. (Serial=446, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:280None[Sandbox] Process order. (Serial=447, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:281None[Sandbox] Process order. (Serial=448, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:306None[Sandbox] Process order. (Serial=449, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:307None[Sandbox] Process order. (Serial=450, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:316None[Sandbox] Process order. (Serial=451, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:357None[Sandbox] Process order. (Serial=452, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:396None[Sandbox] Process order. (Serial=453, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:397None[Sandbox] Process order. (Serial=454, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:416None[Sandbox] Process order. (Serial=455, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:436None[Sandbox] Process order. (Serial=456, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:456None[Sandbox] Process order. (Serial=457, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:477None[Sandbox] Process order. (Serial=458, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:516None[Sandbox] Process order. (Serial=459, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:566None[Sandbox] Process order. (Serial=460, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:597None[Sandbox] Process order. (Serial=461, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:617None[Sandbox] Process order. (Serial=462, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[11, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:689None[Sandbox] Process order. (Serial=463, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:689None[Sandbox] Process order. (Serial=464, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:707None[Sandbox] Process order. (Serial=465, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:851None[Sandbox] Process order. (Serial=466, Empire=11, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:56:870None[Sandbox] Process order. (Serial=467, Empire=10, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:059None[Sandbox] Process order. (Serial=468, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:059None[Sandbox] Process order. (Serial=469, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:400None[Sandbox] Process order. (Serial=470, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:410None[Sandbox] Process order. (Serial=471, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:420None[Sandbox] Process order. (Serial=472, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:440None[Sandbox] Process order. (Serial=473, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:520None[Sandbox] Process order. (Serial=474, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:601None[Sandbox] Process order. (Serial=475, Empire=3, Order=Order OrderCreateBattle Attacker #2153 Target #2818 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:605None[Sandbox] Process order. (Serial=476, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#3299, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:662NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:10:57:662NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:10:57:662NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:10:57:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:10:57:710NonePresentation Battle 3763: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:711NonePresentation Battle 3763: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:711NonePresentation Battle 3763: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:711NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:57:712NoneRestorePresentationBattlePreview created ticket #968.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:57:712NonePresentation Battle 3763: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=2153, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:712None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:57:712NonePresentation Battle 3763: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2818, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:712None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:57:712NonePresentation Battle 3763: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:713NonePresentation Battle 3763: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:713NonePresentation Battle 3763: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:713NonePresentation Battle 3763: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:713NonePresentation Battle 3763: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:767NoneRequestRestoreAsyncOperation_Completed for ticket #968.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:10:57:767NoneRestorePresentationBattlePreview skipped due to ended battle #3763

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:10:57:767NoneRequestAsyncOperation_Dismissed for ticket #968.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:10:57:810None[Empire 3] The task 1482:Build Outpost Creation on [13, 62] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:57:822None[Sandbox] Process order. (Serial=477, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 3763 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:57:893NonePresentation Battle 3763: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:10:57:903None[Sandbox] Process order. (Serial=478, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:58:524None[Sandbox] Process order. (Serial=479, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:58:865None[Sandbox] Process order. (Serial=480, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#3494, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:10:59:050None[Empire 5] The task 872:Build Outpost Creation on [144, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:10:59:066None[Sandbox] Process order. (Serial=481, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:01:797UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:11:03:100None[Sandbox] Process order. (Serial=482, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:14:433None[Sandbox] Process order. (Serial=483, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3763 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:14:500NonePresentation Battle 3763: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:500NonePresentation Battle 3763: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:501NonePresentation Battle 3763: Execute action[11]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=2153, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:506None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3765 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

11:11:14:506NonePresentation Battle 3763: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:507NonePresentation Battle 3763: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2818, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:507NonePresentation Battle 3763: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:546NonePresentation Battle 3763: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:546NonePresentation Battle 3763: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:14:965None[Sandbox] Process order. (Serial=484, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:15:015None[Sandbox] Process order. (Serial=485, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:15:099NonePresentation Battle 3763: Execute action[15]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:099NonePresentation Battle 3763: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:099NonePresentation Battle 3763: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:105None[Sandbox] Process order. (Serial=486, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:15:126None[Sandbox] Process order. (Serial=487, Empire=3, Order=Order OrderBattleEndDeployment - BattleGUID: 3763 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:15:191NonePresentation Battle 3763: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:195None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195NoneReleasePresentationBattlePreview attacker #2153, defender #2818

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:195NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:196NoneRestorePresentationBattlePreview created ticket #1022.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:15:196NonePresentation Battle 3763: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:196NonePresentation Battle 3763: Execute action[19]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:197NonePresentation Battle 3763: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:15:219NoneRequestRestoreAsyncOperation_Completed for ticket #1022.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:11:15:219NoneRestorePresentationBattlePreview skipped due to invalid battle #3763

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:11:15:219NoneRequestAsyncOperation_Dismissed for ticket #1022.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:11:19:974None[Sandbox] Process order. (Serial=488, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3763 BattleUnitGUID: 3764 AStarResults: [23, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:20:092NonePresentation Battle 3763: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=3764, DestTile=[23, 64]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:249None[Sandbox] Process order. (Serial=489, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 3763 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:22:297NonePresentation Battle 3763: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:297NonePresentation Battle 3763: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:298NonePresentation Battle 3763: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:310None[Sandbox] Process order. (Serial=490, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:22:360None[Sandbox] Process order. (Serial=491, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 3763 AttackerGUID: 3765 TargetPosition: 9623 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:22:395NonePresentation Battle 3763: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:399NonePresentation Battle 3763: Execute action[24]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:399NoneReleasePresentationBattlePreview attacker #2153, defender #2818

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:22:399None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:22:399None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:22:400NonePresentation Battle 3763: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:401NonePresentation Battle 3763: Execute action[25]: UnitAttack. EmpireIndex=3. Attacker=3765 (health=0.75), Defender=3764 (health=0.84). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:410NonePresentation Battle 3763: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:415UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:11:22:729NonePresentation Battle 3763: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:22:740None[Sandbox] Process order. (Serial=492, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:24:709None[Sandbox] Process order. (Serial=493, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:24:720None[Sandbox] Process order. (Serial=494, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:25:073NonePresentation Battle 3763: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:25:073NonePresentation Battle 3763: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:25:073NonePresentation Battle 3763: Execute action[29]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:25:073NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:25:074NonePresentation Battle 3763: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:810None[Sandbox] Process order. (Serial=495, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 3763 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:28:889NonePresentation Battle 3763: Execute action[30]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:889NonePresentation Battle 3763: Execute action[31]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:889NonePresentation Battle 3763: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:899None[Sandbox] Process order. (Serial=496, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:28:909None[Sandbox] Process order. (Serial=497, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 3763 AttackerGUID: 3765 TargetPosition: 9623 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:28:998NonePresentation Battle 3763: Execute action[33]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:998NonePresentation Battle 3763: Execute action[34]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:998NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:28:998NonePresentation Battle 3763: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:28:999NonePresentation Battle 3763: Execute action[35]: UnitAttack. EmpireIndex=3. Attacker=3765 (health=0.48), Defender=3764 (health=0.60). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:29:000NonePresentation Battle 3763: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:29:351NonePresentation Battle 3763: Execute action[36]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:29:359None[Sandbox] Process order. (Serial=498, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:30:749None[Sandbox] Process order. (Serial=499, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:30:759None[Sandbox] Process order. (Serial=500, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:31:128NonePresentation Battle 3763: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:31:128NonePresentation Battle 3763: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:31:128NonePresentation Battle 3763: Execute action[39]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:31:128NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:31:129NonePresentation Battle 3763: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:768None[Sandbox] Process order. (Serial=501, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 3763 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:32:800NonePresentation Battle 3763: Execute action[40]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:801NonePresentation Battle 3763: Execute action[41]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:801NonePresentation Battle 3763: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:807None[Sandbox] Process order. (Serial=502, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:32:827None[Sandbox] Process order. (Serial=503, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 3763 AttackerGUID: 3765 TargetPosition: 9623 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:32:892NonePresentation Battle 3763: Execute action[43]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:892NonePresentation Battle 3763: Execute action[44]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:892NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:32:893NonePresentation Battle 3763: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:893NonePresentation Battle 3763: Execute action[45]: UnitAttack. EmpireIndex=3. Attacker=3765 (health=0.15), Defender=3764 (health=0.44). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:32:893NonePresentation Battle 3763: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:33:228NonePresentation Battle 3763: Execute action[46]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:33:237None[Sandbox] Process order. (Serial=504, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:34:390None[Sandbox] Process order. (Serial=505, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:34:399None[Sandbox] Process order. (Serial=506, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:34:770NonePresentation Battle 3763: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:34:771NonePresentation Battle 3763: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:34:771NonePresentation Battle 3763: Execute action[49]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:34:771NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:34:771NonePresentation Battle 3763: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:34:917NoneCan't find entity 2153 of ongoing task. Fails the task 808.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:419None[Sandbox] Process order. (Serial=507, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 3763 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:35:503NonePresentation Battle 3763: Execute action[50]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:503NonePresentation Battle 3763: Execute action[51]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:504NonePresentation Battle 3763: Execute action[52]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:509None[Sandbox] Process order. (Serial=508, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:35:594NonePresentation Battle 3763: Execute action[53]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:594NonePresentation Battle 3763: Execute action[54]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:595NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:595NonePresentation Battle 3763: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:595NonePresentation Battle 3763: Execute action[55]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:597UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:11:35:599None[Sandbox] Process order. (Serial=509, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:35:670NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:11:35:671NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:11:35:671NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:11:35:689NonePresentation Battle 3763: Execute action[56]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:689None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #3764 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:11:35:689NonePresentation Battle 3763: Execute action[56]: UnitMove. EmpireIndex=3. UnitGuid=3765, DestTile=[22, 65]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:690NonePresentation Battle 3763: Execute action[56]: UnitGoto. EmpireIndex=3. UnitGuid=3765, DestTile=[22, 65]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:691NonePresentation Battle 3763: Execute action[57]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:699None[Sandbox] Process order. (Serial=510, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:35:824NonePresentation Battle 3763: Execute action[58]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:11:35:824None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:824None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:11:35:826None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:826None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:826None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:827NoneCould not find PresentationBattlePreview with armyEntityGUID=2153, targetEntityGUID=2818.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:35:827NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:11:35:827NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:11:37:519UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:11:37:520UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:11:37:520UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:11:37:521UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:11:37:521UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:11:37:531None[Sandbox] Process order. (Serial=511, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:40:387None[Sandbox] Process order. (Serial=512, Empire=0, Order=Order OrderHealUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:40:472NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:11:40:472NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:11:40:472NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:11:40:488NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:11:44:692None[Sandbox] Process order. (Serial=513, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:44:746NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_GreetDefault, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Framework.Behaviour+d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:44:746NoneMissing AudioHandle for dialog variation !

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:44:746NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:11:44:752None[Sandbox] Process order. (Serial=514, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:44:774NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:11:44:774NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:11:44:774NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:11:46:691None[Sandbox] Process order. (Serial=515, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:46:775NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:11:46:775NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:11:46:775NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:11:46:788NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveRenounceGrievance, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:11:46:792None[Sandbox] Process order. (Serial=516, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:46:801None[Sandbox] Process order. (Serial=517, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:46:874NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:11:46:875NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:11:46:875NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:11:49:060NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

11:11:57:346None[Sandbox] Process order. (Serial=518, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[37, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:57:357None[Sandbox] Process order. (Serial=519, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:11:59:975None[Sandbox] Process order. (Serial=520, Empire=0, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:00:006None[Sandbox] Process order. (Serial=521, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:01:521None[Sandbox] Process order. (Serial=522, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:01:780NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:01:780NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:01:780NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:01:784NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:12:01:814NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:01:814NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:01:814NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:02:182NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:02:183NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:02:183NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:02:184None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:03:816None[Sandbox] Process order. (Serial=523, Empire=0, Order=Order='OrderGoTo', Entity=#2561, AdditionalFlags='IgnoreFogOfWar', Path='[141, 52] --> [140, 53] --> [140, 54] --> [139, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:816None[Sandbox] Process order. (Serial=524, Empire=0, Order=Order='OrderGoTo', Entity=#2646, AdditionalFlags='IgnoreFogOfWar', Path='[145, 59] --> [144, 59] --> [144, 58] --> [143, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:817None[Sandbox] Process order. (Serial=525, Empire=0, Order=Order='OrderGoTo', Entity=#2559, AdditionalFlags='IgnoreFogOfWar', Path='[137, 58] --> [136, 59] --> [136, 60] --> [135, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:817None[Sandbox] Process order. (Serial=526, Empire=0, Order=Order='OrderGoTo', Entity=#3236, AdditionalFlags='IgnoreFogOfWar', Path='[3, 59] --> [2, 59] --> [1, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:819None[Sandbox] Process order. (Serial=527, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[33, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:819None[Sandbox] Process order. (Serial=528, Empire=0, Order=Order='OrderGoTo', Entity=#3327, AdditionalFlags='IgnoreFogOfWar', Path='[135, 61] --> [136, 62] --> [135, 63] --> [134, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:820None[Sandbox] Process order. (Serial=529, Empire=0, Order=Order='OrderGoTo', Entity=#3010, AdditionalFlags='IgnoreFogOfWar', Path='[141, 48] --> [141, 49] --> [142, 50] --> [142, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:820None[Sandbox] Process order. (Serial=530, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[144, 79] --> [144, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:821None[Sandbox] Process order. (Serial=531, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[145, 79] --> [144, 79] --> [144, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:821None[Sandbox] Process order. (Serial=532, Empire=0, Order=Order='OrderGoTo', Entity=#2452, AdditionalFlags='IgnoreFogOfWar', Path='[33, 46] --> [32, 47] --> [33, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:821None[Sandbox] Process order. (Serial=533, Empire=0, Order=Order='OrderGoTo', Entity=#3061, AdditionalFlags='IgnoreFogOfWar', Path='[9, 68] --> [8, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:822None[Sandbox] Process order. (Serial=534, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[147, 76] --> [146, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:822None[Sandbox] Process order. (Serial=535, Empire=0, Order=Order='OrderGoTo', Entity=#3151, AdditionalFlags='IgnoreFogOfWar', Path='[4, 65] --> [3, 65] --> [2, 65] --> [1, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:826None[Sandbox] Process order. (Serial=536, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:828None[Sandbox] Process order. (Serial=537, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:829None[Sandbox] Process order. (Serial=538, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:830None[Sandbox] Process order. (Serial=539, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:831None[Sandbox] Process order. (Serial=540, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:833None[Sandbox] Process order. (Serial=541, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:834None[Sandbox] Process order. (Serial=542, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:835None[Sandbox] Process order. (Serial=543, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:837None[Sandbox] Process order. (Serial=544, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:841None[Sandbox] Process order. (Serial=545, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:843None[Sandbox] Process order. (Serial=546, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:845None[Sandbox] Process order. (Serial=547, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:846None[Sandbox] Process order. (Serial=548, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:856None[Sandbox] Process order. (Serial=549, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3603, Constructible=RaiseArmy_Era1_Bantu_RaisePioneer, Position=[-1, -1], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:858None[Sandbox] Process order. (Serial=550, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:858None[Sandbox] Process order. (Serial=551, Empire=1, Order=Order='OrderGoTo', Entity=#3718, AdditionalFlags='IgnoreFogOfWar', Path='[33, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:868None[Sandbox] Process order. (Serial=552, Empire=1, Order=Order='OrderGoTo', Entity=#3655, AdditionalFlags='IgnoreFogOfWar', Path='[32, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:868None[Sandbox] Process order. (Serial=553, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[27, 17] --> [26, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:869None[Sandbox] Process order. (Serial=554, Empire=1, Order=Order='OrderGoTo', Entity=#3319, AdditionalFlags='IgnoreFogOfWar', Path='[41, 14] --> [40, 13] --> [41, 12] --> [41, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:869None[Sandbox] Process order. (Serial=555, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:871None[Sandbox] Process order. (Serial=556, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:878None[Sandbox] Process order. (Serial=557, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:880None[Sandbox] Process order. (Serial=558, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:881None[Sandbox] Process order. (Serial=559, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:883NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:03:884NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:03:884NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:03:889None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:03:894None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3828 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:03:898None[Sandbox] Process order. (Serial=560, Empire=1, Order=Order='OrderGoTo', Entity=#3719, AdditionalFlags='IgnoreFogOfWar', Path='[51, 20] --> [50, 20] --> [49, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:908None[Sandbox] Process order. (Serial=561, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:908None[Sandbox] Process order. (Serial=562, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:918None[Sandbox] Process order. (Serial=563, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[47, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:928None[Sandbox] Process order. (Serial=564, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:957None[Sandbox] Process order. (Serial=565, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:957None[Sandbox] Process order. (Serial=566, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2933', Construction: '68'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:961None[Sandbox] Process order. (Serial=567, Empire=2, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[130, 70] --> [129, 69] --> [129, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:962None[Sandbox] Process order. (Serial=568, Empire=2, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[141, 79] --> [142, 79] --> [143, 79] --> [144, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:967None[Sandbox] Process order. (Serial=569, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:969None[Sandbox] Process order. (Serial=570, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:03:978None[Sandbox] Process order. (Serial=571, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=3616, Constructible=Extension_Base_Strategic01, Position=[133, 77], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:018None[Sandbox] Process order. (Serial=572, Empire=3, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:027None[Sandbox] Process order. (Serial=573, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:030None[Sandbox] Process order. (Serial=574, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[13, 63] --> [14, 64] --> [14, 65] --> [15, 65] --> [16, 66] --> [17, 66] --> [17, 65] --> [18, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:031None[Sandbox] Process order. (Serial=575, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[24, 69] --> [24, 68] --> [23, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:038None[Sandbox] Process order. (Serial=576, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[27, 51] --> [28, 51] --> [29, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:038None[Sandbox] Process order. (Serial=577, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:039None[Sandbox] Process order. (Serial=578, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:048None[Sandbox] Process order. (Serial=579, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:049None[Sandbox] Process order. (Serial=580, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[10, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:057None[Sandbox] Process order. (Serial=581, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:089None[Sandbox] Process order. (Serial=582, Empire=4, Order=Order='OrderDiplomaticAction', Action='ProposeInformationAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:096None[Sandbox] Process order. (Serial=583, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[145, 74] --> [144, 75] --> [145, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:097None[Sandbox] Process order. (Serial=584, Empire=4, Order=Order='OrderGoTo', Entity=#3652, AdditionalFlags='IgnoreFogOfWar', Path='[134, 63] --> [133, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:097None[Sandbox] Process order. (Serial=585, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[135, 70] --> [136, 70] --> [135, 69] --> [136, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:108None[Sandbox] Process order. (Serial=586, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:109None[Sandbox] Process order. (Serial=587, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:110None[Sandbox] Process order. (Serial=588, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:138None[Sandbox] Process order. (Serial=589, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:148None[Sandbox] Process order. (Serial=590, Empire=5, Order=Order='OrderGoTo', Entity=#3494, AdditionalFlags='IgnoreFogOfWar', Path='[144, 24] --> [145, 24] --> [145, 25] --> [146, 26] --> [147, 26] --> [148, 26] --> [148, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:149None[Sandbox] Process order. (Serial=591, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[149, 23] --> [149, 24] --> [148, 25] --> [148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:158None[Sandbox] Process order. (Serial=592, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:160None[Sandbox] Process order. (Serial=593, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:167None[Sandbox] Process order. (Serial=594, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:178None[Sandbox] Process order. (Serial=595, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:181NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:04:181NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:04:181NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:04:188None[Sandbox] Process order. (Serial=596, Empire=9, Order=Order='OrderGoTo', Entity=#3410, AdditionalFlags='IgnoreFogOfWar', Path='[35, 58] --> [34, 58] --> [33, 57] --> [33, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:198None[Sandbox] Process order. (Serial=597, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:209None[Sandbox] Process order. (Serial=598, Empire=10, Order=Order='OrderGoTo', Entity=#3484, AdditionalFlags='IgnoreFogOfWar', Path='[60, 19] --> [59, 19] --> [58, 19] --> [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:219None[Sandbox] Process order. (Serial=599, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:229None[Sandbox] Process order. (Serial=600, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[4, 44] --> [4, 43] --> [5, 42] --> [6, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:239None[Sandbox] Process order. (Serial=601, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:249None[Sandbox] Process order. (Serial=602, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[19, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:249None[Sandbox] Process order. (Serial=603, Empire=81, Order=Order='OrderGoTo', Entity=#3446, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:250None[Sandbox] Process order. (Serial=604, Empire=81, Order=Order='OrderGoTo', Entity=#3643, AdditionalFlags='IgnoreFogOfWar', Path='[43, 17] --> [43, 16] --> [42, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:250None[Sandbox] Process order. (Serial=605, Empire=81, Order=Order='OrderGoTo', Entity=#3821, AdditionalFlags='IgnoreFogOfWar', Path='[111, 69] --> [112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:259None[Sandbox] Process order. (Serial=606, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:260None[Sandbox] Process order. (Serial=607, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:261None[Sandbox] Process order. (Serial=608, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:261None[Sandbox] Process order. (Serial=609, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:272None[Sandbox] Process order. (Serial=610, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:273None[Sandbox] Process order. (Serial=611, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:329None[Sandbox] Process order. (Serial=612, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:333None[Sandbox] Process order. (Serial=613, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:370None[Sandbox] Process order. (Serial=614, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2933' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:431None[Sandbox] Process order. (Serial=615, Empire=3, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:459None[Sandbox] Process order. (Serial=616, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[11, 68] --> [11, 67] --> [12, 66] --> [11, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:539None[Sandbox] Process order. (Serial=617, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[149, 21] --> [0, 21] --> [1, 21] --> [2, 21] --> [3, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:599None[Sandbox] Process order. (Serial=618, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[32, 49] --> [31, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:639None[Sandbox] Process order. (Serial=619, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2417, Constructible=LandUnit_Era1_Common_Warriors, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:649None[Sandbox] Process order. (Serial=620, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 22] --> [54, 21] --> [55, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:689None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3839 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:04:769None[Sandbox] Process order. (Serial=621, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[18, 86] --> [17, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:832NoneCan't find entity 3718 of ongoing task. Fails the task 859.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:04:839None[Sandbox] Process order. (Serial=622, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:841None[Sandbox] Process order. (Serial=623, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:841None[Sandbox] Process order. (Serial=624, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:842None[Sandbox] Process order. (Serial=625, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:843None[Sandbox] Process order. (Serial=626, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:843None[Sandbox] Process order. (Serial=627, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:844None[Sandbox] Process order. (Serial=628, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:844None[Sandbox] Process order. (Serial=629, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:846None[Sandbox] Process order. (Serial=630, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:847None[Sandbox] Process order. (Serial=631, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:847None[Sandbox] Process order. (Serial=632, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:859None[Sandbox] Process order. (Serial=633, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:861None[Sandbox] Process order. (Serial=634, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:862None[Sandbox] Process order. (Serial=635, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:863None[Sandbox] Process order. (Serial=636, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:879None[Sandbox] Process order. (Serial=637, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:889None[Sandbox] Process order. (Serial=638, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:891None[Sandbox] Process order. (Serial=639, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:919None[Sandbox] Process order. (Serial=640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:980None[Sandbox] Process order. (Serial=641, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:04:981None[Sandbox] Process order. (Serial=642, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:049None[Sandbox] Process order. (Serial=643, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:051None[Sandbox] Process order. (Serial=644, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:051None[Sandbox] Process order. (Serial=645, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3753, Constructible=RaiseArmy_Era1_Bantu_RaisePioneer, Position=[-1, -1], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:052None[Sandbox] Process order. (Serial=646, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:059None[Sandbox] Process order. (Serial=647, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:069None[Sandbox] Process order. (Serial=648, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:092None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3841 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:05:119None[Sandbox] Process order. (Serial=649, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:120None[Sandbox] Process order. (Serial=650, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:121None[Sandbox] Process order. (Serial=651, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:169None[Sandbox] Process order. (Serial=652, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:171None[Sandbox] Process order. (Serial=653, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:189None[Sandbox] Process order. (Serial=654, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:209None[Sandbox] Process order. (Serial=655, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:229None[Sandbox] Process order. (Serial=656, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:230None[Sandbox] Process order. (Serial=657, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[144, 80] --> [143, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:231None[Sandbox] Process order. (Serial=658, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[143, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:231None[Sandbox] Process order. (Serial=659, Empire=0, Order=Order='OrderGoTo', Entity=#3061, AdditionalFlags='IgnoreFogOfWar', Path='[7, 69] --> [6, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:231None[Sandbox] Process order. (Serial=660, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[145, 76] --> [144, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:239None[Sandbox] Process order. (Serial=661, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:249None[Sandbox] Process order. (Serial=662, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:269None[Sandbox] Process order. (Serial=663, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:270None[Sandbox] Process order. (Serial=664, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:271None[Sandbox] Process order. (Serial=665, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3753, Constructible=RaiseArmy_Era1_Bantu_RaisePioneer, Position=[-1, -1], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:272None[Sandbox] Process order. (Serial=666, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16] --> [25, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:281NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:05:282NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:05:282NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:05:309None[Sandbox] Process order. (Serial=667, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:480None[Sandbox] Process order. (Serial=668, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:549None[Sandbox] Process order. (Serial=669, Empire=4, Order=Order='OrderGoTo', Entity=#3652, AdditionalFlags='IgnoreFogOfWar', Path='[132, 63] --> [131, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:600None[Sandbox] Process order. (Serial=670, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:05:850None[Sandbox] Process order. (Serial=671, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:851None[Sandbox] Process order. (Serial=672, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:852None[Sandbox] Process order. (Serial=673, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:853None[Sandbox] Process order. (Serial=674, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:854None[Sandbox] Process order. (Serial=675, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:858None[Sandbox] Process order. (Serial=676, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:860None[Sandbox] Process order. (Serial=677, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:861None[Sandbox] Process order. (Serial=678, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:870None[Sandbox] Process order. (Serial=679, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:871None[Sandbox] Process order. (Serial=680, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:872None[Sandbox] Process order. (Serial=681, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:873None[Sandbox] Process order. (Serial=682, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:883NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:05:883NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:05:883NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:05:889None[Sandbox] Process order. (Serial=683, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:899None[Sandbox] Process order. (Serial=684, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:900None[Sandbox] Process order. (Serial=685, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:929None[Sandbox] Process order. (Serial=686, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:989None[Sandbox] Process order. (Serial=687, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:05:990None[Sandbox] Process order. (Serial=688, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:060None[Sandbox] Process order. (Serial=689, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:061None[Sandbox] Process order. (Serial=690, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:069None[Sandbox] Process order. (Serial=691, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:079None[Sandbox] Process order. (Serial=692, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:089None[Sandbox] Process order. (Serial=693, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:129None[Sandbox] Process order. (Serial=694, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:131None[Sandbox] Process order. (Serial=695, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:131None[Sandbox] Process order. (Serial=696, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:179None[Sandbox] Process order. (Serial=697, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:180None[Sandbox] Process order. (Serial=698, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:181None[Sandbox] Process order. (Serial=699, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:199None[Sandbox] Process order. (Serial=700, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:239None[Sandbox] Process order. (Serial=701, Empire=0, Order=Order='OrderGoTo', Entity=#3142, AdditionalFlags='IgnoreFogOfWar', Path='[32, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:240None[Sandbox] Process order. (Serial=702, Empire=0, Order=Order='OrderGoTo', Entity=#2452, AdditionalFlags='IgnoreFogOfWar', Path='[33, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:240None[Sandbox] Process order. (Serial=703, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:249None[Sandbox] Process order. (Serial=704, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:259None[Sandbox] Process order. (Serial=705, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:279None[Sandbox] Process order. (Serial=706, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:319None[Sandbox] Process order. (Serial=707, Empire=2, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[129, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:319None[Sandbox] Process order. (Serial=708, Empire=2, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[143, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:330None[Sandbox] Process order. (Serial=709, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:520None[Sandbox] Process order. (Serial=710, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[28, 51] --> [29, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:570None[Sandbox] Process order. (Serial=711, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[145, 76] --> [146, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:589None[Sandbox] Process order. (Serial=712, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:622None[Sandbox] Process order. (Serial=713, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:859None[Sandbox] Process order. (Serial=714, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:860None[Sandbox] Process order. (Serial=715, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:861None[Sandbox] Process order. (Serial=716, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:862None[Sandbox] Process order. (Serial=717, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:869None[Sandbox] Process order. (Serial=718, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:871None[Sandbox] Process order. (Serial=719, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:873None[Sandbox] Process order. (Serial=720, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:879None[Sandbox] Process order. (Serial=721, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:880None[Sandbox] Process order. (Serial=722, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:881None[Sandbox] Process order. (Serial=723, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:898None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3382 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:06:899None[Sandbox] Process order. (Serial=724, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:909None[Sandbox] Process order. (Serial=725, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:06:912None[Sandbox] Process order. (Serial=726, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:000None[Sandbox] Process order. (Serial=727, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:071None[Sandbox] Process order. (Serial=728, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:082None[Sandbox] Process order. (Serial=729, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:091None[Sandbox] Process order. (Serial=730, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:142None[Sandbox] Process order. (Serial=731, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:143None[Sandbox] Process order. (Serial=732, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:183None[Sandbox] Process order. (Serial=733, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:191None[Sandbox] Process order. (Serial=734, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:192None[Sandbox] Process order. (Serial=735, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:211None[Sandbox] Process order. (Serial=736, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:251None[Sandbox] Process order. (Serial=737, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:272None[Sandbox] Process order. (Serial=738, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:382None[Sandbox] Process order. (Serial=739, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:421None[Sandbox] Process order. (Serial=740, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:421None[Sandbox] Process order. (Serial=741, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:502None[Sandbox] Process order. (Serial=742, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:583NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:07:583NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:07:583NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:07:615None[Sandbox] Process order. (Serial=743, Empire=10, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:07:615None[Sandbox] Process order. (Serial=744, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:08:079None[Sandbox] Process order. (Serial=745, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:08:089None[Sandbox] Process order. (Serial=746, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:08:100None[Sandbox] Process order. (Serial=747, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:08:199None[Sandbox] Process order. (Serial=748, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:08:219None[Sandbox] Process order. (Serial=749, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:08:806None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:09:092None[Sandbox] Process order. (Serial=750, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:212None[Sandbox] Process order. (Serial=751, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:232None[Sandbox] Process order. (Serial=752, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:425None[Sandbox] Process order. (Serial=753, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:425None[Sandbox] Process order. (Serial=754, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:867None[Sandbox] Process order. (Serial=755, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:884NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:09:884NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:09:884NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:09:908None[Sandbox] Process order. (Serial=756, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:09:984NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:09:984NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:09:984NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:10:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:10:098None[Sandbox] Process order. (Serial=757, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:10:119None[Sandbox] Process order. (Serial=758, Empire=2, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:10:121None[Sandbox] Process order. (Serial=759, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:10:184NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:10:185NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:10:185NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:10:209None[Sandbox] Process order. (Serial=760, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:10:219None[Sandbox] Process order. (Serial=761, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:10:286NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:10:286NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:10:286NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:11:106None[Sandbox] Process order. (Serial=762, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:11:207None[Sandbox] Process order. (Serial=763, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:11:438None[Sandbox] Process order. (Serial=764, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:12:543None[Sandbox] Process order. (Serial=765, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:12:587NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:12:587NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:12:587NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:12:593None[Sandbox] Process order. (Serial=766, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:12:689NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:12:689NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:12:689NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:13:331None[Sandbox] Process order. (Serial=767, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:13:703None[Sandbox] Process order. (Serial=768, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:13:763None[Sandbox] Process order. (Serial=769, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:13:788NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:13:789NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:13:789NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:339None[Sandbox] Process order. (Serial=770, Empire=0, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:389NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:389NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:389NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:391None[Sandbox] Process order. (Serial=771, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:409None[Sandbox] Process order. (Serial=772, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:488NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:488NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:489NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:15:529None[Sandbox] Process order. (Serial=773, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:612None[Sandbox] Process order. (Serial=774, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:612None[Sandbox] Process order. (Serial=775, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:813None[Sandbox] Process order. (Serial=776, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:15:814None[Sandbox] Process order. (Serial=777, Empire=4, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:19:378None[Sandbox] Process order. (Serial=778, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:19:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:409None[Sandbox] Process order. (Serial=779, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:19:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:529None[Sandbox] Process order. (Serial=780, Empire=4, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:19:530None[Sandbox] Process order. (Serial=781, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:19:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:591NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:591NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:602None[Sandbox] Process order. (Serial=782, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:19:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:19:732None[Sandbox] Process order. (Serial=783, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:20:555None[Sandbox] Process order. (Serial=784, Empire=0, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:20:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:20:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:20:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:20:616None[Sandbox] Process order. (Serial=785, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:20:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:20:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:20:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:20:705None[Sandbox] Process order. (Serial=786, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:22:702None[Sandbox] Process order. (Serial=787, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:30:198None[Sandbox] Process order. (Serial=788, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:30:198None[Sandbox] Process order. (Serial=789, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:38:928None[Sandbox] Process order. (Serial=790, Empire=0, Order=Order='OrderGoTo', Entity=#2818, path='[22, 65] --> [23, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:38:937None[Sandbox] Process order. (Serial=791, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:39:950None[Sandbox] Process order. (Serial=792, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:42:281None[Sandbox] Process order. (Serial=793, Empire=0, Order=Order OrderCreateBattle Attacker #2818 Target #2153 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:42:307None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:42:326NonePresentation Battle 3845: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:327NonePresentation Battle 3845: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:327NonePresentation Battle 3845: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:327NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:42:328NoneRestorePresentationBattlePreview created ticket #1695.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:42:328NonePresentation Battle 3845: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2818, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:328None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:42:328NonePresentation Battle 3845: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2153, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:328None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2153 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:42:328NonePresentation Battle 3845: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:328NonePresentation Battle 3845: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:329NonePresentation Battle 3845: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:332NonePresentation Battle 3845: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:332NonePresentation Battle 3845: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:42:358NoneRequestRestoreAsyncOperation_Completed for ticket #1695.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:12:42:358NoneRestorePresentationBattlePreview skipped due to ended battle #3845

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:12:42:358NoneRequestAsyncOperation_Dismissed for ticket #1695.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:12:43:033None[Sandbox] Process order. (Serial=794, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 3845 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:034None[Sandbox] Process order. (Serial=795, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:036None[Sandbox] Process order. (Serial=796, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:43:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:43:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:43:125NonePresentation Battle 3845: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:235None[Sandbox] Process order. (Serial=797, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:355None[Sandbox] Process order. (Serial=798, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3845 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:428NonePresentation Battle 3845: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:429NonePresentation Battle 3845: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:429NonePresentation Battle 3845: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2818, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:429NonePresentation Battle 3845: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:429NonePresentation Battle 3845: Execute action[12]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=2153, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:429None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3846 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

11:12:43:430NonePresentation Battle 3845: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:450NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 5/PresentationBattleUnit #3847 (LandUnit_Era1_Common_Scouts) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:43:487NonePresentation Battle 3845: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:487NonePresentation Battle 3845: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:43:877None[Sandbox] Process order. (Serial=799, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:896None[Sandbox] Process order. (Serial=800, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:43:910NonePresentation Battle 3845: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:021NonePresentation Battle 3845: Execute action[16]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:021NonePresentation Battle 3845: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:028None[Sandbox] Process order. (Serial=801, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:44:046None[Sandbox] Process order. (Serial=802, Empire=3, Order=Order OrderBattleEndDeployment - BattleGUID: 3845 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:44:114NonePresentation Battle 3845: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:115None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115NoneReleasePresentationBattlePreview attacker #2818, defender #2153

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:115NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:116NoneRestorePresentationBattlePreview created ticket #1709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:44:116NonePresentation Battle 3845: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:116NonePresentation Battle 3845: Execute action[19]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:116NonePresentation Battle 3845: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:44:136NoneRequestRestoreAsyncOperation_Completed for ticket #1709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:12:44:136NoneRestorePresentationBattlePreview skipped due to invalid battle #3845

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:12:44:136NoneRequestAsyncOperation_Dismissed for ticket #1709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:12:45:229None[Sandbox] Process order. (Serial=803, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:45:339None[Sandbox] Process order. (Serial=804, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 3845 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:45:423NonePresentation Battle 3845: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:45:423NonePresentation Battle 3845: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:45:423NonePresentation Battle 3845: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:45:429None[Sandbox] Process order. (Serial=805, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#3845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:45:519NonePresentation Battle 3845: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:45:520NonePresentation Battle 3845: Execute action[23]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:45:520NoneReleasePresentationBattlePreview attacker #2818, defender #2153

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:45:520None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:45:520None[Preview] PresentationArmy PresentationArmy #2153 of empire 3 #2153 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:45:520NonePresentation Battle 3845: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:45:523UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:12:47:240None[Sandbox] Process order. (Serial=806, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:49:035None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:12:49:166None[Sandbox] Process order. (Serial=807, Empire=0, Order=Order OrderBattleMoveAndAttack - BattleGUID: 3845 AttackerGUID: 3847 TargetPosition: 10224 ForceAttack: False IgnoreFoW: False AStarResults: [22, 67] --> [22, 68] --> [22, 69] --> [23, 69] --> [24, 68])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:49:192NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:49:192NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:49:192NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:49:218NonePresentation Battle 3845: Execute action[24]: UnitMoveAndAttack. EmpireIndex=0. Attacker=3847, DestTile=[23, 69]/[23, 69] (health=0.83), Defender =3846 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:219NonePresentation Battle 3845: Execute action[24]: UnitMove. EmpireIndex=0. UnitGuid=3847, DestTile=[23, 69]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:219NonePresentation Battle 3845: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[22, 67]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[22, 68]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[22, 69]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[23, 69]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:220NonePresentation Battle 3845: Execute action[24]: UnitAttack. EmpireIndex=0. Attacker=3847 (health=0.83), Defender=3846 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:226NonePresentation Battle 3845: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:227NonePresentation Battle 3845: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:49:236None[Sandbox] Process order. (Serial=808, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:49:245None[Sandbox] Process order. (Serial=809, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:51:240None[Sandbox] Process order. (Serial=810, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:51:684None[Sandbox] Process order. (Serial=811, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:51:693None[Sandbox] Process order. (Serial=812, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:51:791NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:51:792NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:51:792NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:52:272NonePresentation Battle 3845: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:272NonePresentation Battle 3845: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:272NonePresentation Battle 3845: Execute action[28]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:272NonePresentation Battle 3845: Execute action[28]: UnitMove. EmpireIndex=0. UnitGuid=3847, DestTile=[23, 66]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:273NonePresentation Battle 3845: Execute action[28]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[23, 68]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:273NonePresentation Battle 3845: Execute action[28]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[22, 67]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:273NonePresentation Battle 3845: Execute action[28]: UnitGoto. EmpireIndex=0. UnitGuid=3847, DestTile=[23, 66]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:273NonePresentation Battle 3845: Execute action[29]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:285None[Sandbox] Process order. (Serial=813, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:52:332NonePresentation Battle 3845: Execute action[30]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:12:52:332None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:52:332None[Preview] PresentationArmy PresentationArmy #2818 of empire 0 #2818 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:52:333None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:52:333NoneCould not find PresentationBattlePreview with armyEntityGUID=2818, targetEntityGUID=2153.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:53:248None[Sandbox] Process order. (Serial=814, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:53:592UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:12:53:592UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:12:53:592UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:12:53:593UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:12:53:593UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item022/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:12:53:597None[Sandbox] Process order. (Serial=815, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:55:286None[Sandbox] Process order. (Serial=816, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:55:508None[Sandbox] Process order. (Serial=817, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:55:509None[Sandbox] Process order. (Serial=818, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:55:558NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_SendInitialAggressionDemand, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Framework.Behaviour+d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:55:559NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:12:55:568None[Sandbox] Process order. (Serial=819, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:55:592NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:12:55:593NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:12:55:593NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:12:57:244None[Sandbox] Process order. (Serial=820, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:12:59:249None[Sandbox] Process order. (Serial=821, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:00:495None[Sandbox] Process order. (Serial=822, Empire=0, Order=Order='OrderDiplomaticAction', Action='AcceptDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:00:593NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:00:593NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:00:593NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:00:599NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveAcceptDemands, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:13:00:605None[Sandbox] Process order. (Serial=823, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:00:614None[Sandbox] Process order. (Serial=824, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:00:695NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:00:695NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:00:695NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:02:611None[Sandbox] Process order. (Serial=825, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:04:606None[Sandbox] Process order. (Serial=826, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:06:570None[Sandbox] Process order. (Serial=827, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:06:570None[Sandbox] Process order. (Serial=828, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:06:609None[Sandbox] Process order. (Serial=829, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:08:612None[Sandbox] Process order. (Serial=830, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:09:667NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:09:668NoneCreatePresentationBattlePreview attacker #3825, defender #2472, ticketnumber #1880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:09:679NoneCannot go from [34, 48] to [29, 50] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

11:13:09:686NoneRequestAsyncOperation_Completed for ticket #1880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:13:09:687NonePreparePresentationBattlePreview attacker #3825, defender #2472, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:13:09:687NoneRequestAsyncOperation_Dismissed for ticket #1880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:13:09:689UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:13:09:690UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:13:09:690UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:13:09:690UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:13:09:691UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item038/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:13:09:955NoneHidePresentationBattlePreview for ticket #1880 with current ticket #1880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:13:09:956NoneReleasePresentationBattlePreview attacker #3825, defender #2472

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:09:956None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3825 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:09:956None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:10:608None[Sandbox] Process order. (Serial=831, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:11:389None[Sandbox] Process order. (Serial=832, Empire=0, Order=Order='OrderGoTo', Entity=#3825, path='[33, 49] --> [32, 49] --> [31, 49] --> [30, 49] --> [29, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:11:399None[Sandbox] Process order. (Serial=833, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:12:409None[Sandbox] Process order. (Serial=834, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:12:610None[Sandbox] Process order. (Serial=835, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:13:421None[Sandbox] Process order. (Serial=836, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:14:614None[Sandbox] Process order. (Serial=837, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:15:816None[Sandbox] Process order. (Serial=838, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:15:918None[Sandbox] Process order. (Serial=839, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:16:830None[Sandbox] Process order. (Serial=840, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:16:939None[Sandbox] Process order. (Serial=841, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:18:937None[Sandbox] Process order. (Serial=842, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:20:942None[Sandbox] Process order. (Serial=843, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:22:950None[Sandbox] Process order. (Serial=844, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:24:935None[Sandbox] Process order. (Serial=845, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:25:126None[Sandbox] Process order. (Serial=846, Empire=0, Order=Order OrderSetAssignmentPolicyDefinition)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:25:200NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:25:200NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:25:200NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:26:939None[Sandbox] Process order. (Serial=847, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:27:989UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular249

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:13:28:941None[Sandbox] Process order. (Serial=848, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:30:946None[Sandbox] Process order. (Serial=849, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:31:158None[Sandbox] Process order. (Serial=850, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:31:160None[Sandbox] Process order. (Serial=851, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:31:200NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:31:201NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:31:201NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:31:217None[Sandbox] Process order. (Serial=852, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:32:669None[Sandbox] Process order. (Serial=853, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:32:901NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:32:901NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:32:901NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:33:143None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #3880 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:13:33:202NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:33:202NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:33:202NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:33:221NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:13:33:600NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:33:600NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:33:600NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:33:621None[Sandbox] Process order. (Serial=854, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:34:666None[Sandbox] Process order. (Serial=855, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:218None[Sandbox] Process order. (Serial=856, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[142, 79] --> [142, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:218None[Sandbox] Process order. (Serial=857, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[143, 75] --> [142, 75] --> [141, 75] --> [141, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:219None[Sandbox] Process order. (Serial=858, Empire=0, Order=Order='OrderGoTo', Entity=#3151, AdditionalFlags='IgnoreFogOfWar', Path='[1, 64] --> [0, 63] --> [149, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:219None[Sandbox] Process order. (Serial=859, Empire=0, Order=Order='OrderGoTo', Entity=#2646, AdditionalFlags='IgnoreFogOfWar', Path='[143, 56] --> [142, 57] --> [142, 58] --> [141, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:219None[Sandbox] Process order. (Serial=860, Empire=0, Order=Order='OrderGoTo', Entity=#3327, AdditionalFlags='IgnoreFogOfWar', Path='[135, 63] --> [136, 62] --> [136, 61] --> [136, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:220None[Sandbox] Process order. (Serial=861, Empire=0, Order=Order='OrderGoTo', Entity=#3010, AdditionalFlags='IgnoreFogOfWar', Path='[143, 51] --> [144, 52] --> [143, 53] --> [143, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:220None[Sandbox] Process order. (Serial=862, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[142, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:228None[Sandbox] Process order. (Serial=863, Empire=0, Order=Order='OrderGoTo', Entity=#3061, AdditionalFlags='IgnoreFogOfWar', Path='[7, 68] --> [7, 67] --> [7, 66] --> [7, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:229None[Sandbox] Process order. (Serial=864, Empire=0, Order=Order='OrderGoTo', Entity=#2561, AdditionalFlags='IgnoreFogOfWar', Path='[140, 56] --> [139, 57] --> [138, 57] --> [137, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:230None[Sandbox] Process order. (Serial=865, Empire=0, Order=Order='OrderGoTo', Entity=#2559, AdditionalFlags='IgnoreFogOfWar', Path='[135, 60] --> [135, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:230None[Sandbox] Process order. (Serial=866, Empire=0, Order=Order='OrderGoTo', Entity=#3236, AdditionalFlags='IgnoreFogOfWar', Path='[1, 58] --> [1, 57] --> [2, 56] --> [1, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:231None[Sandbox] Process order. (Serial=867, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:233None[Sandbox] Process order. (Serial=868, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:235None[Sandbox] Process order. (Serial=869, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:237None[Sandbox] Process order. (Serial=870, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:238None[Sandbox] Process order. (Serial=871, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:240None[Sandbox] Process order. (Serial=872, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:241None[Sandbox] Process order. (Serial=873, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:247None[Sandbox] Process order. (Serial=874, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:248None[Sandbox] Process order. (Serial=875, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:251None[Sandbox] Process order. (Serial=876, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:253None[Sandbox] Process order. (Serial=877, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:278None[Sandbox] Process order. (Serial=878, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2417' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:279None[Sandbox] Process order. (Serial=879, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3753, Constructible=RaiseArmy_Era1_Bantu_RaisePioneer, Position=[-1, -1], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:281None[Sandbox] Process order. (Serial=880, Empire=1, Order=Order='OrderGoTo', Entity=#3319, AdditionalFlags='IgnoreFogOfWar', Path='[41, 12] --> [40, 13] --> [41, 14] --> [40, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:282None[Sandbox] Process order. (Serial=881, Empire=1, Order=Order='OrderGoTo', Entity=#3839, AdditionalFlags='IgnoreFogOfWar', Path='[33, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:282None[Sandbox] Process order. (Serial=882, Empire=1, Order=Order='OrderGoTo', Entity=#3841, AdditionalFlags='IgnoreFogOfWar', Path='[32, 17] --> [32, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:282None[Sandbox] Process order. (Serial=883, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16] --> [26, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:283None[Sandbox] Process order. (Serial=884, Empire=1, Order=Order='OrderGoTo', Entity=#3649, AdditionalFlags='IgnoreFogOfWar', Path='[47, 17] --> [47, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:288None[Sandbox] Process order. (Serial=885, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:290None[Sandbox] Process order. (Serial=886, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:292None[Sandbox] Process order. (Serial=887, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:293None[Sandbox] Process order. (Serial=888, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:295None[Sandbox] Process order. (Serial=889, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:308None[Sandbox] Process order. (Serial=890, Empire=1, Order=Order='OrderGoTo', Entity=#3828, AdditionalFlags='IgnoreFogOfWar', Path='[44, 17] --> [44, 16] --> [43, 15] --> [43, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:309None[Sandbox] Process order. (Serial=891, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[55, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:318None[Sandbox] Process order. (Serial=892, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:319None[Sandbox] Process order. (Serial=893, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:350None[Sandbox] Process order. (Serial=894, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:351None[Sandbox] Process order. (Serial=895, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:351None[Sandbox] Process order. (Serial=896, Empire=2, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[144, 78] --> [144, 79] --> [145, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:352None[Sandbox] Process order. (Serial=897, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:359None[Sandbox] Process order. (Serial=898, Empire=2, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[130, 70] --> [130, 71] --> [131, 72] --> [131, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:360None[Sandbox] Process order. (Serial=899, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:368None[Sandbox] Process order. (Serial=900, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:370None[Sandbox] Process order. (Serial=901, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2933' Constructible: 'Extension_Era1_Caral' Position: '[129, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:400NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:35:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:35:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:35:409None[Sandbox] Process order. (Serial=902, Empire=3, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:413None[Sandbox] Process order. (Serial=903, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2400', Construction: '78'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:416None[Sandbox] Process order. (Serial=904, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:419None[Sandbox] Process order. (Serial=905, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[28, 49] --> [29, 48] --> [29, 47] --> [30, 46] --> [30, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:420None[Sandbox] Process order. (Serial=906, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[19, 64] --> [20, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:429None[Sandbox] Process order. (Serial=907, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[11, 64] --> [11, 63] --> [12, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:430None[Sandbox] Process order. (Serial=908, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:431None[Sandbox] Process order. (Serial=909, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:439None[Sandbox] Process order. (Serial=910, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:469None[Sandbox] Process order. (Serial=911, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2548' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:470None[Sandbox] Process order. (Serial=912, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:473None[Sandbox] Process order. (Serial=913, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[147, 76] --> [147, 75] --> [148, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:473None[Sandbox] Process order. (Serial=914, Empire=4, Order=Order='OrderGoTo', Entity=#3652, AdditionalFlags='IgnoreFogOfWar', Path='[132, 63] --> [133, 63] --> [134, 63] --> [135, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:474None[Sandbox] Process order. (Serial=915, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[136, 67] --> [136, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:479None[Sandbox] Process order. (Serial=916, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:480None[Sandbox] Process order. (Serial=917, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:482None[Sandbox] Process order. (Serial=918, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:500NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:35:501NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:35:501NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:35:519None[Sandbox] Process order. (Serial=919, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:520None[Sandbox] Process order. (Serial=920, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:521None[Sandbox] Process order. (Serial=921, Empire=5, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 7 Treaty OpenContact)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:523None[Sandbox] Process order. (Serial=922, Empire=5, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 7 Treaty OpenContact)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:523None[Sandbox] Process order. (Serial=923, Empire=5, Order=Order='OrderGoTo', Entity=#3494, AdditionalFlags='IgnoreFogOfWar', Path='[149, 24] --> [0, 24] --> [1, 24] --> [2, 24] --> [3, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:524None[Sandbox] Process order. (Serial=924, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27] --> [148, 28] --> [147, 29] --> [146, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:531None[Sandbox] Process order. (Serial=925, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:532None[Sandbox] Process order. (Serial=926, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:559None[Sandbox] Process order. (Serial=927, Empire=9, Order=Order='OrderGoTo', Entity=#3410, AdditionalFlags='IgnoreFogOfWar', Path='[34, 58] --> [33, 57] --> [32, 57] --> [32, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:569None[Sandbox] Process order. (Serial=928, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:579None[Sandbox] Process order. (Serial=929, Empire=10, Order=Order='OrderGoTo', Entity=#3484, AdditionalFlags='IgnoreFogOfWar', Path='[56, 19] --> [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:589None[Sandbox] Process order. (Serial=930, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:599None[Sandbox] Process order. (Serial=931, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[6, 41] --> [7, 40] --> [7, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:609None[Sandbox] Process order. (Serial=932, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:619None[Sandbox] Process order. (Serial=933, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[16, 86] --> [15, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:629None[Sandbox] Process order. (Serial=934, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:642None[Sandbox] Process order. (Serial=935, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:642None[Sandbox] Process order. (Serial=936, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:642None[Sandbox] Process order. (Serial=937, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:730None[Sandbox] Process order. (Serial=938, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:731None[Sandbox] Process order. (Serial=939, Empire=2, Order=Order='OrderGoTo', Entity=#3602, AdditionalFlags='IgnoreFogOfWar', Path='[125, 78] --> [126, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:741None[Sandbox] Process order. (Serial=940, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:771None[Sandbox] Process order. (Serial=941, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2400' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:772None[Sandbox] Process order. (Serial=942, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:832None[Sandbox] Process order. (Serial=943, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:852None[Sandbox] Process order. (Serial=944, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[3, 22] --> [2, 23] --> [2, 24] --> [1, 24] --> [0, 23] --> [149, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:862None[Sandbox] Process order. (Serial=945, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:872None[Sandbox] Process order. (Serial=946, Empire=81, Order=Order OrderCreateBattle Attacker #3643 Target #3828 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:882None[Sandbox] Process order. (Serial=947, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 3899 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:903None[Sandbox] Process order. (Serial=948, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:903None[Sandbox] Process order. (Serial=949, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:936NonePresentation Battle 3899: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:936NonePresentation Battle 3899: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:936NonePresentation Battle 3899: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:936NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:35:937NoneRestorePresentationBattlePreview created ticket #2229.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:35:937NonePresentation Battle 3899: Execute action[2]: ParticipantJoined. EmpireIndex=81, Guid=3643, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:937None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:35:937NonePresentation Battle 3899: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3828, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:937None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3828 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:35:937NonePresentation Battle 3899: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:938NonePresentation Battle 3899: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:938NonePresentation Battle 3899: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:938NonePresentation Battle 3899: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:938NonePresentation Battle 3899: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:938NonePresentation Battle 3899: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:35:952None[Sandbox] Process order. (Serial=950, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[141, 79] --> [140, 79] --> [139, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:35:956NoneRequestRestoreAsyncOperation_Completed for ticket #2229.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:13:35:956NoneRestorePresentationBattlePreview skipped due to ended battle #3899

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:13:35:956NoneRequestAsyncOperation_Dismissed for ticket #2229.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:13:35:992None[Sandbox] Process order. (Serial=951, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 3899 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:012None[Sandbox] Process order. (Serial=952, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[55, 22] --> [54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:039NonePresentation Battle 3899: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:36:039NonePresentation Battle 3899: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:36:040NonePresentation Battle 3899: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:36:040NonePresentation Battle 3899: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:36:040None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:36:040None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:36:040NoneReleasePresentationBattlePreview attacker #3643, defender #3828

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:36:040NoneHidePresentationBattlePreview attacker #3643, defender #3828

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:13:36:040None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:36:040None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3643 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:36:073None[Sandbox] Process order. (Serial=953, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:132None[Sandbox] Process order. (Serial=954, Empire=5, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 7 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:242None[Sandbox] Process order. (Serial=955, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:245None[Sandbox] Process order. (Serial=956, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:248None[Sandbox] Process order. (Serial=957, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:249None[Sandbox] Process order. (Serial=958, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:250None[Sandbox] Process order. (Serial=959, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:252None[Sandbox] Process order. (Serial=960, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:262None[Sandbox] Process order. (Serial=961, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:263None[Sandbox] Process order. (Serial=962, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:265None[Sandbox] Process order. (Serial=963, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:266None[Sandbox] Process order. (Serial=964, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:268None[Sandbox] Process order. (Serial=965, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:270None[Sandbox] Process order. (Serial=966, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:293None[Sandbox] Process order. (Serial=967, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:303None[Sandbox] Process order. (Serial=968, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:305None[Sandbox] Process order. (Serial=969, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:323None[Sandbox] Process order. (Serial=970, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:373None[Sandbox] Process order. (Serial=971, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:374None[Sandbox] Process order. (Serial=972, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:413None[Sandbox] Process order. (Serial=973, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:415None[Sandbox] Process order. (Serial=974, Empire=1, Order=Order='OrderGoTo', Entity=#3719, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] --> [47, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:424None[Sandbox] Process order. (Serial=975, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:444None[Sandbox] Process order. (Serial=976, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:446None[Sandbox] Process order. (Serial=977, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:447None[Sandbox] Process order. (Serial=978, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:473None[Sandbox] Process order. (Serial=979, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:483None[Sandbox] Process order. (Serial=980, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:485None[Sandbox] Process order. (Serial=981, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:493None[Sandbox] Process order. (Serial=982, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:13:36:543None[Sandbox] Process order. (Serial=983, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:546None[Sandbox] Process order. (Serial=984, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:574None[Sandbox] Process order. (Serial=985, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:595None[Sandbox] Process order. (Serial=986, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:614None[Sandbox] Process order. (Serial=987, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:615None[Sandbox] Process order. (Serial=988, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16] --> [26, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:624None[Sandbox] Process order. (Serial=989, Empire=1, Order=Order='OrderGoTo', Entity=#3926, AdditionalFlags='IgnoreFogOfWar', Path='[54, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:635None[Sandbox] Process order. (Serial=990, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:637None[Sandbox] Process order. (Serial=991, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:684None[Sandbox] Process order. (Serial=992, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:745None[Sandbox] Process order. (Serial=993, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:866None[Sandbox] Process order. (Serial=994, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:867None[Sandbox] Process order. (Serial=995, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:936None[Sandbox] Process order. (Serial=996, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:947None[Sandbox] Process order. (Serial=997, Empire=10, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:947None[Sandbox] Process order. (Serial=998, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:36:950None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #2522 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:13:37:066None[Sandbox] Process order. (Serial=999, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:136None[Sandbox] Process order. (Serial=1000, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[14, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:246None[Sandbox] Process order. (Serial=1001, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:257None[Sandbox] Process order. (Serial=1002, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:258None[Sandbox] Process order. (Serial=1003, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:260None[Sandbox] Process order. (Serial=1004, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:262None[Sandbox] Process order. (Serial=1005, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:264None[Sandbox] Process order. (Serial=1006, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:276None[Sandbox] Process order. (Serial=1007, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:277None[Sandbox] Process order. (Serial=1008, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:279None[Sandbox] Process order. (Serial=1009, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:280None[Sandbox] Process order. (Serial=1010, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:307None[Sandbox] Process order. (Serial=1011, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:317None[Sandbox] Process order. (Serial=1012, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:328None[Sandbox] Process order. (Serial=1013, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:378None[Sandbox] Process order. (Serial=1014, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:437None[Sandbox] Process order. (Serial=1015, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:448None[Sandbox] Process order. (Serial=1016, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:458None[Sandbox] Process order. (Serial=1017, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:460None[Sandbox] Process order. (Serial=1018, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:468None[Sandbox] Process order. (Serial=1019, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:488None[Sandbox] Process order. (Serial=1020, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:498None[Sandbox] Process order. (Serial=1021, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:548None[Sandbox] Process order. (Serial=1022, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:559None[Sandbox] Process order. (Serial=1023, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:579None[Sandbox] Process order. (Serial=1024, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:619None[Sandbox] Process order. (Serial=1025, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:629None[Sandbox] Process order. (Serial=1026, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:630None[Sandbox] Process order. (Serial=1027, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:649None[Sandbox] Process order. (Serial=1028, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:689None[Sandbox] Process order. (Serial=1029, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:829None[Sandbox] Process order. (Serial=1030, Empire=1, Order=Order='OrderGoTo', Entity=#3649, AdditionalFlags='IgnoreFogOfWar', Path='[46, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:840None[Sandbox] Process order. (Serial=1031, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:869None[Sandbox] Process order. (Serial=1032, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:889None[Sandbox] Process order. (Serial=1033, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:899None[Sandbox] Process order. (Serial=1034, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[20, 65] --> [21, 66] --> [21, 67] --> [22, 68] --> [22, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:939None[Sandbox] Process order. (Serial=1035, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[149, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:37:989None[Sandbox] Process order. (Serial=1036, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:099None[Sandbox] Process order. (Serial=1037, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:169None[Sandbox] Process order. (Serial=1038, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[7, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:249None[Sandbox] Process order. (Serial=1039, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:259None[Sandbox] Process order. (Serial=1040, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:270None[Sandbox] Process order. (Serial=1041, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:272None[Sandbox] Process order. (Serial=1042, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:275None[Sandbox] Process order. (Serial=1043, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:279None[Sandbox] Process order. (Serial=1044, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:290None[Sandbox] Process order. (Serial=1045, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:292None[Sandbox] Process order. (Serial=1046, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:300None[Sandbox] Process order. (Serial=1047, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:310None[Sandbox] Process order. (Serial=1048, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:319None[Sandbox] Process order. (Serial=1049, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:339None[Sandbox] Process order. (Serial=1050, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:369None[Sandbox] Process order. (Serial=1051, Empire=7, Order=Order OrderCreateBattle Attacker #3315 Target #3494 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:379None[Sandbox] Process order. (Serial=1052, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3927 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:391None[Sandbox] Process order. (Serial=1053, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:434NonePresentation Battle 3927: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:435NonePresentation Battle 3927: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:435NonePresentation Battle 3927: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:435NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:435NoneRestorePresentationBattlePreview created ticket #2355.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:435NonePresentation Battle 3927: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3315, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:435None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3315 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=3494, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:436None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3494 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:436NonePresentation Battle 3927: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:459None[Sandbox] Process order. (Serial=1054, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:470None[Sandbox] Process order. (Serial=1055, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:478NoneRequestRestoreAsyncOperation_Completed for ticket #2355.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:13:38:478NoneRestorePresentationBattlePreview skipped due to ended battle #3927

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:13:38:478NoneRequestAsyncOperation_Dismissed for ticket #2355.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:13:38:500None[Sandbox] Process order. (Serial=1056, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:510None[Sandbox] Process order. (Serial=1057, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:530None[Sandbox] Process order. (Serial=1058, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:559None[Sandbox] Process order. (Serial=1059, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:590None[Sandbox] Process order. (Serial=1060, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:593None[Sandbox] Process order. (Serial=1061, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 3927 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:613None[Sandbox] Process order. (Serial=1062, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:614None[Sandbox] Process order. (Serial=1063, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:630None[Sandbox] Process order. (Serial=1064, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:643NonePresentation Battle 3927: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:652None[Sandbox] Process order. (Serial=1065, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3927)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:725NonePresentation Battle 3927: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:13:38:725None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3315 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:725None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3494 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:725None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3494 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:726None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3315 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:726NoneReleasePresentationBattlePreview attacker #3315, defender #3494

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:726NoneHidePresentationBattlePreview attacker #3315, defender #3494

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:13:38:726None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3315 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:726None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3494 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:726None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3315 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:726None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3494 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:13:38:732None[Sandbox] Process order. (Serial=1066, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:800None[Sandbox] Process order. (Serial=1067, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:800None[Sandbox] Process order. (Serial=1068, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:801None[Sandbox] Process order. (Serial=1069, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:38:922None[Sandbox] Process order. (Serial=1070, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:133None[Sandbox] Process order. (Serial=1071, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:333None[Sandbox] Process order. (Serial=1072, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:464None[Sandbox] Process order. (Serial=1073, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:475None[Sandbox] Process order. (Serial=1074, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:535None[Sandbox] Process order. (Serial=1075, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:725None[Sandbox] Process order. (Serial=1076, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:39:830None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3410 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:13:39:935None[Sandbox] Process order. (Serial=1077, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:115None[Sandbox] Process order. (Serial=1078, Empire=0, Order=Order OrderResourceDepositInvestment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:135None[Sandbox] Process order. (Serial=1079, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:202NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:13:40:203NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:13:40:203NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:13:40:336None[Sandbox] Process order. (Serial=1080, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:475None[Sandbox] Process order. (Serial=1081, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:535None[Sandbox] Process order. (Serial=1082, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:736None[Sandbox] Process order. (Serial=1083, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:40:937None[Sandbox] Process order. (Serial=1084, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:41:138None[Sandbox] Process order. (Serial=1085, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:41:338None[Sandbox] Process order. (Serial=1086, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:41:478None[Sandbox] Process order. (Serial=1087, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:41:539None[Sandbox] Process order. (Serial=1088, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:41:749None[Sandbox] Process order. (Serial=1089, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:41:939None[Sandbox] Process order. (Serial=1090, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:42:139None[Sandbox] Process order. (Serial=1091, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:42:339None[Sandbox] Process order. (Serial=1092, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:42:489None[Sandbox] Process order. (Serial=1093, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:42:539None[Sandbox] Process order. (Serial=1094, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:42:749None[Sandbox] Process order. (Serial=1095, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:42:820None[Sandbox] Process order. (Serial=1096, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:43:319None[Sandbox] Process order. (Serial=1097, Empire=0, Order=Order='OrderGoTo', Entity=#2818, path='[22, 65] --> [23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:43:329None[Sandbox] Process order. (Serial=1098, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:44:341None[Sandbox] Process order. (Serial=1099, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:44:743None[Sandbox] Process order. (Serial=1100, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:46:748None[Sandbox] Process order. (Serial=1101, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:46:769None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:13:48:751None[Sandbox] Process order. (Serial=1102, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:50:747None[Sandbox] Process order. (Serial=1103, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:52:749None[Sandbox] Process order. (Serial=1104, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:54:752None[Sandbox] Process order. (Serial=1105, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:56:746None[Sandbox] Process order. (Serial=1106, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:58:059None[Sandbox] Process order. (Serial=1107, Empire=0, Order=Order='OrderGoTo', Entity=#3142, path='[32, 48] --> [32, 47] --> [32, 46] --> [31, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:58:069None[Sandbox] Process order. (Serial=1108, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:58:749None[Sandbox] Process order. (Serial=1109, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:13:59:080None[Sandbox] Process order. (Serial=1110, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:00:090None[Sandbox] Process order. (Serial=1111, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:00:750None[Sandbox] Process order. (Serial=1112, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:01:101None[Sandbox] Process order. (Serial=1113, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:02:757None[Sandbox] Process order. (Serial=1114, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:04:240None[Sandbox] Process order. (Serial=1115, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#2452, path='[33, 48] --> [32, 47] --> [32, 46] --> [31, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:04:249None[Sandbox] Process order. (Serial=1116, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:04:749None[Sandbox] Process order. (Serial=1117, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:05:260None[Sandbox] Process order. (Serial=1118, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:05:441None[Sandbox] Process order. (Serial=1119, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:05:512None[Sandbox] Process order. (Serial=1120, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:05:609NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:05:610NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:05:610NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:06:268None[Sandbox] Process order. (Serial=1121, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:06:752None[Sandbox] Process order. (Serial=1122, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:275None[Sandbox] Process order. (Serial=1123, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:310NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:311NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:311NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:746None[Sandbox] Process order. (Serial=1124, Empire=0, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:811NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:812NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:812NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:827None[Sandbox] Process order. (Serial=1125, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:837None[Sandbox] Process order. (Serial=1126, Empire=2, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:877None[Sandbox] Process order. (Serial=1127, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:07:927None[Sandbox] Process order. (Serial=1128, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:07:927None[Sandbox] Process order. (Serial=1129, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:08:010NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:08:010NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:08:011NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:09:869None[Sandbox] Process order. (Serial=1130, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:11:864None[Sandbox] Process order. (Serial=1131, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:13:067NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:13:068NoneCreatePresentationBattlePreview attacker #3142, defender #2472, ticketnumber #2713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:13:086NoneRequestAsyncOperation_Completed for ticket #2713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:14:13:086NonePreparePresentationBattlePreview attacker #3142, defender #2472, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:14:13:086NoneRequestAsyncOperation_Dismissed for ticket #2713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:14:13:087UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:13:087UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:13:088UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:13:088UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:13:089UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:13:254NoneKeepPresentationBattlePreviewDefenders for ticket #2713 with current ticket #2713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:14:13:254NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:14:13:259None[Sandbox] Process order. (Serial=1132, Empire=0, Order=Order OrderCreateBattle Attacker #3142 Target #2472 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:13:312None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:14:13:330NonePresentation Battle 3955: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:331NonePresentation Battle 3955: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:331NonePresentation Battle 3955: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:331NonePresentation Battle 3955: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=3142, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:331None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:13:331NonePresentation Battle 3955: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=3825, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:331None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3825 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:13:331NonePresentation Battle 3955: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=2472, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:331None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:13:331NonePresentation Battle 3955: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:332NonePresentation Battle 3955: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:332NonePresentation Battle 3955: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:335NonePresentation Battle 3955: Execute action[7]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:335NonePresentation Battle 3955: Execute action[8]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:882None[Sandbox] Process order. (Serial=1133, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 3955 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:13:884None[Sandbox] Process order. (Serial=1134, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:13:911NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:13:911NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:13:911NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:13:948NonePresentation Battle 3955: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:13:955None[Sandbox] Process order. (Serial=1135, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:14:026UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:14:026UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:14:027UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item043/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:14:14:044NonePresentation Battle 3955: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:14:14:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3825 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3825 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044NoneReleasePresentationBattlePreview attacker #3142, defender #2472

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:044NoneHidePresentationBattlePreview attacker #3142, defender #2472

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:14:14:045None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:045None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:045None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3825 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:045None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:045None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:14:045None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3825 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:14:15:465None[Sandbox] Process order. (Serial=1136, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:15:866None[Sandbox] Process order. (Serial=1137, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:17:866None[Sandbox] Process order. (Serial=1138, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:19:245None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:14:19:762None[Sandbox] Process order. (Serial=1139, Empire=0, Order=Order='OrderGoTo', Entity=#3825, path='[30, 50] --> [30, 51] --> [30, 52] --> [29, 53] --> [29, 54] --> [28, 55] --> [28, 56] --> [27, 57] --> [27, 58] --> [26, 59] --> [26, 60] --> [25, 61] --> [24, 61] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:19:772None[Sandbox] Process order. (Serial=1140, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:19:862None[Sandbox] Process order. (Serial=1141, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:20:783None[Sandbox] Process order. (Serial=1142, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:21:864None[Sandbox] Process order. (Serial=1143, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:27:677None[Sandbox] Process order. (Serial=1144, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3385, Constructible=Extension_Era1_Phoenicia, Position=[32, 72], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:27:714NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:27:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:27:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:32:222None[Sandbox] Process order. (Serial=1145, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '3264' Constructible: 'Extension_Era1_Phoenicia' Position: '[28, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:32:315NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:32:316NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:32:316NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:38:517None[Sandbox] Process order. (Serial=1146, Empire=0, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:38:537None[Sandbox] Process order. (Serial=1147, Empire=0, Order=Order OrderParticipateToEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:38:616NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:14:38:616NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:14:38:616NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:14:42:492None[Sandbox] Process order. (Serial=1148, Empire=0, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:43:543None[Sandbox] Process order. (Serial=1149, Empire=0, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:48:040None[Sandbox] Process order. (Serial=1150, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:56:309None[Sandbox] Process order. (Serial=1151, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:56:329None[Sandbox] Process order. (Serial=1152, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:14:58:898None[Sandbox] Process order. (Serial=1153, Empire=0, Order=Order OrderAcknowledgePing)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:05:416NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_GreetDefault, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Framework.Behaviour+d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:05:416NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:05:426None[Sandbox] Process order. (Serial=1154, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:05:520NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:05:520NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:05:520NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:08:959None[Sandbox] Process order. (Serial=1155, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:09:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:031NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveTreatyProposition, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:15:09:039None[Sandbox] Process order. (Serial=1156, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:09:082None[Sandbox] Process order. (Serial=1157, Empire=3, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:09:083None[Sandbox] Process order. (Serial=1158, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:09:123NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:123NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:123NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:143None[Sandbox] Process order. (Serial=1159, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:09:143None[Sandbox] Process order. (Serial=1160, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:09:222NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:222NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:09:222NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:10:529None[Sandbox] Process order. (Serial=1161, Empire=0, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:10:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:10:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:10:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:10:549None[Sandbox] Process order. (Serial=1162, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:10:549None[Sandbox] Process order. (Serial=1163, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:10:639NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:10:640NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:10:640NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:11:054NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveRefuseProposition, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstNextDialogPart()
Amplitude.Mercury.Presentation.PresentationAvatarController:DialogEventEnded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDialogEventCallback(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Wwise.Interop.AkCallbackManager:PostCallbacks()
Amplitude.Wwise.Audio.AudioManager:LateUpdate()

11:15:11:279None[Sandbox] Process order. (Serial=1164, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:12:023NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

11:15:13:280None[Sandbox] Process order. (Serial=1165, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:13:731None[Sandbox] Process order. (Serial=1166, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:14:040NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:14:041NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:14:041NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:14:047NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:15:14:055None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3997 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:14:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3995 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:14:075NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:14:075NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:14:075NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:14:429NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:15:14:440NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:14:441NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:14:441NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:14:445None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4012 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:14:464None[Sandbox] Process order. (Serial=1167, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:15:819None[Sandbox] Process order. (Serial=1168, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:089None[Sandbox] Process order. (Serial=1169, Empire=0, Order=Order='OrderGoTo', Entity=#3327, AdditionalFlags='IgnoreFogOfWar', Path='[136, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:089None[Sandbox] Process order. (Serial=1170, Empire=0, Order=Order='OrderGoTo', Entity=#3010, AdditionalFlags='IgnoreFogOfWar', Path='[142, 55] --> [143, 56] --> [143, 57] --> [143, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:090None[Sandbox] Process order. (Serial=1171, Empire=0, Order=Order='OrderGoTo', Entity=#2979, AdditionalFlags='IgnoreFogOfWar', Path='[139, 78] --> [138, 77] --> [138, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:090None[Sandbox] Process order. (Serial=1172, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[142, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:091None[Sandbox] Process order. (Serial=1173, Empire=0, Order=Order='OrderGoTo', Entity=#3061, AdditionalFlags='IgnoreFogOfWar', Path='[7, 64] --> [6, 63] --> [6, 62] --> [5, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:091None[Sandbox] Process order. (Serial=1174, Empire=0, Order=Order='OrderGoTo', Entity=#3208, AdditionalFlags='IgnoreFogOfWar', Path='[140, 74] --> [139, 74] --> [138, 74] --> [137, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:092None[Sandbox] Process order. (Serial=1175, Empire=0, Order=Order='OrderGoTo', Entity=#3151, AdditionalFlags='IgnoreFogOfWar', Path='[0, 63] --> [1, 62] --> [2, 62] --> [2, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:092None[Sandbox] Process order. (Serial=1176, Empire=0, Order=Order='OrderGoTo', Entity=#2646, AdditionalFlags='IgnoreFogOfWar', Path='[140, 57] --> [140, 56] --> [139, 55] --> [140, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:092None[Sandbox] Process order. (Serial=1177, Empire=0, Order=Order='OrderGoTo', Entity=#2559, AdditionalFlags='IgnoreFogOfWar', Path='[135, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:093None[Sandbox] Process order. (Serial=1178, Empire=0, Order=Order='OrderGoTo', Entity=#3236, AdditionalFlags='IgnoreFogOfWar', Path='[2, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:093None[Sandbox] Process order. (Serial=1179, Empire=0, Order=Order='OrderGoTo', Entity=#2561, AdditionalFlags='IgnoreFogOfWar', Path='[137, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:099None[Sandbox] Process order. (Serial=1180, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:101None[Sandbox] Process order. (Serial=1181, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:103None[Sandbox] Process order. (Serial=1182, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:104None[Sandbox] Process order. (Serial=1183, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:106None[Sandbox] Process order. (Serial=1184, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:107None[Sandbox] Process order. (Serial=1185, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:109None[Sandbox] Process order. (Serial=1186, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:110None[Sandbox] Process order. (Serial=1187, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:112None[Sandbox] Process order. (Serial=1188, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:114None[Sandbox] Process order. (Serial=1189, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:116None[Sandbox] Process order. (Serial=1190, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:129None[Sandbox] Process order. (Serial=1191, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:130None[Sandbox] Process order. (Serial=1192, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:139None[Sandbox] Process order. (Serial=1193, Empire=1, Order=Order='OrderGoTo', Entity=#3841, AdditionalFlags='IgnoreFogOfWar', Path='[32, 17] --> [32, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:140None[Sandbox] Process order. (Serial=1194, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:141None[Sandbox] Process order. (Serial=1195, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:149None[Sandbox] Process order. (Serial=1196, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2417' Constructible: 'Extension_Base_Money' Position: '[33, 9]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:150None[Sandbox] Process order. (Serial=1197, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[54, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:151None[Sandbox] Process order. (Serial=1198, Empire=1, Order=Order='OrderGoTo', Entity=#3319, AdditionalFlags='IgnoreFogOfWar', Path='[41, 15] --> [42, 16] --> [42, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:151None[Sandbox] Process order. (Serial=1199, Empire=1, Order=Order='OrderGoTo', Entity=#3926, AdditionalFlags='IgnoreFogOfWar', Path='[53, 19] --> [54, 18] --> [53, 18] --> [52, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:152None[Sandbox] Process order. (Serial=1200, Empire=1, Order=Order='OrderGoTo', Entity=#3649, AdditionalFlags='IgnoreFogOfWar', Path='[45, 18] --> [44, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:152None[Sandbox] Process order. (Serial=1201, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:154None[Sandbox] Process order. (Serial=1202, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:159None[Sandbox] Process order. (Serial=1203, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:161None[Sandbox] Process order. (Serial=1204, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:162None[Sandbox] Process order. (Serial=1205, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:164None[Sandbox] Process order. (Serial=1206, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:190None[Sandbox] Process order. (Serial=1207, Empire=2, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:191None[POP] rel index 6, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:195None[Sandbox] Process order. (Serial=1208, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:199None[Sandbox] Process order. (Serial=1209, Empire=2, Order=Order='OrderGoTo', Entity=#3602, AdditionalFlags='IgnoreFogOfWar', Path='[127, 78] --> [127, 77] --> [128, 77] --> [129, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:200None[Sandbox] Process order. (Serial=1210, Empire=2, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[132, 73] --> [133, 73] --> [134, 73] --> [135, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:200None[Sandbox] Process order. (Serial=1211, Empire=2, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[144, 79] --> [145, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:209None[Sandbox] Process order. (Serial=1212, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:210None[Sandbox] Process order. (Serial=1213, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:211None[Sandbox] Process order. (Serial=1214, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:240None[Sandbox] Process order. (Serial=1215, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:241None[Sandbox] Process order. (Serial=1216, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:243NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:16:243NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:16:243NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:16:249None[Sandbox] Process order. (Serial=1217, Empire=3, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[27, 43] --> [28, 44] --> [29, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:259None[Sandbox] Process order. (Serial=1218, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:261None[Sandbox] Process order. (Serial=1219, Empire=3, Order=Order='OrderGoTo', Entity=#3382, AdditionalFlags='IgnoreFogOfWar', Path='[13, 63] --> [14, 64] --> [14, 65] --> [15, 65] --> [16, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:262None[Sandbox] Process order. (Serial=1220, Empire=3, Order=Order='OrderGoTo', Entity=#3299, AdditionalFlags='IgnoreFogOfWar', Path='[22, 68] --> [22, 67] --> [23, 66] --> [22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:269None[Sandbox] Process order. (Serial=1221, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:270None[Sandbox] Process order. (Serial=1222, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:299None[Sandbox] Process order. (Serial=1223, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2548' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:300None[Sandbox] Process order. (Serial=1224, Empire=4, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:300None[POP] rel index 7, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:301None[Sandbox] Process order. (Serial=1225, Empire=4, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:301None[Sandbox] Process order. (Serial=1226, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:301None[Sandbox] Process order. (Serial=1227, Empire=4, Order=Order='OrderGoTo', Entity=#2290, AdditionalFlags='IgnoreFogOfWar', Path='[0, 75] --> [1, 75] --> [2, 74] --> [3, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:302None[Sandbox] Process order. (Serial=1228, Empire=4, Order=Order='OrderGoTo', Entity=#3652, AdditionalFlags='IgnoreFogOfWar', Path='[136, 62] --> [136, 61] --> [137, 61] --> [138, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:309None[Sandbox] Process order. (Serial=1229, Empire=4, Order=Order='OrderGoTo', Entity=#3997, AdditionalFlags='IgnoreFogOfWar', Path='[139, 65] --> [140, 66] --> [141, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:310None[Sandbox] Process order. (Serial=1230, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:311None[Sandbox] Process order. (Serial=1231, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:319None[Sandbox] Process order. (Serial=1232, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:350None[Sandbox] Process order. (Serial=1233, Empire=5, Order=Order='OrderGoTo', Entity=#3494, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27] --> [149, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:351None[Sandbox] Process order. (Serial=1234, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2592, Constructible=Infrastructure_Industry_Family00_01, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:351None[Sandbox] Process order. (Serial=1235, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:352None[Sandbox] Process order. (Serial=1236, Empire=5, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 7 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:352None[Sandbox] Process order. (Serial=1237, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[146, 30] --> [145, 29] --> [145, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:360None[Sandbox] Process order. (Serial=1238, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:361None[Sandbox] Process order. (Serial=1239, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:370None[Sandbox] Process order. (Serial=1240, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[1, 24] --> [0, 24] --> [149, 24] --> [148, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:380None[Sandbox] Process order. (Serial=1241, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:390None[Sandbox] Process order. (Serial=1242, Empire=9, Order=Order='OrderGoTo', Entity=#3410, AdditionalFlags='IgnoreFogOfWar', Path='[31, 55] --> [30, 55] --> [30, 54] --> [29, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:400None[Sandbox] Process order. (Serial=1243, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:410None[Sandbox] Process order. (Serial=1244, Empire=10, Order=Order='OrderGoTo', Entity=#3484, AdditionalFlags='IgnoreFogOfWar', Path='[54, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:420None[Sandbox] Process order. (Serial=1245, Empire=10, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:430None[Sandbox] Process order. (Serial=1246, Empire=11, Order=Order='OrderGoTo', Entity=#3525, AdditionalFlags='IgnoreFogOfWar', Path='[6, 41] --> [6, 42] --> [5, 42] --> [4, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:441None[Sandbox] Process order. (Serial=1247, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:450None[Sandbox] Process order. (Serial=1248, Empire=81, Order=Order='OrderGoTo', Entity=#3595, AdditionalFlags='IgnoreFogOfWar', Path='[13, 86] --> [12, 86] --> [11, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:462None[Sandbox] Process order. (Serial=1249, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:472None[Sandbox] Process order. (Serial=1250, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:473None[Sandbox] Process order. (Serial=1251, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:532None[Sandbox] Process order. (Serial=1252, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #4020 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:16:572None[Sandbox] Process order. (Serial=1253, Empire=2, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:573None[Sandbox] Process order. (Serial=1254, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:593None[Sandbox] Process order. (Serial=1255, Empire=2, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:633None[Sandbox] Process order. (Serial=1256, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:674None[Sandbox] Process order. (Serial=1257, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:694None[Sandbox] Process order. (Serial=1258, Empire=4, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:733None[Sandbox] Process order. (Serial=1259, Empire=5, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 7 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:734None[Sandbox] Process order. (Serial=1260, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:754None[Sandbox] Process order. (Serial=1261, Empire=10, Order=Order OrderCreateBattle Attacker #3484 Target #3926 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:764None[Sandbox] Process order. (Serial=1262, Empire=10, Order=Order OrderBattleConfirmation - BattleGUID: 4021 EmpireIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:774None[Sandbox] Process order. (Serial=1263, Empire=81, Order=Order='OrderGoTo', Entity=#3643, AdditionalFlags='IgnoreFogOfWar', Path='[44, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:783None[Sandbox] Process order. (Serial=1264, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:845None[Sandbox] Process order. (Serial=1265, Empire=0, Order=Order='OrderGoTo', Entity=#2427, AdditionalFlags='IgnoreFogOfWar', Path='[141, 79] --> [140, 79] --> [139, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:872NonePresentation Battle 4021: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:873NonePresentation Battle 4021: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:873NonePresentation Battle 4021: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:873NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:874NoneRestorePresentationBattlePreview created ticket #3326.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:874NonePresentation Battle 4021: Execute action[2]: ParticipantJoined. EmpireIndex=10, Guid=3484, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:874None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3484 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:874NonePresentation Battle 4021: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3926, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:874None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3926 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:874NonePresentation Battle 4021: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=2471, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:874None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:16:874NonePresentation Battle 4021: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:875NonePresentation Battle 4021: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:875NonePresentation Battle 4021: Execute action[6]: ReportDeploymentZone. EmpireIndex=10, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:875NonePresentation Battle 4021: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:875NonePresentation Battle 4021: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:875NonePresentation Battle 4021: Execute action[9]: ContenderConfirmed. EmpireIndex=10 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:885None[Sandbox] Process order. (Serial=1266, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 4021 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:885None[Sandbox] Process order. (Serial=1267, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[26, 17] --> [27, 17] --> [28, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:886None[Sandbox] Process order. (Serial=1268, Empire=1, Order=Order='OrderGoTo', Entity=#4020, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16] --> [26, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:894None[Sandbox] Process order. (Serial=1269, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:915NoneRequestRestoreAsyncOperation_Completed for ticket #3326.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:15:16:915NoneRestorePresentationBattlePreview skipped due to ended battle #4021

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:15:16:915NoneRequestAsyncOperation_Dismissed for ticket #3326.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:15:16:924None[Sandbox] Process order. (Serial=1270, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:964None[Sandbox] Process order. (Serial=1271, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:16:964NonePresentation Battle 4021: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:16:974None[Sandbox] Process order. (Serial=1272, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#4021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:004None[Sandbox] Process order. (Serial=1273, Empire=4, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:005None[Sandbox] Process order. (Serial=1274, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:045None[Sandbox] Process order. (Serial=1275, Empire=81, Order=Order OrderCreateBattle Attacker #3643 Target #3649 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:054None[Sandbox] Process order. (Serial=1276, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 4045 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:064None[Sandbox] Process order. (Serial=1277, Empire=10, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:067NonePresentation Battle 4021: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3484 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3926 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3484 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3926 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067NoneReleasePresentationBattlePreview attacker #3484, defender #3926

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067NoneHidePresentationBattlePreview attacker #3484, defender #3926

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3484 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3926 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3484 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:067None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #3926 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:17:115None[Sandbox] Process order. (Serial=1278, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:116None[Sandbox] Process order. (Serial=1279, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:117None[Sandbox] Process order. (Serial=1280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:118None[Sandbox] Process order. (Serial=1281, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:120None[Sandbox] Process order. (Serial=1282, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:121None[Sandbox] Process order. (Serial=1283, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:135None[Sandbox] Process order. (Serial=1284, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:136None[Sandbox] Process order. (Serial=1285, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 4045 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:165None[Sandbox] Process order. (Serial=1286, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:167None[Sandbox] Process order. (Serial=1287, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:169None[Sandbox] Process order. (Serial=1288, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[53, 21] --> [53, 20] --> [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:175None[Sandbox] Process order. (Serial=1289, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:177None[Sandbox] Process order. (Serial=1290, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:206None[Sandbox] Process order. (Serial=1291, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:216None[Sandbox] Process order. (Serial=1292, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:217None[Sandbox] Process order. (Serial=1293, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:219None[Sandbox] Process order. (Serial=1294, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:246None[Sandbox] Process order. (Serial=1295, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:247None[Sandbox] Process order. (Serial=1296, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:266None[Sandbox] Process order. (Serial=1297, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:275None[Sandbox] Process order. (Serial=1298, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:277None[Sandbox] Process order. (Serial=1299, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:286None[Sandbox] Process order. (Serial=1300, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:316None[Sandbox] Process order. (Serial=1301, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:317None[Sandbox] Process order. (Serial=1302, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:325None[Sandbox] Process order. (Serial=1303, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:366None[Sandbox] Process order. (Serial=1304, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:367None[Sandbox] Process order. (Serial=1305, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:386None[Sandbox] Process order. (Serial=1306, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:395None[Sandbox] Process order. (Serial=1307, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:399None[Sandbox] Process order. (Serial=1308, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:407None[Sandbox] Process order. (Serial=1309, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:446None[Sandbox] Process order. (Serial=1310, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:446None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #4087 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:17:466None[Sandbox] Process order. (Serial=1311, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:467None[Sandbox] Process order. (Serial=1312, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:618None[Sandbox] Process order. (Serial=1313, Empire=1, Order=Order='OrderGoTo', Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='[52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:17:628None[Sandbox] Process order. (Serial=1314, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:120None[Sandbox] Process order. (Serial=1315, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:121None[Sandbox] Process order. (Serial=1316, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:129None[Sandbox] Process order. (Serial=1317, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:131None[Sandbox] Process order. (Serial=1318, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:132None[Sandbox] Process order. (Serial=1319, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:134None[Sandbox] Process order. (Serial=1320, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:149None[Sandbox] Process order. (Serial=1321, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:169None[Sandbox] Process order. (Serial=1322, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:179None[Sandbox] Process order. (Serial=1323, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:189None[Sandbox] Process order. (Serial=1324, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:219None[Sandbox] Process order. (Serial=1325, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:229None[Sandbox] Process order. (Serial=1326, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:280None[Sandbox] Process order. (Serial=1327, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:282None[Sandbox] Process order. (Serial=1328, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:283None[Sandbox] Process order. (Serial=1329, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:320None[Sandbox] Process order. (Serial=1330, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:322None[Sandbox] Process order. (Serial=1331, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:331None[Sandbox] Process order. (Serial=1332, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:370None[Sandbox] Process order. (Serial=1333, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:390None[Sandbox] Process order. (Serial=1334, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:420None[Sandbox] Process order. (Serial=1335, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:450None[Sandbox] Process order. (Serial=1336, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:471None[Sandbox] Process order. (Serial=1337, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:712None[Sandbox] Process order. (Serial=1338, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:18:712None[Sandbox] Process order. (Serial=1339, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:123None[Sandbox] Process order. (Serial=1340, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:132None[Sandbox] Process order. (Serial=1341, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:143None[Sandbox] Process order. (Serial=1342, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:144None[Sandbox] Process order. (Serial=1343, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:146None[Sandbox] Process order. (Serial=1344, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:163None[Sandbox] Process order. (Serial=1345, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:203None[Sandbox] Process order. (Serial=1346, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:224None[Sandbox] Process order. (Serial=1347, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:233None[Sandbox] Process order. (Serial=1348, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:293None[Sandbox] Process order. (Serial=1349, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:295None[Sandbox] Process order. (Serial=1350, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:334None[Sandbox] Process order. (Serial=1351, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:336None[Sandbox] Process order. (Serial=1352, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:394None[Sandbox] Process order. (Serial=1353, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:424None[Sandbox] Process order. (Serial=1354, Empire=1, Order=Order='OrderGoTo', Entity=#2471, AdditionalFlags='IgnoreFogOfWar', Path='[52, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:425None[Sandbox] Process order. (Serial=1355, Empire=9, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:434None[Sandbox] Process order. (Serial=1356, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:455None[Sandbox] Process order. (Serial=1357, Empire=11, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:494None[Sandbox] Process order. (Serial=1358, Empire=3, Order=Order OrderCreateBattle Attacker #3299 Target #2818 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:541NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:19:541NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:19:541NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:19:552None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:19:567None[Sandbox] Process order. (Serial=1359, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:568None[Sandbox] Process order. (Serial=1360, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:577NonePresentation Battle 4088: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:578NonePresentation Battle 4088: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:578NonePresentation Battle 4088: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:578NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:19:578NoneRestorePresentationBattlePreview created ticket #3436.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:19:578NonePresentation Battle 4088: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=3299, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:578None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3299 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:19:579NonePresentation Battle 4088: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2818, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:579None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:19:580NonePresentation Battle 4088: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:580NonePresentation Battle 4088: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:580NonePresentation Battle 4088: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:583NonePresentation Battle 4088: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:583NonePresentation Battle 4088: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:603NoneRequestRestoreAsyncOperation_Completed for ticket #3436.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:15:19:603NoneRestorePresentationBattlePreview skipped due to ended battle #4088

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:15:19:603NoneRequestAsyncOperation_Dismissed for ticket #3436.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:15:19:696None[Sandbox] Process order. (Serial=1361, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 4088 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:768NonePresentation Battle 4088: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:19:776None[Sandbox] Process order. (Serial=1362, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=3798, Constructible=Extension_Base_Strategic01, Position=[146, 31], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:815None[Sandbox] Process order. (Serial=1363, Empire=7, Order=Order='OrderGoTo', Entity=#3315, AdditionalFlags='IgnoreFogOfWar', Path='[148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:848None[Sandbox] Process order. (Serial=1364, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:849None[Sandbox] Process order. (Serial=1365, Empire=9, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:19:849None[Sandbox] Process order. (Serial=1366, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:20:298None[Sandbox] Process order. (Serial=1367, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:20:398None[Sandbox] Process order. (Serial=1368, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:20:609None[Sandbox] Process order. (Serial=1369, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:20:609None[Sandbox] Process order. (Serial=1370, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:22:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:29:567None[Sandbox] Process order. (Serial=1371, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 4088 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:29:641NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:29:642NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:29:642NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:29:683NonePresentation Battle 4088: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:29:687None[Sandbox] Process order. (Serial=1372, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#4088)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:29:770UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:15:29:770UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:15:29:770UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item024/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:15:29:794NonePresentation Battle 4088: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:29:794None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3299 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:794None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3299 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795NoneReleasePresentationBattlePreview attacker #3299, defender #2818

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795NoneHidePresentationBattlePreview attacker #3299, defender #2818

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:15:29:795None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3299 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3299 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:29:795None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2818 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:30:800None[Sandbox] Process order. (Serial=1373, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:31:674None[Sandbox] Process order. (Serial=1374, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:31:675None[Sandbox] Process order. (Serial=1375, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:31:730NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_SendInitialAggressionDemand, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Framework.Behaviour+d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:31:730NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:31:734None[Sandbox] Process order. (Serial=1376, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:31:742NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:31:742NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:31:742NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:398None[Sandbox] Process order. (Serial=1377, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:33:445NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:445NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:445NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:477NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveRenounceGrievance, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:15:33:487None[Sandbox] Process order. (Serial=1378, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:33:546NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:546NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:546NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:33:699None[Sandbox] Process order. (Serial=1379, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:529None[Sandbox] Process order. (Serial=1380, Empire=0, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:545NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:545NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:545NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:563NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveRefuseProposition, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:15:35:569None[Sandbox] Process order. (Serial=1381, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:644NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:645NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:645NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:649None[Sandbox] Process order. (Serial=1382, Empire=3, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:650None[Sandbox] Process order. (Serial=1383, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:744NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:745NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:745NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:759None[Sandbox] Process order. (Serial=1384, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:769None[Sandbox] Process order. (Serial=1385, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:35:846NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:847NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:35:847NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:37:646None[Sandbox] Process order. (Serial=1386, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:39:648None[Sandbox] Process order. (Serial=1387, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:41:644None[Sandbox] Process order. (Serial=1388, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:42:467None[Sandbox] Process order. (Serial=1389, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3143, Constructible=Extension_Era1_Phoenicia, Position=[24, 63], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:42:549NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:42:550NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:42:550NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:52:217None[Sandbox] Process order. (Serial=1390, Empire=0, Order=Order='OrderGoToAndCreateBattle', Entity=#3142, path='[30, 46] --> [29, 45] --> [29, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:52:226None[Sandbox] Process order. (Serial=1391, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:53:239None[Sandbox] Process order. (Serial=1392, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:54:249None[Sandbox] Process order. (Serial=1393, Empire=0, Order=Order OrderCreateBattle Attacker #3142 Target #2472 Action #1933 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:54:257None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:54:276NonePresentation Battle 4125: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:276NonePresentation Battle 4125: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:276NonePresentation Battle 4125: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:276NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:54:277NoneRestorePresentationBattlePreview created ticket #3682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:54:277NonePresentation Battle 4125: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=3142, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:277None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:54:278NonePresentation Battle 4125: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2472, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:278None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2472 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:54:278NonePresentation Battle 4125: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:278NonePresentation Battle 4125: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:278NonePresentation Battle 4125: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:278NonePresentation Battle 4125: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:278NonePresentation Battle 4125: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:54:304NoneRequestRestoreAsyncOperation_Completed for ticket #3682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:15:54:304NoneRestorePresentationBattlePreview skipped due to ended battle #4125

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:15:54:304NoneRequestAsyncOperation_Dismissed for ticket #3682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:15:54:329None[Sandbox] Process order. (Serial=1394, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:55:798None[Sandbox] Process order. (Serial=1395, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 4125 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:55:888NonePresentation Battle 4125: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:330None[Sandbox] Process order. (Serial=1396, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 4125 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:56:332None[Sandbox] Process order. (Serial=1397, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:56:353NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:15:56:353NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:15:56:353NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:15:56:375NonePresentation Battle 4125: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:375NonePresentation Battle 4125: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:375NonePresentation Battle 4125: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3142, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:377NonePresentation Battle 4125: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:378NonePresentation Battle 4125: Execute action[12]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=2472, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:378None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4126 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

11:15:56:379NonePresentation Battle 4125: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/PresentationBattleUnit #4127 (LandUnit_Era1_Common_Scouts) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:829None[Sandbox] Process order. (Serial=1398, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:56:849None[Sandbox] Process order. (Serial=1399, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:56:864NonePresentation Battle 4125: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:864NonePresentation Battle 4125: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:885NonePresentation Battle 4125: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:885NonePresentation Battle 4125: Execute action[16]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:885NonePresentation Battle 4125: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:890None[Sandbox] Process order. (Serial=1400, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:56:900None[Sandbox] Process order. (Serial=1401, Empire=3, Order=Order OrderBattleEndDeployment - BattleGUID: 4125 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:56:982NonePresentation Battle 4125: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:982None[Preview] PresentationArmy PresentationArmy #3142 of empire 0 #3142 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982None[Preview] PresentationArmy PresentationArmy #3142 of empire 0 #3142 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982None[Preview] PresentationArmy PresentationArmy #2472 of empire 3 #2472 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982None[Preview] PresentationArmy PresentationArmy #2472 of empire 3 #2472 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982NoneReleasePresentationBattlePreview attacker #3142, defender #2472

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982None[Preview] PresentationArmy PresentationArmy #3142 of empire 0 #3142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982None[Preview] PresentationArmy PresentationArmy #2472 of empire 3 #2472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:982NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:983NoneRestorePresentationBattlePreview created ticket #3695.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:56:983NonePresentation Battle 4125: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:983NonePresentation Battle 4125: Execute action[19]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:56:984NonePresentation Battle 4125: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:57:005NoneRequestRestoreAsyncOperation_Completed for ticket #3695.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:15:57:005NoneRestorePresentationBattlePreview skipped due to invalid battle #4125

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:15:57:005NoneRequestAsyncOperation_Dismissed for ticket #3695.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:15:59:534None[Sandbox] Process order. (Serial=1402, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 4125 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:59:583NonePresentation Battle 4125: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:59:583NonePresentation Battle 4125: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:59:583NonePresentation Battle 4125: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:59:594None[Sandbox] Process order. (Serial=1403, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:15:59:681NonePresentation Battle 4125: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:59:681NonePresentation Battle 4125: Execute action[23]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:15:59:681NoneReleasePresentationBattlePreview attacker #3142, defender #2472

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:59:681None[Preview] PresentationArmy PresentationArmy #3142 of empire 0 #3142 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:59:681None[Preview] PresentationArmy PresentationArmy #2472 of empire 3 #2472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:15:59:682NonePresentation Battle 4125: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:00:572None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:01:599None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:01:679None[Sandbox] Process order. (Serial=1404, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 4125 AttackerGUID: 4127 TargetPosition: 6629 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:01:790NonePresentation Battle 4125: Execute action[24]: UnitAttack. EmpireIndex=0. Attacker=4127 (health=0.77), Defender=4126 (health=0.69). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:01:791NonePresentation Battle 4125: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:01:792None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:02:746None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:02:830None[Sandbox] Process order. (Serial=1405, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 4125 AttackerGUID: 4128 TargetPosition: 6629 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:02:881NonePresentation Battle 4125: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=4128 (health=0.77), Defender=4126 (health=0.44). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:02:881NonePresentation Battle 4125: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:02:881NonePresentation Battle 4125: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:02:890None[Sandbox] Process order. (Serial=1406, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:02:940None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:03:292None[Sandbox] Process order. (Serial=1407, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:03:301None[Sandbox] Process order. (Serial=1408, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:04:985None[Sandbox] Process order. (Serial=1409, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:04:995None[Sandbox] Process order. (Serial=1410, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:05:016None[Sandbox] Process order. (Serial=1411, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 4125 AttackerGUID: 4126 TargetPosition: 6779 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:05:357NonePresentation Battle 4125: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:357NonePresentation Battle 4125: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:357NonePresentation Battle 4125: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:357NonePresentation Battle 4125: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:357NonePresentation Battle 4125: Execute action[31]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:357NoneCould not find PresentationBattlePreview with armyEntityGUID=3142, targetEntityGUID=2472.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:05:357NonePresentation Battle 4125: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:358NonePresentation Battle 4125: Execute action[32]: UnitAttack. EmpireIndex=3. Attacker=4126 (health=0.27), Defender=4127 (health=0.61). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:359NonePresentation Battle 4125: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:699NonePresentation Battle 4125: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:05:707None[Sandbox] Process order. (Serial=1412, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:06:509None[Sandbox] Process order. (Serial=1413, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:06:542NoneCan't find entity 2472 of ongoing task. Fails the task 657.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:06:759None[Sandbox] Process order. (Serial=1414, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:06:770None[Sandbox] Process order. (Serial=1415, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:07:336NonePresentation Battle 4125: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:07:336NonePresentation Battle 4125: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:07:336NonePresentation Battle 4125: Execute action[36]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:07:336NonePresentation Battle 4125: Execute action[37]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:07:336NoneCould not find PresentationBattlePreview with armyEntityGUID=3142, targetEntityGUID=2472.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:07:336NonePresentation Battle 4125: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:08:222None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:08:300None[Sandbox] Process order. (Serial=1416, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 4125 AttackerGUID: 4128 TargetPosition: 6629 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:08:376NonePresentation Battle 4125: Execute action[38]: UnitAttack. EmpireIndex=0. Attacker=4128 (health=0.65), Defender=4126 (health=0.05). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:08:377NonePresentation Battle 4125: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:08:417None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:08:541None[Sandbox] Process order. (Serial=1417, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2400, Constructible=LandUnit_Era1_Assyria_AssyrianRaiders, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:08:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:16:09:213None[Sandbox] Process order. (Serial=1418, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:09:223None[Sandbox] Process order. (Serial=1419, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:09:279NonePresentation Battle 4125: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:09:279NonePresentation Battle 4125: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:09:625None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:16:09:684None[Sandbox] Process order. (Serial=1420, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 4125 AttackerGUID: 4127 TargetPosition: 6629 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:09:757NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:16:09:757NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:16:09:757NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:16:09:778NonePresentation Battle 4125: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=4127 (health=0.48), Defender=4126 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:09:779NonePresentation Battle 4125: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:09:779NonePresentation Battle 4125: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:09:783None[Sandbox] Process order. (Serial=1421, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:11:408None[Sandbox] Process order. (Serial=1422, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:11:418None[Sandbox] Process order. (Serial=1423, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:11:458NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:16:11:458NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:16:11:458NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:16:11:997NonePresentation Battle 4125: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:11:997NonePresentation Battle 4125: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:11:997NonePresentation Battle 4125: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:11:997None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #4127 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:16:11:997NonePresentation Battle 4125: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=4128, DestTile=[29, 45]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:11:997NonePresentation Battle 4125: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=4128, DestTile=[29, 45]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:11:997NonePresentation Battle 4125: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:11:999None[Sandbox] Process order. (Serial=1424, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#4125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:12:083NonePresentation Battle 4125: Execute action[47]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:16:12:083None[Preview] PresentationArmy PresentationArmy #3142 of empire 0 #3142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:12:083None[Preview] PresentationArmy PresentationArmy #3142 of empire 0 #3142 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:12:085None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3142 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:12:085NoneCould not find PresentationBattlePreview with armyEntityGUID=3142, targetEntityGUID=2472.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:12:085NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:16:13:567UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:16:13:567UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:16:13:567UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:16:13:570None[Sandbox] Process order. (Serial=1425, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:16:713None[Sandbox] Process order. (Serial=1426, Empire=0, Order=Order='OrderGoTo', Entity=#3825, path='[30, 51] --> [30, 52] --> [29, 53] --> [29, 54] --> [28, 55] --> [28, 56] --> [27, 57] --> [27, 58] --> [26, 59] --> [26, 60] --> [25, 61] --> [24, 61] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:16:723None[Sandbox] Process order. (Serial=1427, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:18:079None[Sandbox] Process order. (Serial=1428, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:18:134NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_SendInitialAggressionDemand, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Framework.Behaviour+d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:18:134NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Play(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:18:139None[Sandbox] Process order. (Serial=1429, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:18:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:16:18:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:16:18:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:682None[Sandbox] Process order. (Serial=1430, Empire=0, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:19:760NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:760NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:760NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:774NoneNo valid dialog container for current parameters (reactiontrigger: ReactionTrigger_ReceiveRefuseProposition, personality: Nikatine, attitude: Curious, gender: Female, empireIndex: 3

Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:TryGetDialogContainer(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:FillDialogVariation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationAvatarController:DequeueNextTransaction()
Amplitude.Mercury.Presentation.PresentationAvatarController:CheckAgainstDialog()
Amplitude.Mercury.Presentation.PresentationAvatarController:OnDiplomaticSnapshotChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.DiplomaticSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

11:16:19:782None[Sandbox] Process order. (Serial=1431, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:19:801None[Sandbox] Process order. (Serial=1432, Empire=3, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:19:802None[Sandbox] Process order. (Serial=1433, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:19:861NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:861NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:861NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:873None[Sandbox] Process order. (Serial=1434, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:19:883None[Sandbox] Process order. (Serial=1435, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:19:960NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:960NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:16:19:960NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:16:21:801None[Sandbox] Process order. (Serial=1436, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:16:35:582NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:35:583NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:35:583NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:38:004NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

11:16:38:005NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

11:16:38:005NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

11:16:38:006NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

11:16:38:009NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:38:009NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

11:16:38:072NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

11:16:38:316NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:16:38:452NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:16:38:656NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

11:16:38:660NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

11:16:38:661None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

11:16:38:672NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:16:38:679NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:16:38:683NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:16:38:686NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:16:38:687NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:16:38:688NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:16:38:758NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

11:16:38:766NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

11:16:38:790NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

11:16:53:389NoneMapEditorPatameter map path : C:\Users\Ravi\Documents\Humankind\Community\mod.io\2715741_3439143\Terra Incognita.hmap

Amplitude.Mercury.Presentation.MapEditorView+d__20:MoveNext()

11:16:53:415None[MapEditorView] Map loaded (name: 'Terra Incognita' path: 'C:\Users\Ravi\Documents\Humankind\Community\mod.io\2715741_3439143\Terra Incognita.hmap' guid: '712b4ffb3cbb62c45a56ded0e3f60a2b').

Amplitude.Mercury.Presentation.MapEditorView+d__20:MoveNext()

11:16:53:420NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:53:440NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:53:440NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:53:525NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:16:53:819NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:16:54:579NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

11:16:54:859NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:54:859NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:54:859NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:54:859NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:54:859NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:54:859NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:54:859NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:16:55:749NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:16:55:749NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:16:55:749NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:16:56:896NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/MapEditorCameraMover [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/FogOfWarRenderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:899NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:902None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [NOK]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

11:16:56:902NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:902None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

11:16:56:904NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/TerrainRenderer [Amplitude.Mercury.Terrain.CameraLayersProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/TerrainRenderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:56:905None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:16:57:020NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/TerrainRenderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:57:034None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:16:57:034None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

11:16:57:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/TerrainRenderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:57:035NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/TerrainRenderer [Amplitude.Mercury.Terrain.Edition.RuntimeTerrainEditor is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:57:036NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:16:57:036NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor"/MapEditor(Clone)/LandmarksRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:05:484NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:05:484NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:05:484NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:05:484NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:305NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:306NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:307NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:307NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:307NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier01Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier02Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier03Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier04Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier05Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier06Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier07Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier08Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier09Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier10Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier11Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier12Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier13Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier14Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier15Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier16Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier17Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier18Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier19Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier20Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier21Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier22Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier23Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:443None[Localization] Unknown key '%POI_NaturalModifier24Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit01Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit02Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit03Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit04Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit05Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit06Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit07Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit08Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit11Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit12Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit13Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit14Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit15Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit16Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit17Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit18Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit19Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit20Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit21Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit22Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit23Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit24Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit25Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit26Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit27Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit28Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit29Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit30Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit31Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit32Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit33Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:17:10:445None[Localization] Unknown key '%POI_ResourceDeposit34Description'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:18:55:490NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:18:55:639NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:18:58:509NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

11:18:58:509NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:18:58:509NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

11:18:58:510NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

11:18:58:521NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

11:18:58:521NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

11:18:58:521NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

11:18:58:521None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

11:19:36:710None[NewWorld] Two world position are refering to the same river position. PreviousTile=[6, 22], NewTile=[7, 22], RiverIndex=42, RiverDistance=3

Amplitude.Mercury.WorldGenerator.WorldGeneratorOutput:ImportRiverTable(System.Reflection.RuntimeParameterInfo)

11:19:36:710None[NewWorld] Two world position are refering to the same river position. PreviousTile=[144, 26], NewTile=[143, 27], RiverIndex=39, RiverDistance=4

Amplitude.Mercury.WorldGenerator.WorldGeneratorOutput:ImportRiverTable(System.Reflection.RuntimeParameterInfo)

11:19:36:712None[NewWorld] Two world position are refering to the same river position. PreviousTile=[141, 58], NewTile=[142, 58], RiverIndex=80, RiverDistance=2

Amplitude.Mercury.WorldGenerator.WorldGeneratorOutput:ImportRiverTable(System.Reflection.RuntimeParameterInfo)

11:19:50:380NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

11:19:50:382None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

11:19:50:439NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

11:19:50:447NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:447NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:447NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:447NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:448NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:449NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:449NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:449None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:19:50:449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:449NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:453NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:457NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:457NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:457NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:457NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:457NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:457NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:459NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:461None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:461None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:461None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:461None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:461None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:462None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:462None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:462None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:493NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:19:50:494NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:19:50:495NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:19:50:495NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:19:50:496NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:19:50:496NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:19:50:545NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:19:50:545NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:19:50:545NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:19:50:547None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

11:19:50:549None[ANALYTICS] GameSessionCreated event posted

Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:50:555NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

11:19:50:555NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

11:19:50:569NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

11:19:50:570NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:19:50:586NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:19:50:586NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:19:50:586NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:19:50:647NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:19:50:647NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:19:50:647NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:19:50:829NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:19:50:829NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:19:50:907NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:19:51:135NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:19:51:361NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:51:450NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

11:19:51:450NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:51:463NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:51:875NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:51:915NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

11:19:52:162NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:162NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:162NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:162NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:162NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:162NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:162NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:19:52:929NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:19:52:929NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:19:52:929NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:19:52:987NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:52:987None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:19:52:996NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:52:996NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:009NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:048None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:19:53:048None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

11:19:53:048NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:048NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:049NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:051NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:054NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:054NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:19:53:058NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:53:058NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:53:059NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:53:802NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:53:803NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:250NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:55:250NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:55:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:56:415NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:56:415NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:56:415NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:56:950NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:56:950NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:56:950NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:57:474NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:57:474NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:57:475NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:218NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:219NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:219NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:219NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:219NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:219NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:219NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:19:58:930NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

11:19:58:930NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:58:930NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:19:58:930NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:19:59:344NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:19:59:344NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:20:03:574NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:03:575NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:03:575NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:03:575NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:03:575NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:03:642NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:03:642NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:03:642NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:04:063NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:20:04:063NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:20:04:063NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:20:04:187NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:04:736NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:005NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:113NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:113NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:113NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:113NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:113NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:114NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:114NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:114NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:115NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:115NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:116NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:116NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:307NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:411NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:494NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:05:527NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:636NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:636NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:05:636NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:05:636NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:05:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:892NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:05:990NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:06:027NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:027NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:027NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:036NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:20:06:051None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:06:053None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2150 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:06:055None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:06:056None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:06:058None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2159 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:06:058NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 14734 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:20:06:059UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:079NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

11:20:06:082NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

11:20:06:083NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

11:20:06:189NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:191NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:206UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:06:251None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:06:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:06:255NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:06:255NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:06:351NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:06:351NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:06:351NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:07:102None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2180 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:104None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:114None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2187 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:115None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:115None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:115None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2197 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:116None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2200 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:116None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2203 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:117None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2206 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:117None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2210 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:362None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2213 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:362None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2216 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:363None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2219 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:363None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2223 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:364None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2226 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:364None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2229 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:364None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2232 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:07:379None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:07:387None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:846NoneAI post synchronization passes took 5.6 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

11:20:11:879None[Sandbox] Process order. (Serial=4, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:899None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[23, 13] --> [23, 12] --> [22, 12] --> [21, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:909None[Sandbox] Process order. (Serial=6, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:939None[Sandbox] Process order. (Serial=7, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:939None[Sandbox] Process order. (Serial=8, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 73] --> [132, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:949None[Sandbox] Process order. (Serial=9, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:979None[Sandbox] Process order. (Serial=10, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:980None[Sandbox] Process order. (Serial=11, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:11:989None[Sandbox] Process order. (Serial=12, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:019None[Sandbox] Process order. (Serial=13, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:039None[Sandbox] Process order. (Serial=14, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[136, 61] --> [137, 62] --> [137, 63] --> [138, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:049None[Sandbox] Process order. (Serial=15, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:079None[Sandbox] Process order. (Serial=16, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:079None[Sandbox] Process order. (Serial=17, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[5, 23] --> [5, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:089None[Sandbox] Process order. (Serial=18, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:099None[Sandbox] Process order. (Serial=19, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[64, 20] --> [63, 20] --> [62, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:100None[Sandbox] Process order. (Serial=20, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[37, 64] --> [36, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:100None[Sandbox] Process order. (Serial=21, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [10, 11] --> [9, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:100None[Sandbox] Process order. (Serial=22, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[126, 77] --> [127, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:101None[Sandbox] Process order. (Serial=23, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[27, 50] --> [28, 50] --> [29, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:101None[Sandbox] Process order. (Serial=24, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[32, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:101None[Sandbox] Process order. (Serial=25, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[146, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:102None[Sandbox] Process order. (Serial=26, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:102None[Sandbox] Process order. (Serial=27, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[4, 78] --> [4, 77] --> [5, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:102None[Sandbox] Process order. (Serial=28, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[2, 43] --> [2, 44] --> [2, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:103None[Sandbox] Process order. (Serial=29, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[22, 73] --> [23, 73] --> [24, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:103None[Sandbox] Process order. (Serial=30, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[15, 60] --> [14, 59] --> [14, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:103None[Sandbox] Process order. (Serial=31, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[43, 9] --> [42, 9] --> [41, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:104None[Sandbox] Process order. (Serial=32, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[0, 71] --> [149, 71] --> [148, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:104None[Sandbox] Process order. (Serial=33, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[33, 46] --> [32, 47] --> [32, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:105None[Sandbox] Process order. (Serial=34, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[17, 86] --> [16, 86] --> [15, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:105None[Sandbox] Process order. (Serial=35, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[44, 58] --> [44, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:109None[Sandbox] Process order. (Serial=36, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:110None[Sandbox] Process order. (Serial=37, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:110NoneThe AI decision process took 5.8 seconds to be executed (5.7 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

11:20:12:110None[Sandbox] Process order. (Serial=38, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:111None[Sandbox] Process order. (Serial=39, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:111None[Sandbox] Process order. (Serial=40, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:112None[Sandbox] Process order. (Serial=41, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:112None[Sandbox] Process order. (Serial=42, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:112None[Sandbox] Process order. (Serial=43, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:113None[Sandbox] Process order. (Serial=44, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:113None[Sandbox] Process order. (Serial=45, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:113None[Sandbox] Process order. (Serial=46, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:114None[Sandbox] Process order. (Serial=47, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:114None[Sandbox] Process order. (Serial=48, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:114None[Sandbox] Process order. (Serial=49, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:115None[Sandbox] Process order. (Serial=50, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:115None[Sandbox] Process order. (Serial=51, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:116None[Sandbox] Process order. (Serial=52, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:439None[Sandbox] Process order. (Serial=53, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[111, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:649None[Sandbox] Process order. (Serial=54, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:919None[Sandbox] Process order. (Serial=55, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:959None[Sandbox] Process order. (Serial=56, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:12:999None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:060None[Sandbox] Process order. (Serial=58, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:099None[Sandbox] Process order. (Serial=59, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:119None[Sandbox] Process order. (Serial=60, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:120None[Sandbox] Process order. (Serial=61, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:120None[Sandbox] Process order. (Serial=62, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:121None[Sandbox] Process order. (Serial=63, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:121None[Sandbox] Process order. (Serial=64, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:122None[Sandbox] Process order. (Serial=65, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:123None[Sandbox] Process order. (Serial=66, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:123None[Sandbox] Process order. (Serial=67, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:124None[Sandbox] Process order. (Serial=68, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:124None[Sandbox] Process order. (Serial=69, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:124None[Sandbox] Process order. (Serial=70, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:125None[Sandbox] Process order. (Serial=71, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:125None[Sandbox] Process order. (Serial=72, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:125None[Sandbox] Process order. (Serial=73, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:126None[Sandbox] Process order. (Serial=74, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:126None[Sandbox] Process order. (Serial=75, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:209None[Sandbox] Process order. (Serial=76, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 72] --> [133, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:269None[Sandbox] Process order. (Serial=77, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:349None[Sandbox] Process order. (Serial=78, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:479None[Sandbox] Process order. (Serial=79, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:480None[Sandbox] Process order. (Serial=80, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[44, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:480None[Sandbox] Process order. (Serial=81, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[32, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:932None[Sandbox] Process order. (Serial=82, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:13:963None[Sandbox] Process order. (Serial=83, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:003None[Sandbox] Process order. (Serial=84, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:063None[Sandbox] Process order. (Serial=85, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:123None[Sandbox] Process order. (Serial=86, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:123None[Sandbox] Process order. (Serial=87, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:124None[Sandbox] Process order. (Serial=88, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:124None[Sandbox] Process order. (Serial=89, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:133None[Sandbox] Process order. (Serial=90, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:133None[Sandbox] Process order. (Serial=91, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:134None[Sandbox] Process order. (Serial=92, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:134None[Sandbox] Process order. (Serial=93, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:135None[Sandbox] Process order. (Serial=94, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:135None[Sandbox] Process order. (Serial=95, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:135None[Sandbox] Process order. (Serial=96, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:136None[Sandbox] Process order. (Serial=97, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:136None[Sandbox] Process order. (Serial=98, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:136None[Sandbox] Process order. (Serial=99, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:152None[Sandbox] Process order. (Serial=100, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:163None[Sandbox] Process order. (Serial=101, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:182None[Sandbox] Process order. (Serial=102, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[16, 51] --> [17, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:193None[Sandbox] Process order. (Serial=103, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:323None[Sandbox] Process order. (Serial=104, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:936None[Sandbox] Process order. (Serial=105, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:14:975None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:006None[Sandbox] Process order. (Serial=107, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:066None[Sandbox] Process order. (Serial=108, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:116None[Sandbox] Process order. (Serial=109, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:196None[Sandbox] Process order. (Serial=110, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:326None[Sandbox] Process order. (Serial=111, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:326None[Sandbox] Process order. (Serial=112, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:326None[Sandbox] Process order. (Serial=113, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:15:596None[Sandbox] Process order. (Serial=114, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[17, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:16:202None[Sandbox] Process order. (Serial=115, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:18:159None[Sandbox] Process order. (Serial=116, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:18:159None[Sandbox] Process order. (Serial=117, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:20:296None[Sandbox] Process order. (Serial=118, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:20:465NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:20:465NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:20:466NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:20:466NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:20:466NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:20:466NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:20:553NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:20:554NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:20:554NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:20:589NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:20:589NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:20:589NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:20:953NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:20:953NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:20:953NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:20:956None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2247 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:957None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2250 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:957None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:958None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:959None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:959None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2263 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:959None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2266 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:20:960None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2269 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:22:600None[Sandbox] Process order. (Serial=119, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[18, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:609None[Sandbox] Process order. (Serial=120, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:22:654NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:22:654NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:22:659None[Sandbox] Process order. (Serial=121, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[20, 11] --> [19, 11] --> [18, 11] --> [17, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:669None[Sandbox] Process order. (Serial=122, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:699None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[134, 71] --> [135, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:709None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:739None[Sandbox] Process order. (Serial=125, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[19, 64] --> [18, 65] --> [17, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:749None[Sandbox] Process order. (Serial=126, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:779None[Sandbox] Process order. (Serial=127, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[137, 63] --> [137, 62] --> [137, 61] --> [138, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:789None[Sandbox] Process order. (Serial=128, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:819None[Sandbox] Process order. (Serial=129, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[6, 22] --> [6, 23] --> [7, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:830None[Sandbox] Process order. (Serial=130, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:839None[Sandbox] Process order. (Serial=131, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[61, 21] --> [61, 22] --> [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:840None[Sandbox] Process order. (Serial=132, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[37, 62] --> [36, 61] --> [37, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:840None[Sandbox] Process order. (Serial=133, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[9, 10] --> [8, 10] --> [7, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:840None[Sandbox] Process order. (Serial=134, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[128, 77] --> [129, 77] --> [130, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:841None[Sandbox] Process order. (Serial=135, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[29, 51] --> [30, 51] --> [31, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:841None[Sandbox] Process order. (Serial=136, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15] --> [30, 15] --> [29, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:841None[Sandbox] Process order. (Serial=137, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[147, 18] --> [147, 19] --> [148, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:842None[Sandbox] Process order. (Serial=138, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[111, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:842None[Sandbox] Process order. (Serial=139, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[4, 77] --> [4, 78] --> [3, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:842None[Sandbox] Process order. (Serial=140, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[25, 72] --> [26, 72] --> [26, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:843None[Sandbox] Process order. (Serial=141, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 9] --> [39, 9] --> [38, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:843None[Sandbox] Process order. (Serial=142, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[148, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:843None[Sandbox] Process order. (Serial=143, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[31, 49] --> [30, 49] --> [29, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:844None[Sandbox] Process order. (Serial=144, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[14, 86] --> [13, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:844None[Sandbox] Process order. (Serial=145, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[43, 59] --> [43, 60] --> [42, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:844None[Sandbox] Process order. (Serial=146, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[2, 44] --> [2, 43] --> [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:845None[Sandbox] Process order. (Serial=147, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[13, 58] --> [12, 57] --> [12, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:849None[Sandbox] Process order. (Serial=148, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[109, 80] --> [108, 79] --> [107, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:850None[Sandbox] Process order. (Serial=149, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69] --> [52, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:850None[Sandbox] Process order. (Serial=150, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[51, 60] --> [51, 59] --> [52, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:850None[Sandbox] Process order. (Serial=151, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[147, 13] --> [147, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:851None[Sandbox] Process order. (Serial=152, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[10, 62] --> [9, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:851None[Sandbox] Process order. (Serial=153, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[36, 13] --> [37, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:851None[Sandbox] Process order. (Serial=154, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[145, 69] --> [145, 68] --> [144, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:852None[Sandbox] Process order. (Serial=155, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[148, 75] --> [147, 75] --> [147, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:852None[Sandbox] Process order. (Serial=156, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:852None[Sandbox] Process order. (Serial=157, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:853None[Sandbox] Process order. (Serial=158, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:853None[Sandbox] Process order. (Serial=159, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:854None[Sandbox] Process order. (Serial=160, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:854None[Sandbox] Process order. (Serial=161, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:854None[Sandbox] Process order. (Serial=162, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:855None[Sandbox] Process order. (Serial=163, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:855None[Sandbox] Process order. (Serial=164, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:856None[Sandbox] Process order. (Serial=165, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:856None[Sandbox] Process order. (Serial=166, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:856None[Sandbox] Process order. (Serial=167, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:857None[Sandbox] Process order. (Serial=168, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:857None[Sandbox] Process order. (Serial=169, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:857None[Sandbox] Process order. (Serial=170, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:857None[Sandbox] Process order. (Serial=171, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:858None[Sandbox] Process order. (Serial=172, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:869None[Sandbox] Process order. (Serial=173, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:870None[Sandbox] Process order. (Serial=174, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:870None[Sandbox] Process order. (Serial=175, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:871None[Sandbox] Process order. (Serial=176, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:871None[Sandbox] Process order. (Serial=177, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:872None[Sandbox] Process order. (Serial=178, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:872None[Sandbox] Process order. (Serial=179, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:22:872None[Sandbox] Process order. (Serial=180, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:099None[Sandbox] Process order. (Serial=181, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[19, 51] --> [20, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:221None[Sandbox] Process order. (Serial=182, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:222None[Sandbox] Process order. (Serial=183, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[147, 71] --> [147, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:613None[Sandbox] Process order. (Serial=184, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:654NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:23:655NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:23:655NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:23:669UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/PositiveTrend|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:20:23:674None[Sandbox] Process order. (Serial=185, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:674None[Sandbox] Process order. (Serial=186, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:714None[Sandbox] Process order. (Serial=187, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:756None[Sandbox] Process order. (Serial=188, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:794None[Sandbox] Process order. (Serial=189, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:835None[Sandbox] Process order. (Serial=190, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:866None[Sandbox] Process order. (Serial=191, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:866None[Sandbox] Process order. (Serial=192, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:867None[Sandbox] Process order. (Serial=193, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:867None[Sandbox] Process order. (Serial=194, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:867None[Sandbox] Process order. (Serial=195, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:868None[Sandbox] Process order. (Serial=196, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:869None[Sandbox] Process order. (Serial=197, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:869None[Sandbox] Process order. (Serial=198, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:869None[Sandbox] Process order. (Serial=199, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:870None[Sandbox] Process order. (Serial=200, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:871None[Sandbox] Process order. (Serial=201, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:871None[Sandbox] Process order. (Serial=202, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:872None[Sandbox] Process order. (Serial=203, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:872None[Sandbox] Process order. (Serial=204, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:873None[Sandbox] Process order. (Serial=205, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:873None[Sandbox] Process order. (Serial=206, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:873None[Sandbox] Process order. (Serial=207, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:885None[Sandbox] Process order. (Serial=208, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:886None[Sandbox] Process order. (Serial=209, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:886None[Sandbox] Process order. (Serial=210, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:887None[Sandbox] Process order. (Serial=211, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:887None[Sandbox] Process order. (Serial=212, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:887None[Sandbox] Process order. (Serial=213, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:887None[Sandbox] Process order. (Serial=214, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:23:888None[Sandbox] Process order. (Serial=215, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:147None[Sandbox] Process order. (Serial=216, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:166None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2274 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:24:228None[Sandbox] Process order. (Serial=217, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[111, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:228None[Sandbox] Process order. (Serial=218, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[12, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:352None[Sandbox] Process order. (Serial=219, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[136, 70] --> [136, 71] --> [137, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:361None[Sandbox] Process order. (Serial=220, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[136, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:372None[Sandbox] Process order. (Serial=221, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:572None[Sandbox] Process order. (Serial=222, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:572None[Sandbox] Process order. (Serial=223, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:621None[Sandbox] Process order. (Serial=224, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:682None[Sandbox] Process order. (Serial=225, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:722None[Sandbox] Process order. (Serial=226, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:762None[Sandbox] Process order. (Serial=227, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:803None[Sandbox] Process order. (Serial=228, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:843None[Sandbox] Process order. (Serial=229, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:873None[Sandbox] Process order. (Serial=230, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:873None[Sandbox] Process order. (Serial=231, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:874None[Sandbox] Process order. (Serial=232, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:874None[Sandbox] Process order. (Serial=233, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:874None[Sandbox] Process order. (Serial=234, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:875None[Sandbox] Process order. (Serial=235, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:875None[Sandbox] Process order. (Serial=236, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:875None[Sandbox] Process order. (Serial=237, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:876None[Sandbox] Process order. (Serial=238, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:883None[Sandbox] Process order. (Serial=239, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:884None[Sandbox] Process order. (Serial=240, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:884None[Sandbox] Process order. (Serial=241, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:884None[Sandbox] Process order. (Serial=242, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:885None[Sandbox] Process order. (Serial=243, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:885None[Sandbox] Process order. (Serial=244, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:886None[Sandbox] Process order. (Serial=245, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:886None[Sandbox] Process order. (Serial=246, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:893None[Sandbox] Process order. (Serial=247, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:894None[Sandbox] Process order. (Serial=248, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:894None[Sandbox] Process order. (Serial=249, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:895None[Sandbox] Process order. (Serial=250, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:913None[Sandbox] Process order. (Serial=251, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[19, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:24:994None[Sandbox] Process order. (Serial=252, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2153, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:165None[Empire 3] The task 618:Build Outpost Creation on [17, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:25:234None[Sandbox] Process order. (Serial=253, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:254None[Sandbox] Process order. (Serial=254, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:254None[Sandbox] Process order. (Serial=255, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:262None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2286 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:25:455None[Sandbox] Process order. (Serial=256, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[6, 23] --> [6, 22] --> [5, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:626None[Sandbox] Process order. (Serial=257, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:646None[Sandbox] Process order. (Serial=258, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:685None[Sandbox] Process order. (Serial=259, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:725None[Sandbox] Process order. (Serial=260, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:805None[Sandbox] Process order. (Serial=261, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:25:857None[Sandbox] Process order. (Serial=262, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:26:086None[Sandbox] Process order. (Serial=263, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:26:087None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:26:087None[Sandbox] Process order. (Serial=265, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:26:869None[Sandbox] Process order. (Serial=266, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:27:879None[Sandbox] Process order. (Serial=267, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:28:111None[Sandbox] Process order. (Serial=268, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:33:339None[Sandbox] Process order. (Serial=269, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:34:439None[Sandbox] Process order. (Serial=270, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:34:562NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:34:563NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:34:563NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:34:563NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:34:563NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:34:563NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:34:659NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:34:660NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:34:660NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:34:691NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:34:691NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:34:691NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:35:059NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:35:059NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:35:059NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:35:072None[Sandbox] Process order. (Serial=271, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:708None[Sandbox] Process order. (Serial=272, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[17, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:718None[Sandbox] Process order. (Serial=273, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:747None[Sandbox] Process order. (Serial=274, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[136, 71] --> [136, 72] --> [136, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:747None[Sandbox] Process order. (Serial=275, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[136, 72] --> [136, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:757None[Sandbox] Process order. (Serial=276, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:758None[Sandbox] Process order. (Serial=277, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:777None[Sandbox] Process order. (Serial=278, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[18, 65] --> [19, 64] --> [19, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:788None[Sandbox] Process order. (Serial=279, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:818None[Sandbox] Process order. (Serial=280, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[138, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:828None[Sandbox] Process order. (Serial=281, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:859None[Sandbox] Process order. (Serial=282, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[6, 20] --> [5, 19] --> [4, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:870None[Sandbox] Process order. (Serial=283, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:879None[Sandbox] Process order. (Serial=284, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[6, 23] --> [6, 22] --> [5, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:889None[Sandbox] Process order. (Serial=285, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:898None[Sandbox] Process order. (Serial=286, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[59, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:899None[Sandbox] Process order. (Serial=287, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[37, 59] --> [38, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:899None[Sandbox] Process order. (Serial=288, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[6, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:899None[Sandbox] Process order. (Serial=289, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[130, 79] --> [131, 78] --> [132, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:900None[Sandbox] Process order. (Serial=290, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[31, 49] --> [32, 48] --> [32, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:900None[Sandbox] Process order. (Serial=291, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[30, 15] --> [31, 15] --> [32, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:900None[Sandbox] Process order. (Serial=292, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[51, 57] --> [51, 56] --> [51, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:901None[Sandbox] Process order. (Serial=293, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[43, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:901None[Sandbox] Process order. (Serial=294, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 79] --> [106, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:901None[Sandbox] Process order. (Serial=295, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [53, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:901None[Sandbox] Process order. (Serial=296, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[147, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:902None[Sandbox] Process order. (Serial=297, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[38, 12] --> [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:902None[Sandbox] Process order. (Serial=298, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[146, 76] --> [145, 76] --> [144, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:902None[Sandbox] Process order. (Serial=299, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[3, 80] --> [2, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:903None[Sandbox] Process order. (Serial=300, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[3, 43] --> [4, 43] --> [5, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:903None[Sandbox] Process order. (Serial=301, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[27, 70] --> [28, 70] --> [29, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:903None[Sandbox] Process order. (Serial=302, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[11, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:903None[Sandbox] Process order. (Serial=303, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[9, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:904None[Sandbox] Process order. (Serial=304, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 66] --> [143, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:904None[Sandbox] Process order. (Serial=305, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[149, 20] --> [0, 20] --> [1, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:904None[Sandbox] Process order. (Serial=306, Empire=81, Order=Order='OrderGoTo', Entity=#2203, AdditionalFlags='IgnoreFogOfWar', Path='[112, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:905None[Sandbox] Process order. (Serial=307, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10] --> [38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:905None[Sandbox] Process order. (Serial=308, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[146, 72] --> [145, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:905None[Sandbox] Process order. (Serial=309, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[30, 49] --> [31, 49] --> [32, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:906None[Sandbox] Process order. (Serial=310, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[13, 84] --> [14, 84] --> [15, 84]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:909None[Sandbox] Process order. (Serial=311, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:910None[Sandbox] Process order. (Serial=312, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:910None[Sandbox] Process order. (Serial=313, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:911None[Sandbox] Process order. (Serial=314, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:911None[Sandbox] Process order. (Serial=315, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:911None[Sandbox] Process order. (Serial=316, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:912None[Sandbox] Process order. (Serial=317, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:912None[Sandbox] Process order. (Serial=318, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:912None[Sandbox] Process order. (Serial=319, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:912None[Sandbox] Process order. (Serial=320, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:913None[Sandbox] Process order. (Serial=321, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:913None[Sandbox] Process order. (Serial=322, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:914None[Sandbox] Process order. (Serial=323, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:914None[Sandbox] Process order. (Serial=324, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:914None[Sandbox] Process order. (Serial=325, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:915None[Sandbox] Process order. (Serial=326, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:915None[Sandbox] Process order. (Serial=327, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:915None[Sandbox] Process order. (Serial=328, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:916None[Sandbox] Process order. (Serial=329, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:916None[Sandbox] Process order. (Serial=330, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:916None[Sandbox] Process order. (Serial=331, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:917None[Sandbox] Process order. (Serial=332, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:917None[Sandbox] Process order. (Serial=333, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:917None[Sandbox] Process order. (Serial=334, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:917None[Sandbox] Process order. (Serial=335, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:36:959None[Sandbox] Process order. (Serial=336, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[16, 10] --> [15, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:210None[Sandbox] Process order. (Serial=337, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:249None[Sandbox] Process order. (Serial=338, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[58, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:250None[Sandbox] Process order. (Serial=339, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[43, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:264None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:37:439None[Sandbox] Process order. (Serial=340, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 61] --> [140, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:440None[Sandbox] Process order. (Serial=341, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 61] --> [139, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:449None[Sandbox] Process order. (Serial=342, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:729None[Sandbox] Process order. (Serial=343, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:770None[Sandbox] Process order. (Serial=344, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:771None[Sandbox] Process order. (Serial=345, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:799None[Sandbox] Process order. (Serial=346, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:839None[Sandbox] Process order. (Serial=347, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:879None[Sandbox] Process order. (Serial=348, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:899None[Sandbox] Process order. (Serial=349, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:919None[Sandbox] Process order. (Serial=350, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:920None[Sandbox] Process order. (Serial=351, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:920None[Sandbox] Process order. (Serial=352, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:921None[Sandbox] Process order. (Serial=353, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:921None[Sandbox] Process order. (Serial=354, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:921None[Sandbox] Process order. (Serial=355, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:922None[Sandbox] Process order. (Serial=356, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:922None[Sandbox] Process order. (Serial=357, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:923None[Sandbox] Process order. (Serial=358, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:923None[Sandbox] Process order. (Serial=359, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:923None[Sandbox] Process order. (Serial=360, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:924None[Sandbox] Process order. (Serial=361, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:924None[Sandbox] Process order. (Serial=362, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:924None[Sandbox] Process order. (Serial=363, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:924None[Sandbox] Process order. (Serial=364, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:925None[Sandbox] Process order. (Serial=365, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:931None[Sandbox] Process order. (Serial=366, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:932None[Sandbox] Process order. (Serial=367, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:933None[Sandbox] Process order. (Serial=368, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:37:933None[Sandbox] Process order. (Serial=369, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:322None[Sandbox] Process order. (Serial=370, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[146, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:322None[Sandbox] Process order. (Serial=371, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[107, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:323None[Sandbox] Process order. (Serial=372, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:323None[Sandbox] Process order. (Serial=373, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:542None[Sandbox] Process order. (Serial=374, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[37, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:733None[Sandbox] Process order. (Serial=375, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:783None[Sandbox] Process order. (Serial=376, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:804None[Sandbox] Process order. (Serial=377, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:843None[Sandbox] Process order. (Serial=378, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:883None[Sandbox] Process order. (Serial=379, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:903None[Sandbox] Process order. (Serial=380, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:924None[Sandbox] Process order. (Serial=381, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:924None[Sandbox] Process order. (Serial=382, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:924None[Sandbox] Process order. (Serial=383, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:933None[Sandbox] Process order. (Serial=384, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:934None[Sandbox] Process order. (Serial=385, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:934None[Sandbox] Process order. (Serial=386, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:935None[Sandbox] Process order. (Serial=387, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:935None[Sandbox] Process order. (Serial=388, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:936None[Sandbox] Process order. (Serial=389, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:936None[Sandbox] Process order. (Serial=390, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:937None[Sandbox] Process order. (Serial=391, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:945None[Sandbox] Process order. (Serial=392, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:946None[Sandbox] Process order. (Serial=393, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:947None[Sandbox] Process order. (Serial=394, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:38:947None[Sandbox] Process order. (Serial=395, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:014None[Sandbox] Process order. (Serial=396, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[135, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:024None[Sandbox] Process order. (Serial=397, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:085None[Sandbox] Process order. (Serial=398, Empire=0, Order=Order='OrderGoTo', Entity=#2144, path='[18, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:095None[Sandbox] Process order. (Serial=399, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:096None[Sandbox] Process order. (Serial=400, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:39:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:39:160NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:39:216None[Sandbox] Process order. (Serial=401, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[3, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:238None[Sandbox] Process order. (Serial=402, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:238None[Sandbox] Process order. (Serial=403, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:488None[Sandbox] Process order. (Serial=404, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:809None[Sandbox] Process order. (Serial=405, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:39:889None[Sandbox] Process order. (Serial=406, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:40:199None[Sandbox] Process order. (Serial=407, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:40:199None[Sandbox] Process order. (Serial=408, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:41:081None[Sandbox] Process order. (Serial=409, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:41:082None[Sandbox] Process order. (Serial=410, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:41:503None[Sandbox] Process order. (Serial=411, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:41:559NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:41:560NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:41:560NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:43:972None[Sandbox] Process order. (Serial=412, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:44:061NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:44:061NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:44:061NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:45:398None[Sandbox] Process order. (Serial=413, Empire=0, Order=Order='OrderGoTo', Entity=#2301, path='[20, 50] --> [19, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:45:408None[Sandbox] Process order. (Serial=414, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:46:412None[Sandbox] Process order. (Serial=415, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:50:268None[Sandbox] Process order. (Serial=416, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:50:298None[Sandbox] Process order. (Serial=417, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[19, 49] --> [20, 48] --> [20, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:50:308None[Sandbox] Process order. (Serial=418, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:51:320None[Sandbox] Process order. (Serial=419, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:52:330None[Sandbox] Process order. (Serial=420, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:55:488None[Sandbox] Process order. (Serial=421, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[18, 50] --> [18, 51] --> [19, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:55:498None[Sandbox] Process order. (Serial=422, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:55:569None[Sandbox] Process order. (Serial=423, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:56:502None[Sandbox] Process order. (Serial=424, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:57:516None[Sandbox] Process order. (Serial=425, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:58:983None[Sandbox] Process order. (Serial=426, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:20:59:173NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:59:173NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:59:173NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:59:173NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:59:174NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:59:174NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:20:59:269NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:59:269NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:59:269NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:59:296NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:59:297NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:59:297NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:20:59:666NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:20:59:666NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:20:59:666NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:20:59:674None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2313 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:675None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2315 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:675None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2317 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:675None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:676None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2321 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:676None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2323 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:676None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2325 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:677None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2327 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:677None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2329 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:677None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2331 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:677None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:678None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:679None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2337 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:679None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2339 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:682None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:682None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2343 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:683None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2345 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:20:59:695None[Sandbox] Process order. (Serial=427, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:299None[Sandbox] Process order. (Serial=428, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[21, 47] --> [22, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:309None[Sandbox] Process order. (Serial=429, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:339None[Sandbox] Process order. (Serial=430, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[16, 10] --> [17, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:349None[Sandbox] Process order. (Serial=431, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:379None[Sandbox] Process order. (Serial=432, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[135, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:380None[Sandbox] Process order. (Serial=433, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[135, 73] --> [135, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:389None[Sandbox] Process order. (Serial=434, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:390None[Sandbox] Process order. (Serial=435, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:419None[Sandbox] Process order. (Serial=436, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[19, 65] --> [19, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:429None[Sandbox] Process order. (Serial=437, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:459None[Sandbox] Process order. (Serial=438, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 61] --> [137, 61] --> [136, 61] --> [135, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:469None[Sandbox] Process order. (Serial=439, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:500None[Sandbox] Process order. (Serial=440, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[139, 61] --> [138, 61] --> [137, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:509None[Sandbox] Process order. (Serial=441, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:540None[Sandbox] Process order. (Serial=442, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[4, 19] --> [5, 19] --> [6, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:540None[Sandbox] Process order. (Serial=443, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[5, 22] --> [4, 22] --> [3, 23] --> [2, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:549None[Sandbox] Process order. (Serial=444, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:550None[Sandbox] Process order. (Serial=445, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:560None[Sandbox] Process order. (Serial=446, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[132, 79] --> [132, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:561None[Sandbox] Process order. (Serial=447, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[5, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:561None[Sandbox] Process order. (Serial=448, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15] --> [30, 15] --> [29, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:561None[Sandbox] Process order. (Serial=449, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[2, 20] --> [3, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:562None[Sandbox] Process order. (Serial=450, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[28, 70] --> [27, 70] --> [26, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:562None[Sandbox] Process order. (Serial=451, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[59, 21] --> [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:562None[Sandbox] Process order. (Serial=452, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[36, 59] --> [35, 59] --> [35, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:562None[Sandbox] Process order. (Serial=453, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[7, 10] --> [8, 10] --> [9, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:563None[Sandbox] Process order. (Serial=454, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[2, 80] --> [2, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:563None[Sandbox] Process order. (Serial=455, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[44, 60] --> [45, 60] --> [45, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:563None[Sandbox] Process order. (Serial=456, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[8, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:564None[Sandbox] Process order. (Serial=457, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[32, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:564None[Sandbox] Process order. (Serial=458, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[11, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:564None[Sandbox] Process order. (Serial=459, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[147, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:565None[Sandbox] Process order. (Serial=460, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[33, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:565None[Sandbox] Process order. (Serial=461, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[15, 85] --> [16, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:565None[Sandbox] Process order. (Serial=462, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[107, 79] --> [108, 79] --> [109, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:566None[Sandbox] Process order. (Serial=463, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:566None[Sandbox] Process order. (Serial=464, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[51, 54] --> [52, 54] --> [53, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:566None[Sandbox] Process order. (Serial=465, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[148, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:567None[Sandbox] Process order. (Serial=466, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [41, 12] --> [42, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:567None[Sandbox] Process order. (Serial=467, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[143, 67] --> [143, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:567None[Sandbox] Process order. (Serial=468, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[143, 75] --> [142, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:568None[Sandbox] Process order. (Serial=469, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[64, 20] --> [63, 20] --> [62, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:568None[Sandbox] Process order. (Serial=470, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[39, 64] --> [39, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:568None[Sandbox] Process order. (Serial=471, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [10, 11] --> [10, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:569None[Sandbox] Process order. (Serial=472, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[125, 76] --> [124, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:569None[Sandbox] Process order. (Serial=473, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[27, 50] --> [27, 51] --> [28, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:570None[Sandbox] Process order. (Serial=474, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[32, 16] --> [32, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:570None[Sandbox] Process order. (Serial=475, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[146, 19] --> [147, 20] --> [147, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:570None[Sandbox] Process order. (Serial=476, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11] --> [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:579None[Sandbox] Process order. (Serial=477, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[3, 80] --> [3, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:580None[Sandbox] Process order. (Serial=478, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 43] --> [2, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:581None[Sandbox] Process order. (Serial=479, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[22, 73] --> [23, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:581None[Sandbox] Process order. (Serial=480, Empire=81, Order=Order='OrderGoTo', Entity=#2335, AdditionalFlags='IgnoreFogOfWar', Path='[15, 60] --> [14, 59] --> [14, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:581None[Sandbox] Process order. (Serial=481, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[43, 9] --> [42, 9] --> [41, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:582None[Sandbox] Process order. (Serial=482, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[2, 70] --> [3, 70] --> [4, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:582None[Sandbox] Process order. (Serial=483, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[33, 46] --> [32, 47] --> [33, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:583None[Sandbox] Process order. (Serial=484, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[17, 86] --> [16, 86] --> [15, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:583None[Sandbox] Process order. (Serial=485, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[44, 58] --> [44, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:584None[Sandbox] Process order. (Serial=486, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:584None[Sandbox] Process order. (Serial=487, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:585None[Sandbox] Process order. (Serial=488, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:585None[Sandbox] Process order. (Serial=489, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:586None[Sandbox] Process order. (Serial=490, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:586None[Sandbox] Process order. (Serial=491, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:587None[Sandbox] Process order. (Serial=492, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:587None[Sandbox] Process order. (Serial=493, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:588None[Sandbox] Process order. (Serial=494, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:589None[Sandbox] Process order. (Serial=495, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:590None[Sandbox] Process order. (Serial=496, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:591None[Sandbox] Process order. (Serial=497, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:591None[Sandbox] Process order. (Serial=498, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:592None[Sandbox] Process order. (Serial=499, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:592None[Sandbox] Process order. (Serial=500, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:593None[Sandbox] Process order. (Serial=501, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:594None[Sandbox] Process order. (Serial=502, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:594None[Sandbox] Process order. (Serial=503, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:595None[Sandbox] Process order. (Serial=504, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:595None[Sandbox] Process order. (Serial=505, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:595None[Sandbox] Process order. (Serial=506, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:596None[Sandbox] Process order. (Serial=507, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:597None[Sandbox] Process order. (Serial=508, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:597None[Sandbox] Process order. (Serial=509, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:598None[Sandbox] Process order. (Serial=510, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:598None[Sandbox] Process order. (Serial=511, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:599None[Sandbox] Process order. (Serial=512, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:599None[Sandbox] Process order. (Serial=513, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:599None[Sandbox] Process order. (Serial=514, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:600None[Sandbox] Process order. (Serial=515, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:600None[Sandbox] Process order. (Serial=516, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:611None[Sandbox] Process order. (Serial=517, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:611None[Sandbox] Process order. (Serial=518, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:612None[Sandbox] Process order. (Serial=519, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:612None[Sandbox] Process order. (Serial=520, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:613None[Sandbox] Process order. (Serial=521, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:613None[Sandbox] Process order. (Serial=522, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:614None[Sandbox] Process order. (Serial=523, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:614None[Sandbox] Process order. (Serial=524, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:615None[Sandbox] Process order. (Serial=525, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:711None[Sandbox] Process order. (Serial=526, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75] --> [134, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:881None[Sandbox] Process order. (Serial=527, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[134, 73] --> [133, 73] --> [132, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:891None[Sandbox] Process order. (Serial=528, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:962None[Sandbox] Process order. (Serial=529, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[32, 49] --> [32, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:963None[Sandbox] Process order. (Serial=530, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[4, 45] --> [4, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:963None[Sandbox] Process order. (Serial=531, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[11, 58] --> [10, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:964None[Sandbox] Process order. (Serial=532, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[148, 72] --> [149, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:964None[Sandbox] Process order. (Serial=533, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[33, 50] --> [32, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:965None[Sandbox] Process order. (Serial=534, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[53, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:965None[Sandbox] Process order. (Serial=535, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[149, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:01:966None[Sandbox] Process order. (Serial=536, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[9, 60] --> [9, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:314None[Sandbox] Process order. (Serial=537, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:356None[Sandbox] Process order. (Serial=538, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:397None[Sandbox] Process order. (Serial=539, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:448None[Sandbox] Process order. (Serial=540, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:466None[Sandbox] Process order. (Serial=541, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[16, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:476None[Sandbox] Process order. (Serial=542, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:516None[Sandbox] Process order. (Serial=543, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:556None[Sandbox] Process order. (Serial=544, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:557None[Sandbox] Process order. (Serial=545, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:586None[Sandbox] Process order. (Serial=546, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:596None[Sandbox] Process order. (Serial=547, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:597None[Sandbox] Process order. (Serial=548, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:598None[Sandbox] Process order. (Serial=549, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:598None[Sandbox] Process order. (Serial=550, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:599None[Sandbox] Process order. (Serial=551, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:600None[Sandbox] Process order. (Serial=552, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:600None[Sandbox] Process order. (Serial=553, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:601None[Sandbox] Process order. (Serial=554, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:602None[Sandbox] Process order. (Serial=555, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:603None[Sandbox] Process order. (Serial=556, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:604None[Sandbox] Process order. (Serial=557, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:604None[Sandbox] Process order. (Serial=558, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:605None[Sandbox] Process order. (Serial=559, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:605None[Sandbox] Process order. (Serial=560, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:606None[Sandbox] Process order. (Serial=561, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:607None[Sandbox] Process order. (Serial=562, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:607None[Sandbox] Process order. (Serial=563, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:608None[Sandbox] Process order. (Serial=564, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:616None[Sandbox] Process order. (Serial=565, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:616None[Sandbox] Process order. (Serial=566, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:617None[Sandbox] Process order. (Serial=567, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:618None[Sandbox] Process order. (Serial=568, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:618None[Sandbox] Process order. (Serial=569, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:618None[Sandbox] Process order. (Serial=570, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:620None[Sandbox] Process order. (Serial=571, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:620None[Sandbox] Process order. (Serial=572, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:621None[Sandbox] Process order. (Serial=573, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:621None[Sandbox] Process order. (Serial=574, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:622None[Sandbox] Process order. (Serial=575, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:623None[Sandbox] Process order. (Serial=576, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:623None[Sandbox] Process order. (Serial=577, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:624None[Sandbox] Process order. (Serial=578, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:625None[Sandbox] Process order. (Serial=579, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:626None[Sandbox] Process order. (Serial=580, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:627None[Sandbox] Process order. (Serial=581, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:627None[Sandbox] Process order. (Serial=582, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:629None[Sandbox] Process order. (Serial=583, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:637None[Sandbox] Process order. (Serial=584, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:637None[Sandbox] Process order. (Serial=585, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:899None[Sandbox] Process order. (Serial=586, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:901None[Sandbox] Process order. (Serial=587, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:959None[Sandbox] Process order. (Serial=588, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:960None[Sandbox] Process order. (Serial=589, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[143, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:960None[Sandbox] Process order. (Serial=590, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[33, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:02:979None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2348 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:03:120None[Sandbox] Process order. (Serial=591, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[19, 67] --> [19, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:139None[Sandbox] Process order. (Serial=592, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[19, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:149None[Sandbox] Process order. (Serial=593, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:209None[Sandbox] Process order. (Serial=594, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[23, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:209None[Sandbox] Process order. (Serial=595, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[44, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:210None[Sandbox] Process order. (Serial=596, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[2, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:210None[Sandbox] Process order. (Serial=597, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:359None[Sandbox] Process order. (Serial=598, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:399None[Sandbox] Process order. (Serial=599, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:459None[Sandbox] Process order. (Serial=600, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:479None[Sandbox] Process order. (Serial=601, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:529None[Sandbox] Process order. (Serial=602, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:559None[Sandbox] Process order. (Serial=603, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:569None[Sandbox] Process order. (Serial=604, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:601None[Sandbox] Process order. (Serial=605, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:601None[Sandbox] Process order. (Serial=606, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:609None[Sandbox] Process order. (Serial=607, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:610None[Sandbox] Process order. (Serial=608, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:611None[Sandbox] Process order. (Serial=609, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:611None[Sandbox] Process order. (Serial=610, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:612None[Sandbox] Process order. (Serial=611, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:612None[Sandbox] Process order. (Serial=612, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:613None[Sandbox] Process order. (Serial=613, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:613None[Sandbox] Process order. (Serial=614, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:614None[Sandbox] Process order. (Serial=615, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:614None[Sandbox] Process order. (Serial=616, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:619None[Sandbox] Process order. (Serial=617, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:620None[Sandbox] Process order. (Serial=618, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:630None[Sandbox] Process order. (Serial=619, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:630None[Sandbox] Process order. (Serial=620, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:631None[Sandbox] Process order. (Serial=621, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:632None[Sandbox] Process order. (Serial=622, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:632None[Sandbox] Process order. (Serial=623, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:633None[Sandbox] Process order. (Serial=624, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:633None[Sandbox] Process order. (Serial=625, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:634None[Sandbox] Process order. (Serial=626, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:634None[Sandbox] Process order. (Serial=627, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:634None[Sandbox] Process order. (Serial=628, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:635None[Sandbox] Process order. (Serial=629, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:635None[Sandbox] Process order. (Serial=630, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:636None[Sandbox] Process order. (Serial=631, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:639None[Sandbox] Process order. (Serial=632, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:649None[Sandbox] Process order. (Serial=633, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:649None[Sandbox] Process order. (Serial=634, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:650None[Sandbox] Process order. (Serial=635, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:869None[Sandbox] Process order. (Serial=636, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[5, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:891None[Sandbox] Process order. (Serial=637, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[33, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:900None[Sandbox] Process order. (Serial=638, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:03:910None[Sandbox] Process order. (Serial=639, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:120None[Sandbox] Process order. (Serial=640, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:340None[Sandbox] Process order. (Serial=641, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:470None[Sandbox] Process order. (Serial=642, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:490None[Sandbox] Process order. (Serial=643, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:501None[Sandbox] Process order. (Serial=644, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[19, 52] --> [19, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:510None[Sandbox] Process order. (Serial=645, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:570None[Sandbox] Process order. (Serial=646, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:581None[Sandbox] Process order. (Serial=647, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:660None[Sandbox] Process order. (Serial=648, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[19, 66] --> [19, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:670None[Sandbox] Process order. (Serial=649, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:04:751None[Sandbox] Process order. (Serial=650, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:05:011None[Sandbox] Process order. (Serial=651, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:05:514None[Sandbox] Process order. (Serial=652, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:05:684None[Sandbox] Process order. (Serial=653, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:06:055None[Sandbox] Process order. (Serial=654, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:10:320None[Sandbox] Process order. (Serial=655, Empire=0, Order=Order='OrderGoTo', Entity=#2301, path='[18, 51] --> [18, 50] --> [17, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:10:330None[Sandbox] Process order. (Serial=656, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:10:391None[Sandbox] Process order. (Serial=657, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:11:340None[Sandbox] Process order. (Serial=658, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:12:343None[Sandbox] Process order. (Serial=659, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:12:394None[Sandbox] Process order. (Serial=660, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:14:299None[Sandbox] Process order. (Serial=661, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:14:299None[Sandbox] Process order. (Serial=662, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:15:422None[Sandbox] Process order. (Serial=663, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:15:450None[Sandbox] Process order. (Serial=664, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[17, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:15:460None[Sandbox] Process order. (Serial=665, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:15:480None[Sandbox] Process order. (Serial=666, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:17:336None[Sandbox] Process order. (Serial=667, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:17:473NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:21:17:473NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:21:17:473NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:21:17:473NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:21:17:473NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:21:17:473NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:21:17:570NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:21:17:570NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:21:17:570NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:21:17:588NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:21:17:589NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:21:17:589NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:21:17:989NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:21:17:989NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:21:17:989NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:21:17:989None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:990None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2358 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:990None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2360 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:991None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2362 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:991None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2364 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:992None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2366 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:992None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2368 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:992None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:17:999None[Sandbox] Process order. (Serial=668, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:18:019None[Sandbox] Process order. (Serial=669, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:610None[Sandbox] Process order. (Serial=670, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[22, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:620None[Sandbox] Process order. (Serial=671, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:649None[Sandbox] Process order. (Serial=672, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:650None[Sandbox] Process order. (Serial=673, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10] --> [14, 10] --> [13, 10] --> [12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:659None[Sandbox] Process order. (Serial=674, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:689None[Sandbox] Process order. (Serial=675, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:690None[Sandbox] Process order. (Serial=676, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:691None[Sandbox] Process order. (Serial=677, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [133, 74] --> [133, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:21:19:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:21:19:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:21:19:699None[Sandbox] Process order. (Serial=678, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:700None[Sandbox] Process order. (Serial=679, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:719None[Sandbox] Process order. (Serial=680, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:720None[Sandbox] Process order. (Serial=681, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[20, 64] --> [19, 64] --> [18, 65] --> [17, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:721None[Sandbox] Process order. (Serial=682, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[19, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:729None[Sandbox] Process order. (Serial=683, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:730None[Sandbox] Process order. (Serial=684, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:759None[Sandbox] Process order. (Serial=685, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:780None[Sandbox] Process order. (Serial=686, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[138, 61] --> [139, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:780None[Sandbox] Process order. (Serial=687, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[136, 61] --> [137, 61] --> [138, 61] --> [139, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:792None[Sandbox] Process order. (Serial=688, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:793None[Sandbox] Process order. (Serial=689, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:820None[Sandbox] Process order. (Serial=690, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:821None[Sandbox] Process order. (Serial=691, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[4, 19] --> [3, 19] --> [3, 20] --> [2, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:822None[Sandbox] Process order. (Serial=692, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[2, 24] --> [1, 24] --> [0, 24] --> [149, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:830None[Sandbox] Process order. (Serial=693, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:832None[Sandbox] Process order. (Serial=694, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:840None[Sandbox] Process order. (Serial=695, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[1, 79] --> [0, 79] --> [149, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:841None[Sandbox] Process order. (Serial=696, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[3, 43] --> [3, 42] --> [2, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:841None[Sandbox] Process order. (Serial=697, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[25, 71] --> [24, 71] --> [24, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:841None[Sandbox] Process order. (Serial=698, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[11, 58] --> [12, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:842None[Sandbox] Process order. (Serial=699, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[149, 71] --> [0, 71] --> [1, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:842None[Sandbox] Process order. (Serial=700, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[9, 11] --> [10, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:842None[Sandbox] Process order. (Serial=701, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[133, 80] --> [133, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:843None[Sandbox] Process order. (Serial=702, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[3, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:843None[Sandbox] Process order. (Serial=703, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 44] --> [2, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:843None[Sandbox] Process order. (Serial=704, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[24, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:844None[Sandbox] Process order. (Serial=705, Empire=81, Order=Order='OrderGoTo', Entity=#2335, AdditionalFlags='IgnoreFogOfWar', Path='[13, 58] --> [12, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:844None[Sandbox] Process order. (Serial=706, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[1, 19] --> [1, 18] --> [0, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:844None[Sandbox] Process order. (Serial=707, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[4, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:845None[Sandbox] Process order. (Serial=708, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[33, 49] --> [33, 50] --> [32, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:845None[Sandbox] Process order. (Serial=709, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[14, 86] --> [13, 86] --> [12, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:845None[Sandbox] Process order. (Serial=710, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[43, 58] --> [42, 59] --> [41, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:846None[Sandbox] Process order. (Serial=711, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[61, 22] --> [61, 23] --> [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:846None[Sandbox] Process order. (Serial=712, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[34, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:846None[Sandbox] Process order. (Serial=713, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[32, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:847None[Sandbox] Process order. (Serial=714, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[61, 20] --> [60, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:847None[Sandbox] Process order. (Serial=715, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[40, 62] --> [41, 62] --> [41, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:847None[Sandbox] Process order. (Serial=716, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[9, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:847None[Sandbox] Process order. (Serial=717, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[125, 76] --> [125, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:847None[Sandbox] Process order. (Serial=718, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52] --> [30, 52] --> [31, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:848None[Sandbox] Process order. (Serial=719, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[32, 19] --> [33, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:848None[Sandbox] Process order. (Serial=720, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21] --> [149, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:849None[Sandbox] Process order. (Serial=721, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[40, 9] --> [39, 9] --> [38, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:849None[Sandbox] Process order. (Serial=722, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[31, 50] --> [30, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:849None[Sandbox] Process order. (Serial=723, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[17, 86] --> [18, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:850None[Sandbox] Process order. (Serial=724, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[46, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:850None[Sandbox] Process order. (Serial=725, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[108, 79] --> [107, 79] --> [106, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:850None[Sandbox] Process order. (Serial=726, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:851None[Sandbox] Process order. (Serial=727, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[149, 17] --> [0, 18] --> [0, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:851None[Sandbox] Process order. (Serial=728, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[29, 16] --> [28, 17] --> [28, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:851None[Sandbox] Process order. (Serial=729, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[10, 61] --> [11, 61] --> [12, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:852None[Sandbox] Process order. (Serial=730, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[143, 69] --> [144, 70] --> [144, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:852None[Sandbox] Process order. (Serial=731, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[54, 54] --> [54, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:860None[Sandbox] Process order. (Serial=732, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[42, 13] --> [43, 14] --> [43, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:861None[Sandbox] Process order. (Serial=733, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[144, 75] --> [145, 76] --> [145, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:861None[Sandbox] Process order. (Serial=734, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[109, 80] --> [108, 79] --> [107, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:862None[Sandbox] Process order. (Serial=735, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[51, 60] --> [51, 59] --> [52, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:862None[Sandbox] Process order. (Serial=736, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[147, 13] --> [147, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:863None[Sandbox] Process order. (Serial=737, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[10, 61] --> [11, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:863None[Sandbox] Process order. (Serial=738, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[35, 14] --> [34, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:864None[Sandbox] Process order. (Serial=739, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[145, 69] --> [144, 69] --> [144, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:864None[Sandbox] Process order. (Serial=740, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[148, 75] --> [147, 75] --> [147, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:864None[Sandbox] Process order. (Serial=741, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:865None[Sandbox] Process order. (Serial=742, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:865None[Sandbox] Process order. (Serial=743, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:866None[Sandbox] Process order. (Serial=744, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:867None[Sandbox] Process order. (Serial=745, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:867None[Sandbox] Process order. (Serial=746, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:868None[Sandbox] Process order. (Serial=747, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:869None[Sandbox] Process order. (Serial=748, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:870None[Sandbox] Process order. (Serial=749, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:870None[Sandbox] Process order. (Serial=750, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:871None[Sandbox] Process order. (Serial=751, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:872None[Sandbox] Process order. (Serial=752, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:872None[Sandbox] Process order. (Serial=753, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:873None[Sandbox] Process order. (Serial=754, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:875None[Sandbox] Process order. (Serial=755, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:876None[Sandbox] Process order. (Serial=756, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:876None[Sandbox] Process order. (Serial=757, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:877None[Sandbox] Process order. (Serial=758, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:877None[Sandbox] Process order. (Serial=759, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:879None[Sandbox] Process order. (Serial=760, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:879None[Sandbox] Process order. (Serial=761, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:880None[Sandbox] Process order. (Serial=762, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:881None[Sandbox] Process order. (Serial=763, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:882None[Sandbox] Process order. (Serial=764, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:883None[Sandbox] Process order. (Serial=765, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:883None[Sandbox] Process order. (Serial=766, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:884None[Sandbox] Process order. (Serial=767, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:885None[Sandbox] Process order. (Serial=768, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:885None[Sandbox] Process order. (Serial=769, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:886None[Sandbox] Process order. (Serial=770, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:886None[Sandbox] Process order. (Serial=771, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:887None[Sandbox] Process order. (Serial=772, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:887None[Sandbox] Process order. (Serial=773, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:888None[Sandbox] Process order. (Serial=774, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:889None[Sandbox] Process order. (Serial=775, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:891None[Sandbox] Process order. (Serial=776, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:892None[Sandbox] Process order. (Serial=777, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:902None[Sandbox] Process order. (Serial=778, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:902None[Sandbox] Process order. (Serial=779, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:903None[Sandbox] Process order. (Serial=780, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:904None[Sandbox] Process order. (Serial=781, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:904None[Sandbox] Process order. (Serial=782, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:905None[Sandbox] Process order. (Serial=783, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:905None[Sandbox] Process order. (Serial=784, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:906None[Sandbox] Process order. (Serial=785, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:907None[Sandbox] Process order. (Serial=786, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:930None[Sandbox] Process order. (Serial=787, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[17, 52] --> [16, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:19:940None[Sandbox] Process order. (Serial=788, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:093None[Sandbox] Process order. (Serial=789, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 11] --> [41, 12] --> [41, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:093None[Sandbox] Process order. (Serial=790, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69] --> [51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:103None[Sandbox] Process order. (Serial=791, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:104None[Sandbox] Process order. (Serial=792, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:183None[Sandbox] Process order. (Serial=793, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:197None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2385 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:20:224None[Sandbox] Process order. (Serial=794, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:284None[Sandbox] Process order. (Serial=795, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[35, 58] --> [35, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:285None[Sandbox] Process order. (Serial=796, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[47, 59] --> [48, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:285None[Sandbox] Process order. (Serial=797, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[8, 13] --> [7, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:286None[Sandbox] Process order. (Serial=798, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[3, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:286None[Sandbox] Process order. (Serial=799, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[24, 73] --> [24, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:286None[Sandbox] Process order. (Serial=800, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[4, 70] --> [3, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:293None[Sandbox] Process order. (Serial=801, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[19, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:302None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2386 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:20:303None[Sandbox] Process order. (Serial=802, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:384None[Sandbox] Process order. (Serial=803, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 75] --> [132, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:389NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:21:20:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:21:20:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:21:20:404None[Sandbox] Process order. (Serial=804, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 73] --> [133, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:413None[Sandbox] Process order. (Serial=805, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:455None[Sandbox] Process order. (Serial=806, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[20, 70] --> [20, 71] --> [20, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:474None[Sandbox] Process order. (Serial=807, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[19, 67] --> [20, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:484None[Sandbox] Process order. (Serial=808, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:670None[Sandbox] Process order. (Serial=809, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:709None[Sandbox] Process order. (Serial=810, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:710None[Sandbox] Process order. (Serial=811, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:739None[Sandbox] Process order. (Serial=812, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:740None[Sandbox] Process order. (Serial=813, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:799None[Sandbox] Process order. (Serial=814, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:800None[Sandbox] Process order. (Serial=815, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:839None[Sandbox] Process order. (Serial=816, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:840None[Sandbox] Process order. (Serial=817, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:869None[Sandbox] Process order. (Serial=818, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:869None[Sandbox] Process order. (Serial=819, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:879None[Sandbox] Process order. (Serial=820, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:880None[Sandbox] Process order. (Serial=821, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:880None[Sandbox] Process order. (Serial=822, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:881None[Sandbox] Process order. (Serial=823, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:882None[Sandbox] Process order. (Serial=824, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:882None[Sandbox] Process order. (Serial=825, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:883None[Sandbox] Process order. (Serial=826, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:884None[Sandbox] Process order. (Serial=827, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:885None[Sandbox] Process order. (Serial=828, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:886None[Sandbox] Process order. (Serial=829, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:887None[Sandbox] Process order. (Serial=830, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:887None[Sandbox] Process order. (Serial=831, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:889None[Sandbox] Process order. (Serial=832, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:899None[Sandbox] Process order. (Serial=833, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:900None[Sandbox] Process order. (Serial=834, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:901None[Sandbox] Process order. (Serial=835, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:902None[Sandbox] Process order. (Serial=836, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:903None[Sandbox] Process order. (Serial=837, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:904None[Sandbox] Process order. (Serial=838, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:904None[Sandbox] Process order. (Serial=839, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:904None[Sandbox] Process order. (Serial=840, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:905None[Sandbox] Process order. (Serial=841, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:906None[Sandbox] Process order. (Serial=842, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:907None[Sandbox] Process order. (Serial=843, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:907None[Sandbox] Process order. (Serial=844, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:909None[Sandbox] Process order. (Serial=845, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:909None[Sandbox] Process order. (Serial=846, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:910None[Sandbox] Process order. (Serial=847, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:910None[Sandbox] Process order. (Serial=848, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:911None[Sandbox] Process order. (Serial=849, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:911None[Sandbox] Process order. (Serial=850, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:912None[Sandbox] Process order. (Serial=851, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:912None[Sandbox] Process order. (Serial=852, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:912None[Sandbox] Process order. (Serial=853, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:919None[Sandbox] Process order. (Serial=854, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:920None[Sandbox] Process order. (Serial=855, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:921None[Sandbox] Process order. (Serial=856, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:921None[Sandbox] Process order. (Serial=857, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:922None[Sandbox] Process order. (Serial=858, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:922None[Sandbox] Process order. (Serial=859, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:922None[Sandbox] Process order. (Serial=860, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:923None[Sandbox] Process order. (Serial=861, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:20:949None[Sandbox] Process order. (Serial=862, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:009None[Sandbox] Process order. (Serial=863, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[132, 75] --> [132, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:019None[Sandbox] Process order. (Serial=864, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:109None[Sandbox] Process order. (Serial=865, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:110None[Sandbox] Process order. (Serial=866, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:290None[Sandbox] Process order. (Serial=867, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[31, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:291None[Sandbox] Process order. (Serial=868, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[17, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:291None[Sandbox] Process order. (Serial=869, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[54, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:291None[Sandbox] Process order. (Serial=870, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:300None[Sandbox] Process order. (Serial=871, Empire=81, Order=Order='OrderGoTo', Entity=#2335, AdditionalFlags='IgnoreFogOfWar', Path='[13, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:411None[Sandbox] Process order. (Serial=872, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:492None[Sandbox] Process order. (Serial=873, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:496None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2390 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:21:21:512None[Sandbox] Process order. (Serial=874, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[9, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:512None[Sandbox] Process order. (Serial=875, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:522None[Sandbox] Process order. (Serial=876, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:613None[Sandbox] Process order. (Serial=877, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[131, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:683None[Sandbox] Process order. (Serial=878, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:713None[Sandbox] Process order. (Serial=879, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:722None[Sandbox] Process order. (Serial=880, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:744None[Sandbox] Process order. (Serial=881, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:744None[Sandbox] Process order. (Serial=882, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:784None[Sandbox] Process order. (Serial=883, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:785None[Sandbox] Process order. (Serial=884, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:803None[Sandbox] Process order. (Serial=885, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:845None[Sandbox] Process order. (Serial=886, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:845None[Sandbox] Process order. (Serial=887, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:874None[Sandbox] Process order. (Serial=888, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:875None[Sandbox] Process order. (Serial=889, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:884None[Sandbox] Process order. (Serial=890, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:885None[Sandbox] Process order. (Serial=891, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:886None[Sandbox] Process order. (Serial=892, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:887None[Sandbox] Process order. (Serial=893, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:894None[Sandbox] Process order. (Serial=894, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:895None[Sandbox] Process order. (Serial=895, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:895None[Sandbox] Process order. (Serial=896, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:895None[Sandbox] Process order. (Serial=897, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:895None[Sandbox] Process order. (Serial=898, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:896None[Sandbox] Process order. (Serial=899, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:904None[Sandbox] Process order. (Serial=900, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:904None[Sandbox] Process order. (Serial=901, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:913None[Sandbox] Process order. (Serial=902, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:914None[Sandbox] Process order. (Serial=903, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:914None[Sandbox] Process order. (Serial=904, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:914None[Sandbox] Process order. (Serial=905, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:915None[Sandbox] Process order. (Serial=906, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:915None[Sandbox] Process order. (Serial=907, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:916None[Sandbox] Process order. (Serial=908, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:916None[Sandbox] Process order. (Serial=909, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:916None[Sandbox] Process order. (Serial=910, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:917None[Sandbox] Process order. (Serial=911, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:917None[Sandbox] Process order. (Serial=912, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:918None[Sandbox] Process order. (Serial=913, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:924None[Sandbox] Process order. (Serial=914, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:925None[Sandbox] Process order. (Serial=915, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:925None[Sandbox] Process order. (Serial=916, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:925None[Sandbox] Process order. (Serial=917, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:926None[Sandbox] Process order. (Serial=918, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:933None[Sandbox] Process order. (Serial=919, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:934None[Sandbox] Process order. (Serial=920, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:934None[Sandbox] Process order. (Serial=921, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:21:934None[Sandbox] Process order. (Serial=922, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:014None[Sandbox] Process order. (Serial=923, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [134, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:024None[Sandbox] Process order. (Serial=924, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:025None[Sandbox] Process order. (Serial=925, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:113None[Sandbox] Process order. (Serial=926, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:144None[Sandbox] Process order. (Serial=927, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[33, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:154None[Sandbox] Process order. (Serial=928, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:306None[Sandbox] Process order. (Serial=929, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:306None[Sandbox] Process order. (Serial=930, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:355None[Sandbox] Process order. (Serial=931, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[30, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:376None[Sandbox] Process order. (Serial=932, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:687None[Sandbox] Process order. (Serial=933, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:746None[Sandbox] Process order. (Serial=934, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:757None[Sandbox] Process order. (Serial=935, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:777None[Sandbox] Process order. (Serial=936, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:807None[Sandbox] Process order. (Serial=937, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:826None[Sandbox] Process order. (Serial=938, Empire=1, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:857None[Sandbox] Process order. (Serial=939, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:858None[Sandbox] Process order. (Serial=940, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:22:996None[Sandbox] Process order. (Serial=941, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:038None[Sandbox] Process order. (Serial=942, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:147None[Sandbox] Process order. (Serial=943, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:157None[Sandbox] Process order. (Serial=944, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:197None[Sandbox] Process order. (Serial=945, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:197None[Sandbox] Process order. (Serial=946, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:439None[Sandbox] Process order. (Serial=947, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:23:439None[Sandbox] Process order. (Serial=948, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:26:154None[Sandbox] Process order. (Serial=949, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[18, 53] --> [18, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:26:164None[Sandbox] Process order. (Serial=950, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:27:169None[Sandbox] Process order. (Serial=951, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:45:250None[Sandbox] Process order. (Serial=952, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:45:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:21:45:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:21:45:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:21:47:499NoneInvalid Target (0, 0, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:21:47:656NoneInvalid Target (0, 0, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:21:49:049None[Sandbox] Process order. (Serial=953, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2393, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:49:093NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:21:49:093NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:21:49:093NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:21:49:109None[Sandbox] Process order. (Serial=954, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:21:58:432UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular337

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:22:00:721None[Sandbox] Process order. (Serial=955, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:00:724None[Sandbox] Process order. (Serial=956, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:00:800NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:00:801NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:00:801NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:03:320None[Sandbox] Process order. (Serial=957, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:03:320None[Sandbox] Process order. (Serial=958, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:03:420None[Sandbox] Process order. (Serial=959, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:04:535None[Sandbox] Process order. (Serial=960, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:11:671None[Sandbox] Process order. (Serial=961, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:11:703NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:11:703NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:11:703NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:13:627None[Sandbox] Process order. (Serial=962, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:13:627None[Sandbox] Process order. (Serial=963, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:17:459None[Sandbox] Process order. (Serial=964, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:17:705NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:17:705NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:17:705NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:17:731NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:17:732NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:17:732NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:18:105NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:18:105NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:18:105NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:18:123None[Sandbox] Process order. (Serial=965, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:749None[Sandbox] Process order. (Serial=966, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[21, 47] --> [20, 47] --> [20, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:750None[Sandbox] Process order. (Serial=967, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[17, 54] --> [17, 55] --> [18, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:759None[Sandbox] Process order. (Serial=968, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:760None[Sandbox] Process order. (Serial=969, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:789None[Sandbox] Process order. (Serial=970, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:818None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2413 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:22:19:829None[Sandbox] Process order. (Serial=971, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[130, 77] --> [130, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:830None[Sandbox] Process order. (Serial=972, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[132, 78] --> [131, 78] --> [130, 79] --> [129, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:830None[Sandbox] Process order. (Serial=973, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[135, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:839None[Sandbox] Process order. (Serial=974, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:840None[Sandbox] Process order. (Serial=975, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:840None[Sandbox] Process order. (Serial=976, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:859None[Sandbox] Process order. (Serial=977, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[21, 68] --> [22, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:869None[Sandbox] Process order. (Serial=978, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66] --> [16, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:869None[Sandbox] Process order. (Serial=979, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:879None[Sandbox] Process order. (Serial=980, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[19, 72] --> [18, 71] --> [18, 70] --> [17, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:880None[Sandbox] Process order. (Serial=981, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:889None[Sandbox] Process order. (Serial=982, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:919None[Sandbox] Process order. (Serial=983, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59] --> [139, 58] --> [140, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:921None[Sandbox] Process order. (Serial=984, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:929None[Sandbox] Process order. (Serial=985, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:959None[Sandbox] Process order. (Serial=986, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[1, 20] --> [0, 20] --> [149, 20] --> [148, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:960None[Sandbox] Process order. (Serial=987, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[148, 25] --> [148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:969None[Sandbox] Process order. (Serial=988, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:971None[Sandbox] Process order. (Serial=989, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:979None[Sandbox] Process order. (Serial=990, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[0, 79] --> [1, 79] --> [2, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:979None[Sandbox] Process order. (Serial=991, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[51, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:980None[Sandbox] Process order. (Serial=992, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[2, 70] --> [1, 70] --> [0, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:980None[Sandbox] Process order. (Serial=993, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:981None[Sandbox] Process order. (Serial=994, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[147, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:981None[Sandbox] Process order. (Serial=995, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59] --> [11, 58] --> [11, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:981None[Sandbox] Process order. (Serial=996, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[33, 14] --> [32, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:982None[Sandbox] Process order. (Serial=997, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[143, 68] --> [142, 67] --> [142, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:982None[Sandbox] Process order. (Serial=998, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[147, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:982None[Sandbox] Process order. (Serial=999, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[42, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:983None[Sandbox] Process order. (Serial=1000, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[126, 78] --> [125, 79] --> [125, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:983None[Sandbox] Process order. (Serial=1001, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[31, 51] --> [32, 52] --> [32, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:983None[Sandbox] Process order. (Serial=1002, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[33, 21] --> [34, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:984None[Sandbox] Process order. (Serial=1003, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[33, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:984None[Sandbox] Process order. (Serial=1004, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[13, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:985None[Sandbox] Process order. (Serial=1005, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[40, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:985None[Sandbox] Process order. (Serial=1006, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[107, 78] --> [106, 77] --> [105, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:985None[Sandbox] Process order. (Serial=1007, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[3, 80] --> [3, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:986None[Sandbox] Process order. (Serial=1008, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:986None[Sandbox] Process order. (Serial=1009, Empire=81, Order=Order='OrderGoTo', Entity=#2335, AdditionalFlags='IgnoreFogOfWar', Path='[12, 57] --> [13, 56] --> [13, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:987None[Sandbox] Process order. (Serial=1010, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10] --> [38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:987None[Sandbox] Process order. (Serial=1011, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[12, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:989None[Sandbox] Process order. (Serial=1012, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[143, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:990None[Sandbox] Process order. (Serial=1013, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[146, 77] --> [147, 78] --> [148, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:991None[Sandbox] Process order. (Serial=1014, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[6, 13] --> [6, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:991None[Sandbox] Process order. (Serial=1015, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[23, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:991None[Sandbox] Process order. (Serial=1016, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[1, 69] --> [2, 68] --> [3, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:992None[Sandbox] Process order. (Serial=1017, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[16, 86] --> [15, 86] --> [14, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:992None[Sandbox] Process order. (Serial=1018, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:992None[Sandbox] Process order. (Serial=1019, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:993None[Sandbox] Process order. (Serial=1020, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[42, 15] --> [41, 15] --> [40, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:993None[Sandbox] Process order. (Serial=1021, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[149, 21] --> [0, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:19:999None[Sandbox] Process order. (Serial=1022, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[132, 81] --> [131, 81] --> [131, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:000None[Sandbox] Process order. (Serial=1023, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[27, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:000None[Sandbox] Process order. (Serial=1024, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[149, 17] --> [148, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:001None[Sandbox] Process order. (Serial=1025, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[0, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:002None[Sandbox] Process order. (Serial=1026, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[13, 58] --> [14, 58] --> [14, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:002None[Sandbox] Process order. (Serial=1027, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[41, 12] --> [40, 11] --> [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:003None[Sandbox] Process order. (Serial=1028, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[31, 53] --> [32, 54] --> [32, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:003None[Sandbox] Process order. (Serial=1029, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[49, 59] --> [50, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:004None[Sandbox] Process order. (Serial=1030, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[54, 57] --> [54, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:004None[Sandbox] Process order. (Serial=1031, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[63, 24] --> [64, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:005None[Sandbox] Process order. (Serial=1032, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[33, 52] --> [32, 53] --> [33, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:005None[Sandbox] Process order. (Serial=1033, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[24, 73] --> [24, 74] --> [23, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:005None[Sandbox] Process order. (Serial=1034, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[36, 60] --> [36, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:006None[Sandbox] Process order. (Serial=1035, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:007None[Sandbox] Process order. (Serial=1036, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:007None[Sandbox] Process order. (Serial=1037, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:007None[Sandbox] Process order. (Serial=1038, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:009None[Sandbox] Process order. (Serial=1039, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:010None[Sandbox] Process order. (Serial=1040, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:011None[Sandbox] Process order. (Serial=1041, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:012None[Sandbox] Process order. (Serial=1042, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:013None[Sandbox] Process order. (Serial=1043, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:013None[Sandbox] Process order. (Serial=1044, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:014None[Sandbox] Process order. (Serial=1045, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:016None[Sandbox] Process order. (Serial=1046, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:017None[Sandbox] Process order. (Serial=1047, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:018None[Sandbox] Process order. (Serial=1048, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:019None[Sandbox] Process order. (Serial=1049, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:020None[Sandbox] Process order. (Serial=1050, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:021None[Sandbox] Process order. (Serial=1051, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:021None[Sandbox] Process order. (Serial=1052, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:022None[Sandbox] Process order. (Serial=1053, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:022None[Sandbox] Process order. (Serial=1054, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:023None[Sandbox] Process order. (Serial=1055, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:024None[Sandbox] Process order. (Serial=1056, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:024None[Sandbox] Process order. (Serial=1057, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:025None[Sandbox] Process order. (Serial=1058, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:026None[Sandbox] Process order. (Serial=1059, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:027None[Sandbox] Process order. (Serial=1060, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:027None[Sandbox] Process order. (Serial=1061, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:027None[Sandbox] Process order. (Serial=1062, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:028None[Sandbox] Process order. (Serial=1063, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:029None[Sandbox] Process order. (Serial=1064, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:030None[Sandbox] Process order. (Serial=1065, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:031None[Sandbox] Process order. (Serial=1066, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:039None[Sandbox] Process order. (Serial=1067, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:040None[Sandbox] Process order. (Serial=1068, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:041None[Sandbox] Process order. (Serial=1069, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:042None[Sandbox] Process order. (Serial=1070, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:042None[Sandbox] Process order. (Serial=1071, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:043None[Sandbox] Process order. (Serial=1072, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:043None[Sandbox] Process order. (Serial=1073, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:044None[Sandbox] Process order. (Serial=1074, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:045None[Sandbox] Process order. (Serial=1075, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:045None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:22:20:045None[Sandbox] Process order. (Serial=1076, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:046None[Sandbox] Process order. (Serial=1077, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:047None[Sandbox] Process order. (Serial=1078, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:047None[Sandbox] Process order. (Serial=1079, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:109None[Sandbox] Process order. (Serial=1080, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[11, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:110None[Sandbox] Process order. (Serial=1081, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[11, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:119None[Sandbox] Process order. (Serial=1082, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:120None[Sandbox] Process order. (Serial=1083, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:149None[Sandbox] Process order. (Serial=1084, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2150, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:151None[Sandbox] Process order. (Serial=1085, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[134, 74] --> [135, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:159None[Sandbox] Process order. (Serial=1086, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:209None[Sandbox] Process order. (Serial=1087, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59] --> [139, 58] --> [140, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:219None[Sandbox] Process order. (Serial=1088, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:229None[Sandbox] Process order. (Serial=1089, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 62] --> [139, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:239None[Sandbox] Process order. (Serial=1090, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:269None[Sandbox] Process order. (Serial=1091, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:269None[Sandbox] Process order. (Serial=1092, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[2, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:270None[Sandbox] Process order. (Serial=1093, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[61, 22] --> [61, 23] --> [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:279None[Sandbox] Process order. (Serial=1094, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:279None[Sandbox] Process order. (Serial=1095, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:280None[Sandbox] Process order. (Serial=1096, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:369None[Sandbox] Process order. (Serial=1097, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:400None[Empire 2] The task 651:Build Outpost Creation on [135, 76] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:20:489None[Sandbox] Process order. (Serial=1098, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[27, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:490None[Sandbox] Process order. (Serial=1099, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[107, 78] --> [107, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:491None[Sandbox] Process order. (Serial=1100, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [52, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:491None[Sandbox] Process order. (Serial=1101, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 44] --> [2, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:492None[Sandbox] Process order. (Serial=1102, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[33, 51] --> [34, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:492None[Sandbox] Process order. (Serial=1103, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[40, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:493None[Sandbox] Process order. (Serial=1104, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[50, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:493None[Sandbox] Process order. (Serial=1105, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[12, 64] --> [11, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:494None[Sandbox] Process order. (Serial=1106, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 70] --> [144, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:498None[Sandbox] Process order. (Serial=1107, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[43, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:500None[Sandbox] Process order. (Serial=1108, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[24, 73] --> [25, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:599None[Sandbox] Process order. (Serial=1109, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [12, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:609None[Sandbox] Process order. (Serial=1110, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:720None[Sandbox] Process order. (Serial=1111, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[2, 43] --> [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:756None[Sandbox] Process order. (Serial=1112, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[12, 86] --> [11, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:768None[Sandbox] Process order. (Serial=1113, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:769None[Sandbox] Process order. (Serial=1114, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:848None[Sandbox] Process order. (Serial=1115, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:849None[Sandbox] Process order. (Serial=1116, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:878None[Sandbox] Process order. (Serial=1117, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:888None[Sandbox] Process order. (Serial=1118, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:898None[Sandbox] Process order. (Serial=1119, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:938None[Sandbox] Process order. (Serial=1120, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:979None[Sandbox] Process order. (Serial=1121, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:20:980None[Sandbox] Process order. (Serial=1122, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:019None[Sandbox] Process order. (Serial=1123, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:020None[Sandbox] Process order. (Serial=1124, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:021None[Sandbox] Process order. (Serial=1125, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:022None[Sandbox] Process order. (Serial=1126, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:022None[Sandbox] Process order. (Serial=1127, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:023None[Sandbox] Process order. (Serial=1128, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:024None[Sandbox] Process order. (Serial=1129, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:025None[Sandbox] Process order. (Serial=1130, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:026None[Sandbox] Process order. (Serial=1131, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:026None[Sandbox] Process order. (Serial=1132, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:027None[Sandbox] Process order. (Serial=1133, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:027None[Sandbox] Process order. (Serial=1134, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:028None[Sandbox] Process order. (Serial=1135, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:039None[Sandbox] Process order. (Serial=1136, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:040None[Sandbox] Process order. (Serial=1137, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:041None[Sandbox] Process order. (Serial=1138, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:042None[Sandbox] Process order. (Serial=1139, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:043None[Sandbox] Process order. (Serial=1140, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:043None[Sandbox] Process order. (Serial=1141, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:044None[Sandbox] Process order. (Serial=1142, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:045None[Sandbox] Process order. (Serial=1143, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:045None[Sandbox] Process order. (Serial=1144, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:046None[Sandbox] Process order. (Serial=1145, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:047None[Sandbox] Process order. (Serial=1146, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:047None[Sandbox] Process order. (Serial=1147, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:048None[Sandbox] Process order. (Serial=1148, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:049None[Sandbox] Process order. (Serial=1149, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:050None[Sandbox] Process order. (Serial=1150, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:051None[Sandbox] Process order. (Serial=1151, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:059None[Sandbox] Process order. (Serial=1152, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:060None[Sandbox] Process order. (Serial=1153, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:061None[Sandbox] Process order. (Serial=1154, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:062None[Sandbox] Process order. (Serial=1155, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:063None[Sandbox] Process order. (Serial=1156, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:064None[Sandbox] Process order. (Serial=1157, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:065None[Sandbox] Process order. (Serial=1158, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:065None[Sandbox] Process order. (Serial=1159, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:066None[Sandbox] Process order. (Serial=1160, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:067None[Sandbox] Process order. (Serial=1161, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:067None[Sandbox] Process order. (Serial=1162, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:068None[Sandbox] Process order. (Serial=1163, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:129None[Sandbox] Process order. (Serial=1164, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:130None[Sandbox] Process order. (Serial=1165, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:130None[Sandbox] Process order. (Serial=1166, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[22, 69] --> [23, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:169None[Sandbox] Process order. (Serial=1167, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:229None[Sandbox] Process order. (Serial=1168, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:249None[Sandbox] Process order. (Serial=1169, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:289None[Sandbox] Process order. (Serial=1170, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:290None[Sandbox] Process order. (Serial=1171, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:399None[Sandbox] Process order. (Serial=1172, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:409None[Sandbox] Process order. (Serial=1173, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:419None[Sandbox] Process order. (Serial=1174, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:499None[Sandbox] Process order. (Serial=1175, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:509None[Sandbox] Process order. (Serial=1176, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:619None[Sandbox] Process order. (Serial=1177, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:639None[Sandbox] Process order. (Serial=1178, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[1, 21] --> [1, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:649None[Sandbox] Process order. (Serial=1179, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:660None[Sandbox] Process order. (Serial=1180, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[65, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:660None[Sandbox] Process order. (Serial=1181, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[36, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:661None[Sandbox] Process order. (Serial=1182, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:679None[Sandbox] Process order. (Serial=1183, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:779None[Sandbox] Process order. (Serial=1184, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:819None[Sandbox] Process order. (Serial=1185, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:829None[Sandbox] Process order. (Serial=1186, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:859None[Sandbox] Process order. (Serial=1187, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:870None[Sandbox] Process order. (Serial=1188, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:889None[Sandbox] Process order. (Serial=1189, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:899None[Sandbox] Process order. (Serial=1190, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:21:909None[Sandbox] Process order. (Serial=1191, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:030None[Sandbox] Process order. (Serial=1192, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:031None[Sandbox] Process order. (Serial=1193, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:032None[Sandbox] Process order. (Serial=1194, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:033None[Sandbox] Process order. (Serial=1195, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:039None[Sandbox] Process order. (Serial=1196, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:040None[Sandbox] Process order. (Serial=1197, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:041None[Sandbox] Process order. (Serial=1198, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:041None[Sandbox] Process order. (Serial=1199, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:049None[Sandbox] Process order. (Serial=1200, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:050None[Sandbox] Process order. (Serial=1201, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:051None[Sandbox] Process order. (Serial=1202, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:052None[Sandbox] Process order. (Serial=1203, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:059None[Sandbox] Process order. (Serial=1204, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:060None[Sandbox] Process order. (Serial=1205, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:060None[Sandbox] Process order. (Serial=1206, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:061None[Sandbox] Process order. (Serial=1207, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:062None[Sandbox] Process order. (Serial=1208, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:070None[Sandbox] Process order. (Serial=1209, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:071None[Sandbox] Process order. (Serial=1210, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:072None[Sandbox] Process order. (Serial=1211, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:073None[Sandbox] Process order. (Serial=1212, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:075None[Sandbox] Process order. (Serial=1213, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:079None[Sandbox] Process order. (Serial=1214, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:080None[Sandbox] Process order. (Serial=1215, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:299None[Sandbox] Process order. (Serial=1216, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:419None[Sandbox] Process order. (Serial=1217, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:629None[Sandbox] Process order. (Serial=1218, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:660None[Sandbox] Process order. (Serial=1219, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:869None[Sandbox] Process order. (Serial=1220, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:870None[Sandbox] Process order. (Serial=1221, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:899None[Sandbox] Process order. (Serial=1222, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:22:919None[Sandbox] Process order. (Serial=1223, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:23:119None[Sandbox] Process order. (Serial=1224, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:23:379None[Sandbox] Process order. (Serial=1225, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:23:379None[Sandbox] Process order. (Serial=1226, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:26:084None[Sandbox] Process order. (Serial=1227, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[18, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:26:094None[Sandbox] Process order. (Serial=1228, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:27:981None[Sandbox] Process order. (Serial=1229, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[17, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:27:991None[Sandbox] Process order. (Serial=1230, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:29:846None[Sandbox] Process order. (Serial=1231, Empire=0, Order=Order='OrderGoTo', Entity=#2405, path='[15, 55] --> [14, 55] --> [14, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:29:855None[Sandbox] Process order. (Serial=1232, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:30:859None[Sandbox] Process order. (Serial=1233, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:31:869None[Sandbox] Process order. (Serial=1234, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:31:907NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:31:907NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:31:907NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:32:699None[Sandbox] Process order. (Serial=1235, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[16, 53] --> [16, 54] --> [15, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:32:711None[Sandbox] Process order. (Serial=1236, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:33:719None[Sandbox] Process order. (Serial=1237, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:33:840None[Sandbox] Process order. (Serial=1238, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:33:840None[Sandbox] Process order. (Serial=1239, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:36:329None[Sandbox] Process order. (Serial=1240, Empire=0, Order=Order='OrderGoTo', Entity=#2393, path='[20, 47] --> [20, 48] --> [20, 49] --> [20, 50] --> [19, 51] --> [19, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:36:339None[Sandbox] Process order. (Serial=1241, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:36:429None[Sandbox] Process order. (Serial=1242, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:37:350None[Sandbox] Process order. (Serial=1243, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:38:354None[Sandbox] Process order. (Serial=1244, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:49:662None[Sandbox] Process order. (Serial=1245, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:49:820NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:49:821NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:49:821NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:49:821NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:49:821NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:49:821NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:22:49:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:49:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:49:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:49:947NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:49:947NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:49:947NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:50:356NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:50:356NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:50:356NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:50:379None[Sandbox] Process order. (Serial=1246, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:51:965None[Sandbox] Process order. (Serial=1247, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[20, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:51:966None[Sandbox] Process order. (Serial=1248, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[17, 57] --> [17, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:51:975None[Sandbox] Process order. (Serial=1249, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:51:976None[Sandbox] Process order. (Serial=1250, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:004None[Sandbox] Process order. (Serial=1251, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[14, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:006None[Sandbox] Process order. (Serial=1252, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[13, 10] --> [14, 10] --> [15, 10] --> [16, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:014None[Sandbox] Process order. (Serial=1253, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:015None[Sandbox] Process order. (Serial=1254, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:046None[Sandbox] Process order. (Serial=1255, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[135, 77] --> [136, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:047None[Sandbox] Process order. (Serial=1256, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[135, 73] --> [136, 73] --> [137, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:047None[Sandbox] Process order. (Serial=1257, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[129, 77] --> [128, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:049None[Sandbox] Process order. (Serial=1258, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[129, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:055None[Sandbox] Process order. (Serial=1259, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:056None[Sandbox] Process order. (Serial=1260, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:057None[Sandbox] Process order. (Serial=1261, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:059None[Sandbox] Process order. (Serial=1262, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:085None[Sandbox] Process order. (Serial=1263, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[18, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:086None[Sandbox] Process order. (Serial=1264, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[24, 70] --> [25, 70] --> [26, 70] --> [27, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:087None[Sandbox] Process order. (Serial=1265, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:094None[Sandbox] Process order. (Serial=1266, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:095None[Sandbox] Process order. (Serial=1267, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:097None[Sandbox] Process order. (Serial=1268, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:125None[Sandbox] Process order. (Serial=1269, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:136None[Sandbox] Process order. (Serial=1270, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:145None[Sandbox] Process order. (Serial=1271, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 60] --> [138, 61] --> [139, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:146None[Sandbox] Process order. (Serial=1272, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[141, 58] --> [142, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:155None[Sandbox] Process order. (Serial=1273, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:157None[Sandbox] Process order. (Serial=1274, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:186None[Sandbox] Process order. (Serial=1275, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[0, 23] --> [0, 24] --> [149, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:187None[Sandbox] Process order. (Serial=1276, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:195None[Sandbox] Process order. (Serial=1277, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:206None[Sandbox] Process order. (Serial=1278, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[149, 71] --> [148, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:207None[Sandbox] Process order. (Serial=1279, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[148, 16] --> [148, 17] --> [149, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:208None[Sandbox] Process order. (Serial=1280, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[11, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:208None[Sandbox] Process order. (Serial=1281, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15] --> [30, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:209None[Sandbox] Process order. (Serial=1282, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[141, 65] --> [141, 66] --> [140, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:209None[Sandbox] Process order. (Serial=1283, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[146, 77] --> [145, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:209None[Sandbox] Process order. (Serial=1284, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[35, 52] --> [36, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:210None[Sandbox] Process order. (Serial=1285, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[39, 61] --> [39, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:210None[Sandbox] Process order. (Serial=1286, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:210None[Sandbox] Process order. (Serial=1287, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[49, 57] --> [49, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:211None[Sandbox] Process order. (Serial=1288, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[32, 53] --> [32, 52] --> [32, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:211None[Sandbox] Process order. (Serial=1289, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[4, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:212None[Sandbox] Process order. (Serial=1290, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[3, 42] --> [3, 43] --> [4, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:212None[Sandbox] Process order. (Serial=1291, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[25, 71] --> [26, 71] --> [27, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:212None[Sandbox] Process order. (Serial=1292, Empire=81, Order=Order='OrderGoTo', Entity=#2335, AdditionalFlags='IgnoreFogOfWar', Path='[14, 55] --> [15, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:213None[Sandbox] Process order. (Serial=1293, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[108, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:213None[Sandbox] Process order. (Serial=1294, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[53, 59] --> [53, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:214None[Sandbox] Process order. (Serial=1295, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[149, 20] --> [148, 19] --> [147, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:217None[Sandbox] Process order. (Serial=1296, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[11, 66] --> [10, 67] --> [10, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:217None[Sandbox] Process order. (Serial=1297, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[144, 70] --> [144, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:217None[Sandbox] Process order. (Serial=1298, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[149, 78] --> [0, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:218None[Sandbox] Process order. (Serial=1299, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[5, 12] --> [4, 12] --> [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:219None[Sandbox] Process order. (Serial=1300, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[125, 79] --> [125, 78] --> [124, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:219None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2440 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:22:52:219None[Sandbox] Process order. (Serial=1301, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[33, 21] --> [33, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:219None[Sandbox] Process order. (Serial=1302, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[1, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:220None[Sandbox] Process order. (Serial=1303, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11] --> [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:226None[Sandbox] Process order. (Serial=1304, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[65, 23] --> [66, 22] --> [65, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:227None[Sandbox] Process order. (Serial=1305, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[130, 80] --> [129, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:227None[Sandbox] Process order. (Serial=1306, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[149, 18] --> [148, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:228None[Sandbox] Process order. (Serial=1307, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[3, 79] --> [4, 78] --> [5, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:229None[Sandbox] Process order. (Serial=1308, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[3, 43] --> [4, 43] --> [5, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:229None[Sandbox] Process order. (Serial=1309, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74] --> [23, 73] --> [23, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:229None[Sandbox] Process order. (Serial=1310, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[4, 68] --> [4, 67] --> [5, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:253None[Sandbox] Process order. (Serial=1311, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[32, 54] --> [32, 53] --> [33, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:259None[Sandbox] Process order. (Serial=1312, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[49, 59] --> [48, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:264None[Sandbox] Process order. (Serial=1313, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[32, 52] --> [31, 51] --> [31, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:270None[Sandbox] Process order. (Serial=1314, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[35, 63] --> [36, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:276None[Sandbox] Process order. (Serial=1315, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [12, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:280None[Sandbox] Process order. (Serial=1316, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[28, 16] --> [27, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:285None[Sandbox] Process order. (Serial=1317, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[41, 15] --> [42, 16] --> [43, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:289None[Sandbox] Process order. (Serial=1318, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[63, 24] --> [64, 24] --> [64, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:293None[Sandbox] Process order. (Serial=1319, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[42, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:297None[Sandbox] Process order. (Serial=1320, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[15, 60] --> [15, 59] --> [16, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:302None[Sandbox] Process order. (Serial=1321, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [40, 13] --> [41, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:307None[Sandbox] Process order. (Serial=1322, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:309None[Sandbox] Process order. (Serial=1323, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:311None[Sandbox] Process order. (Serial=1324, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:312None[Sandbox] Process order. (Serial=1325, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:313None[Sandbox] Process order. (Serial=1326, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:314None[Sandbox] Process order. (Serial=1327, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:315None[Sandbox] Process order. (Serial=1328, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:316None[Sandbox] Process order. (Serial=1329, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:317None[Sandbox] Process order. (Serial=1330, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:319None[Sandbox] Process order. (Serial=1331, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:321None[Sandbox] Process order. (Serial=1332, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:322None[Sandbox] Process order. (Serial=1333, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:323None[Sandbox] Process order. (Serial=1334, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:324None[Sandbox] Process order. (Serial=1335, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:326None[Sandbox] Process order. (Serial=1336, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:327None[Sandbox] Process order. (Serial=1337, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:327None[Sandbox] Process order. (Serial=1338, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:329None[Sandbox] Process order. (Serial=1339, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:331None[Sandbox] Process order. (Serial=1340, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:332None[Sandbox] Process order. (Serial=1341, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:333None[Sandbox] Process order. (Serial=1342, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:334None[Sandbox] Process order. (Serial=1343, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:335None[Sandbox] Process order. (Serial=1344, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:337None[Sandbox] Process order. (Serial=1345, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:339None[Sandbox] Process order. (Serial=1346, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:340None[Sandbox] Process order. (Serial=1347, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:354None[Sandbox] Process order. (Serial=1348, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:355None[Sandbox] Process order. (Serial=1349, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:357None[Sandbox] Process order. (Serial=1350, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:358None[Sandbox] Process order. (Serial=1351, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:359None[Sandbox] Process order. (Serial=1352, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:360None[Sandbox] Process order. (Serial=1353, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:361None[Sandbox] Process order. (Serial=1354, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:363None[Sandbox] Process order. (Serial=1355, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:365None[Sandbox] Process order. (Serial=1356, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:366None[Sandbox] Process order. (Serial=1357, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:368None[Sandbox] Process order. (Serial=1358, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:369None[Sandbox] Process order. (Serial=1359, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:370None[Sandbox] Process order. (Serial=1360, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:371None[Sandbox] Process order. (Serial=1361, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:373None[Sandbox] Process order. (Serial=1362, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:374None[Sandbox] Process order. (Serial=1363, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:376None[Sandbox] Process order. (Serial=1364, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:377None[Sandbox] Process order. (Serial=1365, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:443None[Sandbox] Process order. (Serial=1366, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[15, 12] --> [15, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:483None[Sandbox] Process order. (Serial=1367, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[128, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:523None[Sandbox] Process order. (Serial=1368, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2348, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:603None[Sandbox] Process order. (Serial=1369, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 64] --> [137, 65] --> [137, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:644None[Sandbox] Process order. (Serial=1370, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[147, 26] --> [146, 26] --> [145, 25] --> [144, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:654None[Sandbox] Process order. (Serial=1371, Empire=5, Order=Order='OrderGoTo', Entity=#2440, AdditionalFlags='IgnoreFogOfWar', Path='[148, 28] --> [147, 29] --> [146, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:659None[Sandbox] Process order. (Serial=1372, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:663None[Sandbox] Process order. (Serial=1373, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:674None[Sandbox] Process order. (Serial=1374, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [51, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:678None[Sandbox] Process order. (Serial=1375, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[106, 77] --> [107, 78] --> [107, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:682None[Sandbox] Process order. (Serial=1376, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[13, 86] --> [12, 85] --> [11, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:686None[Sandbox] Process order. (Serial=1377, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[12, 86] --> [12, 85] --> [13, 84]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:694None[Sandbox] Process order. (Serial=1378, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:695None[Sandbox] Process order. (Serial=1379, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:696None[Sandbox] Process order. (Serial=1380, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:697None[Sandbox] Process order. (Serial=1381, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:734None[Sandbox] Process order. (Serial=1382, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[20, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:804None[Empire 3] The task 643:Build Outpost Creation on [18, 68] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:52:895None[Sandbox] Process order. (Serial=1383, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[107, 79] --> [107, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:901None[Sandbox] Process order. (Serial=1384, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[2, 21] --> [3, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:907None[Sandbox] Process order. (Serial=1385, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[4, 77] --> [5, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:916None[Sandbox] Process order. (Serial=1386, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:984None[Sandbox] Process order. (Serial=1387, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:52:985None[Sandbox] Process order. (Serial=1388, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:013NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:53:013NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:53:013NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:53:024None[Sandbox] Process order. (Serial=1389, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:026None[Sandbox] Process order. (Serial=1390, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:064None[Sandbox] Process order. (Serial=1391, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:066None[Sandbox] Process order. (Serial=1392, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:069None[Sandbox] Process order. (Serial=1393, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:071None[Sandbox] Process order. (Serial=1394, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:105None[Sandbox] Process order. (Serial=1395, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:146None[Sandbox] Process order. (Serial=1396, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:165None[Sandbox] Process order. (Serial=1397, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:166None[Sandbox] Process order. (Serial=1398, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:196None[Sandbox] Process order. (Serial=1399, Empire=2, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_Bantu)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:206None[Sandbox] Process order. (Serial=1400, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[127, 77] --> [126, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:209None[Sandbox] Process order. (Serial=1401, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:213NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:22:53:214NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:22:53:214NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:22:53:217None[Sandbox] Process order. (Serial=1402, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[137, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:317None[Sandbox] Process order. (Serial=1403, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:318None[Sandbox] Process order. (Serial=1404, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:319None[Sandbox] Process order. (Serial=1405, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:325None[Sandbox] Process order. (Serial=1406, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:326None[Sandbox] Process order. (Serial=1407, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:327None[Sandbox] Process order. (Serial=1408, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:327None[Sandbox] Process order. (Serial=1409, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:328None[Sandbox] Process order. (Serial=1410, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:328None[Sandbox] Process order. (Serial=1411, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:337None[Sandbox] Process order. (Serial=1412, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:338None[Sandbox] Process order. (Serial=1413, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:340None[Sandbox] Process order. (Serial=1414, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:341None[Sandbox] Process order. (Serial=1415, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:342None[Sandbox] Process order. (Serial=1416, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:342None[Sandbox] Process order. (Serial=1417, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:343None[Sandbox] Process order. (Serial=1418, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:345None[Sandbox] Process order. (Serial=1419, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:347None[Sandbox] Process order. (Serial=1420, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:355None[Sandbox] Process order. (Serial=1421, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:357None[Sandbox] Process order. (Serial=1422, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:357None[Sandbox] Process order. (Serial=1423, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:359None[Sandbox] Process order. (Serial=1424, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:360None[Sandbox] Process order. (Serial=1425, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:361None[Sandbox] Process order. (Serial=1426, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:363None[Sandbox] Process order. (Serial=1427, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:376None[Sandbox] Process order. (Serial=1428, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[18, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:380None[Sandbox] Process order. (Serial=1429, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:381None[Sandbox] Process order. (Serial=1430, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:382None[Sandbox] Process order. (Serial=1431, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:383None[Sandbox] Process order. (Serial=1432, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:384None[Sandbox] Process order. (Serial=1433, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:385None[Sandbox] Process order. (Serial=1434, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:386None[Sandbox] Process order. (Serial=1435, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:387None[Sandbox] Process order. (Serial=1436, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:388None[Sandbox] Process order. (Serial=1437, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:390None[Sandbox] Process order. (Serial=1438, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:391None[Sandbox] Process order. (Serial=1439, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:392None[Sandbox] Process order. (Serial=1440, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:393None[Sandbox] Process order. (Serial=1441, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:394None[Sandbox] Process order. (Serial=1442, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:406None[Sandbox] Process order. (Serial=1443, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:406None[Sandbox] Process order. (Serial=1444, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:407None[Sandbox] Process order. (Serial=1445, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:668None[Sandbox] Process order. (Serial=1446, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:669None[Sandbox] Process order. (Serial=1447, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:708None[Sandbox] Process order. (Serial=1448, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:709None[Sandbox] Process order. (Serial=1449, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:710None[Sandbox] Process order. (Serial=1450, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:711None[Sandbox] Process order. (Serial=1451, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:712None[Sandbox] Process order. (Serial=1452, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[149, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:718None[Sandbox] Process order. (Serial=1453, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[48, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:724None[Sandbox] Process order. (Serial=1454, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[4, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:738None[Sandbox] Process order. (Serial=1455, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:739None[Sandbox] Process order. (Serial=1456, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:918None[Sandbox] Process order. (Serial=1457, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[28, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:920None[Sandbox] Process order. (Serial=1458, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[35, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:922None[Sandbox] Process order. (Serial=1459, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:923None[Sandbox] Process order. (Serial=1460, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:925None[Sandbox] Process order. (Serial=1461, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[146, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:53:988None[Sandbox] Process order. (Serial=1462, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:028None[Sandbox] Process order. (Serial=1463, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:038None[Sandbox] Process order. (Serial=1464, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:078None[Sandbox] Process order. (Serial=1465, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:080None[Sandbox] Process order. (Serial=1466, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:081None[Sandbox] Process order. (Serial=1467, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:109None[Sandbox] Process order. (Serial=1468, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:129None[Sandbox] Process order. (Serial=1469, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:130None[Sandbox] Process order. (Serial=1470, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:159None[Sandbox] Process order. (Serial=1471, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:169None[Sandbox] Process order. (Serial=1472, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:219None[Sandbox] Process order. (Serial=1473, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:229None[Sandbox] Process order. (Serial=1474, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[138, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:329None[Sandbox] Process order. (Serial=1475, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:330None[Sandbox] Process order. (Serial=1476, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:330None[Sandbox] Process order. (Serial=1477, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:340None[Sandbox] Process order. (Serial=1478, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:340None[Sandbox] Process order. (Serial=1479, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:350None[Sandbox] Process order. (Serial=1480, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:351None[Sandbox] Process order. (Serial=1481, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:351None[Sandbox] Process order. (Serial=1482, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:353None[Sandbox] Process order. (Serial=1483, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:354None[Sandbox] Process order. (Serial=1484, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:355None[Sandbox] Process order. (Serial=1485, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:370None[Sandbox] Process order. (Serial=1486, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:371None[Sandbox] Process order. (Serial=1487, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:372None[Sandbox] Process order. (Serial=1488, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:373None[Sandbox] Process order. (Serial=1489, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:389None[Sandbox] Process order. (Serial=1490, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:390None[Sandbox] Process order. (Serial=1491, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:391None[Sandbox] Process order. (Serial=1492, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:392None[Sandbox] Process order. (Serial=1493, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:393None[Sandbox] Process order. (Serial=1494, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:394None[Sandbox] Process order. (Serial=1495, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:400None[Sandbox] Process order. (Serial=1496, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:401None[Sandbox] Process order. (Serial=1497, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:402None[Sandbox] Process order. (Serial=1498, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:402None[Sandbox] Process order. (Serial=1499, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:419None[Sandbox] Process order. (Serial=1500, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:679None[Sandbox] Process order. (Serial=1501, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:682None[Sandbox] Process order. (Serial=1502, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:719None[Sandbox] Process order. (Serial=1503, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:720None[Sandbox] Process order. (Serial=1504, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:840None[Sandbox] Process order. (Serial=1505, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:849None[Sandbox] Process order. (Serial=1506, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:939None[Sandbox] Process order. (Serial=1507, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:54:939None[Sandbox] Process order. (Serial=1508, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:039None[Sandbox] Process order. (Serial=1509, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:089None[Sandbox] Process order. (Serial=1510, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:090None[Sandbox] Process order. (Serial=1511, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:119None[Sandbox] Process order. (Serial=1512, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:121None[Sandbox] Process order. (Serial=1513, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:169None[Sandbox] Process order. (Serial=1514, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:230None[Sandbox] Process order. (Serial=1515, Empire=2, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:379None[Sandbox] Process order. (Serial=1516, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:430None[Sandbox] Process order. (Serial=1517, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:441None[Sandbox] Process order. (Serial=1518, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:684None[Sandbox] Process order. (Serial=1519, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:693None[Sandbox] Process order. (Serial=1520, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:694None[Sandbox] Process order. (Serial=1521, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:694None[Sandbox] Process order. (Serial=1522, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:55:983None[Sandbox] Process order. (Serial=1523, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2286, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:56:215None[Sandbox] Process order. (Serial=1524, Empire=0, Order=Order OrderCancelArmyMovement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:56:276None[Empire 5] The task 657:Build Outpost Creation on [144, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:22:56:336None[Sandbox] Process order. (Serial=1525, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:56:786None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2216 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:22:57:207None[Sandbox] Process order. (Serial=1526, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[16, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:22:57:217None[Sandbox] Process order. (Serial=1527, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:02:120None[Sandbox] Process order. (Serial=1528, Empire=0, Order=Order OrderCreateBattle Attacker #2405 Target #2335 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:02:140None[Sandbox] Process order. (Serial=1529, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2463 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:02:145None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:02:160NonePresentation Battle 2463: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:161NonePresentation Battle 2463: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:161NonePresentation Battle 2463: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:161NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:02:161NoneRestorePresentationBattlePreview created ticket #7270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:02:162NonePresentation Battle 2463: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2405, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:162None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2405 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:02:162NonePresentation Battle 2463: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2300, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:162None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2300 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:02:162NonePresentation Battle 2463: Execute action[4]: ParticipantJoined. EmpireIndex=81, Guid=2335, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:162None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2335 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:02:162NonePresentation Battle 2463: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:165NonePresentation Battle 2463: Execute action[6]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:165NonePresentation Battle 2463: Execute action[7]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:02:211NoneRequestRestoreAsyncOperation_Completed for ticket #7270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:23:02:211NoneRestorePresentationBattlePreview skipped due to ended battle #2463

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:23:02:211NoneRequestAsyncOperation_Dismissed for ticket #7270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:23:02:259NonePresentation Battle 2463: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:066None[Sandbox] Process order. (Serial=1530, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 2463 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:04:166NonePresentation Battle 2463: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:166NonePresentation Battle 2463: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:166NonePresentation Battle 2463: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2405, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:168NonePresentation Battle 2463: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:168NonePresentation Battle 2463: Execute action[12]: ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=2335, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:169None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2464 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:04:169NonePresentation Battle 2463: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:169NonePresentation Battle 2463: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:169NonePresentation Battle 2463: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:630None[Sandbox] Process order. (Serial=1531, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:04:640None[Sandbox] Process order. (Serial=1532, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:04:654NonePresentation Battle 2463: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:756NonePresentation Battle 2463: Execute action[16]: EndUnstack. EmpireIndex=81. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:757NonePresentation Battle 2463: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:759None[Sandbox] Process order. (Serial=1533, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:04:769None[Sandbox] Process order. (Serial=1534, Empire=81, Order=Order OrderBattleEndDeployment - BattleGUID: 2463 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:04:864NonePresentation Battle 2463: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2300 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2300 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2300 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864NoneReleasePresentationBattlePreview attacker #2405, defender #2335

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:864NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:865NoneRestorePresentationBattlePreview created ticket #7317.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:04:865NonePresentation Battle 2463: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:865NonePresentation Battle 2463: Execute action[19]: EndDeployment. EmpireIndex=81. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:865NonePresentation Battle 2463: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:04:885NoneRequestRestoreAsyncOperation_Completed for ticket #7317.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:23:04:885NoneRestorePresentationBattlePreview skipped due to invalid battle #2463

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:23:04:885NoneRequestAsyncOperation_Dismissed for ticket #7317.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:23:05:379None[Sandbox] Process order. (Serial=1535, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2465 AStarResults: [13, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:05:459NonePresentation Battle 2463: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=2465, DestTile=[13, 56]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:07:233None[Sandbox] Process order. (Serial=1536, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2466 AStarResults: [14, 57])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:07:259NonePresentation Battle 2463: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=2466, DestTile=[14, 57]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:07:957None[Sandbox] Process order. (Serial=1537, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 2463 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:08:056NonePresentation Battle 2463: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:08:056NonePresentation Battle 2463: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:08:056NonePresentation Battle 2463: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:08:066None[Sandbox] Process order. (Serial=1538, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:08:153NonePresentation Battle 2463: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:08:153NonePresentation Battle 2463: Execute action[25]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:08:153NoneReleasePresentationBattlePreview attacker #2405, defender #2335

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:08:153None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:08:153None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:08:153NonePresentation Battle 2463: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:14:219None[Sandbox] Process order. (Serial=1539, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2466 AStarResults: [15, 58])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:14:272NonePresentation Battle 2463: Execute action[26]: UnitMove. EmpireIndex=0. UnitGuid=2466, DestTile=[15, 58]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:14:272NonePresentation Battle 2463: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=2466, DestTile=[15, 58]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:14:272NonePresentation Battle 2463: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:15:219None[Sandbox] Process order. (Serial=1540, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:15:229None[Sandbox] Process order. (Serial=1541, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:15:265NonePresentation Battle 2463: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:15:469None[Sandbox] Process order. (Serial=1542, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2465 AStarResults: [12, 57])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:15:568NonePresentation Battle 2463: Execute action[28]: UnitMove. EmpireIndex=0. UnitGuid=2465, DestTile=[12, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:15:568NonePresentation Battle 2463: Execute action[28]: UnitGoto. EmpireIndex=0. UnitGuid=2465, DestTile=[12, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:15:569NonePresentation Battle 2463: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:15:569NonePresentation Battle 2463: Execute action[29]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:15:579None[Sandbox] Process order. (Serial=1543, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:520None[Sandbox] Process order. (Serial=1544, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:530None[Sandbox] Process order. (Serial=1545, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:540None[Sandbox] Process order. (Serial=1546, Empire=81, Order=Order OrderBattleEndRound - BattleGUID: 2463 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:564NonePresentation Battle 2463: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:564NonePresentation Battle 2463: Execute action[31]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:564NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:16:564NonePresentation Battle 2463: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:657NonePresentation Battle 2463: Execute action[32]: EndEmpireRound. EmpireIndex=81. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:657NonePresentation Battle 2463: Execute action[33]: UpdateBattleUnits. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:657NonePresentation Battle 2463: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:662None[Sandbox] Process order. (Serial=1547, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:764NonePresentation Battle 2463: Execute action[35]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:764NonePresentation Battle 2463: Execute action[36]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:764NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:16:764NonePresentation Battle 2463: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:912None[Sandbox] Process order. (Serial=1548, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 2463 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:962NonePresentation Battle 2463: Execute action[37]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:963NonePresentation Battle 2463: Execute action[38]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:963NonePresentation Battle 2463: Execute action[39]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:16:973None[Sandbox] Process order. (Serial=1549, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:16:992None[Sandbox] Process order. (Serial=1550, Empire=81, Order=Order OrderBattleEndRound - BattleGUID: 2463 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:17:070NonePresentation Battle 2463: Execute action[40]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:070NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:17:071NonePresentation Battle 2463: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:071NonePresentation Battle 2463: Execute action[41]: EndEmpireRound. EmpireIndex=81. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:071NonePresentation Battle 2463: Execute action[42]: UpdateBattleUnits. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:071NonePresentation Battle 2463: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:073None[Sandbox] Process order. (Serial=1551, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:17:164NonePresentation Battle 2463: Execute action[44]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:164NonePresentation Battle 2463: Execute action[45]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:17:164NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:17:164NonePresentation Battle 2463: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:078None[Sandbox] Process order. (Serial=1552, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 2463 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:19:165NonePresentation Battle 2463: Execute action[46]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:165NonePresentation Battle 2463: Execute action[47]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:165NonePresentation Battle 2463: Execute action[48]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:168None[Sandbox] Process order. (Serial=1553, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:19:188None[Sandbox] Process order. (Serial=1554, Empire=81, Order=Order OrderBattleEndRound - BattleGUID: 2463 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:19:273NonePresentation Battle 2463: Execute action[49]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:273NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:19:273NonePresentation Battle 2463: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:273NonePresentation Battle 2463: Execute action[50]: EndEmpireRound. EmpireIndex=81. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:273NonePresentation Battle 2463: Execute action[51]: UpdateBattleUnits. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:273NonePresentation Battle 2463: Execute action[52]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:19:278None[Sandbox] Process order. (Serial=1555, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:19:363NonePresentation Battle 2463: Execute action[53]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:21:457None[Sandbox] Process order. (Serial=1556, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:21:466None[Sandbox] Process order. (Serial=1557, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:21:552None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2464 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:21:567None[Sandbox] Process order. (Serial=1558, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:22:471None[Sandbox] Process order. (Serial=1559, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:22:811None[Sandbox] Process order. (Serial=1560, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:23:474None[Sandbox] Process order. (Serial=1561, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:23:646NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:23:646NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:23:646NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:23:649None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:649None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:649None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:649None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:649None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:649None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:661NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:23:661NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:23:661NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:23:739NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:23:23:739NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:23:23:739NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:23:23:767NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:767NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:23:767NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:24:140NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:23:24:141NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:23:24:141NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:23:24:147None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:24:148None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2517 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:24:149None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2519 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:24:149None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2521 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:24:156None[Sandbox] Process order. (Serial=1562, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:24:167NonePresentation Battle 2463: Execute action[54]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:24:167NonePresentation Battle 2463: Execute action[55]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:24:167NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:24:168NonePresentation Battle 2463: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:24:176None[Sandbox] Process order. (Serial=1563, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:769None[Sandbox] Process order. (Serial=1564, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[20, 48] --> [19, 49] --> [18, 49] --> [17, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:770None[Sandbox] Process order. (Serial=1565, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[19, 58] --> [19, 59] --> [20, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:779None[Sandbox] Process order. (Serial=1566, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:780None[Sandbox] Process order. (Serial=1567, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:809None[Sandbox] Process order. (Serial=1568, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10] --> [14, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:810None[Sandbox] Process order. (Serial=1569, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10] --> [14, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:819None[Sandbox] Process order. (Serial=1570, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:820None[Sandbox] Process order. (Serial=1571, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:849None[Sandbox] Process order. (Serial=1572, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:859None[Sandbox] Process order. (Serial=1573, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:869None[Sandbox] Process order. (Serial=1574, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [136, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:870None[Sandbox] Process order. (Serial=1575, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[126, 76] --> [125, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:870None[Sandbox] Process order. (Serial=1576, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[129, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:879None[Sandbox] Process order. (Serial=1577, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:880None[Sandbox] Process order. (Serial=1578, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:881None[Sandbox] Process order. (Serial=1579, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:909None[Sandbox] Process order. (Serial=1580, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[18, 68] --> [17, 69] --> [16, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:910None[Sandbox] Process order. (Serial=1581, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[17, 69] --> [16, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:914None[Sandbox] Process order. (Serial=1582, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[26, 70] --> [25, 70] --> [24, 70] --> [23, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:919None[Sandbox] Process order. (Serial=1583, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:920None[Sandbox] Process order. (Serial=1584, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:922None[Sandbox] Process order. (Serial=1585, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:950None[Sandbox] Process order. (Serial=1586, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[142, 57] --> [143, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:953None[Sandbox] Process order. (Serial=1587, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[140, 62] --> [140, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:959None[Sandbox] Process order. (Serial=1588, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:960None[Sandbox] Process order. (Serial=1589, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:989None[Sandbox] Process order. (Serial=1590, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[137, 65] --> [138, 64] --> [138, 63] --> [139, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:25:999None[Sandbox] Process order. (Serial=1591, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:029None[Sandbox] Process order. (Serial=1592, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:045None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2524 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:26:069None[Sandbox] Process order. (Serial=1593, Empire=5, Order=Order OrderCreateBattle Attacker #2159 Target #2519 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:089None[Sandbox] Process order. (Serial=1594, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[29, 14] --> [30, 14] --> [30, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:098None[Sandbox] Process order. (Serial=1595, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[149, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:105None[Sandbox] Process order. (Serial=1596, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 13] --> [40, 12] --> [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:145None[Sandbox] Process order. (Serial=1597, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78] --> [105, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:145None[Sandbox] Process order. (Serial=1598, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [52, 67] --> [53, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:145None[Sandbox] Process order. (Serial=1599, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[52, 61] --> [51, 61] --> [51, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:146None[Sandbox] Process order. (Serial=1600, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[64, 21] --> [64, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:146None[Sandbox] Process order. (Serial=1601, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[36, 65] --> [37, 66] --> [38, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:147None[Sandbox] Process order. (Serial=1602, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[14, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:147None[Sandbox] Process order. (Serial=1603, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[6, 42] --> [6, 41] --> [7, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:147None[Sandbox] Process order. (Serial=1604, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[22, 71] --> [22, 70] --> [21, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:147None[Sandbox] Process order. (Serial=1605, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[17, 58] --> [18, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:149None[Sandbox] Process order. (Serial=1606, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[47, 58] --> [46, 57] --> [45, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:149None[Sandbox] Process order. (Serial=1607, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[147, 76] --> [147, 75] --> [148, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:149None[Sandbox] Process order. (Serial=1608, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[47, 59] --> [47, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:150None[Sandbox] Process order. (Serial=1609, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[148, 70] --> [147, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:150None[Sandbox] Process order. (Serial=1610, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[14, 84] --> [14, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:151None[Sandbox] Process order. (Serial=1611, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[105, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:151None[Sandbox] Process order. (Serial=1612, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[10, 56] --> [9, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:151None[Sandbox] Process order. (Serial=1613, Empire=81, Order=Order='OrderGoTo', Entity=#2515, AdditionalFlags='IgnoreFogOfWar', Path='[139, 49] --> [140, 48] --> [140, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:152None[Sandbox] Process order. (Serial=1614, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[32, 50] --> [31, 49] --> [31, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:152None[Sandbox] Process order. (Serial=1615, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[5, 79] --> [6, 80] --> [5, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:152None[Sandbox] Process order. (Serial=1616, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[6, 76] --> [7, 76] --> [8, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:153None[Sandbox] Process order. (Serial=1617, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[5, 44] --> [6, 44] --> [6, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:153None[Sandbox] Process order. (Serial=1618, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[27, 71] --> [28, 71] --> [29, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:154None[Sandbox] Process order. (Serial=1619, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:154None[Sandbox] Process order. (Serial=1620, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[38, 62] --> [37, 62] --> [36, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:154None[Sandbox] Process order. (Serial=1621, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[32, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:155None[Sandbox] Process order. (Serial=1622, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[139, 67] --> [138, 67] --> [137, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:155None[Sandbox] Process order. (Serial=1623, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[9, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:156None[Sandbox] Process order. (Serial=1624, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[149, 78] --> [148, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:156None[Sandbox] Process order. (Serial=1625, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21] --> [5, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:156None[Sandbox] Process order. (Serial=1626, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[36, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:157None[Sandbox] Process order. (Serial=1627, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [0, 17] --> [1, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:165None[Sandbox] Process order. (Serial=1628, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[42, 16] --> [41, 15] --> [40, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:166None[Sandbox] Process order. (Serial=1629, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[145, 72] --> [145, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:166None[Sandbox] Process order. (Serial=1630, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[148, 20] --> [148, 21] --> [147, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:167None[Sandbox] Process order. (Serial=1631, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[64, 24] --> [63, 24] --> [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:167None[Sandbox] Process order. (Serial=1632, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:167None[Sandbox] Process order. (Serial=1633, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[2, 12] --> [1, 12] --> [0, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:167None[Sandbox] Process order. (Serial=1634, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[123, 77] --> [122, 77] --> [121, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:168None[Sandbox] Process order. (Serial=1635, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[30, 50] --> [29, 49] --> [29, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:169None[Sandbox] Process order. (Serial=1636, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[32, 19] --> [33, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:169None[Sandbox] Process order. (Serial=1637, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[4, 65] --> [4, 64] --> [3, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:169None[Sandbox] Process order. (Serial=1638, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[10, 85] --> [9, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:170None[Sandbox] Process order. (Serial=1639, Empire=81, Order=Order='OrderGoTo', Entity=#2517, AdditionalFlags='IgnoreFogOfWar', Path='[14, 73] --> [14, 72] --> [13, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:170None[Sandbox] Process order. (Serial=1640, Empire=81, Order=Order='OrderGoTo', Entity=#2521, AdditionalFlags='IgnoreFogOfWar', Path='[49, 23] --> [50, 23] --> [51, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:171None[Sandbox] Process order. (Serial=1641, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[32, 51] --> [32, 50] --> [31, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:171None[Sandbox] Process order. (Serial=1642, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:172None[Sandbox] Process order. (Serial=1643, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:172None[Sandbox] Process order. (Serial=1644, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:173None[Sandbox] Process order. (Serial=1645, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:173None[Sandbox] Process order. (Serial=1646, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:174None[Sandbox] Process order. (Serial=1647, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:174None[Sandbox] Process order. (Serial=1648, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:175None[Sandbox] Process order. (Serial=1649, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:175NonePresentation Battle 2525: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:175NonePresentation Battle 2525: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:175None[Sandbox] Process order. (Serial=1650, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:175NonePresentation Battle 2525: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:175NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:176None[Sandbox] Process order. (Serial=1651, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:176NoneRestorePresentationBattlePreview created ticket #7645.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:176NonePresentation Battle 2525: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2159, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:176None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:176None[Sandbox] Process order. (Serial=1652, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:176NonePresentation Battle 2525: Execute action[3]: ParticipantJoined. EmpireIndex=81, Guid=2519, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:176None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:176NonePresentation Battle 2525: Execute action[4]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:176NonePresentation Battle 2525: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:176NonePresentation Battle 2525: Execute action[6]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:176None[Sandbox] Process order. (Serial=1653, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:177None[Sandbox] Process order. (Serial=1654, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:177None[Sandbox] Process order. (Serial=1655, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:177None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:23:26:177None[Sandbox] Process order. (Serial=1656, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:179None[Sandbox] Process order. (Serial=1657, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:179None[Sandbox] Process order. (Serial=1658, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:180None[Sandbox] Process order. (Serial=1659, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:181None[Sandbox] Process order. (Serial=1660, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:182None[Sandbox] Process order. (Serial=1661, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:182None[Sandbox] Process order. (Serial=1662, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:183None[Sandbox] Process order. (Serial=1663, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:184None[Sandbox] Process order. (Serial=1664, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:184None[Sandbox] Process order. (Serial=1665, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:185None[Sandbox] Process order. (Serial=1666, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:185None[Sandbox] Process order. (Serial=1667, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:185None[Sandbox] Process order. (Serial=1668, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:186None[Sandbox] Process order. (Serial=1669, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:187None[Sandbox] Process order. (Serial=1670, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:187None[Sandbox] Process order. (Serial=1671, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:187None[Sandbox] Process order. (Serial=1672, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:188None[Sandbox] Process order. (Serial=1673, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:189None[Sandbox] Process order. (Serial=1674, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:189None[Sandbox] Process order. (Serial=1675, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:195None[Sandbox] Process order. (Serial=1676, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:196None[Sandbox] Process order. (Serial=1677, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:196None[Sandbox] Process order. (Serial=1678, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:197None[Sandbox] Process order. (Serial=1679, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:197None[Sandbox] Process order. (Serial=1680, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:198None[Sandbox] Process order. (Serial=1681, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:199None[Sandbox] Process order. (Serial=1682, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:199None[Sandbox] Process order. (Serial=1683, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:200None[Sandbox] Process order. (Serial=1684, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:200None[Sandbox] Process order. (Serial=1685, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:201None[Sandbox] Process order. (Serial=1686, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:202None[Sandbox] Process order. (Serial=1687, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:202None[Sandbox] Process order. (Serial=1688, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:215NoneRequestRestoreAsyncOperation_Completed for ticket #7645.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:23:26:215NoneRestorePresentationBattlePreview skipped due to ended battle #2525

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:23:26:215NoneRequestAsyncOperation_Dismissed for ticket #7645.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:23:26:335None[Sandbox] Process order. (Serial=1689, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[13, 10] --> [12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:375None[Sandbox] Process order. (Serial=1690, Empire=2, Order=Order OrderCreateBattle Attacker #2390 Target #2190 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:447None[Sandbox] Process order. (Serial=1691, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 2525 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:455None[Sandbox] Process order. (Serial=1692, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2525 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:465None[Sandbox] Process order. (Serial=1693, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[143, 25] --> [142, 25] --> [141, 25] --> [141, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:466None[Sandbox] Process order. (Serial=1694, Empire=5, Order=Order='OrderGoTo', Entity=#2524, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25] --> [141, 25] --> [141, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:477None[Sandbox] Process order. (Serial=1695, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:478None[Sandbox] Process order. (Serial=1696, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:480NonePresentation Battle 2547: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:480NonePresentation Battle 2547: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:480NonePresentation Battle 2547: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:480NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:481NoneRestorePresentationBattlePreview created ticket #7675.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:481NonePresentation Battle 2547: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2390, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:481None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:481NonePresentation Battle 2547: Execute action[3]: ParticipantJoined. EmpireIndex=81, Guid=2190, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:481None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:481NonePresentation Battle 2547: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:481NonePresentation Battle 2547: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:481NonePresentation Battle 2547: Execute action[6]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:486None[Sandbox] Process order. (Serial=1697, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [51, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:497None[Sandbox] Process order. (Serial=1698, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:514NoneRequestRestoreAsyncOperation_Completed for ticket #7675.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:23:26:514NoneRestorePresentationBattlePreview skipped due to ended battle #2547

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:23:26:514NoneRequestAsyncOperation_Dismissed for ticket #7675.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:23:26:551NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:23:26:572NonePresentation Battle 2525: Execute action[7]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:573NonePresentation Battle 2525: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:573NonePresentation Battle 2525: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:573NonePresentation Battle 2525: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:573NonePresentation Battle 2525: Execute action[11]: UpdateParticipant. EmpireIndex=5, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:573NonePresentation Battle 2525: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:573None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:573None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:573NoneReleasePresentationBattlePreview attacker #2159, defender #2519

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:573NoneHidePresentationBattlePreview attacker #2159, defender #2519

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:23:26:573None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:573None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:587None[Sandbox] Process order. (Serial=1699, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2547 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:597None[Sandbox] Process order. (Serial=1700, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2547 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:667None[Sandbox] Process order. (Serial=1701, Empire=5, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_Caral)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:667None[Sandbox] Process order. (Serial=1702, Empire=5, Order=Order='OrderGoTo', Entity=#2440, AdditionalFlags='IgnoreFogOfWar', Path='[147, 29] --> [148, 28] --> [148, 27] --> [149, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:677None[Sandbox] Process order. (Serial=1703, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:691NonePresentation Battle 2547: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:691NonePresentation Battle 2547: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:691NonePresentation Battle 2547: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:691NonePresentation Battle 2547: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:691NonePresentation Battle 2547: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:26:691None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:691None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:692NoneReleasePresentationBattlePreview attacker #2390, defender #2190

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:692NoneHidePresentationBattlePreview attacker #2390, defender #2190

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:23:26:692None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:692None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:26:706None[Sandbox] Process order. (Serial=1704, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:707None[Sandbox] Process order. (Serial=1705, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[148, 20] --> [148, 21] --> [147, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:707None[Sandbox] Process order. (Serial=1706, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[8, 69] --> [8, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:707None[Sandbox] Process order. (Serial=1707, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[43, 59] --> [44, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:708None[Sandbox] Process order. (Serial=1708, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[35, 52] --> [34, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:708None[Sandbox] Process order. (Serial=1709, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[106, 79] --> [107, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:708None[Sandbox] Process order. (Serial=1710, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[33, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:716None[Sandbox] Process order. (Serial=1711, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:746NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:23:26:746NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:23:26:746NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:23:26:787None[Sandbox] Process order. (Serial=1712, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:788None[Sandbox] Process order. (Serial=1713, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:827None[Sandbox] Process order. (Serial=1714, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:828None[Sandbox] Process order. (Serial=1715, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:887None[Sandbox] Process order. (Serial=1716, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:888None[Sandbox] Process order. (Serial=1717, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:927None[Sandbox] Process order. (Serial=1718, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:928None[Sandbox] Process order. (Serial=1719, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:929None[Sandbox] Process order. (Serial=1720, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:967None[Sandbox] Process order. (Serial=1721, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:26:968None[Sandbox] Process order. (Serial=1722, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:008None[Sandbox] Process order. (Serial=1723, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[13, 10] --> [12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:009None[Sandbox] Process order. (Serial=1724, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:048None[Sandbox] Process order. (Serial=1725, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:078None[Sandbox] Process order. (Serial=1726, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[125, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:179None[Sandbox] Process order. (Serial=1727, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:179None[Sandbox] Process order. (Serial=1728, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:180None[Sandbox] Process order. (Serial=1729, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:180None[Sandbox] Process order. (Serial=1730, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:181None[Sandbox] Process order. (Serial=1731, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:181None[Sandbox] Process order. (Serial=1732, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:182None[Sandbox] Process order. (Serial=1733, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:182None[Sandbox] Process order. (Serial=1734, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:188None[Sandbox] Process order. (Serial=1735, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:189None[Sandbox] Process order. (Serial=1736, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:190None[Sandbox] Process order. (Serial=1737, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:190None[Sandbox] Process order. (Serial=1738, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:191None[Sandbox] Process order. (Serial=1739, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:192None[Sandbox] Process order. (Serial=1740, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:192None[Sandbox] Process order. (Serial=1741, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:193None[Sandbox] Process order. (Serial=1742, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:193None[Sandbox] Process order. (Serial=1743, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:194None[Sandbox] Process order. (Serial=1744, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:195None[Sandbox] Process order. (Serial=1745, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:195None[Sandbox] Process order. (Serial=1746, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:196None[Sandbox] Process order. (Serial=1747, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:196None[Sandbox] Process order. (Serial=1748, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:197None[Sandbox] Process order. (Serial=1749, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:197None[Sandbox] Process order. (Serial=1750, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:198None[Sandbox] Process order. (Serial=1751, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:199None[Sandbox] Process order. (Serial=1752, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:208None[Sandbox] Process order. (Serial=1753, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:209None[Sandbox] Process order. (Serial=1754, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:210None[Sandbox] Process order. (Serial=1755, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:210None[Sandbox] Process order. (Serial=1756, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:211None[Sandbox] Process order. (Serial=1757, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:211None[Sandbox] Process order. (Serial=1758, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:212None[Sandbox] Process order. (Serial=1759, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:212None[Sandbox] Process order. (Serial=1760, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:212None[Sandbox] Process order. (Serial=1761, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:213None[Sandbox] Process order. (Serial=1762, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:214None[Sandbox] Process order. (Serial=1763, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:215None[Sandbox] Process order. (Serial=1764, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:215None[Sandbox] Process order. (Serial=1765, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:216None[Sandbox] Process order. (Serial=1766, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:217None[Sandbox] Process order. (Serial=1767, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:218None[Sandbox] Process order. (Serial=1768, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:219None[Sandbox] Process order. (Serial=1769, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:219None[Sandbox] Process order. (Serial=1770, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:220None[Sandbox] Process order. (Serial=1771, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:347None[Sandbox] Process order. (Serial=1772, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[143, 57] --> [144, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:439None[Sandbox] Process order. (Serial=1773, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[47, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:449None[Sandbox] Process order. (Serial=1774, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:480None[Sandbox] Process order. (Serial=1775, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:489None[Sandbox] Process order. (Serial=1776, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:589None[Sandbox] Process order. (Serial=1777, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[16, 70] --> [15, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:629None[Sandbox] Process order. (Serial=1778, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:655None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:27:689None[Sandbox] Process order. (Serial=1779, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:699None[Sandbox] Process order. (Serial=1780, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[148, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:700None[Sandbox] Process order. (Serial=1781, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:729None[Sandbox] Process order. (Serial=1782, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:799None[Sandbox] Process order. (Serial=1783, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:800None[Sandbox] Process order. (Serial=1784, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:839None[Sandbox] Process order. (Serial=1785, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:840None[Sandbox] Process order. (Serial=1786, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:869None[Sandbox] Process order. (Serial=1787, Empire=4, Order=Order='OrderGoTo', Entity=#2574, AdditionalFlags='IgnoreFogOfWar', Path='[139, 64] --> [138, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:879None[Sandbox] Process order. (Serial=1788, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:899None[Sandbox] Process order. (Serial=1789, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:929None[Sandbox] Process order. (Serial=1790, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:939None[Sandbox] Process order. (Serial=1791, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:940None[Sandbox] Process order. (Serial=1792, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:941None[Sandbox] Process order. (Serial=1793, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[64, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:27:980None[Sandbox] Process order. (Serial=1794, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:019None[Sandbox] Process order. (Serial=1795, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:069None[Sandbox] Process order. (Serial=1796, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:139None[Sandbox] Process order. (Serial=1797, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2466 AStarResults: [14, 57] --> [15, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:170NonePresentation Battle 2463: Execute action[56]: UnitMove. EmpireIndex=0. UnitGuid=2466, DestTile=[15, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:28:170NonePresentation Battle 2463: Execute action[56]: UnitGoto. EmpireIndex=0. UnitGuid=2466, DestTile=[14, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:28:170NonePresentation Battle 2463: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:28:170NonePresentation Battle 2463: Execute action[56]: UnitGoto. EmpireIndex=0. UnitGuid=2466, DestTile=[15, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:28:171NonePresentation Battle 2463: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:28:189None[Sandbox] Process order. (Serial=1798, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:189None[Sandbox] Process order. (Serial=1799, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:190None[Sandbox] Process order. (Serial=1800, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:191None[Sandbox] Process order. (Serial=1801, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:191None[Sandbox] Process order. (Serial=1802, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:191None[Sandbox] Process order. (Serial=1803, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:200None[Sandbox] Process order. (Serial=1804, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:200None[Sandbox] Process order. (Serial=1805, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:201None[Sandbox] Process order. (Serial=1806, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:201None[Sandbox] Process order. (Serial=1807, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:202None[Sandbox] Process order. (Serial=1808, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:202None[Sandbox] Process order. (Serial=1809, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:203None[Sandbox] Process order. (Serial=1810, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:203None[Sandbox] Process order. (Serial=1811, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:209None[Sandbox] Process order. (Serial=1812, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:209None[Sandbox] Process order. (Serial=1813, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:210None[Sandbox] Process order. (Serial=1814, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:211None[Sandbox] Process order. (Serial=1815, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:219None[Sandbox] Process order. (Serial=1816, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:220None[Sandbox] Process order. (Serial=1817, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:220None[Sandbox] Process order. (Serial=1818, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:220None[Sandbox] Process order. (Serial=1819, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:221None[Sandbox] Process order. (Serial=1820, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:221None[Sandbox] Process order. (Serial=1821, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:222None[Sandbox] Process order. (Serial=1822, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:223None[Sandbox] Process order. (Serial=1823, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:223None[Sandbox] Process order. (Serial=1824, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:224None[Sandbox] Process order. (Serial=1825, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:224None[Sandbox] Process order. (Serial=1826, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:225None[Sandbox] Process order. (Serial=1827, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:229None[Sandbox] Process order. (Serial=1828, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:230None[Sandbox] Process order. (Serial=1829, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:230None[Sandbox] Process order. (Serial=1830, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:231None[Sandbox] Process order. (Serial=1831, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:239None[Sandbox] Process order. (Serial=1832, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[19, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:489None[Sandbox] Process order. (Serial=1833, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:499None[Sandbox] Process order. (Serial=1834, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:658NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:23:28:699None[Sandbox] Process order. (Serial=1835, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:739None[Sandbox] Process order. (Serial=1836, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:810None[Sandbox] Process order. (Serial=1837, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:811None[Sandbox] Process order. (Serial=1838, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:847NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:23:28:847NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:23:28:847NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:23:28:849None[Sandbox] Process order. (Serial=1839, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:857None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:28:857None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:28:889None[Sandbox] Process order. (Serial=1840, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:940None[Sandbox] Process order. (Serial=1841, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:950None[Sandbox] Process order. (Serial=1842, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:952None[Sandbox] Process order. (Serial=1843, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:28:991None[Sandbox] Process order. (Serial=1844, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:031None[Sandbox] Process order. (Serial=1845, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:142None[Sandbox] Process order. (Serial=1846, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:142None[Sandbox] Process order. (Serial=1847, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:192None[Sandbox] Process order. (Serial=1848, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[14, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:201None[Sandbox] Process order. (Serial=1849, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:262None[Sandbox] Process order. (Serial=1850, Empire=3, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_ZhouChina)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:262None[Sandbox] Process order. (Serial=1851, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:346NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:23:29:347NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:23:29:347NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:23:29:366None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2216 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:23:29:433None[Sandbox] Process order. (Serial=1852, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:433None[Sandbox] Process order. (Serial=1853, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:512None[Sandbox] Process order. (Serial=1854, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:703None[Sandbox] Process order. (Serial=1855, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:893None[Sandbox] Process order. (Serial=1856, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2465 AStarResults: [13, 56] --> [14, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:29:980NonePresentation Battle 2463: Execute action[57]: UnitMove. EmpireIndex=0. UnitGuid=2465, DestTile=[14, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:29:981NonePresentation Battle 2463: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=2465, DestTile=[13, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:29:981NonePresentation Battle 2463: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:29:981NonePresentation Battle 2463: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=2465, DestTile=[14, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:29:981NonePresentation Battle 2463: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:30:024None[Sandbox] Process order. (Serial=1857, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:034None[Sandbox] Process order. (Serial=1858, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:076NonePresentation Battle 2463: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:30:215None[Sandbox] Process order. (Serial=1859, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:224None[Sandbox] Process order. (Serial=1860, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:515None[Sandbox] Process order. (Serial=1861, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:765None[Sandbox] Process order. (Serial=1862, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:765None[Sandbox] Process order. (Serial=1863, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:30:852None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:30:852None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:31:152None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:23:31:177None[Sandbox] Process order. (Serial=1864, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 2463 AttackerGUID: 2466 TargetPosition: 8264 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:31:284NonePresentation Battle 2463: Execute action[59]: UnitAttack. EmpireIndex=0. Attacker=2466 (health=0.52), Defender=2464 (health=0.88). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:31:285NonePresentation Battle 2463: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:31:286None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:23:31:758None[Sandbox] Process order. (Serial=1865, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:31:767None[Sandbox] Process order. (Serial=1866, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:31:880NonePresentation Battle 2463: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:32:649None[Sandbox] Process order. (Serial=1867, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 2463 AttackerGUID: 2465 TargetPosition: 8264 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:32:756None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:23:32:774NonePresentation Battle 2463: Execute action[61]: UnitAttack. EmpireIndex=0. Attacker=2465 (health=0.52), Defender=2464 (health=0.74). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:32:774NonePresentation Battle 2463: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:32:775NonePresentation Battle 2463: Execute action[62]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:32:779None[Sandbox] Process order. (Serial=1868, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:32:889None[Sandbox] Process order. (Serial=1869, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:32:899None[Sandbox] Process order. (Serial=1870, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:32:994NoneBackward blend of state unknown (hash = 1920744078) (from 0.01512293% to 0%) in controller Elephants) '2335-455-0'

Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:35:166None[Sandbox] Process order. (Serial=1871, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:35:175None[Sandbox] Process order. (Serial=1872, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:35:186None[Sandbox] Process order. (Serial=1873, Empire=81, Order=Order OrderBattleAttack - BattleGUID: 2463 AttackerGUID: 2464 TargetPosition: 8415 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[67]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:709NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:709NonePresentation Battle 2463: Execute action[68]: UnitAttack. EmpireIndex=81. Attacker=2464 (health=0.62), Defender=2466 (health=0.09). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:712NonePresentation Battle 2463: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:712NonePresentation Battle 2463: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:35:718None[Sandbox] Process order. (Serial=1874, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:36:131None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=455 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:23:36:292None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=455 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:23:36:364None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=455 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:23:38:849None[Sandbox] Process order. (Serial=1875, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:38:859None[Sandbox] Process order. (Serial=1876, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:38:982NonePresentation Battle 2463: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:38:982NonePresentation Battle 2463: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:38:982NonePresentation Battle 2463: Execute action[72]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:38:982NonePresentation Battle 2463: Execute action[73]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:38:982NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:38:982NonePresentation Battle 2463: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:42:055None[Sandbox] Process order. (Serial=1877, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2465 AStarResults: [13, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:42:177NonePresentation Battle 2463: Execute action[74]: UnitMove. EmpireIndex=0. UnitGuid=2465, DestTile=[13, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:42:177NonePresentation Battle 2463: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=2465, DestTile=[13, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:42:177NonePresentation Battle 2463: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:43:118None[Sandbox] Process order. (Serial=1878, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:43:128None[Sandbox] Process order. (Serial=1879, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:43:184NonePresentation Battle 2463: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:43:969None[Sandbox] Process order. (Serial=1880, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2463 BattleUnitGUID: 2466 AStarResults: [14, 57])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:44:081NonePresentation Battle 2463: Execute action[76]: UnitMove. EmpireIndex=0. UnitGuid=2466, DestTile=[14, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:44:082NonePresentation Battle 2463: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=2466, DestTile=[14, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:44:082NonePresentation Battle 2463: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:44:082NonePresentation Battle 2463: Execute action[77]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:44:089None[Sandbox] Process order. (Serial=1881, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:45:229None[Sandbox] Process order. (Serial=1882, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:45:239None[Sandbox] Process order. (Serial=1883, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:45:259None[Sandbox] Process order. (Serial=1884, Empire=81, Order=Order OrderBattleMoveAndAttack - BattleGUID: 2463 AttackerGUID: 2464 TargetPosition: 8564 ForceAttack: False IgnoreFoW: True AStarResults: [14, 55] --> [14, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:45:277NonePresentation Battle 2463: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:278NonePresentation Battle 2463: Execute action[79]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:278NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:45:278NonePresentation Battle 2463: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:23:45:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:23:45:351NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[80]: UnitMoveAndAttack. EmpireIndex=81. Attacker=2464, DestTile=[14, 56]/[14, 56] (health=0.47), Defender =2466 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[80]: UnitMove. EmpireIndex=81. UnitGuid=2464, DestTile=[14, 56]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[80]: UnitGoto. EmpireIndex=81. UnitGuid=2464, DestTile=[14, 56]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[80]: UnitAttack. EmpireIndex=81. Attacker=2464 (health=0.47), Defender=2466 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:369NonePresentation Battle 2463: Execute action[81]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:45:379None[Sandbox] Process order. (Serial=1885, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:48:658None[Sandbox] Process order. (Serial=1886, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:48:668None[Sandbox] Process order. (Serial=1887, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:23:48:779NonePresentation Battle 2463: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:48:779NonePresentation Battle 2463: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:48:779NonePresentation Battle 2463: Execute action[84]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:48:779NonePresentation Battle 2463: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:23:48:779NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:23:48:779NonePresentation Battle 2463: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:05:727NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

11:24:05:727NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

11:24:05:727NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

11:24:05:727NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

11:24:05:727NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:05:727NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

11:24:05:737NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

11:24:05:789NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

11:24:05:791None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

11:24:05:814NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

11:24:05:815NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

11:24:05:875NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

11:24:05:985NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

11:24:06:002NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

11:24:06:002NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:002NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

11:24:06:002NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

11:24:06:006NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

11:24:06:006NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

11:24:06:006NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

11:24:06:006None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

11:24:06:522NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

11:24:06:647NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

11:24:06:666NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:666NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:666NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:667NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:667NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:668NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:668NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:668None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:24:06:668NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:668NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:671NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:671NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:672NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:677NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:677NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:677NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:677NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:677NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:677NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:678NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:681None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:681None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:681None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:681None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:681None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:682None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:682None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:682None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:06:694NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:24:06:694NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:24:06:695NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:24:06:695NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:24:06:695NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:24:06:696NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:24:06:720NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:24:06:720NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:24:06:720NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:24:06:721None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

11:24:06:727NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

11:24:06:727NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

11:24:06:739NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

11:24:06:740NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:24:06:753NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:24:06:753NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:24:06:753NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

11:24:06:995NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:24:06:995NoneLoading AI save: auto-save 26598.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

11:24:07:010NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:24:07:082NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:24:07:320NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

11:24:07:562NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:07:652NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

11:24:07:652NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:07:665NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:08:087NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:08:112NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

11:24:08:393NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:08:394NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:08:394NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:08:394NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:08:394NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:08:394NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:08:394NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

11:24:09:284NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:24:09:284NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:24:09:284NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

11:24:09:335NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:335None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:24:09:340NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:340NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:354NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:367None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

11:24:09:367None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

11:24:09:368NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:368NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:368NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:370NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:372None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

11:24:09:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:372None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

11:24:09:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:09:377NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:09:377NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:09:380NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:10:202NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:10:223NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:11:457NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:11:458NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:12:130NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:12:131NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:12:708NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:13:262NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:13:262NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:13:262NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:13:819NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:13:819NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:13:819NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:14:564NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:14:564NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:14:564NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:15:284NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:284NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:15:702NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:15:703NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

11:24:21:068NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:21:069NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:21:069NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:21:069NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:21:069NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:21:166NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:21:167NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:21:167NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:21:617NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:24:21:617NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:24:21:617NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

11:24:21:742NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:22:218NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:22:483NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:22:626NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:626NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:626NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:627NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:627NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:627NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:627NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:627NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:627NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:629NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:629NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:629NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:22:829NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:22:989NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:125NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:157NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:23:157NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:23:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:23:302NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:466NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:637NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:764NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:802NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:802NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:802NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:811NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

11:24:23:823None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:824None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2150 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:826None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:827None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:829None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2159 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:829None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2180 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:830None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:830None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2187 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:831None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:831None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:831None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2197 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:832None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2200 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:832None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2203 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:832None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2206 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:833None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2210 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:833None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2213 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:833None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2216 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:834None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2219 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:834None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2223 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:834None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2226 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:835None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2229 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:835None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2232 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:835None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2247 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:836None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2250 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:836None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:837None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:837None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:838None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2263 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:838None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2266 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:839None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2269 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:840None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2274 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:842None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2286 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:843None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:846None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2313 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:847None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2315 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:847None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2317 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:847None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:848None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2321 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:848None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2323 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:848None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2325 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:849None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2327 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:849None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2329 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:849None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2331 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:850None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:850None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:850None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2337 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:851None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2339 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:854None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:854None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2343 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:854None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2345 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:856None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2348 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:857None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:857None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2358 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:857None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2360 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:858None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2362 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:858None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2364 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:858None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2366 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:859None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2368 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:859None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:860None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2385 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:862None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2386 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:863None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2390 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:23:867NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 16342 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

11:24:23:868UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:889NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

11:24:23:892NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

11:24:23:892NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

11:24:23:982NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:985NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:23:998UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:24:036NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:24:24:036NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:24:24:036NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:24:24:044None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:24:058None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:24:133NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:24:24:134NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:24:24:134NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:24:29:726NoneAI post synchronization passes took 5.7 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

11:24:29:827None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[21, 47] --> [20, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:827None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[17, 54] --> [17, 55] --> [18, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:837None[Sandbox] Process order. (Serial=5, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:837None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:868None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:869None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:908None[Sandbox] Process order. (Serial=9, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:908None[Sandbox] Process order. (Serial=10, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[135, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:908None[Sandbox] Process order. (Serial=11, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[130, 77] --> [130, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:909None[Sandbox] Process order. (Serial=12, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [134, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:909None[Sandbox] Process order. (Serial=13, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[132, 78] --> [131, 78] --> [130, 79] --> [129, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:920None[Sandbox] Process order. (Serial=14, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:921None[Sandbox] Process order. (Serial=15, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:922None[Sandbox] Process order. (Serial=16, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:923None[Sandbox] Process order. (Serial=17, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:949None[Sandbox] Process order. (Serial=18, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:950None[Sandbox] Process order. (Serial=19, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66] --> [16, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:950None[Sandbox] Process order. (Serial=20, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[21, 67] --> [22, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:954None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2413 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:29:959None[Sandbox] Process order. (Serial=21, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:961None[Sandbox] Process order. (Serial=22, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:969None[Sandbox] Process order. (Serial=23, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[19, 72] --> [18, 71] --> [18, 70] --> [17, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:29:978None[Sandbox] Process order. (Serial=24, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:008None[Sandbox] Process order. (Serial=25, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:009None[Sandbox] Process order. (Serial=26, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:009None[Sandbox] Process order. (Serial=27, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59] --> [139, 58] --> [140, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:019None[Sandbox] Process order. (Serial=28, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:041None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:30:049None[Sandbox] Process order. (Serial=29, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:049None[Sandbox] Process order. (Serial=30, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[1, 20] --> [0, 20] --> [149, 20] --> [148, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:050None[Sandbox] Process order. (Serial=31, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[148, 25] --> [148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:058None[Sandbox] Process order. (Serial=32, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:059None[Sandbox] Process order. (Serial=33, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:069None[Sandbox] Process order. (Serial=34, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[61, 23] --> [60, 23] --> [59, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:070None[Sandbox] Process order. (Serial=35, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[36, 60] --> [36, 61] --> [36, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:071None[Sandbox] Process order. (Serial=36, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [11, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:071None[Sandbox] Process order. (Serial=37, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[33, 50] --> [33, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:072None[Sandbox] Process order. (Serial=38, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[28, 17] --> [29, 16] --> [29, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:072None[Sandbox] Process order. (Serial=39, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[1, 17] --> [2, 18] --> [3, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:072None[Sandbox] Process order. (Serial=40, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[0, 79] --> [1, 79] --> [2, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:073None[Sandbox] Process order. (Serial=41, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[3, 42] --> [3, 43] --> [4, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:073None[Sandbox] Process order. (Serial=42, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[23, 71] --> [23, 70] --> [22, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:073None[Sandbox] Process order. (Serial=43, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59] --> [10, 59] --> [9, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:074None[Sandbox] Process order. (Serial=44, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[41, 12] --> [40, 11] --> [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:074None[Sandbox] Process order. (Serial=45, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[0, 69] --> [149, 69] --> [148, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:074None[Sandbox] Process order. (Serial=46, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[31, 53] --> [32, 54] --> [32, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:074None[Sandbox] Process order. (Serial=47, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[16, 86] --> [15, 86] --> [14, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:075None[Sandbox] Process order. (Serial=48, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[49, 59] --> [50, 58] --> [50, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:075None[Sandbox] Process order. (Serial=49, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78] --> [105, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:075None[Sandbox] Process order. (Serial=50, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[52, 68] --> [52, 67] --> [53, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:076None[Sandbox] Process order. (Serial=51, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[42, 15] --> [41, 15] --> [40, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:076None[Sandbox] Process order. (Serial=52, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[143, 71] --> [142, 71] --> [142, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:076None[Sandbox] Process order. (Serial=53, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[145, 76] --> [144, 76] --> [143, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:077None[Sandbox] Process order. (Serial=54, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[41, 62] --> [40, 62] --> [39, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:078None[Sandbox] Process order. (Serial=55, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[54, 55] --> [54, 54] --> [53, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:079None[Sandbox] Process order. (Serial=56, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[11, 62] --> [10, 62] --> [9, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:079None[Sandbox] Process order. (Serial=57, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[59, 21] --> [59, 22] --> [58, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:080None[Sandbox] Process order. (Serial=58, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[6, 13] --> [6, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:080None[Sandbox] Process order. (Serial=59, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[29, 51] --> [29, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:080None[Sandbox] Process order. (Serial=60, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[149, 21] --> [0, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:089None[Sandbox] Process order. (Serial=61, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[124, 77] --> [124, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:089None[Sandbox] Process order. (Serial=62, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[33, 21] --> [34, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:089None[Sandbox] Process order. (Serial=63, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[3, 80] --> [3, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:090None[Sandbox] Process order. (Serial=64, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[2, 43] --> [3, 42] --> [3, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:090None[Sandbox] Process order. (Serial=65, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:090None[Sandbox] Process order. (Serial=66, Empire=81, Order=Order='OrderGoTo', Entity=#2335, AdditionalFlags='IgnoreFogOfWar', Path='[12, 57] --> [13, 56] --> [13, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:091None[Sandbox] Process order. (Serial=67, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10] --> [38, 11] --> [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:091None[Sandbox] Process order. (Serial=68, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[4, 70] --> [5, 70] --> [5, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:091None[Sandbox] Process order. (Serial=69, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[33, 50] --> [32, 49] --> [31, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:092None[Sandbox] Process order. (Serial=70, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[11, 86] --> [10, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:092None[Sandbox] Process order. (Serial=71, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[41, 58] --> [40, 58] --> [40, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:092None[Sandbox] Process order. (Serial=72, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[106, 79] --> [105, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:093None[Sandbox] Process order. (Serial=73, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69] --> [51, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:093None[Sandbox] Process order. (Serial=74, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[51, 57] --> [52, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:093None[Sandbox] Process order. (Serial=75, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[147, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:093None[Sandbox] Process order. (Serial=76, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[11, 61] --> [12, 61] --> [13, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:094None[Sandbox] Process order. (Serial=77, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[143, 68] --> [142, 68] --> [141, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:094None[Sandbox] Process order. (Serial=78, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[146, 76] --> [145, 76] --> [144, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:094None[Sandbox] Process order. (Serial=79, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[34, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:095None[Sandbox] Process order. (Serial=80, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:095None[Sandbox] Process order. (Serial=81, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:096None[Sandbox] Process order. (Serial=82, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:096None[Sandbox] Process order. (Serial=83, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:097None[Sandbox] Process order. (Serial=84, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:098None[Sandbox] Process order. (Serial=85, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:098None[Sandbox] Process order. (Serial=86, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:099None[Sandbox] Process order. (Serial=87, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:101None[Sandbox] Process order. (Serial=88, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:101None[Sandbox] Process order. (Serial=89, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:102None[Sandbox] Process order. (Serial=90, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:103None[Sandbox] Process order. (Serial=91, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:103None[Sandbox] Process order. (Serial=92, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:104None[Sandbox] Process order. (Serial=93, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:105None[Sandbox] Process order. (Serial=94, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:105None[Sandbox] Process order. (Serial=95, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:106None[Sandbox] Process order. (Serial=96, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:107None[Sandbox] Process order. (Serial=97, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:108None[Sandbox] Process order. (Serial=98, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:109None[Sandbox] Process order. (Serial=99, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:109None[Sandbox] Process order. (Serial=100, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:110None[Sandbox] Process order. (Serial=101, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:110None[Sandbox] Process order. (Serial=102, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:111None[Sandbox] Process order. (Serial=103, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:112None[Sandbox] Process order. (Serial=104, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:112None[Sandbox] Process order. (Serial=105, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:113None[Sandbox] Process order. (Serial=106, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:117NoneThe AI decision process took 6.1 seconds to be executed (5.9 seconds of AI processing and 0.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

11:24:30:121None[Sandbox] Process order. (Serial=107, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:122None[Sandbox] Process order. (Serial=108, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:123None[Sandbox] Process order. (Serial=109, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:123None[Sandbox] Process order. (Serial=110, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:124None[Sandbox] Process order. (Serial=111, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:125None[Sandbox] Process order. (Serial=112, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:125None[Sandbox] Process order. (Serial=113, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:126None[Sandbox] Process order. (Serial=114, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:127None[Sandbox] Process order. (Serial=115, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:127None[Sandbox] Process order. (Serial=116, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:128None[Sandbox] Process order. (Serial=117, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:129None[Sandbox] Process order. (Serial=118, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:129None[Sandbox] Process order. (Serial=119, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:130None[Sandbox] Process order. (Serial=120, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:132None[Sandbox] Process order. (Serial=121, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:132None[Sandbox] Process order. (Serial=122, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:133None[Sandbox] Process order. (Serial=123, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:134None[Sandbox] Process order. (Serial=124, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:135None[Sandbox] Process order. (Serial=125, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:189None[Sandbox] Process order. (Serial=126, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[11, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:190None[Sandbox] Process order. (Serial=127, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10] --> [11, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:198None[Sandbox] Process order. (Serial=128, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:199None[Sandbox] Process order. (Serial=129, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:230None[Sandbox] Process order. (Serial=130, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2150, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:289None[Sandbox] Process order. (Serial=131, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59] --> [139, 58] --> [140, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:299None[Sandbox] Process order. (Serial=132, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:300None[Sandbox] Process order. (Serial=133, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 62] --> [139, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:309None[Sandbox] Process order. (Serial=134, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:339None[Sandbox] Process order. (Serial=135, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[132, 81] --> [131, 81] --> [131, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:340None[Sandbox] Process order. (Serial=136, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[0, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:349None[Sandbox] Process order. (Serial=137, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:350None[Sandbox] Process order. (Serial=138, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:462None[Empire 2] The task 651:Build Outpost Creation on [135, 76] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:30:549None[Sandbox] Process order. (Serial=139, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[23, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:550None[Sandbox] Process order. (Serial=140, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[34, 14] --> [33, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:569None[Sandbox] Process order. (Serial=141, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:649None[Sandbox] Process order. (Serial=142, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [12, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:660None[Sandbox] Process order. (Serial=143, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:849None[Sandbox] Process order. (Serial=144, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:929None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:930None[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:931None[Sandbox] Process order. (Serial=147, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:969None[Sandbox] Process order. (Serial=148, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:970None[Sandbox] Process order. (Serial=149, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:30:989None[Sandbox] Process order. (Serial=150, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:029None[Sandbox] Process order. (Serial=151, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:070None[Sandbox] Process order. (Serial=152, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:071None[Sandbox] Process order. (Serial=153, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:099None[Sandbox] Process order. (Serial=154, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:100None[Sandbox] Process order. (Serial=155, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:101None[Sandbox] Process order. (Serial=156, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:110None[Sandbox] Process order. (Serial=157, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:111None[Sandbox] Process order. (Serial=158, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:111None[Sandbox] Process order. (Serial=159, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:112None[Sandbox] Process order. (Serial=160, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:112None[Sandbox] Process order. (Serial=161, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:113None[Sandbox] Process order. (Serial=162, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:113None[Sandbox] Process order. (Serial=163, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:114None[Sandbox] Process order. (Serial=164, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:114None[Sandbox] Process order. (Serial=165, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:115None[Sandbox] Process order. (Serial=166, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:116None[Sandbox] Process order. (Serial=167, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:116None[Sandbox] Process order. (Serial=168, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:117None[Sandbox] Process order. (Serial=169, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:118None[Sandbox] Process order. (Serial=170, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:119None[Sandbox] Process order. (Serial=171, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:119None[Sandbox] Process order. (Serial=172, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:129None[Sandbox] Process order. (Serial=173, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:130None[Sandbox] Process order. (Serial=174, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:131None[Sandbox] Process order. (Serial=175, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:132None[Sandbox] Process order. (Serial=176, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:132None[Sandbox] Process order. (Serial=177, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:134None[Sandbox] Process order. (Serial=178, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:135None[Sandbox] Process order. (Serial=179, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:135None[Sandbox] Process order. (Serial=180, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:136None[Sandbox] Process order. (Serial=181, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:136None[Sandbox] Process order. (Serial=182, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:137None[Sandbox] Process order. (Serial=183, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:138None[Sandbox] Process order. (Serial=184, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:138None[Sandbox] Process order. (Serial=185, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:139None[Sandbox] Process order. (Serial=186, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:139None[Sandbox] Process order. (Serial=187, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:140None[Sandbox] Process order. (Serial=188, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:140None[Sandbox] Process order. (Serial=189, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:149None[Sandbox] Process order. (Serial=190, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:150None[Sandbox] Process order. (Serial=191, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:151None[Sandbox] Process order. (Serial=192, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:152None[Sandbox] Process order. (Serial=193, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:152None[Sandbox] Process order. (Serial=194, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:153None[Sandbox] Process order. (Serial=195, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:154None[Sandbox] Process order. (Serial=196, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:154None[Sandbox] Process order. (Serial=197, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:155None[Sandbox] Process order. (Serial=198, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:309None[Sandbox] Process order. (Serial=199, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:319None[Sandbox] Process order. (Serial=200, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:349None[Sandbox] Process order. (Serial=201, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:350None[Sandbox] Process order. (Serial=202, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[22, 69] --> [22, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:359None[Sandbox] Process order. (Serial=203, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:639None[Sandbox] Process order. (Serial=204, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[10, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:640None[Sandbox] Process order. (Serial=205, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[33, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:640None[Sandbox] Process order. (Serial=206, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[29, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:640None[Sandbox] Process order. (Serial=207, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[23, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:641None[Sandbox] Process order. (Serial=208, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[125, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:650None[Sandbox] Process order. (Serial=209, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:659None[Sandbox] Process order. (Serial=210, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:670None[Sandbox] Process order. (Serial=211, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:849None[Sandbox] Process order. (Serial=212, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:859None[Sandbox] Process order. (Serial=213, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:860None[Sandbox] Process order. (Serial=214, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:939None[Sandbox] Process order. (Serial=215, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:979None[Sandbox] Process order. (Serial=216, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:980None[Sandbox] Process order. (Serial=217, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:31:999None[Sandbox] Process order. (Serial=218, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:080None[Sandbox] Process order. (Serial=219, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:111None[Sandbox] Process order. (Serial=220, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:111None[Sandbox] Process order. (Serial=221, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:112None[Sandbox] Process order. (Serial=222, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:120None[Sandbox] Process order. (Serial=223, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:121None[Sandbox] Process order. (Serial=224, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:122None[Sandbox] Process order. (Serial=225, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:122None[Sandbox] Process order. (Serial=226, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:123None[Sandbox] Process order. (Serial=227, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:123None[Sandbox] Process order. (Serial=228, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:124None[Sandbox] Process order. (Serial=229, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:125None[Sandbox] Process order. (Serial=230, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:125None[Sandbox] Process order. (Serial=231, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:125None[Sandbox] Process order. (Serial=232, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:126None[Sandbox] Process order. (Serial=233, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:131None[Sandbox] Process order. (Serial=234, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:131None[Sandbox] Process order. (Serial=235, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:141None[Sandbox] Process order. (Serial=236, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:141None[Sandbox] Process order. (Serial=237, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:142None[Sandbox] Process order. (Serial=238, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:142None[Sandbox] Process order. (Serial=239, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:143None[Sandbox] Process order. (Serial=240, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:143None[Sandbox] Process order. (Serial=241, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:144None[Sandbox] Process order. (Serial=242, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:144None[Sandbox] Process order. (Serial=243, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:145None[Sandbox] Process order. (Serial=244, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:145None[Sandbox] Process order. (Serial=245, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:150None[Sandbox] Process order. (Serial=246, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:161None[Sandbox] Process order. (Serial=247, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:162None[Sandbox] Process order. (Serial=248, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:162None[Sandbox] Process order. (Serial=249, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:163None[Sandbox] Process order. (Serial=250, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:163None[Sandbox] Process order. (Serial=251, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:164None[Sandbox] Process order. (Serial=252, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:362None[Sandbox] Process order. (Serial=253, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:674None[Sandbox] Process order. (Serial=254, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:755None[Sandbox] Process order. (Serial=255, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[22, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:756None[Sandbox] Process order. (Serial=256, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:765None[Sandbox] Process order. (Serial=257, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:765None[Sandbox] Process order. (Serial=258, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:945None[Sandbox] Process order. (Serial=259, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:32:985None[Sandbox] Process order. (Serial=260, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:005None[Sandbox] Process order. (Serial=261, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:005None[Sandbox] Process order. (Serial=262, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:086None[Sandbox] Process order. (Serial=263, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:238None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:408None[Sandbox] Process order. (Serial=265, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[23, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:419None[Sandbox] Process order. (Serial=266, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:499None[Sandbox] Process order. (Serial=267, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:33:719None[Sandbox] Process order. (Serial=268, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:36:543None[Sandbox] Process order. (Serial=269, Empire=0, Order=Order='OrderGoTo', Entity=#2405, path='[15, 55] --> [14, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:36:553None[Sandbox] Process order. (Serial=270, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:37:566None[Sandbox] Process order. (Serial=271, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:37:596None[Sandbox] Process order. (Serial=272, Empire=0, Order=Order OrderCancelArmyMovement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:38:418None[Sandbox] Process order. (Serial=273, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[18, 54] --> [17, 54] --> [16, 53] --> [16, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:38:429None[Sandbox] Process order. (Serial=274, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:39:443None[Sandbox] Process order. (Serial=275, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:40:456None[Sandbox] Process order. (Serial=276, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:41:468None[Sandbox] Process order. (Serial=277, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:43:193None[Sandbox] Process order. (Serial=278, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:43:223None[Sandbox] Process order. (Serial=279, Empire=0, Order=Order='OrderGoTo', Entity=#2393, AdditionalFlags='IgnoreFogOfWar', Path='[20, 47] --> [20, 48] --> [19, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:43:233None[Sandbox] Process order. (Serial=280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:44:236None[Sandbox] Process order. (Serial=281, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:49:410None[Sandbox] Process order. (Serial=282, Empire=0, Order=Order='OrderGoTo', Entity=#2405, path='[14, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:49:420None[Sandbox] Process order. (Serial=283, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:49:442NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:24:49:442NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:24:49:442NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:24:49:461None[Sandbox] Process order. (Serial=284, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:57:814None[Sandbox] Process order. (Serial=285, Empire=0, Order=Order OrderCreateBattle Attacker #2405 Target #2335 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:57:835None[Sandbox] Process order. (Serial=286, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2426 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:57:851None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:57:870NonePresentation Battle 2426: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:870NonePresentation Battle 2426: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:870NonePresentation Battle 2426: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:871NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:57:909NoneRestorePresentationBattlePreview created ticket #9099.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:57:909NonePresentation Battle 2426: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2405, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:909None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2405 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:57:910NonePresentation Battle 2426: Execute action[3]: ParticipantJoined. EmpireIndex=81, Guid=2335, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:910None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2335 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:57:910NonePresentation Battle 2426: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:913NonePresentation Battle 2426: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:913NonePresentation Battle 2426: Execute action[6]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:913NonePresentation Battle 2426: Execute action[7]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:57:929None[Sandbox] Process order. (Serial=287, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:57:957NoneRequestRestoreAsyncOperation_Completed for ticket #9099.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:24:57:957NoneRestorePresentationBattlePreview skipped due to ended battle #2426

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:24:57:957NoneRequestAsyncOperation_Dismissed for ticket #9099.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:24:59:069None[Sandbox] Process order. (Serial=288, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 2426 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:59:170NonePresentation Battle 2426: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:171NonePresentation Battle 2426: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:171NonePresentation Battle 2426: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2405, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:173NonePresentation Battle 2426: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:173NonePresentation Battle 2426: Execute action[11]: ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=2335, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:174None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2427 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

11:24:59:174NonePresentation Battle 2426: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:174NonePresentation Battle 2426: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:174NonePresentation Battle 2426: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:632None[Sandbox] Process order. (Serial=289, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:59:651None[Sandbox] Process order. (Serial=290, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:59:680NonePresentation Battle 2426: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:767NonePresentation Battle 2426: Execute action[15]: EndUnstack. EmpireIndex=81. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:767NonePresentation Battle 2426: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:771None[Sandbox] Process order. (Serial=291, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:59:781None[Sandbox] Process order. (Serial=292, Empire=81, Order=Order OrderBattleEndDeployment - BattleGUID: 2426 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:24:59:873NonePresentation Battle 2426: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:873None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873NoneReleasePresentationBattlePreview attacker #2405, defender #2335

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:873NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:874NoneRestorePresentationBattlePreview created ticket #9121.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:24:59:874NonePresentation Battle 2426: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:874NonePresentation Battle 2426: Execute action[18]: EndDeployment. EmpireIndex=81. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:874NonePresentation Battle 2426: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:24:59:894NoneRequestRestoreAsyncOperation_Completed for ticket #9121.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:24:59:895NoneRestorePresentationBattlePreview skipped due to invalid battle #2426

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:24:59:895NoneRequestAsyncOperation_Dismissed for ticket #9121.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:25:02:919None[Sandbox] Process order. (Serial=293, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2426 BattleUnitGUID: 2428 AStarResults: [14, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:02:967NonePresentation Battle 2426: Execute action[19]: UnitTeleport. EmpireIndex=0. UnitGuid=2428, DestTile=[14, 56]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:05:887None[Sandbox] Process order. (Serial=294, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2426 BattleUnitGUID: 2428 AStarResults: [14, 55])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:05:964NonePresentation Battle 2426: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=2428, DestTile=[14, 55]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:179None[Sandbox] Process order. (Serial=295, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 2426 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:07:274NonePresentation Battle 2426: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:274NonePresentation Battle 2426: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:274NonePresentation Battle 2426: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:278None[Sandbox] Process order. (Serial=296, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:07:367NonePresentation Battle 2426: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:367NonePresentation Battle 2426: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:367NoneReleasePresentationBattlePreview attacker #2405, defender #2335

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:07:368None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:07:368None[Preview] PresentationArmy PresentationArmy #2335 of empire 81 #2335 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:07:368NonePresentation Battle 2426: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:07:371UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:25:07:371UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:25:11:705None[Sandbox] Process order. (Serial=297, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2426 BattleUnitGUID: 2428 AStarResults: [14, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:11:769NonePresentation Battle 2426: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=2428, DestTile=[14, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:11:769NonePresentation Battle 2426: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=2428, DestTile=[14, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:11:769NonePresentation Battle 2426: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:12:704None[Sandbox] Process order. (Serial=298, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:12:714None[Sandbox] Process order. (Serial=299, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:12:760NonePresentation Battle 2426: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:12:899None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:25:12:955None[Sandbox] Process order. (Serial=300, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 2426 AttackerGUID: 2429 TargetPosition: 8262 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:13:053None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:25:13:077NonePresentation Battle 2426: Execute action[27]: UnitAttack. EmpireIndex=0. Attacker=2429 (health=0.77), Defender=2427 (health=0.72). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:13:077NonePresentation Battle 2426: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:13:078NonePresentation Battle 2426: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:13:085None[Sandbox] Process order. (Serial=301, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:13:734NoneBackward blend of state unknown (hash = 1920744078) (from 0.01664215% to 0%) in controller Elephants) '2335-736-0'

Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:14:757None[Sandbox] Process order. (Serial=302, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:14:766None[Sandbox] Process order. (Serial=303, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:14:786None[Sandbox] Process order. (Serial=304, Empire=81, Order=Order OrderBattleAttack - BattleGUID: 2426 AttackerGUID: 2427 TargetPosition: 8413 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:15:349NonePresentation Battle 2426: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:349NonePresentation Battle 2426: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:350NonePresentation Battle 2426: Execute action[31]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:350NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:15:350NonePresentation Battle 2426: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:350NonePresentation Battle 2426: Execute action[32]: UnitAttack. EmpireIndex=81. Attacker=2427 (health=0.44), Defender=2429 (health=0.54). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:350NonePresentation Battle 2426: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:350NonePresentation Battle 2426: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:15:356None[Sandbox] Process order. (Serial=305, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:15:719None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=736 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:25:15:719None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=736 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:25:15:770None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=736 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:25:15:960None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=736 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:25:16:079None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=736 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:25:18:689None[Sandbox] Process order. (Serial=306, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:18:698None[Sandbox] Process order. (Serial=307, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:19:043NonePresentation Battle 2426: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:19:043NonePresentation Battle 2426: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:19:043NonePresentation Battle 2426: Execute action[36]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:19:043NonePresentation Battle 2426: Execute action[37]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:19:043NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:19:043NonePresentation Battle 2426: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:21:742None[Sandbox] Process order. (Serial=308, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2426 BattleUnitGUID: 2429 AStarResults: [12, 57])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:21:770NonePresentation Battle 2426: Execute action[38]: UnitMove. EmpireIndex=0. UnitGuid=2429, DestTile=[12, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:21:770NonePresentation Battle 2426: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=2429, DestTile=[12, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:21:771NonePresentation Battle 2426: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:22:662None[Sandbox] Process order. (Serial=309, Empire=0, Order=Order OrderBattleMove - BattleGUID: 2426 BattleUnitGUID: 2428 AStarResults: [13, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:22:693None[Sandbox] Process order. (Serial=310, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:22:702None[Sandbox] Process order. (Serial=311, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:22:772NonePresentation Battle 2426: Execute action[39]: UnitMove. EmpireIndex=0. UnitGuid=2428, DestTile=[13, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:22:772NonePresentation Battle 2426: Execute action[39]: UnitGoto. EmpireIndex=0. UnitGuid=2428, DestTile=[13, 56]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:22:772NonePresentation Battle 2426: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:22:772NonePresentation Battle 2426: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:24:333None[Sandbox] Process order. (Serial=312, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:24:344None[Sandbox] Process order. (Serial=313, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:24:378NonePresentation Battle 2426: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:24:396None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:25:24:663None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:25:26:708None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:25:26:935None[Sandbox] Process order. (Serial=314, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 2426 AttackerGUID: 2428 TargetPosition: 8262 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:26:966NonePresentation Battle 2426: Execute action[42]: UnitAttack. EmpireIndex=0. Attacker=2428 (health=0.76), Defender=2427 (health=0.14). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:26:967NonePresentation Battle 2426: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:26:967NonePresentation Battle 2426: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:26:976None[Sandbox] Process order. (Serial=315, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:27:036None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

11:25:27:663NoneBackward blend of state unknown (hash = 1920744078) (from 0.0169072% to 0%) in controller Elephants) '2335-736-0'

Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:28:637None[Sandbox] Process order. (Serial=316, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:28:647None[Sandbox] Process order. (Serial=317, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:28:667None[Sandbox] Process order. (Serial=318, Empire=81, Order=Order OrderBattleMoveAndAttack - BattleGUID: 2426 AttackerGUID: 2427 TargetPosition: 8413 ForceAttack: False IgnoreFoW: True AStarResults: [12, 55] --> [12, 56])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:28:748NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:28:748NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:28:748NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:29:236NonePresentation Battle 2426: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[46]: StartEmpireRound. EmpireIndex=81. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[47]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[48]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[49]: UnitMoveAndAttack. EmpireIndex=81. Attacker=2427, DestTile=[12, 56]/[12, 56] (health=0.00), Defender =2428 (health =0.52). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[49]: UnitMove. EmpireIndex=81. UnitGuid=2427, DestTile=[12, 56]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[49]: UnitGoto. EmpireIndex=81. UnitGuid=2427, DestTile=[12, 56]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:237NonePresentation Battle 2426: Execute action[49]: UnitAttack. EmpireIndex=81. Attacker=2427 (health=0.00), Defender=2428 (health=0.52). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:238NonePresentation Battle 2426: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:238NonePresentation Battle 2426: Execute action[50]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:29:247None[Sandbox] Process order. (Serial=319, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:29:254NoneBackward blend of state unknown (hash = -771476524) (from 0.05060403% to 0.00729955%) in controller Human_With_One_Hand_Weapon) '2405-795-0'

Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:033None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#81, pawnId=736 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

11:25:30:346None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era0_Southern_Common_Tribesmen_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:346None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Southern_Common_Tribesmen_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:399None[Sandbox] Process order. (Serial=320, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:30:409None[Sandbox] Process order. (Serial=321, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:30:449NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:30:449NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:30:449NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[53]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[54]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[54]: UnitMove. EmpireIndex=0. UnitGuid=2428, DestTile=[14, 56]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[54]: UnitGoto. EmpireIndex=0. UnitGuid=2428, DestTile=[14, 56]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[54]: UnitMove. EmpireIndex=0. UnitGuid=2429, DestTile=[14, 56]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[54]: UnitGoto. EmpireIndex=0. UnitGuid=2429, DestTile=[13, 56]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[54]: UnitGoto. EmpireIndex=0. UnitGuid=2429, DestTile=[14, 56]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:759NonePresentation Battle 2426: Execute action[55]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:769None[Sandbox] Process order. (Serial=322, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:30:770None[Sandbox] Process order. (Serial=323, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:30:882NonePresentation Battle 2426: Execute action[56]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:25:30:882None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:883None[Preview] PresentationArmy PresentationArmy #2405 of empire 0 #2405 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:884None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2405 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:884NoneCould not find PresentationBattlePreview with armyEntityGUID=2405, targetEntityGUID=2335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:30:884NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:25:33:077UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item033/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item033/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:25:33:077UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item033/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item033/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:25:33:077UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item033/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item033/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:25:33:082None[Sandbox] Process order. (Serial=324, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:36:662None[Sandbox] Process order. (Serial=325, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:36:859NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:25:36:860NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:25:36:860NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:25:36:860NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:25:36:860NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:25:36:861NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:25:36:950NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:36:950NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:36:950NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:36:951NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:25:36:992NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:36:992NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:36:992NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:37:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:37:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:37:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:37:372None[Sandbox] Process order. (Serial=326, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:003None[Sandbox] Process order. (Serial=327, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[20, 48] --> [19, 49] --> [18, 49] --> [18, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:004None[Sandbox] Process order. (Serial=328, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[18, 57] --> [19, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:004None[Sandbox] Process order. (Serial=329, Empire=0, Order=Order='OrderGoTo', Entity=#2393, AdditionalFlags='IgnoreFogOfWar', Path='[18, 49] --> [17, 49] --> [17, 50] --> [16, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:013None[Sandbox] Process order. (Serial=330, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:014None[Sandbox] Process order. (Serial=331, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:015None[Sandbox] Process order. (Serial=332, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:044None[Sandbox] Process order. (Serial=333, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[14, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:045None[Sandbox] Process order. (Serial=334, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:054None[Sandbox] Process order. (Serial=335, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:055None[Sandbox] Process order. (Serial=336, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:083None[Sandbox] Process order. (Serial=337, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[128, 79] --> [128, 78] --> [127, 77] --> [126, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:084None[Sandbox] Process order. (Serial=338, Empire=2, Order=Order='OrderGoTo', Entity=#2150, AdditionalFlags='IgnoreFogOfWar', Path='[134, 77] --> [133, 77] --> [133, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:085None[Sandbox] Process order. (Serial=339, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[130, 79] --> [131, 79] --> [132, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:085None[Sandbox] Process order. (Serial=340, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:094None[Sandbox] Process order. (Serial=341, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:095None[Sandbox] Process order. (Serial=342, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:096None[Sandbox] Process order. (Serial=343, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:097None[Sandbox] Process order. (Serial=344, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:124None[Sandbox] Process order. (Serial=345, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:125None[Sandbox] Process order. (Serial=346, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[18, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:125None[Sandbox] Process order. (Serial=347, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[24, 70] --> [25, 70] --> [26, 70] --> [27, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:134None[Sandbox] Process order. (Serial=348, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:135None[Sandbox] Process order. (Serial=349, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:136None[Sandbox] Process order. (Serial=350, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:163None[Sandbox] Process order. (Serial=351, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:174None[Sandbox] Process order. (Serial=352, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:183None[Sandbox] Process order. (Serial=353, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[138, 60] --> [138, 61] --> [139, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:184None[Sandbox] Process order. (Serial=354, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[141, 58] --> [142, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:194None[Sandbox] Process order. (Serial=355, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:195None[Sandbox] Process order. (Serial=356, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:224None[Sandbox] Process order. (Serial=357, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[147, 21] --> [147, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:225None[Sandbox] Process order. (Serial=358, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:234None[Sandbox] Process order. (Serial=359, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:244None[Sandbox] Process order. (Serial=360, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[21, 69] --> [21, 68] --> [20, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:245None[Sandbox] Process order. (Serial=361, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:245None[Sandbox] Process order. (Serial=362, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[147, 69] --> [146, 69] --> [145, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:246None[Sandbox] Process order. (Serial=363, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[32, 54] --> [32, 53] --> [33, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:246None[Sandbox] Process order. (Serial=364, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[13, 86] --> [12, 86] --> [11, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:246None[Sandbox] Process order. (Serial=365, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[11, 10] --> [11, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:247None[Sandbox] Process order. (Serial=366, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[130, 80] --> [129, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:247None[Sandbox] Process order. (Serial=367, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[30, 15] --> [31, 15] --> [32, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:247None[Sandbox] Process order. (Serial=368, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[2, 80] --> [1, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:248None[Sandbox] Process order. (Serial=369, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[5, 42] --> [6, 42] --> [6, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:248None[Sandbox] Process order. (Serial=370, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[35, 63] --> [34, 63] --> [33, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:249None[Sandbox] Process order. (Serial=371, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[9, 58] --> [8, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:249None[Sandbox] Process order. (Serial=372, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[30, 52] --> [29, 53] --> [29, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:250None[Sandbox] Process order. (Serial=373, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[35, 22] --> [36, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:250None[Sandbox] Process order. (Serial=374, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[41, 56] --> [41, 55] --> [41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:250None[Sandbox] Process order. (Serial=375, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[51, 69] --> [52, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:251None[Sandbox] Process order. (Serial=376, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[51, 57] --> [51, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:251None[Sandbox] Process order. (Serial=377, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[148, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:252None[Sandbox] Process order. (Serial=378, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[14, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:252None[Sandbox] Process order. (Serial=379, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[32, 15] --> [31, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:252None[Sandbox] Process order. (Serial=380, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[140, 69] --> [139, 69] --> [138, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:252None[Sandbox] Process order. (Serial=381, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[145, 74] --> [145, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:253None[Sandbox] Process order. (Serial=382, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[58, 23] --> [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:253None[Sandbox] Process order. (Serial=383, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[32, 47] --> [32, 46] --> [31, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:254None[Sandbox] Process order. (Serial=384, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[4, 18] --> [5, 18] --> [6, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:254None[Sandbox] Process order. (Serial=385, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[51, 56] --> [51, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:254None[Sandbox] Process order. (Serial=386, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:255None[Sandbox] Process order. (Serial=387, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[4, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:255None[Sandbox] Process order. (Serial=388, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[4, 43] --> [5, 44] --> [6, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:256None[Sandbox] Process order. (Serial=389, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[6, 69] --> [7, 69] --> [8, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:256None[Sandbox] Process order. (Serial=390, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[32, 49] --> [33, 50] --> [33, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:257None[Sandbox] Process order. (Serial=391, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[10, 84] --> [9, 83] --> [9, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:264None[Sandbox] Process order. (Serial=392, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:264None[Sandbox] Process order. (Serial=393, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[52, 54] --> [51, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:265None[Sandbox] Process order. (Serial=394, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[8, 61] --> [8, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:265None[Sandbox] Process order. (Serial=395, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[141, 69] --> [140, 69] --> [139, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:266None[Sandbox] Process order. (Serial=396, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[142, 75] --> [141, 75] --> [141, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:266None[Sandbox] Process order. (Serial=397, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[38, 62] --> [37, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:266None[Sandbox] Process order. (Serial=398, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[5, 12] --> [4, 12] --> [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:267None[Sandbox] Process order. (Serial=399, Empire=81, Order=Order='OrderGoTo', Entity=#2319, AdditionalFlags='IgnoreFogOfWar', Path='[126, 76] --> [126, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:267None[Sandbox] Process order. (Serial=400, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[1, 21] --> [2, 21] --> [3, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:268None[Sandbox] Process order. (Serial=401, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[1, 18] --> [1, 19] --> [2, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:269None[Sandbox] Process order. (Serial=402, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[39, 15] --> [38, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:269None[Sandbox] Process order. (Serial=403, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[57, 22] --> [56, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:269None[Sandbox] Process order. (Serial=404, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:270None[Sandbox] Process order. (Serial=405, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:271None[Sandbox] Process order. (Serial=406, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:271None[Sandbox] Process order. (Serial=407, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:272None[Sandbox] Process order. (Serial=408, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:272None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2459 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:25:39:273None[Sandbox] Process order. (Serial=409, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:274None[Sandbox] Process order. (Serial=410, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:274None[Sandbox] Process order. (Serial=411, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:275None[Sandbox] Process order. (Serial=412, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:276None[Sandbox] Process order. (Serial=413, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:277None[Sandbox] Process order. (Serial=414, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:277None[Sandbox] Process order. (Serial=415, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:279None[Sandbox] Process order. (Serial=416, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:280None[Sandbox] Process order. (Serial=417, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:281None[Sandbox] Process order. (Serial=418, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:281None[Sandbox] Process order. (Serial=419, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:283None[Sandbox] Process order. (Serial=420, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:284None[Sandbox] Process order. (Serial=421, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:285None[Sandbox] Process order. (Serial=422, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:286None[Sandbox] Process order. (Serial=423, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:287None[Sandbox] Process order. (Serial=424, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:288None[Sandbox] Process order. (Serial=425, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:289None[Sandbox] Process order. (Serial=426, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:290None[Sandbox] Process order. (Serial=427, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:291None[Sandbox] Process order. (Serial=428, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:292None[Sandbox] Process order. (Serial=429, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:293None[Sandbox] Process order. (Serial=430, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:294None[Sandbox] Process order. (Serial=431, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:294None[Sandbox] Process order. (Serial=432, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:295None[Sandbox] Process order. (Serial=433, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:296None[Sandbox] Process order. (Serial=434, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:297None[Sandbox] Process order. (Serial=435, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:305None[Sandbox] Process order. (Serial=436, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:306None[Sandbox] Process order. (Serial=437, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:306None[Sandbox] Process order. (Serial=438, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:307None[Sandbox] Process order. (Serial=439, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:308None[Sandbox] Process order. (Serial=440, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:309None[Sandbox] Process order. (Serial=441, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:310None[Sandbox] Process order. (Serial=442, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:311None[Sandbox] Process order. (Serial=443, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:312None[Sandbox] Process order. (Serial=444, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:313None[Sandbox] Process order. (Serial=445, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:313None[Sandbox] Process order. (Serial=446, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:314None[Sandbox] Process order. (Serial=447, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:406None[Sandbox] Process order. (Serial=448, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [10, 11] --> [9, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:426None[Sandbox] Process order. (Serial=449, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[13, 12] --> [12, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:486None[Sandbox] Process order. (Serial=450, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [133, 73] --> [134, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:526None[Sandbox] Process order. (Serial=451, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2348, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:586None[Sandbox] Process order. (Serial=452, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 64] --> [137, 65] --> [137, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:626None[Sandbox] Process order. (Serial=453, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[147, 26] --> [146, 26] --> [145, 25] --> [144, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:627None[Sandbox] Process order. (Serial=454, Empire=5, Order=Order='OrderGoTo', Entity=#2459, AdditionalFlags='IgnoreFogOfWar', Path='[148, 28] --> [147, 29] --> [146, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:635None[Sandbox] Process order. (Serial=455, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:637None[Sandbox] Process order. (Serial=456, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:647None[Sandbox] Process order. (Serial=457, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[22, 71] --> [22, 70] --> [22, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:647None[Sandbox] Process order. (Serial=458, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11] --> [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:656None[Sandbox] Process order. (Serial=459, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:657None[Sandbox] Process order. (Serial=460, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:735None[Empire 3] The task 645:Build Outpost Creation on [18, 68] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:39:829None[Sandbox] Process order. (Serial=461, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:829None[Sandbox] Process order. (Serial=462, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[55, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:830None[Sandbox] Process order. (Serial=463, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[3, 79] --> [2, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:830None[Sandbox] Process order. (Serial=464, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[147, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:39:831None[Sandbox] Process order. (Serial=465, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[105, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:017None[Sandbox] Process order. (Serial=466, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:018None[Sandbox] Process order. (Serial=467, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:019None[Sandbox] Process order. (Serial=468, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:057None[Sandbox] Process order. (Serial=469, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:067None[Sandbox] Process order. (Serial=470, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:098None[Sandbox] Process order. (Serial=471, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:108None[Sandbox] Process order. (Serial=472, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:109None[Sandbox] Process order. (Serial=473, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:110None[Sandbox] Process order. (Serial=474, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:137None[Sandbox] Process order. (Serial=475, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:177None[Sandbox] Process order. (Serial=476, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:198None[Sandbox] Process order. (Serial=477, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:199None[Sandbox] Process order. (Serial=478, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:238None[Sandbox] Process order. (Serial=479, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:278None[Sandbox] Process order. (Serial=480, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:279None[Sandbox] Process order. (Serial=481, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:279None[Sandbox] Process order. (Serial=482, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:280None[Sandbox] Process order. (Serial=483, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:281None[Sandbox] Process order. (Serial=484, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:281None[Sandbox] Process order. (Serial=485, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:282None[Sandbox] Process order. (Serial=486, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:282None[Sandbox] Process order. (Serial=487, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:288None[Sandbox] Process order. (Serial=488, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:289None[Sandbox] Process order. (Serial=489, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:289None[Sandbox] Process order. (Serial=490, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:290None[Sandbox] Process order. (Serial=491, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:291None[Sandbox] Process order. (Serial=492, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:292None[Sandbox] Process order. (Serial=493, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:292None[Sandbox] Process order. (Serial=494, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:293None[Sandbox] Process order. (Serial=495, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[19, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:293None[Sandbox] Process order. (Serial=496, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:293None[Sandbox] Process order. (Serial=497, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:294None[Sandbox] Process order. (Serial=498, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:298None[Sandbox] Process order. (Serial=499, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:299None[Sandbox] Process order. (Serial=500, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:300None[Sandbox] Process order. (Serial=501, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:301None[Sandbox] Process order. (Serial=502, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:301None[Sandbox] Process order. (Serial=503, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:302None[Sandbox] Process order. (Serial=504, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:302None[Sandbox] Process order. (Serial=505, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:303None[Sandbox] Process order. (Serial=506, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:303None[Sandbox] Process order. (Serial=507, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:304None[Sandbox] Process order. (Serial=508, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:308None[Sandbox] Process order. (Serial=509, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:309None[Sandbox] Process order. (Serial=510, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:309None[Sandbox] Process order. (Serial=511, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:318None[Sandbox] Process order. (Serial=512, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:319None[Sandbox] Process order. (Serial=513, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:320None[Sandbox] Process order. (Serial=514, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:321None[Sandbox] Process order. (Serial=515, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:322None[Sandbox] Process order. (Serial=516, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:323None[Sandbox] Process order. (Serial=517, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:324None[Sandbox] Process order. (Serial=518, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:324None[Sandbox] Process order. (Serial=519, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:325None[Sandbox] Process order. (Serial=520, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:326None[Sandbox] Process order. (Serial=521, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:327None[Sandbox] Process order. (Serial=522, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:327None[Sandbox] Process order. (Serial=523, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:639None[Sandbox] Process order. (Serial=524, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:652None[Sandbox] Process order. (Serial=525, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:669None[Sandbox] Process order. (Serial=526, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:670None[Sandbox] Process order. (Serial=527, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:40:849None[Sandbox] Process order. (Serial=528, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[37, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:029None[Sandbox] Process order. (Serial=529, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:031None[Sandbox] Process order. (Serial=530, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:032None[Sandbox] Process order. (Serial=531, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:050NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:41:051NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:41:051NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:41:069None[Sandbox] Process order. (Serial=532, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:079None[Sandbox] Process order. (Serial=533, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:109None[Sandbox] Process order. (Serial=534, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:119None[Sandbox] Process order. (Serial=535, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:121None[Sandbox] Process order. (Serial=536, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:122None[Sandbox] Process order. (Serial=537, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:149None[Sandbox] Process order. (Serial=538, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:189None[Sandbox] Process order. (Serial=539, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:209None[Sandbox] Process order. (Serial=540, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:259None[Sandbox] Process order. (Serial=541, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:269None[Sandbox] Process order. (Serial=542, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:289None[Sandbox] Process order. (Serial=543, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:290None[Sandbox] Process order. (Serial=544, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:291None[Sandbox] Process order. (Serial=545, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:291None[Sandbox] Process order. (Serial=546, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:292None[Sandbox] Process order. (Serial=547, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:299None[Sandbox] Process order. (Serial=548, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:300None[Sandbox] Process order. (Serial=549, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:301None[Sandbox] Process order. (Serial=550, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:309None[Sandbox] Process order. (Serial=551, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:310None[Sandbox] Process order. (Serial=552, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:310None[Sandbox] Process order. (Serial=553, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:311None[Sandbox] Process order. (Serial=554, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:311None[Sandbox] Process order. (Serial=555, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:319None[Sandbox] Process order. (Serial=556, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:320None[Sandbox] Process order. (Serial=557, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:329None[Sandbox] Process order. (Serial=558, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:330None[Sandbox] Process order. (Serial=559, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:331None[Sandbox] Process order. (Serial=560, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:331None[Sandbox] Process order. (Serial=561, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:331None[Sandbox] Process order. (Serial=562, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:332None[Sandbox] Process order. (Serial=563, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:339None[Sandbox] Process order. (Serial=564, Empire=2, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era1_Bantu)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:41:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:41:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:41:600None[Sandbox] Process order. (Serial=565, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:649None[Sandbox] Process order. (Serial=566, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:659None[Sandbox] Process order. (Serial=567, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:664None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:25:41:679None[Sandbox] Process order. (Serial=568, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:900None[Sandbox] Process order. (Serial=569, Empire=2, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[134, 78] --> [134, 77] --> [135, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:41:910None[Sandbox] Process order. (Serial=570, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:040None[Sandbox] Process order. (Serial=571, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:042None[Sandbox] Process order. (Serial=572, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:042None[Sandbox] Process order. (Serial=573, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:081None[Sandbox] Process order. (Serial=574, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:121None[Sandbox] Process order. (Serial=575, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:131None[Sandbox] Process order. (Serial=576, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:161None[Sandbox] Process order. (Serial=577, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:201None[Sandbox] Process order. (Serial=578, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:624None[Sandbox] Process order. (Serial=579, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:624None[Sandbox] Process order. (Serial=580, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:624None[Sandbox] Process order. (Serial=581, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:654None[Sandbox] Process order. (Serial=582, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[127, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:664None[Sandbox] Process order. (Serial=583, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:665None[Sandbox] Process order. (Serial=584, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:914None[Sandbox] Process order. (Serial=585, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:974None[Sandbox] Process order. (Serial=586, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:42:975None[Sandbox] Process order. (Serial=587, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:43:125None[Sandbox] Process order. (Serial=588, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2286, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:43:426None[Empire 5] The task 660:Build Outpost Creation on [144, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:25:43:466None[Sandbox] Process order. (Serial=589, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:43:916None[Sandbox] Process order. (Serial=590, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:44:328None[Sandbox] Process order. (Serial=591, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:46:573None[Sandbox] Process order. (Serial=592, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:46:650NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:46:651NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:46:651NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:47:697None[Sandbox] Process order. (Serial=593, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[19, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:47:706None[Sandbox] Process order. (Serial=594, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:48:769None[Sandbox] Process order. (Serial=595, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[19, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:48:779None[Sandbox] Process order. (Serial=596, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:48:852NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:48:852NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:48:852NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:50:239None[Sandbox] Process order. (Serial=597, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[19, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:50:249None[Sandbox] Process order. (Serial=598, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:51:570None[Sandbox] Process order. (Serial=599, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[20, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:51:580None[Sandbox] Process order. (Serial=600, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:55:159None[Sandbox] Process order. (Serial=601, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:55:252NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:25:55:252NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:25:55:252NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:25:57:308None[Sandbox] Process order. (Serial=602, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:57:549None[Sandbox] Process order. (Serial=603, Empire=0, Order=Order='OrderGoTo', Entity=#2486, AdditionalFlags='IgnoreFogOfWar', Path='[12, 57] --> [11, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:57:560None[Sandbox] Process order. (Serial=604, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:58:574None[Sandbox] Process order. (Serial=605, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:58:955None[Sandbox] Process order. (Serial=606, Empire=0, Order=Order='OrderGoTo', Entity=#2486, AdditionalFlags='IgnoreFogOfWar', Path='[12, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:25:59:586None[Sandbox] Process order. (Serial=607, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:01:519None[Sandbox] Process order. (Serial=608, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:01:555NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:26:01:555NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:26:01:555NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:26:01:572NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:26:02:949None[Sandbox] Process order. (Serial=609, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:02:979None[Sandbox] Process order. (Serial=610, Empire=0, Order=Order='OrderGoTo', Entity=#2487, AdditionalFlags='IgnoreFogOfWar', Path='[14, 57] --> [15, 58] --> [14, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:02:989None[Sandbox] Process order. (Serial=611, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:03:993None[Sandbox] Process order. (Serial=612, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:04:996None[Sandbox] Process order. (Serial=613, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:07:389None[Sandbox] Process order. (Serial=614, Empire=0, Order=Order='OrderGoTo', Entity=#2405, path='[15, 56] --> [14, 57] --> [15, 58] --> [15, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:07:399None[Sandbox] Process order. (Serial=615, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:08:409None[Sandbox] Process order. (Serial=616, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:09:121None[Sandbox] Process order. (Serial=617, Empire=0, Order=Order='OrderGoTo', Entity=#2405, path='[15, 58] --> [15, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:09:422None[Sandbox] Process order. (Serial=618, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:10:435None[Sandbox] Process order. (Serial=619, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:13:251None[Sandbox] Process order. (Serial=620, Empire=0, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:17:109None[Sandbox] Process order. (Serial=621, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:17:119None[Sandbox] Process order. (Serial=622, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:17:179None[Sandbox] Process order. (Serial=623, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:30:951None[Sandbox] Process order. (Serial=624, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:31:179NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:31:179NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:31:179NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:31:180None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:180None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:180None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:180None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:180None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:180None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:183NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:31:183NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:31:183NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:31:261NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:26:31:261NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:26:31:261NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:26:31:277NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:26:31:277NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:26:31:305NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:305NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:305NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:31:660NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:26:31:661NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:26:31:661NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:26:31:662None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:31:663None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2516 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:31:664None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2518 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:31:664None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2520 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:31:664None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2522 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:31:675None[Sandbox] Process order. (Serial=625, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:31:696None[Sandbox] Process order. (Serial=626, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:309None[Sandbox] Process order. (Serial=627, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[17, 50] --> [16, 50] --> [15, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:310None[Sandbox] Process order. (Serial=628, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[20, 58] --> [19, 59] --> [20, 60] --> [21, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:310None[Sandbox] Process order. (Serial=629, Empire=0, Order=Order='OrderGoTo', Entity=#2393, AdditionalFlags='IgnoreFogOfWar', Path='[16, 52] --> [15, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:310None[Sandbox] Process order. (Serial=630, Empire=0, Order=Order='OrderGoTo', Entity=#2487, AdditionalFlags='IgnoreFogOfWar', Path='[15, 60] --> [14, 61] --> [13, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:319None[Sandbox] Process order. (Serial=631, Empire=0, Order=Order='OrderGoTo', Entity=#2486, AdditionalFlags='IgnoreFogOfWar', Path='[11, 59] --> [11, 60] --> [10, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:319None[Sandbox] Process order. (Serial=632, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:321None[Sandbox] Process order. (Serial=633, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:322None[Sandbox] Process order. (Serial=634, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:322None[Sandbox] Process order. (Serial=635, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:339None[Sandbox] Process order. (Serial=636, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:369None[Sandbox] Process order. (Serial=637, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:370None[Sandbox] Process order. (Serial=638, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[9, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:379None[Sandbox] Process order. (Serial=639, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:380None[Sandbox] Process order. (Serial=640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:399None[Sandbox] Process order. (Serial=641, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:419None[Sandbox] Process order. (Serial=642, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:429None[Sandbox] Process order. (Serial=643, Empire=2, Order=Order OrderCreateBattle Attacker #2390 Target #2319 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:432None[Sandbox] Process order. (Serial=644, Empire=2, Order=Order='OrderGoTo', Entity=#2472, AdditionalFlags='IgnoreFogOfWar', Path='[136, 77] --> [137, 76] --> [137, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:439None[Sandbox] Process order. (Serial=645, Empire=2, Order=Order='OrderGoTo', Entity=#2274, AdditionalFlags='IgnoreFogOfWar', Path='[133, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:440None[Sandbox] Process order. (Serial=646, Empire=2, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:440None[Sandbox] Process order. (Serial=647, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:449None[Sandbox] Process order. (Serial=648, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:450None[Sandbox] Process order. (Serial=649, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:479None[Sandbox] Process order. (Serial=650, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[18, 68] --> [17, 69] --> [16, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:480None[Sandbox] Process order. (Serial=651, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[17, 69] --> [16, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:480None[Sandbox] Process order. (Serial=652, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[27, 71] --> [27, 72] --> [26, 73] --> [26, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:485NonePresentation Battle 2524: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:485NonePresentation Battle 2524: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:485NonePresentation Battle 2524: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:485NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:486NoneRestorePresentationBattlePreview created ticket #10992.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:489NonePresentation Battle 2524: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2390, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:489None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:489NonePresentation Battle 2524: Execute action[3]: ParticipantJoined. EmpireIndex=81, Guid=2319, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:489None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2319 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:490NonePresentation Battle 2524: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:490NonePresentation Battle 2524: Execute action[5]: ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:490NonePresentation Battle 2524: Execute action[6]: StartConfirmation. EmpireIndex=81 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:490None[Sandbox] Process order. (Serial=653, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:491None[Sandbox] Process order. (Serial=654, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:492None[Sandbox] Process order. (Serial=655, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:521None[Sandbox] Process order. (Serial=656, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[142, 57] --> [143, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:524None[Sandbox] Process order. (Serial=657, Empire=4, Order=Order='OrderGoTo', Entity=#2297, AdditionalFlags='IgnoreFogOfWar', Path='[140, 62] --> [140, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:525NoneRequestRestoreAsyncOperation_Completed for ticket #10992.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

11:26:33:526NoneRestorePresentationBattlePreview skipped due to ended battle #2524

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:26:33:526NoneRequestAsyncOperation_Dismissed for ticket #10992.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

11:26:33:530None[Sandbox] Process order. (Serial=658, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:531None[Sandbox] Process order. (Serial=659, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:560None[Sandbox] Process order. (Serial=660, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[137, 65] --> [138, 64] --> [138, 63] --> [139, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:570None[Sandbox] Process order. (Serial=661, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:600None[Sandbox] Process order. (Serial=662, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:602None[Sandbox] Process order. (Serial=663, Empire=5, Order=Order='OrderGoTo', Entity=#2459, AdditionalFlags='IgnoreFogOfWar', Path='[147, 29] --> [148, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:620None[Sandbox] Process order. (Serial=664, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:641None[Sandbox] Process order. (Serial=665, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[147, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:651None[Sandbox] Process order. (Serial=666, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:660None[Sandbox] Process order. (Serial=667, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[5, 19] --> [4, 19] --> [3, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:668None[Sandbox] Process order. (Serial=668, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[2, 82] --> [1, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:675None[Sandbox] Process order. (Serial=669, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:683None[Sandbox] Process order. (Serial=670, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[144, 69] --> [143, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:720None[Sandbox] Process order. (Serial=671, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[33, 62] --> [33, 61] --> [34, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:720None[Sandbox] Process order. (Serial=672, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [12, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:721None[Sandbox] Process order. (Serial=673, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[7, 40] --> [7, 39] --> [8, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:721None[Sandbox] Process order. (Serial=674, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[33, 15] --> [34, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:721None[Sandbox] Process order. (Serial=675, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[15, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:722None[Sandbox] Process order. (Serial=676, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[145, 74] --> [144, 75] --> [145, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:722None[Sandbox] Process order. (Serial=677, Empire=81, Order=Order='OrderGoTo', Entity=#2180, AdditionalFlags='IgnoreFogOfWar', Path='[57, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:723None[Sandbox] Process order. (Serial=678, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[19, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:723None[Sandbox] Process order. (Serial=679, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[7, 57] --> [6, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:723None[Sandbox] Process order. (Serial=680, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[34, 51] --> [35, 52] --> [36, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:724None[Sandbox] Process order. (Serial=681, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[10, 82] --> [11, 82] --> [11, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:724None[Sandbox] Process order. (Serial=682, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[40, 54] --> [39, 54] --> [38, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:724None[Sandbox] Process order. (Serial=683, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [53, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:725None[Sandbox] Process order. (Serial=684, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[147, 16] --> [146, 17] --> [147, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:725None[Sandbox] Process order. (Serial=685, Empire=81, Order=Order='OrderGoTo', Entity=#2514, AdditionalFlags='IgnoreFogOfWar', Path='[139, 49] --> [140, 48] --> [141, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:730None[Sandbox] Process order. (Serial=686, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[30, 47] --> [29, 47] --> [28, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:731None[Sandbox] Process order. (Serial=687, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[2, 12] --> [1, 12] --> [0, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:732None[Sandbox] Process order. (Serial=688, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[28, 55] --> [28, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:732None[Sandbox] Process order. (Serial=689, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[35, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:732None[Sandbox] Process order. (Serial=690, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[1, 79] --> [0, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:733None[Sandbox] Process order. (Serial=691, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[6, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:733None[Sandbox] Process order. (Serial=692, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:733None[Sandbox] Process order. (Serial=693, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[50, 57] --> [50, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:734None[Sandbox] Process order. (Serial=694, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[32, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:734None[Sandbox] Process order. (Serial=695, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[138, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:734None[Sandbox] Process order. (Serial=696, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[1, 20] --> [0, 19] --> [0, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:735None[Sandbox] Process order. (Serial=697, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[7, 59] --> [7, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:735None[Sandbox] Process order. (Serial=698, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[37, 15] --> [36, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:735None[Sandbox] Process order. (Serial=699, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[139, 68] --> [138, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:736None[Sandbox] Process order. (Serial=700, Empire=81, Order=Order='OrderGoTo', Entity=#2269, AdditionalFlags='IgnoreFogOfWar', Path='[142, 74] --> [142, 75] --> [143, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:736None[Sandbox] Process order. (Serial=701, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[57, 22] --> [58, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:736None[Sandbox] Process order. (Serial=702, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[36, 62] --> [35, 63] --> [35, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:737None[Sandbox] Process order. (Serial=703, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[9, 69] --> [10, 68] --> [10, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:737None[Sandbox] Process order. (Serial=704, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[106, 79] --> [107, 79] --> [108, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:737None[Sandbox] Process order. (Serial=705, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[54, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:737None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2547 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:33:737None[Sandbox] Process order. (Serial=706, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21] --> [5, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:737None[Sandbox] Process order. (Serial=707, Empire=81, Order=Order='OrderGoTo', Entity=#2516, AdditionalFlags='IgnoreFogOfWar', Path='[14, 75] --> [14, 76] --> [13, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:738None[Sandbox] Process order. (Serial=708, Empire=81, Order=Order='OrderGoTo', Entity=#2518, AdditionalFlags='IgnoreFogOfWar', Path='[138, 73] --> [139, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:739None[Sandbox] Process order. (Serial=709, Empire=81, Order=Order='OrderGoTo', Entity=#2520, AdditionalFlags='IgnoreFogOfWar', Path='[149, 24] --> [0, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:739None[Sandbox] Process order. (Serial=710, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[10, 85] --> [9, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:739None[Sandbox] Process order. (Serial=711, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[51, 54] --> [50, 54] --> [49, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:740None[Sandbox] Process order. (Serial=712, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:740None[Sandbox] Process order. (Serial=713, Empire=81, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[49, 23] --> [50, 23] --> [51, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:740None[Sandbox] Process order. (Serial=714, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[51, 55] --> [51, 56] --> [50, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:741None[Sandbox] Process order. (Serial=715, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[32, 53] --> [33, 54] --> [33, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:741None[Sandbox] Process order. (Serial=716, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:742None[Sandbox] Process order. (Serial=717, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:742None[Sandbox] Process order. (Serial=718, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:743None[Sandbox] Process order. (Serial=719, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:744None[Sandbox] Process order. (Serial=720, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:744None[Sandbox] Process order. (Serial=721, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:746None[Sandbox] Process order. (Serial=722, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:747None[Sandbox] Process order. (Serial=723, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:747None[Sandbox] Process order. (Serial=724, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:749None[Sandbox] Process order. (Serial=725, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:750None[Sandbox] Process order. (Serial=726, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:751None[Sandbox] Process order. (Serial=727, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:751None[Sandbox] Process order. (Serial=728, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:752None[Sandbox] Process order. (Serial=729, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:753None[Sandbox] Process order. (Serial=730, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:754None[Sandbox] Process order. (Serial=731, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:754None[Sandbox] Process order. (Serial=732, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:755None[Sandbox] Process order. (Serial=733, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:761None[Sandbox] Process order. (Serial=734, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:762None[Sandbox] Process order. (Serial=735, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:763None[Sandbox] Process order. (Serial=736, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:764None[Sandbox] Process order. (Serial=737, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:764None[Sandbox] Process order. (Serial=738, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:765None[Sandbox] Process order. (Serial=739, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:766None[Sandbox] Process order. (Serial=740, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:767None[Sandbox] Process order. (Serial=741, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:767None[Sandbox] Process order. (Serial=742, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:767None[Sandbox] Process order. (Serial=743, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:769None[Sandbox] Process order. (Serial=744, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:769None[Sandbox] Process order. (Serial=745, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:771None[Sandbox] Process order. (Serial=746, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:772None[Sandbox] Process order. (Serial=747, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:772None[Sandbox] Process order. (Serial=748, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:774None[Sandbox] Process order. (Serial=749, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:774None[Sandbox] Process order. (Serial=750, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:775None[Sandbox] Process order. (Serial=751, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:776None[Sandbox] Process order. (Serial=752, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:776None[Sandbox] Process order. (Serial=753, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:777None[Sandbox] Process order. (Serial=754, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:777None[Sandbox] Process order. (Serial=755, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:778None[Sandbox] Process order. (Serial=756, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:779None[Sandbox] Process order. (Serial=757, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:780None[Sandbox] Process order. (Serial=758, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:780None[Sandbox] Process order. (Serial=759, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:781None[Sandbox] Process order. (Serial=760, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:782None[Sandbox] Process order. (Serial=761, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:782None[Sandbox] Process order. (Serial=762, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:783None[Sandbox] Process order. (Serial=763, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:891None[Sandbox] Process order. (Serial=764, Empire=1, Order=Order='OrderGoTo', Entity=#2413, AdditionalFlags='IgnoreFogOfWar', Path='[9, 11] --> [9, 10] --> [8, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:921None[Sandbox] Process order. (Serial=765, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 2524 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:921None[Sandbox] Process order. (Serial=766, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:922None[Sandbox] Process order. (Serial=767, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:931None[Sandbox] Process order. (Serial=768, Empire=81, Order=Order OrderBattleConfirmation - BattleGUID: 2524 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:33:978NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:26:33:998NonePresentation Battle 2524: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:998NonePresentation Battle 2524: Execute action[8]: ContenderConfirmed. EmpireIndex=81 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:998NonePresentation Battle 2524: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:998NonePresentation Battle 2524: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:998NonePresentation Battle 2524: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

11:26:33:998None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:998None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:998NoneReleasePresentationBattlePreview attacker #2390, defender #2319

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:998NoneHidePresentationBattlePreview attacker #2390, defender #2319

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

11:26:33:998None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:33:998None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2390 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:34:021None[Sandbox] Process order. (Serial=769, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[144, 24] --> [145, 24] --> [145, 25] --> [146, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:022None[Sandbox] Process order. (Serial=770, Empire=5, Order=Order='OrderGoTo', Entity=#2547, AdditionalFlags='IgnoreFogOfWar', Path='[144, 25] --> [145, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:031None[Sandbox] Process order. (Serial=771, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:033None[Sandbox] Process order. (Serial=772, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:042None[Sandbox] Process order. (Serial=773, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[21, 69] --> [21, 68] --> [20, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:052None[Sandbox] Process order. (Serial=774, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:231None[Sandbox] Process order. (Serial=775, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[129, 80] --> [128, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:241None[Sandbox] Process order. (Serial=776, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:242None[Sandbox] Process order. (Serial=777, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[20, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:242None[Sandbox] Process order. (Serial=778, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[55, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:242None[Sandbox] Process order. (Serial=779, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[14, 62] --> [13, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:243None[Sandbox] Process order. (Serial=780, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[32, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:243None[Sandbox] Process order. (Serial=781, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[139, 68] --> [139, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:244None[Sandbox] Process order. (Serial=782, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:245None[Sandbox] Process order. (Serial=783, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:245None[Sandbox] Process order. (Serial=784, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[105, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:245None[Sandbox] Process order. (Serial=785, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[7, 44] --> [7, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:251None[Sandbox] Process order. (Serial=786, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:332None[Sandbox] Process order. (Serial=787, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:333None[Sandbox] Process order. (Serial=788, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:334None[Sandbox] Process order. (Serial=789, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:335None[Sandbox] Process order. (Serial=790, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:343None[Sandbox] Process order. (Serial=791, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:393None[Sandbox] Process order. (Serial=792, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:394None[Sandbox] Process order. (Serial=793, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:452None[Sandbox] Process order. (Serial=794, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:503None[Sandbox] Process order. (Serial=795, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:504None[Sandbox] Process order. (Serial=796, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:505None[Sandbox] Process order. (Serial=797, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:542None[Sandbox] Process order. (Serial=798, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:543None[Sandbox] Process order. (Serial=799, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:582None[Sandbox] Process order. (Serial=800, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:633None[Sandbox] Process order. (Serial=801, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:752None[Sandbox] Process order. (Serial=802, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:753None[Sandbox] Process order. (Serial=803, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:754None[Sandbox] Process order. (Serial=804, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:754None[Sandbox] Process order. (Serial=805, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:755None[Sandbox] Process order. (Serial=806, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:756None[Sandbox] Process order. (Serial=807, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:756None[Sandbox] Process order. (Serial=808, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:757None[Sandbox] Process order. (Serial=809, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:758None[Sandbox] Process order. (Serial=810, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:764None[Sandbox] Process order. (Serial=811, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:765None[Sandbox] Process order. (Serial=812, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:765None[Sandbox] Process order. (Serial=813, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:766None[Sandbox] Process order. (Serial=814, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:767None[Sandbox] Process order. (Serial=815, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:768None[Sandbox] Process order. (Serial=816, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:768None[Sandbox] Process order. (Serial=817, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:769None[Sandbox] Process order. (Serial=818, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:783None[Sandbox] Process order. (Serial=819, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[12, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:784None[Sandbox] Process order. (Serial=820, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:784None[Sandbox] Process order. (Serial=821, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:786None[Sandbox] Process order. (Serial=822, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:786None[Sandbox] Process order. (Serial=823, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:787None[Sandbox] Process order. (Serial=824, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:787None[Sandbox] Process order. (Serial=825, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:787None[Sandbox] Process order. (Serial=826, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:788None[Sandbox] Process order. (Serial=827, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:789None[Sandbox] Process order. (Serial=828, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:790None[Sandbox] Process order. (Serial=829, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:791None[Sandbox] Process order. (Serial=830, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:792None[Sandbox] Process order. (Serial=831, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:792None[Sandbox] Process order. (Serial=832, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:793None[Sandbox] Process order. (Serial=833, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:794None[Sandbox] Process order. (Serial=834, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:794None[Sandbox] Process order. (Serial=835, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:795None[Sandbox] Process order. (Serial=836, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:795None[Sandbox] Process order. (Serial=837, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:796None[Sandbox] Process order. (Serial=838, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:797None[Sandbox] Process order. (Serial=839, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:797None[Sandbox] Process order. (Serial=840, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:798None[Sandbox] Process order. (Serial=841, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:799None[Sandbox] Process order. (Serial=842, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:799None[Sandbox] Process order. (Serial=843, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:800None[Sandbox] Process order. (Serial=844, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:803None[Sandbox] Process order. (Serial=845, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:804None[Sandbox] Process order. (Serial=846, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:805None[Sandbox] Process order. (Serial=847, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:806None[Sandbox] Process order. (Serial=848, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:903None[Sandbox] Process order. (Serial=849, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[143, 57] --> [144, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:34:943None[Sandbox] Process order. (Serial=850, Empire=5, Order=Order='OrderGoTo', Entity=#2459, AdditionalFlags='IgnoreFogOfWar', Path='[148, 28] --> [148, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:044None[Sandbox] Process order. (Serial=851, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:065None[Sandbox] Process order. (Serial=852, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:074None[Sandbox] Process order. (Serial=853, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:115None[Sandbox] Process order. (Serial=854, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:175None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2550 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:35:176None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2551 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:26:35:194None[Sandbox] Process order. (Serial=855, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[50, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:204None[Sandbox] Process order. (Serial=856, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:255None[Sandbox] Process order. (Serial=857, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:336None[Sandbox] Process order. (Serial=858, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:345None[Sandbox] Process order. (Serial=859, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:346None[Sandbox] Process order. (Serial=860, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:347None[Sandbox] Process order. (Serial=861, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[16, 70] --> [15, 71] --> [15, 72] --> [14, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:348None[Sandbox] Process order. (Serial=862, Empire=3, Order=Order='OrderGoTo', Entity=#2550, AdditionalFlags='IgnoreFogOfWar', Path='[15, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:355None[Sandbox] Process order. (Serial=863, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:356None[Sandbox] Process order. (Serial=864, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:406None[Sandbox] Process order. (Serial=865, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:426None[Sandbox] Process order. (Serial=866, Empire=4, Order=Order='OrderGoTo', Entity=#2551, AdditionalFlags='IgnoreFogOfWar', Path='[139, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:435None[Sandbox] Process order. (Serial=867, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:465None[Sandbox] Process order. (Serial=868, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:506None[Sandbox] Process order. (Serial=869, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[2, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:507None[Sandbox] Process order. (Serial=870, Empire=81, Order=Order='OrderGoTo', Entity=#2247, AdditionalFlags='IgnoreFogOfWar', Path='[106, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:507None[Sandbox] Process order. (Serial=871, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:507None[Sandbox] Process order. (Serial=872, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[49, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:508None[Sandbox] Process order. (Serial=873, Empire=81, Order=Order='OrderGoTo', Entity=#2518, AdditionalFlags='IgnoreFogOfWar', Path='[138, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:509None[Sandbox] Process order. (Serial=874, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[28, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:509None[Sandbox] Process order. (Serial=875, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[149, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:509None[Sandbox] Process order. (Serial=876, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[144, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:516None[Sandbox] Process order. (Serial=877, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:517None[Sandbox] Process order. (Serial=878, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:518None[Sandbox] Process order. (Serial=879, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:546None[Sandbox] Process order. (Serial=880, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:586None[Sandbox] Process order. (Serial=881, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:616None[Sandbox] Process order. (Serial=882, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:647None[Sandbox] Process order. (Serial=883, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:696None[Sandbox] Process order. (Serial=884, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[17, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:757None[Sandbox] Process order. (Serial=885, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:758None[Sandbox] Process order. (Serial=886, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:766None[Sandbox] Process order. (Serial=887, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:767None[Sandbox] Process order. (Serial=888, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:767None[Sandbox] Process order. (Serial=889, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:768None[Sandbox] Process order. (Serial=890, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:776None[Sandbox] Process order. (Serial=891, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:777None[Sandbox] Process order. (Serial=892, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:777None[Sandbox] Process order. (Serial=893, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:777None[Sandbox] Process order. (Serial=894, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:779None[Sandbox] Process order. (Serial=895, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:780None[Sandbox] Process order. (Serial=896, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:797None[Sandbox] Process order. (Serial=897, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:798None[Sandbox] Process order. (Serial=898, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:799None[Sandbox] Process order. (Serial=899, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:800None[Sandbox] Process order. (Serial=900, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:801None[Sandbox] Process order. (Serial=901, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:801None[Sandbox] Process order. (Serial=902, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:802None[Sandbox] Process order. (Serial=903, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:803None[Sandbox] Process order. (Serial=904, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:803None[Sandbox] Process order. (Serial=905, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:804None[Sandbox] Process order. (Serial=906, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:805None[Sandbox] Process order. (Serial=907, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:817None[Sandbox] Process order. (Serial=908, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:817None[Sandbox] Process order. (Serial=909, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:817None[Sandbox] Process order. (Serial=910, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:818None[Sandbox] Process order. (Serial=911, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:819None[Sandbox] Process order. (Serial=912, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:820None[Sandbox] Process order. (Serial=913, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:820None[Sandbox] Process order. (Serial=914, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:821None[Sandbox] Process order. (Serial=915, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:822None[Sandbox] Process order. (Serial=916, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:866None[Sandbox] Process order. (Serial=917, Empire=0, Order=Order='OrderGoTo', Entity=#2486, AdditionalFlags='IgnoreFogOfWar', Path='[9, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:35:867None[Sandbox] Process order. (Serial=918, Empire=0, Order=Order='OrderGoTo', Entity=#2487, AdditionalFlags='IgnoreFogOfWar', Path='[12, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:057None[Sandbox] Process order. (Serial=919, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:068None[Sandbox] Process order. (Serial=920, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:108None[Sandbox] Process order. (Serial=921, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:349None[Sandbox] Process order. (Serial=922, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:351None[Sandbox] Process order. (Serial=923, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:359None[Sandbox] Process order. (Serial=924, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:410None[Sandbox] Process order. (Serial=925, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:429None[Sandbox] Process order. (Serial=926, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[21, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:439None[Sandbox] Process order. (Serial=927, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:529None[Sandbox] Process order. (Serial=928, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:530None[Sandbox] Process order. (Serial=929, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:531None[Sandbox] Process order. (Serial=930, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:549None[Sandbox] Process order. (Serial=931, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:590None[Sandbox] Process order. (Serial=932, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:660None[Sandbox] Process order. (Serial=933, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:769None[Sandbox] Process order. (Serial=934, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:36:770None[Sandbox] Process order. (Serial=935, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:37:089None[Sandbox] Process order. (Serial=936, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:37:089None[Sandbox] Process order. (Serial=937, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:37:340None[Sandbox] Process order. (Serial=938, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[138, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:37:350None[Sandbox] Process order. (Serial=939, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:37:540None[Sandbox] Process order. (Serial=940, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:38:063None[Sandbox] Process order. (Serial=941, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:41:565None[Sandbox] Process order. (Serial=942, Empire=0, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:43:319None[Sandbox] Process order. (Serial=943, Empire=0, Order=Order='OrderGoTo', Entity=#2405, path='[15, 60] --> [14, 61] --> [15, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:43:329None[Sandbox] Process order. (Serial=944, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:44:339None[Sandbox] Process order. (Serial=945, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:45:350None[Sandbox] Process order. (Serial=946, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:47:617None[Sandbox] Process order. (Serial=947, Empire=0, Order=Order='OrderGoTo', Entity=#2300, path='[15, 55] --> [15, 56] --> [14, 57] --> [15, 58] --> [14, 59] --> [15, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:47:626None[Sandbox] Process order. (Serial=948, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:48:639None[Sandbox] Process order. (Serial=949, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:49:650None[Sandbox] Process order. (Serial=950, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:49:870None[Sandbox] Process order. (Serial=951, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[20, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:49:880None[Sandbox] Process order. (Serial=952, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:52:357None[Sandbox] Process order. (Serial=953, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[19, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:52:368None[Sandbox] Process order. (Serial=954, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:52:377None[Sandbox] Process order. (Serial=955, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:52:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:26:52:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:26:52:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:26:52:471None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:52:471None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:52:479None[Sandbox] Process order. (Serial=956, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:52:498None[Sandbox] Process order. (Serial=957, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:54:279None[Sandbox] Process order. (Serial=958, Empire=0, Order=Order='OrderGoTo', Entity=#2485, path='[20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:54:289None[Sandbox] Process order. (Serial=959, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:54:379None[Sandbox] Process order. (Serial=960, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:54:380None[Sandbox] Process order. (Serial=961, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:54:380None[Sandbox] Process order. (Serial=962, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:54:485None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:54:485None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:59:280None[Sandbox] Process order. (Serial=963, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:26:59:484NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:59:484NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:59:484NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:59:485NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:59:485NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:59:485NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:26:59:570NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:26:59:571NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:26:59:571NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:26:59:572NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:26:59:602NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:59:602NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:26:59:602NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

11:27:00:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

11:27:00:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

11:27:00:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

11:27:00:041None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:27:00:053None[Sandbox] Process order. (Serial=964, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:607None[Sandbox] Process order. (Serial=965, Empire=0, Order=Order='OrderGoTo', Entity=#2301, AdditionalFlags='IgnoreFogOfWar', Path='[21, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:607None[Sandbox] Process order. (Serial=966, Empire=0, Order=Order='OrderGoTo', Entity=#2393, AdditionalFlags='IgnoreFogOfWar', Path='[14, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:607None[Sandbox] Process order. (Serial=967, Empire=0, Order=Order='OrderGoTo', Entity=#2486, AdditionalFlags='IgnoreFogOfWar', Path='[9, 62] --> [8, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:617None[Sandbox] Process order. (Serial=968, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:618None[Sandbox] Process order. (Serial=969, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:619None[Sandbox] Process order. (Serial=970, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:646None[Sandbox] Process order. (Serial=971, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:647None[Sandbox] Process order. (Serial=972, Empire=1, Order=Order='OrderGoTo', Entity=#2147, AdditionalFlags='IgnoreFogOfWar', Path='[14, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:647None[Sandbox] Process order. (Serial=973, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:658None[Sandbox] Process order. (Serial=974, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:688None[Sandbox] Process order. (Serial=975, Empire=2, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:708None[Sandbox] Process order. (Serial=976, Empire=2, Order=Order='OrderGoTo', Entity=#2390, AdditionalFlags='IgnoreFogOfWar', Path='[128, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:708None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2582 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

11:27:01:717None[Sandbox] Process order. (Serial=977, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:738None[Sandbox] Process order. (Serial=978, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:739None[Sandbox] Process order. (Serial=979, Empire=3, Order=Order='OrderGoTo', Entity=#2386, AdditionalFlags='IgnoreFogOfWar', Path='[25, 74] --> [24, 73] --> [23, 73] --> [22, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:748None[Sandbox] Process order. (Serial=980, Empire=3, Order=Order='OrderGoTo', Entity=#2550, AdditionalFlags='IgnoreFogOfWar', Path='[15, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:749None[Sandbox] Process order. (Serial=981, Empire=3, Order=Order='OrderGoTo', Entity=#2153, AdditionalFlags='IgnoreFogOfWar', Path='[16, 69] --> [16, 70] --> [15, 71] --> [15, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:749None[Sandbox] Process order. (Serial=982, Empire=3, Order=Order='OrderGoTo', Entity=#2348, AdditionalFlags='IgnoreFogOfWar', Path='[15, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:750None[Sandbox] Process order. (Serial=983, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:757None[Sandbox] Process order. (Serial=984, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:759None[Sandbox] Process order. (Serial=985, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:760None[Sandbox] Process order. (Serial=986, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:788None[Sandbox] Process order. (Serial=987, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:788None[Sandbox] Process order. (Serial=988, Empire=4, Order=Order='OrderGoTo', Entity=#2414, AdditionalFlags='IgnoreFogOfWar', Path='[137, 63] --> [138, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:789None[Sandbox] Process order. (Serial=989, Empire=4, Order=Order='OrderGoTo', Entity=#2551, AdditionalFlags='IgnoreFogOfWar', Path='[139, 62] --> [138, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:789None[Sandbox] Process order. (Serial=990, Empire=4, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[145, 58] --> [145, 59] --> [146, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:797None[Sandbox] Process order. (Serial=991, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:798None[Sandbox] Process order. (Serial=992, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:800None[Sandbox] Process order. (Serial=993, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:857None[Sandbox] Process order. (Serial=994, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:858None[Sandbox] Process order. (Serial=995, Empire=5, Order=Order='OrderGoTo', Entity=#2286, AdditionalFlags='IgnoreFogOfWar', Path='[147, 26] --> [148, 26] --> [148, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:859None[Sandbox] Process order. (Serial=996, Empire=5, Order=Order='OrderGoTo', Entity=#2459, AdditionalFlags='IgnoreFogOfWar', Path='[148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:867None[Sandbox] Process order. (Serial=997, Empire=5, Order=Order='OrderGoTo', Entity=#2547, AdditionalFlags='IgnoreFogOfWar', Path='[146, 26] --> [147, 26] --> [148, 26] --> [148, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:868None[Sandbox] Process order. (Serial=998, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:869None[Sandbox] Process order. (Serial=999, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:877None[Sandbox] Process order. (Serial=1000, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:908None[Sandbox] Process order. (Serial=1001, Empire=5, Order=Order='OrderGoTo', Entity=#2159, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21] --> [149, 21] --> [0, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:927None[Sandbox] Process order. (Serial=1002, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:928None[Sandbox] Process order. (Serial=1003, Empire=81, Order=Order='OrderGoTo', Entity=#2190, AdditionalFlags='IgnoreFogOfWar', Path='[128, 78] --> [127, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:929None[Sandbox] Process order. (Serial=1004, Empire=81, Order=Order='OrderGoTo', Entity=#2520, AdditionalFlags='IgnoreFogOfWar', Path='[0, 23] --> [0, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:929None[Sandbox] Process order. (Serial=1005, Empire=81, Order=Order='OrderGoTo', Entity=#2522, AdditionalFlags='IgnoreFogOfWar', Path='[52, 23] --> [53, 23] --> [54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:930None[Sandbox] Process order. (Serial=1006, Empire=81, Order=Order='OrderGoTo', Entity=#2184, AdditionalFlags='IgnoreFogOfWar', Path='[34, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:930None[Sandbox] Process order. (Serial=1007, Empire=81, Order=Order='OrderGoTo', Entity=#2187, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [10, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:930None[Sandbox] Process order. (Serial=1008, Empire=81, Order=Order='OrderGoTo', Entity=#2360, AdditionalFlags='IgnoreFogOfWar', Path='[50, 58] --> [49, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:931None[Sandbox] Process order. (Serial=1009, Empire=81, Order=Order='OrderGoTo', Entity=#2368, AdditionalFlags='IgnoreFogOfWar', Path='[140, 69] --> [141, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:931None[Sandbox] Process order. (Serial=1010, Empire=81, Order=Order='OrderGoTo', Entity=#2514, AdditionalFlags='IgnoreFogOfWar', Path='[141, 49] --> [142, 50] --> [141, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:931None[Sandbox] Process order. (Serial=1011, Empire=81, Order=Order='OrderGoTo', Entity=#2518, AdditionalFlags='IgnoreFogOfWar', Path='[138, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:932None[Sandbox] Process order. (Serial=1012, Empire=81, Order=Order='OrderGoTo', Entity=#2329, AdditionalFlags='IgnoreFogOfWar', Path='[148, 79] --> [147, 79] --> [146, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:932None[Sandbox] Process order. (Serial=1013, Empire=81, Order=Order='OrderGoTo', Entity=#2331, AdditionalFlags='IgnoreFogOfWar', Path='[8, 42] --> [8, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:932None[Sandbox] Process order. (Serial=1014, Empire=81, Order=Order='OrderGoTo', Entity=#2356, AdditionalFlags='IgnoreFogOfWar', Path='[109, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:933None[Sandbox] Process order. (Serial=1015, Empire=81, Order=Order='OrderGoTo', Entity=#2364, AdditionalFlags='IgnoreFogOfWar', Path='[13, 63] --> [13, 64] --> [12, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:933None[Sandbox] Process order. (Serial=1016, Empire=81, Order=Order='OrderGoTo', Entity=#2366, AdditionalFlags='IgnoreFogOfWar', Path='[33, 15] --> [34, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:933None[Sandbox] Process order. (Serial=1017, Empire=81, Order=Order='OrderGoTo', Entity=#2575, AdditionalFlags='IgnoreFogOfWar', Path='[25, 54] --> [24, 55] --> [25, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:937None[Sandbox] Process order. (Serial=1018, Empire=81, Order=Order='OrderGoTo', Entity=#2339, AdditionalFlags='IgnoreFogOfWar', Path='[10, 68] --> [9, 69] --> [8, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:937None[Sandbox] Process order. (Serial=1019, Empire=81, Order=Order='OrderGoTo', Entity=#2345, AdditionalFlags='IgnoreFogOfWar', Path='[37, 55] --> [37, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:937None[Sandbox] Process order. (Serial=1020, Empire=81, Order=Order='OrderGoTo', Entity=#2358, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [51, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:938None[Sandbox] Process order. (Serial=1021, Empire=81, Order=Order='OrderGoTo', Entity=#2362, AdditionalFlags='IgnoreFogOfWar', Path='[147, 19] --> [148, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:939None[Sandbox] Process order. (Serial=1022, Empire=81, Order=Order='OrderGoTo', Entity=#2370, AdditionalFlags='IgnoreFogOfWar', Path='[144, 76] --> [143, 75] --> [142, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:939None[Sandbox] Process order. (Serial=1023, Empire=81, Order=Order='OrderGoTo', Entity=#2516, AdditionalFlags='IgnoreFogOfWar', Path='[13, 75] --> [14, 75] --> [14, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:939None[Sandbox] Process order. (Serial=1024, Empire=81, Order=Order='OrderGoTo', Entity=#2263, AdditionalFlags='IgnoreFogOfWar', Path='[35, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:940None[Sandbox] Process order. (Serial=1025, Empire=81, Order=Order='OrderGoTo', Entity=#2315, AdditionalFlags='IgnoreFogOfWar', Path='[34, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:940None[Sandbox] Process order. (Serial=1026, Empire=81, Order=Order='OrderGoTo', Entity=#2317, AdditionalFlags='IgnoreFogOfWar', Path='[1, 12] --> [2, 12] --> [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:941None[Sandbox] Process order. (Serial=1027, Empire=81, Order=Order='OrderGoTo', Entity=#2333, AdditionalFlags='IgnoreFogOfWar', Path='[21, 66] --> [20, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:941None[Sandbox] Process order. (Serial=1028, Empire=81, Order=Order='OrderGoTo', Entity=#2197, AdditionalFlags='IgnoreFogOfWar', Path='[35, 15] --> [36, 15] --> [37, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:942None[Sandbox] Process order. (Serial=1029, Empire=81, Order=Order='OrderGoTo', Entity=#2256, AdditionalFlags='IgnoreFogOfWar', Path='[0, 19] --> [1, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:942None[Sandbox] Process order. (Serial=1030, Empire=81, Order=Order='OrderGoTo', Entity=#2260, AdditionalFlags='IgnoreFogOfWar', Path='[7, 59] --> [8, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:943None[Sandbox] Process order. (Serial=1031, Empire=81, Order=Order='OrderGoTo', Entity=#2321, AdditionalFlags='IgnoreFogOfWar', Path='[29, 54] --> [29, 53] --> [30, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:943None[Sandbox] Process order. (Serial=1032, Empire=81, Order=Order='OrderGoTo', Entity=#2325, AdditionalFlags='IgnoreFogOfWar', Path='[3, 21] --> [2, 21] --> [2, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:943None[Sandbox] Process order. (Serial=1033, Empire=81, Order=Order='OrderGoTo', Entity=#2337, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [40, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:944None[Sandbox] Process order. (Serial=1034, Empire=81, Order=Order='OrderGoTo', Entity=#2341, AdditionalFlags='IgnoreFogOfWar', Path='[35, 52] --> [35, 53] --> [35, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:944None[Sandbox] Process order. (Serial=1035, Empire=81, Order=Order='OrderGoTo', Entity=#2343, AdditionalFlags='IgnoreFogOfWar', Path='[11, 82] --> [10, 82] --> [9, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:944None[Sandbox] Process order. (Serial=1036, Empire=81, Order=Order='OrderGoTo', Entity=#2193, AdditionalFlags='IgnoreFogOfWar', Path='[29, 46] --> [29, 45] --> [30, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:945None[Sandbox] Process order. (Serial=1037, Empire=81, Order=Order='OrderGoTo', Entity=#2206, AdditionalFlags='IgnoreFogOfWar', Path='[1, 81] --> [0, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:945None[Sandbox] Process order. (Serial=1038, Empire=81, Order=Order='OrderGoTo', Entity=#2210, AdditionalFlags='IgnoreFogOfWar', Path='[7, 39] --> [7, 40] --> [6, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:945None[Sandbox] Process order. (Serial=1039, Empire=81, Order=Order='OrderGoTo', Entity=#2266, AdditionalFlags='IgnoreFogOfWar', Path='[139, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:946None[Sandbox] Process order. (Serial=1040, Empire=81, Order=Order='OrderGoTo', Entity=#2313, AdditionalFlags='IgnoreFogOfWar', Path='[57, 23] --> [56, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:946None[Sandbox] Process order. (Serial=1041, Empire=81, Order=Order='OrderGoTo', Entity=#2226, AdditionalFlags='IgnoreFogOfWar', Path='[33, 54] --> [32, 53] --> [33, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:946None[Sandbox] Process order. (Serial=1042, Empire=81, Order=Order='OrderGoTo', Entity=#2229, AdditionalFlags='IgnoreFogOfWar', Path='[10, 85] --> [11, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:947None[Sandbox] Process order. (Serial=1043, Empire=81, Order=Order='OrderGoTo', Entity=#2323, AdditionalFlags='IgnoreFogOfWar', Path='[35, 21] --> [36, 20] --> [36, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:947None[Sandbox] Process order. (Serial=1044, Empire=81, Order=Order='OrderGoTo', Entity=#2200, AdditionalFlags='IgnoreFogOfWar', Path='[3, 20] --> [2, 21] --> [2, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:947None[Sandbox] Process order. (Serial=1045, Empire=81, Order=Order='OrderGoTo', Entity=#2216, AdditionalFlags='IgnoreFogOfWar', Path='[5, 57] --> [4, 57] --> [4, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:948None[Sandbox] Process order. (Serial=1046, Empire=81, Order=Order='OrderGoTo', Entity=#2250, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:948None[Sandbox] Process order. (Serial=1047, Empire=81, Order=Order='OrderGoTo', Entity=#2253, AdditionalFlags='IgnoreFogOfWar', Path='[50, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:949None[Sandbox] Process order. (Serial=1048, Empire=81, Order=Order='OrderGoTo', Entity=#2219, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [40, 13] --> [41, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:950None[Sandbox] Process order. (Serial=1049, Empire=81, Order=Order='OrderGoTo', Entity=#2223, AdditionalFlags='IgnoreFogOfWar', Path='[144, 68] --> [143, 68] --> [142, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:950None[Sandbox] Process order. (Serial=1050, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:951None[Sandbox] Process order. (Serial=1051, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:952None[Sandbox] Process order. (Serial=1052, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:952None[Sandbox] Process order. (Serial=1053, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:953None[Sandbox] Process order. (Serial=1054, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:953None[Sandbox] Process order. (Serial=1055, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:954None[Sandbox] Process order. (Serial=1056, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:954None[Sandbox] Process order. (Serial=1057, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:955None[Sandbox] Process order. (Serial=1058, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:956None[Sandbox] Process order. (Serial=1059, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:956None[Sandbox] Process order. (Serial=1060, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:957None[Sandbox] Process order. (Serial=1061, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:957None[Sandbox] Process order. (Serial=1062, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:957None[Sandbox] Process order. (Serial=1063, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:958None[Sandbox] Process order. (Serial=1064, Empire=81, Order=Order='OrderGoTo', Entity=#2213, AdditionalFlags='IgnoreFogOfWar', Path='[21, 67] --> [22, 66] --> [22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:959None[Sandbox] Process order. (Serial=1065, Empire=81, Order=Order='OrderGoTo', Entity=#2232, AdditionalFlags='IgnoreFogOfWar', Path='[48, 54] --> [47, 54] --> [46, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:968None[Sandbox] Process order. (Serial=1066, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:969None[Sandbox] Process order. (Serial=1067, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:970None[Sandbox] Process order. (Serial=1068, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:970None[Sandbox] Process order. (Serial=1069, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

11:27:01:971None[Sandbox] Process order. (Serial=1070, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

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