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29 January 2023 21:24
HUMANKIND V1.21.3727-S10, RELEASE (64-bit Standalone, build: 280194)

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21:24:59:370None[Sandbox] Process order. (Serial=2436, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:24:59:790None[Sandbox] Process order. (Serial=2437, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:00:110None[Sandbox] Process order. (Serial=2438, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:00:330None[Sandbox] Process order. (Serial=2439, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:01:342None[Sandbox] Process order. (Serial=2440, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:02:354None[Sandbox] Process order. (Serial=2441, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:02:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:02:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:02:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:02:655None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #2897 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:02:656None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #2899 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:02:707NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:02:707NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:02:707NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:02:707NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:03:152NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:03:153NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:03:153NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:03:167None[Sandbox] Process order. (Serial=2442, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:680None[Sandbox] Process order. (Serial=2443, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:730None[Sandbox] Process order. (Serial=2444, Empire=0, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:732None[Sandbox] Process order. (Serial=2445, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:732None[Sandbox] Process order. (Serial=2446, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:733None[Sandbox] Process order. (Serial=2447, Empire=0, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:733None[Sandbox] Process order. (Serial=2448, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 39] --> [38, 40] --> [37, 41] --> [37, 42] --> [36, 43] --> [36, 44] --> [36, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:734None[Sandbox] Process order. (Serial=2449, Empire=0, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[21, 57] --> [22, 56] --> [22, 55] --> [23, 54] --> [23, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:734None[Sandbox] Process order. (Serial=2450, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 47] --> [32, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:734None[Sandbox] Process order. (Serial=2451, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[36, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:735None[Sandbox] Process order. (Serial=2452, Empire=0, Order=Order='OrderGoTo', Entity=#2869, AdditionalFlags='IgnoreFogOfWar', Path='[17, 56] --> [17, 57] --> [17, 58] --> [16, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:740None[Sandbox] Process order. (Serial=2453, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:742None[Sandbox] Process order. (Serial=2454, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:743None[Sandbox] Process order. (Serial=2455, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:745None[Sandbox] Process order. (Serial=2456, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:746None[Sandbox] Process order. (Serial=2457, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:750None[Sandbox] Process order. (Serial=2458, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:753NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:04:753NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:04:753NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:04:800None[Sandbox] Process order. (Serial=2459, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:801None[Sandbox] Process order. (Serial=2460, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:801None[Sandbox] Process order. (Serial=2461, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:801None[Sandbox] Process order. (Serial=2462, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:810None[Sandbox] Process order. (Serial=2463, Empire=1, Order=Order='OrderGoTo', Entity=#2633, AdditionalFlags='IgnoreFogOfWar', Path='[141, 15] --> [141, 16] --> [140, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:810None[Sandbox] Process order. (Serial=2464, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [67, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:811None[Sandbox] Process order. (Serial=2465, Empire=1, Order=Order='OrderGoTo', Entity=#2715, AdditionalFlags='IgnoreFogOfWar', Path='[27, 12] --> [28, 12] --> [28, 11] --> [29, 11] --> [30, 11] --> [31, 10] --> [31, 9] --> [32, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:811None[Sandbox] Process order. (Serial=2466, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[44, 25] --> [45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:820None[Sandbox] Process order. (Serial=2467, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Era4_Spain' Position: '[60, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:820None[Sandbox] Process order. (Serial=2468, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2693, Constructible=Extension_Base_Luxury, Position=[57, 22], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:821None[Sandbox] Process order. (Serial=2469, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:823None[Sandbox] Process order. (Serial=2470, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:826None[Sandbox] Process order. (Serial=2471, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:827None[Sandbox] Process order. (Serial=2472, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:853NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:04:854NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:04:854NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:04:859NoneCan't find entity 2704 of ongoing task. Fails the task 557.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:04:870None[Sandbox] Process order. (Serial=2473, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:872None[Sandbox] Process order. (Serial=2474, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [138, 74] --> [139, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:873None[Sandbox] Process order. (Serial=2475, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:874None[Sandbox] Process order. (Serial=2476, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:880None[Sandbox] Process order. (Serial=2477, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:890None[Sandbox] Process order. (Serial=2478, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:940None[Sandbox] Process order. (Serial=2479, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:941None[Sandbox] Process order. (Serial=2480, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[25, 70] --> [25, 71] --> [26, 72] --> [26, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:942None[Sandbox] Process order. (Serial=2481, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[19, 63] --> [20, 62] --> [19, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:942None[Sandbox] Process order. (Serial=2482, Empire=3, Order=Order='OrderGoTo', Entity=#2795, AdditionalFlags='IgnoreFogOfWar', Path='[16, 77] --> [16, 78] --> [15, 79] --> [16, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:950None[Sandbox] Process order. (Serial=2483, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:952None[Sandbox] Process order. (Serial=2484, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:953None[Sandbox] Process order. (Serial=2485, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:04:960None[Sandbox] Process order. (Serial=2486, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[33, 62]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:000None[Sandbox] Process order. (Serial=2487, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[3, 48] --> [3, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:001None[Sandbox] Process order. (Serial=2488, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[7, 66] --> [7, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:010None[Sandbox] Process order. (Serial=2489, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:012None[Sandbox] Process order. (Serial=2490, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:050None[Sandbox] Process order. (Serial=2491, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:051None[Sandbox] Process order. (Serial=2492, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:052None[Sandbox] Process order. (Serial=2493, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:052None[Sandbox] Process order. (Serial=2494, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:054None[Sandbox] Process order. (Serial=2495, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25] --> [143, 25] --> [144, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:055None[Sandbox] Process order. (Serial=2496, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[13, 34] --> [12, 34] --> [11, 34] --> [10, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:055None[Sandbox] Process order. (Serial=2497, Empire=5, Order=Order='OrderGoTo', Entity=#2588, AdditionalFlags='IgnoreFogOfWar', Path='[9, 12] --> [8, 13] --> [9, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:056None[Sandbox] Process order. (Serial=2498, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[5, 27] --> [4, 27] --> [3, 27] --> [2, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:070None[Sandbox] Process order. (Serial=2499, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:072None[Sandbox] Process order. (Serial=2500, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:074None[Sandbox] Process order. (Serial=2501, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:076None[Sandbox] Process order. (Serial=2502, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:077None[Sandbox] Process order. (Serial=2503, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2883, Constructible=Extension_Base_Strategic01, Position=[9, 12], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:100None[Sandbox] Process order. (Serial=2504, Empire=7, Order=Order='OrderGoTo', Entity=#2799, AdditionalFlags='IgnoreFogOfWar', Path='[139, 58] --> [138, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:110None[Sandbox] Process order. (Serial=2505, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:124None[Sandbox] Process order. (Serial=2506, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:170None[Sandbox] Process order. (Serial=2507, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:220None[Sandbox] Process order. (Serial=2508, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:221None[Sandbox] Process order. (Serial=2509, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Wondrous_Resource14' Position: '[51, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:221None[Sandbox] Process order. (Serial=2510, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:221None[Sandbox] Process order. (Serial=2511, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:05:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:05:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:05:270None[Sandbox] Process order. (Serial=2512, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:271None[Sandbox] Process order. (Serial=2513, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:291None[Sandbox] Process order. (Serial=2514, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:340None[Sandbox] Process order. (Serial=2515, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:411None[Sandbox] Process order. (Serial=2516, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:411None[Sandbox] Process order. (Serial=2517, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:520None[Sandbox] Process order. (Serial=2518, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2693', Construction: '216')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:524None[Sandbox] Process order. (Serial=2519, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:540None[Sandbox] Process order. (Serial=2520, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Era4_Spain' Position: '[60, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:581None[Sandbox] Process order. (Serial=2521, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:591None[Sandbox] Process order. (Serial=2522, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:591None[Sandbox] Process order. (Serial=2523, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:600None[Sandbox] Process order. (Serial=2524, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:690None[Sandbox] Process order. (Serial=2525, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:691None[Sandbox] Process order. (Serial=2526, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:710None[Sandbox] Process order. (Serial=2527, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Wondrous_Resource18' Position: '[12, 30]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:750None[Sandbox] Process order. (Serial=2528, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:751None[Sandbox] Process order. (Serial=2529, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:753None[Sandbox] Process order. (Serial=2530, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:755None[Sandbox] Process order. (Serial=2531, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:757NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:05:757NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:05:757NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:05:810None[Sandbox] Process order. (Serial=2532, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:830None[Sandbox] Process order. (Serial=2533, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Base_Luxury' Position: '[62, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:831None[Sandbox] Process order. (Serial=2534, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:832None[Sandbox] Process order. (Serial=2535, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:833None[Sandbox] Process order. (Serial=2536, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:834None[Sandbox] Process order. (Serial=2537, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:890None[Sandbox] Process order. (Serial=2538, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:961None[Sandbox] Process order. (Serial=2539, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:962None[Sandbox] Process order. (Serial=2540, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:05:964None[Sandbox] Process order. (Serial=2541, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:020None[Sandbox] Process order. (Serial=2542, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:022None[Sandbox] Process order. (Serial=2543, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:050None[Sandbox] Process order. (Serial=2544, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:080None[Sandbox] Process order. (Serial=2545, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:082None[Sandbox] Process order. (Serial=2546, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:083None[Sandbox] Process order. (Serial=2547, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:085None[Sandbox] Process order. (Serial=2548, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:120None[Sandbox] Process order. (Serial=2549, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:231None[Sandbox] Process order. (Serial=2550, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[33, 48] --> [34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:291None[Sandbox] Process order. (Serial=2551, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [66, 23] --> [66, 22] --> [65, 21] --> [64, 21] --> [64, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:431None[Sandbox] Process order. (Serial=2552, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:593None[Sandbox] Process order. (Serial=2553, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[2, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:594None[Sandbox] Process order. (Serial=2554, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[8, 68] --> [8, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:763None[Sandbox] Process order. (Serial=2555, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:764None[Sandbox] Process order. (Serial=2556, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:766None[Sandbox] Process order. (Serial=2557, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:767None[Sandbox] Process order. (Serial=2558, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:843None[Sandbox] Process order. (Serial=2559, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:845None[Sandbox] Process order. (Serial=2560, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:847None[Sandbox] Process order. (Serial=2561, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:848None[Sandbox] Process order. (Serial=2562, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:893None[Sandbox] Process order. (Serial=2563, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:973None[Sandbox] Process order. (Serial=2564, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:975None[Sandbox] Process order. (Serial=2565, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:06:977None[Sandbox] Process order. (Serial=2566, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:025None[Sandbox] Process order. (Serial=2567, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:027None[Sandbox] Process order. (Serial=2568, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:084None[Sandbox] Process order. (Serial=2569, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:094None[Sandbox] Process order. (Serial=2570, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:096None[Sandbox] Process order. (Serial=2571, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:097None[Sandbox] Process order. (Serial=2572, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:175None[Sandbox] Process order. (Serial=2573, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:416None[Sandbox] Process order. (Serial=2574, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2909, Constructible=Extension_Base_Strategic02, Position=[138, 73], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:465None[Sandbox] Process order. (Serial=2575, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[19, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:766None[Sandbox] Process order. (Serial=2576, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[145, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:766NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:07:767None[Sandbox] Process order. (Serial=2577, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:778None[Sandbox] Process order. (Serial=2578, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:779None[Sandbox] Process order. (Serial=2579, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:781None[Sandbox] Process order. (Serial=2580, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:787None[Sandbox] Process order. (Serial=2581, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:848None[Sandbox] Process order. (Serial=2582, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:850None[Sandbox] Process order. (Serial=2583, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:859None[Sandbox] Process order. (Serial=2584, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:978None[Sandbox] Process order. (Serial=2585, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:990None[Sandbox] Process order. (Serial=2586, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:07:991None[Sandbox] Process order. (Serial=2587, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:028None[Sandbox] Process order. (Serial=2588, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:054NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:08:054NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:08:054NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:08:072None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:08:072None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:08:088None[Sandbox] Process order. (Serial=2589, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:108None[Sandbox] Process order. (Serial=2590, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:108None[Sandbox] Process order. (Serial=2591, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:139None[Sandbox] Process order. (Serial=2592, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2209, Constructible=LandUnit_Era4_Common_Settlers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:161None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #2920 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:08:369None[Sandbox] Process order. (Serial=2593, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:449None[Sandbox] Process order. (Serial=2594, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:590None[Sandbox] Process order. (Serial=2595, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:790None[Sandbox] Process order. (Serial=2596, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:792None[Sandbox] Process order. (Serial=2597, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:860None[Sandbox] Process order. (Serial=2598, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:862None[Sandbox] Process order. (Serial=2599, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:870None[Sandbox] Process order. (Serial=2600, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:893None[Sandbox] Process order. (Serial=2601, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:940None[Sandbox] Process order. (Serial=2602, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:08:950None[Sandbox] Process order. (Serial=2603, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:09:660None[Sandbox] Process order. (Serial=2604, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[108, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:09:770None[Sandbox] Process order. (Serial=2605, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:09:800None[Sandbox] Process order. (Serial=2606, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:09:864None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:09:864None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:09:870None[Sandbox] Process order. (Serial=2607, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:09:880None[Sandbox] Process order. (Serial=2608, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:09:961None[Sandbox] Process order. (Serial=2609, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:10:804None[Sandbox] Process order. (Serial=2610, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:10:834None[Sandbox] Process order. (Serial=2611, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:10:863None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:10:863None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:10:875None[Sandbox] Process order. (Serial=2612, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:10:895None[Sandbox] Process order. (Serial=2613, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:11:185None[Sandbox] Process order. (Serial=2614, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:11:888None[Sandbox] Process order. (Serial=2615, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:11:908None[Sandbox] Process order. (Serial=2616, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:12:208None[Sandbox] Process order. (Serial=2617, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:12:670None[Sandbox] Process order. (Serial=2618, Empire=4, Order=Order='OrderGoTo', Entity=#2907, path='[109, 54] --> [108, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:12:680None[Sandbox] Process order. (Serial=2619, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:13:691None[Sandbox] Process order. (Serial=2620, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:14:220None[Sandbox] Process order. (Serial=2621, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[107, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:14:230None[Sandbox] Process order. (Serial=2622, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:16:960None[Sandbox] Process order. (Serial=2623, Empire=4, Order=Order='OrderGoTo', Entity=#2907, path='[107, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:16:970None[Sandbox] Process order. (Serial=2624, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:19:298None[Sandbox] Process order. (Serial=2625, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[105, 61] --> [105, 60] --> [104, 60] --> [103, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:19:308None[Sandbox] Process order. (Serial=2626, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:20:320None[Sandbox] Process order. (Serial=2627, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:26:680None[Sandbox] Process order. (Serial=2628, Empire=4, Order=Order='OrderGoTo', Entity=#2901, path='[135, 63] --> [134, 63] --> [135, 64] --> [134, 64] --> [133, 65] --> [132, 65] --> [131, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:26:690None[Sandbox] Process order. (Serial=2629, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:27:701None[Sandbox] Process order. (Serial=2630, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:28:706None[Sandbox] Process order. (Serial=2631, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:29:718None[Sandbox] Process order. (Serial=2632, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:30:730None[Sandbox] Process order. (Serial=2633, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:32:160None[Sandbox] Process order. (Serial=2634, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:32:162NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:32:162NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:32:162NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:35:919None[Sandbox] Process order. (Serial=2635, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:37:346None[Sandbox] Process order. (Serial=2636, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:37:356None[Sandbox] Process order. (Serial=2637, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:37:376None[Sandbox] Process order. (Serial=2638, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:37:897None[Sandbox] Process order. (Serial=2639, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:38:369None[Sandbox] Process order. (Serial=2640, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:39:380None[Sandbox] Process order. (Serial=2641, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:40:390None[Sandbox] Process order. (Serial=2642, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:40:665NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:40:665NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:40:666NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:40:670None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2923 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:40:693NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:40:694NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:40:694NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:40:694NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:41:063NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:25:41:071NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:41:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:41:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:41:094None[Sandbox] Process order. (Serial=2643, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:718None[Sandbox] Process order. (Serial=2644, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:718None[Sandbox] Process order. (Serial=2645, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:718None[Sandbox] Process order. (Serial=2646, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:720None[Sandbox] Process order. (Serial=2647, Empire=0, Order=Order='OrderGoTo', Entity=#2869, AdditionalFlags='IgnoreFogOfWar', Path='[15, 58] --> [14, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:721None[Sandbox] Process order. (Serial=2648, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[36, 49] --> [37, 48] --> [36, 47] --> [37, 46] --> [36, 45] --> [36, 44] --> [35, 43] --> [35, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:721None[Sandbox] Process order. (Serial=2649, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48] --> [35, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:721None[Sandbox] Process order. (Serial=2650, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 46] --> [37, 47] --> [37, 48] --> [36, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:727None[Sandbox] Process order. (Serial=2651, Empire=0, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[24, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:728None[Sandbox] Process order. (Serial=2652, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:729None[Sandbox] Process order. (Serial=2653, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:731None[Sandbox] Process order. (Serial=2654, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:733None[Sandbox] Process order. (Serial=2655, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:737None[Sandbox] Process order. (Serial=2656, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:748None[Sandbox] Process order. (Serial=2657, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[14, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:765NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:42:765NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:42:765NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:42:778None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2932 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:42:799None[Sandbox] Process order. (Serial=2658, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[48, 23] --> [48, 22] --> [48, 21] --> [49, 21] --> [50, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:799None[Sandbox] Process order. (Serial=2659, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:800None[Sandbox] Process order. (Serial=2660, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:800None[Sandbox] Process order. (Serial=2661, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:800None[Sandbox] Process order. (Serial=2662, Empire=1, Order=Order='OrderGoTo', Entity=#2633, AdditionalFlags='IgnoreFogOfWar', Path='[140, 18] --> [140, 19] --> [140, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:801None[Sandbox] Process order. (Serial=2663, Empire=1, Order=Order='OrderGoTo', Entity=#2715, AdditionalFlags='IgnoreFogOfWar', Path='[33, 9] --> [34, 9] --> [35, 9] --> [36, 9] --> [37, 9] --> [38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:807None[Sandbox] Process order. (Serial=2664, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[63, 20] --> [62, 20] --> [61, 20] --> [60, 19] --> [59, 19] --> [59, 18] --> [58, 17] --> [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:808None[Sandbox] Process order. (Serial=2665, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:809None[Sandbox] Process order. (Serial=2666, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:811None[Sandbox] Process order. (Serial=2667, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:817None[Sandbox] Process order. (Serial=2668, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Base_Money' Position: '[46, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:818None[Sandbox] Process order. (Serial=2669, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:869None[Sandbox] Process order. (Serial=2670, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:870None[Sandbox] Process order. (Serial=2671, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:870None[Sandbox] Process order. (Serial=2672, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:871None[Sandbox] Process order. (Serial=2673, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:872None[Sandbox] Process order. (Serial=2674, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 74] --> [137, 75] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:878None[Sandbox] Process order. (Serial=2675, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:918None[Sandbox] Process order. (Serial=2676, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:918None[Sandbox] Process order. (Serial=2677, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '213')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:921None[Sandbox] Process order. (Serial=2678, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:922None[Sandbox] Process order. (Serial=2679, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[26, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:922None[Sandbox] Process order. (Serial=2680, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[19, 59] --> [19, 58] --> [18, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:923None[Sandbox] Process order. (Serial=2681, Empire=3, Order=Order='OrderGoTo', Entity=#2920, AdditionalFlags='IgnoreFogOfWar', Path='[21, 66] --> [21, 67] --> [22, 68] --> [22, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:924None[Sandbox] Process order. (Serial=2682, Empire=3, Order=Order='OrderGoTo', Entity=#2795, AdditionalFlags='IgnoreFogOfWar', Path='[16, 81] --> [17, 82] --> [18, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:927None[Sandbox] Process order. (Serial=2683, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:929None[Sandbox] Process order. (Serial=2684, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:931None[Sandbox] Process order. (Serial=2685, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:933None[Sandbox] Process order. (Serial=2686, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:959None[Sandbox] Process order. (Serial=2687, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[1, 47] --> [0, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:960None[Sandbox] Process order. (Serial=2688, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[7, 69] --> [6, 69] --> [5, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:968None[Sandbox] Process order. (Serial=2689, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:42:970None[Sandbox] Process order. (Serial=2690, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:008None[Sandbox] Process order. (Serial=2691, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:008None[Sandbox] Process order. (Serial=2692, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:008None[Sandbox] Process order. (Serial=2693, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:009None[Sandbox] Process order. (Serial=2694, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[145, 24] --> [144, 24] --> [143, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:009None[Sandbox] Process order. (Serial=2695, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[9, 35] --> [8, 35] --> [8, 36] --> [7, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:019None[Sandbox] Process order. (Serial=2696, Empire=5, Order=Order='OrderGoTo', Entity=#2588, AdditionalFlags='IgnoreFogOfWar', Path='[8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:020None[Sandbox] Process order. (Serial=2697, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:021None[Sandbox] Process order. (Serial=2698, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:029None[Sandbox] Process order. (Serial=2699, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:038None[Sandbox] Process order. (Serial=2700, Empire=7, Order=Order='OrderGoTo', Entity=#2799, AdditionalFlags='IgnoreFogOfWar', Path='[138, 60] --> [137, 60] --> [136, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:049None[Sandbox] Process order. (Serial=2701, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:062None[Sandbox] Process order. (Serial=2702, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:097NoneCan't find entity 2673 of ongoing task. Fails the task 167.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:43:109None[Sandbox] Process order. (Serial=2703, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[37, 49] --> [38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:109None[Sandbox] Process order. (Serial=2704, Empire=0, Order=Order='OrderGoTo', Entity=#2932, AdditionalFlags='IgnoreFogOfWar', Path='[38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:119None[Sandbox] Process order. (Serial=2705, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:158None[Sandbox] Process order. (Serial=2706, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '227')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:209None[Sandbox] Process order. (Serial=2707, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '229')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:219None[Sandbox] Process order. (Serial=2708, Empire=2, Order=Order='OrderGoTo', Entity=#2923, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [132, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:229None[Sandbox] Process order. (Serial=2709, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:269None[Sandbox] Process order. (Serial=2710, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:270None[Sandbox] Process order. (Serial=2711, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:271None[Sandbox] Process order. (Serial=2712, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:289None[Sandbox] Process order. (Serial=2713, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:359None[Sandbox] Process order. (Serial=2714, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:359None[Sandbox] Process order. (Serial=2715, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:369None[Sandbox] Process order. (Serial=2716, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[1, 27] --> [1, 28] --> [0, 28] --> [149, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:379None[Sandbox] Process order. (Serial=2717, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:439None[Sandbox] Process order. (Serial=2718, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:490None[Sandbox] Process order. (Serial=2719, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:540None[Sandbox] Process order. (Serial=2720, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:541None[Sandbox] Process order. (Serial=2721, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [136, 73] --> [135, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:590None[Sandbox] Process order. (Serial=2722, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:710None[Sandbox] Process order. (Serial=2723, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:720None[Sandbox] Process order. (Serial=2724, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [36, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:741None[Sandbox] Process order. (Serial=2725, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:743None[Sandbox] Process order. (Serial=2726, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:744None[Sandbox] Process order. (Serial=2727, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:746None[Sandbox] Process order. (Serial=2728, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:770None[Sandbox] Process order. (Serial=2729, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:810None[Sandbox] Process order. (Serial=2730, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Money' Position: '[26, 13]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:820None[Sandbox] Process order. (Serial=2731, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:822None[Sandbox] Process order. (Serial=2732, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:824None[Sandbox] Process order. (Serial=2733, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:830None[Sandbox] Process order. (Serial=2734, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:840None[Sandbox] Process order. (Serial=2735, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:860None[Sandbox] Process order. (Serial=2736, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:860None[Sandbox] Process order. (Serial=2737, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:861None[Sandbox] Process order. (Serial=2738, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:890None[Sandbox] Process order. (Serial=2739, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:900None[Sandbox] Process order. (Serial=2740, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:940None[Sandbox] Process order. (Serial=2741, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:942None[Sandbox] Process order. (Serial=2742, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:943None[Sandbox] Process order. (Serial=2743, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:980None[Sandbox] Process order. (Serial=2744, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:43:993None[Sandbox] Process order. (Serial=2745, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:030None[Sandbox] Process order. (Serial=2746, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:032None[Sandbox] Process order. (Serial=2747, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:060None[Sandbox] Process order. (Serial=2748, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:062None[Sandbox] Process order. (Serial=2749, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:140None[Sandbox] Process order. (Serial=2750, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:220None[Sandbox] Process order. (Serial=2751, Empire=4, Order=Order='OrderGoTo', Entity=#2160, AdditionalFlags='IgnoreFogOfWar', Path='[108, 49] --> [109, 48] --> [109, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:230None[Sandbox] Process order. (Serial=2752, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:240None[Sandbox] Process order. (Serial=2753, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:321None[Sandbox] Process order. (Serial=2754, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[35, 50] --> [35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:390None[Sandbox] Process order. (Serial=2755, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:460None[Sandbox] Process order. (Serial=2756, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[0, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:750None[Sandbox] Process order. (Serial=2757, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:752None[Sandbox] Process order. (Serial=2758, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:753None[Sandbox] Process order. (Serial=2759, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:830None[Sandbox] Process order. (Serial=2760, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:833None[Sandbox] Process order. (Serial=2761, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:846None[Sandbox] Process order. (Serial=2762, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:850None[Sandbox] Process order. (Serial=2763, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:901None[Sandbox] Process order. (Serial=2764, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:951None[Sandbox] Process order. (Serial=2765, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:954None[Sandbox] Process order. (Serial=2766, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:956None[Sandbox] Process order. (Serial=2767, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:44:990None[Sandbox] Process order. (Serial=2768, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:000None[Sandbox] Process order. (Serial=2769, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:040None[Sandbox] Process order. (Serial=2770, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:042None[Sandbox] Process order. (Serial=2771, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:070None[Sandbox] Process order. (Serial=2772, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:241None[Sandbox] Process order. (Serial=2773, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:251None[Sandbox] Process order. (Serial=2774, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:351None[Sandbox] Process order. (Serial=2775, Empire=7, Order=Order OrderCreateBattle Attacker #2799 Target #2259 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:368NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:45:368NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:45:368NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:25:45:401None[Sandbox] Process order. (Serial=2776, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:410NonePresentation Battle 2937: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:410NonePresentation Battle 2937: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:410NonePresentation Battle 2937: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2901. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:410None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:410NonePresentation Battle 2937: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:410NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:411NoneRestorePresentationBattlePreview created ticket #41060.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:411NonePresentation Battle 2937: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2799, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:411None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:411NonePresentation Battle 2937: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=2940, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:411NonePresentation Battle 2937: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=2255, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:411NonePresentation Battle 2937: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=2939, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:411NonePresentation Battle 2937: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=2901, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:411None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:412NonePresentation Battle 2937: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:421None[Sandbox] Process order. (Serial=2777, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2937)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:458NoneRequestRestoreAsyncOperation_Completed for ticket #41060.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:25:45:458NoneRestorePresentationBattlePreview skipped due to ended battle #2937

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:25:45:458NoneRequestAsyncOperation_Dismissed for ticket #41060.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:25:45:495NonePresentation Battle 2937: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:45:495None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:495None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:495None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:495None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:495NoneReleasePresentationBattlePreview attacker #2799, defender #2259

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:495NoneHidePresentationBattlePreview attacker #2799, defender #2259

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:25:45:495None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:495None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:45:543None[Sandbox] Process order. (Serial=2778, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:603None[Sandbox] Process order. (Serial=2779, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[144, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:623None[Sandbox] Process order. (Serial=2780, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:734None[Sandbox] Process order. (Serial=2781, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:744None[Sandbox] Process order. (Serial=2782, Empire=2, Order=Order='OrderGoTo', Entity=#2923, AdditionalFlags='IgnoreFogOfWar', Path='[131, 72] --> [130, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:754None[Sandbox] Process order. (Serial=2783, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:764None[Sandbox] Process order. (Serial=2784, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:834None[Sandbox] Process order. (Serial=2785, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:854None[Sandbox] Process order. (Serial=2786, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:856None[Sandbox] Process order. (Serial=2787, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:885None[Sandbox] Process order. (Serial=2788, Empire=7, Order=Order OrderMinorBuildConstructible SettlementGUID: #2255 Constructible: Extension_Base_Industry at [133, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:914None[Sandbox] Process order. (Serial=2789, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:965None[Sandbox] Process order. (Serial=2790, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:45:995None[Sandbox] Process order. (Serial=2791, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:045None[Sandbox] Process order. (Serial=2792, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:047None[Sandbox] Process order. (Serial=2793, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:085None[Sandbox] Process order. (Serial=2794, Empire=4, Order=Order='OrderGoTo', Entity=#2907, AdditionalFlags='IgnoreFogOfWar', Path='[108, 55] --> [109, 56] --> [109, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:095None[Sandbox] Process order. (Serial=2795, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:147None[Sandbox] Process order. (Serial=2796, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:197None[Sandbox] Process order. (Serial=2797, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [37, 51] --> [37, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:246None[Sandbox] Process order. (Serial=2798, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:256None[Sandbox] Process order. (Serial=2799, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:387None[Sandbox] Process order. (Serial=2800, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:406None[Sandbox] Process order. (Serial=2801, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:757None[Sandbox] Process order. (Serial=2802, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:789None[Sandbox] Process order. (Serial=2803, Empire=4, Order=Order='OrderGoTo', Entity=#2160, AdditionalFlags='IgnoreFogOfWar', Path='[109, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:849None[Sandbox] Process order. (Serial=2804, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:851None[Sandbox] Process order. (Serial=2805, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:858None[Sandbox] Process order. (Serial=2806, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:46:868None[Sandbox] Process order. (Serial=2807, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:108None[Sandbox] Process order. (Serial=2808, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:250None[Sandbox] Process order. (Serial=2809, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:259None[Sandbox] Process order. (Serial=2810, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:510None[Sandbox] Process order. (Serial=2811, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:770None[Sandbox] Process order. (Serial=2812, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:860None[Sandbox] Process order. (Serial=2813, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:47:880None[Sandbox] Process order. (Serial=2814, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:010None[Sandbox] Process order. (Serial=2815, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2715, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:110None[Sandbox] Process order. (Serial=2816, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:231None[Empire 1] The task 1092:Build Outpost Creation on [38, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:48:520None[Sandbox] Process order. (Serial=2817, Empire=4, Order=Order='OrderGoTo', Entity=#2907, AdditionalFlags='IgnoreFogOfWar', Path='[109, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:781None[Sandbox] Process order. (Serial=2818, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:890None[Sandbox] Process order. (Serial=2819, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:950None[Sandbox] Process order. (Serial=2820, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[105, 60] --> [104, 60] --> [103, 60] --> [102, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:48:960None[Sandbox] Process order. (Serial=2821, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:49:120None[Sandbox] Process order. (Serial=2822, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:49:901None[Sandbox] Process order. (Serial=2823, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:49:971None[Sandbox] Process order. (Serial=2824, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:50:262None[Sandbox] Process order. (Serial=2825, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:50:984None[Sandbox] Process order. (Serial=2826, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:51:996None[Sandbox] Process order. (Serial=2827, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:53:540None[Sandbox] Process order. (Serial=2828, Empire=4, Order=Order='OrderGoTo', Entity=#2709, path='[117, 55] --> [117, 54] --> [116, 53] --> [116, 52] --> [116, 51] --> [116, 50] --> [115, 50] --> [114, 51] --> [114, 52] --> [113, 53] --> [113, 54] --> [112, 54] --> [111, 54] --> [110, 53] --> [110, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:53:550None[Sandbox] Process order. (Serial=2829, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:54:560None[Sandbox] Process order. (Serial=2830, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:55:572None[Sandbox] Process order. (Serial=2831, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:55:969UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy04

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:25:56:584None[Sandbox] Process order. (Serial=2832, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:57:405None[Sandbox] Process order. (Serial=2833, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:57:496None[Sandbox] Process order. (Serial=2834, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:58:368None[Sandbox] Process order. (Serial=2835, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:25:58:370NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:25:58:371NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:25:58:371NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:26:22:475NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:26:22:475NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

21:26:22:475NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

21:26:22:475NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

21:26:22:475NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:22:475NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

21:26:22:485NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

21:26:22:534NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:26:22:535None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:26:22:536NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:26:22:542NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:26:22:545NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:26:22:548NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:26:22:550NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:26:22:551NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:26:22:573NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:26:22:575NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:26:22:618NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:26:22:632NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

21:26:22:632NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:632NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:633NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:634NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:22:638NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:26:22:638NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:26:22:638NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:26:22:748NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:26:22:763NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:26:22:763NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:22:763NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:26:22:763NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:26:22:776NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:26:22:776NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

21:26:22:776NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

21:26:22:776None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

21:26:23:297NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:26:23:311NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

21:26:23:312NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:312NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:313NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:26:23:317NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:26:23:317NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:26:23:317NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:26:23:471NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

21:26:23:494NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:494NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:494NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:495NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:495NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:495NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:495NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:496None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

21:26:23:496NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:496NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:499NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:500NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:505NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:505NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:505NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:505NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:505NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:505NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:506NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:509None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:510None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:557NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:26:23:557NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:26:23:557NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:26:23:558None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:26:23:564NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

21:26:23:564NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:26:23:582NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

21:26:23:582NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:26:23:602NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:26:23:603NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:26:23:603NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:26:23:658NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:26:23:658NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:26:23:658NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:26:23:877NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:26:23:877NoneLoading AI save: auto-save 26377.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:26:23:899NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:26:24:005NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:26:24:241NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:26:24:472NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:24:563NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

21:26:24:563NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:24:577NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:24:962NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:24:986NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

21:26:25:350NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:25:350NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:25:350NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:25:350NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:25:350NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:25:350NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:25:350NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:26:26:095NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:26:26:095NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:26:26:095NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:26:26:150NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:150None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:26:26:151NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:151NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:166NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:180None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:26:26:180None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

21:26:26:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:183NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:185None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

21:26:26:185NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:185None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

21:26:26:185NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:185NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:26:190NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:26:190NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:26:192NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:27:038NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:27:092NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:28:144NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:28:144NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:28:695NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:28:695NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:227NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:29:778NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:29:778NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:29:778NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:30:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:30:305NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:30:305NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:31:010NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:31:010NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:31:010NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:31:694NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:31:694NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:32:129NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:32:129NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:26:36:326NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:36:327NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:36:327NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:36:327NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:36:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:36:373NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:36:373NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:36:373NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:36:802NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:26:36:802NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:26:36:802NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:26:36:924NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:37:388NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:37:632NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:37:712NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:37:715NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:37:716NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:37:716NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:37:716NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:37:717NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:010NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:096NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:096NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:096NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:097NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:097NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:097NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:123NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:201NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:227NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:319NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:425NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:425NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:38:425NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:38:425NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:38:549NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:643NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:681NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:681NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:681NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:690NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:26:38:702None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2582 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:704None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:705None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2704 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:705None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:707None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2756 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:708None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2707 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:708None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2709 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:709None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2715 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:713None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:713None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:714None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:715None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2385 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:715None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2367 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:716None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2415 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:717None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2565 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:718None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:720None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2799 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:721None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2839 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:723None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #2874 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:724NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 14291 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:26:38:725UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:745NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:26:38:747None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2457 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:747None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2869 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:747None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2673 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:747None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2558 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:747None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2567 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:38:751NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:26:38:751NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

21:26:38:860NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:862NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:876UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:38:919None[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:38:924NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:26:38:925NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:26:38:925NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:26:38:946None[Sandbox] Process order. (Serial=2, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:40:118NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same center (0.00, 0.06, 0.00) vs (0.00, 0.18, 0.03)

Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:40:118NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same radius 0.1445417 vs 0.05786818

Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:44:316NoneAI post synchronization passes took 5.4 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:26:44:351None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:351None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:352None[Sandbox] Process order. (Serial=5, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:352None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:362None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 44] --> [30, 45] --> [31, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:362None[Sandbox] Process order. (Serial=8, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[35, 54] --> [35, 53] --> [35, 52] --> [35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:363None[Sandbox] Process order. (Serial=9, Empire=0, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[20, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:363None[Sandbox] Process order. (Serial=10, Empire=0, Order=Order='OrderGoTo', Entity=#2869, AdditionalFlags='IgnoreFogOfWar', Path='[16, 52] --> [16, 53] --> [17, 54] --> [17, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:364None[Sandbox] Process order. (Serial=11, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[38, 34] --> [38, 35] --> [39, 36] --> [38, 37] --> [38, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:372None[Sandbox] Process order. (Serial=12, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[27, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:372None[Sandbox] Process order. (Serial=13, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:374None[Sandbox] Process order. (Serial=14, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:375None[Sandbox] Process order. (Serial=15, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:377None[Sandbox] Process order. (Serial=16, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:378None[Sandbox] Process order. (Serial=17, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:416NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:26:44:416NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:26:44:416NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:26:44:422None[Sandbox] Process order. (Serial=18, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:423None[Sandbox] Process order. (Serial=19, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:423None[Sandbox] Process order. (Serial=20, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:423None[Sandbox] Process order. (Serial=21, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:423None[Sandbox] Process order. (Serial=22, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2858, Settlement=2693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:431None[Sandbox] Process order. (Serial=23, Empire=1, Order=Order='OrderGoTo', Entity=#2715, AdditionalFlags='IgnoreFogOfWar', Path='[20, 11] --> [21, 12] --> [22, 12] --> [23, 12] --> [24, 12] --> [24, 13] --> [25, 13] --> [26, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:432None[Empire 1] No suitable tiles found to place construction Extension_Base_Luxury in settlement 2858.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:44:432None[Empire 1] No suitable tiles found to place construction Extension_Base_Luxury in settlement 2858.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:44:433None[Sandbox] Process order. (Serial=24, Empire=1, Order=Order='OrderGoTo', Entity=#2633, AdditionalFlags='IgnoreFogOfWar', Path='[143, 14] --> [142, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:434None[Sandbox] Process order. (Serial=25, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[61, 21] --> [62, 20] --> [63, 20] --> [64, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:442None[Sandbox] Process order. (Serial=26, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[32, 11]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:442None[Sandbox] Process order. (Serial=27, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:443None[Sandbox] Process order. (Serial=28, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:445None[Sandbox] Process order. (Serial=29, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:492None[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:493None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:493None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75] --> [135, 74] --> [135, 73] --> [136, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:494None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order='OrderGoTo', Entity=#2704, AdditionalFlags='IgnoreFogOfWar', Path='[145, 79] --> [146, 79] --> [147, 79] --> [148, 79] --> [149, 79] --> [0, 79] --> [1, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:501None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:503None[Sandbox] Process order. (Serial=35, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:541None[Sandbox] Process order. (Serial=36, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:541None[Sandbox] Process order. (Serial=37, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:542None[Sandbox] Process order. (Serial=38, Empire=3, Order=Order='OrderGoTo', Entity=#2795, AdditionalFlags='IgnoreFogOfWar', Path='[19, 75] --> [18, 75] --> [18, 76] --> [17, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:542None[Sandbox] Process order. (Serial=39, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:543None[Sandbox] Process order. (Serial=40, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [20, 65] --> [19, 65] --> [19, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:551None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:552None[Sandbox] Process order. (Serial=42, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:553None[Sandbox] Process order. (Serial=43, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:561None[Sandbox] Process order. (Serial=44, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[34, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:601None[Sandbox] Process order. (Serial=45, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[1, 50] --> [0, 49] --> [1, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:602None[Sandbox] Process order. (Serial=46, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[11, 66] --> [10, 67] --> [10, 68] --> [9, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:611None[Sandbox] Process order. (Serial=47, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:613None[Sandbox] Process order. (Serial=48, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:651None[Sandbox] Process order. (Serial=49, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:652None[Sandbox] Process order. (Serial=50, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:653None[Sandbox] Process order. (Serial=51, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[141, 25] --> [141, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:653None[Sandbox] Process order. (Serial=52, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[16, 34] --> [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:654None[Sandbox] Process order. (Serial=53, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 25] --> [7, 26] --> [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:661None[Sandbox] Process order. (Serial=54, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:662None[Sandbox] Process order. (Serial=55, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:663None[Sandbox] Process order. (Serial=56, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:664None[Sandbox] Process order. (Serial=57, Empire=5, Order=Order='OrderGoTo', Entity=#2588, AdditionalFlags='IgnoreFogOfWar', Path='[8, 13] --> [9, 12] --> [9, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:665None[Sandbox] Process order. (Serial=58, Empire=5, Order=Order='OrderGoTo', Entity=#2598, AdditionalFlags='IgnoreFogOfWar', Path='[6, 20] --> [5, 21] --> [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:671None[Sandbox] Process order. (Serial=59, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_PublicOrder' Position: '[9, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:671None[Sandbox] Process order. (Serial=60, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:672None[Sandbox] Process order. (Serial=61, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:691None[Sandbox] Process order. (Serial=62, Empire=7, Order=Order='OrderGoTo', Entity=#2799, AdditionalFlags='IgnoreFogOfWar', Path='[141, 58] --> [140, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:701None[Sandbox] Process order. (Serial=63, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:701NoneThe AI decision process took 5.8 seconds to be executed (5.6 seconds of AI processing and 0.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:26:44:714None[Sandbox] Process order. (Serial=64, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:714None[Sandbox] Process order. (Serial=65, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:753None[Sandbox] Process order. (Serial=66, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:763None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:813None[Sandbox] Process order. (Serial=68, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '200')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:815None[Sandbox] Process order. (Serial=69, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:882None[Sandbox] Process order. (Serial=70, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:892None[Sandbox] Process order. (Serial=71, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:952None[Sandbox] Process order. (Serial=72, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:44:963None[Sandbox] Process order. (Serial=73, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:023None[Sandbox] Process order. (Serial=74, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:072None[Sandbox] Process order. (Serial=75, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:073None[Sandbox] Process order. (Serial=76, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:092None[Sandbox] Process order. (Serial=77, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[31, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:163None[Sandbox] Process order. (Serial=78, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:174None[Sandbox] Process order. (Serial=79, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:174None[Sandbox] Process order. (Serial=80, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65] --> [23, 66] --> [23, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:175None[Sandbox] Process order. (Serial=81, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:234None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:244None[Sandbox] Process order. (Serial=83, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:304None[Sandbox] Process order. (Serial=84, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:354None[Sandbox] Process order. (Serial=85, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:354None[Sandbox] Process order. (Serial=86, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:385None[Sandbox] Process order. (Serial=87, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:386None[Sandbox] Process order. (Serial=88, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:388None[Sandbox] Process order. (Serial=89, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:389None[Sandbox] Process order. (Serial=90, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:433None[Sandbox] Process order. (Serial=91, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:434None[Sandbox] Process order. (Serial=92, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:454None[Sandbox] Process order. (Serial=93, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:456None[Sandbox] Process order. (Serial=94, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:457None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:495None[Sandbox] Process order. (Serial=96, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:505None[Sandbox] Process order. (Serial=97, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:506None[Sandbox] Process order. (Serial=98, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:515None[Sandbox] Process order. (Serial=99, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:555None[Sandbox] Process order. (Serial=100, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:565None[Sandbox] Process order. (Serial=101, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:566None[Sandbox] Process order. (Serial=102, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:604None[Sandbox] Process order. (Serial=103, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:615None[Sandbox] Process order. (Serial=104, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:624None[Sandbox] Process order. (Serial=105, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:666None[Sandbox] Process order. (Serial=106, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:667None[Sandbox] Process order. (Serial=107, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:675None[Sandbox] Process order. (Serial=108, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:676None[Sandbox] Process order. (Serial=109, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:685None[Sandbox] Process order. (Serial=110, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:705None[Sandbox] Process order. (Serial=111, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:45:945None[Sandbox] Process order. (Serial=112, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:136None[Sandbox] Process order. (Serial=113, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[141, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:137None[Sandbox] Process order. (Serial=114, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[14, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:396None[Sandbox] Process order. (Serial=115, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:398None[Sandbox] Process order. (Serial=116, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:399None[Sandbox] Process order. (Serial=117, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:400None[Sandbox] Process order. (Serial=118, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:467None[Sandbox] Process order. (Serial=119, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:468None[Sandbox] Process order. (Serial=120, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:516None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:527None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:568None[Sandbox] Process order. (Serial=123, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:578None[Sandbox] Process order. (Serial=124, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:580None[Sandbox] Process order. (Serial=125, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:627None[Sandbox] Process order. (Serial=126, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:629None[Sandbox] Process order. (Serial=127, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:678None[Sandbox] Process order. (Serial=128, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:679None[Sandbox] Process order. (Serial=129, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:680None[Sandbox] Process order. (Serial=130, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:687None[Sandbox] Process order. (Serial=131, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:697None[Sandbox] Process order. (Serial=132, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:938None[Sandbox] Process order. (Serial=133, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2588, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:46:941None[Sandbox] Process order. (Serial=134, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:099None[Sandbox] Process order. (Serial=135, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:166None[Empire 5] The task 733:Build Outpost Creation on [9, 11] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:47:169None[Sandbox] Process order. (Serial=136, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:329None[Sandbox] Process order. (Serial=137, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:401None[Sandbox] Process order. (Serial=138, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:401None[Sandbox] Process order. (Serial=139, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:410None[Sandbox] Process order. (Serial=140, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:412None[Sandbox] Process order. (Serial=141, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:414None[Sandbox] Process order. (Serial=142, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:470None[Sandbox] Process order. (Serial=143, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:480None[Sandbox] Process order. (Serial=144, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:520None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:540None[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:580None[Sandbox] Process order. (Serial=147, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:590None[Sandbox] Process order. (Serial=148, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:620None[Sandbox] Process order. (Serial=149, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:621None[Sandbox] Process order. (Serial=150, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:642None[Sandbox] Process order. (Serial=151, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:690None[Sandbox] Process order. (Serial=152, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:800None[Sandbox] Process order. (Serial=153, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2209, Constructible=Extension_Base_Strategic01, Position=[18, 63], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:860None[Sandbox] Process order. (Serial=154, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:47:960None[Sandbox] Process order. (Serial=155, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[64, 21] --> [65, 21] --> [66, 22] --> [66, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:040None[Sandbox] Process order. (Serial=156, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:110None[Sandbox] Process order. (Serial=157, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:133None[Sandbox] Process order. (Serial=158, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:133None[Sandbox] Process order. (Serial=159, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:270None[Sandbox] Process order. (Serial=160, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Science_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:340None[Sandbox] Process order. (Serial=161, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:410None[Sandbox] Process order. (Serial=162, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:480None[Sandbox] Process order. (Serial=163, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:491None[Sandbox] Process order. (Serial=164, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:531None[Sandbox] Process order. (Serial=165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:550None[Sandbox] Process order. (Serial=166, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:760None[Sandbox] Process order. (Serial=167, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:780None[Sandbox] Process order. (Serial=168, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:48:970None[Sandbox] Process order. (Serial=169, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:181None[Sandbox] Process order. (Serial=170, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:381None[Sandbox] Process order. (Serial=171, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:491None[Sandbox] Process order. (Serial=172, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:501None[Sandbox] Process order. (Serial=173, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:541None[Sandbox] Process order. (Serial=174, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:591None[Sandbox] Process order. (Serial=175, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:49:801None[Sandbox] Process order. (Serial=176, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:012None[Sandbox] Process order. (Serial=177, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:223None[Sandbox] Process order. (Serial=178, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:433None[Sandbox] Process order. (Serial=179, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:503None[Sandbox] Process order. (Serial=180, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:513None[Sandbox] Process order. (Serial=181, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:553None[Sandbox] Process order. (Serial=182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:633None[Sandbox] Process order. (Serial=183, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:844None[Sandbox] Process order. (Serial=184, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:50:865None[Sandbox] Process order. (Serial=185, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:054None[Sandbox] Process order. (Serial=186, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:266None[Sandbox] Process order. (Serial=187, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:476None[Sandbox] Process order. (Serial=188, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:505None[Sandbox] Process order. (Serial=189, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:526None[Sandbox] Process order. (Serial=190, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:676None[Sandbox] Process order. (Serial=191, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:888None[Sandbox] Process order. (Serial=192, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:51:907None[Sandbox] Process order. (Serial=193, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:53:888None[Sandbox] Process order. (Serial=194, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:55:881None[Sandbox] Process order. (Serial=195, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:57:889None[Sandbox] Process order. (Serial=196, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:26:59:886None[Sandbox] Process order. (Serial=197, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:01:890None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:03:890None[Sandbox] Process order. (Serial=199, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:05:890None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:07:891None[Sandbox] Process order. (Serial=201, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:09:884None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:11:889None[Sandbox] Process order. (Serial=203, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:13:890None[Sandbox] Process order. (Serial=204, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:15:890None[Sandbox] Process order. (Serial=205, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:17:891None[Sandbox] Process order. (Serial=206, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:19:896None[Sandbox] Process order. (Serial=207, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:21:890None[Sandbox] Process order. (Serial=208, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:23:890None[Sandbox] Process order. (Serial=209, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:25:893None[Sandbox] Process order. (Serial=210, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:27:909None[Sandbox] Process order. (Serial=211, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:29:910None[Sandbox] Process order. (Serial=212, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:29:961None[Sandbox] Process order. (Serial=213, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[108, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:29:970None[Sandbox] Process order. (Serial=214, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:30:741None[Sandbox] Process order. (Serial=215, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[107, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:30:980None[Sandbox] Process order. (Serial=216, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:31:200None[Sandbox] Process order. (Serial=217, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[106, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:31:900None[Sandbox] Process order. (Serial=218, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:31:990None[Sandbox] Process order. (Serial=219, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:32:380None[Sandbox] Process order. (Serial=220, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:32:390None[Sandbox] Process order. (Serial=221, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:32:392None[Sandbox] Process order. (Serial=222, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:32:421NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:32:421NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:32:421NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:32:440None[Sandbox] Process order. (Serial=223, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:32:441None[Sandbox] Process order. (Serial=224, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:33:400None[Sandbox] Process order. (Serial=225, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:33:900None[Sandbox] Process order. (Serial=226, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:34:280None[Sandbox] Process order. (Serial=227, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:34:410None[Sandbox] Process order. (Serial=228, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:35:414None[Sandbox] Process order. (Serial=229, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:35:915None[Sandbox] Process order. (Serial=230, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:36:556None[Sandbox] Process order. (Serial=231, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:36:822NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:36:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:36:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:36:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #2897 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:27:36:838None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #2899 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:27:36:858NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:36:858NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:36:858NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:36:858NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:37:322NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:37:323NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:37:323NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:37:349None[Sandbox] Process order. (Serial=232, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:891None[Sandbox] Process order. (Serial=233, Empire=0, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:891None[Sandbox] Process order. (Serial=234, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:892None[Sandbox] Process order. (Serial=235, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:892None[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:892None[Sandbox] Process order. (Serial=237, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 47] --> [32, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:893None[Sandbox] Process order. (Serial=238, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[36, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:894None[Sandbox] Process order. (Serial=239, Empire=0, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[21, 57] --> [22, 56] --> [22, 55] --> [23, 54] --> [23, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:895None[Sandbox] Process order. (Serial=240, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 39] --> [38, 40] --> [37, 41] --> [37, 42] --> [36, 43] --> [36, 44] --> [36, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:895None[Sandbox] Process order. (Serial=241, Empire=0, Order=Order='OrderGoTo', Entity=#2869, AdditionalFlags='IgnoreFogOfWar', Path='[17, 56] --> [17, 57] --> [17, 58] --> [16, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:900None[Sandbox] Process order. (Serial=242, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:901None[Sandbox] Process order. (Serial=243, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:903None[Sandbox] Process order. (Serial=244, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:904None[Sandbox] Process order. (Serial=245, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:905None[Sandbox] Process order. (Serial=246, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:910None[Sandbox] Process order. (Serial=247, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:960None[Sandbox] Process order. (Serial=248, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:961None[Sandbox] Process order. (Serial=249, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:961None[Sandbox] Process order. (Serial=250, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:961None[Sandbox] Process order. (Serial=251, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:970None[Sandbox] Process order. (Serial=252, Empire=1, Order=Order='OrderGoTo', Entity=#2715, AdditionalFlags='IgnoreFogOfWar', Path='[27, 12] --> [28, 12] --> [28, 11] --> [29, 11] --> [30, 11] --> [31, 10] --> [31, 9] --> [32, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:971None[Sandbox] Process order. (Serial=253, Empire=1, Order=Order='OrderGoTo', Entity=#2633, AdditionalFlags='IgnoreFogOfWar', Path='[141, 15] --> [141, 16] --> [140, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:972None[Sandbox] Process order. (Serial=254, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [67, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:972None[Sandbox] Process order. (Serial=255, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[44, 25] --> [45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:980None[Sandbox] Process order. (Serial=256, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Era4_Spain' Position: '[60, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:981None[Sandbox] Process order. (Serial=257, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2693, Constructible=Extension_Base_Luxury, Position=[57, 22], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:982None[Sandbox] Process order. (Serial=258, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:983None[Sandbox] Process order. (Serial=259, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:984None[Sandbox] Process order. (Serial=260, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:38:985None[Sandbox] Process order. (Serial=261, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:018NoneCan't find entity 2704 of ongoing task. Fails the task 557.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:39:020None[Sandbox] Process order. (Serial=262, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:030None[Sandbox] Process order. (Serial=263, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [138, 74] --> [139, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:031None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:033None[Sandbox] Process order. (Serial=265, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:040None[Sandbox] Process order. (Serial=266, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:041None[Sandbox] Process order. (Serial=267, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:090None[Sandbox] Process order. (Serial=268, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:091None[Sandbox] Process order. (Serial=269, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:092None[Sandbox] Process order. (Serial=270, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:100None[Sandbox] Process order. (Serial=271, Empire=3, Order=Order='OrderGoTo', Entity=#2795, AdditionalFlags='IgnoreFogOfWar', Path='[16, 77] --> [16, 78] --> [15, 79] --> [16, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:101None[Sandbox] Process order. (Serial=272, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:110None[Sandbox] Process order. (Serial=273, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:140None[Sandbox] Process order. (Serial=274, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[8, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:141None[Sandbox] Process order. (Serial=275, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[2, 48] --> [3, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:150None[Sandbox] Process order. (Serial=276, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:152None[Sandbox] Process order. (Serial=277, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:190None[Sandbox] Process order. (Serial=278, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:191None[Sandbox] Process order. (Serial=279, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:191None[Sandbox] Process order. (Serial=280, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:192None[Sandbox] Process order. (Serial=281, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:193None[Sandbox] Process order. (Serial=282, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25] --> [143, 25] --> [144, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:194None[Sandbox] Process order. (Serial=283, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[13, 34] --> [12, 34] --> [11, 34] --> [10, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:194None[Sandbox] Process order. (Serial=284, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[5, 27] --> [4, 27] --> [3, 27] --> [2, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:198None[Sandbox] Process order. (Serial=285, Empire=5, Order=Order='OrderGoTo', Entity=#2588, AdditionalFlags='IgnoreFogOfWar', Path='[9, 12] --> [8, 13] --> [9, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:200None[Sandbox] Process order. (Serial=286, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:202None[Sandbox] Process order. (Serial=287, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:203None[Sandbox] Process order. (Serial=288, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:205None[Sandbox] Process order. (Serial=289, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:210None[Sandbox] Process order. (Serial=290, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2883, Constructible=Extension_Base_Strategic01, Position=[9, 12], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:224NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:225NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:225NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:230None[Sandbox] Process order. (Serial=291, Empire=7, Order=Order='OrderGoTo', Entity=#2799, AdditionalFlags='IgnoreFogOfWar', Path='[139, 58] --> [138, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:240None[Sandbox] Process order. (Serial=292, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:249None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:39:249None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:39:255None[Sandbox] Process order. (Serial=293, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:260None[Sandbox] Process order. (Serial=294, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:310None[Sandbox] Process order. (Serial=295, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:334None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:39:334None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:39:360None[Sandbox] Process order. (Serial=296, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:361None[Sandbox] Process order. (Serial=297, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Wondrous_Resource14' Position: '[51, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:361None[Sandbox] Process order. (Serial=298, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:361None[Sandbox] Process order. (Serial=299, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:410None[Sandbox] Process order. (Serial=300, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:412None[Sandbox] Process order. (Serial=301, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:423NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:425NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:425NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:39:431None[Sandbox] Process order. (Serial=302, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:480None[Sandbox] Process order. (Serial=303, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2209, Constructible=Infrastructure_Food_Family01_01, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:482None[Sandbox] Process order. (Serial=304, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:482None[Sandbox] Process order. (Serial=305, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:500None[Sandbox] Process order. (Serial=306, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:550None[Sandbox] Process order. (Serial=307, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:560None[Sandbox] Process order. (Serial=308, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:670None[Sandbox] Process order. (Serial=309, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2693', Construction: '216')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:680None[Sandbox] Process order. (Serial=310, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:700None[Sandbox] Process order. (Serial=311, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Era4_Spain' Position: '[60, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:750None[Sandbox] Process order. (Serial=312, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:751None[Sandbox] Process order. (Serial=313, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:39:800None[Sandbox] Process order. (Serial=314, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:820None[Sandbox] Process order. (Serial=315, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family04_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:860None[Sandbox] Process order. (Serial=316, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[7, 69] --> [6, 69] --> [5, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:910None[Sandbox] Process order. (Serial=317, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:912None[Sandbox] Process order. (Serial=318, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:913None[Sandbox] Process order. (Serial=319, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:914None[Sandbox] Process order. (Serial=320, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:915None[Sandbox] Process order. (Serial=321, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:917None[Sandbox] Process order. (Serial=322, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:930None[Sandbox] Process order. (Serial=323, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Wondrous_Resource18' Position: '[12, 30]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:990None[Sandbox] Process order. (Serial=324, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:992None[Sandbox] Process order. (Serial=325, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:993None[Sandbox] Process order. (Serial=326, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:39:995None[Sandbox] Process order. (Serial=327, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:058NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:27:40:058NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:27:40:059NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:27:40:067None[Sandbox] Process order. (Serial=328, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:077None[Sandbox] Process order. (Serial=329, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:098None[Sandbox] Process order. (Serial=330, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Base_Luxury' Position: '[62, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:107None[Sandbox] Process order. (Serial=331, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:117None[Sandbox] Process order. (Serial=332, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:127None[Sandbox] Process order. (Serial=333, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:40:157None[Sandbox] Process order. (Serial=334, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:159None[Sandbox] Process order. (Serial=335, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:176None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:40:176None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:40:208None[Sandbox] Process order. (Serial=336, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:209None[Sandbox] Process order. (Serial=337, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:211None[Sandbox] Process order. (Serial=338, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:212None[Sandbox] Process order. (Serial=339, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:247None[Sandbox] Process order. (Serial=340, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:278None[Sandbox] Process order. (Serial=341, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[33, 48] --> [34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:328None[Sandbox] Process order. (Serial=342, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:40:549None[Sandbox] Process order. (Serial=343, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [66, 23] --> [66, 22] --> [65, 21] --> [64, 21] --> [64, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:610NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:40:658None[Sandbox] Process order. (Serial=344, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[2, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:719None[Sandbox] Process order. (Serial=345, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:40:919None[Sandbox] Process order. (Serial=346, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:921None[Sandbox] Process order. (Serial=347, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:922None[Sandbox] Process order. (Serial=348, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:40:924None[Sandbox] Process order. (Serial=349, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:001None[Sandbox] Process order. (Serial=350, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:003None[Sandbox] Process order. (Serial=351, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:004None[Sandbox] Process order. (Serial=352, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:006None[Sandbox] Process order. (Serial=353, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:41:071None[Sandbox] Process order. (Serial=354, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:120None[Sandbox] Process order. (Serial=355, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:130None[Sandbox] Process order. (Serial=356, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:170None[Sandbox] Process order. (Serial=357, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:172None[Sandbox] Process order. (Serial=358, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:211None[Sandbox] Process order. (Serial=359, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:220None[Sandbox] Process order. (Serial=360, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:222None[Sandbox] Process order. (Serial=361, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:223None[Sandbox] Process order. (Serial=362, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:230None[Sandbox] Process order. (Serial=363, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:262NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:41:490None[Sandbox] Process order. (Serial=364, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2908, Constructible=Extension_Base_Strategic02, Position=[138, 73], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:523NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:41:540None[Sandbox] Process order. (Serial=365, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:745NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:41:770None[Sandbox] Process order. (Serial=366, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:850None[Sandbox] Process order. (Serial=367, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[144, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:872None[Sandbox] Process order. (Serial=368, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:930None[Sandbox] Process order. (Serial=369, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:931None[Sandbox] Process order. (Serial=370, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:932None[Sandbox] Process order. (Serial=371, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:933None[Sandbox] Process order. (Serial=372, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:41:994NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:42:010None[Sandbox] Process order. (Serial=373, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:012None[Sandbox] Process order. (Serial=374, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:013None[Sandbox] Process order. (Serial=375, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:130None[Sandbox] Process order. (Serial=376, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:140None[Sandbox] Process order. (Serial=377, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:181None[Sandbox] Process order. (Serial=378, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:196NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --WantingToRespectTreaties--> Root.Friendly).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:42:230None[Sandbox] Process order. (Serial=379, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:231None[Sandbox] Process order. (Serial=380, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:233None[Sandbox] Process order. (Serial=381, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:500None[Sandbox] Process order. (Serial=382, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:501None[Sandbox] Process order. (Serial=383, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:940None[Sandbox] Process order. (Serial=384, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:42:942None[Sandbox] Process order. (Serial=385, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:43:022None[Sandbox] Process order. (Serial=386, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:43:024None[Sandbox] Process order. (Serial=387, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:43:025None[Sandbox] Process order. (Serial=388, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:43:951None[Sandbox] Process order. (Serial=389, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:44:030None[Sandbox] Process order. (Serial=390, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:44:032None[Sandbox] Process order. (Serial=391, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:44:955None[Sandbox] Process order. (Serial=392, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:45:038None[Sandbox] Process order. (Serial=393, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:45:046None[Sandbox] Process order. (Serial=394, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:45:337None[Sandbox] Process order. (Serial=395, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:46:040None[Sandbox] Process order. (Serial=396, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:46:050None[Sandbox] Process order. (Serial=397, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:27:46:360None[Sandbox] Process order. (Serial=398, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:03:350None[Sandbox] Process order. (Serial=399, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2529' Constructible: 'Extension_Base_Military' Position: '[131, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:03:361NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:03:362NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:03:362NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:05:913None[Sandbox] Process order. (Serial=400, Empire=4, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:08:834None[Sandbox] Process order. (Serial=401, Empire=4, Order=Order='OrderGoTo', Entity=#2901, path='[135, 63] --> [134, 63] --> [135, 64] --> [134, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:08:845None[Sandbox] Process order. (Serial=402, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:09:856None[Sandbox] Process order. (Serial=403, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:10:860None[Sandbox] Process order. (Serial=404, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:11:871None[Sandbox] Process order. (Serial=405, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:17:634None[Sandbox] Process order. (Serial=406, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:17:665NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:17:665NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:17:665NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:22:680None[Sandbox] Process order. (Serial=407, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:22:766NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:22:766NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:22:766NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:25:577None[Sandbox] Process order. (Serial=408, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:25:737None[Sandbox] Process order. (Serial=409, Empire=4, Order=Order='OrderGoTo', Entity=#2918, AdditionalFlags='IgnoreFogOfWar', Path='[109, 50] --> [108, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:25:747None[Sandbox] Process order. (Serial=410, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:26:760None[Sandbox] Process order. (Serial=411, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:27:070None[Sandbox] Process order. (Serial=412, Empire=4, Order=Order='OrderGoTo', Entity=#2918, AdditionalFlags='IgnoreFogOfWar', Path='[109, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:27:770None[Sandbox] Process order. (Serial=413, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:28:020None[Sandbox] Process order. (Serial=414, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:28:030None[Sandbox] Process order. (Serial=415, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:28:970None[Sandbox] Process order. (Serial=416, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:29:040None[Sandbox] Process order. (Serial=417, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:29:920None[Sandbox] Process order. (Serial=418, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[108, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:30:051None[Sandbox] Process order. (Serial=419, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:30:521None[Sandbox] Process order. (Serial=420, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:30:691None[Sandbox] Process order. (Serial=421, Empire=4, Order=Order='OrderGoTo', Entity=#2160, AdditionalFlags='IgnoreFogOfWar', Path='[109, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:31:061None[Sandbox] Process order. (Serial=422, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:35:160None[Sandbox] Process order. (Serial=423, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:38:630None[Sandbox] Process order. (Serial=424, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:38:640None[Sandbox] Process order. (Serial=425, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:38:642None[Sandbox] Process order. (Serial=426, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:38:680None[Sandbox] Process order. (Serial=427, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:39:650None[Sandbox] Process order. (Serial=428, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:40:660None[Sandbox] Process order. (Serial=429, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:41:382None[Sandbox] Process order. (Serial=430, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:41:672None[Sandbox] Process order. (Serial=431, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:41:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:41:972NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:41:972NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:41:983None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2921 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:28:42:006NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:42:006NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:42:006NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:42:006NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:42:371NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:28:42:371NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:42:372NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:42:372NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:42:405None[Sandbox] Process order. (Serial=432, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:027None[Sandbox] Process order. (Serial=433, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:027None[Sandbox] Process order. (Serial=434, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:028None[Sandbox] Process order. (Serial=435, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:029None[Sandbox] Process order. (Serial=436, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[36, 49] --> [37, 48] --> [36, 47] --> [37, 46] --> [36, 45] --> [36, 44] --> [35, 43] --> [35, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:030None[Sandbox] Process order. (Serial=437, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 46] --> [37, 47] --> [37, 48] --> [36, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:030None[Sandbox] Process order. (Serial=438, Empire=0, Order=Order='OrderGoTo', Entity=#2869, AdditionalFlags='IgnoreFogOfWar', Path='[15, 58] --> [14, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:038None[Sandbox] Process order. (Serial=439, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48] --> [35, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:038None[Sandbox] Process order. (Serial=440, Empire=0, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[24, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:039None[Sandbox] Process order. (Serial=441, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:040None[Sandbox] Process order. (Serial=442, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:041None[Sandbox] Process order. (Serial=443, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:047None[Sandbox] Process order. (Serial=444, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[14, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:048None[Sandbox] Process order. (Serial=445, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:050None[Sandbox] Process order. (Serial=446, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:44:073NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:44:073NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:44:074None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2930 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:28:44:076UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy04

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:28:44:098None[Sandbox] Process order. (Serial=447, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[48, 23] --> [48, 22] --> [48, 21] --> [49, 21] --> [50, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:099None[Sandbox] Process order. (Serial=448, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:099None[Sandbox] Process order. (Serial=449, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:100None[Sandbox] Process order. (Serial=450, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:100None[Sandbox] Process order. (Serial=451, Empire=1, Order=Order='OrderGoTo', Entity=#2633, AdditionalFlags='IgnoreFogOfWar', Path='[140, 18] --> [140, 19] --> [140, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:101None[Sandbox] Process order. (Serial=452, Empire=1, Order=Order='OrderGoTo', Entity=#2715, AdditionalFlags='IgnoreFogOfWar', Path='[33, 9] --> [34, 9] --> [35, 9] --> [36, 9] --> [37, 9] --> [38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:101None[Sandbox] Process order. (Serial=453, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[63, 20] --> [62, 20] --> [61, 20] --> [60, 19] --> [59, 19] --> [59, 18] --> [58, 17] --> [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:108None[Sandbox] Process order. (Serial=454, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:109None[Sandbox] Process order. (Serial=455, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:111None[Sandbox] Process order. (Serial=456, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:112None[Sandbox] Process order. (Serial=457, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:119None[Sandbox] Process order. (Serial=458, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Base_Money' Position: '[46, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:168None[Sandbox] Process order. (Serial=459, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:168None[Sandbox] Process order. (Serial=460, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:168None[Sandbox] Process order. (Serial=461, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:170None[Sandbox] Process order. (Serial=462, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:170None[Sandbox] Process order. (Serial=463, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 74] --> [137, 75] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:178None[Sandbox] Process order. (Serial=464, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:218None[Sandbox] Process order. (Serial=465, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:218None[Sandbox] Process order. (Serial=466, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:218None[Sandbox] Process order. (Serial=467, Empire=3, Order=Order='OrderGoTo', Entity=#2795, AdditionalFlags='IgnoreFogOfWar', Path='[16, 81] --> [17, 82] --> [18, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:219None[Sandbox] Process order. (Serial=468, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:228None[Sandbox] Process order. (Serial=469, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:229None[Sandbox] Process order. (Serial=470, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:258None[Sandbox] Process order. (Serial=471, Empire=4, Order=Order='OrderGoTo', Entity=#2918, AdditionalFlags='IgnoreFogOfWar', Path='[109, 49] --> [110, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:259None[Sandbox] Process order. (Serial=472, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[1, 47] --> [1, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:260None[Sandbox] Process order. (Serial=473, Empire=4, Order=Order='OrderGoTo', Entity=#2160, AdditionalFlags='IgnoreFogOfWar', Path='[108, 55] --> [108, 54] --> [107, 53] --> [107, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:261None[Sandbox] Process order. (Serial=474, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 68] --> [4, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:268None[Sandbox] Process order. (Serial=475, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:269None[Sandbox] Process order. (Serial=476, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:270None[Sandbox] Process order. (Serial=477, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:271None[Sandbox] Process order. (Serial=478, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:298None[Sandbox] Process order. (Serial=479, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:298None[Sandbox] Process order. (Serial=480, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:298None[Sandbox] Process order. (Serial=481, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:308None[Sandbox] Process order. (Serial=482, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[143, 23] --> [144, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:308None[Sandbox] Process order. (Serial=483, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[9, 35] --> [8, 35] --> [8, 36] --> [7, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:318None[Sandbox] Process order. (Serial=484, Empire=5, Order=Order='OrderGoTo', Entity=#2588, AdditionalFlags='IgnoreFogOfWar', Path='[8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:318None[Sandbox] Process order. (Serial=485, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:319None[Sandbox] Process order. (Serial=486, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:328None[Sandbox] Process order. (Serial=487, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:338None[Sandbox] Process order. (Serial=488, Empire=7, Order=Order='OrderGoTo', Entity=#2799, AdditionalFlags='IgnoreFogOfWar', Path='[138, 60] --> [137, 60] --> [136, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:348None[Sandbox] Process order. (Serial=489, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:362None[Sandbox] Process order. (Serial=490, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:398NoneCan't find entity 2673 of ongoing task. Fails the task 167.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:44:408None[Sandbox] Process order. (Serial=491, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[37, 49] --> [38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:408None[Sandbox] Process order. (Serial=492, Empire=0, Order=Order='OrderGoTo', Entity=#2930, AdditionalFlags='IgnoreFogOfWar', Path='[38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:418None[Sandbox] Process order. (Serial=493, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:459None[Sandbox] Process order. (Serial=494, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '229')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:509None[Sandbox] Process order. (Serial=495, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '231')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:510None[Sandbox] Process order. (Serial=496, Empire=2, Order=Order='OrderGoTo', Entity=#2921, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [132, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:520None[Sandbox] Process order. (Serial=497, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:560None[Sandbox] Process order. (Serial=498, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:561None[Sandbox] Process order. (Serial=499, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:570None[Sandbox] Process order. (Serial=500, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:620None[Sandbox] Process order. (Serial=501, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:630None[Sandbox] Process order. (Serial=502, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:640None[Sandbox] Process order. (Serial=503, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[1, 27] --> [1, 28] --> [0, 28] --> [149, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:650None[Sandbox] Process order. (Serial=504, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:710None[Sandbox] Process order. (Serial=505, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:760None[Sandbox] Process order. (Serial=506, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:810None[Sandbox] Process order. (Serial=507, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:811None[Sandbox] Process order. (Serial=508, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [136, 73] --> [135, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:960None[Sandbox] Process order. (Serial=509, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:44:970None[Sandbox] Process order. (Serial=510, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [36, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:020None[Sandbox] Process order. (Serial=511, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:051None[Sandbox] Process order. (Serial=512, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:053None[Sandbox] Process order. (Serial=513, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:055None[Sandbox] Process order. (Serial=514, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:061None[Sandbox] Process order. (Serial=515, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Money' Position: '[26, 13]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:062None[Sandbox] Process order. (Serial=516, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:100None[Sandbox] Process order. (Serial=517, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:110None[Sandbox] Process order. (Serial=518, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:111None[Sandbox] Process order. (Serial=519, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:111None[Sandbox] Process order. (Serial=520, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:111None[Sandbox] Process order. (Serial=521, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:120None[Sandbox] Process order. (Serial=522, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:122None[Sandbox] Process order. (Serial=523, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:124None[Sandbox] Process order. (Serial=524, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:150None[Sandbox] Process order. (Serial=525, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:190None[Sandbox] Process order. (Serial=526, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:240None[Sandbox] Process order. (Serial=527, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:242None[Sandbox] Process order. (Serial=528, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:281None[Sandbox] Process order. (Serial=529, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:283None[Sandbox] Process order. (Serial=530, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:285None[Sandbox] Process order. (Serial=531, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:286None[Sandbox] Process order. (Serial=532, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:300None[Sandbox] Process order. (Serial=533, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:330None[Sandbox] Process order. (Serial=534, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:331None[Sandbox] Process order. (Serial=535, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:360None[Sandbox] Process order. (Serial=536, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:380None[Sandbox] Process order. (Serial=537, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:530None[Sandbox] Process order. (Serial=538, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:540None[Sandbox] Process order. (Serial=539, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[35, 50] --> [35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:660None[Sandbox] Process order. (Serial=540, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:870None[Sandbox] Process order. (Serial=541, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[0, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:871None[Sandbox] Process order. (Serial=542, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[4, 68] --> [3, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:872None[Sandbox] Process order. (Serial=543, Empire=4, Order=Order='OrderGoTo', Entity=#2918, AdditionalFlags='IgnoreFogOfWar', Path='[110, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:45:930None[Sandbox] Process order. (Serial=544, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[144, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:060None[Sandbox] Process order. (Serial=545, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:062None[Sandbox] Process order. (Serial=546, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:070None[Sandbox] Process order. (Serial=547, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:120None[Sandbox] Process order. (Serial=548, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:130None[Sandbox] Process order. (Serial=549, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:132None[Sandbox] Process order. (Serial=550, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:133None[Sandbox] Process order. (Serial=551, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:200None[Sandbox] Process order. (Serial=552, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:250None[Sandbox] Process order. (Serial=553, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:252None[Sandbox] Process order. (Serial=554, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:290None[Sandbox] Process order. (Serial=555, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:292None[Sandbox] Process order. (Serial=556, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:293None[Sandbox] Process order. (Serial=557, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:294None[Sandbox] Process order. (Serial=558, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:340None[Sandbox] Process order. (Serial=559, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:342None[Sandbox] Process order. (Serial=560, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:370None[Sandbox] Process order. (Serial=561, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:540None[Sandbox] Process order. (Serial=562, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:573None[Sandbox] Process order. (Serial=563, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:673None[Sandbox] Process order. (Serial=564, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:723None[Sandbox] Process order. (Serial=565, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:803None[Sandbox] Process order. (Serial=566, Empire=7, Order=Order OrderCreateBattle Attacker #2799 Target #2259 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:873None[Sandbox] Process order. (Serial=567, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:876NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:46:876NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:46:876NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:46:897NonePresentation Battle 2932: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:897NonePresentation Battle 2932: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:898NonePresentation Battle 2932: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2901. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:898None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:898NonePresentation Battle 2932: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:898NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:898NoneRestorePresentationBattlePreview created ticket #42449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:898NonePresentation Battle 2932: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2799, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:898None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:898NonePresentation Battle 2932: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=2935, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:899NonePresentation Battle 2932: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=2255, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:899NonePresentation Battle 2932: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=2934, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:899NonePresentation Battle 2932: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=2901, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:899None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:899NonePresentation Battle 2932: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:903None[Sandbox] Process order. (Serial=568, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:934None[Sandbox] Process order. (Serial=569, Empire=2, Order=Order='OrderGoTo', Entity=#2921, AdditionalFlags='IgnoreFogOfWar', Path='[131, 72] --> [130, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:941NoneRequestRestoreAsyncOperation_Completed for ticket #42449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:28:46:941NoneRestorePresentationBattlePreview skipped due to ended battle #2932

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:28:46:941NoneRequestAsyncOperation_Dismissed for ticket #42449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:28:46:983None[Sandbox] Process order. (Serial=570, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:46:989NonePresentation Battle 2932: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:28:46:990None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:990None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:990None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:990None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:990NoneReleasePresentationBattlePreview attacker #2799, defender #2259

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:990NoneHidePresentationBattlePreview attacker #2799, defender #2259

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:28:46:990None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:46:990None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:47:064None[Sandbox] Process order. (Serial=571, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:075None[Sandbox] Process order. (Serial=572, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:077None[Sandbox] Process order. (Serial=573, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:133None[Sandbox] Process order. (Serial=574, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:134None[Sandbox] Process order. (Serial=575, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:145None[Sandbox] Process order. (Serial=576, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:205None[Sandbox] Process order. (Serial=577, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:254None[Sandbox] Process order. (Serial=578, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:275None[Sandbox] Process order. (Serial=579, Empire=7, Order=Order OrderMinorBuildConstructible SettlementGUID: #2255 Constructible: Extension_Base_Industry at [133, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:305None[Sandbox] Process order. (Serial=580, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:306None[Sandbox] Process order. (Serial=581, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:345None[Sandbox] Process order. (Serial=582, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:496None[Sandbox] Process order. (Serial=583, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:545None[Sandbox] Process order. (Serial=584, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [37, 51] --> [37, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:546None[Sandbox] Process order. (Serial=585, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:686None[Sandbox] Process order. (Serial=586, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:47:946None[Sandbox] Process order. (Serial=587, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:48:086None[Sandbox] Process order. (Serial=588, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:48:136None[Sandbox] Process order. (Serial=589, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:48:147None[Sandbox] Process order. (Serial=590, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:48:158None[Sandbox] Process order. (Serial=591, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:48:557None[Sandbox] Process order. (Serial=592, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:48:958None[Sandbox] Process order. (Serial=593, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:49:089None[Sandbox] Process order. (Serial=594, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:49:148None[Sandbox] Process order. (Serial=595, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:49:159None[Sandbox] Process order. (Serial=596, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:49:439None[Sandbox] Process order. (Serial=597, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2715, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:49:651None[Empire 1] The task 1095:Build Outpost Creation on [38, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:50:100None[Sandbox] Process order. (Serial=598, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:50:160None[Sandbox] Process order. (Serial=599, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:51:170None[Sandbox] Process order. (Serial=600, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:51:400None[Sandbox] Process order. (Serial=601, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:28:54:828NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:28:54:829NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

21:28:54:829NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

21:28:54:829NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

21:28:54:829NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:54:829NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

21:28:54:838NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

21:28:54:888NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:28:54:890None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:28:54:892NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:28:54:897NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:28:54:900NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:28:54:903NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:28:54:904NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:28:54:906NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:28:54:927NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:28:54:928NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:28:54:974NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:28:54:988NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

21:28:54:988NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:988NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:989NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:990NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:54:994NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:28:54:994NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:28:54:994NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:28:55:108NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:28:55:123NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:28:55:123NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:123NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:28:55:123NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:28:55:133NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:28:55:133NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

21:28:55:133NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

21:28:55:133None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

21:28:55:654NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:28:55:668NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

21:28:55:668NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:668NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:669NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:670NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:28:55:674NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:28:55:674NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:28:55:674NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:28:55:948NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

21:28:55:974NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:974NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:974NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:974NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:975NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:975NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:975NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:975None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

21:28:55:976NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:976NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:978NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:979NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:979NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:979NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:979NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:980NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:985NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:985NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:985NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:985NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:985NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:985NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:986NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:988None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:988None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:988None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:988None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:988None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:989None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:989None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:55:990None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:56:040NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:56:040NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:56:040NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:56:041None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:28:56:046NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

21:28:56:046NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:28:56:066NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

21:28:56:066NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:28:56:087NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:28:56:087NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:28:56:087NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:28:56:141NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:28:56:142NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:28:56:142NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:28:56:342NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:28:56:342NoneLoading AI save: auto-save 26381.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:28:56:355NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:28:56:431NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:28:56:649NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:28:56:924NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:28:57:030NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

21:28:57:030NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:28:57:045NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:28:57:594NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:57:656NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

21:28:58:004NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:004NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:004NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:004NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:004NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:004NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:004NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:28:58:819NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:28:58:819NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:28:58:819NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:28:58:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:880None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:28:58:887NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:887NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:902NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:916None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:28:58:916None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

21:28:58:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:918NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:920None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

21:28:58:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:920None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

21:28:58:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:921NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:921NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:921NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:921NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:921NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:921NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:28:58:924NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:28:58:924NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:58:926NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:28:59:676NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:28:59:725NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:28:59:725NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:00:788NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:00:788NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:368NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:01:924NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:01:924NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:01:924NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:02:463NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:02:463NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:02:463NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:03:045NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:03:045NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:03:045NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:757NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:758NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:03:758NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:04:432NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

21:29:04:432NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:04:432NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:29:04:432NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:04:892NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:04:892NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:29:09:124NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:09:125NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:09:125NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:09:125NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:09:125NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:09:172NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09:172NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09:172NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09:625NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:29:09:625NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:29:09:625NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:29:09:748NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:10:314NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:10:577NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:10:732NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:732NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:732NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:732NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:733NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:733NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:734NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:734NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:734NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:735NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:735NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:735NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10:909NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:012NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:093NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:213NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:213NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:11:213NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:11:214NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:11:317NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:437NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:527NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:563NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:563NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:564NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:572NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:29:11:581None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2582 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:583None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:584None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2921 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:586None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:587None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:587None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2756 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:588None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2707 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:589None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2709 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:590None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2715 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:593None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:594None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #2897 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:595None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:595None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2385 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:595None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2367 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:596None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2415 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:597None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2565 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2799 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:601None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2839 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #2874 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:603None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2918 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:604None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2901 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:605NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 14730 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:29:11:606UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:626NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:29:11:628None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2457 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2869 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2673 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2558 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:628None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2567 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:11:632NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:29:11:632NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

21:29:11:708NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:710NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:722UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:11:769None[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:11:835NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:29:11:835NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:29:11:836NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:29:11:850None[Sandbox] Process order. (Serial=2, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:12:885NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same center (0.00, 0.06, 0.00) vs (0.00, 0.18, 0.03)

Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:12:885NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same radius 0.1445417 vs 0.05786818

Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:15:350UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy04

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:29:17:276NoneAI post synchronization passes took 5.5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:29:17:320None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:321None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:321None[Sandbox] Process order. (Serial=5, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:322None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:324None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48] --> [35, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:324None[Sandbox] Process order. (Serial=8, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[36, 49] --> [37, 48] --> [36, 47] --> [37, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:325None[Sandbox] Process order. (Serial=9, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 46] --> [36, 47] --> [37, 48] --> [36, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:325None[Sandbox] Process order. (Serial=10, Empire=0, Order=Order='OrderGoTo', Entity=#2869, AdditionalFlags='IgnoreFogOfWar', Path='[15, 58] --> [14, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:326None[Sandbox] Process order. (Serial=11, Empire=0, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[24, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:330None[Sandbox] Process order. (Serial=12, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:331None[Sandbox] Process order. (Serial=13, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:333None[Sandbox] Process order. (Serial=14, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:334None[Sandbox] Process order. (Serial=15, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:336None[Sandbox] Process order. (Serial=16, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:340None[Sandbox] Process order. (Serial=17, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[14, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:342NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:29:17:342NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:29:17:342NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:29:17:353None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2930 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:29:17:390None[Sandbox] Process order. (Serial=18, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:391None[Sandbox] Process order. (Serial=19, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:391None[Sandbox] Process order. (Serial=20, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:391None[Sandbox] Process order. (Serial=21, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:391None[Sandbox] Process order. (Serial=22, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:401None[Sandbox] Process order. (Serial=23, Empire=1, Order=Order='OrderGoTo', Entity=#2633, AdditionalFlags='IgnoreFogOfWar', Path='[140, 18] --> [140, 19] --> [140, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:401None[Sandbox] Process order. (Serial=24, Empire=1, Order=Order='OrderGoTo', Entity=#2897, AdditionalFlags='IgnoreFogOfWar', Path='[48, 23] --> [48, 22] --> [48, 21] --> [49, 21] --> [50, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:402None[Sandbox] Process order. (Serial=25, Empire=1, Order=Order='OrderGoTo', Entity=#2582, AdditionalFlags='IgnoreFogOfWar', Path='[63, 20] --> [62, 20] --> [61, 20] --> [60, 19] --> [59, 19] --> [59, 18] --> [58, 17] --> [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:402None[Sandbox] Process order. (Serial=26, Empire=1, Order=Order='OrderGoTo', Entity=#2715, AdditionalFlags='IgnoreFogOfWar', Path='[33, 9] --> [34, 9] --> [35, 9] --> [36, 9] --> [37, 9] --> [38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:411None[Sandbox] Process order. (Serial=27, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:412None[Sandbox] Process order. (Serial=28, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:413None[Sandbox] Process order. (Serial=29, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:414None[Sandbox] Process order. (Serial=30, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:415None[Sandbox] Process order. (Serial=31, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2693' Constructible: 'Extension_Base_Money' Position: '[46, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:460None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:461None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:461None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:461None[Sandbox] Process order. (Serial=35, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:462None[Sandbox] Process order. (Serial=36, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:463None[Sandbox] Process order. (Serial=37, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 74] --> [137, 75] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:470None[Sandbox] Process order. (Serial=38, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:510None[Sandbox] Process order. (Serial=39, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:511None[Sandbox] Process order. (Serial=40, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:511None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:511None[Sandbox] Process order. (Serial=42, Empire=3, Order=Order='OrderGoTo', Entity=#2795, AdditionalFlags='IgnoreFogOfWar', Path='[16, 81] --> [17, 82] --> [18, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:512None[Sandbox] Process order. (Serial=43, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:512None[Sandbox] Process order. (Serial=44, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [20, 65] --> [19, 65] --> [19, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:520None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:522None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:523None[Sandbox] Process order. (Serial=47, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:550None[Sandbox] Process order. (Serial=48, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 68] --> [4, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:551None[Sandbox] Process order. (Serial=49, Empire=4, Order=Order='OrderGoTo', Entity=#2918, AdditionalFlags='IgnoreFogOfWar', Path='[109, 49] --> [110, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:552None[Sandbox] Process order. (Serial=50, Empire=4, Order=Order='OrderGoTo', Entity=#2160, AdditionalFlags='IgnoreFogOfWar', Path='[108, 55] --> [108, 54] --> [107, 53] --> [107, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:552None[Sandbox] Process order. (Serial=51, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[1, 47] --> [1, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:560None[Sandbox] Process order. (Serial=52, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:562None[Sandbox] Process order. (Serial=53, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:564None[Sandbox] Process order. (Serial=54, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:565None[Sandbox] Process order. (Serial=55, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:601None[Sandbox] Process order. (Serial=56, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:601None[Sandbox] Process order. (Serial=57, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:602None[Sandbox] Process order. (Serial=58, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:602None[Sandbox] Process order. (Serial=59, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[143, 23] --> [144, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:611None[Sandbox] Process order. (Serial=60, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:612None[Sandbox] Process order. (Serial=61, Empire=5, Order=Order='OrderGoTo', Entity=#2756, AdditionalFlags='IgnoreFogOfWar', Path='[9, 35] --> [8, 35] --> [8, 36] --> [7, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:613None[Sandbox] Process order. (Serial=62, Empire=5, Order=Order='OrderGoTo', Entity=#2588, AdditionalFlags='IgnoreFogOfWar', Path='[8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:621None[Sandbox] Process order. (Serial=63, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:622None[Sandbox] Process order. (Serial=64, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:631None[Sandbox] Process order. (Serial=65, Empire=7, Order=Order='OrderGoTo', Entity=#2799, AdditionalFlags='IgnoreFogOfWar', Path='[138, 60] --> [137, 60] --> [136, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:641None[Sandbox] Process order. (Serial=66, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:642NoneThe AI decision process took 5.9 seconds to be executed (5.7 seconds of AI processing and 0.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:29:17:655None[Sandbox] Process order. (Serial=67, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:691NoneCan't find entity 2673 of ongoing task. Fails the task 167.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:17:701None[Sandbox] Process order. (Serial=68, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[37, 49] --> [38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:702None[Sandbox] Process order. (Serial=69, Empire=0, Order=Order='OrderGoTo', Entity=#2930, AdditionalFlags='IgnoreFogOfWar', Path='[38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:710None[Sandbox] Process order. (Serial=70, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:750None[Sandbox] Process order. (Serial=71, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '229')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:760None[Sandbox] Process order. (Serial=72, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:811None[Sandbox] Process order. (Serial=73, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '231')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:812None[Sandbox] Process order. (Serial=74, Empire=2, Order=Order='OrderGoTo', Entity=#2921, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [132, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:821None[Sandbox] Process order. (Serial=75, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:860None[Sandbox] Process order. (Serial=76, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:861None[Sandbox] Process order. (Serial=77, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:931None[Sandbox] Process order. (Serial=78, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:932None[Sandbox] Process order. (Serial=79, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:932None[Sandbox] Process order. (Serial=80, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:941None[Sandbox] Process order. (Serial=81, Empire=5, Order=Order='OrderGoTo', Entity=#2874, AdditionalFlags='IgnoreFogOfWar', Path='[1, 27] --> [1, 28] --> [0, 28] --> [149, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:17:952None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:011None[Sandbox] Process order. (Serial=83, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:061None[Sandbox] Process order. (Serial=84, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:112None[Sandbox] Process order. (Serial=85, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:112None[Sandbox] Process order. (Serial=86, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [136, 73] --> [135, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:161None[Sandbox] Process order. (Serial=87, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:233None[Sandbox] Process order. (Serial=88, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:292None[Sandbox] Process order. (Serial=89, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:303None[Sandbox] Process order. (Serial=90, Empire=0, Order=Order='OrderGoTo', Entity=#2673, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [36, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:342None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:343None[Sandbox] Process order. (Serial=92, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:344None[Sandbox] Process order. (Serial=93, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:345None[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:352None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:372None[Sandbox] Process order. (Serial=96, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Science_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:412None[Sandbox] Process order. (Serial=97, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:412None[Sandbox] Process order. (Serial=98, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:422None[Sandbox] Process order. (Serial=99, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:422None[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:423None[Sandbox] Process order. (Serial=101, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:424None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:425None[Sandbox] Process order. (Serial=103, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:452None[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:482None[Sandbox] Process order. (Serial=105, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:533None[Sandbox] Process order. (Serial=106, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:534None[Sandbox] Process order. (Serial=107, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:535None[Sandbox] Process order. (Serial=108, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:545None[Sandbox] Process order. (Serial=109, Empire=4, Order=Order='OrderGoTo', Entity=#2901, path='[133, 65] --> [132, 65] --> [131, 65] --> [130, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:546None[Sandbox] Process order. (Serial=110, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:553None[Sandbox] Process order. (Serial=111, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:573None[Sandbox] Process order. (Serial=112, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:574None[Sandbox] Process order. (Serial=113, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:575None[Sandbox] Process order. (Serial=114, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:576None[Sandbox] Process order. (Serial=115, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:613None[Sandbox] Process order. (Serial=116, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:622None[Sandbox] Process order. (Serial=117, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:633None[Sandbox] Process order. (Serial=118, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:652None[Sandbox] Process order. (Serial=119, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:693None[Sandbox] Process order. (Serial=120, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:824None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:855None[Sandbox] Process order. (Serial=122, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[35, 50] --> [35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:966None[Sandbox] Process order. (Serial=123, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:977None[Sandbox] Process order. (Serial=124, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:18:978None[Sandbox] Process order. (Serial=125, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:197None[Sandbox] Process order. (Serial=126, Empire=3, Order=Order='OrderGoTo', Entity=#2839, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:237None[Sandbox] Process order. (Serial=127, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[0, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:238None[Sandbox] Process order. (Serial=128, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 66] --> [5, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:238None[Sandbox] Process order. (Serial=129, Empire=4, Order=Order='OrderGoTo', Entity=#2918, AdditionalFlags='IgnoreFogOfWar', Path='[110, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:297None[Sandbox] Process order. (Serial=130, Empire=5, Order=Order='OrderGoTo', Entity=#2477, AdditionalFlags='IgnoreFogOfWar', Path='[143, 23] --> [144, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:357None[Sandbox] Process order. (Serial=131, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:358None[Sandbox] Process order. (Serial=132, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:359None[Sandbox] Process order. (Serial=133, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:428None[Sandbox] Process order. (Serial=134, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:429None[Sandbox] Process order. (Serial=135, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:431None[Sandbox] Process order. (Serial=136, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:437None[Sandbox] Process order. (Serial=137, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:487None[Sandbox] Process order. (Serial=138, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:538None[Sandbox] Process order. (Serial=139, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:541None[Sandbox] Process order. (Serial=140, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:548None[Sandbox] Process order. (Serial=141, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:557None[Sandbox] Process order. (Serial=142, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:579None[Sandbox] Process order. (Serial=143, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:580None[Sandbox] Process order. (Serial=144, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:589None[Sandbox] Process order. (Serial=145, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:590None[Sandbox] Process order. (Serial=146, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:629None[Sandbox] Process order. (Serial=147, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:639None[Sandbox] Process order. (Serial=148, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:659None[Sandbox] Process order. (Serial=149, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:830None[Sandbox] Process order. (Serial=150, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:930None[Sandbox] Process order. (Serial=151, Empire=7, Order=Order OrderCreateBattle Attacker #2799 Target #2259 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:943NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:29:19:943NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:29:19:943NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:29:19:971None[Sandbox] Process order. (Serial=152, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:19:983NonePresentation Battle 2932: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:983NonePresentation Battle 2932: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:983NonePresentation Battle 2932: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:983NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:19:983NoneRestorePresentationBattlePreview created ticket #42742.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:19:984NonePresentation Battle 2932: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=2799, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:984None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:19:984NonePresentation Battle 2932: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2935, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:984NonePresentation Battle 2932: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=2255, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:984NonePresentation Battle 2932: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=2934, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:984NonePresentation Battle 2932: Execute action[6]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:19:990None[Sandbox] Process order. (Serial=153, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:016NoneRequestRestoreAsyncOperation_Completed for ticket #42742.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:29:20:016NoneRestorePresentationBattlePreview skipped due to ended battle #2932

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:29:20:016NoneRequestAsyncOperation_Dismissed for ticket #42742.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:29:20:078NonePresentation Battle 2932: Execute action[7]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:29:20:078None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:20:078None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2901 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:20:078None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:20:078NoneReleasePresentationBattlePreview attacker #2799, defender #2259

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:20:078NoneHidePresentationBattlePreview attacker #2799, defender #2259

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:29:20:078None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:20:078None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #2799 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:20:160None[Sandbox] Process order. (Serial=154, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:280None[Sandbox] Process order. (Serial=155, Empire=2, Order=Order='OrderGoTo', Entity=#2921, AdditionalFlags='IgnoreFogOfWar', Path='[131, 72] --> [130, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:360None[Sandbox] Process order. (Serial=156, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:370None[Sandbox] Process order. (Serial=157, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:410None[Sandbox] Process order. (Serial=158, Empire=7, Order=Order OrderMinorBuildConstructible SettlementGUID: #2255 Constructible: Extension_Base_Industry at [133, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:440None[Sandbox] Process order. (Serial=159, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:442None[Sandbox] Process order. (Serial=160, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:443None[Sandbox] Process order. (Serial=161, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:500None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:550None[Sandbox] Process order. (Serial=163, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:560None[Sandbox] Process order. (Serial=164, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:590None[Sandbox] Process order. (Serial=165, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:600None[Sandbox] Process order. (Serial=166, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:630None[Sandbox] Process order. (Serial=167, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:640None[Sandbox] Process order. (Serial=168, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:650None[Sandbox] Process order. (Serial=169, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:680None[Sandbox] Process order. (Serial=170, Empire=0, Order=Order='OrderGoTo', Entity=#2558, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [37, 51] --> [37, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:840None[Sandbox] Process order. (Serial=171, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:860None[Sandbox] Process order. (Serial=172, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:20:980None[Sandbox] Process order. (Serial=173, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:010None[Sandbox] Process order. (Serial=174, Empire=3, Order=Order='OrderGoTo', Entity=#2707, AdditionalFlags='IgnoreFogOfWar', Path='[20, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:020None[Sandbox] Process order. (Serial=175, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:301None[Sandbox] Process order. (Serial=176, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:380None[Sandbox] Process order. (Serial=177, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:450None[Sandbox] Process order. (Serial=178, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:452None[Sandbox] Process order. (Serial=179, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:453None[Sandbox] Process order. (Serial=180, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:570None[Sandbox] Process order. (Serial=181, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:21:851None[Sandbox] Process order. (Serial=182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:22:161None[Sandbox] Process order. (Serial=183, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:22:391None[Sandbox] Process order. (Serial=184, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:22:461None[Sandbox] Process order. (Serial=185, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:22:462None[Sandbox] Process order. (Serial=186, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:22:653None[Sandbox] Process order. (Serial=187, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2715, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:22:878None[Empire 1] The task 1098:Build Outpost Creation on [38, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:23:397None[Sandbox] Process order. (Serial=188, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:23:469None[Sandbox] Process order. (Serial=189, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:24:011UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy04

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:29:24:480None[Sandbox] Process order. (Serial=190, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:24:830None[Sandbox] Process order. (Serial=191, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:54:108UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy04

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:30:01:558NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:30:01:558NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

21:30:01:559NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

21:30:01:559NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

21:30:01:559NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:01:559NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

21:30:01:567NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

21:30:01:778NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:30:01:948NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:30:02:045NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:30:02:045NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:30:02:046None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:30:02:048NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:30:02:053NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:30:02:056NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:30:02:060NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:30:02:062NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:30:02:063NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:30:02:086NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:30:02:087NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:30:02:159NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:30:02:173NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

21:30:02:174NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:174NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:175NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:02:179NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:30:02:179NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:30:02:179NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:30:08:709NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:30:08:709NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:08:709NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:30:08:709NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:30:08:716NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:30:08:717NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

21:30:08:717NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

21:30:08:717None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

21:30:09:241NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:30:09:256NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

21:30:09:256NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:256NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:257NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

21:30:09:261NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:30:09:262NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:30:09:262NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

21:30:09:392NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

21:30:09:411NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:411NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:411NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:412NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:412NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:412NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:413NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:413None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

21:30:09:413NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:413NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:416NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:416NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:416NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:416NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:417NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:422NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:422NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:422NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:422NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:422NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:422NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:423NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:426None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:426None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:426None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:426None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:426None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:427None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:427None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:427None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:09:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:09:467NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:09:468None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:30:09:469None[ANALYTICS] GameSessionCreated event posted

Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:09:476NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

21:30:09:476NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:30:09:492NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

21:30:09:492NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:30:09:510NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:30:09:510NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:30:09:510NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

21:30:09:568NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:09:568NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:09:568NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:09:739NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:30:09:739NoneLoading AI save: Antarctica Terra Incognita.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:30:09:744NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:30:09:849NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:30:10:226NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:30:10:485NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:10:636NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

21:30:10:637NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:10:649NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:11:042NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:11:066NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

21:30:11:267NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:267NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:267NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:267NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:267NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:267NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:267NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:30:11:956NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:30:11:956NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:30:11:956NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:30:12:003NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:003None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:30:12:003NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:003NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:016NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:029None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:30:12:029None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

21:30:12:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:032NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12:037NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:12:038NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:12:038NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:12:808NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:12:810NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:13:919NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:13:919NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:14:483NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:14:484NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:068NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:15:601NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:15:601NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:15:601NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:16:171NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:16:171NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:16:171NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:16:878NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:16:879NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:16:879NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:17:558NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:558NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:17:983NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:17:984NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:30:22:189NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:22:190NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:22:190NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:22:190NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:22:190NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:22:256NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:22:257NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:22:257NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:22:677NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:30:22:677NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:30:22:677NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:30:22:799NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:23:286NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:23:542NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:23:643NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:644NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:644NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:644NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:644NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:645NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:645NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:645NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:645NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:646NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:646NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:646NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:23:905NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:084NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:109NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:201NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:24:201NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:24:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:24:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:423NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:514NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:551NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:551NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:551NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:560NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

21:30:24:578None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2148 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:580None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:583None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:585None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2164 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:585None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2302 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:586None[Preview] Set PresentationUnit #2322 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:586None[Preview] Set PresentationUnit #2320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:586None[Preview] Set PresentationUnit #2318 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:587None[Preview] Set PresentationUnit #2316 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:587None[Preview] Set PresentationUnit #2324 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:587None[Preview] Set PresentationUnit #2326 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:588None[Preview] Set PresentationUnit #2328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:588None[Preview] Set PresentationUnit #2330 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:588None[Preview] Set PresentationUnit #2332 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:589None[Preview] Set PresentationUnit #2334 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:589None[Preview] Set PresentationUnit #2336 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:589None[Preview] Set PresentationUnit #2338 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:590None[Preview] Set PresentationUnit #2340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:590None[Preview] Set PresentationUnit #2342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:590NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 14148 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:30:24:591UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:611NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:30:24:612UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/PositiveTrend|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner:OnLocalEmpireChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:PresentationUIController_LocalEmpireChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationUIController:SynchronizeLocalEmpire()
Amplitude.Mercury.Presentation.PresentationUIController:GameSnapshot_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.GameSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:613None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2144 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:30:24:616NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:30:24:616NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

21:30:24:678NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:680NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:693UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:24:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:24:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:24:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:24:744None[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:24:805NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:24:806NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:24:806NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:24:840None[Sandbox] Process order. (Serial=2, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:26:210NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same center (0.00, 0.06, 0.00) vs (0.00, 0.18, 0.03)

Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:26:210NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same radius 0.1445417 vs 0.05786818

Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:27:275UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Antartica_001_ScenarioStart

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:30:28:243None[Sandbox] Process order. (Serial=3, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:29:767None[Sandbox] Process order. (Serial=4, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[136, 61] --> [137, 62] --> [136, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:29:776None[Sandbox] Process order. (Serial=5, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:282NoneAI post synchronization passes took 5.5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:30:30:318None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:318None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family00_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:318None[Sandbox] Process order. (Serial=8, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:318None[Sandbox] Process order. (Serial=9, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:320None[Sandbox] Process order. (Serial=10, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[16, 51] --> [17, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:328None[Sandbox] Process order. (Serial=11, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:358None[Sandbox] Process order. (Serial=12, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:358None[Sandbox] Process order. (Serial=13, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family00_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:358None[Sandbox] Process order. (Serial=14, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:369None[Sandbox] Process order. (Serial=15, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:370None[Sandbox] Process order. (Serial=16, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:378None[Sandbox] Process order. (Serial=17, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:410None[Sandbox] Process order. (Serial=18, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:411None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family00_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:411None[Sandbox] Process order. (Serial=20, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:418None[Sandbox] Process order. (Serial=21, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:418None[Sandbox] Process order. (Serial=22, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[134, 73] --> [135, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:428None[Sandbox] Process order. (Serial=23, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:459None[Sandbox] Process order. (Serial=24, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:459None[Sandbox] Process order. (Serial=25, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family00_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:460None[Sandbox] Process order. (Serial=26, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:469None[Sandbox] Process order. (Serial=27, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:470None[Sandbox] Process order. (Serial=28, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[21, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:479None[Sandbox] Process order. (Serial=29, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:510None[Sandbox] Process order. (Serial=30, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:510None[Sandbox] Process order. (Serial=31, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family00_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:510None[Sandbox] Process order. (Serial=32, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:519None[Sandbox] Process order. (Serial=33, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:519None[Sandbox] Process order. (Serial=34, Empire=5, Order=Order='OrderGoTo', Entity=#2164, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [8, 24] --> [7, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:529None[Sandbox] Process order. (Serial=35, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:530NoneThe AI decision process took 5.8 seconds to be executed (5.7 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:30:30:540None[Sandbox] Process order. (Serial=36, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:579None[Sandbox] Process order. (Serial=37, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '1')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:619None[Sandbox] Process order. (Serial=38, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '2')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:658None[Sandbox] Process order. (Serial=39, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '3')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:709None[Sandbox] Process order. (Serial=40, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:709None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '4')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:749None[Sandbox] Process order. (Serial=42, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '5')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:770None[Sandbox] Process order. (Serial=43, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:780None[Sandbox] Process order. (Serial=44, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:810None[Sandbox] Process order. (Serial=45, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:830None[Sandbox] Process order. (Serial=46, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Money' Position: '[17, 49]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:870None[Sandbox] Process order. (Serial=47, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:889None[Sandbox] Process order. (Serial=48, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Money' Position: '[24, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:930None[Sandbox] Process order. (Serial=49, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:30:950None[Sandbox] Process order. (Serial=50, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Food' Position: '[133, 75]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:010None[Sandbox] Process order. (Serial=51, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Money' Position: '[20, 67]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:050None[Sandbox] Process order. (Serial=52, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:070None[Sandbox] Process order. (Serial=53, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[10, 24]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:130None[Sandbox] Process order. (Serial=54, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '6')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:170None[Sandbox] Process order. (Serial=55, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '7')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:220None[Sandbox] Process order. (Serial=56, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '8')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:271None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '9')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:320None[Sandbox] Process order. (Serial=58, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:340None[Sandbox] Process order. (Serial=59, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:341None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:390None[Sandbox] Process order. (Serial=61, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Industry' Position: '[18, 51]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:440None[Sandbox] Process order. (Serial=62, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:450None[Sandbox] Process order. (Serial=63, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Industry' Position: '[25, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:512None[Sandbox] Process order. (Serial=64, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Strategic01' Position: '[133, 77]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:541None[Sandbox] Process order. (Serial=65, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:571None[Sandbox] Process order. (Serial=66, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Industry' Position: '[21, 64]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:771None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:771None[Sandbox] Process order. (Serial=68, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:791None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:31:807NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:31:808NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:31:808NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:31:818None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:31:819None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:32:545None[Sandbox] Process order. (Serial=70, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:32:785None[Sandbox] Process order. (Serial=71, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:33:137None[Sandbox] Process order. (Serial=72, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[133, 65] --> [132, 65] --> [131, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:33:146None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:33:728None[Sandbox] Process order. (Serial=74, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:33:728None[Sandbox] Process order. (Serial=75, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:33:820None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:33:820None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:33:858None[Sandbox] Process order. (Serial=76, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:33:931None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:33:931None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:34:150None[Sandbox] Process order. (Serial=77, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:35:160None[Sandbox] Process order. (Serial=78, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:38:706None[Sandbox] Process order. (Serial=79, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:45:642None[Sandbox] Process order. (Serial=80, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:45:712NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:45:713NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:45:713NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:50:050None[Sandbox] Process order. (Serial=81, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[136, 64] --> [135, 64] --> [134, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:50:060None[Sandbox] Process order. (Serial=82, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:51:071None[Sandbox] Process order. (Serial=83, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:57:242None[Sandbox] Process order. (Serial=84, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[131, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:57:252None[Sandbox] Process order. (Serial=85, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:57:332None[Sandbox] Process order. (Serial=86, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:58:566None[Sandbox] Process order. (Serial=87, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:58:815NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:58:815NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:58:815NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:58:839NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:58:839NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:58:839NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:58:839NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:59:214NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:30:59:215NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:30:59:215NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:30:59:228None[Sandbox] Process order. (Serial=88, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:860None[Sandbox] Process order. (Serial=89, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:880None[Sandbox] Process order. (Serial=90, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Money' Position: '[18, 49]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:920None[Sandbox] Process order. (Serial=91, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:930None[Sandbox] Process order. (Serial=92, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[24, 13] --> [25, 13] --> [26, 13] --> [27, 14] --> [26, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:940None[Sandbox] Process order. (Serial=93, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:942None[Sandbox] Process order. (Serial=94, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Money' Position: '[22, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:00:991None[Sandbox] Process order. (Serial=95, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:011None[Sandbox] Process order. (Serial=96, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Industry' Position: '[135, 76]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:050None[Sandbox] Process order. (Serial=97, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:060None[Sandbox] Process order. (Serial=98, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[20, 67] --> [20, 66] --> [19, 65] --> [18, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:070None[Sandbox] Process order. (Serial=99, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:071None[Sandbox] Process order. (Serial=100, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Money' Position: '[21, 68]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:110None[Sandbox] Process order. (Serial=101, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:130None[Sandbox] Process order. (Serial=102, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Industry' Position: '[7, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:150None[Sandbox] Process order. (Serial=103, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:300None[Sandbox] Process order. (Serial=104, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '20')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:320None[Sandbox] Process order. (Serial=105, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:321None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:321None[Sandbox] Process order. (Serial=107, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:510None[Sandbox] Process order. (Serial=108, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[9, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:800None[Sandbox] Process order. (Serial=109, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[130, 63] --> [131, 62] --> [131, 61] --> [132, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:811None[Sandbox] Process order. (Serial=110, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:01:952None[Sandbox] Process order. (Serial=111, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:02:081None[Sandbox] Process order. (Serial=112, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:02:503None[Sandbox] Process order. (Serial=113, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:02:824None[Sandbox] Process order. (Serial=114, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:02:954None[Sandbox] Process order. (Serial=115, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:03:085None[Sandbox] Process order. (Serial=116, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:03:836None[Sandbox] Process order. (Serial=117, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:03:966None[Sandbox] Process order. (Serial=118, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:04:097None[Sandbox] Process order. (Serial=119, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:04:327None[Sandbox] Process order. (Serial=120, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:04:839None[Sandbox] Process order. (Serial=121, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:04:969None[Sandbox] Process order. (Serial=122, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:05:079None[Sandbox] Process order. (Serial=123, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:05:320None[Sandbox] Process order. (Serial=124, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[136, 62] --> [137, 62] --> [137, 63] --> [138, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:05:330None[Sandbox] Process order. (Serial=125, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:05:370None[Sandbox] Process order. (Serial=126, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:06:340None[Sandbox] Process order. (Serial=127, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:06:363UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Antartica_Regular193

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:31:07:350None[Sandbox] Process order. (Serial=128, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:08:110None[Sandbox] Process order. (Serial=129, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:08:111None[Sandbox] Process order. (Serial=130, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:08:119NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:08:120NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:08:120NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:08:360None[Sandbox] Process order. (Serial=131, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:11:257None[Sandbox] Process order. (Serial=132, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[135, 64] --> [134, 64] --> [133, 65] --> [132, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:11:267None[Sandbox] Process order. (Serial=133, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:12:279None[Sandbox] Process order. (Serial=134, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:13:290None[Sandbox] Process order. (Serial=135, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:14:300None[Sandbox] Process order. (Serial=136, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:16:252None[Sandbox] Process order. (Serial=137, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:16:320NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:16:320NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:16:320NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:16:342None[Sandbox] Process order. (Serial=138, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:18:168None[Sandbox] Process order. (Serial=139, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:18:420NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:18:421NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:18:421NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:18:460NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:18:460NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:18:460NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:18:460NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:18:822NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:18:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:18:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:18:825None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2422 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:31:18:830None[Sandbox] Process order. (Serial=140, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:090None[Sandbox] Process order. (Serial=141, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:480None[Sandbox] Process order. (Serial=142, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '16')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:483None[Sandbox] Process order. (Serial=143, Empire=0, Order=Order='OrderGoTo', Entity=#2144, AdditionalFlags='IgnoreFogOfWar', Path='[18, 50] --> [18, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:490None[Sandbox] Process order. (Serial=144, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:520None[Sandbox] Process order. (Serial=145, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '17')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:522None[Sandbox] Process order. (Serial=146, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[26, 16] --> [26, 17] --> [27, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:530None[Sandbox] Process order. (Serial=147, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:557UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/NegativeTrend|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:31:20:560None[Sandbox] Process order. (Serial=148, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '18')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:570None[Sandbox] Process order. (Serial=149, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[135, 73] --> [136, 73] --> [137, 74] --> [137, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:580None[Sandbox] Process order. (Serial=150, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:620None[Sandbox] Process order. (Serial=151, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[17, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:630None[Sandbox] Process order. (Serial=152, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:660None[Sandbox] Process order. (Serial=153, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[139, 64] --> [139, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:661None[Sandbox] Process order. (Serial=154, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[136, 62] --> [137, 62] --> [138, 62] --> [139, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:670None[Sandbox] Process order. (Serial=155, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:671None[Sandbox] Process order. (Serial=156, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:700None[Sandbox] Process order. (Serial=157, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:710None[Sandbox] Process order. (Serial=158, Empire=5, Order=Order='OrderGoTo', Entity=#2164, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 25] --> [7, 26] --> [7, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:720None[Sandbox] Process order. (Serial=159, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:722None[Sandbox] Process order. (Serial=160, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Industry' Position: '[7, 21]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:740None[Sandbox] Process order. (Serial=161, Empire=81, Order=Order='OrderGoTo', Entity=#2422, AdditionalFlags='IgnoreFogOfWar', Path='[69, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:750None[Sandbox] Process order. (Serial=162, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:787NoneNo Unit can be kept to improve that army (Empire '0' Army '2144' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:20:794NoneCan't find entity 2144 of ongoing task. Fails the task 171.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:20:800None[Sandbox] Process order. (Serial=163, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:810None[Sandbox] Process order. (Serial=164, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:820None[Sandbox] Process order. (Serial=165, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Luxury' Position: '[19, 53]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:860None[Sandbox] Process order. (Serial=166, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:860None[Sandbox] Process order. (Serial=167, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:901None[Sandbox] Process order. (Serial=168, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:901None[Sandbox] Process order. (Serial=169, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:940None[Sandbox] Process order. (Serial=170, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:20:940None[Sandbox] Process order. (Serial=171, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2156, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:000None[Sandbox] Process order. (Serial=172, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:001None[Sandbox] Process order. (Serial=173, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:010None[Sandbox] Process order. (Serial=174, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:033None[Sandbox] Process order. (Serial=175, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:070None[Sandbox] Process order. (Serial=176, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:070None[Sandbox] Process order. (Serial=177, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:070None[Sandbox] Process order. (Serial=178, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '24')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:110None[Sandbox] Process order. (Serial=179, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:150None[Sandbox] Process order. (Serial=180, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:190None[Sandbox] Process order. (Serial=181, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:191None[Sandbox] Process order. (Serial=182, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=2428, Settlement=2209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:201None[Empire 3] No suitable tiles found to place construction Extension_Base_Strategic02 in settlement 2428.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:21:260None[Sandbox] Process order. (Serial=183, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:282None[Sandbox] Process order. (Serial=184, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:321None[Sandbox] Process order. (Serial=185, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:421None[Sandbox] Process order. (Serial=186, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:480None[Sandbox] Process order. (Serial=187, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:540None[Sandbox] Process order. (Serial=188, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:541None[Sandbox] Process order. (Serial=189, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:541None[Sandbox] Process order. (Serial=190, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:591None[Sandbox] Process order. (Serial=191, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:591None[Sandbox] Process order. (Serial=192, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:630None[Sandbox] Process order. (Serial=193, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:680None[Sandbox] Process order. (Serial=194, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:681None[Sandbox] Process order. (Serial=195, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:682None[Sandbox] Process order. (Serial=196, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:700None[Sandbox] Process order. (Serial=197, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Strategic02' Position: '[16, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:730None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:760None[Sandbox] Process order. (Serial=199, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:761None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:900None[Sandbox] Process order. (Serial=201, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:971None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:21:990None[Sandbox] Process order. (Serial=203, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:130None[Sandbox] Process order. (Serial=204, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[140, 62] --> [140, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:170None[Sandbox] Process order. (Serial=205, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:350None[Sandbox] Process order. (Serial=206, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:551None[Sandbox] Process order. (Serial=207, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:561None[Sandbox] Process order. (Serial=208, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:601None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:652None[Sandbox] Process order. (Serial=210, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2148, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:690None[Sandbox] Process order. (Serial=211, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:691None[Sandbox] Process order. (Serial=212, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:741None[Sandbox] Process order. (Serial=213, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:771None[Sandbox] Process order. (Serial=214, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:861None[Sandbox] Process order. (Serial=215, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2445, Settlement=2189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:22:871None[Empire 1] No suitable tiles found to place construction Extension_Base_Strategic01 in settlement 2445.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:22:981None[Sandbox] Process order. (Serial=216, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:003None[Sandbox] Process order. (Serial=217, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:182None[Sandbox] Process order. (Serial=218, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:264None[Sandbox] Process order. (Serial=219, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:344None[Sandbox] Process order. (Serial=220, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:404None[Sandbox] Process order. (Serial=221, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:545None[Sandbox] Process order. (Serial=222, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:605None[Sandbox] Process order. (Serial=223, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:615None[Sandbox] Process order. (Serial=224, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:696None[Sandbox] Process order. (Serial=225, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:697None[Sandbox] Process order. (Serial=226, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:725None[Sandbox] Process order. (Serial=227, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:745None[Sandbox] Process order. (Serial=228, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:765None[Sandbox] Process order. (Serial=229, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Strategic03' Position: '[138, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:23:855None[Sandbox] Process order. (Serial=230, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:24:048None[Sandbox] Process order. (Serial=231, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:24:067None[Sandbox] Process order. (Serial=232, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:24:067None[Sandbox] Process order. (Serial=233, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:25:290None[Sandbox] Process order. (Serial=234, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:25:348NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:25:348NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:25:348NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:26:050None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:28:041None[Sandbox] Process order. (Serial=236, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:28:092None[Sandbox] Process order. (Serial=237, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[132, 65] --> [131, 65] --> [131, 64] --> [130, 64] --> [129, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:28:101None[Sandbox] Process order. (Serial=238, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:29:112None[Sandbox] Process order. (Serial=239, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:30:055None[Sandbox] Process order. (Serial=240, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:30:116None[Sandbox] Process order. (Serial=241, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:30:206None[Sandbox] Process order. (Serial=242, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[132, 59] --> [133, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:30:216None[Sandbox] Process order. (Serial=243, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:30:276None[Sandbox] Process order. (Serial=244, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:31:228None[Sandbox] Process order. (Serial=245, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:31:268None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:31:931None[Sandbox] Process order. (Serial=247, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[133, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:31:960None[Sandbox] Process order. (Serial=248, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:32:040None[Sandbox] Process order. (Serial=249, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:32:240None[Sandbox] Process order. (Serial=250, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:32:860None[Sandbox] Process order. (Serial=251, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[134, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:33:251None[Sandbox] Process order. (Serial=252, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:33:430None[Sandbox] Process order. (Serial=253, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[134, 57] --> [135, 56] --> [134, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:33:440None[Sandbox] Process order. (Serial=254, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:34:061None[Sandbox] Process order. (Serial=255, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:34:302None[Sandbox] Process order. (Serial=256, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:34:551NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:34:552NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:34:552NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:34:558None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2457 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:31:34:574NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:34:574NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:34:574NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:34:575NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:34:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:34:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:34:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:34:965None[Sandbox] Process order. (Serial=257, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:35:306None[Sandbox] Process order. (Serial=258, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[134, 57] --> [135, 56] --> [134, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:35:316None[Sandbox] Process order. (Serial=259, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:328None[Sandbox] Process order. (Serial=260, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:599None[Sandbox] Process order. (Serial=261, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:608None[Sandbox] Process order. (Serial=262, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[17, 50] --> [17, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:618None[Sandbox] Process order. (Serial=263, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:658None[Sandbox] Process order. (Serial=264, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[28, 16] --> [28, 15] --> [29, 14] --> [30, 14] --> [30, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:669None[Sandbox] Process order. (Serial=265, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:670None[Sandbox] Process order. (Serial=266, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Strategic01' Position: '[28, 15]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:709None[Sandbox] Process order. (Serial=267, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:719None[Sandbox] Process order. (Serial=268, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 76] --> [138, 77] --> [139, 78] --> [139, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:729None[Sandbox] Process order. (Serial=269, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:769None[Sandbox] Process order. (Serial=270, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:770None[Sandbox] Process order. (Serial=271, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[18, 65] --> [19, 65] --> [20, 65] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:779None[Sandbox] Process order. (Serial=272, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:809None[Sandbox] Process order. (Serial=273, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[141, 61] --> [142, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:810None[Sandbox] Process order. (Serial=274, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[140, 62] --> [140, 63] --> [141, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:819None[Sandbox] Process order. (Serial=275, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:820None[Sandbox] Process order. (Serial=276, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:840NoneNo Unit can be kept to improve that army (Empire '5' Army '2164' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:36:847NoneCan't find entity 2164 of ongoing task. Fails the task 165.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:36:849None[Sandbox] Process order. (Serial=277, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '23')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:851None[Sandbox] Process order. (Serial=278, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:855NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:36:855NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:36:855NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:36:859None[Sandbox] Process order. (Serial=279, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:879None[Sandbox] Process order. (Serial=280, Empire=81, Order=Order='OrderGoTo', Entity=#2422, AdditionalFlags='IgnoreFogOfWar', Path='[69, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:36:889None[Sandbox] Process order. (Serial=281, Empire=81, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:010None[Sandbox] Process order. (Serial=282, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:010None[Sandbox] Process order. (Serial=283, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '36')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:071None[Sandbox] Process order. (Serial=284, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:071None[Sandbox] Process order. (Serial=285, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:072None[Sandbox] Process order. (Serial=286, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:092None[Sandbox] Process order. (Serial=287, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:220None[Sandbox] Process order. (Serial=288, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:240None[Sandbox] Process order. (Serial=289, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[22, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:311None[Sandbox] Process order. (Serial=290, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:340None[Sandbox] Process order. (Serial=291, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:500None[Sandbox] Process order. (Serial=292, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:630None[Sandbox] Process order. (Serial=293, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:680None[Sandbox] Process order. (Serial=294, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:740None[Sandbox] Process order. (Serial=295, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:790None[Sandbox] Process order. (Serial=296, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:830None[Sandbox] Process order. (Serial=297, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:831None[Sandbox] Process order. (Serial=298, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:890None[Sandbox] Process order. (Serial=299, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:900None[Sandbox] Process order. (Serial=300, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:37:980None[Sandbox] Process order. (Serial=301, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[18, 50] --> [18, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:110None[Sandbox] Process order. (Serial=302, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[136, 62] --> [137, 62] --> [137, 61] --> [138, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:120None[Sandbox] Process order. (Serial=303, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:300None[Sandbox] Process order. (Serial=304, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[143, 62] --> [143, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:640None[Sandbox] Process order. (Serial=305, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:690None[Sandbox] Process order. (Serial=306, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:752None[Sandbox] Process order. (Serial=307, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:801None[Sandbox] Process order. (Serial=308, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:842None[Sandbox] Process order. (Serial=309, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:38:844None[Sandbox] Process order. (Serial=310, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:133None[Sandbox] Process order. (Serial=311, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:645None[Sandbox] Process order. (Serial=312, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:694None[Sandbox] Process order. (Serial=313, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:765None[Sandbox] Process order. (Serial=314, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:805None[Sandbox] Process order. (Serial=315, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:855None[Sandbox] Process order. (Serial=316, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:39:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:39:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:39:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:39:966None[Sandbox] Process order. (Serial=317, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:40:146None[Sandbox] Process order. (Serial=318, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:40:147None[Sandbox] Process order. (Serial=319, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:40:147None[Sandbox] Process order. (Serial=320, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:40:648None[Sandbox] Process order. (Serial=321, Empire=4, Order=Order OrderToggleScienceModeAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:40:651NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:40:651NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:40:651NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:40:699None[Sandbox] Process order. (Serial=322, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:40:948None[Sandbox] Process order. (Serial=323, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:41:150None[Sandbox] Process order. (Serial=324, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:42:521None[Sandbox] Process order. (Serial=325, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:47:346None[Sandbox] Process order. (Serial=326, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:48:740None[Sandbox] Process order. (Serial=327, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:48:750None[Sandbox] Process order. (Serial=328, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:48:771None[Sandbox] Process order. (Serial=329, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:49:760None[Sandbox] Process order. (Serial=330, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:50:770None[Sandbox] Process order. (Serial=331, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:52:000None[Sandbox] Process order. (Serial=332, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:52:251NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:52:252NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:52:252NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:52:257None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2479 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:31:52:275NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:52:275NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:52:275NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:52:275NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:52:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:31:52:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:31:52:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:31:52:673None[Sandbox] Process order. (Serial=333, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:308None[Sandbox] Process order. (Serial=334, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[19, 52] --> [19, 53] --> [20, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:318None[Sandbox] Process order. (Serial=335, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:338None[Sandbox] Process order. (Serial=336, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Industry' Position: '[19, 49]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:388None[Sandbox] Process order. (Serial=337, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:388None[Sandbox] Process order. (Serial=338, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[31, 15] --> [32, 16] --> [32, 17] --> [32, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:399None[Sandbox] Process order. (Serial=339, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:428None[Sandbox] Process order. (Serial=340, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '35')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:429None[Sandbox] Process order. (Serial=341, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:438None[Sandbox] Process order. (Serial=342, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[140, 79] --> [141, 79] --> [142, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:449None[Sandbox] Process order. (Serial=343, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:489None[Sandbox] Process order. (Serial=344, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:509None[Sandbox] Process order. (Serial=345, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:529None[Sandbox] Process order. (Serial=346, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[142, 64] --> [142, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:530None[Sandbox] Process order. (Serial=347, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[144, 62] --> [145, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:539None[Sandbox] Process order. (Serial=348, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:540None[Sandbox] Process order. (Serial=349, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:569None[Sandbox] Process order. (Serial=350, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:579None[Sandbox] Process order. (Serial=351, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[9, 24] --> [9, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:589None[Sandbox] Process order. (Serial=352, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:590None[Sandbox] Process order. (Serial=353, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Science' Position: '[6, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:609None[Sandbox] Process order. (Serial=354, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:699None[Sandbox] Process order. (Serial=355, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:720None[Sandbox] Process order. (Serial=356, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[135, 73]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:54:810None[Sandbox] Process order. (Serial=357, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:330None[Sandbox] Process order. (Serial=358, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:410None[Sandbox] Process order. (Serial=359, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:460None[Sandbox] Process order. (Serial=360, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:520None[Sandbox] Process order. (Serial=361, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:550None[Sandbox] Process order. (Serial=362, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:551None[Sandbox] Process order. (Serial=363, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:600None[Sandbox] Process order. (Serial=364, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:790None[Sandbox] Process order. (Serial=365, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:810None[Sandbox] Process order. (Serial=366, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:970None[Sandbox] Process order. (Serial=367, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[144, 61] --> [144, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:55:971None[Sandbox] Process order. (Serial=368, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[143, 66] --> [144, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:010None[Sandbox] Process order. (Serial=369, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:021None[Sandbox] Process order. (Serial=370, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[10, 24] --> [9, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:200None[Sandbox] Process order. (Serial=371, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:340None[Sandbox] Process order. (Serial=372, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:400None[Sandbox] Process order. (Serial=373, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:420None[Sandbox] Process order. (Serial=374, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:470None[Sandbox] Process order. (Serial=375, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:530None[Sandbox] Process order. (Serial=376, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:560None[Sandbox] Process order. (Serial=377, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:561None[Sandbox] Process order. (Serial=378, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:600None[Sandbox] Process order. (Serial=379, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:610None[Sandbox] Process order. (Serial=380, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:620None[Sandbox] Process order. (Serial=381, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:56:810None[Sandbox] Process order. (Serial=382, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:430None[Sandbox] Process order. (Serial=383, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:510None[Sandbox] Process order. (Serial=384, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2148, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:540None[Sandbox] Process order. (Serial=385, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:570None[Sandbox] Process order. (Serial=386, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:571None[Sandbox] Process order. (Serial=387, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:620None[Sandbox] Process order. (Serial=388, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:730None[Sandbox] Process order. (Serial=389, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2486, Constructible=Extension_Base_Strategic03, Position=[31, 20], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:57:861None[Sandbox] Process order. (Serial=390, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:31:58:050None[Sandbox] Process order. (Serial=391, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:03:899None[Sandbox] Process order. (Serial=392, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:04:210None[Sandbox] Process order. (Serial=393, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[138, 59] --> [139, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:04:220None[Sandbox] Process order. (Serial=394, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:05:230None[Sandbox] Process order. (Serial=395, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:05:530None[Sandbox] Process order. (Serial=396, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[139, 57] --> [140, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:06:240None[Sandbox] Process order. (Serial=397, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:07:251None[Sandbox] Process order. (Serial=398, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:08:473None[Sandbox] Process order. (Serial=399, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[129, 64] --> [128, 63] --> [128, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:08:486None[Sandbox] Process order. (Serial=400, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:09:498None[Sandbox] Process order. (Serial=401, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:10:930None[Sandbox] Process order. (Serial=402, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[134, 54] --> [133, 53] --> [132, 53] --> [132, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:10:940None[Sandbox] Process order. (Serial=403, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:10:980None[Sandbox] Process order. (Serial=404, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:11:950None[Sandbox] Process order. (Serial=405, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:12:960None[Sandbox] Process order. (Serial=406, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:13:291None[Sandbox] Process order. (Serial=407, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:13:660NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:13:660NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:13:660NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:13:684NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:13:684NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:13:684NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:13:684NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:14:085NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:14:085NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:14:085NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:14:085NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:32:14:120None[Sandbox] Process order. (Serial=408, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:711None[Sandbox] Process order. (Serial=409, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:711None[Sandbox] Process order. (Serial=410, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[21, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:721None[Sandbox] Process order. (Serial=411, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:751None[Sandbox] Process order. (Serial=412, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:761None[Sandbox] Process order. (Serial=413, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[32, 17] --> [32, 16] --> [31, 15] --> [32, 14] --> [32, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:771None[Sandbox] Process order. (Serial=414, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:800None[Sandbox] Process order. (Serial=415, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:801None[Sandbox] Process order. (Serial=416, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '42')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:804None[Sandbox] Process order. (Serial=417, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:810None[Sandbox] Process order. (Serial=418, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[143, 79] --> [144, 79] --> [145, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:820None[Sandbox] Process order. (Serial=419, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:860None[Sandbox] Process order. (Serial=420, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[25, 62] --> [26, 62] --> [27, 62] --> [28, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:870None[Sandbox] Process order. (Serial=421, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:871None[Sandbox] Process order. (Serial=422, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Luxury' Position: '[21, 61]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:910None[Sandbox] Process order. (Serial=423, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[143, 59] --> [143, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:911None[Sandbox] Process order. (Serial=424, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[144, 67] --> [145, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:911None[Sandbox] Process order. (Serial=425, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[139, 55] --> [140, 54] --> [141, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:922None[Sandbox] Process order. (Serial=426, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:923None[Sandbox] Process order. (Serial=427, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:924None[Sandbox] Process order. (Serial=428, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:960None[Sandbox] Process order. (Serial=429, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:962None[Sandbox] Process order. (Serial=430, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:962None[Sandbox] Process order. (Serial=431, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:962None[Sandbox] Process order. (Serial=432, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[10, 26] --> [9, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:970None[Sandbox] Process order. (Serial=433, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:15:982None[Sandbox] Process order. (Serial=434, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:043None[Sandbox] Process order. (Serial=435, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '45')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:082None[Sandbox] Process order. (Serial=436, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:093None[Sandbox] Process order. (Serial=437, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:133None[Sandbox] Process order. (Serial=438, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '46')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:192None[Sandbox] Process order. (Serial=439, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '47')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:212None[Sandbox] Process order. (Serial=440, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:303None[Sandbox] Process order. (Serial=441, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Money' Position: '[21, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:373None[Sandbox] Process order. (Serial=442, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:463None[Sandbox] Process order. (Serial=443, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Strategic03' Position: '[9, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:664None[Sandbox] Process order. (Serial=444, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '51')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:785None[Sandbox] Process order. (Serial=445, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:825None[Sandbox] Process order. (Serial=446, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:865None[Sandbox] Process order. (Serial=447, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:875None[Sandbox] Process order. (Serial=448, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:925None[Sandbox] Process order. (Serial=449, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:927None[Sandbox] Process order. (Serial=450, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:935None[Sandbox] Process order. (Serial=451, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:16:974None[Sandbox] Process order. (Serial=452, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:195None[Sandbox] Process order. (Serial=453, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:266None[Sandbox] Process order. (Serial=454, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:436None[Sandbox] Process order. (Serial=455, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[143, 57] --> [144, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:436None[Sandbox] Process order. (Serial=456, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[146, 67] --> [147, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:487None[Sandbox] Process order. (Serial=457, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[10, 28] --> [9, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:787None[Sandbox] Process order. (Serial=458, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:837None[Sandbox] Process order. (Serial=459, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:887None[Sandbox] Process order. (Serial=460, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:938None[Sandbox] Process order. (Serial=461, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:939None[Sandbox] Process order. (Serial=462, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:947None[Sandbox] Process order. (Serial=463, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:17:978None[Sandbox] Process order. (Serial=464, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:18:078None[Sandbox] Process order. (Serial=465, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:18:790None[Sandbox] Process order. (Serial=466, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:18:900None[Sandbox] Process order. (Serial=467, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:18:950None[Sandbox] Process order. (Serial=468, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:18:952None[Sandbox] Process order. (Serial=469, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:18:980None[Sandbox] Process order. (Serial=470, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:19:092None[Sandbox] Process order. (Serial=471, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:19:630None[Sandbox] Process order. (Serial=472, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:19:681NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:19:681NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:19:681NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:19:801None[Sandbox] Process order. (Serial=473, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:20:092None[Sandbox] Process order. (Serial=474, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:21:276UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:32:22:106None[Sandbox] Process order. (Serial=475, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:23:560None[Sandbox] Process order. (Serial=476, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:23:582NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:23:582NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:23:582NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:34:717None[Sandbox] Process order. (Serial=477, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:38:366None[Sandbox] Process order. (Serial=478, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:39:367None[Sandbox] Process order. (Serial=479, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:39:377None[Sandbox] Process order. (Serial=480, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:39:378None[Sandbox] Process order. (Serial=481, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:39:407None[Sandbox] Process order. (Serial=482, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:39:909None[Sandbox] Process order. (Serial=483, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:40:390None[Sandbox] Process order. (Serial=484, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:40:391None[Sandbox] Process order. (Serial=485, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:40:686NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:40:686NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:40:686NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:40:731NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:40:732NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:40:732NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:40:732NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:41:087NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:41:088NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:41:088NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:41:111None[Sandbox] Process order. (Serial=486, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:750None[Sandbox] Process order. (Serial=487, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:760None[Sandbox] Process order. (Serial=488, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[22, 54] --> [23, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:770None[Sandbox] Process order. (Serial=489, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:810None[Sandbox] Process order. (Serial=490, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[33, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:820None[Sandbox] Process order. (Serial=491, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:850None[Sandbox] Process order. (Serial=492, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '48')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:851None[Sandbox] Process order. (Serial=493, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:860None[Sandbox] Process order. (Serial=494, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[146, 79] --> [147, 79] --> [148, 79] --> [149, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:870None[Sandbox] Process order. (Serial=495, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:901None[Sandbox] Process order. (Serial=496, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:901None[Sandbox] Process order. (Serial=497, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[140, 54] --> [139, 55] --> [140, 56] --> [139, 57] --> [138, 57] --> [137, 57] --> [137, 58] --> [136, 59] --> [136, 60] --> [135, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:910None[Sandbox] Process order. (Serial=498, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[29, 62] --> [30, 62] --> [31, 62] --> [31, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:910None[Sandbox] Process order. (Serial=499, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:920None[Sandbox] Process order. (Serial=500, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:950None[Sandbox] Process order. (Serial=501, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[148, 66] --> [148, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:951None[Sandbox] Process order. (Serial=502, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[143, 56] --> [142, 55] --> [143, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:960None[Sandbox] Process order. (Serial=503, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:961None[Sandbox] Process order. (Serial=504, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:990None[Sandbox] Process order. (Serial=505, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:42:991None[Sandbox] Process order. (Serial=506, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:000None[Sandbox] Process order. (Serial=507, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[9, 30] --> [8, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:010None[Sandbox] Process order. (Serial=508, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:021None[Sandbox] Process order. (Serial=509, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:060None[Sandbox] Process order. (Serial=510, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '54')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:101None[Sandbox] Process order. (Serial=511, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2148, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:151None[Sandbox] Process order. (Serial=512, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:161None[Sandbox] Process order. (Serial=513, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[142, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:290None[Sandbox] Process order. (Serial=514, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:350None[Sandbox] Process order. (Serial=515, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2520, Constructible=Extension_Base_Strategic02, Position=[33, 10], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:650None[Sandbox] Process order. (Serial=516, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:780None[Sandbox] Process order. (Serial=517, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:881None[Sandbox] Process order. (Serial=518, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:920None[Sandbox] Process order. (Serial=519, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:930None[Sandbox] Process order. (Serial=520, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:970None[Sandbox] Process order. (Serial=521, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:43:971None[Sandbox] Process order. (Serial=522, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:020None[Sandbox] Process order. (Serial=523, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:043None[Sandbox] Process order. (Serial=524, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:250None[Sandbox] Process order. (Serial=525, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:420None[Sandbox] Process order. (Serial=526, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[148, 64] --> [147, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:470None[Sandbox] Process order. (Serial=527, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[8, 32] --> [7, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:893None[Sandbox] Process order. (Serial=528, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:932None[Sandbox] Process order. (Serial=529, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:943None[Sandbox] Process order. (Serial=530, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:983None[Sandbox] Process order. (Serial=531, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:44:984None[Sandbox] Process order. (Serial=532, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:033None[Sandbox] Process order. (Serial=533, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:373None[Sandbox] Process order. (Serial=534, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[143, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:844None[Sandbox] Process order. (Serial=535, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[131, 55] --> [131, 56] --> [130, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:854None[Sandbox] Process order. (Serial=536, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:905None[Sandbox] Process order. (Serial=537, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:945None[Sandbox] Process order. (Serial=538, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:954None[Sandbox] Process order. (Serial=539, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:994None[Sandbox] Process order. (Serial=540, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:45:995None[Sandbox] Process order. (Serial=541, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:46:046None[Sandbox] Process order. (Serial=542, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:46:276None[Sandbox] Process order. (Serial=543, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:46:277None[Sandbox] Process order. (Serial=544, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:46:867None[Sandbox] Process order. (Serial=545, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:46:957None[Sandbox] Process order. (Serial=546, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:47:629None[Sandbox] Process order. (Serial=547, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[128, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:47:640None[Sandbox] Process order. (Serial=548, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:47:880None[Sandbox] Process order. (Serial=549, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:48:390None[Sandbox] Process order. (Serial=550, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[128, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:48:500None[Sandbox] Process order. (Serial=551, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:48:650None[Sandbox] Process order. (Serial=552, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:48:700None[Sandbox] Process order. (Serial=553, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:49:210None[Sandbox] Process order. (Serial=554, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[129, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:49:310None[Sandbox] Process order. (Serial=555, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:49:660None[Sandbox] Process order. (Serial=556, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:49:710None[Sandbox] Process order. (Serial=557, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:50:220None[Sandbox] Process order. (Serial=558, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[130, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:50:311None[Sandbox] Process order. (Serial=559, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:50:672None[Sandbox] Process order. (Serial=560, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:52:007NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:52:134None[Sandbox] Process order. (Serial=561, Empire=4, Order=Order OrderArmySettle: ArmyGuid=#2160, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:52:188NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:52:188NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:52:188NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:52:205None[Sandbox] Process order. (Serial=562, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:54:550None[Sandbox] Process order. (Serial=563, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=2531, Constructible=Extension_Base_Strategic01, Position=[128, 61], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:54:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:54:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:54:590NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:32:56:040None[Sandbox] Process order. (Serial=564, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=2531, Constructible=Extension_Base_Luxury, Position=[132, 58], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:32:56:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:32:56:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:32:56:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:03:771None[Sandbox] Process order. (Serial=565, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=2531, Constructible=Extension_Base_Harbour, Position=[129, 63], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:03:791NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:03:791NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:03:792NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:05:446None[Sandbox] Process order. (Serial=566, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:05:645None[Sandbox] Process order. (Serial=567, Empire=4, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:05:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:05:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:05:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:05:715None[Sandbox] Process order. (Serial=568, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:06:518None[Sandbox] Process order. (Serial=569, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:07:820None[Sandbox] Process order. (Serial=570, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:07:860None[Sandbox] Process order. (Serial=571, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:07:900None[Sandbox] Process order. (Serial=572, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:07:940None[Sandbox] Process order. (Serial=573, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:08:010None[Sandbox] Process order. (Serial=574, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:09:240None[Sandbox] Process order. (Serial=575, Empire=4, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:09:240None[POP] rel index 3, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:09:240None[Sandbox] Process order. (Serial=576, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:09:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:09:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:09:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:09:910None[Sandbox] Process order. (Serial=577, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:10:390None[Sandbox] Process order. (Serial=578, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:16:224None[Sandbox] Process order. (Serial=579, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[129, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:16:234None[Sandbox] Process order. (Serial=580, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:18:573None[Sandbox] Process order. (Serial=581, Empire=4, Order=Order OrderChangeCapital)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:34:340None[Sandbox] Process order. (Serial=582, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Extension_Era4_JoseonKorea' Position: '[129, 61]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:34:397NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:34:397NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:34:397NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:34:420None[Sandbox] Process order. (Serial=583, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:35:510None[Sandbox] Process order. (Serial=584, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:35:797NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:35:798NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:35:798NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:35:822NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:35:822NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:35:822NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:35:822NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:36:198NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:36:198NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:36:198NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:36:222None[Sandbox] Process order. (Serial=585, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:215None[Sandbox] Process order. (Serial=586, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:847None[Sandbox] Process order. (Serial=587, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:847None[Sandbox] Process order. (Serial=588, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[23, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:857None[Sandbox] Process order. (Serial=589, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:878NoneNo Unit can be kept to improve that army (Empire '1' Army '2148' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:37:887NoneCan't find entity 2148 of ongoing task. Fails the task 353.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:37:897None[Sandbox] Process order. (Serial=590, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:898None[Sandbox] Process order. (Serial=591, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:898None[Sandbox] Process order. (Serial=592, Empire=1, Order=Order='OrderGoTo', Entity=#2148, AdditionalFlags='IgnoreFogOfWar', Path='[32, 13] --> [32, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:903None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2560 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:33:37:907None[Sandbox] Process order. (Serial=593, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:948None[Sandbox] Process order. (Serial=594, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '58')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:950None[Sandbox] Process order. (Serial=595, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:951None[Sandbox] Process order. (Serial=596, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[0, 79] --> [1, 79] --> [2, 79] --> [3, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:957None[Sandbox] Process order. (Serial=597, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:988None[Sandbox] Process order. (Serial=598, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:988None[Sandbox] Process order. (Serial=599, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:37:998None[Sandbox] Process order. (Serial=600, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[32, 63] --> [33, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:008None[Sandbox] Process order. (Serial=601, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:038None[Sandbox] Process order. (Serial=602, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[144, 52] --> [143, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:040None[Sandbox] Process order. (Serial=603, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[148, 62] --> [148, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:048None[Sandbox] Process order. (Serial=604, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:048None[Sandbox] Process order. (Serial=605, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:077None[Sandbox] Process order. (Serial=606, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2276', Construction: '56'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:078None[Sandbox] Process order. (Serial=607, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:088None[Sandbox] Process order. (Serial=608, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[6, 33] --> [5, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:097None[Sandbox] Process order. (Serial=609, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:107None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2567 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:33:38:109None[Sandbox] Process order. (Serial=610, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:147None[Sandbox] Process order. (Serial=611, Empire=0, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:158None[Sandbox] Process order. (Serial=612, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[23, 55] --> [23, 54] --> [23, 53] --> [23, 52] --> [22, 51] --> [22, 50] --> [22, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:168None[Sandbox] Process order. (Serial=613, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:188None[Sandbox] Process order. (Serial=614, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[20, 50]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:238None[Sandbox] Process order. (Serial=615, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:238None[Sandbox] Process order. (Serial=616, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:257None[Sandbox] Process order. (Serial=617, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:307None[Sandbox] Process order. (Serial=618, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:319None[Sandbox] Process order. (Serial=619, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Industry' Position: '[142, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:369None[Sandbox] Process order. (Serial=620, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '67')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:429None[Sandbox] Process order. (Serial=621, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:439None[Sandbox] Process order. (Serial=622, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:499None[Sandbox] Process order. (Serial=623, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2167, Constructible=LandUnit_Era1_Common_Scouts, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:500None[Sandbox] Process order. (Serial=624, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[24, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:541None[Sandbox] Process order. (Serial=625, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:618None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2569 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:33:38:629None[Sandbox] Process order. (Serial=626, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[19, 67]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:690None[Sandbox] Process order. (Serial=627, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:710None[Sandbox] Process order. (Serial=628, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:810None[Sandbox] Process order. (Serial=629, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '73')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:870None[Sandbox] Process order. (Serial=630, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:911None[Sandbox] Process order. (Serial=631, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:960None[Sandbox] Process order. (Serial=632, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:38:980None[Sandbox] Process order. (Serial=633, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[23, 53] --> [23, 52] --> [22, 51] --> [23, 50] --> [22, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:020None[Sandbox] Process order. (Serial=634, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:030None[Sandbox] Process order. (Serial=635, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:060None[Sandbox] Process order. (Serial=636, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:061None[Sandbox] Process order. (Serial=637, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:110None[Sandbox] Process order. (Serial=638, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:180None[Sandbox] Process order. (Serial=639, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:182None[Sandbox] Process order. (Serial=640, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:290None[Sandbox] Process order. (Serial=641, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2156, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:360None[Sandbox] Process order. (Serial=642, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:360None[Sandbox] Process order. (Serial=643, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:510None[Sandbox] Process order. (Serial=644, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2570, Constructible=Extension_Base_Strategic02, Position=[28, 61], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:512None[Sandbox] Process order. (Serial=645, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2570, Constructible=Extension_Base_Strategic03, Position=[30, 65], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:550None[Sandbox] Process order. (Serial=646, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[142, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:551None[Sandbox] Process order. (Serial=647, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[149, 62] --> [149, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:602None[Sandbox] Process order. (Serial=648, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[6, 32] --> [6, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:800None[Sandbox] Process order. (Serial=649, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:39:970None[Sandbox] Process order. (Serial=650, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:070None[Sandbox] Process order. (Serial=651, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:071None[Sandbox] Process order. (Serial=652, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:120None[Sandbox] Process order. (Serial=653, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:191None[Sandbox] Process order. (Serial=654, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:210None[Sandbox] Process order. (Serial=655, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[138, 57] --> [137, 57] --> [137, 58] --> [136, 59] --> [136, 60] --> [135, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:221None[Sandbox] Process order. (Serial=656, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:930None[Sandbox] Process order. (Serial=657, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:40:980None[Sandbox] Process order. (Serial=658, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:41:080None[Sandbox] Process order. (Serial=659, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:41:130None[Sandbox] Process order. (Serial=660, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:41:204None[Sandbox] Process order. (Serial=661, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:41:205None[Sandbox] Process order. (Serial=662, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:41:230None[Sandbox] Process order. (Serial=663, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:42:211None[Sandbox] Process order. (Serial=664, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:42:241None[Sandbox] Process order. (Serial=665, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:43:215None[Sandbox] Process order. (Serial=666, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:43:279UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:33:43:415None[Sandbox] Process order. (Serial=667, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:44:087None[Sandbox] Process order. (Serial=668, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:44:928None[Sandbox] Process order. (Serial=669, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:45:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:45:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:45:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:47:873None[Sandbox] Process order. (Serial=670, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[129, 61] --> [128, 61] --> [128, 62] --> [128, 63] --> [129, 63] --> [129, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:47:882None[Sandbox] Process order. (Serial=671, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:48:894None[Sandbox] Process order. (Serial=672, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:49:908None[Sandbox] Process order. (Serial=673, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:50:920None[Sandbox] Process order. (Serial=674, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:51:930None[Sandbox] Process order. (Serial=675, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:52:770None[Sandbox] Process order. (Serial=676, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[129, 57] --> [129, 58] --> [128, 58] --> [127, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:52:780None[Sandbox] Process order. (Serial=677, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:53:792None[Sandbox] Process order. (Serial=678, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:54:797None[Sandbox] Process order. (Serial=679, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:55:810None[Sandbox] Process order. (Serial=680, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:57:250None[Sandbox] Process order. (Serial=681, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Extension_Base_Food' Position: '[127, 61]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:57:304NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:57:304NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:57:304NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:57:330None[Sandbox] Process order. (Serial=682, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:59:640None[Sandbox] Process order. (Serial=683, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:33:59:905NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:33:59:905NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:33:59:905NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:33:59:918None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2584 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:33:59:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2590 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:33:59:933NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:59:933NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:59:933NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:59:933NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:00:305NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:00:305NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:00:305NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:00:321None[Sandbox] Process order. (Serial=684, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:967None[Sandbox] Process order. (Serial=685, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:968None[Sandbox] Process order. (Serial=686, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[17, 51] --> [18, 51] --> [19, 51] --> [20, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:968None[Sandbox] Process order. (Serial=687, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[23, 55] --> [23, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:968None[Sandbox] Process order. (Serial=688, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[23, 50] --> [22, 51] --> [23, 52] --> [23, 53] --> [23, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:977None[Sandbox] Process order. (Serial=689, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:978None[Sandbox] Process order. (Serial=690, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:01:979None[Sandbox] Process order. (Serial=691, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:017None[Sandbox] Process order. (Serial=692, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:018None[Sandbox] Process order. (Serial=693, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:019None[Sandbox] Process order. (Serial=694, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[24, 13] --> [25, 13] --> [26, 13] --> [27, 12] --> [28, 12] --> [28, 11] --> [29, 11] --> [30, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:027None[Sandbox] Process order. (Serial=695, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:037None[Sandbox] Process order. (Serial=696, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_PublicOrder' Position: '[24, 13]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:077None[Sandbox] Process order. (Serial=697, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:077None[Sandbox] Process order. (Serial=698, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '70')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:079None[Sandbox] Process order. (Serial=699, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:087None[Sandbox] Process order. (Serial=700, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[4, 79] --> [5, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:097None[Sandbox] Process order. (Serial=701, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:106NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:02:106NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:02:106NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:02:138None[Sandbox] Process order. (Serial=702, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:138None[Sandbox] Process order. (Serial=703, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[33, 62] --> [32, 62] --> [31, 62] --> [30, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:148None[Sandbox] Process order. (Serial=704, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:177None[Sandbox] Process order. (Serial=705, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[0, 63] --> [1, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:178None[Sandbox] Process order. (Serial=706, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[142, 50] --> [141, 49] --> [141, 48] --> [140, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:187None[Sandbox] Process order. (Serial=707, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:188None[Sandbox] Process order. (Serial=708, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:217None[Sandbox] Process order. (Serial=709, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:218None[Sandbox] Process order. (Serial=710, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:218None[Sandbox] Process order. (Serial=711, Empire=5, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:218None[POP] rel index 4, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:02:227None[Sandbox] Process order. (Serial=712, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[6, 30] --> [5, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:227None[Sandbox] Process order. (Serial=713, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[11, 23] --> [11, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:228None[Sandbox] Process order. (Serial=714, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[8, 25] --> [9, 26] --> [9, 27] --> [9, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:237None[Sandbox] Process order. (Serial=715, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:238None[Sandbox] Process order. (Serial=716, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:239None[Sandbox] Process order. (Serial=717, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:250None[Sandbox] Process order. (Serial=718, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:348None[Sandbox] Process order. (Serial=719, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:348None[Sandbox] Process order. (Serial=720, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:439None[Sandbox] Process order. (Serial=721, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:449None[Sandbox] Process order. (Serial=722, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:458None[Sandbox] Process order. (Serial=723, Empire=5, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:458None[Sandbox] Process order. (Serial=724, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Luxury' Position: '[9, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:650None[Sandbox] Process order. (Serial=725, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2276, Constructible=LandUnit_Era1_Common_Scouts, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:651None[Sandbox] Process order. (Serial=726, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:652None[Sandbox] Process order. (Serial=727, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '84')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:713None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:02:850None[Sandbox] Process order. (Serial=728, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:852None[Sandbox] Process order. (Serial=729, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:852None[Sandbox] Process order. (Serial=730, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:980None[Sandbox] Process order. (Serial=731, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:990None[Sandbox] Process order. (Serial=732, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:02:992None[Sandbox] Process order. (Serial=733, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:040None[Sandbox] Process order. (Serial=734, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:061None[Sandbox] Process order. (Serial=735, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:101None[Sandbox] Process order. (Serial=736, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:140None[Sandbox] Process order. (Serial=737, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2167, Constructible=Extension_Base_Industry, Position=[17, 51], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:160None[Sandbox] Process order. (Serial=738, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:190None[Sandbox] Process order. (Serial=739, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:200None[Sandbox] Process order. (Serial=740, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:250None[Sandbox] Process order. (Serial=741, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:252None[Sandbox] Process order. (Serial=742, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:253None[Sandbox] Process order. (Serial=743, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:420None[Sandbox] Process order. (Serial=744, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:491None[Sandbox] Process order. (Serial=745, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Extension_Base_Food' Position: '[128, 62]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:506NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:03:506NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:03:506NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:03:621None[Sandbox] Process order. (Serial=746, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=2602, Settlement=2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Luxury in settlement 2602.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:03:700None[Sandbox] Process order. (Serial=747, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[1, 65] --> [1, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:750None[Sandbox] Process order. (Serial=748, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[4, 29] --> [3, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:770None[Sandbox] Process order. (Serial=749, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:03:990None[Sandbox] Process order. (Serial=750, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:001None[Sandbox] Process order. (Serial=751, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:050None[Sandbox] Process order. (Serial=752, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:071None[Sandbox] Process order. (Serial=753, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:170None[Sandbox] Process order. (Serial=754, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:200None[Sandbox] Process order. (Serial=755, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:210None[Sandbox] Process order. (Serial=756, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:260None[Sandbox] Process order. (Serial=757, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:04:262None[Sandbox] Process order. (Serial=758, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:001None[Sandbox] Process order. (Serial=759, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:010None[Sandbox] Process order. (Serial=760, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:060None[Sandbox] Process order. (Serial=761, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:181None[Sandbox] Process order. (Serial=762, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:210None[Sandbox] Process order. (Serial=763, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:220None[Sandbox] Process order. (Serial=764, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:270None[Sandbox] Process order. (Serial=765, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:272None[Sandbox] Process order. (Serial=766, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:550None[Sandbox] Process order. (Serial=767, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:05:551None[Sandbox] Process order. (Serial=768, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:012None[Sandbox] Process order. (Serial=769, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:071None[Sandbox] Process order. (Serial=770, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:351None[Sandbox] Process order. (Serial=771, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:411None[Sandbox] Process order. (Serial=772, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[23, 52] --> [22, 51] --> [23, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:421None[Sandbox] Process order. (Serial=773, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:472None[Sandbox] Process order. (Serial=774, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[137, 58] --> [136, 59] --> [136, 60] --> [135, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:06:483None[Sandbox] Process order. (Serial=775, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:07:083None[Sandbox] Process order. (Serial=776, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:07:426None[Sandbox] Process order. (Serial=777, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:07:486None[Sandbox] Process order. (Serial=778, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:08:088None[Sandbox] Process order. (Serial=779, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:08:430None[Sandbox] Process order. (Serial=780, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:08:490None[Sandbox] Process order. (Serial=781, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:09:050None[Sandbox] Process order. (Serial=782, Empire=4, Order=Order='OrderGoToAndRansack', Entity=#2462, path='[135, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:09:090None[Sandbox] Process order. (Serial=783, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:09:360None[Sandbox] Process order. (Serial=784, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:09:501None[Sandbox] Process order. (Serial=785, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:10:511None[Sandbox] Process order. (Serial=786, Empire=4, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:10:608NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:10:608NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:10:608NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:13:830None[Sandbox] Process order. (Serial=787, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[126, 59] --> [125, 59] --> [124, 59] --> [123, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:13:840None[Sandbox] Process order. (Serial=788, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:14:852None[Sandbox] Process order. (Serial=789, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:15:866None[Sandbox] Process order. (Serial=790, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:16:729None[Sandbox] Process order. (Serial=791, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[129, 63] --> [129, 64] --> [128, 64] --> [127, 64] --> [126, 63] --> [126, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:16:739None[Sandbox] Process order. (Serial=792, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:16:819None[Sandbox] Process order. (Serial=793, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:16:879None[Sandbox] Process order. (Serial=794, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:17:750None[Sandbox] Process order. (Serial=795, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:18:760None[Sandbox] Process order. (Serial=796, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:19:240None[Sandbox] Process order. (Serial=797, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:19:770None[Sandbox] Process order. (Serial=798, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:20:011NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:20:011NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:20:011NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:20:033NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:20:033NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:20:033NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:20:033NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:20:388NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:34:20:412NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:20:412NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:20:412NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:20:440None[Sandbox] Process order. (Serial=799, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:21:740None[Sandbox] Process order. (Serial=800, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:062None[Sandbox] Process order. (Serial=801, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:063None[Sandbox] Process order. (Serial=802, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[21, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:063None[Sandbox] Process order. (Serial=803, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[23, 55] --> [24, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:064None[Sandbox] Process order. (Serial=804, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[22, 51] --> [23, 52] --> [23, 53] --> [23, 54] --> [23, 55] --> [24, 56] --> [23, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:071None[Sandbox] Process order. (Serial=805, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:072None[Sandbox] Process order. (Serial=806, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:074None[Sandbox] Process order. (Serial=807, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:111NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:22:111NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:22:111NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:22:114None[Sandbox] Process order. (Serial=808, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:114None[Sandbox] Process order. (Serial=809, Empire=1, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:114None[POP] rel index 5, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:22:115None[Sandbox] Process order. (Serial=810, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2520, Settlement=2189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:117None[Sandbox] Process order. (Serial=811, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2486, Settlement=2189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:118None[Sandbox] Process order. (Serial=812, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[31, 12] --> [31, 13] --> [32, 13] --> [33, 14] --> [33, 15] --> [34, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:123None[Sandbox] Process order. (Serial=813, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:162None[Sandbox] Process order. (Serial=814, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[6, 79] --> [7, 80] --> [8, 80] --> [8, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:172None[Sandbox] Process order. (Serial=815, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:182None[Sandbox] Process order. (Serial=816, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Luxury' Position: '[148, 81]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:222None[Sandbox] Process order. (Serial=817, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:222None[Sandbox] Process order. (Serial=818, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:222None[Sandbox] Process order. (Serial=819, Empire=3, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:232None[Sandbox] Process order. (Serial=820, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[29, 61] --> [28, 61] --> [28, 60] --> [27, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:242None[Sandbox] Process order. (Serial=821, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:272None[Sandbox] Process order. (Serial=822, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[140, 48] --> [139, 49] --> [138, 49] --> [138, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:273None[Sandbox] Process order. (Serial=823, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[2, 66] --> [2, 65] --> [3, 65] --> [4, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:282None[Sandbox] Process order. (Serial=824, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:283None[Sandbox] Process order. (Serial=825, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:323None[Sandbox] Process order. (Serial=826, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:323None[Sandbox] Process order. (Serial=827, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:324None[Sandbox] Process order. (Serial=828, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[10, 21] --> [11, 20] --> [11, 19] --> [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:324None[Sandbox] Process order. (Serial=829, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[9, 29] --> [9, 30] --> [8, 31] --> [9, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:325None[Sandbox] Process order. (Serial=830, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 23] --> [5, 23] --> [5, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:325None[Sandbox] Process order. (Serial=831, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[3, 28] --> [3, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:333None[Sandbox] Process order. (Serial=832, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:334None[Sandbox] Process order. (Serial=833, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:336None[Sandbox] Process order. (Serial=834, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:337None[Sandbox] Process order. (Serial=835, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:345None[Sandbox] Process order. (Serial=836, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:383None[Sandbox] Process order. (Serial=837, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:443None[Sandbox] Process order. (Serial=838, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:443None[Sandbox] Process order. (Serial=839, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:463None[Sandbox] Process order. (Serial=840, Empire=1, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:504None[Sandbox] Process order. (Serial=841, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:544None[Sandbox] Process order. (Serial=842, Empire=3, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:553None[Sandbox] Process order. (Serial=843, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:624None[Sandbox] Process order. (Serial=844, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:624None[Sandbox] Process order. (Serial=845, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '92')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:625None[Sandbox] Process order. (Serial=846, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:684None[Sandbox] Process order. (Serial=847, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:724None[Sandbox] Process order. (Serial=848, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:734None[Sandbox] Process order. (Serial=849, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:775None[Sandbox] Process order. (Serial=850, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:824None[Sandbox] Process order. (Serial=851, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:895None[Sandbox] Process order. (Serial=852, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:895None[Sandbox] Process order. (Serial=853, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:895None[Sandbox] Process order. (Serial=854, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:22:994None[Sandbox] Process order. (Serial=855, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:044None[Sandbox] Process order. (Serial=856, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:085None[Sandbox] Process order. (Serial=857, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:086None[Sandbox] Process order. (Serial=858, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:115None[Sandbox] Process order. (Serial=859, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:135None[Sandbox] Process order. (Serial=860, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:175None[Sandbox] Process order. (Serial=861, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:245None[Sandbox] Process order. (Serial=862, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:286None[Sandbox] Process order. (Serial=863, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:296None[Sandbox] Process order. (Serial=864, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:314None[Sandbox] Process order. (Serial=865, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:345None[Sandbox] Process order. (Serial=866, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:346None[Sandbox] Process order. (Serial=867, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:347None[Sandbox] Process order. (Serial=868, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:348None[Sandbox] Process order. (Serial=869, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:23:916None[Sandbox] Process order. (Serial=870, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[2, 27] --> [1, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:098None[Sandbox] Process order. (Serial=871, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:137None[Sandbox] Process order. (Serial=872, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:187None[Sandbox] Process order. (Serial=873, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:258None[Sandbox] Process order. (Serial=874, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:298None[Sandbox] Process order. (Serial=875, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:308None[Sandbox] Process order. (Serial=876, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:358None[Sandbox] Process order. (Serial=877, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:360None[Sandbox] Process order. (Serial=878, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:361None[Sandbox] Process order. (Serial=879, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:24:362None[Sandbox] Process order. (Serial=880, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:110None[Sandbox] Process order. (Serial=881, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:140None[Sandbox] Process order. (Serial=882, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:190None[Sandbox] Process order. (Serial=883, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:260None[Sandbox] Process order. (Serial=884, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:310None[Sandbox] Process order. (Serial=885, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:321None[Sandbox] Process order. (Serial=886, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:370None[Sandbox] Process order. (Serial=887, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:371None[Sandbox] Process order. (Serial=888, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:372None[Sandbox] Process order. (Serial=889, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:373None[Sandbox] Process order. (Serial=890, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:440None[Sandbox] Process order. (Serial=891, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:534None[Sandbox] Process order. (Serial=892, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:670None[Sandbox] Process order. (Serial=893, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2626, Constructible=Extension_Base_Luxury, Position=[9, 82], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:770None[Sandbox] Process order. (Serial=894, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:25:950None[Sandbox] Process order. (Serial=895, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:26:120None[Sandbox] Process order. (Serial=896, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:26:150None[Sandbox] Process order. (Serial=897, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:000None[Sandbox] Process order. (Serial=898, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Extension_Base_Money' Position: '[128, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:011NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:27:012NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:27:012NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:27:131None[Sandbox] Process order. (Serial=899, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:160None[Sandbox] Process order. (Serial=900, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:210None[Sandbox] Process order. (Serial=901, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2167, Constructible=Infrastructure_Food_Family04_01, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:371None[Sandbox] Process order. (Serial=902, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:411None[Sandbox] Process order. (Serial=903, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '80'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:27:575None[Sandbox] Process order. (Serial=904, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:29:416None[Sandbox] Process order. (Serial=905, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:35:191None[Sandbox] Process order. (Serial=906, Empire=4, Order=Order='OrderGoToAndRansack', Entity=#2462, path='[136, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:35:201None[Sandbox] Process order. (Serial=907, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:36:214None[Sandbox] Process order. (Serial=908, Empire=4, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:36:218NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:36:219NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:36:219NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:38:560None[Sandbox] Process order. (Serial=909, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[122, 59] --> [122, 58] --> [121, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:38:571None[Sandbox] Process order. (Serial=910, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:39:583None[Sandbox] Process order. (Serial=911, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:40:596None[Sandbox] Process order. (Serial=912, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:41:138None[Sandbox] Process order. (Serial=913, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[127, 64] --> [126, 63] --> [126, 62] --> [125, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:41:148None[Sandbox] Process order. (Serial=914, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:42:160None[Sandbox] Process order. (Serial=915, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:43:170None[Sandbox] Process order. (Serial=916, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:45:191None[Sandbox] Process order. (Serial=917, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:48:477None[Sandbox] Process order. (Serial=918, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[120, 57] --> [120, 56] --> [120, 55] --> [120, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:48:488None[Sandbox] Process order. (Serial=919, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:48:537None[Sandbox] Process order. (Serial=920, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:49:491None[Sandbox] Process order. (Serial=921, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:51:041None[Sandbox] Process order. (Serial=922, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:51:318NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:51:318NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:51:318NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:51:333None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2637 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:51:352NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:51:352NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:51:352NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:51:352NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:51:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:51:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:51:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:51:751None[Sandbox] Process order. (Serial=923, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:379None[Sandbox] Process order. (Serial=924, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:379None[Sandbox] Process order. (Serial=925, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[22, 50] --> [23, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:380None[Sandbox] Process order. (Serial=926, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[24, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:380None[Sandbox] Process order. (Serial=927, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[23, 56] --> [23, 55] --> [23, 54] --> [23, 53] --> [23, 52] --> [22, 51] --> [23, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:388None[Sandbox] Process order. (Serial=928, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:390None[Sandbox] Process order. (Serial=929, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:391None[Sandbox] Process order. (Serial=930, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:418None[Sandbox] Process order. (Serial=931, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:418None[Sandbox] Process order. (Serial=932, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:420None[Sandbox] Process order. (Serial=933, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:421NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:53:422NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:53:422NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:53:429None[Sandbox] Process order. (Serial=934, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[35, 15] --> [36, 15] --> [37, 16] --> [37, 17] --> [37, 18] --> [37, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:430None[Sandbox] Process order. (Serial=935, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[23, 10] --> [22, 9] --> [21, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:439None[Sandbox] Process order. (Serial=936, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:440None[Sandbox] Process order. (Serial=937, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:479None[Sandbox] Process order. (Serial=938, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:479None[Sandbox] Process order. (Serial=939, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:481None[Sandbox] Process order. (Serial=940, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[7, 81] --> [6, 81] --> [5, 81] --> [5, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:488None[Sandbox] Process order. (Serial=941, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:499None[Sandbox] Process order. (Serial=942, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[6, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:539None[Sandbox] Process order. (Serial=943, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:549None[Sandbox] Process order. (Serial=944, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[26, 61] --> [25, 61] --> [24, 61] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:558None[Sandbox] Process order. (Serial=945, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:589None[Sandbox] Process order. (Serial=946, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[138, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:590None[Sandbox] Process order. (Serial=947, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 66] --> [4, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:599None[Sandbox] Process order. (Serial=948, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:600None[Sandbox] Process order. (Serial=949, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:629None[Sandbox] Process order. (Serial=950, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:639None[Sandbox] Process order. (Serial=951, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[1, 28] --> [0, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:640None[Sandbox] Process order. (Serial=952, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[13, 18] --> [14, 18] --> [15, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:640None[Sandbox] Process order. (Serial=953, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[9, 33] --> [10, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:641None[Sandbox] Process order. (Serial=954, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[5, 21] --> [6, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:649None[Sandbox] Process order. (Serial=955, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[9, 24]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:649None[Sandbox] Process order. (Serial=956, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:650None[Sandbox] Process order. (Serial=957, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:651None[Sandbox] Process order. (Serial=958, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:652None[Sandbox] Process order. (Serial=959, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:672None[Sandbox] Process order. (Serial=960, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:710None[Sandbox] Process order. (Serial=961, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '98')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:760None[Sandbox] Process order. (Serial=962, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:810None[Sandbox] Process order. (Serial=963, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:53:940None[Sandbox] Process order. (Serial=964, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:400None[Sandbox] Process order. (Serial=965, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:402None[Sandbox] Process order. (Serial=966, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:450None[Sandbox] Process order. (Serial=967, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:451None[Sandbox] Process order. (Serial=968, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:490None[Sandbox] Process order. (Serial=969, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:570None[Sandbox] Process order. (Serial=970, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:610None[Sandbox] Process order. (Serial=971, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:660None[Sandbox] Process order. (Serial=972, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:661None[Sandbox] Process order. (Serial=973, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:663None[Sandbox] Process order. (Serial=974, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:664None[Sandbox] Process order. (Serial=975, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:54:880None[Sandbox] Process order. (Serial=976, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2590, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:050None[Sandbox] Process order. (Serial=977, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 68] --> [5, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:088None[Empire 5] The task 460:Build Outpost Creation on [10, 32] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:55:100None[Sandbox] Process order. (Serial=978, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[1, 30] --> [1, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:101None[Sandbox] Process order. (Serial=979, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[5, 20] --> [4, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:290None[Sandbox] Process order. (Serial=980, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:410None[Sandbox] Process order. (Serial=981, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:460None[Sandbox] Process order. (Serial=982, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:461None[Sandbox] Process order. (Serial=983, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:490None[Sandbox] Process order. (Serial=984, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:500None[Sandbox] Process order. (Serial=985, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:581None[Sandbox] Process order. (Serial=986, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:622None[Sandbox] Process order. (Serial=987, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:670None[Sandbox] Process order. (Serial=988, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:672None[Sandbox] Process order. (Serial=989, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:673None[Sandbox] Process order. (Serial=990, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:700None[Sandbox] Process order. (Serial=991, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:800None[Sandbox] Process order. (Serial=992, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[20, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:55:920None[Sandbox] Process order. (Serial=993, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:110None[Sandbox] Process order. (Serial=994, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:320None[Sandbox] Process order. (Serial=995, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:422None[Sandbox] Process order. (Serial=996, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:470None[Sandbox] Process order. (Serial=997, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:472None[Sandbox] Process order. (Serial=998, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:510None[Sandbox] Process order. (Serial=999, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:522None[Sandbox] Process order. (Serial=1000, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:590None[Sandbox] Process order. (Serial=1001, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:631None[Sandbox] Process order. (Serial=1002, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:680None[Sandbox] Process order. (Serial=1003, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:681None[Sandbox] Process order. (Serial=1004, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:722None[Sandbox] Process order. (Serial=1005, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:740None[Sandbox] Process order. (Serial=1006, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:920None[Sandbox] Process order. (Serial=1007, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:940None[Sandbox] Process order. (Serial=1008, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:56:940None[Sandbox] Process order. (Serial=1009, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:070None[Sandbox] Process order. (Serial=1010, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[135, 63] --> [134, 63] --> [135, 64] --> [134, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:080None[Sandbox] Process order. (Serial=1011, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:122None[Sandbox] Process order. (Serial=1012, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:330None[Sandbox] Process order. (Serial=1013, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:430None[Sandbox] Process order. (Serial=1014, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:480None[Sandbox] Process order. (Serial=1015, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:560None[Sandbox] Process order. (Serial=1016, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:771None[Sandbox] Process order. (Serial=1017, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:781None[Sandbox] Process order. (Serial=1018, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:57:970None[Sandbox] Process order. (Serial=1019, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:090None[Sandbox] Process order. (Serial=1020, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:171None[Sandbox] Process order. (Serial=1021, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:373None[Sandbox] Process order. (Serial=1022, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:443None[Sandbox] Process order. (Serial=1023, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:493None[Sandbox] Process order. (Serial=1024, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:574None[Sandbox] Process order. (Serial=1025, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:775None[Sandbox] Process order. (Serial=1026, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:794None[Sandbox] Process order. (Serial=1027, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:58:974None[Sandbox] Process order. (Serial=1028, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:096None[Sandbox] Process order. (Serial=1029, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:185None[Sandbox] Process order. (Serial=1030, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:386None[Sandbox] Process order. (Serial=1031, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:447None[Sandbox] Process order. (Serial=1032, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:587None[Sandbox] Process order. (Serial=1033, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:787None[Sandbox] Process order. (Serial=1034, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:34:59:807None[Sandbox] Process order. (Serial=1035, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:00:108None[Sandbox] Process order. (Serial=1036, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:150None[Sandbox] Process order. (Serial=1037, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:160None[Sandbox] Process order. (Serial=1038, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:161None[Sandbox] Process order. (Serial=1039, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:230None[Sandbox] Process order. (Serial=1040, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:650None[Sandbox] Process order. (Serial=1041, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[22, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:660None[Sandbox] Process order. (Serial=1042, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:01:810None[Sandbox] Process order. (Serial=1043, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:02:010None[Sandbox] Process order. (Serial=1044, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:02:171None[Sandbox] Process order. (Serial=1045, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:02:172None[Sandbox] Process order. (Serial=1046, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:02:240None[Sandbox] Process order. (Serial=1047, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:03:180None[Sandbox] Process order. (Serial=1048, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:04:022None[Sandbox] Process order. (Serial=1049, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:05:706None[Sandbox] Process order. (Serial=1050, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[125, 60] --> [124, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:05:716None[Sandbox] Process order. (Serial=1051, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:06:017None[Sandbox] Process order. (Serial=1052, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:06:729None[Sandbox] Process order. (Serial=1053, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:08:011None[Sandbox] Process order. (Serial=1054, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:09:081None[Sandbox] Process order. (Serial=1055, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[119, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:09:091None[Sandbox] Process order. (Serial=1056, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:09:141None[Sandbox] Process order. (Serial=1057, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:10:004None[Sandbox] Process order. (Serial=1058, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:10:004None[Sandbox] Process order. (Serial=1059, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:10:321NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:10:321NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:10:321NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:10:367NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:367NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:367NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:367NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:10:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:10:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:10:837None[Sandbox] Process order. (Serial=1060, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:390None[Sandbox] Process order. (Serial=1061, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:391None[Sandbox] Process order. (Serial=1062, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:391None[Sandbox] Process order. (Serial=1063, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:392None[Sandbox] Process order. (Serial=1064, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[23, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:392None[Sandbox] Process order. (Serial=1065, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[22, 49] --> [23, 48] --> [23, 47] --> [23, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:400None[Sandbox] Process order. (Serial=1066, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:402None[Sandbox] Process order. (Serial=1067, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:410None[Sandbox] Process order. (Serial=1068, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[25, 57] --> [26, 57] --> [27, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:420None[Sandbox] Process order. (Serial=1069, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:450None[Sandbox] Process order. (Serial=1070, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:460None[Sandbox] Process order. (Serial=1071, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Science_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:461None[Sandbox] Process order. (Serial=1072, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:462None[Sandbox] Process order. (Serial=1073, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[19, 9] --> [18, 9] --> [17, 9] --> [16, 9] --> [15, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:462None[Sandbox] Process order. (Serial=1074, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [39, 19] --> [40, 19] --> [41, 19] --> [42, 19] --> [43, 20] --> [43, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:470None[Sandbox] Process order. (Serial=1075, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:471None[Sandbox] Process order. (Serial=1076, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:511None[Sandbox] Process order. (Serial=1077, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:512None[Sandbox] Process order. (Serial=1078, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:512None[Sandbox] Process order. (Serial=1079, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:512None[Sandbox] Process order. (Serial=1080, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:513None[Sandbox] Process order. (Serial=1081, Empire=2, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:513None[POP] rel index 6, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:12:514None[Sandbox] Process order. (Serial=1082, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[4, 79] --> [3, 79] --> [2, 79] --> [1, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:521None[Sandbox] Process order. (Serial=1083, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:560None[Sandbox] Process order. (Serial=1084, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:561None[Sandbox] Process order. (Serial=1085, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:561None[Sandbox] Process order. (Serial=1086, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:562None[Sandbox] Process order. (Serial=1087, Empire=3, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:562None[POP] rel index 7, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:12:580None[Sandbox] Process order. (Serial=1088, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[23, 61] --> [24, 60] --> [24, 59] --> [25, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:590None[Sandbox] Process order. (Serial=1089, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:620None[Sandbox] Process order. (Serial=1090, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[6, 69] --> [7, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:621None[Sandbox] Process order. (Serial=1091, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[138, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:630None[Sandbox] Process order. (Serial=1092, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:631None[Sandbox] Process order. (Serial=1093, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:670None[Sandbox] Process order. (Serial=1094, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:671None[Sandbox] Process order. (Serial=1095, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:672None[Sandbox] Process order. (Serial=1096, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[1, 30] --> [0, 29] --> [0, 28] --> [149, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:672None[Sandbox] Process order. (Serial=1097, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[16, 18] --> [17, 18] --> [17, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:673None[Sandbox] Process order. (Serial=1098, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[9, 33] --> [9, 32] --> [8, 31] --> [8, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:673None[Sandbox] Process order. (Serial=1099, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[3, 19] --> [3, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:680None[Sandbox] Process order. (Serial=1100, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:681None[Sandbox] Process order. (Serial=1101, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:682None[Sandbox] Process order. (Serial=1102, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:683None[Sandbox] Process order. (Serial=1103, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:690None[Sandbox] Process order. (Serial=1104, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[10, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:691None[Sandbox] Process order. (Serial=1105, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2646, Constructible=Extension_Base_Strategic01, Position=[6, 28], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:692None[Sandbox] Process order. (Serial=1106, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2646, Constructible=Extension_Base_Strategic02, Position=[1, 27], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:710None[Sandbox] Process order. (Serial=1107, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:810None[Sandbox] Process order. (Serial=1108, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:810None[Sandbox] Process order. (Serial=1109, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:812None[Sandbox] Process order. (Serial=1110, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '107')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:12:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:12:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:12:830None[Sandbox] Process order. (Serial=1111, Empire=2, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:880None[Sandbox] Process order. (Serial=1112, Empire=3, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:881None[Sandbox] Process order. (Serial=1113, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:881None[Sandbox] Process order. (Serial=1114, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:900None[Sandbox] Process order. (Serial=1115, Empire=3, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:12:970None[Sandbox] Process order. (Serial=1116, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:030None[Sandbox] Process order. (Serial=1117, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:100None[Sandbox] Process order. (Serial=1118, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:100None[Sandbox] Process order. (Serial=1119, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:120None[Sandbox] Process order. (Serial=1120, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:160None[Sandbox] Process order. (Serial=1121, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:171None[Sandbox] Process order. (Serial=1122, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:270None[Sandbox] Process order. (Serial=1123, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:270None[Sandbox] Process order. (Serial=1124, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[118, 55] --> [117, 55] --> [117, 54] --> [116, 53] --> [116, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:280None[Sandbox] Process order. (Serial=1125, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:330None[Sandbox] Process order. (Serial=1126, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:380None[Sandbox] Process order. (Serial=1127, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:411None[Sandbox] Process order. (Serial=1128, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:430None[Sandbox] Process order. (Serial=1129, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:480None[Sandbox] Process order. (Serial=1130, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:481None[Sandbox] Process order. (Serial=1131, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:490None[Sandbox] Process order. (Serial=1132, Empire=0, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:502None[Empire 0] No suitable tiles found to place construction Extension_Base_Strategic01 in settlement 2167.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:13:530None[Sandbox] Process order. (Serial=1133, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:579NoneNo Unit can be kept to improve that army (Empire '3' Army '2156' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:13:587NoneCan't find entity 2156 of ongoing task. Fails the task 163.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:13:600None[Sandbox] Process order. (Serial=1134, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:640None[Sandbox] Process order. (Serial=1135, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:690None[Sandbox] Process order. (Serial=1136, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:691None[Sandbox] Process order. (Serial=1137, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:692None[Sandbox] Process order. (Serial=1138, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:693None[Sandbox] Process order. (Serial=1139, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:711None[Sandbox] Process order. (Serial=1140, Empire=0, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:750None[Sandbox] Process order. (Serial=1141, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Money' Position: '[15, 51]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:860None[Sandbox] Process order. (Serial=1142, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:13:870None[Sandbox] Process order. (Serial=1143, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[24, 61] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:100None[Sandbox] Process order. (Serial=1144, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[7, 68] --> [7, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:290None[Sandbox] Process order. (Serial=1145, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:340None[Sandbox] Process order. (Serial=1146, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[2, 19] --> [2, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:420None[Sandbox] Process order. (Serial=1147, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:441None[Sandbox] Process order. (Serial=1148, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:490None[Sandbox] Process order. (Serial=1149, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:492None[Sandbox] Process order. (Serial=1150, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:535None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:14:544None[Sandbox] Process order. (Serial=1151, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:611None[Sandbox] Process order. (Serial=1152, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[27, 57] --> [26, 57] --> [25, 57] --> [24, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:611None[Sandbox] Process order. (Serial=1153, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:621None[Sandbox] Process order. (Serial=1154, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:650None[Sandbox] Process order. (Serial=1155, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:701None[Sandbox] Process order. (Serial=1156, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:702None[Sandbox] Process order. (Serial=1157, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:703None[Sandbox] Process order. (Serial=1158, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:704None[Sandbox] Process order. (Serial=1159, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:14:810None[Sandbox] Process order. (Serial=1160, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[26, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:300None[Sandbox] Process order. (Serial=1161, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:430None[Sandbox] Process order. (Serial=1162, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:451None[Sandbox] Process order. (Serial=1163, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:500None[Sandbox] Process order. (Serial=1164, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:501None[Sandbox] Process order. (Serial=1165, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:550None[Sandbox] Process order. (Serial=1166, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:620None[Sandbox] Process order. (Serial=1167, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:630None[Sandbox] Process order. (Serial=1168, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:660None[Sandbox] Process order. (Serial=1169, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:711None[Sandbox] Process order. (Serial=1170, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:713None[Sandbox] Process order. (Serial=1171, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:714None[Sandbox] Process order. (Serial=1172, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:761None[Sandbox] Process order. (Serial=1173, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:963None[Sandbox] Process order. (Serial=1174, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:15:963None[Sandbox] Process order. (Serial=1175, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:16:312None[Sandbox] Process order. (Serial=1176, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:16:513None[Sandbox] Process order. (Serial=1177, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:16:514None[Sandbox] Process order. (Serial=1178, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:16:644None[Sandbox] Process order. (Serial=1179, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:17:316None[Sandbox] Process order. (Serial=1180, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:17:517None[Sandbox] Process order. (Serial=1181, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:17:656None[Sandbox] Process order. (Serial=1182, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:17:967None[Sandbox] Process order. (Serial=1183, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:18:520None[Sandbox] Process order. (Serial=1184, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:18:780None[Sandbox] Process order. (Serial=1185, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:21:943None[Sandbox] Process order. (Serial=1186, Empire=4, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:22:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:22:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:22:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:27:801None[Sandbox] Process order. (Serial=1187, Empire=4, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:27:822NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:27:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:27:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:29:614UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular31

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:35:30:808None[Sandbox] Process order. (Serial=1188, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:30:809None[Sandbox] Process order. (Serial=1189, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:30:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:30:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:30:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:32:130None[Sandbox] Process order. (Serial=1190, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:32:140None[Sandbox] Process order. (Serial=1191, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:37:660None[Sandbox] Process order. (Serial=1192, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[123, 59] --> [123, 58] --> [122, 58] --> [121, 58] --> [120, 58] --> [119, 57] --> [119, 56] --> [118, 55] --> [117, 55] --> [117, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:37:670None[Sandbox] Process order. (Serial=1193, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:37:750None[Sandbox] Process order. (Serial=1194, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:38:681None[Sandbox] Process order. (Serial=1195, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:39:333None[Sandbox] Process order. (Serial=1196, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:39:693None[Sandbox] Process order. (Serial=1197, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:39:925NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:39:926NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:39:926NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:39:934None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2680 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:39:956NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:956NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:956NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:956NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:40:327NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:40:327NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:40:327NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:40:365None[Sandbox] Process order. (Serial=1198, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:41:980None[Sandbox] Process order. (Serial=1199, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '115')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:41:983None[Sandbox] Process order. (Serial=1200, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:41:984None[Sandbox] Process order. (Serial=1201, Empire=0, Order=Order OrderCreateFirstReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:41:984None[POP] rel index 8, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:41:984None[Sandbox] Process order. (Serial=1202, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[24, 51] --> [25, 52] --> [26, 52] --> [26, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:41:985None[Sandbox] Process order. (Serial=1203, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[23, 45] --> [24, 44] --> [24, 43] --> [25, 42] --> [26, 42] --> [26, 41] --> [27, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:41:985None[Sandbox] Process order. (Serial=1204, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[27, 54] --> [26, 53] --> [26, 52] --> [26, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:000None[Sandbox] Process order. (Serial=1205, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:002None[Sandbox] Process order. (Serial=1206, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:003None[Sandbox] Process order. (Serial=1207, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:005None[Sandbox] Process order. (Serial=1208, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[25, 58] --> [25, 59] --> [25, 60] --> [24, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:010None[Sandbox] Process order. (Serial=1209, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:050None[Sandbox] Process order. (Serial=1210, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:051None[Sandbox] Process order. (Serial=1211, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:051None[Sandbox] Process order. (Serial=1212, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:052None[Sandbox] Process order. (Serial=1213, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[44, 22] --> [44, 23] --> [44, 24] --> [43, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:052None[Sandbox] Process order. (Serial=1214, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[14, 9] --> [13, 9] --> [12, 9] --> [11, 9] --> [10, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:060None[Sandbox] Process order. (Serial=1215, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:061None[Sandbox] Process order. (Serial=1216, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:100None[Sandbox] Process order. (Serial=1217, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '113')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:101None[Sandbox] Process order. (Serial=1218, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:101None[Sandbox] Process order. (Serial=1219, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[0, 79] --> [149, 79] --> [148, 79] --> [147, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:110None[Sandbox] Process order. (Serial=1220, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:127NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:42:127NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:42:127NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:42:150None[Sandbox] Process order. (Serial=1221, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:151None[Sandbox] Process order. (Serial=1222, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:180None[Sandbox] Process order. (Serial=1223, Empire=3, Order=Order='OrderGoTo', Entity=#2156, AdditionalFlags='IgnoreFogOfWar', Path='[23, 63] --> [23, 64] --> [22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:181None[Sandbox] Process order. (Serial=1224, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Money' Position: '[21, 68]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:190None[Sandbox] Process order. (Serial=1225, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:221None[Sandbox] Process order. (Serial=1226, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[7, 66] --> [7, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:222None[Sandbox] Process order. (Serial=1227, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[137, 47] --> [138, 46] --> [138, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:230None[Sandbox] Process order. (Serial=1228, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:232None[Sandbox] Process order. (Serial=1229, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:270None[Sandbox] Process order. (Serial=1230, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '110')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:273None[Sandbox] Process order. (Serial=1231, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:274None[Sandbox] Process order. (Serial=1232, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:275None[Sandbox] Process order. (Serial=1233, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[148, 29] --> [149, 30] --> [149, 31] --> [149, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:276None[Sandbox] Process order. (Serial=1234, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[18, 18] --> [18, 19] --> [19, 19] --> [20, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:276None[Sandbox] Process order. (Serial=1235, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[7, 29] --> [7, 28] --> [7, 27] --> [7, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:277None[Sandbox] Process order. (Serial=1236, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[1, 20] --> [0, 19] --> [0, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:280None[Sandbox] Process order. (Serial=1237, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:282None[Sandbox] Process order. (Serial=1238, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:283None[Sandbox] Process order. (Serial=1239, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:283None[Sandbox] Process order. (Serial=1240, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:291None[Sandbox] Process order. (Serial=1241, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:330None[Sandbox] Process order. (Serial=1242, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:331None[Sandbox] Process order. (Serial=1243, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:331None[Sandbox] Process order. (Serial=1244, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:350None[Sandbox] Process order. (Serial=1245, Empire=0, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:400None[Sandbox] Process order. (Serial=1246, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:450None[Sandbox] Process order. (Serial=1247, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:460None[Sandbox] Process order. (Serial=1248, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:510None[Sandbox] Process order. (Serial=1249, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:571None[Sandbox] Process order. (Serial=1250, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:571None[Sandbox] Process order. (Serial=1251, Empire=5, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:571None[Sandbox] Process order. (Serial=1252, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:630None[Sandbox] Process order. (Serial=1253, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '119')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:731None[Sandbox] Process order. (Serial=1254, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:830None[Sandbox] Process order. (Serial=1255, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:900None[Sandbox] Process order. (Serial=1256, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:920None[Sandbox] Process order. (Serial=1257, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:42:970None[Sandbox] Process order. (Serial=1258, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:011None[Sandbox] Process order. (Serial=1259, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:012None[Sandbox] Process order. (Serial=1260, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:013None[Sandbox] Process order. (Serial=1261, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:022None[Sandbox] Process order. (Serial=1262, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:070None[Sandbox] Process order. (Serial=1263, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:072None[Sandbox] Process order. (Serial=1264, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:120None[Sandbox] Process order. (Serial=1265, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:170None[Sandbox] Process order. (Serial=1266, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:200None[Sandbox] Process order. (Serial=1267, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:240None[Sandbox] Process order. (Serial=1268, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:242None[Sandbox] Process order. (Serial=1269, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:291None[Sandbox] Process order. (Serial=1270, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:292None[Sandbox] Process order. (Serial=1271, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:293None[Sandbox] Process order. (Serial=1272, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:294None[Sandbox] Process order. (Serial=1273, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:572None[Sandbox] Process order. (Serial=1274, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:592None[Sandbox] Process order. (Serial=1275, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:43:812None[Sandbox] Process order. (Serial=1276, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[8, 65] --> [9, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:014None[Sandbox] Process order. (Serial=1277, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:025None[Sandbox] Process order. (Serial=1278, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:026None[Sandbox] Process order. (Serial=1279, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:035None[Sandbox] Process order. (Serial=1280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:075None[Sandbox] Process order. (Serial=1281, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:076None[Sandbox] Process order. (Serial=1282, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:125None[Sandbox] Process order. (Serial=1283, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:205None[Sandbox] Process order. (Serial=1284, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:246None[Sandbox] Process order. (Serial=1285, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:248None[Sandbox] Process order. (Serial=1286, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:295None[Sandbox] Process order. (Serial=1287, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:297None[Sandbox] Process order. (Serial=1288, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:306None[Sandbox] Process order. (Serial=1289, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:308None[Sandbox] Process order. (Serial=1290, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:396None[Sandbox] Process order. (Serial=1291, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:596None[Sandbox] Process order. (Serial=1292, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:686None[Sandbox] Process order. (Serial=1293, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[133, 65] --> [132, 65] --> [132, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:696None[Sandbox] Process order. (Serial=1294, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:797None[Sandbox] Process order. (Serial=1295, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:44:877None[Sandbox] Process order. (Serial=1296, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[149, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:018None[Sandbox] Process order. (Serial=1297, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:037None[Sandbox] Process order. (Serial=1298, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:047None[Sandbox] Process order. (Serial=1299, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:077None[Sandbox] Process order. (Serial=1300, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:087None[Sandbox] Process order. (Serial=1301, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:088None[Sandbox] Process order. (Serial=1302, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:129None[Sandbox] Process order. (Serial=1303, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:168None[Sandbox] Process order. (Serial=1304, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2584, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:259None[Sandbox] Process order. (Serial=1305, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:309None[Sandbox] Process order. (Serial=1306, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:311None[Sandbox] Process order. (Serial=1307, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:312None[Sandbox] Process order. (Serial=1308, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:320None[Sandbox] Process order. (Serial=1309, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:364None[Empire 1] The task 494:Build Outpost Creation on [43, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:45:480None[Sandbox] Process order. (Serial=1310, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:690None[Sandbox] Process order. (Serial=1311, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:45:700None[Sandbox] Process order. (Serial=1312, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:051None[Sandbox] Process order. (Serial=1313, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:100None[Sandbox] Process order. (Serial=1314, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:300None[Sandbox] Process order. (Serial=1315, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:690None[Sandbox] Process order. (Serial=1316, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:700None[Sandbox] Process order. (Serial=1317, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:702None[Sandbox] Process order. (Serial=1318, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:46:710None[Sandbox] Process order. (Serial=1319, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:47:060None[Sandbox] Process order. (Serial=1320, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:47:710None[Sandbox] Process order. (Serial=1321, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:48:070None[Sandbox] Process order. (Serial=1322, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:48:310None[Sandbox] Process order. (Serial=1323, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:48:720None[Sandbox] Process order. (Serial=1324, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:49:726None[Sandbox] Process order. (Serial=1325, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:49:997None[Sandbox] Process order. (Serial=1326, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[116, 51] --> [116, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:50:007None[Sandbox] Process order. (Serial=1327, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:50:038None[Sandbox] Process order. (Serial=1328, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:51:013None[Sandbox] Process order. (Serial=1329, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:51:028NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:51:029NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:51:029NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:51:054None[Sandbox] Process order. (Serial=1330, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:51:737None[Sandbox] Process order. (Serial=1331, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:51:858None[Sandbox] Process order. (Serial=1332, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:52:029NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:52:029NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:52:029NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:52:046None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2710 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:52:047None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2713 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:52:063NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:52:063NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:52:063NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:52:063NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:52:556NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:35:52:648NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:52:648NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:52:648NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:52:672None[Sandbox] Process order. (Serial=1333, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:53:826None[Sandbox] Process order. (Serial=1334, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[115, 50] --> [114, 51] --> [114, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:53:835None[Sandbox] Process order. (Serial=1335, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:53:875None[Sandbox] Process order. (Serial=1336, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:095None[Sandbox] Process order. (Serial=1337, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:095None[Sandbox] Process order. (Serial=1338, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[27, 54] --> [27, 55] --> [28, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:103None[Sandbox] Process order. (Serial=1339, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[24, 60] --> [23, 59] --> [24, 58] --> [24, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:113None[Sandbox] Process order. (Serial=1340, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[26, 52] --> [26, 53] --> [27, 54] --> [27, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:121None[Sandbox] Process order. (Serial=1341, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[28, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:171None[Sandbox] Process order. (Serial=1342, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:172None[Sandbox] Process order. (Serial=1343, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:173None[Sandbox] Process order. (Serial=1344, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:174None[Sandbox] Process order. (Serial=1345, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:201None[Sandbox] Process order. (Serial=1346, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:202None[Sandbox] Process order. (Serial=1347, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2189, Constructible=LandUnit_Era1_Common_ScoutCavalry, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:203None[Sandbox] Process order. (Serial=1348, Empire=1, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:211None[Sandbox] Process order. (Serial=1349, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[9, 9] --> [8, 9] --> [7, 9] --> [6, 9] --> [5, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:212None[Sandbox] Process order. (Serial=1350, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[44, 24] --> [43, 23] --> [44, 22] --> [44, 21] --> [44, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:222None[Sandbox] Process order. (Serial=1351, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:223None[Sandbox] Process order. (Serial=1352, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:262None[Sandbox] Process order. (Serial=1353, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:262None[Sandbox] Process order. (Serial=1354, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:263None[Sandbox] Process order. (Serial=1355, Empire=2, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:263None[Sandbox] Process order. (Serial=1356, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[146, 79] --> [145, 79] --> [144, 79] --> [143, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:272None[Sandbox] Process order. (Serial=1357, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:276None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2720 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:54:311None[Sandbox] Process order. (Serial=1358, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:312None[Sandbox] Process order. (Serial=1359, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:322None[Sandbox] Process order. (Serial=1360, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:332None[Sandbox] Process order. (Serial=1361, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Money' Position: '[21, 68]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:371None[Sandbox] Process order. (Serial=1362, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[138, 44] --> [138, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:372None[Sandbox] Process order. (Serial=1363, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[9, 63] --> [10, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:382None[Sandbox] Process order. (Serial=1364, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:383None[Sandbox] Process order. (Serial=1365, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:422None[Sandbox] Process order. (Serial=1366, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:422None[Sandbox] Process order. (Serial=1367, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:423None[Sandbox] Process order. (Serial=1368, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[148, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:423None[Sandbox] Process order. (Serial=1369, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[6, 25] --> [7, 24] --> [6, 23] --> [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:423None[Sandbox] Process order. (Serial=1370, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[149, 33] --> [149, 34] --> [148, 35] --> [148, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:424None[Sandbox] Process order. (Serial=1371, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[21, 20] --> [21, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:431None[Sandbox] Process order. (Serial=1372, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:433None[Sandbox] Process order. (Serial=1373, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:433None[Sandbox] Process order. (Serial=1374, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:435None[Sandbox] Process order. (Serial=1375, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:448None[Sandbox] Process order. (Serial=1376, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:491None[Sandbox] Process order. (Serial=1377, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '122'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:564None[Sandbox] Process order. (Serial=1378, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Era4_Spain' Position: '[44, 24]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:623None[Sandbox] Process order. (Serial=1379, Empire=2, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:672None[Sandbox] Process order. (Serial=1380, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:743None[Sandbox] Process order. (Serial=1381, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:812None[Sandbox] Process order. (Serial=1382, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[29, 40] --> [30, 40] --> [31, 40] --> [32, 40] --> [33, 40] --> [34, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:822None[Sandbox] Process order. (Serial=1383, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Money' Position: '[15, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:842None[Sandbox] Process order. (Serial=1384, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:892None[Sandbox] Process order. (Serial=1385, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Food' Position: '[44, 25]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:892None[Sandbox] Process order. (Serial=1386, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Industry' Position: '[43, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:54:963None[Sandbox] Process order. (Serial=1387, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:103None[Sandbox] Process order. (Serial=1388, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_PublicOrder' Position: '[44, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:185None[Sandbox] Process order. (Serial=1389, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:186None[Sandbox] Process order. (Serial=1390, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:187None[Sandbox] Process order. (Serial=1391, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:188None[Sandbox] Process order. (Serial=1392, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:237None[Sandbox] Process order. (Serial=1393, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:238None[Sandbox] Process order. (Serial=1394, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:284None[Sandbox] Process order. (Serial=1395, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:324None[Sandbox] Process order. (Serial=1396, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:326None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:326None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:394None[Sandbox] Process order. (Serial=1397, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:395None[Sandbox] Process order. (Serial=1398, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:435None[Sandbox] Process order. (Serial=1399, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:445None[Sandbox] Process order. (Serial=1400, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:447None[Sandbox] Process order. (Serial=1401, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:526None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:526None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:726None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:726None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:815None[Sandbox] Process order. (Serial=1402, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[137, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:846None[Sandbox] Process order. (Serial=1403, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:866None[Sandbox] Process order. (Serial=1404, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[22, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:55:966None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:55:966None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:197None[Sandbox] Process order. (Serial=1405, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:198None[Sandbox] Process order. (Serial=1406, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:201None[Sandbox] Process order. (Serial=1407, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:202None[Sandbox] Process order. (Serial=1408, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:248None[Sandbox] Process order. (Serial=1409, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:249None[Sandbox] Process order. (Serial=1410, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:288None[Sandbox] Process order. (Serial=1411, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:328None[Sandbox] Process order. (Serial=1412, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:337None[Sandbox] Process order. (Serial=1413, Empire=0, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:338None[Sandbox] Process order. (Serial=1414, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2569, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:398None[Sandbox] Process order. (Serial=1415, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:438None[Sandbox] Process order. (Serial=1416, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:457None[Sandbox] Process order. (Serial=1417, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:459None[Sandbox] Process order. (Serial=1418, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:559None[Empire 0] The task 489:Build Outpost Creation on [28, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:56:588None[Sandbox] Process order. (Serial=1419, Empire=0, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:718None[Sandbox] Process order. (Serial=1420, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:721None[Sandbox] Process order. (Serial=1421, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:56:871None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:56:871None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:210None[Sandbox] Process order. (Serial=1422, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:211None[Sandbox] Process order. (Serial=1423, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:212None[Sandbox] Process order. (Serial=1424, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:260None[Sandbox] Process order. (Serial=1425, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:261None[Sandbox] Process order. (Serial=1426, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:281None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:281None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:300None[Sandbox] Process order. (Serial=1427, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:340None[Sandbox] Process order. (Serial=1428, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:460None[Sandbox] Process order. (Serial=1429, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:470None[Sandbox] Process order. (Serial=1430, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:481None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:481None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:490None[Sandbox] Process order. (Serial=1431, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Strategic01' Position: '[47, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:540None[Sandbox] Process order. (Serial=1432, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75] --> [135, 76] --> [135, 77] --> [136, 77] --> [137, 76] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:550None[Sandbox] Process order. (Serial=1433, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:640None[Sandbox] Process order. (Serial=1434, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:722None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:722None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:843None[Sandbox] Process order. (Serial=1435, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:57:932None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:57:932None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:143None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:143None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:221None[Sandbox] Process order. (Serial=1436, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:58:272None[Sandbox] Process order. (Serial=1437, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:58:273None[Sandbox] Process order. (Serial=1438, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:58:352None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:352None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:553None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:553None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:563None[Sandbox] Process order. (Serial=1439, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:58:672None[Sandbox] Process order. (Serial=1440, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:58:754None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:754None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:954None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:58:954None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:59:224None[Sandbox] Process order. (Serial=1441, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:59:354None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:59:354None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:59:574None[Sandbox] Process order. (Serial=1442, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:35:59:757None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:59:757None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:00:236None[Sandbox] Process order. (Serial=1443, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:00:356None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:00:356None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:00:466None[Sandbox] Process order. (Serial=1444, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:00:557None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:00:557None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:00:586None[Sandbox] Process order. (Serial=1445, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:00:758None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:00:758None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:01:599None[Sandbox] Process order. (Serial=1446, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:01:771None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:01:771None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:02:610None[Sandbox] Process order. (Serial=1447, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:02:780None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:02:780None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:03:621None[Sandbox] Process order. (Serial=1448, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:03:781None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:03:781None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:03:900None[Sandbox] Process order. (Serial=1449, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:04:190None[Sandbox] Process order. (Serial=1450, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Extension_Base_Money' Position: '[127, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:04:262NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:04:263NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:04:263NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:05:784None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:05:784None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:08:320None[Sandbox] Process order. (Serial=1451, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[131, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:08:330None[Sandbox] Process order. (Serial=1452, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:08:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:08:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:08:990None[Sandbox] Process order. (Serial=1453, Empire=4, Order=Order='OrderGoTo', Entity=#2462, path='[131, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:09:340None[Sandbox] Process order. (Serial=1454, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:10:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:10:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:12:978None[Sandbox] Process order. (Serial=1455, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[113, 53] --> [113, 54] --> [112, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:12:989None[Sandbox] Process order. (Serial=1456, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:13:069None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:13:069None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:14:000None[Sandbox] Process order. (Serial=1457, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:14:647UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:36:15:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:15:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:15:860None[Sandbox] Process order. (Serial=1458, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:17:071None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:17:071None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:46:890None[Sandbox] Process order. (Serial=1459, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:46:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:46:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:46:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:46:981None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:46:981None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:48:978None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:48:978None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:49:057None[Sandbox] Process order. (Serial=1460, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:49:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:49:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:49:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:50:976None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:50:976None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:54:733None[Sandbox] Process order. (Serial=1461, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:54:823None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:54:823None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2699.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:55:687None[Sandbox] Process order. (Serial=1462, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:55:695None[Sandbox] Process order. (Serial=1463, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:55:797None[Sandbox] Process order. (Serial=1464, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:56:206None[Sandbox] Process order. (Serial=1465, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:56:707None[Sandbox] Process order. (Serial=1466, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:57:721None[Sandbox] Process order. (Serial=1467, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:58:731None[Sandbox] Process order. (Serial=1468, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:36:58:975NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:58:976NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:58:976NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:58:992NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:58:992NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:58:993NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:58:993NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:59:375NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:59:375NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:59:375NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:59:387None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #2748 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:59:400None[Sandbox] Process order. (Serial=1469, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:020None[Sandbox] Process order. (Serial=1470, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '132'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:030None[Sandbox] Process order. (Serial=1471, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[34, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:031None[Sandbox] Process order. (Serial=1472, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[27, 55] --> [26, 55] --> [25, 55] --> [25, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:032None[Sandbox] Process order. (Serial=1473, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[28, 55] --> [29, 54] --> [29, 53] --> [29, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:032None[Sandbox] Process order. (Serial=1474, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[25, 56] --> [24, 55] --> [25, 54] --> [25, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:040None[Sandbox] Process order. (Serial=1475, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:041None[Sandbox] Process order. (Serial=1476, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:043None[Sandbox] Process order. (Serial=1477, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:045None[Sandbox] Process order. (Serial=1478, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:081None[Sandbox] Process order. (Serial=1479, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:082None[Sandbox] Process order. (Serial=1480, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:083None[Sandbox] Process order. (Serial=1481, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[4, 9] --> [3, 9] --> [3, 10] --> [2, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:083None[Sandbox] Process order. (Serial=1482, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[43, 19] --> [43, 18] --> [43, 17] --> [44, 17] --> [45, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:090None[Sandbox] Process order. (Serial=1483, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[23, 13] --> [23, 12] --> [22, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:091None[Sandbox] Process order. (Serial=1484, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:092None[Sandbox] Process order. (Serial=1485, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:100None[Sandbox] Process order. (Serial=1486, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[45, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:101None[Sandbox] Process order. (Serial=1487, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:140None[Sandbox] Process order. (Serial=1488, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:141None[Sandbox] Process order. (Serial=1489, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:141None[Sandbox] Process order. (Serial=1490, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:150None[Sandbox] Process order. (Serial=1491, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[142, 79] --> [141, 79] --> [140, 79] --> [139, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:160None[Sandbox] Process order. (Serial=1492, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:176NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:01:176NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:01:176NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:01:200None[Sandbox] Process order. (Serial=1493, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:201None[Sandbox] Process order. (Serial=1494, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:201None[Sandbox] Process order. (Serial=1495, Empire=3, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:202None[Sandbox] Process order. (Serial=1496, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:202None[Sandbox] Process order. (Serial=1497, Empire=3, Order=Order='OrderDiplomaticAction', Action='AcceptDemands', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:202None[Sandbox] Process order. (Serial=1498, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 66] --> [23, 67] --> [23, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:210None[Sandbox] Process order. (Serial=1499, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:240None[Sandbox] Process order. (Serial=1500, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[136, 43] --> [135, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:241None[Sandbox] Process order. (Serial=1501, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[11, 62] --> [12, 62] --> [12, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:250None[Sandbox] Process order. (Serial=1502, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:251None[Sandbox] Process order. (Serial=1503, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:290None[Sandbox] Process order. (Serial=1504, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:291None[Sandbox] Process order. (Serial=1505, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2276', Construction: '130'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:292None[Sandbox] Process order. (Serial=1506, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[147, 37] --> [146, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:293None[Sandbox] Process order. (Serial=1507, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[23, 19] --> [24, 20] --> [25, 20] --> [26, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:293None[Sandbox] Process order. (Serial=1508, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[149, 16] --> [149, 15] --> [149, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:294None[Sandbox] Process order. (Serial=1509, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[5, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:300None[Sandbox] Process order. (Serial=1510, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:301None[Sandbox] Process order. (Serial=1511, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:303None[Sandbox] Process order. (Serial=1512, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:304None[Sandbox] Process order. (Serial=1513, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:311None[Sandbox] Process order. (Serial=1514, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[27, 12] --> [28, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:320None[Sandbox] Process order. (Serial=1515, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:333None[Sandbox] Process order. (Serial=1516, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:370None[Sandbox] Process order. (Serial=1517, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Science_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:382None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2760 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:37:01:451None[Sandbox] Process order. (Serial=1518, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:501None[Sandbox] Process order. (Serial=1519, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:520None[Sandbox] Process order. (Serial=1520, Empire=3, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:591None[Sandbox] Process order. (Serial=1521, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:591None[Sandbox] Process order. (Serial=1522, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:650None[Sandbox] Process order. (Serial=1523, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[33, 41] --> [33, 40] --> [32, 40] --> [31, 40] --> [30, 40] --> [29, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:730None[Sandbox] Process order. (Serial=1524, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:890None[Sandbox] Process order. (Serial=1525, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:900None[Sandbox] Process order. (Serial=1526, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:902None[Sandbox] Process order. (Serial=1527, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:903None[Sandbox] Process order. (Serial=1528, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:01:920None[Sandbox] Process order. (Serial=1529, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:051None[Sandbox] Process order. (Serial=1530, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:052None[Sandbox] Process order. (Serial=1531, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:052None[Sandbox] Process order. (Serial=1532, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:053None[Sandbox] Process order. (Serial=1533, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:100None[Sandbox] Process order. (Serial=1534, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:101None[Sandbox] Process order. (Serial=1535, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:110None[Sandbox] Process order. (Serial=1536, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:120None[Sandbox] Process order. (Serial=1537, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[138, 78] --> [137, 79] --> [137, 80] --> [136, 80] --> [135, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:130None[Sandbox] Process order. (Serial=1538, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:170None[Sandbox] Process order. (Serial=1539, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:220None[Sandbox] Process order. (Serial=1540, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:261None[Sandbox] Process order. (Serial=1541, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:262None[Sandbox] Process order. (Serial=1542, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:311None[Sandbox] Process order. (Serial=1543, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:312None[Sandbox] Process order. (Serial=1544, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:313None[Sandbox] Process order. (Serial=1545, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:331None[Sandbox] Process order. (Serial=1546, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:601None[Sandbox] Process order. (Serial=1547, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:781None[Sandbox] Process order. (Serial=1548, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[135, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:832None[Sandbox] Process order. (Serial=1549, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[147, 36] --> [146, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:913None[Sandbox] Process order. (Serial=1550, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:02:914None[Sandbox] Process order. (Serial=1551, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:063None[Sandbox] Process order. (Serial=1552, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:064None[Sandbox] Process order. (Serial=1553, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:064None[Sandbox] Process order. (Serial=1554, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:065None[Sandbox] Process order. (Serial=1555, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:112None[Sandbox] Process order. (Serial=1556, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:114None[Sandbox] Process order. (Serial=1557, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:123None[Sandbox] Process order. (Serial=1558, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:133None[Sandbox] Process order. (Serial=1559, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:175None[Sandbox] Process order. (Serial=1560, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:224None[Sandbox] Process order. (Serial=1561, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:274None[Sandbox] Process order. (Serial=1562, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:276None[Sandbox] Process order. (Serial=1563, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:315None[Sandbox] Process order. (Serial=1564, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:324None[Sandbox] Process order. (Serial=1565, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:326None[Sandbox] Process order. (Serial=1566, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:334None[Sandbox] Process order. (Serial=1567, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:475None[Sandbox] Process order. (Serial=1568, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:555None[Sandbox] Process order. (Serial=1569, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[21, 12] --> [20, 11] --> [19, 11] --> [18, 11] --> [17, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:635None[Sandbox] Process order. (Serial=1570, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[24, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:856None[Sandbox] Process order. (Serial=1571, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[13, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:03:905None[Sandbox] Process order. (Serial=1572, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[149, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:066None[Sandbox] Process order. (Serial=1573, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:075None[Sandbox] Process order. (Serial=1574, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:076None[Sandbox] Process order. (Serial=1575, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:116None[Sandbox] Process order. (Serial=1576, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:126None[Sandbox] Process order. (Serial=1577, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:137None[Sandbox] Process order. (Serial=1578, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:138None[Sandbox] Process order. (Serial=1579, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:186None[Sandbox] Process order. (Serial=1580, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:236None[Sandbox] Process order. (Serial=1581, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:286None[Sandbox] Process order. (Serial=1582, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:327None[Sandbox] Process order. (Serial=1583, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:336None[Sandbox] Process order. (Serial=1584, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:337None[Sandbox] Process order. (Serial=1585, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:396None[Sandbox] Process order. (Serial=1586, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:687None[Sandbox] Process order. (Serial=1587, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[130, 69] --> [130, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:697None[Sandbox] Process order. (Serial=1588, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:04:738None[Sandbox] Process order. (Serial=1589, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:05:078None[Sandbox] Process order. (Serial=1590, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:05:128None[Sandbox] Process order. (Serial=1591, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:05:148None[Sandbox] Process order. (Serial=1592, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:05:148None[Sandbox] Process order. (Serial=1593, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:05:219None[Sandbox] Process order. (Serial=1594, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2584, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:05:422None[Empire 1] The task 812:Build Outpost Creation on [45, 18] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:05:711None[Sandbox] Process order. (Serial=1595, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:090None[Sandbox] Process order. (Serial=1596, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:090None[Sandbox] Process order. (Serial=1597, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[130, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:160None[Sandbox] Process order. (Serial=1598, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:160None[Sandbox] Process order. (Serial=1599, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:362None[Sandbox] Process order. (Serial=1600, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:473None[Sandbox] Process order. (Serial=1601, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[134, 81] --> [133, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:06:715None[Sandbox] Process order. (Serial=1602, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:07:097None[Sandbox] Process order. (Serial=1603, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:07:167None[Sandbox] Process order. (Serial=1604, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:07:168None[Sandbox] Process order. (Serial=1605, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:07:376None[Sandbox] Process order. (Serial=1606, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:08:171None[Sandbox] Process order. (Serial=1607, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:08:181None[Sandbox] Process order. (Serial=1608, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:08:383None[Sandbox] Process order. (Serial=1609, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:09:425None[Sandbox] Process order. (Serial=1610, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[111, 54] --> [110, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:09:435None[Sandbox] Process order. (Serial=1611, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:10:438None[Sandbox] Process order. (Serial=1612, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:12:589None[Sandbox] Process order. (Serial=1613, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[116, 53] --> [116, 52] --> [116, 51] --> [116, 50] --> [115, 50] --> [114, 51] --> [114, 52] --> [113, 53] --> [113, 54] --> [112, 54] --> [111, 54] --> [110, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:12:598None[Sandbox] Process order. (Serial=1614, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:12:699None[Sandbox] Process order. (Serial=1615, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:13:610None[Sandbox] Process order. (Serial=1616, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:13:650None[Sandbox] Process order. (Serial=1617, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:13:879NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:13:880NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:13:880NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:13:923NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:13:923NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:13:923NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:13:923NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:14:283NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:14:283NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:14:283NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:14:302None[Sandbox] Process order. (Serial=1618, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:14:644None[Sandbox] Process order. (Serial=1619, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:14:654None[Sandbox] Process order. (Serial=1620, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:14:655None[Sandbox] Process order. (Serial=1621, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:666None[Sandbox] Process order. (Serial=1622, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:947None[Sandbox] Process order. (Serial=1623, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '143'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:947None[Sandbox] Process order. (Serial=1624, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:948None[Sandbox] Process order. (Serial=1625, Empire=0, Order=Order OrderChangeReligion)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:948None[POP] rel index 7, tenet index 4

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:15:958None[Sandbox] Process order. (Serial=1626, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[24, 55] --> [24, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:960None[Sandbox] Process order. (Serial=1627, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[26, 52] --> [26, 51] --> [27, 51] --> [28, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:963None[Sandbox] Process order. (Serial=1628, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[28, 51] --> [29, 50] --> [29, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:966None[Sandbox] Process order. (Serial=1629, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[28, 40] --> [27, 41] --> [27, 42] --> [26, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:977None[Sandbox] Process order. (Serial=1630, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2721, Constructible=Extension_Base_Luxury, Position=[24, 57], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:978None[Sandbox] Process order. (Serial=1631, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:978None[Sandbox] Process order. (Serial=1632, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:980None[Sandbox] Process order. (Serial=1633, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:15:981None[Sandbox] Process order. (Serial=1634, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:027None[Sandbox] Process order. (Serial=1635, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:027None[Sandbox] Process order. (Serial=1636, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2761, Settlement=2699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:032None[Sandbox] Process order. (Serial=1637, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[1, 10] --> [0, 10] --> [149, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:039None[Sandbox] Process order. (Serial=1638, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[45, 19] --> [46, 19] --> [47, 20] --> [48, 20] --> [49, 20] --> [50, 20] --> [51, 20] --> [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:046None[Sandbox] Process order. (Serial=1639, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[17, 10] --> [16, 10] --> [15, 10] --> [14, 10] --> [13, 10] --> [12, 10] --> [11, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:055None[Empire 1] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 2761.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:16:058None[Sandbox] Process order. (Serial=1640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:059None[Sandbox] Process order. (Serial=1641, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:060None[Sandbox] Process order. (Serial=1642, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:067None[Sandbox] Process order. (Serial=1643, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_PublicOrder' Position: '[20, 11]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:068None[Sandbox] Process order. (Serial=1644, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Science' Position: '[42, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:120None[Sandbox] Process order. (Serial=1645, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[139, 78] --> [138, 77] --> [138, 76] --> [137, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:124None[Sandbox] Process order. (Serial=1646, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[132, 81] --> [131, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:137None[Sandbox] Process order. (Serial=1647, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:138None[Sandbox] Process order. (Serial=1648, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:139None[Sandbox] Process order. (Serial=1649, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_PublicOrder' Position: '[134, 75]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:187None[Sandbox] Process order. (Serial=1650, Empire=3, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:190None[Sandbox] Process order. (Serial=1651, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=2570, Settlement=2209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:193None[Sandbox] Process order. (Serial=1652, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[25, 68] --> [26, 68] --> [26, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:241None[Sandbox] Process order. (Serial=1653, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:272None[Sandbox] Process order. (Serial=1654, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[12, 61] --> [11, 61] --> [11, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:273None[Sandbox] Process order. (Serial=1655, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[134, 42] --> [133, 41] --> [133, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:273None[Sandbox] Process order. (Serial=1656, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[130, 72] --> [129, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:282NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:16:282NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:16:282NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:16:284None[Sandbox] Process order. (Serial=1657, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:285None[Sandbox] Process order. (Serial=1658, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:286None[Sandbox] Process order. (Serial=1659, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:322None[Sandbox] Process order. (Serial=1660, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:322None[Sandbox] Process order. (Serial=1661, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:325None[Sandbox] Process order. (Serial=1662, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[145, 35] --> [144, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:325None[Sandbox] Process order. (Serial=1663, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[27, 20] --> [28, 20] --> [29, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:326None[Sandbox] Process order. (Serial=1664, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[6, 20] --> [5, 19] --> [6, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:326None[Sandbox] Process order. (Serial=1665, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[10, 25] --> [11, 26] --> [11, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:327None[Sandbox] Process order. (Serial=1666, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[149, 12] --> [148, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:332None[Sandbox] Process order. (Serial=1667, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:333None[Sandbox] Process order. (Serial=1668, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:334None[Sandbox] Process order. (Serial=1669, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:335None[Sandbox] Process order. (Serial=1670, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:335None[Sandbox] Process order. (Serial=1671, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:342None[Sandbox] Process order. (Serial=1672, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Industry' Position: '[8, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:362None[Sandbox] Process order. (Serial=1673, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[27, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:372None[Sandbox] Process order. (Serial=1674, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:385None[Sandbox] Process order. (Serial=1675, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:386NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:16:387NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:16:387NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:16:402None[Sandbox] Process order. (Serial=1676, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:432None[Sandbox] Process order. (Serial=1677, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family04_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:433None[Sandbox] Process order. (Serial=1678, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:484None[Sandbox] Process order. (Serial=1679, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:484None[Sandbox] Process order. (Serial=1680, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:553None[Sandbox] Process order. (Serial=1681, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:563None[Sandbox] Process order. (Serial=1682, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[24, 67] --> [24, 66] --> [23, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:633None[Sandbox] Process order. (Serial=1683, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:653None[Sandbox] Process order. (Serial=1684, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:672None[Sandbox] Process order. (Serial=1685, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:693None[Sandbox] Process order. (Serial=1686, Empire=0, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:713None[Sandbox] Process order. (Serial=1687, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:763None[Sandbox] Process order. (Serial=1688, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:784None[Sandbox] Process order. (Serial=1689, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Era4_Spain' Position: '[46, 18]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:784None[Sandbox] Process order. (Serial=1690, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Strategic03' Position: '[43, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:864None[Sandbox] Process order. (Serial=1691, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:934None[Sandbox] Process order. (Serial=1692, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:983None[Sandbox] Process order. (Serial=1693, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:985None[Sandbox] Process order. (Serial=1694, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:993None[Sandbox] Process order. (Serial=1695, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:16:994None[Sandbox] Process order. (Serial=1696, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:035None[Sandbox] Process order. (Serial=1697, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:064None[Sandbox] Process order. (Serial=1698, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:066None[Sandbox] Process order. (Serial=1699, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:067None[Sandbox] Process order. (Serial=1700, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:114None[Sandbox] Process order. (Serial=1701, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:144None[Sandbox] Process order. (Serial=1702, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:145None[Sandbox] Process order. (Serial=1703, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:184None[Sandbox] Process order. (Serial=1704, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:244None[Sandbox] Process order. (Serial=1705, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:284None[Sandbox] Process order. (Serial=1706, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:293None[Sandbox] Process order. (Serial=1707, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:295None[Sandbox] Process order. (Serial=1708, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:296None[Sandbox] Process order. (Serial=1709, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:344None[Sandbox] Process order. (Serial=1710, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:345None[Sandbox] Process order. (Serial=1711, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:346None[Sandbox] Process order. (Serial=1712, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:347None[Sandbox] Process order. (Serial=1713, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:347None[Sandbox] Process order. (Serial=1714, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:365None[Sandbox] Process order. (Serial=1715, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:544None[Sandbox] Process order. (Serial=1716, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[131, 80] --> [130, 80] --> [129, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:655None[Sandbox] Process order. (Serial=1717, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[149, 12] --> [0, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:684None[Sandbox] Process order. (Serial=1718, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:836None[Sandbox] Process order. (Serial=1719, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[130, 74] --> [130, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:966None[Sandbox] Process order. (Serial=1720, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:996None[Sandbox] Process order. (Serial=1721, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:17:998None[Sandbox] Process order. (Serial=1722, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:007None[Sandbox] Process order. (Serial=1723, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:056None[Sandbox] Process order. (Serial=1724, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:077None[Sandbox] Process order. (Serial=1725, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:078None[Sandbox] Process order. (Serial=1726, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:080None[Sandbox] Process order. (Serial=1727, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:156None[Sandbox] Process order. (Serial=1728, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:157None[Sandbox] Process order. (Serial=1729, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:256None[Sandbox] Process order. (Serial=1730, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:298None[Sandbox] Process order. (Serial=1731, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:307None[Sandbox] Process order. (Serial=1732, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:308None[Sandbox] Process order. (Serial=1733, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:356None[Sandbox] Process order. (Serial=1734, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:359None[Sandbox] Process order. (Serial=1735, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:360None[Sandbox] Process order. (Serial=1736, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:18:360None[Sandbox] Process order. (Serial=1737, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:009None[Sandbox] Process order. (Serial=1738, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:019None[Sandbox] Process order. (Serial=1739, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:089None[Sandbox] Process order. (Serial=1740, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:090None[Sandbox] Process order. (Serial=1741, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:149None[Sandbox] Process order. (Serial=1742, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:150None[Sandbox] Process order. (Serial=1743, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=2721, Settlement=2167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:152None[Sandbox] Process order. (Serial=1744, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2677, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:159None[Sandbox] Process order. (Serial=1745, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:160None[Empire 0] No suitable tiles found to place construction Extension_Base_Strategic02 in settlement 2721.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:19:169None[Sandbox] Process order. (Serial=1746, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:269None[Sandbox] Process order. (Serial=1747, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:309None[Sandbox] Process order. (Serial=1748, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:360None[Sandbox] Process order. (Serial=1749, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=2784, Settlement=2167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:363None[Sandbox] Process order. (Serial=1750, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:370None[Empire 0] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 2784.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:19:370None[Sandbox] Process order. (Serial=1751, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[27, 42] --> [27, 41] --> [28, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:551None[Sandbox] Process order. (Serial=1752, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:19:780None[Sandbox] Process order. (Serial=1753, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:20:020None[Sandbox] Process order. (Serial=1754, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:20:100None[Sandbox] Process order. (Serial=1755, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:20:102None[Sandbox] Process order. (Serial=1756, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:20:170None[Sandbox] Process order. (Serial=1757, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:20:210None[Sandbox] Process order. (Serial=1758, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:20:400None[Sandbox] Process order. (Serial=1759, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:21:030None[Sandbox] Process order. (Serial=1760, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:21:110None[Sandbox] Process order. (Serial=1761, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:21:111None[Sandbox] Process order. (Serial=1762, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:22:040None[Sandbox] Process order. (Serial=1763, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:22:121None[Sandbox] Process order. (Serial=1764, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:22:122None[Sandbox] Process order. (Serial=1765, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:22:260None[Sandbox] Process order. (Serial=1766, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:23:132None[Sandbox] Process order. (Serial=1767, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:23:288UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:37:23:473None[Sandbox] Process order. (Serial=1768, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:24:537None[Sandbox] Process order. (Serial=1769, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:26:340None[Sandbox] Process order. (Serial=1770, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:26:381NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:26:381NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:26:381NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:32:411None[Sandbox] Process order. (Serial=1771, Empire=4, Order=Order OrderSetAssignmentPolicyDefinition)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:32:481NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:32:482NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:32:482NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:43:011None[Sandbox] Process order. (Serial=1772, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Extension_Base_Industry' Position: '[130, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:43:085NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:43:085NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:43:085NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:47:010None[Sandbox] Process order. (Serial=1773, Empire=4, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:47:040None[Sandbox] Process order. (Serial=1774, Empire=4, Order=Order OrderParticipateToEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:47:086NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:47:086NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:47:087NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:48:670None[Sandbox] Process order. (Serial=1775, Empire=4, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:53:370None[Sandbox] Process order. (Serial=1776, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[111, 54] --> [111, 55] --> [112, 56] --> [111, 57] --> [111, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:53:380None[Sandbox] Process order. (Serial=1777, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:53:401None[Sandbox] Process order. (Serial=1778, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:54:392None[Sandbox] Process order. (Serial=1779, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:54:743None[Sandbox] Process order. (Serial=1780, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:54:990NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:54:990NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:54:990NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:54:995None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2801 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:37:55:016NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:55:016NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:55:016NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:55:016NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:55:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:55:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:55:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:55:416None[Sandbox] Process order. (Serial=1781, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:040None[Sandbox] Process order. (Serial=1782, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '152')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:041None[Sandbox] Process order. (Serial=1783, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:041None[Sandbox] Process order. (Serial=1784, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:041None[Sandbox] Process order. (Serial=1785, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:043None[Sandbox] Process order. (Serial=1786, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[30, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:044None[Sandbox] Process order. (Serial=1787, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52] --> [29, 53] --> [30, 54] --> [31, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:050None[Sandbox] Process order. (Serial=1788, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[28, 39] --> [29, 38] --> [29, 37] --> [30, 36] --> [31, 36] --> [31, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:050None[Sandbox] Process order. (Serial=1789, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[23, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:051None[Sandbox] Process order. (Serial=1790, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:052None[Sandbox] Process order. (Serial=1791, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:070None[Sandbox] Process order. (Serial=1792, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Strategic02' Position: '[29, 54]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:071None[Sandbox] Process order. (Serial=1793, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Strategic03' Position: '[27, 51]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:071None[Sandbox] Process order. (Serial=1794, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:073None[Sandbox] Process order. (Serial=1795, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:091NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:57:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:57:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:57:130None[Sandbox] Process order. (Serial=1796, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:131None[Sandbox] Process order. (Serial=1797, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:131None[Sandbox] Process order. (Serial=1798, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:131None[Sandbox] Process order. (Serial=1799, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:132None[Sandbox] Process order. (Serial=1800, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:135None[Sandbox] Process order. (Serial=1801, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[148, 10] --> [147, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:135None[Sandbox] Process order. (Serial=1802, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[12, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:136None[Sandbox] Process order. (Serial=1803, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[53, 20] --> [54, 20] --> [54, 19] --> [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:140None[Sandbox] Process order. (Serial=1804, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:142None[Sandbox] Process order. (Serial=1805, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:143None[Sandbox] Process order. (Serial=1806, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:150None[Sandbox] Process order. (Serial=1807, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Strategic05' Position: '[41, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:152None[Sandbox] Process order. (Serial=1808, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_PublicOrder' Position: '[26, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:200None[Sandbox] Process order. (Serial=1809, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:201None[Sandbox] Process order. (Serial=1810, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '149')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:203None[Sandbox] Process order. (Serial=1811, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:204None[Sandbox] Process order. (Serial=1812, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[136, 77] --> [135, 77] --> [134, 77] --> [134, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:204None[Sandbox] Process order. (Serial=1813, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[128, 79] --> [128, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:210None[Sandbox] Process order. (Serial=1814, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:212None[Sandbox] Process order. (Serial=1815, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:250None[Sandbox] Process order. (Serial=1816, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65] --> [23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:251None[Sandbox] Process order. (Serial=1817, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[20, 69] --> [21, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:260None[Sandbox] Process order. (Serial=1818, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:263None[Sandbox] Process order. (Serial=1819, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:270None[Sandbox] Process order. (Serial=1820, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_PublicOrder' Position: '[22, 68]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:310None[Sandbox] Process order. (Serial=1821, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[130, 76] --> [129, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:311None[Sandbox] Process order. (Serial=1822, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[132, 41] --> [131, 41] --> [131, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:312None[Sandbox] Process order. (Serial=1823, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[10, 59] --> [11, 58] --> [11, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:320None[Sandbox] Process order. (Serial=1824, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:322None[Sandbox] Process order. (Serial=1825, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:324None[Sandbox] Process order. (Serial=1826, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:350None[Sandbox] Process order. (Serial=1827, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:351None[Sandbox] Process order. (Serial=1828, Empire=5, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:351None[Sandbox] Process order. (Serial=1829, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '150')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:361None[Sandbox] Process order. (Serial=1830, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[143, 35] --> [144, 34] --> [143, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:362None[Sandbox] Process order. (Serial=1831, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[12, 28] --> [12, 29] --> [13, 30] --> [14, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:363None[Sandbox] Process order. (Serial=1832, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[149, 13] --> [149, 14] --> [149, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:370None[Sandbox] Process order. (Serial=1833, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[6, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:371None[Sandbox] Process order. (Serial=1834, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:373None[Sandbox] Process order. (Serial=1835, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:374None[Sandbox] Process order. (Serial=1836, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:381None[Sandbox] Process order. (Serial=1837, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:392None[Sandbox] Process order. (Serial=1838, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[28, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:400None[Sandbox] Process order. (Serial=1839, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:412None[Sandbox] Process order. (Serial=1840, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:460None[Sandbox] Process order. (Serial=1841, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:510None[Sandbox] Process order. (Serial=1842, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:511None[Sandbox] Process order. (Serial=1843, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:548NoneCan't find entity 2710 of ongoing task. Fails the task 38.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:57:560None[Sandbox] Process order. (Serial=1844, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:560None[Sandbox] Process order. (Serial=1845, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=2626, Settlement=2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:562None[Sandbox] Process order. (Serial=1846, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '162')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:563None[Sandbox] Process order. (Serial=1847, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:650None[Sandbox] Process order. (Serial=1848, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:650None[Sandbox] Process order. (Serial=1849, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:651None[Sandbox] Process order. (Serial=1850, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:691None[Sandbox] Process order. (Serial=1851, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_PublicOrder' Position: '[9, 25]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:712None[Sandbox] Process order. (Serial=1852, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:750None[Sandbox] Process order. (Serial=1853, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[30, 47] --> [31, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:800None[Sandbox] Process order. (Serial=1854, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:801None[Sandbox] Process order. (Serial=1855, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[111, 55] --> [112, 56] --> [111, 57] --> [111, 58] --> [110, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:802None[Sandbox] Process order. (Serial=1856, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:802None[Sandbox] Process order. (Serial=1857, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:810None[Sandbox] Process order. (Serial=1858, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[54, 20] --> [54, 19] --> [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:811None[Sandbox] Process order. (Serial=1859, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:860None[Sandbox] Process order. (Serial=1860, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '165')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:861None[Sandbox] Process order. (Serial=1861, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:862None[Sandbox] Process order. (Serial=1862, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[129, 79] --> [130, 78] --> [130, 79] --> [131, 78] --> [132, 78] --> [133, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:57:960None[Sandbox] Process order. (Serial=1863, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:060None[Sandbox] Process order. (Serial=1864, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:062None[Sandbox] Process order. (Serial=1865, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:064None[Sandbox] Process order. (Serial=1866, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:065None[Sandbox] Process order. (Serial=1867, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:080None[Sandbox] Process order. (Serial=1868, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:111None[Sandbox] Process order. (Serial=1869, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:120None[Sandbox] Process order. (Serial=1870, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[10, 82]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:150None[Sandbox] Process order. (Serial=1871, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:151None[Sandbox] Process order. (Serial=1872, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:152None[Sandbox] Process order. (Serial=1873, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:221None[Sandbox] Process order. (Serial=1874, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:222None[Sandbox] Process order. (Serial=1875, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:271None[Sandbox] Process order. (Serial=1876, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:272None[Sandbox] Process order. (Serial=1877, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:311None[Sandbox] Process order. (Serial=1878, Empire=1, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:330None[Sandbox] Process order. (Serial=1879, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:331None[Sandbox] Process order. (Serial=1880, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:332None[Sandbox] Process order. (Serial=1881, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:360None[Sandbox] Process order. (Serial=1882, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:381None[Sandbox] Process order. (Serial=1883, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:382None[Sandbox] Process order. (Serial=1884, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:383None[Sandbox] Process order. (Serial=1885, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:389NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:58:389NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:58:390NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:58:552None[Sandbox] Process order. (Serial=1886, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[146, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:553None[Sandbox] Process order. (Serial=1887, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[12, 12] --> [11, 11] --> [10, 11] --> [10, 12] --> [9, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:562None[Sandbox] Process order. (Serial=1888, Empire=1, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:611None[Sandbox] Process order. (Serial=1889, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:612None[Sandbox] Process order. (Serial=1890, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:723None[Sandbox] Process order. (Serial=1891, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2646, Constructible=Extension_Base_Luxury, Position=[12, 30], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:743None[Sandbox] Process order. (Serial=1892, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:822None[Sandbox] Process order. (Serial=1893, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:882None[Sandbox] Process order. (Serial=1894, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:58:921None[Sandbox] Process order. (Serial=1895, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[128, 77] --> [128, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:072None[Sandbox] Process order. (Serial=1896, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:073None[Sandbox] Process order. (Serial=1897, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:092None[Sandbox] Process order. (Serial=1898, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:162None[Sandbox] Process order. (Serial=1899, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:164None[Sandbox] Process order. (Serial=1900, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:166None[Sandbox] Process order. (Serial=1901, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:233None[Sandbox] Process order. (Serial=1902, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:235None[Sandbox] Process order. (Serial=1903, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:283None[Sandbox] Process order. (Serial=1904, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:290NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:37:59:290NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:37:59:290NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:37:59:334None[Sandbox] Process order. (Serial=1905, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:344None[Sandbox] Process order. (Serial=1906, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:345None[Sandbox] Process order. (Serial=1907, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:394None[Sandbox] Process order. (Serial=1908, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:395None[Sandbox] Process order. (Serial=1909, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:396None[Sandbox] Process order. (Serial=1910, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:494None[Sandbox] Process order. (Serial=1911, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:545None[Sandbox] Process order. (Serial=1912, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:786None[Sandbox] Process order. (Serial=1913, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[11, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:37:59:836None[Sandbox] Process order. (Serial=1914, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:046None[Sandbox] Process order. (Serial=1915, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[143, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:077None[Sandbox] Process order. (Serial=1916, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:096None[Sandbox] Process order. (Serial=1917, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:166None[Sandbox] Process order. (Serial=1918, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:177None[Sandbox] Process order. (Serial=1919, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:246None[Sandbox] Process order. (Serial=1920, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:247None[Sandbox] Process order. (Serial=1921, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:287None[Sandbox] Process order. (Serial=1922, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:347None[Sandbox] Process order. (Serial=1923, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:348None[Sandbox] Process order. (Serial=1924, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:407None[Sandbox] Process order. (Serial=1925, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:408None[Sandbox] Process order. (Serial=1926, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:638None[Sandbox] Process order. (Serial=1927, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[115, 50] --> [114, 51] --> [114, 52] --> [113, 53] --> [113, 54] --> [112, 54] --> [111, 54] --> [110, 53] --> [110, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:648None[Sandbox] Process order. (Serial=1928, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:670None[Sandbox] Process order. (Serial=1929, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:709None[Sandbox] Process order. (Serial=1930, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:00:848None[Sandbox] Process order. (Serial=1931, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:01:109None[Sandbox] Process order. (Serial=1932, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:01:189None[Sandbox] Process order. (Serial=1933, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:01:249None[Sandbox] Process order. (Serial=1934, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:01:660None[Sandbox] Process order. (Serial=1935, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:01:860None[Sandbox] Process order. (Serial=1936, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:034None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2710 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:38:02:120None[Sandbox] Process order. (Serial=1937, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:200None[Sandbox] Process order. (Serial=1938, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:261None[Sandbox] Process order. (Serial=1939, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:321None[Sandbox] Process order. (Serial=1940, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:331None[Sandbox] Process order. (Serial=1941, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:332None[Sandbox] Process order. (Serial=1942, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:410None[Sandbox] Process order. (Serial=1943, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:02:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:02:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:02:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:02:664None[Sandbox] Process order. (Serial=1944, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:03:207None[Sandbox] Process order. (Serial=1945, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:03:266None[Sandbox] Process order. (Serial=1946, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:03:427None[Sandbox] Process order. (Serial=1947, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:03:639None[Sandbox] Process order. (Serial=1948, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:03:679None[Sandbox] Process order. (Serial=1949, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:376None[Sandbox] Process order. (Serial=1950, Empire=4, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:392NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:392NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:392NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:406None[Sandbox] Process order. (Serial=1951, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:497None[Sandbox] Process order. (Serial=1952, Empire=2, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:497None[Sandbox] Process order. (Serial=1953, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:591NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:591NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:591NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:597None[Sandbox] Process order. (Serial=1954, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:607None[Sandbox] Process order. (Serial=1955, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:05:691NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:05:727None[Sandbox] Process order. (Serial=1956, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:07:728None[Sandbox] Process order. (Serial=1957, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:07:821None[Sandbox] Process order. (Serial=1958, Empire=4, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:07:891NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:07:892NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:07:892NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:07:900None[Sandbox] Process order. (Serial=1959, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:07:910None[Sandbox] Process order. (Serial=1960, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:07:992NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:07:992NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:07:992NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:09:720None[Sandbox] Process order. (Serial=1961, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:11:715None[Sandbox] Process order. (Serial=1962, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:11:765None[Sandbox] Process order. (Serial=1963, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:11:992NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:11:992NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:11:992NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:12:028NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:12:028NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:12:028NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:12:028NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:12:393NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:38:12:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:12:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:12:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:12:427None[Sandbox] Process order. (Serial=1964, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:13:680None[Sandbox] Process order. (Serial=1965, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:040None[Sandbox] Process order. (Serial=1966, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:041None[Sandbox] Process order. (Serial=1967, Empire=0, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:041None[Sandbox] Process order. (Serial=1968, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:041None[Sandbox] Process order. (Serial=1969, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:041None[Sandbox] Process order. (Serial=1970, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:050None[Sandbox] Process order. (Serial=1971, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 45] --> [32, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:051None[Sandbox] Process order. (Serial=1972, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[32, 54] --> [32, 55] --> [33, 55] --> [34, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:051None[Sandbox] Process order. (Serial=1973, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[22, 55] --> [22, 56] --> [21, 57] --> [20, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:052None[Sandbox] Process order. (Serial=1974, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[32, 34] --> [33, 34] --> [33, 33] --> [34, 32] --> [34, 31] --> [35, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:060None[Sandbox] Process order. (Serial=1975, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:062None[Sandbox] Process order. (Serial=1976, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:063None[Sandbox] Process order. (Serial=1977, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:064None[Sandbox] Process order. (Serial=1978, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:100None[Sandbox] Process order. (Serial=1979, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:102None[Sandbox] Process order. (Serial=1980, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2699', Construction: '160'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:103None[Sandbox] Process order. (Serial=1981, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:104None[Sandbox] Process order. (Serial=1982, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:106None[Sandbox] Process order. (Serial=1983, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[145, 11] --> [144, 11] --> [144, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:106None[Sandbox] Process order. (Serial=1984, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[56, 19] --> [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:107None[Sandbox] Process order. (Serial=1985, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[9, 14] --> [8, 14] --> [7, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:110None[Sandbox] Process order. (Serial=1986, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:111None[Sandbox] Process order. (Serial=1987, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:112None[Sandbox] Process order. (Serial=1988, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:120None[Sandbox] Process order. (Serial=1989, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Luxury' Position: '[51, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:121None[Sandbox] Process order. (Serial=1990, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_PublicOrder' Position: '[25, 13]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:161None[Sandbox] Process order. (Serial=1991, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:161None[Sandbox] Process order. (Serial=1992, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '167')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:163None[Sandbox] Process order. (Serial=1993, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:164None[Sandbox] Process order. (Serial=1994, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:164None[Sandbox] Process order. (Serial=1995, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:170None[Sandbox] Process order. (Serial=1996, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[133, 76] --> [132, 77] --> [131, 77] --> [131, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:170None[Sandbox] Process order. (Serial=1997, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[134, 78] --> [134, 77] --> [135, 77] --> [136, 77] --> [137, 76] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:180None[Sandbox] Process order. (Serial=1998, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:182None[Sandbox] Process order. (Serial=1999, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:194NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:14:194NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:14:194NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:14:220None[Sandbox] Process order. (Serial=2000, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:221None[Sandbox] Process order. (Serial=2001, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[21, 71] --> [21, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:225None[Sandbox] Process order. (Serial=2002, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:230None[Sandbox] Process order. (Serial=2003, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:232None[Sandbox] Process order. (Serial=2004, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:260None[Sandbox] Process order. (Serial=2005, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[127, 77] --> [126, 77] --> [126, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:263None[Sandbox] Process order. (Serial=2006, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[130, 43] --> [129, 43] --> [128, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:266None[Sandbox] Process order. (Serial=2007, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[10, 56] --> [9, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:270None[Sandbox] Process order. (Serial=2008, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:273None[Sandbox] Process order. (Serial=2009, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:275None[Sandbox] Process order. (Serial=2010, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:300None[Sandbox] Process order. (Serial=2011, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '166')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:303None[Sandbox] Process order. (Serial=2012, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:310None[Sandbox] Process order. (Serial=2013, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[15, 30] --> [16, 30] --> [17, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:313None[Sandbox] Process order. (Serial=2014, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[143, 32] --> [143, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:319None[Sandbox] Process order. (Serial=2015, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[7, 16] --> [7, 15] --> [8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:325None[Sandbox] Process order. (Serial=2016, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [0, 17] --> [1, 18] --> [2, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:340None[Sandbox] Process order. (Serial=2017, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:343None[Sandbox] Process order. (Serial=2018, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:344None[Sandbox] Process order. (Serial=2019, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:346None[Sandbox] Process order. (Serial=2020, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:350None[Sandbox] Process order. (Serial=2021, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[27, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:360None[Sandbox] Process order. (Serial=2022, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:375None[Sandbox] Process order. (Serial=2023, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:420None[Sandbox] Process order. (Serial=2024, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:421None[Sandbox] Process order. (Serial=2025, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:470None[Sandbox] Process order. (Serial=2026, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '172')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:474None[Sandbox] Process order. (Serial=2027, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:475None[Sandbox] Process order. (Serial=2028, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[9, 13] --> [10, 12] --> [10, 11] --> [11, 11] --> [12, 10] --> [13, 10] --> [14, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:530None[Sandbox] Process order. (Serial=2029, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:580None[Sandbox] Process order. (Serial=2030, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '163')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:584None[Sandbox] Process order. (Serial=2031, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:660None[Sandbox] Process order. (Serial=2032, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:661None[Sandbox] Process order. (Serial=2033, Empire=5, Order=Order OrderAttachTerritoryToCity, Camp=2646, Settlement=2276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:698None[Sandbox] Process order. (Serial=2034, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:718None[Sandbox] Process order. (Serial=2035, Empire=6, Order=Order OrderCreateBattle Attacker #2748 Target #2380 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:808None[Sandbox] Process order. (Serial=2036, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:825NonePresentation Battle 2831: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:825NonePresentation Battle 2831: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=2748, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=2840, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=2833, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=2189, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[6]: StartSiege. EmpireIndex=6. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:826NonePresentation Battle 2831: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:14:879None[Sandbox] Process order. (Serial=2037, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[44, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:949None[Sandbox] Process order. (Serial=2038, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:14:950None[Sandbox] Process order. (Serial=2039, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:019None[Sandbox] Process order. (Serial=2040, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:030None[Sandbox] Process order. (Serial=2041, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:039None[Sandbox] Process order. (Serial=2042, Empire=6, Order=Order OrderBattleLaunchCityAssault, BattleGuid='2831', AssaultRole='Attacker')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:049None[Sandbox] Process order. (Serial=2043, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 2831 EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:069None[Sandbox] Process order. (Serial=2044, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:071None[Sandbox] Process order. (Serial=2045, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:073None[Sandbox] Process order. (Serial=2046, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:074None[Sandbox] Process order. (Serial=2047, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:118None[Sandbox] Process order. (Serial=2048, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:119None[Sandbox] Process order. (Serial=2049, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:121None[Sandbox] Process order. (Serial=2050, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:123None[Sandbox] Process order. (Serial=2051, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:131NonePresentation Battle 2831: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:132NonePresentation Battle 2831: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:132NonePresentation Battle 2831: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:132NonePresentation Battle 2831: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:132NonePresentation Battle 2831: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:132NonePresentation Battle 2831: Execute action[11]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:169None[Sandbox] Process order. (Serial=2052, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 2831 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:170NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:38:15:189None[Sandbox] Process order. (Serial=2053, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:191None[Sandbox] Process order. (Serial=2054, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:226NonePresentation Battle 2831: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:226NonePresentation Battle 2831: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:38:15:226None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:15:226None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:15:226NoneCould not find PresentationBattlePreview with armyEntityGUID=2748, targetEntityGUID=2380.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:15:239None[Sandbox] Process order. (Serial=2055, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:240None[Sandbox] Process order. (Serial=2056, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:249None[Sandbox] Process order. (Serial=2057, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:279None[Sandbox] Process order. (Serial=2058, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:280None[Sandbox] Process order. (Serial=2059, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:282None[Sandbox] Process order. (Serial=2060, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:320None[Sandbox] Process order. (Serial=2061, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:341None[Sandbox] Process order. (Serial=2062, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:350None[Sandbox] Process order. (Serial=2063, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:352None[Sandbox] Process order. (Serial=2064, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:353None[Sandbox] Process order. (Serial=2065, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:354None[Sandbox] Process order. (Serial=2066, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:380None[Sandbox] Process order. (Serial=2067, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '170'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:421NoneCan't find entity 2189 of ongoing task. Fails the task 914.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:15:450None[Sandbox] Process order. (Serial=2068, Empire=1, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:580None[Sandbox] Process order. (Serial=2069, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[28, 21] --> [29, 21] --> [30, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:581None[Sandbox] Process order. (Serial=2070, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:590None[Sandbox] Process order. (Serial=2071, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:620None[Sandbox] Process order. (Serial=2072, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2189 Constructible: Extension_Base_Strategic01 at [40, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:641None[Sandbox] Process order. (Serial=2073, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:690None[Sandbox] Process order. (Serial=2074, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:760None[Sandbox] Process order. (Serial=2075, Empire=1, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:840None[Sandbox] Process order. (Serial=2076, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:880None[Sandbox] Process order. (Serial=2077, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[8, 57] --> [8, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:15:930None[Sandbox] Process order. (Serial=2078, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:080None[Sandbox] Process order. (Serial=2079, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:081None[Sandbox] Process order. (Serial=2080, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:084None[Sandbox] Process order. (Serial=2081, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:085None[Sandbox] Process order. (Serial=2082, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:130None[Sandbox] Process order. (Serial=2083, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:131None[Sandbox] Process order. (Serial=2084, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:150None[Sandbox] Process order. (Serial=2085, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[143, 30] --> [143, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:200None[Sandbox] Process order. (Serial=2086, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:203None[Sandbox] Process order. (Serial=2087, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:250None[Sandbox] Process order. (Serial=2088, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:290None[Sandbox] Process order. (Serial=2089, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:292None[Sandbox] Process order. (Serial=2090, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:294None[Sandbox] Process order. (Serial=2091, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:360None[Sandbox] Process order. (Serial=2092, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:362None[Sandbox] Process order. (Serial=2093, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:363None[Sandbox] Process order. (Serial=2094, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:364None[Sandbox] Process order. (Serial=2095, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:520None[Sandbox] Process order. (Serial=2096, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:16:600None[Sandbox] Process order. (Serial=2097, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:048NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:38:17:090None[Sandbox] Process order. (Serial=2098, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:092None[Sandbox] Process order. (Serial=2099, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:093None[Sandbox] Process order. (Serial=2100, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:140None[Sandbox] Process order. (Serial=2101, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:210None[Sandbox] Process order. (Serial=2102, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:212None[Sandbox] Process order. (Serial=2103, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:230None[Sandbox] Process order. (Serial=2104, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2677, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:260None[Sandbox] Process order. (Serial=2105, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:301None[Sandbox] Process order. (Serial=2106, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:370None[Sandbox] Process order. (Serial=2107, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:371None[Sandbox] Process order. (Serial=2108, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:460None[Sandbox] Process order. (Serial=2109, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2927, Constructible=Extension_Base_Strategic01, Position=[34, 56], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:540None[Sandbox] Process order. (Serial=2110, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:591None[Sandbox] Process order. (Serial=2111, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:601NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:17:602NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:17:602NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:17:610None[Sandbox] Process order. (Serial=2112, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:710None[Sandbox] Process order. (Serial=2113, Empire=0, Order=Order='OrderDiplomaticAction', Action='AcceptDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:811None[Sandbox] Process order. (Serial=2114, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2937, Constructible=Extension_Base_Luxury, Position=[130, 75], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:17:923None[Sandbox] Process order. (Serial=2115, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:030None[Sandbox] Process order. (Serial=2116, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[137, 76] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:080None[Sandbox] Process order. (Serial=2117, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:101None[Sandbox] Process order. (Serial=2118, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:102None[Sandbox] Process order. (Serial=2119, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:150None[Sandbox] Process order. (Serial=2120, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:170None[Sandbox] Process order. (Serial=2121, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[30, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:220None[Sandbox] Process order. (Serial=2122, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:18:620None[Sandbox] Process order. (Serial=2123, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:19:110None[Sandbox] Process order. (Serial=2124, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:19:160None[Sandbox] Process order. (Serial=2125, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:19:231None[Sandbox] Process order. (Serial=2126, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:19:383None[Sandbox] Process order. (Serial=2127, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:20:172None[Sandbox] Process order. (Serial=2128, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:20:241None[Sandbox] Process order. (Serial=2129, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:20:592None[Sandbox] Process order. (Serial=2130, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:21:184None[Sandbox] Process order. (Serial=2131, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:21:395None[Sandbox] Process order. (Serial=2132, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:21:905None[Sandbox] Process order. (Serial=2133, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2531' Constructible: 'Infrastructure_Money_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:22:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:22:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:22:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:30:863None[Sandbox] Process order. (Serial=2134, Empire=4, Order=Order='OrderGoTo', Entity=#2815, path='[135, 63] --> [134, 63] --> [133, 63] --> [133, 64] --> [132, 65] --> [131, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:30:874None[Sandbox] Process order. (Serial=2135, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:31:885None[Sandbox] Process order. (Serial=2136, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:32:899None[Sandbox] Process order. (Serial=2137, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:33:910None[Sandbox] Process order. (Serial=2138, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:34:920None[Sandbox] Process order. (Serial=2139, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:38:042None[Sandbox] Process order. (Serial=2140, Empire=4, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:38:061None[Sandbox] Process order. (Serial=2141, Empire=4, Order=Order OrderParticipateToEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:38:110NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:38:111NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:38:111NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:43:682None[Sandbox] Process order. (Serial=2142, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:45:195None[Sandbox] Process order. (Serial=2143, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:46:199None[Sandbox] Process order. (Serial=2144, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:46:209None[Sandbox] Process order. (Serial=2145, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:46:210None[Sandbox] Process order. (Serial=2146, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:46:229None[Sandbox] Process order. (Serial=2147, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:46:620None[Sandbox] Process order. (Serial=2148, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:47:220None[Sandbox] Process order. (Serial=2149, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:48:230None[Sandbox] Process order. (Serial=2150, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:49:242None[Sandbox] Process order. (Serial=2151, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:49:511NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:49:512NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:49:512NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:49:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #2950 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:38:49:546NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:49:546NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:49:546NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:49:546NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:50:012NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:50:012NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:50:012NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:50:026None[Sandbox] Process order. (Serial=2152, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:230None[Sandbox] Process order. (Serial=2153, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:570None[Sandbox] Process order. (Serial=2154, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:572None[Sandbox] Process order. (Serial=2155, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:572None[Sandbox] Process order. (Serial=2156, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 42] --> [30, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:573None[Sandbox] Process order. (Serial=2157, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[35, 54] --> [35, 53] --> [35, 52] --> [35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:574None[Sandbox] Process order. (Serial=2158, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[36, 30] --> [37, 30] --> [37, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:580None[Sandbox] Process order. (Serial=2159, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[20, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:581None[Sandbox] Process order. (Serial=2160, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[17, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:582None[Sandbox] Process order. (Serial=2161, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:584None[Sandbox] Process order. (Serial=2162, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:586None[Sandbox] Process order. (Serial=2163, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:601None[Sandbox] Process order. (Serial=2164, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[27, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:602None[Sandbox] Process order. (Serial=2165, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:603None[Sandbox] Process order. (Serial=2166, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:612NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:51:612NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:51:612NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:51:650None[Sandbox] Process order. (Serial=2167, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '176')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:654None[Sandbox] Process order. (Serial=2168, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:655None[Sandbox] Process order. (Serial=2169, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[143, 13] --> [144, 14] --> [143, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:656None[Sandbox] Process order. (Serial=2170, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[58, 19] --> [59, 19] --> [60, 19] --> [61, 20] --> [61, 21] --> [61, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:657None[Sandbox] Process order. (Serial=2171, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10] --> [16, 10] --> [17, 10] --> [17, 11] --> [18, 11] --> [19, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:660None[Sandbox] Process order. (Serial=2172, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:662None[Sandbox] Process order. (Serial=2173, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:664None[Sandbox] Process order. (Serial=2174, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:700None[Sandbox] Process order. (Serial=2175, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:701None[Sandbox] Process order. (Serial=2176, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:701None[Sandbox] Process order. (Serial=2177, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:702None[Sandbox] Process order. (Serial=2178, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:702None[Sandbox] Process order. (Serial=2179, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:702None[Sandbox] Process order. (Serial=2180, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[132, 78] --> [132, 77] --> [133, 76] --> [133, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:702None[Sandbox] Process order. (Serial=2181, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[139, 78] --> [139, 79] --> [140, 79] --> [141, 79] --> [142, 79] --> [143, 79] --> [144, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:710None[Sandbox] Process order. (Serial=2182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:712None[Sandbox] Process order. (Serial=2183, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:51:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:51:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:51:750None[Sandbox] Process order. (Serial=2184, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:751None[Sandbox] Process order. (Serial=2185, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:752None[Sandbox] Process order. (Serial=2186, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:752None[Sandbox] Process order. (Serial=2187, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[20, 73] --> [20, 74] --> [20, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:753None[Sandbox] Process order. (Serial=2188, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:760None[Sandbox] Process order. (Serial=2189, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:762None[Sandbox] Process order. (Serial=2190, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:790None[Sandbox] Process order. (Serial=2191, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[7, 59] --> [6, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:791None[Sandbox] Process order. (Serial=2192, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[125, 79] --> [124, 79] --> [123, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:792None[Sandbox] Process order. (Serial=2193, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[127, 43] --> [127, 42] --> [126, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:800None[Sandbox] Process order. (Serial=2194, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:802None[Sandbox] Process order. (Serial=2195, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:803None[Sandbox] Process order. (Serial=2196, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:830None[Sandbox] Process order. (Serial=2197, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:840None[Sandbox] Process order. (Serial=2198, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:840None[Sandbox] Process order. (Serial=2199, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:840None[Sandbox] Process order. (Serial=2200, Empire=5, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:840None[Sandbox] Process order. (Serial=2201, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:841None[Sandbox] Process order. (Serial=2202, Empire=5, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:841None[Sandbox] Process order. (Serial=2203, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[143, 28] --> [142, 27] --> [141, 27] --> [141, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:841None[Sandbox] Process order. (Serial=2204, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[17, 31] --> [17, 32] --> [16, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:842None[Sandbox] Process order. (Serial=2205, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[31, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:842None[Sandbox] Process order. (Serial=2206, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[8, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:843None[Sandbox] Process order. (Serial=2207, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[3, 18] --> [4, 18] --> [5, 18] --> [5, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:850None[Sandbox] Process order. (Serial=2208, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:851None[Sandbox] Process order. (Serial=2209, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:852None[Sandbox] Process order. (Serial=2210, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:854None[Sandbox] Process order. (Serial=2211, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:856None[Sandbox] Process order. (Serial=2212, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:860None[Sandbox] Process order. (Serial=2213, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[26, 12] --> [25, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:870None[Sandbox] Process order. (Serial=2214, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:883None[Sandbox] Process order. (Serial=2215, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:960None[Sandbox] Process order. (Serial=2216, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:51:961None[Sandbox] Process order. (Serial=2217, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:010None[Sandbox] Process order. (Serial=2218, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:061None[Sandbox] Process order. (Serial=2219, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '189')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:062None[Sandbox] Process order. (Serial=2220, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:130None[Sandbox] Process order. (Serial=2221, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:150None[Sandbox] Process order. (Serial=2222, Empire=5, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:251None[Sandbox] Process order. (Serial=2223, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:331None[Sandbox] Process order. (Serial=2224, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '183')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:331None[Sandbox] Process order. (Serial=2225, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:401None[Sandbox] Process order. (Serial=2226, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:401None[Sandbox] Process order. (Serial=2227, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:401None[Sandbox] Process order. (Serial=2228, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[30, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:420None[Sandbox] Process order. (Serial=2229, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:580None[Sandbox] Process order. (Serial=2230, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:590None[Sandbox] Process order. (Serial=2231, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[33, 62]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:591None[Sandbox] Process order. (Serial=2232, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:592None[Sandbox] Process order. (Serial=2233, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:593None[Sandbox] Process order. (Serial=2234, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:670None[Sandbox] Process order. (Serial=2235, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:671None[Sandbox] Process order. (Serial=2236, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:672None[Sandbox] Process order. (Serial=2237, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:720None[Sandbox] Process order. (Serial=2238, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:723None[Sandbox] Process order. (Serial=2239, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:770None[Sandbox] Process order. (Serial=2240, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:772None[Sandbox] Process order. (Serial=2241, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:810None[Sandbox] Process order. (Serial=2242, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:812None[Sandbox] Process order. (Serial=2243, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:813None[Sandbox] Process order. (Serial=2244, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:860None[Sandbox] Process order. (Serial=2245, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:862None[Sandbox] Process order. (Serial=2246, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:863None[Sandbox] Process order. (Serial=2247, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:864None[Sandbox] Process order. (Serial=2248, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:880None[Sandbox] Process order. (Serial=2249, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:52:920None[Sandbox] Process order. (Serial=2250, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 41] --> [32, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:030None[Sandbox] Process order. (Serial=2251, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:050None[Sandbox] Process order. (Serial=2252, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:250None[Sandbox] Process order. (Serial=2253, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:291None[Sandbox] Process order. (Serial=2254, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[6, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:340None[Sandbox] Process order. (Serial=2255, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[30, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:360None[Sandbox] Process order. (Serial=2256, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:370None[Sandbox] Process order. (Serial=2257, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[111, 54] --> [110, 53] --> [110, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:380None[Sandbox] Process order. (Serial=2258, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:550None[Sandbox] Process order. (Serial=2259, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[24, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:601None[Sandbox] Process order. (Serial=2260, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:602None[Sandbox] Process order. (Serial=2261, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:604None[Sandbox] Process order. (Serial=2262, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:680None[Sandbox] Process order. (Serial=2263, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:681None[Sandbox] Process order. (Serial=2264, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:683None[Sandbox] Process order. (Serial=2265, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:730None[Sandbox] Process order. (Serial=2266, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:732None[Sandbox] Process order. (Serial=2267, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:780None[Sandbox] Process order. (Serial=2268, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:782None[Sandbox] Process order. (Serial=2269, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:821None[Sandbox] Process order. (Serial=2270, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:823None[Sandbox] Process order. (Serial=2271, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:824None[Sandbox] Process order. (Serial=2272, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:870None[Sandbox] Process order. (Serial=2273, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:871None[Sandbox] Process order. (Serial=2274, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:872None[Sandbox] Process order. (Serial=2275, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:873None[Sandbox] Process order. (Serial=2276, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:874None[Sandbox] Process order. (Serial=2277, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:874None[Sandbox] Process order. (Serial=2278, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Harbour_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:874None[Sandbox] Process order. (Serial=2279, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:890None[Sandbox] Process order. (Serial=2280, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family04_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:53:891None[Sandbox] Process order. (Serial=2281, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:040None[Sandbox] Process order. (Serial=2282, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[37, 30] --> [36, 31] --> [37, 32] --> [37, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:160None[Sandbox] Process order. (Serial=2283, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:390None[Sandbox] Process order. (Serial=2284, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:391None[Sandbox] Process order. (Serial=2285, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[123, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:441None[Sandbox] Process order. (Serial=2286, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[29, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:612None[Sandbox] Process order. (Serial=2287, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:613None[Sandbox] Process order. (Serial=2288, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:614None[Sandbox] Process order. (Serial=2289, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:691None[Sandbox] Process order. (Serial=2290, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:693None[Sandbox] Process order. (Serial=2291, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:742None[Sandbox] Process order. (Serial=2292, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:743None[Sandbox] Process order. (Serial=2293, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:792None[Sandbox] Process order. (Serial=2294, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:831None[Sandbox] Process order. (Serial=2295, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:883None[Sandbox] Process order. (Serial=2296, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:884None[Sandbox] Process order. (Serial=2297, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:54:885None[Sandbox] Process order. (Serial=2298, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:062None[Sandbox] Process order. (Serial=2299, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:263None[Sandbox] Process order. (Serial=2300, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:403None[Sandbox] Process order. (Serial=2301, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:614None[Sandbox] Process order. (Serial=2302, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:704None[Sandbox] Process order. (Serial=2303, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:706None[Sandbox] Process order. (Serial=2304, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:707None[Sandbox] Process order. (Serial=2305, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[111, 58] --> [111, 57] --> [112, 56] --> [111, 55] --> [111, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:714None[Sandbox] Process order. (Serial=2306, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:55:755None[Sandbox] Process order. (Serial=2307, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:618None[Sandbox] Process order. (Serial=2308, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:707None[Sandbox] Process order. (Serial=2309, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:717None[Sandbox] Process order. (Serial=2310, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:727None[Sandbox] Process order. (Serial=2311, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:728None[Sandbox] Process order. (Serial=2312, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:767None[Sandbox] Process order. (Serial=2313, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:797None[Sandbox] Process order. (Serial=2314, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:56:811NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:56:811NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:56:811NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:56:949None[Sandbox] Process order. (Serial=2315, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2584, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:57:165None[Empire 1] The task 974:Build Outpost Creation on [61, 22] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:38:57:310None[Sandbox] Process order. (Serial=2316, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:57:624None[Sandbox] Process order. (Serial=2317, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:57:736None[Sandbox] Process order. (Serial=2318, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:57:776None[Sandbox] Process order. (Serial=2319, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:57:918None[Sandbox] Process order. (Serial=2320, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:126None[Sandbox] Process order. (Serial=2321, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:438None[Sandbox] Process order. (Serial=2322, Empire=4, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:514NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:515NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:515NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:527None[Sandbox] Process order. (Serial=2323, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:548None[Sandbox] Process order. (Serial=2324, Empire=2, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:614NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:615NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:615NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:628None[Sandbox] Process order. (Serial=2325, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:628None[Sandbox] Process order. (Serial=2326, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:58:713NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:714NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:714NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:38:58:749None[Sandbox] Process order. (Serial=2327, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:38:59:761None[Sandbox] Process order. (Serial=2328, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:00:607NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

21:39:02:860None[Sandbox] Process order. (Serial=2329, Empire=4, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:02:916NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:02:917NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:02:917NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:02:931None[Sandbox] Process order. (Serial=2330, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:02:980None[Sandbox] Process order. (Serial=2331, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:03:017NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:03:018NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:03:018NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:03:021None[Sandbox] Process order. (Serial=2332, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:03:117NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:03:117NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:03:117NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:04:969None[Sandbox] Process order. (Serial=2333, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:06:880None[Sandbox] Process order. (Serial=2334, Empire=4, Order=Order='OrderGoTo', Entity=#2815, path='[132, 65] --> [131, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:06:890None[Sandbox] Process order. (Serial=2335, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:06:941None[Sandbox] Process order. (Serial=2336, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:07:900None[Sandbox] Process order. (Serial=2337, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:08:791None[Sandbox] Process order. (Serial=2338, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:09:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:09:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:09:022NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:09:023None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #2973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:39:09:063NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:09:064NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:09:064NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:09:064NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:09:521NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:09:522NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:09:522NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:09:533None[Sandbox] Process order. (Serial=2339, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:09:553None[Sandbox] Process order. (Serial=2340, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:089None[Sandbox] Process order. (Serial=2341, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:090None[Sandbox] Process order. (Serial=2342, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:090None[Sandbox] Process order. (Serial=2343, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:091None[Sandbox] Process order. (Serial=2344, Empire=0, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:099None[Sandbox] Process order. (Serial=2345, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[36, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:100None[Sandbox] Process order. (Serial=2346, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[19, 58] --> [18, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:101None[Sandbox] Process order. (Serial=2347, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[32, 42] --> [31, 42] --> [30, 43] --> [31, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:101None[Sandbox] Process order. (Serial=2348, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[38, 34] --> [38, 35] --> [39, 36] --> [38, 37] --> [38, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:109None[Sandbox] Process order. (Serial=2349, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:112None[Sandbox] Process order. (Serial=2350, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:114None[Sandbox] Process order. (Serial=2351, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:116None[Sandbox] Process order. (Serial=2352, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:149None[Sandbox] Process order. (Serial=2353, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:150None[Sandbox] Process order. (Serial=2354, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:151None[Sandbox] Process order. (Serial=2355, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[143, 14] --> [142, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:152None[Sandbox] Process order. (Serial=2356, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[20, 11] --> [21, 12] --> [22, 12] --> [23, 12] --> [24, 12] --> [24, 13] --> [25, 13] --> [26, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:152None[Sandbox] Process order. (Serial=2357, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[61, 21] --> [62, 20] --> [63, 20] --> [64, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:159None[Sandbox] Process order. (Serial=2358, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:160None[Sandbox] Process order. (Serial=2359, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:169None[Sandbox] Process order. (Serial=2360, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2959, Constructible=Extension_Base_Luxury, Position=[57, 22], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:219None[Sandbox] Process order. (Serial=2361, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:220None[Sandbox] Process order. (Serial=2362, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:223None[Sandbox] Process order. (Serial=2363, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75] --> [135, 74] --> [135, 73] --> [136, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:223None[Sandbox] Process order. (Serial=2364, Empire=2, Order=Order='OrderGoTo', Entity=#2710, AdditionalFlags='IgnoreFogOfWar', Path='[145, 79] --> [146, 79] --> [147, 79] --> [148, 79] --> [149, 79] --> [0, 79] --> [1, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:239None[Sandbox] Process order. (Serial=2365, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:242None[Sandbox] Process order. (Serial=2366, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:269None[Sandbox] Process order. (Serial=2367, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:270None[Sandbox] Process order. (Serial=2368, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:271None[Sandbox] Process order. (Serial=2369, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:272None[Sandbox] Process order. (Serial=2370, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[19, 75] --> [18, 75] --> [18, 76] --> [17, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:279None[Sandbox] Process order. (Serial=2371, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:281None[Sandbox] Process order. (Serial=2372, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:309None[Sandbox] Process order. (Serial=2373, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[5, 57] --> [4, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:310None[Sandbox] Process order. (Serial=2374, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[127, 41] --> [128, 41] --> [129, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:310None[Sandbox] Process order. (Serial=2375, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[122, 78] --> [121, 78] --> [120, 78] --> [119, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:319None[Sandbox] Process order. (Serial=2376, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:320None[Sandbox] Process order. (Serial=2377, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:322None[Sandbox] Process order. (Serial=2378, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:360None[Sandbox] Process order. (Serial=2379, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:362None[Sandbox] Process order. (Serial=2380, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:362None[Sandbox] Process order. (Serial=2381, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:363None[Sandbox] Process order. (Serial=2382, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[141, 25] --> [141, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:364None[Sandbox] Process order. (Serial=2383, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[16, 34] --> [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:364None[Sandbox] Process order. (Serial=2384, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[29, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:365None[Sandbox] Process order. (Serial=2385, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[8, 13] --> [9, 12] --> [9, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:365None[Sandbox] Process order. (Serial=2386, Empire=5, Order=Order='OrderGoTo', Entity=#2600, AdditionalFlags='IgnoreFogOfWar', Path='[6, 20] --> [5, 21] --> [6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:365None[Sandbox] Process order. (Serial=2387, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 25] --> [7, 26] --> [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:370None[Sandbox] Process order. (Serial=2388, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:372None[Sandbox] Process order. (Serial=2389, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:374None[Sandbox] Process order. (Serial=2390, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:376None[Sandbox] Process order. (Serial=2391, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:377None[Sandbox] Process order. (Serial=2392, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:378None[Sandbox] Process order. (Serial=2393, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:389None[Sandbox] Process order. (Serial=2394, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_PublicOrder' Position: '[9, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:410None[Sandbox] Process order. (Serial=2395, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[23, 12] --> [22, 12] --> [21, 12] --> [20, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:420None[Sandbox] Process order. (Serial=2396, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:423NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:11:423NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:11:423NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:11:437None[Sandbox] Process order. (Serial=2397, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:490None[Sandbox] Process order. (Serial=2398, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:540None[Sandbox] Process order. (Serial=2399, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2959, Settlement=2699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:552None[Empire 1] No suitable tiles found to place construction Extension_Base_Luxury in settlement 2959.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:11:620None[Sandbox] Process order. (Serial=2400, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:622None[Sandbox] Process order. (Serial=2401, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:690None[Sandbox] Process order. (Serial=2402, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:690None[Sandbox] Process order. (Serial=2403, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:729UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular18

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:39:11:780None[Sandbox] Process order. (Serial=2404, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:790None[Sandbox] Process order. (Serial=2405, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[20, 10] --> [21, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:800None[Sandbox] Process order. (Serial=2406, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:910None[Sandbox] Process order. (Serial=2407, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:11:920None[Sandbox] Process order. (Serial=2408, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:020None[Sandbox] Process order. (Serial=2409, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:121None[Sandbox] Process order. (Serial=2410, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:123None[Sandbox] Process order. (Serial=2411, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:125None[Sandbox] Process order. (Serial=2412, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:151None[Sandbox] Process order. (Serial=2413, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:172None[Sandbox] Process order. (Serial=2414, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:173None[Sandbox] Process order. (Serial=2415, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:250None[Sandbox] Process order. (Serial=2416, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:252None[Sandbox] Process order. (Serial=2417, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:254None[Sandbox] Process order. (Serial=2418, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:290None[Sandbox] Process order. (Serial=2419, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:333None[Sandbox] Process order. (Serial=2420, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:343None[Sandbox] Process order. (Serial=2421, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:346None[Sandbox] Process order. (Serial=2422, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:348None[Sandbox] Process order. (Serial=2423, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:373None[Sandbox] Process order. (Serial=2424, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:384None[Sandbox] Process order. (Serial=2425, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:385None[Sandbox] Process order. (Serial=2426, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:386None[Sandbox] Process order. (Serial=2427, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:387None[Sandbox] Process order. (Serial=2428, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:424None[Sandbox] Process order. (Serial=2429, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:755None[Sandbox] Process order. (Serial=2430, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:795None[Sandbox] Process order. (Serial=2431, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[4, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:805None[Sandbox] Process order. (Serial=2432, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:844None[Sandbox] Process order. (Serial=2433, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[141, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:12:845None[Sandbox] Process order. (Serial=2434, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[14, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:126None[Sandbox] Process order. (Serial=2435, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:127None[Sandbox] Process order. (Serial=2436, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:176None[Sandbox] Process order. (Serial=2437, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:266None[Sandbox] Process order. (Serial=2438, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:268None[Sandbox] Process order. (Serial=2439, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:296None[Sandbox] Process order. (Serial=2440, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:346None[Sandbox] Process order. (Serial=2441, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:357None[Sandbox] Process order. (Serial=2442, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:358None[Sandbox] Process order. (Serial=2443, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:360None[Sandbox] Process order. (Serial=2444, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:377None[Sandbox] Process order. (Serial=2445, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:397None[Sandbox] Process order. (Serial=2446, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:398None[Sandbox] Process order. (Serial=2447, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:399None[Sandbox] Process order. (Serial=2448, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:401None[Sandbox] Process order. (Serial=2449, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:438None[Sandbox] Process order. (Serial=2450, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:618None[Sandbox] Process order. (Serial=2451, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:687None[Sandbox] Process order. (Serial=2452, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2590, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:690None[Sandbox] Process order. (Serial=2453, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:13:906None[Empire 5] The task 722:Build Outpost Creation on [9, 11] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:13:918None[Sandbox] Process order. (Serial=2454, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:129None[Sandbox] Process order. (Serial=2455, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:139None[Sandbox] Process order. (Serial=2456, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:141None[Sandbox] Process order. (Serial=2457, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:142None[Sandbox] Process order. (Serial=2458, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:189None[Sandbox] Process order. (Serial=2459, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:269None[Sandbox] Process order. (Serial=2460, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:279None[Sandbox] Process order. (Serial=2461, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:309None[Sandbox] Process order. (Serial=2462, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:349None[Sandbox] Process order. (Serial=2463, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:350None[Sandbox] Process order. (Serial=2464, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:359None[Sandbox] Process order. (Serial=2465, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:371None[Sandbox] Process order. (Serial=2466, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:389None[Sandbox] Process order. (Serial=2467, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:449None[Sandbox] Process order. (Serial=2468, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:509None[Sandbox] Process order. (Serial=2469, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2209', Construction: '195'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:579None[Sandbox] Process order. (Serial=2470, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:601None[Sandbox] Process order. (Serial=2471, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:601None[Sandbox] Process order. (Serial=2472, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:682None[Sandbox] Process order. (Serial=2473, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[64, 21] --> [65, 21] --> [66, 22] --> [66, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:760None[Sandbox] Process order. (Serial=2474, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:830None[Sandbox] Process order. (Serial=2475, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:850None[Sandbox] Process order. (Serial=2476, Empire=6, Order=Order OrderCreateBattle Attacker #2748 Target #2720 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:860None[Sandbox] Process order. (Serial=2477, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 2997 EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:871None[Sandbox] Process order. (Serial=2478, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:960None[Sandbox] Process order. (Serial=2479, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 2997 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:14:966NonePresentation Battle 2997: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:966NonePresentation Battle 2997: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:967NonePresentation Battle 2997: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:967NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:14:967NoneRestorePresentationBattlePreview created ticket #49456.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:14:967NonePresentation Battle 2997: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=2748, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:967None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:14:967NonePresentation Battle 2997: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2720, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:967None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:14:968NonePresentation Battle 2997: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:968NonePresentation Battle 2997: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:968NonePresentation Battle 2997: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:968NonePresentation Battle 2997: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:968NonePresentation Battle 2997: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:968NonePresentation Battle 2997: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:14:983NoneRequestRestoreAsyncOperation_Completed for ticket #49456.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:39:14:983NoneRestorePresentationBattlePreview skipped due to ended battle #2997

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:39:14:983NoneRequestAsyncOperation_Dismissed for ticket #49456.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:39:15:072NonePresentation Battle 2997: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:15:080None[Sandbox] Process order. (Serial=2480, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#2997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:090None[Sandbox] Process order. (Serial=2481, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:110None[Sandbox] Process order. (Serial=2482, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:150None[Sandbox] Process order. (Serial=2483, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:164NonePresentation Battle 2997: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:15:164None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:164None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:164None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:164None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:164NoneReleasePresentationBattlePreview attacker #2748, defender #2720

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:164NoneHidePresentationBattlePreview attacker #2748, defender #2720

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:39:15:164None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:164None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2720 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:165None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:165None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2720 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:15:200None[Sandbox] Process order. (Serial=2484, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:280None[Sandbox] Process order. (Serial=2485, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:300None[Sandbox] Process order. (Serial=2486, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:520None[Sandbox] Process order. (Serial=2487, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:541None[Sandbox] Process order. (Serial=2488, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:730None[Sandbox] Process order. (Serial=2489, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:15:940None[Sandbox] Process order. (Serial=2490, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:16:150None[Sandbox] Process order. (Serial=2491, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:16:210None[Sandbox] Process order. (Serial=2492, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:16:290None[Sandbox] Process order. (Serial=2493, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:16:370None[Sandbox] Process order. (Serial=2494, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:16:580None[Sandbox] Process order. (Serial=2495, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:16:790None[Sandbox] Process order. (Serial=2496, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:000None[Sandbox] Process order. (Serial=2497, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:110None[Sandbox] Process order. (Serial=2498, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:111None[Sandbox] Process order. (Serial=2499, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:210None[Sandbox] Process order. (Serial=2500, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:220None[Sandbox] Process order. (Serial=2501, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:301None[Sandbox] Process order. (Serial=2502, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:422None[Sandbox] Process order. (Serial=2503, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:642None[Sandbox] Process order. (Serial=2504, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:663None[Sandbox] Process order. (Serial=2505, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:17:864None[Sandbox] Process order. (Serial=2506, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:085None[Sandbox] Process order. (Serial=2507, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:184None[Sandbox] Process order. (Serial=2508, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:195None[Sandbox] Process order. (Serial=2509, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:196None[Sandbox] Process order. (Serial=2510, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:197None[Sandbox] Process order. (Serial=2511, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:226None[Sandbox] Process order. (Serial=2512, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:241NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:18:241NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:18:242NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:18:254None[Sandbox] Process order. (Serial=2513, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:296None[Sandbox] Process order. (Serial=2514, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:18:506None[Sandbox] Process order. (Serial=2515, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:19:970None[Sandbox] Process order. (Serial=2516, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:20:510None[Sandbox] Process order. (Serial=2517, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:22:510None[Sandbox] Process order. (Serial=2518, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:24:505None[Sandbox] Process order. (Serial=2519, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:25:586None[Sandbox] Process order. (Serial=2520, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[110, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:25:597None[Sandbox] Process order. (Serial=2521, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:26:299None[Sandbox] Process order. (Serial=2522, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:26:509None[Sandbox] Process order. (Serial=2523, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:28:510None[Sandbox] Process order. (Serial=2524, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:30:511None[Sandbox] Process order. (Serial=2525, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:31:173None[Sandbox] Process order. (Serial=2526, Empire=4, Order=Order='OrderGoTo', Entity=#2815, path='[130, 65] --> [129, 65] --> [128, 65] --> [127, 65] --> [126, 65] --> [126, 64] --> [125, 63] --> [124, 63] --> [123, 63] --> [122, 63] --> [121, 63] --> [121, 62] --> [120, 61] --> [120, 60] --> [119, 59] --> [118, 59] --> [117, 59] --> [116, 59] --> [115, 59] --> [114, 59] --> [114, 58] --> [113, 57] --> [113, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:31:182None[Sandbox] Process order. (Serial=2527, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:31:253None[Sandbox] Process order. (Serial=2528, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:32:186None[Sandbox] Process order. (Serial=2529, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:32:506None[Sandbox] Process order. (Serial=2530, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:32:807None[Sandbox] Process order. (Serial=2531, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:33:197None[Sandbox] Process order. (Serial=2532, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:33:441NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:33:442NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:33:442NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:33:445None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3047 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:39:33:446None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #3049 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:39:33:489NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:33:490NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:33:490NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:33:490NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:33:943NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:33:944NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:33:944NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:33:960None[Sandbox] Process order. (Serial=2533, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:510None[Sandbox] Process order. (Serial=2534, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:510None[Sandbox] Process order. (Serial=2535, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:511None[Sandbox] Process order. (Serial=2536, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:520None[Sandbox] Process order. (Serial=2537, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[30, 45] --> [30, 46] --> [30, 47] --> [31, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:520None[Sandbox] Process order. (Serial=2538, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[17, 58] --> [16, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:521None[Sandbox] Process order. (Serial=2539, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[37, 39] --> [38, 40] --> [37, 41] --> [37, 42] --> [36, 43] --> [36, 44] --> [36, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:521None[Sandbox] Process order. (Serial=2540, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[36, 49] --> [37, 48] --> [36, 47] --> [37, 46] --> [36, 45] --> [36, 44] --> [35, 43] --> [35, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:530None[Sandbox] Process order. (Serial=2541, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:532None[Sandbox] Process order. (Serial=2542, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:534None[Sandbox] Process order. (Serial=2543, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:535None[Sandbox] Process order. (Serial=2544, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:542NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:35:542NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:35:542NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:35:548None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3055 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:39:35:570None[Sandbox] Process order. (Serial=2545, Empire=1, Order=Order='OrderGoTo', Entity=#2720, AdditionalFlags='IgnoreFogOfWar', Path='[17, 10] --> [17, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:570None[Sandbox] Process order. (Serial=2546, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:571None[Sandbox] Process order. (Serial=2547, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[141, 15] --> [141, 16] --> [140, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:571None[Sandbox] Process order. (Serial=2548, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [67, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:572None[Sandbox] Process order. (Serial=2549, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[44, 25] --> [45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:580None[Sandbox] Process order. (Serial=2550, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:581None[Sandbox] Process order. (Serial=2551, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:582None[Sandbox] Process order. (Serial=2552, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:583None[Sandbox] Process order. (Serial=2553, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:590None[Sandbox] Process order. (Serial=2554, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Era4_Spain' Position: '[60, 23]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:591None[Sandbox] Process order. (Serial=2555, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Luxury' Position: '[62, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:628NoneCan't find entity 2710 of ongoing task. Fails the task 571.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:35:640None[Sandbox] Process order. (Serial=2556, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:642None[Sandbox] Process order. (Serial=2557, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [138, 74] --> [139, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:643None[Sandbox] Process order. (Serial=2558, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:644None[Sandbox] Process order. (Serial=2559, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:650None[Sandbox] Process order. (Serial=2560, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:660None[Sandbox] Process order. (Serial=2561, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:710None[Sandbox] Process order. (Serial=2562, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:711None[Sandbox] Process order. (Serial=2563, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[16, 77] --> [16, 78] --> [15, 79] --> [16, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:720None[Sandbox] Process order. (Serial=2564, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:722None[Sandbox] Process order. (Serial=2565, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:750None[Sandbox] Process order. (Serial=2566, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[130, 40] --> [130, 39] --> [131, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:751None[Sandbox] Process order. (Serial=2567, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[4, 59] --> [4, 60] --> [3, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:751None[Sandbox] Process order. (Serial=2568, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[118, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:760None[Sandbox] Process order. (Serial=2569, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:761None[Sandbox] Process order. (Serial=2570, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:762None[Sandbox] Process order. (Serial=2571, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:800None[Sandbox] Process order. (Serial=2572, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:800None[Sandbox] Process order. (Serial=2573, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:801None[Sandbox] Process order. (Serial=2574, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:801None[Sandbox] Process order. (Serial=2575, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25] --> [143, 25] --> [144, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:801None[Sandbox] Process order. (Serial=2576, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[13, 34] --> [12, 34] --> [11, 34] --> [10, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:802None[Sandbox] Process order. (Serial=2577, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[9, 12] --> [8, 13] --> [9, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:802None[Sandbox] Process order. (Serial=2578, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[5, 27] --> [4, 27] --> [3, 27] --> [2, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:802None[Sandbox] Process order. (Serial=2579, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[28, 20] --> [27, 20] --> [26, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:810None[Sandbox] Process order. (Serial=2580, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:811None[Sandbox] Process order. (Serial=2581, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:813None[Sandbox] Process order. (Serial=2582, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:814None[Sandbox] Process order. (Serial=2583, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:814None[Sandbox] Process order. (Serial=2584, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:820None[Sandbox] Process order. (Serial=2585, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2987, Constructible=Extension_Base_Strategic01, Position=[9, 12], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:842None[Sandbox] Process order. (Serial=2586, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[19, 11] --> [18, 11] --> [17, 11] --> [16, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:851None[Sandbox] Process order. (Serial=2587, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:860None[Sandbox] Process order. (Serial=2588, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2189 Constructible: Extension_Base_Food at [25, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:880None[Sandbox] Process order. (Serial=2589, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:915NoneCan't find entity 2677 of ongoing task. Fails the task 167.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:35:930None[Sandbox] Process order. (Serial=2590, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[36, 50] --> [36, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:931None[Sandbox] Process order. (Serial=2591, Empire=0, Order=Order='OrderGoTo', Entity=#3055, AdditionalFlags='IgnoreFogOfWar', Path='[37, 48] --> [36, 47] --> [37, 46] --> [36, 45] --> [36, 44] --> [35, 43] --> [35, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:940None[Sandbox] Process order. (Serial=2592, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:980None[Sandbox] Process order. (Serial=2593, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '206')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:35:982None[Sandbox] Process order. (Serial=2594, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:030None[Sandbox] Process order. (Serial=2595, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:030None[Sandbox] Process order. (Serial=2596, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:050None[Sandbox] Process order. (Serial=2597, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:100None[Sandbox] Process order. (Serial=2598, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:170None[Sandbox] Process order. (Serial=2599, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:240None[Sandbox] Process order. (Serial=2600, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[16, 49] --> [15, 49] --> [15, 50] --> [14, 51] --> [13, 51] --> [13, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:250None[Sandbox] Process order. (Serial=2601, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:290None[Sandbox] Process order. (Serial=2602, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '207')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:330None[Sandbox] Process order. (Serial=2603, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:340None[Sandbox] Process order. (Serial=2604, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:451None[Sandbox] Process order. (Serial=2605, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:470None[Sandbox] Process order. (Serial=2606, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Wondrous_Resource18' Position: '[12, 30]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:540None[Sandbox] Process order. (Serial=2607, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:542None[Sandbox] Process order. (Serial=2608, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:543None[Sandbox] Process order. (Serial=2609, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:545None[Sandbox] Process order. (Serial=2610, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:548NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:36:548NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:36:548NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:36:590None[Sandbox] Process order. (Serial=2611, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:592None[Sandbox] Process order. (Serial=2612, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:594None[Sandbox] Process order. (Serial=2613, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:595None[Sandbox] Process order. (Serial=2614, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[46, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:596None[Sandbox] Process order. (Serial=2615, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:660None[Sandbox] Process order. (Serial=2616, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:730None[Sandbox] Process order. (Serial=2617, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:732None[Sandbox] Process order. (Serial=2618, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:770None[Sandbox] Process order. (Serial=2619, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:772None[Sandbox] Process order. (Serial=2620, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:820None[Sandbox] Process order. (Serial=2621, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:822None[Sandbox] Process order. (Serial=2622, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:823None[Sandbox] Process order. (Serial=2623, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:825None[Sandbox] Process order. (Serial=2624, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:826None[Sandbox] Process order. (Serial=2625, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:860None[Sandbox] Process order. (Serial=2626, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:36:950None[Sandbox] Process order. (Serial=2627, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:000None[Sandbox] Process order. (Serial=2628, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[67, 24] --> [66, 23] --> [66, 22] --> [65, 21] --> [64, 21] --> [64, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:132None[Sandbox] Process order. (Serial=2629, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:261None[Sandbox] Process order. (Serial=2630, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:271None[Sandbox] Process order. (Serial=2631, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:341None[Sandbox] Process order. (Serial=2632, Empire=6, Order=Order OrderCreateBattle Attacker #2748 Target #2720 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:350None[Sandbox] Process order. (Serial=2633, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 3058 EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:370NonePresentation Battle 3058: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:370NonePresentation Battle 3058: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:370NonePresentation Battle 3058: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:370NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:371NoneRestorePresentationBattlePreview created ticket #49891.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:371NonePresentation Battle 3058: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=2748, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:371None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:371NonePresentation Battle 3058: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2720, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:371None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2720 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:371NonePresentation Battle 3058: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:372NonePresentation Battle 3058: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:372NonePresentation Battle 3058: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:372NonePresentation Battle 3058: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:372NonePresentation Battle 3058: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:400NoneRequestRestoreAsyncOperation_Completed for ticket #49891.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:39:37:400NoneRestorePresentationBattlePreview skipped due to ended battle #3058

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:39:37:400NoneRequestAsyncOperation_Dismissed for ticket #49891.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:39:37:451None[Sandbox] Process order. (Serial=2634, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 3058 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:459NonePresentation Battle 3058: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:551None[Sandbox] Process order. (Serial=2635, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:553None[Sandbox] Process order. (Serial=2636, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:554None[Sandbox] Process order. (Serial=2637, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:558NonePresentation Battle 3058: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:558NonePresentation Battle 3058: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:39:37:558None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:558None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:558NoneReleasePresentationBattlePreview attacker #2748, defender #2720

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:558NoneHidePresentationBattlePreview attacker #2748, defender #2720

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:39:37:558None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:558None[Preview] PresentationArmy LandUnit_Era4_Spain_Conquistadores #2748 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:603None[Sandbox] Process order. (Serial=2638, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:604None[Sandbox] Process order. (Serial=2639, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:605None[Sandbox] Process order. (Serial=2640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:624None[Sandbox] Process order. (Serial=2641, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:639NoneCan't find entity 2720 of ongoing task. Fails the task 428.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:37:641NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:37:642NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:37:642NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:37:674None[Sandbox] Process order. (Serial=2642, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:733None[Sandbox] Process order. (Serial=2643, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:745None[Sandbox] Process order. (Serial=2644, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:775None[Sandbox] Process order. (Serial=2645, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:776None[Sandbox] Process order. (Serial=2646, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:825None[Sandbox] Process order. (Serial=2647, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:835None[Sandbox] Process order. (Serial=2648, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:837None[Sandbox] Process order. (Serial=2649, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:838None[Sandbox] Process order. (Serial=2650, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:839None[Sandbox] Process order. (Serial=2651, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:864None[Sandbox] Process order. (Serial=2652, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:884None[Sandbox] Process order. (Serial=2653, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:884None[Sandbox] Process order. (Serial=2654, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_PublicOrder' Position: '[46, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:934None[Sandbox] Process order. (Serial=2655, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:954None[Sandbox] Process order. (Serial=2656, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:37:984None[Sandbox] Process order. (Serial=2657, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:186None[Sandbox] Process order. (Serial=2658, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=3111, Constructible=Extension_Base_Strategic02, Position=[138, 73], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:266None[Sandbox] Process order. (Serial=2659, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[2, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:267None[Sandbox] Process order. (Serial=2660, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:516None[Sandbox] Process order. (Serial=2661, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[145, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:538None[Sandbox] Process order. (Serial=2662, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:556None[Sandbox] Process order. (Serial=2663, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:567None[Sandbox] Process order. (Serial=2664, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:607None[Sandbox] Process order. (Serial=2665, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:617None[Sandbox] Process order. (Serial=2666, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:626None[Sandbox] Process order. (Serial=2667, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:636None[Sandbox] Process order. (Serial=2668, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:747None[Sandbox] Process order. (Serial=2669, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:757None[Sandbox] Process order. (Serial=2670, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:787None[Sandbox] Process order. (Serial=2671, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:846None[Sandbox] Process order. (Serial=2672, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:848None[Sandbox] Process order. (Serial=2673, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:848None[Sandbox] Process order. (Serial=2674, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:38:967None[Sandbox] Process order. (Serial=2675, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:078None[Sandbox] Process order. (Serial=2676, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2209', Construction: '204'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:159None[Sandbox] Process order. (Serial=2677, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:159None[Sandbox] Process order. (Serial=2678, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:279None[Sandbox] Process order. (Serial=2679, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:308None[Sandbox] Process order. (Serial=2680, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family04_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:560None[Sandbox] Process order. (Serial=2681, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:619None[Sandbox] Process order. (Serial=2682, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:629None[Sandbox] Process order. (Serial=2683, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:882None[Sandbox] Process order. (Serial=2684, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:892None[Sandbox] Process order. (Serial=2685, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:39:973None[Sandbox] Process order. (Serial=2686, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:40:284None[Sandbox] Process order. (Serial=2687, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:40:564None[Sandbox] Process order. (Serial=2688, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:40:635None[Sandbox] Process order. (Serial=2689, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:40:985None[Sandbox] Process order. (Serial=2690, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:41:549NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:41:646None[Sandbox] Process order. (Serial=2691, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:41:997None[Sandbox] Process order. (Serial=2692, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:42:220None[Sandbox] Process order. (Serial=2693, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:42:455NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:42:651None[Sandbox] Process order. (Serial=2694, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:42:869NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:43:021None[Sandbox] Process order. (Serial=2695, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:43:462NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:44:459NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:44:851NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:45:351NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:46:059NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:46:258NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:47:856NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:51:261NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:39:52:041None[Sandbox] Process order. (Serial=2696, Empire=4, Order=Order='OrderGoToAndSettle', Entity=#2160, path='[109, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:52:052None[Sandbox] Process order. (Serial=2697, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:53:061None[Sandbox] Process order. (Serial=2698, Empire=4, Order=Order OrderArmySettle: ArmyGuid=#2160, ActionGuid=#431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:53:147NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:39:53:148NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:39:53:148NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:39:53:160None[Sandbox] Process order. (Serial=2699, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:55:669None[Sandbox] Process order. (Serial=2700, Empire=4, Order=Order OrderToggleAutoExplore)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:55:839None[Sandbox] Process order. (Serial=2701, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[108, 53] --> [108, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:55:852None[Sandbox] Process order. (Serial=2702, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:56:860None[Sandbox] Process order. (Serial=2703, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:57:180None[Sandbox] Process order. (Serial=2704, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[107, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:57:690None[Sandbox] Process order. (Serial=2705, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[111, 54] --> [112, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:57:700None[Sandbox] Process order. (Serial=2706, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:57:870None[Sandbox] Process order. (Serial=2707, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:58:710None[Sandbox] Process order. (Serial=2708, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:39:59:341None[Sandbox] Process order. (Serial=2709, Empire=4, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:02:238None[Sandbox] Process order. (Serial=2710, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:02:249None[Sandbox] Process order. (Serial=2711, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:02:268None[Sandbox] Process order. (Serial=2712, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:03:260None[Sandbox] Process order. (Serial=2713, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:03:360None[Sandbox] Process order. (Serial=2714, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:04:270None[Sandbox] Process order. (Serial=2715, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:05:280None[Sandbox] Process order. (Serial=2716, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:05:551NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:05:552NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:05:552NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:05:565None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3132 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:05:566None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3137 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:05:592NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:05:592NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:05:592NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:05:592NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:06:052NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:06:052NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:06:052NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:06:070None[Sandbox] Process order. (Serial=2717, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:612None[Sandbox] Process order. (Serial=2718, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family04_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:612None[Sandbox] Process order. (Serial=2719, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:613None[Sandbox] Process order. (Serial=2720, Empire=0, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:613None[Sandbox] Process order. (Serial=2721, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:613None[Sandbox] Process order. (Serial=2722, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[32, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:614None[Sandbox] Process order. (Serial=2723, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[13, 51] --> [13, 52] --> [12, 53] --> [12, 54] --> [11, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:614None[Sandbox] Process order. (Serial=2724, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[37, 46] --> [37, 47] --> [37, 48] --> [36, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:615None[Sandbox] Process order. (Serial=2725, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[15, 58] --> [14, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:615None[Sandbox] Process order. (Serial=2726, Empire=0, Order=Order='OrderGoTo', Entity=#3055, AdditionalFlags='IgnoreFogOfWar', Path='[34, 41] --> [33, 41] --> [33, 40] --> [32, 40] --> [31, 40] --> [30, 40] --> [29, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:623None[Sandbox] Process order. (Serial=2727, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[36, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:623None[Sandbox] Process order. (Serial=2728, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:624None[Sandbox] Process order. (Serial=2729, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:626None[Sandbox] Process order. (Serial=2730, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:627None[Sandbox] Process order. (Serial=2731, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:628None[Sandbox] Process order. (Serial=2732, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:633None[Sandbox] Process order. (Serial=2733, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:672None[Sandbox] Process order. (Serial=2734, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:672None[Sandbox] Process order. (Serial=2735, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:672None[Sandbox] Process order. (Serial=2736, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:674None[Sandbox] Process order. (Serial=2737, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[140, 18] --> [140, 19] --> [140, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:674None[Sandbox] Process order. (Serial=2738, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[63, 20] --> [62, 20] --> [61, 20] --> [60, 19] --> [59, 19] --> [59, 18] --> [58, 17] --> [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:675None[Sandbox] Process order. (Serial=2739, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[48, 23] --> [48, 22] --> [48, 21] --> [49, 21] --> [50, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:675None[Sandbox] Process order. (Serial=2740, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[44, 24] --> [43, 23] --> [44, 22] --> [44, 21] --> [44, 20] --> [43, 20] --> [42, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:682None[Sandbox] Process order. (Serial=2741, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:683None[Sandbox] Process order. (Serial=2742, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:685None[Sandbox] Process order. (Serial=2743, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:686None[Sandbox] Process order. (Serial=2744, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:693None[Sandbox] Process order. (Serial=2745, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[44, 28]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:743None[Sandbox] Process order. (Serial=2746, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:743None[Sandbox] Process order. (Serial=2747, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:743None[Sandbox] Process order. (Serial=2748, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:744None[Sandbox] Process order. (Serial=2749, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:744None[Sandbox] Process order. (Serial=2750, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 74] --> [137, 75] --> [138, 76] --> [138, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:751NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:07:751NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:07:751NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:07:753None[Sandbox] Process order. (Serial=2751, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:792None[Sandbox] Process order. (Serial=2752, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:793None[Sandbox] Process order. (Serial=2753, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:793None[Sandbox] Process order. (Serial=2754, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=2927, Settlement=2209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:796None[Sandbox] Process order. (Serial=2755, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[16, 81] --> [17, 82] --> [18, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:797None[Sandbox] Process order. (Serial=2756, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:802None[Sandbox] Process order. (Serial=2757, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:803None[Sandbox] Process order. (Serial=2758, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:833None[Sandbox] Process order. (Serial=2759, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[132, 38] --> [133, 38] --> [133, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:834None[Sandbox] Process order. (Serial=2760, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[1, 61] --> [1, 60] --> [0, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:835None[Sandbox] Process order. (Serial=2761, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[119, 76] --> [119, 75] --> [120, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:836None[Sandbox] Process order. (Serial=2762, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[106, 52] --> [105, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:843None[Sandbox] Process order. (Serial=2763, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:844None[Sandbox] Process order. (Serial=2764, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:846None[Sandbox] Process order. (Serial=2765, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:847None[Sandbox] Process order. (Serial=2766, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:883None[Sandbox] Process order. (Serial=2767, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:884None[Sandbox] Process order. (Serial=2768, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:884None[Sandbox] Process order. (Serial=2769, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:884None[Sandbox] Process order. (Serial=2770, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:885None[Sandbox] Process order. (Serial=2771, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[145, 24] --> [144, 24] --> [143, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:885None[Sandbox] Process order. (Serial=2772, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[9, 35] --> [8, 35] --> [8, 36] --> [7, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:886None[Sandbox] Process order. (Serial=2773, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[26, 18] --> [25, 17] --> [24, 17] --> [24, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:886None[Sandbox] Process order. (Serial=2774, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:893None[Sandbox] Process order. (Serial=2775, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:894None[Sandbox] Process order. (Serial=2776, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:896None[Sandbox] Process order. (Serial=2777, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:897None[Sandbox] Process order. (Serial=2778, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:903None[Sandbox] Process order. (Serial=2779, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[17, 11] --> [17, 10] --> [16, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:912None[Sandbox] Process order. (Serial=2780, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:927None[Sandbox] Process order. (Serial=2781, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:07:973None[Sandbox] Process order. (Serial=2782, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:023None[Sandbox] Process order. (Serial=2783, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:044None[Sandbox] Process order. (Serial=2784, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Wondrous_Resource14' Position: '[51, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:051NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:08:052NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:08:052NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:08:093None[Sandbox] Process order. (Serial=2785, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '225')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:095None[Sandbox] Process order. (Serial=2786, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [131, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:113None[Sandbox] Process order. (Serial=2787, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:143None[Sandbox] Process order. (Serial=2788, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:144None[Sandbox] Process order. (Serial=2789, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:154None[Sandbox] Process order. (Serial=2790, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:223None[Sandbox] Process order. (Serial=2791, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:224None[Sandbox] Process order. (Serial=2792, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:235None[Sandbox] Process order. (Serial=2793, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[3, 27] --> [4, 27] --> [5, 27] --> [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:245None[Sandbox] Process order. (Serial=2794, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:314None[Sandbox] Process order. (Serial=2795, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[32, 47] --> [32, 46] --> [32, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:394None[Sandbox] Process order. (Serial=2796, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:394None[Sandbox] Process order. (Serial=2797, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[137, 74] --> [136, 73] --> [135, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:463None[Sandbox] Process order. (Serial=2798, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:472None[Sandbox] Process order. (Serial=2799, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:633None[Sandbox] Process order. (Serial=2800, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:634None[Sandbox] Process order. (Serial=2801, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:635None[Sandbox] Process order. (Serial=2802, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:636None[Sandbox] Process order. (Serial=2803, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:637None[Sandbox] Process order. (Serial=2804, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:643None[Sandbox] Process order. (Serial=2805, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:644None[Sandbox] Process order. (Serial=2806, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:653None[Sandbox] Process order. (Serial=2807, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:682None[Sandbox] Process order. (Serial=2808, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:692None[Sandbox] Process order. (Serial=2809, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:693None[Sandbox] Process order. (Serial=2810, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:695None[Sandbox] Process order. (Serial=2811, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:696None[Sandbox] Process order. (Serial=2812, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:733None[Sandbox] Process order. (Serial=2813, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:762None[Sandbox] Process order. (Serial=2814, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:813None[Sandbox] Process order. (Serial=2815, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:814None[Sandbox] Process order. (Serial=2816, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:854None[Sandbox] Process order. (Serial=2817, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:855None[Sandbox] Process order. (Serial=2818, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:857None[Sandbox] Process order. (Serial=2819, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:858None[Sandbox] Process order. (Serial=2820, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:903None[Sandbox] Process order. (Serial=2821, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:904None[Sandbox] Process order. (Serial=2822, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:905None[Sandbox] Process order. (Serial=2823, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:913None[Sandbox] Process order. (Serial=2824, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:923None[Sandbox] Process order. (Serial=2825, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:08:964None[Sandbox] Process order. (Serial=2826, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:124None[Sandbox] Process order. (Serial=2827, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:255None[Sandbox] Process order. (Serial=2828, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:384None[Sandbox] Process order. (Serial=2829, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:425None[Sandbox] Process order. (Serial=2830, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[104, 52] --> [103, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:645None[Sandbox] Process order. (Serial=2831, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:647None[Sandbox] Process order. (Serial=2832, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:648None[Sandbox] Process order. (Serial=2833, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:649None[Sandbox] Process order. (Serial=2834, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:705None[Sandbox] Process order. (Serial=2835, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:706None[Sandbox] Process order. (Serial=2836, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:708None[Sandbox] Process order. (Serial=2837, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:708None[Sandbox] Process order. (Serial=2838, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:765None[Sandbox] Process order. (Serial=2839, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:826None[Sandbox] Process order. (Serial=2840, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:827None[Sandbox] Process order. (Serial=2841, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:865None[Sandbox] Process order. (Serial=2842, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:867None[Sandbox] Process order. (Serial=2843, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:868None[Sandbox] Process order. (Serial=2844, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:870None[Sandbox] Process order. (Serial=2845, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:915None[Sandbox] Process order. (Serial=2846, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:916None[Sandbox] Process order. (Serial=2847, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:918None[Sandbox] Process order. (Serial=2848, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:09:936None[Sandbox] Process order. (Serial=2849, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:015None[Sandbox] Process order. (Serial=2850, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:137None[Sandbox] Process order. (Serial=2851, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:266None[Sandbox] Process order. (Serial=2852, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:289None[Sandbox] Process order. (Serial=2853, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:498None[Sandbox] Process order. (Serial=2854, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[144, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:627None[Sandbox] Process order. (Serial=2855, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[131, 72] --> [131, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:657None[Sandbox] Process order. (Serial=2856, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:658None[Sandbox] Process order. (Serial=2857, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:661None[Sandbox] Process order. (Serial=2858, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:662None[Sandbox] Process order. (Serial=2859, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:717None[Sandbox] Process order. (Serial=2860, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:719None[Sandbox] Process order. (Serial=2861, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:720None[Sandbox] Process order. (Serial=2862, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:777None[Sandbox] Process order. (Serial=2863, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:838None[Sandbox] Process order. (Serial=2864, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:878None[Sandbox] Process order. (Serial=2865, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:918None[Sandbox] Process order. (Serial=2866, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:927None[Sandbox] Process order. (Serial=2867, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:928None[Sandbox] Process order. (Serial=2868, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:10:988None[Sandbox] Process order. (Serial=2869, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[37, 49] --> [38, 49] --> [39, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:148None[Sandbox] Process order. (Serial=2870, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:158None[Sandbox] Process order. (Serial=2871, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:278None[Sandbox] Process order. (Serial=2872, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:540None[Sandbox] Process order. (Serial=2873, Empire=4, Order=Order='OrderGoTo', Entity=#2815, path='[125, 65] --> [125, 64] --> [124, 63] --> [124, 62] --> [123, 61] --> [122, 61] --> [121, 61] --> [121, 60] --> [120, 60] --> [119, 59] --> [118, 59] --> [117, 59] --> [116, 59] --> [115, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:550None[Sandbox] Process order. (Serial=2874, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:551None[Sandbox] Process order. (Serial=2875, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:660None[Sandbox] Process order. (Serial=2876, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:671None[Sandbox] Process order. (Serial=2877, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:673None[Sandbox] Process order. (Serial=2878, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:730None[Sandbox] Process order. (Serial=2879, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:733None[Sandbox] Process order. (Serial=2880, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:11:734None[Sandbox] Process order. (Serial=2881, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:160None[Sandbox] Process order. (Serial=2882, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:370None[Sandbox] Process order. (Serial=2883, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:480None[Sandbox] Process order. (Serial=2884, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[130, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:560None[Sandbox] Process order. (Serial=2885, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:670None[Sandbox] Process order. (Serial=2886, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:680None[Sandbox] Process order. (Serial=2887, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:740None[Sandbox] Process order. (Serial=2888, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:12:742None[Sandbox] Process order. (Serial=2889, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:170None[Sandbox] Process order. (Serial=2890, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:571None[Sandbox] Process order. (Serial=2891, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:681None[Sandbox] Process order. (Serial=2892, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:691None[Sandbox] Process order. (Serial=2893, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:751None[Sandbox] Process order. (Serial=2894, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:753None[Sandbox] Process order. (Serial=2895, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:13:993None[Sandbox] Process order. (Serial=2896, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:14:575None[Sandbox] Process order. (Serial=2897, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:14:764None[Sandbox] Process order. (Serial=2898, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:14:985None[Sandbox] Process order. (Serial=2899, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:17:990None[Sandbox] Process order. (Serial=2900, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:18:000None[Sandbox] Process order. (Serial=2901, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:18:820None[Sandbox] Process order. (Serial=2902, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:18:870None[Sandbox] Process order. (Serial=2903, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:19:010None[Sandbox] Process order. (Serial=2904, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:19:071None[Sandbox] Process order. (Serial=2905, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:19:851None[Sandbox] Process order. (Serial=2906, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[109, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:19:872None[Sandbox] Process order. (Serial=2907, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:20:021None[Sandbox] Process order. (Serial=2908, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:23:210None[Sandbox] Process order. (Serial=2909, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[108, 46] --> [107, 46] --> [106, 47] --> [105, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:23:221None[Sandbox] Process order. (Serial=2910, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:24:570None[Sandbox] Process order. (Serial=2911, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:24:860NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:24:860NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:24:860NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:24:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #3146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:24:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #3148 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:24:892NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:24:892NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:24:892NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:24:892NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:25:358NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:25:358NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:25:358NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:25:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3155 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:25:380None[Sandbox] Process order. (Serial=2912, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:914None[Sandbox] Process order. (Serial=2913, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:915None[Sandbox] Process order. (Serial=2914, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:925None[Sandbox] Process order. (Serial=2915, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:926None[Sandbox] Process order. (Serial=2916, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[15, 60] --> [14, 61] --> [13, 61] --> [13, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:927None[Sandbox] Process order. (Serial=2917, Empire=0, Order=Order='OrderGoTo', Entity=#3055, AdditionalFlags='IgnoreFogOfWar', Path='[28, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:927None[Sandbox] Process order. (Serial=2918, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[10, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:928None[Sandbox] Process order. (Serial=2919, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[32, 46] --> [32, 47] --> [32, 48] --> [31, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:928None[Sandbox] Process order. (Serial=2920, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[38, 49] --> [38, 48] --> [37, 47] --> [37, 46] --> [37, 45] --> [37, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:934None[Sandbox] Process order. (Serial=2921, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[14, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:934None[Sandbox] Process order. (Serial=2922, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:936None[Sandbox] Process order. (Serial=2923, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:938None[Sandbox] Process order. (Serial=2924, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:939None[Sandbox] Process order. (Serial=2925, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:941None[Sandbox] Process order. (Serial=2926, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:944None[Sandbox] Process order. (Serial=2927, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:984None[Sandbox] Process order. (Serial=2928, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:986None[Sandbox] Process order. (Serial=2929, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[51, 21] --> [52, 20] --> [53, 20] --> [54, 20] --> [55, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:994None[Sandbox] Process order. (Serial=2930, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[140, 21] --> [140, 22] --> [139, 23] --> [140, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:995None[Sandbox] Process order. (Serial=2931, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[41, 19] --> [40, 19] --> [39, 19] --> [38, 19] --> [37, 19] --> [38, 18] --> [38, 17] --> [39, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:995None[Sandbox] Process order. (Serial=2932, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[56, 17] --> [55, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:26:996None[Sandbox] Process order. (Serial=2933, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:004None[Sandbox] Process order. (Serial=2934, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[44, 28]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:005None[Sandbox] Process order. (Serial=2935, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:006None[Sandbox] Process order. (Serial=2936, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:008None[Sandbox] Process order. (Serial=2937, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:046NoneCan't find entity 3137 of ongoing task. Fails the task 517.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:27:055None[Sandbox] Process order. (Serial=2938, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:057None[Sandbox] Process order. (Serial=2939, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[135, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:058None[Sandbox] Process order. (Serial=2940, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:075None[Sandbox] Process order. (Serial=2941, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[131, 71] --> [132, 72] --> [132, 73] --> [133, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:076None[Sandbox] Process order. (Serial=2942, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:078None[Sandbox] Process order. (Serial=2943, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:085None[Sandbox] Process order. (Serial=2944, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:125None[Sandbox] Process order. (Serial=2945, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:126None[Sandbox] Process order. (Serial=2946, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:126None[Sandbox] Process order. (Serial=2947, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[19, 82] --> [20, 82] --> [20, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:127None[Sandbox] Process order. (Serial=2948, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:135None[Sandbox] Process order. (Serial=2949, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64] --> [23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:136None[Sandbox] Process order. (Serial=2950, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:138None[Sandbox] Process order. (Serial=2951, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:146None[Sandbox] Process order. (Serial=2952, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_PublicOrder' Position: '[20, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:146None[Sandbox] Process order. (Serial=2953, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:186None[Sandbox] Process order. (Serial=2954, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[0, 58] --> [149, 58] --> [148, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:187None[Sandbox] Process order. (Serial=2955, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[102, 53] --> [102, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:187None[Sandbox] Process order. (Serial=2956, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 36] --> [132, 35] --> [132, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:188None[Sandbox] Process order. (Serial=2957, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[120, 74] --> [120, 73] --> [121, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:196None[Sandbox] Process order. (Serial=2958, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:198None[Sandbox] Process order. (Serial=2959, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:199None[Sandbox] Process order. (Serial=2960, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:200None[Sandbox] Process order. (Serial=2961, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:236None[Sandbox] Process order. (Serial=2962, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:237None[Sandbox] Process order. (Serial=2963, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:237None[Sandbox] Process order. (Serial=2964, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:237None[Sandbox] Process order. (Serial=2965, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[24, 15] --> [25, 14] --> [26, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:237None[Sandbox] Process order. (Serial=2966, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[8, 16] --> [7, 17] --> [8, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:238None[Sandbox] Process order. (Serial=2967, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[7, 38] --> [6, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:238None[Sandbox] Process order. (Serial=2968, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[144, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:238None[Sandbox] Process order. (Serial=2969, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[5, 27] --> [4, 27] --> [3, 27] --> [2, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:245None[Sandbox] Process order. (Serial=2970, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:247None[Sandbox] Process order. (Serial=2971, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:248None[Sandbox] Process order. (Serial=2972, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:250None[Sandbox] Process order. (Serial=2973, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:251None[Sandbox] Process order. (Serial=2974, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:255None[Sandbox] Process order. (Serial=2975, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10] --> [14, 10] --> [13, 10] --> [12, 10] --> [11, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:265None[Sandbox] Process order. (Serial=2976, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:275None[Sandbox] Process order. (Serial=2977, Empire=7, Order=Order='OrderGoTo', Entity=#3155, AdditionalFlags='IgnoreFogOfWar', Path='[7, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:286None[Sandbox] Process order. (Serial=2978, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:299None[Sandbox] Process order. (Serial=2979, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:336None[Sandbox] Process order. (Serial=2980, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:345None[Sandbox] Process order. (Serial=2981, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:346None[Sandbox] Process order. (Serial=2982, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2950, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:396None[Sandbox] Process order. (Serial=2983, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:447None[Sandbox] Process order. (Serial=2984, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:447None[Sandbox] Process order. (Serial=2985, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[132, 72] --> [132, 73] --> [133, 73] --> [134, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:497None[Sandbox] Process order. (Serial=2986, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:497None[Sandbox] Process order. (Serial=2987, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:567None[Sandbox] Process order. (Serial=2988, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:607None[Sandbox] Process order. (Serial=2989, Empire=7, Order=Order='OrderGoTo', Entity=#3155, AdditionalFlags='IgnoreFogOfWar', Path='[8, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:662None[Empire 0] The task 711:Build Outpost Creation on [10, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:27:667None[Sandbox] Process order. (Serial=2990, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:667None[Sandbox] Process order. (Serial=2991, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:677None[Sandbox] Process order. (Serial=2992, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[35, 50] --> [34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:728None[Sandbox] Process order. (Serial=2993, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:777None[Sandbox] Process order. (Serial=2994, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:777None[Sandbox] Process order. (Serial=2995, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:777None[Sandbox] Process order. (Serial=2996, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[130, 71] --> [130, 70] --> [129, 69] --> [130, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:798None[Sandbox] Process order. (Serial=2997, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:848None[Sandbox] Process order. (Serial=2998, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:918None[Sandbox] Process order. (Serial=2999, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:949None[Sandbox] Process order. (Serial=3000, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:950None[Sandbox] Process order. (Serial=3001, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:952None[Sandbox] Process order. (Serial=3002, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:953None[Sandbox] Process order. (Serial=3003, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:27:977None[Sandbox] Process order. (Serial=3004, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:009None[Sandbox] Process order. (Serial=3005, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:011None[Sandbox] Process order. (Serial=3006, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:019None[Sandbox] Process order. (Serial=3007, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:020None[Sandbox] Process order. (Serial=3008, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:028None[Sandbox] Process order. (Serial=3009, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:099None[Sandbox] Process order. (Serial=3010, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:119None[Sandbox] Process order. (Serial=3011, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:149None[Sandbox] Process order. (Serial=3012, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:151None[Sandbox] Process order. (Serial=3013, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:159None[Sandbox] Process order. (Serial=3014, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:189None[Sandbox] Process order. (Serial=3015, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:210None[Sandbox] Process order. (Serial=3016, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:211None[Sandbox] Process order. (Serial=3017, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:213None[Sandbox] Process order. (Serial=3018, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:214None[Sandbox] Process order. (Serial=3019, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:250None[Sandbox] Process order. (Serial=3020, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:258NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:28:258NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:28:258NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:28:260None[Sandbox] Process order. (Serial=3021, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:262None[Sandbox] Process order. (Serial=3022, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:265None[Sandbox] Process order. (Serial=3023, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:269None[Sandbox] Process order. (Serial=3024, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:279None[Sandbox] Process order. (Serial=3025, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:289None[Sandbox] Process order. (Serial=3026, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:300None[Sandbox] Process order. (Serial=3027, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:330None[Sandbox] Process order. (Serial=3028, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:330None[Sandbox] Process order. (Serial=3029, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:370None[Sandbox] Process order. (Serial=3030, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:540None[Sandbox] Process order. (Serial=3031, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[56, 17] --> [57, 17] --> [58, 17] --> [59, 18] --> [58, 19] --> [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:590None[Sandbox] Process order. (Serial=3032, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:610None[Sandbox] Process order. (Serial=3033, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:640None[Sandbox] Process order. (Serial=3034, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:680None[Sandbox] Process order. (Serial=3035, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[101, 54] --> [100, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:730None[Sandbox] Process order. (Serial=3036, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:930None[Sandbox] Process order. (Serial=3037, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[5, 39] --> [5, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:960None[Sandbox] Process order. (Serial=3038, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:962None[Sandbox] Process order. (Serial=3039, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:963None[Sandbox] Process order. (Serial=3040, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:28:965None[Sandbox] Process order. (Serial=3041, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:020None[Sandbox] Process order. (Serial=3042, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:022None[Sandbox] Process order. (Serial=3043, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:030None[Sandbox] Process order. (Serial=3044, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:032None[Sandbox] Process order. (Serial=3045, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:110None[Sandbox] Process order. (Serial=3046, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:161None[Sandbox] Process order. (Serial=3047, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:163None[Sandbox] Process order. (Serial=3048, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:170None[Sandbox] Process order. (Serial=3049, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:220None[Sandbox] Process order. (Serial=3050, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:222None[Sandbox] Process order. (Serial=3051, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:223None[Sandbox] Process order. (Serial=3052, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:224None[Sandbox] Process order. (Serial=3053, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:261None[Sandbox] Process order. (Serial=3054, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:270None[Sandbox] Process order. (Serial=3055, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:272None[Sandbox] Process order. (Serial=3056, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:273None[Sandbox] Process order. (Serial=3057, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:280None[Sandbox] Process order. (Serial=3058, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:550None[Sandbox] Process order. (Serial=3059, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:700None[Sandbox] Process order. (Serial=3060, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:740None[Sandbox] Process order. (Serial=3061, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[147, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:790None[Sandbox] Process order. (Serial=3062, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[25, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:970None[Sandbox] Process order. (Serial=3063, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:972None[Sandbox] Process order. (Serial=3064, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:29:973None[Sandbox] Process order. (Serial=3065, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:030None[Sandbox] Process order. (Serial=3066, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:032None[Sandbox] Process order. (Serial=3067, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:040None[Sandbox] Process order. (Serial=3068, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:042None[Sandbox] Process order. (Serial=3069, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:071None[Sandbox] Process order. (Serial=3070, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2569, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:121None[Sandbox] Process order. (Serial=3071, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:170None[Sandbox] Process order. (Serial=3072, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=3121, Constructible=Extension_Base_Harbour, Position=[111, 49], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:180None[Sandbox] Process order. (Serial=3073, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:230None[Sandbox] Process order. (Serial=3074, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:232None[Sandbox] Process order. (Serial=3075, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:259NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:30:260NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:30:260NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:30:270None[Sandbox] Process order. (Serial=3076, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:281None[Sandbox] Process order. (Serial=3077, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:282None[Sandbox] Process order. (Serial=3078, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:290None[Sandbox] Process order. (Serial=3079, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:291None[Empire 0] The task 726:Build Outpost Creation on [13, 62] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:30:301None[Sandbox] Process order. (Serial=3080, Empire=0, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:732None[Sandbox] Process order. (Serial=3081, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:30:982None[Sandbox] Process order. (Serial=3082, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:042None[Sandbox] Process order. (Serial=3083, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:044None[Sandbox] Process order. (Serial=3084, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:052None[Sandbox] Process order. (Serial=3085, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:133None[Sandbox] Process order. (Serial=3086, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:243None[Sandbox] Process order. (Serial=3087, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:303None[Sandbox] Process order. (Serial=3088, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:375None[Sandbox] Process order. (Serial=3089, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:474None[Sandbox] Process order. (Serial=3090, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[129, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:597None[Sandbox] Process order. (Serial=3091, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:31:985None[Sandbox] Process order. (Serial=3092, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:055None[Sandbox] Process order. (Serial=3093, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:057None[Sandbox] Process order. (Serial=3094, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:145None[Sandbox] Process order. (Serial=3095, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:228None[Sandbox] Process order. (Serial=3096, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:276None[Sandbox] Process order. (Serial=3097, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[36, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:848None[Sandbox] Process order. (Serial=3098, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:32:988None[Sandbox] Process order. (Serial=3099, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:33:059None[Sandbox] Process order. (Serial=3100, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:33:069None[Sandbox] Process order. (Serial=3101, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:34:070None[Sandbox] Process order. (Serial=3102, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:34:080None[Sandbox] Process order. (Serial=3103, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:34:340None[Sandbox] Process order. (Serial=3104, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:35:570None[Sandbox] Process order. (Serial=3105, Empire=4, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:35:661NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:35:662NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:35:662NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:35:680None[Sandbox] Process order. (Serial=3106, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:36:320None[Sandbox] Process order. (Serial=3107, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:37:726None[Sandbox] Process order. (Serial=3108, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:38:186None[Sandbox] Process order. (Serial=3109, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:38:236None[Sandbox] Process order. (Serial=3110, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:38:286None[Sandbox] Process order. (Serial=3111, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:38:337None[Sandbox] Process order. (Serial=3112, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:38:408None[Sandbox] Process order. (Serial=3113, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:40:210None[Sandbox] Process order. (Serial=3114, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '3121' Constructible: 'Extension_Era4_JoseonKorea' Position: '[109, 48]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:40:250None[Sandbox] Process order. (Serial=3115, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:40:262NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:40:262NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:40:262NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:40:361None[Sandbox] Process order. (Serial=3116, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:42:250None[Sandbox] Process order. (Serial=3117, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:42:912None[Sandbox] Process order. (Serial=3118, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '3121' Constructible: 'Extension_Base_Food' Position: '[108, 49]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:42:961NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:42:961NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:42:961NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:44:247None[Sandbox] Process order. (Serial=3119, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:44:456None[Sandbox] Process order. (Serial=3120, Empire=4, Order=Order OrderSetAssignmentPolicyDefinition)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:44:462NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:44:463NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:44:463NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:47:864None[Sandbox] Process order. (Serial=3121, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[112, 55] --> [112, 56] --> [111, 57] --> [111, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:47:873None[Sandbox] Process order. (Serial=3122, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:48:275None[Sandbox] Process order. (Serial=3123, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:48:877None[Sandbox] Process order. (Serial=3124, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:49:880None[Sandbox] Process order. (Serial=3125, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:49:881None[Sandbox] Process order. (Serial=3126, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:50:890None[Sandbox] Process order. (Serial=3127, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:56:892None[Sandbox] Process order. (Serial=3128, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[108, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:56:902None[Sandbox] Process order. (Serial=3129, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:57:615None[Sandbox] Process order. (Serial=3130, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:57:616None[Sandbox] Process order. (Serial=3131, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:58:016None[Sandbox] Process order. (Serial=3132, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[107, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:58:027None[Sandbox] Process order. (Serial=3133, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:59:486None[Sandbox] Process order. (Serial=3134, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[106, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:40:59:496None[Sandbox] Process order. (Serial=3135, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:00:119None[Sandbox] Process order. (Serial=3136, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[106, 48] --> [105, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:00:501None[Sandbox] Process order. (Serial=3137, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:01:513None[Sandbox] Process order. (Serial=3138, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:06:286NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:08:844None[Sandbox] Process order. (Serial=3139, Empire=4, Order=Order OrderArmySettle: ArmyGuid=#2160, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:08:868NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:08:868NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:08:868NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:08:894None[Sandbox] Process order. (Serial=3140, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:10:650None[Sandbox] Process order. (Serial=3141, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:10:660None[Sandbox] Process order. (Serial=3142, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:10:680None[Sandbox] Process order. (Serial=3143, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:11:410None[Sandbox] Process order. (Serial=3144, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:11:670None[Sandbox] Process order. (Serial=3145, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:12:680None[Sandbox] Process order. (Serial=3146, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:13:690None[Sandbox] Process order. (Serial=3147, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:13:970NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:13:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:13:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:13:978None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3199 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:14:002NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:002NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:002NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:002NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:470NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:471NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:471NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:486None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:14:510None[Sandbox] Process order. (Serial=3148, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:15:551None[Sandbox] Process order. (Serial=3149, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[105, 49] --> [105, 50] --> [104, 51] --> [103, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:15:561None[Sandbox] Process order. (Serial=3150, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:15:591None[Sandbox] Process order. (Serial=3151, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:017NoneCan't find entity 2677 of ongoing task. Fails the task 671.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:16:022None[Sandbox] Process order. (Serial=3152, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '232'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:025None[Sandbox] Process order. (Serial=3153, Empire=0, Order=Order='OrderDiplomaticAction', Action='BreakMilitaryAgreement', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:026None[Sandbox] Process order. (Serial=3154, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:031None[Sandbox] Process order. (Serial=3155, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[30, 48] --> [29, 47] --> [28, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:032None[Sandbox] Process order. (Serial=3156, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[37, 43] --> [38, 43] --> [39, 43] --> [40, 43] --> [41, 43] --> [42, 43] --> [43, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:033None[Sandbox] Process order. (Serial=3157, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[12, 61] --> [11, 61] --> [11, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:033None[Sandbox] Process order. (Serial=3158, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[33, 49] --> [32, 49] --> [32, 48] --> [31, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:041None[Sandbox] Process order. (Serial=3159, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:043None[Sandbox] Process order. (Serial=3160, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:045None[Sandbox] Process order. (Serial=3161, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:047None[Sandbox] Process order. (Serial=3162, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:068NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:069NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:070NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:081None[Sandbox] Process order. (Serial=3163, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '233')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:085None[Sandbox] Process order. (Serial=3164, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:085None[Sandbox] Process order. (Serial=3165, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:086None[Sandbox] Process order. (Serial=3166, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[55, 19] --> [56, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:086None[Sandbox] Process order. (Serial=3167, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[139, 25] --> [140, 26] --> [140, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:087None[Sandbox] Process order. (Serial=3168, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[38, 15] --> [38, 14] --> [37, 13] --> [38, 12] --> [38, 11] --> [38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:091None[Sandbox] Process order. (Serial=3169, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[58, 19] --> [59, 18] --> [58, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:102None[Sandbox] Process order. (Serial=3170, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:104None[Sandbox] Process order. (Serial=3171, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:106None[Sandbox] Process order. (Serial=3172, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:108None[Sandbox] Process order. (Serial=3173, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:134NoneCan't find entity 3137 of ongoing task. Fails the task 709.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:16:143None[Sandbox] Process order. (Serial=3174, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:144None[Sandbox] Process order. (Serial=3175, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:145None[Sandbox] Process order. (Serial=3176, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:152None[Sandbox] Process order. (Serial=3177, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[130, 70] --> [130, 71] --> [131, 72] --> [131, 73] --> [132, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:162None[Sandbox] Process order. (Serial=3178, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:162None[Sandbox] Process order. (Serial=3179, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:171NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:171NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:171NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:211None[Sandbox] Process order. (Serial=3180, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:212None[Sandbox] Process order. (Serial=3181, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '235')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:215None[Sandbox] Process order. (Serial=3182, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[21, 84] --> [21, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:218None[Sandbox] Process order. (Serial=3183, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:224None[Sandbox] Process order. (Serial=3184, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:242None[Sandbox] Process order. (Serial=3185, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:244None[Sandbox] Process order. (Serial=3186, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:247None[Sandbox] Process order. (Serial=3187, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:274None[Sandbox] Process order. (Serial=3188, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:275None[Sandbox] Process order. (Serial=3189, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:275None[Sandbox] Process order. (Serial=3190, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[148, 56] --> [148, 55] --> [149, 54] --> [0, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:283None[Sandbox] Process order. (Serial=3191, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[101, 56] --> [102, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:290None[Sandbox] Process order. (Serial=3192, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 34] --> [134, 34] --> [134, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:299None[Sandbox] Process order. (Serial=3193, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[120, 72] --> [119, 71] --> [118, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:312None[Sandbox] Process order. (Serial=3194, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:314None[Sandbox] Process order. (Serial=3195, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:316None[Sandbox] Process order. (Serial=3196, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:317None[Sandbox] Process order. (Serial=3197, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:353None[Sandbox] Process order. (Serial=3198, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:353None[Sandbox] Process order. (Serial=3199, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:354None[Sandbox] Process order. (Serial=3200, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:354None[Sandbox] Process order. (Serial=3201, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:354None[Sandbox] Process order. (Serial=3202, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:354None[Sandbox] Process order. (Serial=3203, Empire=5, Order=Order OrderAttachTerritoryToCity, Camp=2987, Settlement=2276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:359None[Sandbox] Process order. (Serial=3204, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Military_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:360None[Sandbox] Process order. (Serial=3205, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[144, 20] --> [144, 19] --> [145, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:368None[Sandbox] Process order. (Serial=3206, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[4, 40] --> [3, 40] --> [2, 40] --> [1, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:379None[Sandbox] Process order. (Serial=3207, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[24, 15] --> [24, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:416None[Sandbox] Process order. (Serial=3208, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[1, 27] --> [1, 28] --> [0, 28] --> [149, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:426None[Sandbox] Process order. (Serial=3209, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:428None[Sandbox] Process order. (Serial=3210, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:430None[Sandbox] Process order. (Serial=3211, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:431None[Sandbox] Process order. (Serial=3212, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:432None[Sandbox] Process order. (Serial=3213, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[7, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:436None[Sandbox] Process order. (Serial=3214, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:447None[Sandbox] Process order. (Serial=3215, Empire=6, Order=Order='OrderGoTo', Entity=#2748, AdditionalFlags='IgnoreFogOfWar', Path='[10, 11] --> [9, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:456None[Sandbox] Process order. (Serial=3216, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:466None[Sandbox] Process order. (Serial=3217, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2189 Constructible: Extension_Base_Food at [26, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:486None[Sandbox] Process order. (Serial=3218, Empire=7, Order=Order='OrderGoTo', Entity=#3155, AdditionalFlags='IgnoreFogOfWar', Path='[9, 28] --> [10, 28] --> [10, 29] --> [11, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:496None[Sandbox] Process order. (Serial=3219, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:507None[Sandbox] Process order. (Serial=3220, Empire=8, Order=Order='OrderGoTo', Entity=#3209, AdditionalFlags='IgnoreFogOfWar', Path='[15, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:516None[Sandbox] Process order. (Serial=3221, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:532None[Sandbox] Process order. (Serial=3222, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:566None[Sandbox] Process order. (Serial=3223, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:576None[Sandbox] Process order. (Serial=3224, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:586None[Sandbox] Process order. (Serial=3225, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[11, 56] --> [12, 56] --> [12, 55] --> [13, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:597None[Sandbox] Process order. (Serial=3226, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:637None[Sandbox] Process order. (Serial=3227, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:656None[Sandbox] Process order. (Serial=3228, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Science' Position: '[42, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:707None[Sandbox] Process order. (Serial=3229, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:707None[Sandbox] Process order. (Serial=3230, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[130, 69] --> [131, 68] --> [131, 67] --> [132, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:758None[Sandbox] Process order. (Serial=3231, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:777None[Sandbox] Process order. (Serial=3232, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[33, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:837None[Sandbox] Process order. (Serial=3233, Empire=5, Order=Order='OrderDiplomaticAction', Action='AcceptDemands', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:847None[Sandbox] Process order. (Serial=3234, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:870None[Sandbox] Process order. (Serial=3235, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:887None[Sandbox] Process order. (Serial=3236, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:947None[Sandbox] Process order. (Serial=3237, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[54, 19] --> [54, 18] --> [53, 18] --> [52, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:16:967None[Sandbox] Process order. (Serial=3238, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3223, Constructible=Extension_Base_Strategic02, Position=[4, 11], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:018None[Sandbox] Process order. (Serial=3239, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:048None[Sandbox] Process order. (Serial=3240, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:049None[Sandbox] Process order. (Serial=3241, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:051None[Sandbox] Process order. (Serial=3242, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:057None[Sandbox] Process order. (Serial=3243, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:068None[Sandbox] Process order. (Serial=3244, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:068None[Sandbox] Process order. (Serial=3245, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:108None[Sandbox] Process order. (Serial=3246, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:110None[Sandbox] Process order. (Serial=3247, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:118None[Sandbox] Process order. (Serial=3248, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:119None[Sandbox] Process order. (Serial=3249, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:137None[Sandbox] Process order. (Serial=3250, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:169None[Sandbox] Process order. (Serial=3251, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:238None[Sandbox] Process order. (Serial=3252, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[37, 13] --> [38, 12] --> [38, 11] --> [38, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:249None[Sandbox] Process order. (Serial=3253, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:251None[Sandbox] Process order. (Serial=3254, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:258None[Sandbox] Process order. (Serial=3255, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:318None[Sandbox] Process order. (Serial=3256, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:320None[Sandbox] Process order. (Serial=3257, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:328None[Sandbox] Process order. (Serial=3258, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:330None[Sandbox] Process order. (Serial=3259, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:377None[Sandbox] Process order. (Serial=3260, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:438None[Sandbox] Process order. (Serial=3261, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:439None[Sandbox] Process order. (Serial=3262, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:440None[Sandbox] Process order. (Serial=3263, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:441None[Sandbox] Process order. (Serial=3264, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:469None[Sandbox] Process order. (Serial=3265, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:509None[Sandbox] Process order. (Serial=3266, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:549None[Sandbox] Process order. (Serial=3267, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:578None[Sandbox] Process order. (Serial=3268, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:608None[Sandbox] Process order. (Serial=3269, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:618None[Sandbox] Process order. (Serial=3270, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:779None[Sandbox] Process order. (Serial=3271, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[22, 65] --> [22, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:819None[Sandbox] Process order. (Serial=3272, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[102, 57] --> [102, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:17:870None[Sandbox] Process order. (Serial=3273, Empire=6, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:060None[Sandbox] Process order. (Serial=3274, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:062None[Sandbox] Process order. (Serial=3275, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:064None[Sandbox] Process order. (Serial=3276, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:065None[Sandbox] Process order. (Serial=3277, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:095None[Sandbox] Process order. (Serial=3278, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:121None[Sandbox] Process order. (Serial=3279, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:122None[Sandbox] Process order. (Serial=3280, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:131None[Sandbox] Process order. (Serial=3281, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:133None[Sandbox] Process order. (Serial=3282, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:180None[Sandbox] Process order. (Serial=3283, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:260None[Sandbox] Process order. (Serial=3284, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:263None[Sandbox] Process order. (Serial=3285, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:330None[Sandbox] Process order. (Serial=3286, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:332None[Sandbox] Process order. (Serial=3287, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:340None[Sandbox] Process order. (Serial=3288, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:342None[Sandbox] Process order. (Serial=3289, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:360None[Sandbox] Process order. (Serial=3290, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:361None[Sandbox] Process order. (Serial=3291, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[10, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:450None[Sandbox] Process order. (Serial=3292, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:452None[Sandbox] Process order. (Serial=3293, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:453None[Sandbox] Process order. (Serial=3294, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:520None[Sandbox] Process order. (Serial=3295, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:590None[Sandbox] Process order. (Serial=3296, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:620None[Sandbox] Process order. (Serial=3297, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:622None[Sandbox] Process order. (Serial=3298, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[59, 18] --> [58, 19] --> [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:18:950None[Sandbox] Process order. (Serial=3299, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[146, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:070None[Sandbox] Process order. (Serial=3300, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:072None[Sandbox] Process order. (Serial=3301, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:073None[Sandbox] Process order. (Serial=3302, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:074None[Sandbox] Process order. (Serial=3303, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:130None[Sandbox] Process order. (Serial=3304, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:131None[Sandbox] Process order. (Serial=3305, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:140None[Sandbox] Process order. (Serial=3306, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:190None[Sandbox] Process order. (Serial=3307, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:272None[Sandbox] Process order. (Serial=3308, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:351None[Sandbox] Process order. (Serial=3309, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:353None[Sandbox] Process order. (Serial=3310, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:460None[Sandbox] Process order. (Serial=3311, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:461None[Sandbox] Process order. (Serial=3312, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:463None[Sandbox] Process order. (Serial=3313, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:530None[Sandbox] Process order. (Serial=3314, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:583None[Sandbox] Process order. (Serial=3315, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:630None[Sandbox] Process order. (Serial=3316, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:790None[Sandbox] Process order. (Serial=3317, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:19:791None[Sandbox] Process order. (Serial=3318, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:20:080None[Sandbox] Process order. (Serial=3319, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:20:140None[Sandbox] Process order. (Serial=3320, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:20:142None[Sandbox] Process order. (Serial=3321, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:20:150None[Sandbox] Process order. (Serial=3322, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:20:201None[Sandbox] Process order. (Serial=3323, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:20:410None[Sandbox] Process order. (Serial=3324, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:21:093None[Sandbox] Process order. (Serial=3325, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:21:152None[Sandbox] Process order. (Serial=3326, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:21:153None[Sandbox] Process order. (Serial=3327, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:21:301None[Sandbox] Process order. (Serial=3328, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3132, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:21:525None[Empire 1] The task 1122:Build Outpost Creation on [38, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:21:673None[Sandbox] Process order. (Serial=3329, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:22:086None[Sandbox] Process order. (Serial=3330, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=3190, Constructible=Extension_Base_Luxury, Position=[103, 49], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:22:097None[Sandbox] Process order. (Serial=3331, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:22:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:22:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:22:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:22:489None[Sandbox] Process order. (Serial=3332, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:24:110None[Sandbox] Process order. (Serial=3333, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=3190, Constructible=Extension_Base_Luxury, Position=[103, 46], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:24:171NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:24:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:24:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:26:150None[Sandbox] Process order. (Serial=3334, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=3190, Constructible=Extension_Base_Harbour, Position=[102, 49], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:26:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:26:173NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:26:173NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:32:481None[Sandbox] Process order. (Serial=3335, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:32:551None[Sandbox] Process order. (Serial=3336, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:32:572NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:32:572NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:32:572NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:33:990None[Sandbox] Process order. (Serial=3337, Empire=4, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:34:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:073NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:073NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:090None[Sandbox] Process order. (Serial=3338, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:34:110None[Sandbox] Process order. (Serial=3339, Empire=2, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:34:172NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:173NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:173NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:192None[Sandbox] Process order. (Serial=3340, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:34:193None[Sandbox] Process order. (Serial=3341, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:34:272NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:273NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:34:273NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:37:792None[Sandbox] Process order. (Serial=3342, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[110, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:37:802None[Sandbox] Process order. (Serial=3343, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:39:256None[Sandbox] Process order. (Serial=3344, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[110, 60] --> [109, 60] --> [108, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:39:266None[Sandbox] Process order. (Serial=3345, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:41:700None[Sandbox] Process order. (Serial=3346, Empire=4, Order=Order='OrderGoTo', Entity=#2815, path='[121, 61] --> [121, 60] --> [120, 59] --> [119, 59] --> [118, 59] --> [117, 59] --> [116, 59] --> [115, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:41:710None[Sandbox] Process order. (Serial=3347, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:42:720None[Sandbox] Process order. (Serial=3348, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:43:730None[Sandbox] Process order. (Serial=3349, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:44:740None[Sandbox] Process order. (Serial=3350, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:47:292None[Sandbox] Process order. (Serial=3351, Empire=4, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:47:376NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:47:376NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:47:376NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:49:126None[Sandbox] Process order. (Serial=3352, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2255' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:49:176NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:49:177NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:49:177NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:50:714UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Society02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:41:51:950None[Sandbox] Process order. (Serial=3353, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:54:180None[Sandbox] Process order. (Serial=3354, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:41:54:277NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:54:277NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:54:277NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:58:701None[Sandbox] Process order. (Serial=3355, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:13:379None[Sandbox] Process order. (Serial=3356, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=3190, Constructible=ConstructibleAction_CampRelocationCenter, Position=[107, 51], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:13:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:13:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:13:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:15:280None[Sandbox] Process order. (Serial=3357, Empire=4, Order=Order OrderAttachTerritoryToCity, Camp=3190, Settlement=3121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:15:286NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:15:286NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:15:286NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:15:300None[Sandbox] Process order. (Serial=3358, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:15:682None[Sandbox] Process order. (Serial=3359, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:17:439None[Sandbox] Process order. (Serial=3360, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:17:499None[Sandbox] Process order. (Serial=3361, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:17:549None[Sandbox] Process order. (Serial=3362, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:17:600None[Sandbox] Process order. (Serial=3363, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:17:680None[Sandbox] Process order. (Serial=3364, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:18:750None[Sandbox] Process order. (Serial=3365, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '3121' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Polytheism' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:18:783NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:18:784NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:18:784NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:18:800None[Sandbox] Process order. (Serial=3366, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:19:502None[Sandbox] Process order. (Serial=3367, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:19:552None[Sandbox] Process order. (Serial=3368, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:21:505None[Sandbox] Process order. (Serial=3369, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:22:067None[Sandbox] Process order. (Serial=3370, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:22:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:22:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:22:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:22:396None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:22:419NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:22:419NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:22:419NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:22:419NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:22:788NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:22:789NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:22:789NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:22:808None[Sandbox] Process order. (Serial=3371, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:23:900None[Sandbox] Process order. (Serial=3372, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:440None[Sandbox] Process order. (Serial=3373, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:450None[Sandbox] Process order. (Serial=3374, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[30, 46] --> [30, 45] --> [31, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:451None[Sandbox] Process order. (Serial=3375, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[44, 43] --> [45, 44] --> [45, 45] --> [46, 45] --> [47, 46] --> [47, 47] --> [48, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:451None[Sandbox] Process order. (Serial=3376, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[31, 48] --> [30, 48] --> [29, 49] --> [29, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:452None[Sandbox] Process order. (Serial=3377, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[11, 60] --> [10, 59] --> [9, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:461None[Sandbox] Process order. (Serial=3378, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:462None[Sandbox] Process order. (Serial=3379, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:464None[Sandbox] Process order. (Serial=3380, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:465None[Sandbox] Process order. (Serial=3381, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:500None[Sandbox] Process order. (Serial=3382, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[52, 19] --> [53, 20] --> [53, 21] --> [54, 21] --> [55, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:501None[Sandbox] Process order. (Serial=3383, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '254')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:503None[Sandbox] Process order. (Serial=3384, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:505None[Sandbox] Process order. (Serial=3385, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[141, 28] --> [142, 28] --> [142, 29] --> [142, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:505None[Sandbox] Process order. (Serial=3386, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11] --> [39, 11] --> [40, 12] --> [41, 12] --> [42, 12] --> [42, 13] --> [43, 14] --> [43, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:506None[Sandbox] Process order. (Serial=3387, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[58, 19] --> [59, 18] --> [58, 17] --> [57, 17] --> [56, 17] --> [55, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:511None[Sandbox] Process order. (Serial=3388, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:514None[Sandbox] Process order. (Serial=3389, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:516None[Sandbox] Process order. (Serial=3390, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:517None[Sandbox] Process order. (Serial=3391, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:520None[Sandbox] Process order. (Serial=3392, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3230, Constructible=Extension_Base_Strategic03, Position=[36, 9], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:570None[Sandbox] Process order. (Serial=3393, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '248')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:573None[Sandbox] Process order. (Serial=3394, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:574None[Sandbox] Process order. (Serial=3395, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:574None[Sandbox] Process order. (Serial=3396, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:574None[Sandbox] Process order. (Serial=3397, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[133, 67] --> [134, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:580None[Sandbox] Process order. (Serial=3398, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:621None[Sandbox] Process order. (Serial=3399, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '255')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:623None[Sandbox] Process order. (Serial=3400, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:624None[Sandbox] Process order. (Serial=3401, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[22, 85] --> [23, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:624None[Sandbox] Process order. (Serial=3402, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:625None[Sandbox] Process order. (Serial=3403, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[21, 66] --> [20, 65] --> [19, 65] --> [19, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:630None[Sandbox] Process order. (Serial=3404, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:631None[Sandbox] Process order. (Serial=3405, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:633None[Sandbox] Process order. (Serial=3406, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:660None[Sandbox] Process order. (Serial=3407, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[101, 59] --> [100, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:662None[Sandbox] Process order. (Serial=3408, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[134, 32] --> [133, 31] --> [133, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:662None[Sandbox] Process order. (Serial=3409, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[0, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:664None[Sandbox] Process order. (Serial=3410, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[117, 71] --> [116, 71] --> [116, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:670None[Sandbox] Process order. (Serial=3411, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:672None[Sandbox] Process order. (Serial=3412, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:674None[Sandbox] Process order. (Serial=3413, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:675None[Sandbox] Process order. (Serial=3414, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:710None[Sandbox] Process order. (Serial=3415, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:711None[Sandbox] Process order. (Serial=3416, Empire=5, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:712None[Sandbox] Process order. (Serial=3417, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[23, 16] --> [22, 15] --> [22, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:712None[Sandbox] Process order. (Serial=3418, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[1, 38] --> [0, 38] --> [149, 39] --> [149, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:713None[Sandbox] Process order. (Serial=3419, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:713None[Sandbox] Process order. (Serial=3420, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[145, 17] --> [145, 16] --> [144, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:720None[Sandbox] Process order. (Serial=3421, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:722None[Sandbox] Process order. (Serial=3422, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:722None[Sandbox] Process order. (Serial=3423, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:724None[Sandbox] Process order. (Serial=3424, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:730None[Sandbox] Process order. (Serial=3425, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[8, 20] --> [7, 21] --> [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:732None[Sandbox] Process order. (Serial=3426, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[9, 33]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:740None[Sandbox] Process order. (Serial=3427, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:750None[Sandbox] Process order. (Serial=3428, Empire=7, Order=Order='OrderGoTo', Entity=#3155, AdditionalFlags='IgnoreFogOfWar', Path='[12, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:760None[Sandbox] Process order. (Serial=3429, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:770None[Sandbox] Process order. (Serial=3430, Empire=8, Order=Order='OrderGoTo', Entity=#3209, AdditionalFlags='IgnoreFogOfWar', Path='[14, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:780None[Sandbox] Process order. (Serial=3431, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:793None[Sandbox] Process order. (Serial=3432, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:793None[Sandbox] Process order. (Serial=3433, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:840None[Sandbox] Process order. (Serial=3434, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[14, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:850None[Sandbox] Process order. (Serial=3435, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:890None[Sandbox] Process order. (Serial=3436, Empire=1, Order=Order='OrderDiplomaticAction', Action='AcceptDemands', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:895None[Sandbox] Process order. (Serial=3437, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:910None[Sandbox] Process order. (Serial=3438, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[45, 28]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:960None[Sandbox] Process order. (Serial=3439, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:24:961None[Sandbox] Process order. (Serial=3440, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:010None[Sandbox] Process order. (Serial=3441, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:011None[Sandbox] Process order. (Serial=3442, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[20, 65] --> [20, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:030None[Sandbox] Process order. (Serial=3443, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[33, 62]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:101None[Sandbox] Process order. (Serial=3444, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2973, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:103None[Sandbox] Process order. (Serial=3445, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:125None[Sandbox] Process order. (Serial=3446, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:125None[Sandbox] Process order. (Serial=3447, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:200None[Sandbox] Process order. (Serial=3448, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:201None[Sandbox] Process order. (Serial=3449, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3230, Settlement=2699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:240None[Sandbox] Process order. (Serial=3450, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_PublicOrder' Position: '[43, 28]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:281None[Sandbox] Process order. (Serial=3451, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:290None[Sandbox] Process order. (Serial=3452, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:340None[Sandbox] Process order. (Serial=3453, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:340None[Sandbox] Process order. (Serial=3454, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:350None[Sandbox] Process order. (Serial=3455, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:360None[Sandbox] Process order. (Serial=3456, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:407None[Empire 5] The task 931:Build Outpost Creation on [148, 27] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:410None[Sandbox] Process order. (Serial=3457, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:430None[Sandbox] Process order. (Serial=3458, Empire=8, Order=Order OrderCreateBattle Attacker #3209 Target #2950 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:440None[Sandbox] Process order. (Serial=3459, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 3276 EmpireIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:470None[Sandbox] Process order. (Serial=3460, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:472None[Sandbox] Process order. (Serial=3461, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:474None[Sandbox] Process order. (Serial=3462, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:475None[Sandbox] Process order. (Serial=3463, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:518NonePresentation Battle 3276: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:519NonePresentation Battle 3276: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:519NonePresentation Battle 3276: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:519NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:520NoneRestorePresentationBattlePreview created ticket #52046.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:520NonePresentation Battle 3276: Execute action[2]: ParticipantJoined. EmpireIndex=8, Guid=3209, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:520None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:520None[Sandbox] Process order. (Serial=3464, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:520NonePresentation Battle 3276: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2950, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:520None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:520NonePresentation Battle 3276: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:521NonePresentation Battle 3276: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:521NonePresentation Battle 3276: Execute action[5]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:521NonePresentation Battle 3276: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:521NonePresentation Battle 3276: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:521NonePresentation Battle 3276: Execute action[8]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:522None[Sandbox] Process order. (Serial=3465, Empire=0, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:523None[Sandbox] Process order. (Serial=3466, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 3276 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:523None[Sandbox] Process order. (Serial=3467, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:525None[Sandbox] Process order. (Serial=3468, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:530None[Sandbox] Process order. (Serial=3469, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:540None[Sandbox] Process order. (Serial=3470, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:558NoneRequestRestoreAsyncOperation_Completed for ticket #52046.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:42:25:558NoneRestorePresentationBattlePreview skipped due to ended battle #3276

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:42:25:558NoneRequestAsyncOperation_Dismissed for ticket #52046.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:42:25:590None[Sandbox] Process order. (Serial=3471, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:591None[Sandbox] Process order. (Serial=3472, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:615NonePresentation Battle 3276: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:620None[Sandbox] Process order. (Serial=3473, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:630None[Sandbox] Process order. (Serial=3474, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Era4_Spain' Position: '[37, 9]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:640None[Sandbox] Process order. (Serial=3475, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:642None[Sandbox] Process order. (Serial=3476, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:643None[Sandbox] Process order. (Serial=3477, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:680None[Sandbox] Process order. (Serial=3478, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:682None[Sandbox] Process order. (Serial=3479, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:683None[Sandbox] Process order. (Serial=3480, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:684None[Sandbox] Process order. (Serial=3481, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:685None[Sandbox] Process order. (Serial=3482, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:719NonePresentation Battle 3276: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:42:25:719None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:719None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:719None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:720None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3209 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:720NoneReleasePresentationBattlePreview attacker #3209, defender #2950

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:720NoneHidePresentationBattlePreview attacker #3209, defender #2950

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:42:25:720None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3209 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:720None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:720None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3209 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:720None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #2950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:25:730None[Sandbox] Process order. (Serial=3483, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:732None[Sandbox] Process order. (Serial=3484, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:734None[Sandbox] Process order. (Serial=3485, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:750None[Sandbox] Process order. (Serial=3486, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:780None[Sandbox] Process order. (Serial=3487, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:910None[Sandbox] Process order. (Serial=3488, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:25:970None[Sandbox] Process order. (Serial=3489, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:040None[Sandbox] Process order. (Serial=3490, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:070None[Sandbox] Process order. (Serial=3491, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:170None[Sandbox] Process order. (Serial=3492, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[133, 67] --> [133, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:250None[Sandbox] Process order. (Serial=3493, Empire=4, Order=Order='OrderGoTo', Entity=#3110, AdditionalFlags='IgnoreFogOfWar', Path='[101, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:300None[Sandbox] Process order. (Serial=3494, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:482None[Sandbox] Process order. (Serial=3495, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:483None[Sandbox] Process order. (Serial=3496, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:485None[Sandbox] Process order. (Serial=3497, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:486None[Sandbox] Process order. (Serial=3498, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:522None[Sandbox] Process order. (Serial=3499, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:532None[Sandbox] Process order. (Serial=3500, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:534None[Sandbox] Process order. (Serial=3501, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:535None[Sandbox] Process order. (Serial=3502, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:542None[Sandbox] Process order. (Serial=3503, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:601None[Sandbox] Process order. (Serial=3504, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:652None[Sandbox] Process order. (Serial=3505, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:654None[Sandbox] Process order. (Serial=3506, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:663None[Sandbox] Process order. (Serial=3507, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:692None[Sandbox] Process order. (Serial=3508, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:694None[Sandbox] Process order. (Serial=3509, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:695None[Sandbox] Process order. (Serial=3510, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:742None[Sandbox] Process order. (Serial=3511, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:743None[Sandbox] Process order. (Serial=3512, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:744None[Sandbox] Process order. (Serial=3513, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:745None[Sandbox] Process order. (Serial=3514, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:766None[Sandbox] Process order. (Serial=3515, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:972None[Sandbox] Process order. (Serial=3516, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:26:993None[Sandbox] Process order. (Serial=3517, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:144None[Sandbox] Process order. (Serial=3518, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:225None[Sandbox] Process order. (Serial=3519, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:225None[Sandbox] Process order. (Serial=3520, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[145, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:226None[Sandbox] Process order. (Serial=3521, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[21, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:445None[Sandbox] Process order. (Serial=3522, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:495None[Sandbox] Process order. (Serial=3523, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:496None[Sandbox] Process order. (Serial=3524, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:545None[Sandbox] Process order. (Serial=3525, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:547None[Sandbox] Process order. (Serial=3526, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:548None[Sandbox] Process order. (Serial=3527, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:555None[Sandbox] Process order. (Serial=3528, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:606None[Sandbox] Process order. (Serial=3529, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:666None[Sandbox] Process order. (Serial=3530, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:667None[Sandbox] Process order. (Serial=3531, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:745None[Sandbox] Process order. (Serial=3532, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:755None[Sandbox] Process order. (Serial=3533, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:757None[Sandbox] Process order. (Serial=3534, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:886None[Sandbox] Process order. (Serial=3535, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:27:988None[Sandbox] Process order. (Serial=3536, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[141, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:116None[Sandbox] Process order. (Serial=3537, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:139None[Sandbox] Process order. (Serial=3538, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:327None[Sandbox] Process order. (Serial=3539, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:508None[Sandbox] Process order. (Serial=3540, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:549None[Sandbox] Process order. (Serial=3541, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:550None[Sandbox] Process order. (Serial=3542, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:558None[Sandbox] Process order. (Serial=3543, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:559None[Sandbox] Process order. (Serial=3544, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:571None[Sandbox] Process order. (Serial=3545, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:769None[Sandbox] Process order. (Serial=3546, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:28:999None[Sandbox] Process order. (Serial=3547, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:220None[Sandbox] Process order. (Serial=3548, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:430None[Sandbox] Process order. (Serial=3549, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:520None[Sandbox] Process order. (Serial=3550, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:560None[Sandbox] Process order. (Serial=3551, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:570None[Sandbox] Process order. (Serial=3552, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3343 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:42:29:660None[Sandbox] Process order. (Serial=3553, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:770None[Sandbox] Process order. (Serial=3554, Empire=1, Order=Order='OrderGoTo', Entity=#3343, AdditionalFlags='IgnoreFogOfWar', Path='[57, 17] --> [58, 17] --> [59, 18] --> [58, 19] --> [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:780None[Sandbox] Process order. (Serial=3555, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:29:910None[Sandbox] Process order. (Serial=3556, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:010None[Sandbox] Process order. (Serial=3557, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[56, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:150None[Sandbox] Process order. (Serial=3558, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:370None[Sandbox] Process order. (Serial=3559, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:530None[Sandbox] Process order. (Serial=3560, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:570None[Sandbox] Process order. (Serial=3561, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:580None[Sandbox] Process order. (Serial=3562, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:600None[Sandbox] Process order. (Serial=3563, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:790None[Sandbox] Process order. (Serial=3564, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:820None[Sandbox] Process order. (Serial=3565, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:840None[Sandbox] Process order. (Serial=3566, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:30:921None[Sandbox] Process order. (Serial=3567, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[55, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:061None[Sandbox] Process order. (Serial=3568, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:292None[Sandbox] Process order. (Serial=3569, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:513None[Sandbox] Process order. (Serial=3570, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:583None[Sandbox] Process order. (Serial=3571, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:592None[Sandbox] Process order. (Serial=3572, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:733None[Sandbox] Process order. (Serial=3573, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:802None[Sandbox] Process order. (Serial=3574, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:31:954None[Sandbox] Process order. (Serial=3575, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:32:175None[Sandbox] Process order. (Serial=3576, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:32:396None[Sandbox] Process order. (Serial=3577, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:32:617None[Sandbox] Process order. (Serial=3578, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:32:807None[Sandbox] Process order. (Serial=3579, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:32:837None[Sandbox] Process order. (Serial=3580, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:057None[Sandbox] Process order. (Serial=3581, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:279None[Sandbox] Process order. (Serial=3582, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:459None[Sandbox] Process order. (Serial=3583, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '3121' Constructible: 'Extension_Base_Military' Position: '[108, 50]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:489None[Sandbox] Process order. (Serial=3584, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:33:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:33:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:33:710None[Sandbox] Process order. (Serial=3585, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:820None[Sandbox] Process order. (Serial=3586, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:33:930None[Sandbox] Process order. (Serial=3587, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:34:150None[Sandbox] Process order. (Serial=3588, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:34:172None[Sandbox] Process order. (Serial=3589, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:36:063None[Sandbox] Process order. (Serial=3590, Empire=4, Order=Order='OrderGoTo', Entity=#2160, path='[103, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:36:072None[Sandbox] Process order. (Serial=3591, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:36:143None[Sandbox] Process order. (Serial=3592, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:38:138None[Sandbox] Process order. (Serial=3593, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:39:716NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:39:886NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:40:150None[Sandbox] Process order. (Serial=3594, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:40:494NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:42:151None[Sandbox] Process order. (Serial=3595, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:42:411NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:43:698NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:44:010NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:44:145None[Sandbox] Process order. (Serial=3596, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:44:398NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:45:093NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:45:912NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:46:140None[Sandbox] Process order. (Serial=3597, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:46:792NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:47:506NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:48:160None[Sandbox] Process order. (Serial=3598, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:48:190NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:48:904NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:49:692NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:50:150None[Sandbox] Process order. (Serial=3599, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:50:205NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:50:740None[Sandbox] Process order. (Serial=3600, Empire=4, Order=Order='OrderGoToAndSettle', Entity=#2160, path='[104, 52] --> [104, 53] --> [104, 54] --> [103, 55] --> [104, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:50:751None[Sandbox] Process order. (Serial=3601, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:51:763None[Sandbox] Process order. (Serial=3602, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:52:145None[Sandbox] Process order. (Serial=3603, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:52:767None[Sandbox] Process order. (Serial=3604, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:53:157NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:53:780None[Sandbox] Process order. (Serial=3605, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:53:781None[Sandbox] Process order. (Serial=3606, Empire=4, Order=Order='OrderGoToAndSettle', Entity=#3110, path='[102, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:53:790None[Sandbox] Process order. (Serial=3607, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:54:150None[Sandbox] Process order. (Serial=3608, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:55:010None[Sandbox] Process order. (Serial=3609, Empire=4, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:55:020None[Sandbox] Process order. (Serial=3610, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:55:021None[Sandbox] Process order. (Serial=3611, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:55:110None[Sandbox] Process order. (Serial=3612, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:56:030None[Sandbox] Process order. (Serial=3613, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:56:033None[Sandbox] Process order. (Serial=3614, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:56:160None[Sandbox] Process order. (Serial=3615, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:56:880None[Sandbox] Process order. (Serial=3616, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:57:040None[Sandbox] Process order. (Serial=3617, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:57:042None[Sandbox] Process order. (Serial=3618, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:58:050None[Sandbox] Process order. (Serial=3619, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:42:58:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:58:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:58:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:58:298None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3348 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:42:58:323NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:58:323NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:58:323NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:58:323NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:42:58:806NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:42:58:891NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:42:58:892NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:42:58:892NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:42:58:921None[Sandbox] Process order. (Serial=3620, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:292NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:00:346None[Sandbox] Process order. (Serial=3621, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:346None[Sandbox] Process order. (Serial=3622, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:346None[Sandbox] Process order. (Serial=3623, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:347None[Sandbox] Process order. (Serial=3624, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=3161, Settlement=2167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:349None[Sandbox] Process order. (Serial=3625, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=3170, Settlement=2167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:353None[Sandbox] Process order. (Serial=3626, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[31, 43] --> [32, 42] --> [31, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:354None[Sandbox] Process order. (Serial=3627, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[48, 49] --> [49, 50] --> [49, 51] --> [50, 51] --> [51, 51] --> [52, 51] --> [53, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:354None[Sandbox] Process order. (Serial=3628, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[9, 58] --> [8, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:366None[Sandbox] Process order. (Serial=3629, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[28, 49] --> [28, 48] --> [27, 47] --> [27, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:367None[Sandbox] Process order. (Serial=3630, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:369None[Sandbox] Process order. (Serial=3631, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:370None[Sandbox] Process order. (Serial=3632, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:376None[Sandbox] Process order. (Serial=3633, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:416None[Sandbox] Process order. (Serial=3634, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[56, 22] --> [57, 22] --> [58, 22] --> [59, 22] --> [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:418None[Sandbox] Process order. (Serial=3635, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:418None[Sandbox] Process order. (Serial=3636, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:422None[Sandbox] Process order. (Serial=3637, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[44, 16] --> [44, 17] --> [45, 18] --> [46, 18] --> [47, 18] --> [47, 19] --> [48, 20] --> [49, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:423None[Sandbox] Process order. (Serial=3638, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[142, 30] --> [142, 29] --> [142, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:427None[Sandbox] Process order. (Serial=3639, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[56, 17] --> [57, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:427None[Sandbox] Process order. (Serial=3640, Empire=1, Order=Order='OrderGoTo', Entity=#3343, AdditionalFlags='IgnoreFogOfWar', Path='[58, 21] --> [59, 22] --> [58, 22] --> [57, 22] --> [56, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:428None[Sandbox] Process order. (Serial=3641, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:430None[Sandbox] Process order. (Serial=3642, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:432None[Sandbox] Process order. (Serial=3643, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:447None[Sandbox] Process order. (Serial=3644, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Money' Position: '[45, 28]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:448None[Sandbox] Process order. (Serial=3645, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:450None[Sandbox] Process order. (Serial=3646, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:00:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:00:492NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:00:496None[Sandbox] Process order. (Serial=3647, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:497None[Sandbox] Process order. (Serial=3648, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:506None[Sandbox] Process order. (Serial=3649, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[132, 69] --> [131, 69] --> [130, 69] --> [130, 70] --> [130, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:507None[Sandbox] Process order. (Serial=3650, Empire=2, Order=Order='OrderGoTo', Entity=#3348, AdditionalFlags='IgnoreFogOfWar', Path='[143, 81] --> [144, 82] --> [145, 82] --> [146, 82]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:507None[Sandbox] Process order. (Serial=3651, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[135, 73] --> [136, 73] --> [137, 74] --> [137, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:517None[Sandbox] Process order. (Serial=3652, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:518None[Sandbox] Process order. (Serial=3653, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:521None[Sandbox] Process order. (Serial=3654, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:523None[Sandbox] Process order. (Serial=3655, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:567None[Sandbox] Process order. (Serial=3656, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:567None[Sandbox] Process order. (Serial=3657, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[24, 85] --> [25, 86]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:568None[Sandbox] Process order. (Serial=3658, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[19, 63] --> [20, 62] --> [19, 61] --> [20, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:568None[Sandbox] Process order. (Serial=3659, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:577None[Sandbox] Process order. (Serial=3660, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:579None[Sandbox] Process order. (Serial=3661, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:581None[Sandbox] Process order. (Serial=3662, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:586None[Sandbox] Process order. (Serial=3663, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Strategic01' Position: '[18, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:627None[Sandbox] Process order. (Serial=3664, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[133, 29] --> [134, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:628None[Sandbox] Process order. (Serial=3665, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[115, 70] --> [114, 70] --> [113, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:628None[Sandbox] Process order. (Serial=3666, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[0, 52] --> [0, 51] --> [1, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:629None[Sandbox] Process order. (Serial=3667, Empire=4, Order=Order='OrderGoToAndSettle', Entity=#3110, path='[102, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:636None[Sandbox] Process order. (Serial=3668, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:638None[Sandbox] Process order. (Serial=3669, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:640None[Sandbox] Process order. (Serial=3670, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:641None[Sandbox] Process order. (Serial=3671, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:676None[Sandbox] Process order. (Serial=3672, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '267')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:679None[Sandbox] Process order. (Serial=3673, Empire=5, Order=Order OrderAttachTerritoryToCity, Camp=3266, Settlement=2276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:682None[Sandbox] Process order. (Serial=3674, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[20, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:683None[Sandbox] Process order. (Serial=3675, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[148, 41] --> [148, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:684None[Sandbox] Process order. (Serial=3676, Empire=5, Order=Order='OrderGoTo', Entity=#2590, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:685None[Sandbox] Process order. (Serial=3677, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[149, 28] --> [149, 27] --> [0, 26] --> [1, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:686None[Sandbox] Process order. (Serial=3678, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[145, 15] --> [146, 14] --> [147, 14] --> [147, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:690None[Empire 5] No suitable tiles found to place construction Extension_Base_Luxury in settlement 3266.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:00:698None[Sandbox] Process order. (Serial=3679, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:699None[Sandbox] Process order. (Serial=3680, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:701None[Sandbox] Process order. (Serial=3681, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:702None[Sandbox] Process order. (Serial=3682, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:704None[Sandbox] Process order. (Serial=3683, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:708None[Sandbox] Process order. (Serial=3684, Empire=7, Order=Order='OrderGoTo', Entity=#3155, AdditionalFlags='IgnoreFogOfWar', Path='[11, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:717None[Sandbox] Process order. (Serial=3685, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:728None[Sandbox] Process order. (Serial=3686, Empire=8, Order=Order='OrderGoTo', Entity=#3209, AdditionalFlags='IgnoreFogOfWar', Path='[13, 53] --> [13, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:737None[Sandbox] Process order. (Serial=3687, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:749None[Sandbox] Process order. (Serial=3688, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:749None[Sandbox] Process order. (Serial=3689, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:797None[Sandbox] Process order. (Serial=3690, Empire=0, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:797None[Sandbox] Process order. (Serial=3691, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:797None[Sandbox] Process order. (Serial=3692, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[11, 49] --> [12, 49] --> [13, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:798None[Sandbox] Process order. (Serial=3693, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[28, 48] --> [27, 47] --> [27, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:798None[Sandbox] Process order. (Serial=3694, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[9, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:806None[Sandbox] Process order. (Serial=3695, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:847None[Sandbox] Process order. (Serial=3696, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:897None[Sandbox] Process order. (Serial=3697, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:00:947None[Sandbox] Process order. (Serial=3698, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '279')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:017None[Sandbox] Process order. (Serial=3699, Empire=5, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:018None[Sandbox] Process order. (Serial=3700, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:028None[Sandbox] Process order. (Serial=3701, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[149, 27] --> [0, 26] --> [1, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:037None[Sandbox] Process order. (Serial=3702, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Luxury' Position: '[1, 36]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:061None[Sandbox] Process order. (Serial=3703, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:109None[Sandbox] Process order. (Serial=3704, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:229None[Sandbox] Process order. (Serial=3705, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:230None[Sandbox] Process order. (Serial=3706, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:239None[Sandbox] Process order. (Serial=3707, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:309None[Sandbox] Process order. (Serial=3708, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '280')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:370None[Sandbox] Process order. (Serial=3709, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:381None[Sandbox] Process order. (Serial=3710, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:384None[Sandbox] Process order. (Serial=3711, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:386None[Sandbox] Process order. (Serial=3712, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:440None[Sandbox] Process order. (Serial=3713, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:442None[Sandbox] Process order. (Serial=3714, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:444None[Sandbox] Process order. (Serial=3715, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:460None[Sandbox] Process order. (Serial=3716, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:461None[Sandbox] Process order. (Serial=3717, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:480None[Sandbox] Process order. (Serial=3718, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:500None[Sandbox] Process order. (Serial=3719, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[33, 62]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:530None[Sandbox] Process order. (Serial=3720, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:532None[Sandbox] Process order. (Serial=3721, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:534None[Sandbox] Process order. (Serial=3722, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:570None[Sandbox] Process order. (Serial=3723, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:580None[Sandbox] Process order. (Serial=3724, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:590None[Sandbox] Process order. (Serial=3725, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:592None[Sandbox] Process order. (Serial=3726, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:593None[Sandbox] Process order. (Serial=3727, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[148, 28]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:631None[Sandbox] Process order. (Serial=3728, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:641None[Sandbox] Process order. (Serial=3729, Empire=4, Order=Order OrderArmySettle: ArmyGuid=#3110, ActionGuid=#617)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:650None[Sandbox] Process order. (Serial=3730, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:652None[Sandbox] Process order. (Serial=3731, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:654None[Sandbox] Process order. (Serial=3732, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:01:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:01:692NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:01:701None[Sandbox] Process order. (Serial=3733, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:702None[Sandbox] Process order. (Serial=3734, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:710None[Sandbox] Process order. (Serial=3735, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:712None[Sandbox] Process order. (Serial=3736, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:740None[Sandbox] Process order. (Serial=3737, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:760None[Sandbox] Process order. (Serial=3738, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:810None[Sandbox] Process order. (Serial=3739, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:830None[Sandbox] Process order. (Serial=3740, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:01:940None[Sandbox] Process order. (Serial=3741, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[58, 17] --> [59, 18] --> [58, 19] --> [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:090None[Sandbox] Process order. (Serial=3742, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:110None[Sandbox] Process order. (Serial=3743, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:280None[Sandbox] Process order. (Serial=3744, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[135, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:340None[Sandbox] Process order. (Serial=3745, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[147, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:361None[Sandbox] Process order. (Serial=3746, Empire=8, Order=Order='OrderGoTo', Entity=#3209, AdditionalFlags='IgnoreFogOfWar', Path='[12, 53] --> [13, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:390None[Sandbox] Process order. (Serial=3747, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:391None[Sandbox] Process order. (Serial=3748, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:392None[Sandbox] Process order. (Serial=3749, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:450None[Sandbox] Process order. (Serial=3750, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:452None[Sandbox] Process order. (Serial=3751, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:453None[Sandbox] Process order. (Serial=3752, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:470None[Sandbox] Process order. (Serial=3753, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:472None[Sandbox] Process order. (Serial=3754, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:496None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:43:02:540None[Sandbox] Process order. (Serial=3755, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:542None[Sandbox] Process order. (Serial=3756, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:543None[Sandbox] Process order. (Serial=3757, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:593None[Sandbox] Process order. (Serial=3758, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:610None[Sandbox] Process order. (Serial=3759, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:641None[Sandbox] Process order. (Serial=3760, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '275'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:660None[Sandbox] Process order. (Serial=3761, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:662None[Sandbox] Process order. (Serial=3762, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:663None[Sandbox] Process order. (Serial=3763, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:690None[Sandbox] Process order. (Serial=3764, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[142, 28] --> [141, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:701None[Sandbox] Process order. (Serial=3765, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:710None[Sandbox] Process order. (Serial=3766, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:721None[Sandbox] Process order. (Serial=3767, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:722None[Sandbox] Process order. (Serial=3768, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:750None[Sandbox] Process order. (Serial=3769, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:820None[Sandbox] Process order. (Serial=3770, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:900None[Sandbox] Process order. (Serial=3771, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[32, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:02:950None[Sandbox] Process order. (Serial=3772, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[142, 29] --> [142, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:040None[Sandbox] Process order. (Serial=3773, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:210None[Sandbox] Process order. (Serial=3774, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[140, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:211None[Sandbox] Process order. (Serial=3775, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:400None[Sandbox] Process order. (Serial=3776, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:402None[Sandbox] Process order. (Serial=3777, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:405None[Sandbox] Process order. (Serial=3778, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:460None[Sandbox] Process order. (Serial=3779, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:462None[Sandbox] Process order. (Serial=3780, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:464None[Sandbox] Process order. (Serial=3781, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:480None[Sandbox] Process order. (Serial=3782, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:482None[Sandbox] Process order. (Serial=3783, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:550None[Sandbox] Process order. (Serial=3784, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:552None[Sandbox] Process order. (Serial=3785, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:553None[Sandbox] Process order. (Serial=3786, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:600None[Sandbox] Process order. (Serial=3787, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:620None[Sandbox] Process order. (Serial=3788, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:710None[Sandbox] Process order. (Serial=3789, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:720None[Sandbox] Process order. (Serial=3790, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:731None[Sandbox] Process order. (Serial=3791, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:03:760None[Sandbox] Process order. (Serial=3792, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:050None[Sandbox] Process order. (Serial=3793, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:051None[Sandbox] Process order. (Serial=3794, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:130None[Sandbox] Process order. (Serial=3795, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[140, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:411None[Sandbox] Process order. (Serial=3796, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:470None[Sandbox] Process order. (Serial=3797, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:472None[Sandbox] Process order. (Serial=3798, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:474None[Sandbox] Process order. (Serial=3799, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:491None[Sandbox] Process order. (Serial=3800, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:527NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:04:561None[Sandbox] Process order. (Serial=3801, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:686NoneInvalid Target (0, -1, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:04:722None[Sandbox] Process order. (Serial=3802, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:934None[Sandbox] Process order. (Serial=3803, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:983None[Sandbox] Process order. (Serial=3804, Empire=4, Order=Order='OrderGoToAndSettle', Entity=#2160, path='[103, 55] --> [104, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:04:993None[Sandbox] Process order. (Serial=3805, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:05:234None[Sandbox] Process order. (Serial=3806, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[139, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:05:425None[Sandbox] Process order. (Serial=3807, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:05:485None[Sandbox] Process order. (Serial=3808, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:05:506None[Sandbox] Process order. (Serial=3809, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:05:725None[Sandbox] Process order. (Serial=3810, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:05:997None[Sandbox] Process order. (Serial=3811, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:06:167None[Sandbox] Process order. (Serial=3812, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[139, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:06:437None[Sandbox] Process order. (Serial=3813, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:06:498None[Sandbox] Process order. (Serial=3814, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:06:741None[Sandbox] Process order. (Serial=3815, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:06:782None[Sandbox] Process order. (Serial=3816, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:07:010None[Sandbox] Process order. (Serial=3817, Empire=4, Order=Order OrderArmySettle: ArmyGuid=#2160, ActionGuid=#641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:07:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:07:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:07:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:07:120None[Sandbox] Process order. (Serial=3818, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:07:511None[Sandbox] Process order. (Serial=3819, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:07:890None[Sandbox] Process order. (Serial=3820, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:09:440None[Sandbox] Process order. (Serial=3821, Empire=4, Order=Order='OrderGoTo', Entity=#2367, path='[107, 61] --> [106, 61] --> [105, 61] --> [105, 60] --> [104, 60] --> [103, 60] --> [102, 60] --> [101, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:09:450None[Sandbox] Process order. (Serial=3822, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:10:460None[Sandbox] Process order. (Serial=3823, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:11:465None[Sandbox] Process order. (Serial=3824, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:12:017None[Sandbox] Process order. (Serial=3825, Empire=4, Order=Order='OrderGoTo', Entity=#2815, path='[116, 59] --> [115, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:12:026None[Sandbox] Process order. (Serial=3826, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:12:477None[Sandbox] Process order. (Serial=3827, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:13:039None[Sandbox] Process order. (Serial=3828, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:15:070None[Sandbox] Process order. (Serial=3829, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:15:095NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:15:096NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:15:096NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:16:957None[Sandbox] Process order. (Serial=3830, Empire=4, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:16:993NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:16:994NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:16:994NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:017None[Sandbox] Process order. (Serial=3831, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:17:067None[Sandbox] Process order. (Serial=3832, Empire=2, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#4.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:17:068None[Sandbox] Process order. (Serial=3833, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:17:094NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:094NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:094NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:108None[Sandbox] Process order. (Serial=3834, Empire=4, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:17:108None[Sandbox] Process order. (Serial=3835, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:17:108None[Sandbox] Process order. (Serial=3836, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:17:195NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:195NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:195NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:17:298None[Sandbox] Process order. (Serial=3837, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:19:304None[Sandbox] Process order. (Serial=3838, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:21:300None[Sandbox] Process order. (Serial=3839, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:26:132UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy04

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:43:27:221None[Sandbox] Process order. (Serial=3840, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:29:935None[Sandbox] Process order. (Serial=3841, Empire=4, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:29:995NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:29:996NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:29:996NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:34:529None[Sandbox] Process order. (Serial=3842, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:37:190None[Sandbox] Process order. (Serial=3843, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:46:950None[Sandbox] Process order. (Serial=3844, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '3121' Constructible: 'Extension_Wondrous_Resource11' Position: '[103, 49]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:47:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:47:002NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:47:002NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:47:010None[Sandbox] Process order. (Serial=3845, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:47:041None[Sandbox] Process order. (Serial=3846, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:49:542None[Sandbox] Process order. (Serial=3847, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:49:801NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:49:802NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:49:802NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:49:836NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:49:836NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:49:836NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:49:836NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:50:301NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:50:302NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:50:302NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:50:324None[Sandbox] Process order. (Serial=3848, Empire=4, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:359None[Sandbox] Process order. (Serial=3849, Empire=4, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:859None[Sandbox] Process order. (Serial=3850, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:860None[Sandbox] Process order. (Serial=3851, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:864None[Sandbox] Process order. (Serial=3852, Empire=0, Order=Order='OrderGoTo', Entity=#2457, AdditionalFlags='IgnoreFogOfWar', Path='[33, 42] --> [33, 43] --> [34, 43] --> [35, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:864None[Sandbox] Process order. (Serial=3853, Empire=0, Order=Order='OrderGoTo', Entity=#2677, AdditionalFlags='IgnoreFogOfWar', Path='[27, 45] --> [28, 44] --> [27, 43] --> [26, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:865None[Sandbox] Process order. (Serial=3854, Empire=0, Order=Order='OrderGoTo', Entity=#2569, AdditionalFlags='IgnoreFogOfWar', Path='[10, 59] --> [11, 60] --> [10, 61] --> [10, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:865None[Sandbox] Process order. (Serial=3855, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[54, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:866None[Sandbox] Process order. (Serial=3856, Empire=0, Order=Order='OrderGoTo', Entity=#2950, AdditionalFlags='IgnoreFogOfWar', Path='[14, 50] --> [15, 50] --> [15, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:869None[Sandbox] Process order. (Serial=3857, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:871None[Sandbox] Process order. (Serial=3858, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:872None[Sandbox] Process order. (Serial=3859, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:873None[Sandbox] Process order. (Serial=3860, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:874None[Sandbox] Process order. (Serial=3861, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:878None[Sandbox] Process order. (Serial=3862, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[16, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:930None[Sandbox] Process order. (Serial=3863, Empire=1, Order=Order='OrderGoTo', Entity=#3047, AdditionalFlags='IgnoreFogOfWar', Path='[61, 22] --> [61, 23] --> [62, 23] --> [63, 24] --> [64, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:930None[Sandbox] Process order. (Serial=3864, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2699', Construction: '277')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:933None[Sandbox] Process order. (Serial=3865, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:934None[Sandbox] Process order. (Serial=3866, Empire=1, Order=Order='OrderGoTo', Entity=#2637, AdditionalFlags='IgnoreFogOfWar', Path='[141, 31] --> [141, 32] --> [140, 32] --> [139, 33] --> [140, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:934None[Sandbox] Process order. (Serial=3867, Empire=1, Order=Order='OrderGoTo', Entity=#2584, AdditionalFlags='IgnoreFogOfWar', Path='[58, 21] --> [59, 22] --> [58, 22] --> [57, 22] --> [56, 22] --> [55, 22] --> [54, 22] --> [53, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:934None[Sandbox] Process order. (Serial=3868, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[139, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:935None[Sandbox] Process order. (Serial=3869, Empire=1, Order=Order='OrderGoTo', Entity=#3132, AdditionalFlags='IgnoreFogOfWar', Path='[50, 20] --> [51, 20] --> [51, 21] --> [52, 20] --> [53, 20] --> [54, 20] --> [54, 19] --> [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:935None[Sandbox] Process order. (Serial=3870, Empire=1, Order=Order='OrderGoTo', Entity=#3343, AdditionalFlags='IgnoreFogOfWar', Path='[55, 22] --> [54, 22] --> [53, 22] --> [52, 22] --> [51, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:949None[Sandbox] Process order. (Serial=3871, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:950None[Sandbox] Process order. (Serial=3872, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:952None[Sandbox] Process order. (Serial=3873, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:953None[Sandbox] Process order. (Serial=3874, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:953None[Sandbox] Process order. (Serial=3875, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:954None[Sandbox] Process order. (Serial=3876, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:979None[Sandbox] Process order. (Serial=3877, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '278')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:982None[Sandbox] Process order. (Serial=3878, Empire=2, Order=Order='OrderGoTo', Entity=#3137, AdditionalFlags='IgnoreFogOfWar', Path='[131, 71] --> [132, 72] --> [133, 72] --> [134, 72] --> [134, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:983None[Sandbox] Process order. (Serial=3879, Empire=2, Order=Order='OrderGoTo', Entity=#3348, AdditionalFlags='IgnoreFogOfWar', Path='[147, 82] --> [147, 83] --> [148, 83] --> [149, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:984None[Sandbox] Process order. (Serial=3880, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 76] --> [138, 77] --> [139, 78] --> [139, 79]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:989None[Sandbox] Process order. (Serial=3881, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:991None[Sandbox] Process order. (Serial=3882, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:51:992None[Sandbox] Process order. (Serial=3883, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:029None[Sandbox] Process order. (Serial=3884, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:030None[Sandbox] Process order. (Serial=3885, Empire=3, Order=Order OrderChooseNextTenet)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:032None[Sandbox] Process order. (Serial=3886, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:033None[Sandbox] Process order. (Serial=3887, Empire=3, Order=Order='OrderGoTo', Entity=#2801, AdditionalFlags='IgnoreFogOfWar', Path='[24, 85] --> [23, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:033None[Sandbox] Process order. (Serial=3888, Empire=3, Order=Order='OrderGoTo', Entity=#2713, AdditionalFlags='IgnoreFogOfWar', Path='[21, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:034None[Sandbox] Process order. (Serial=3889, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63] --> [24, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:038None[Sandbox] Process order. (Serial=3890, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:039None[Sandbox] Process order. (Serial=3891, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:041None[Sandbox] Process order. (Serial=3892, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:069None[Sandbox] Process order. (Serial=3893, Empire=4, Order=Order='OrderGoTo', Entity=#2462, AdditionalFlags='IgnoreFogOfWar', Path='[113, 70] --> [112, 71] --> [111, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:070None[Sandbox] Process order. (Serial=3894, Empire=4, Order=Order='OrderGoTo', Entity=#2415, AdditionalFlags='IgnoreFogOfWar', Path='[0, 49] --> [1, 48] --> [1, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:071None[Sandbox] Process order. (Serial=3895, Empire=4, Order=Order='OrderGoTo', Entity=#2385, AdditionalFlags='IgnoreFogOfWar', Path='[136, 28] --> [137, 28] --> [138, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:079None[Sandbox] Process order. (Serial=3896, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:082None[Sandbox] Process order. (Serial=3897, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:084None[Sandbox] Process order. (Serial=3898, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:118None[Sandbox] Process order. (Serial=3899, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:121None[Sandbox] Process order. (Serial=3900, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '282')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:124None[Sandbox] Process order. (Serial=3901, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:125None[Sandbox] Process order. (Serial=3902, Empire=5, Order=Order='OrderGoTo', Entity=#2479, AdditionalFlags='IgnoreFogOfWar', Path='[147, 14] --> [146, 14] --> [145, 13] --> [144, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:125None[Sandbox] Process order. (Serial=3903, Empire=5, Order=Order='OrderGoTo', Entity=#2567, AdditionalFlags='IgnoreFogOfWar', Path='[19, 13] --> [19, 12] --> [18, 12] --> [17, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:129None[Sandbox] Process order. (Serial=3904, Empire=5, Order=Order='OrderGoTo', Entity=#2973, AdditionalFlags='IgnoreFogOfWar', Path='[2, 26] --> [2, 25] --> [3, 24] --> [3, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:139None[Sandbox] Process order. (Serial=3905, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[147, 44] --> [146, 45] --> [146, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:139None[Sandbox] Process order. (Serial=3906, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:141None[Sandbox] Process order. (Serial=3907, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:142None[Sandbox] Process order. (Serial=3908, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:149None[Sandbox] Process order. (Serial=3909, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:160None[Sandbox] Process order. (Serial=3910, Empire=8, Order=Order='OrderGoTo', Entity=#3209, AdditionalFlags='IgnoreFogOfWar', Path='[13, 51] --> [13, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:170None[Sandbox] Process order. (Serial=3911, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:184None[Sandbox] Process order. (Serial=3912, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:185None[Sandbox] Process order. (Serial=3913, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:185None[Sandbox] Process order. (Serial=3914, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:230None[Sandbox] Process order. (Serial=3915, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:240None[Sandbox] Process order. (Serial=3916, Empire=0, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:290None[Sandbox] Process order. (Serial=3917, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:310None[Sandbox] Process order. (Serial=3918, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2699' Constructible: 'Extension_Base_Luxury' Position: '[47, 29]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:360None[Sandbox] Process order. (Serial=3919, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:361None[Sandbox] Process order. (Serial=3920, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:361None[Sandbox] Process order. (Serial=3921, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:410None[Sandbox] Process order. (Serial=3922, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:430None[Sandbox] Process order. (Serial=3923, Empire=3, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:500None[Sandbox] Process order. (Serial=3924, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_ArtificialWonderParticipation_Era1_HangingGardensOfBabylon' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:501None[Sandbox] Process order. (Serial=3925, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:510None[Sandbox] Process order. (Serial=3926, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:580None[Sandbox] Process order. (Serial=3927, Empire=0, Order=Order='OrderGoTo', Entity=#2560, AdditionalFlags='IgnoreFogOfWar', Path='[54, 53] --> [55, 53] --> [56, 53] --> [57, 54] --> [56, 55] --> [57, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:630None[Sandbox] Process order. (Serial=3928, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[139, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:680None[Sandbox] Process order. (Serial=3929, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:730None[Sandbox] Process order. (Serial=3930, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:731None[Sandbox] Process order. (Serial=3931, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64] --> [21, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:800None[Sandbox] Process order. (Serial=3932, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:880None[Sandbox] Process order. (Serial=3933, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:881None[Sandbox] Process order. (Serial=3934, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:883None[Sandbox] Process order. (Serial=3935, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:884None[Sandbox] Process order. (Serial=3936, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:886None[Sandbox] Process order. (Serial=3937, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:930None[Sandbox] Process order. (Serial=3938, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:960None[Sandbox] Process order. (Serial=3939, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:962None[Sandbox] Process order. (Serial=3940, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:963None[Sandbox] Process order. (Serial=3941, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:964None[Sandbox] Process order. (Serial=3942, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:965None[Sandbox] Process order. (Serial=3943, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:52:966None[Sandbox] Process order. (Serial=3944, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:000None[Sandbox] Process order. (Serial=3945, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:002None[Sandbox] Process order. (Serial=3946, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:003None[Sandbox] Process order. (Serial=3947, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:030None[Sandbox] Process order. (Serial=3948, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:050None[Sandbox] Process order. (Serial=3949, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:052None[Sandbox] Process order. (Serial=3950, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:080None[Sandbox] Process order. (Serial=3951, Empire=4, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:090None[Sandbox] Process order. (Serial=3952, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:092None[Sandbox] Process order. (Serial=3953, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:094None[Sandbox] Process order. (Serial=3954, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:151None[Sandbox] Process order. (Serial=3955, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:152None[Sandbox] Process order. (Serial=3956, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:154None[Sandbox] Process order. (Serial=3957, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:160None[Sandbox] Process order. (Serial=3958, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:161None[Sandbox] Process order. (Serial=3959, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:180None[Sandbox] Process order. (Serial=3960, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:220None[Sandbox] Process order. (Serial=3961, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64] --> [23, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:290None[Sandbox] Process order. (Serial=3962, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:390None[Sandbox] Process order. (Serial=3963, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[139, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:531None[Sandbox] Process order. (Serial=3964, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:891None[Sandbox] Process order. (Serial=3965, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:892None[Sandbox] Process order. (Serial=3966, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:894None[Sandbox] Process order. (Serial=3967, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:896None[Sandbox] Process order. (Serial=3968, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:898None[Sandbox] Process order. (Serial=3969, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:971None[Sandbox] Process order. (Serial=3970, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:973None[Sandbox] Process order. (Serial=3971, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:975None[Sandbox] Process order. (Serial=3972, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:977None[Sandbox] Process order. (Serial=3973, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:978None[Sandbox] Process order. (Serial=3974, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:53:981None[Sandbox] Process order. (Serial=3975, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:011None[Sandbox] Process order. (Serial=3976, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:014None[Sandbox] Process order. (Serial=3977, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:016None[Sandbox] Process order. (Serial=3978, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:062None[Sandbox] Process order. (Serial=3979, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:106None[Sandbox] Process order. (Serial=3980, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:108None[Sandbox] Process order. (Serial=3981, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:110None[Sandbox] Process order. (Serial=3982, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:167None[Sandbox] Process order. (Serial=3983, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:169None[Sandbox] Process order. (Serial=3984, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:171None[Sandbox] Process order. (Serial=3985, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:182None[Sandbox] Process order. (Serial=3986, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:202NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:54:202NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:54:202NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:54:252None[Sandbox] Process order. (Serial=3987, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:403None[Sandbox] Process order. (Serial=3988, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:484None[Sandbox] Process order. (Serial=3989, Empire=1, Order=Order='OrderGoTo', Entity=#3373, AdditionalFlags='IgnoreFogOfWar', Path='[140, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:564None[Sandbox] Process order. (Serial=3990, Empire=3, Order=Order='OrderGoTo', Entity=#3148, AdditionalFlags='IgnoreFogOfWar', Path='[22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:846None[Sandbox] Process order. (Serial=3991, Empire=5, Order=Order='OrderGoTo', Entity=#2760, AdditionalFlags='IgnoreFogOfWar', Path='[147, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:896None[Sandbox] Process order. (Serial=3992, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:906None[Sandbox] Process order. (Serial=3993, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:907None[Sandbox] Process order. (Serial=3994, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:909None[Sandbox] Process order. (Serial=3995, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:977None[Sandbox] Process order. (Serial=3996, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:978None[Sandbox] Process order. (Serial=3997, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:986None[Sandbox] Process order. (Serial=3998, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:987None[Sandbox] Process order. (Serial=3999, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:988None[Sandbox] Process order. (Serial=4000, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:54:990None[Sandbox] Process order. (Serial=4001, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:016None[Sandbox] Process order. (Serial=4002, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:026None[Sandbox] Process order. (Serial=4003, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:028None[Sandbox] Process order. (Serial=4004, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:076None[Sandbox] Process order. (Serial=4005, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:116None[Sandbox] Process order. (Serial=4006, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2569, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:176None[Sandbox] Process order. (Serial=4007, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:177None[Sandbox] Process order. (Serial=4008, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:179None[Sandbox] Process order. (Serial=4009, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:186None[Sandbox] Process order. (Serial=4010, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:338None[Empire 0] The task 805:Build Outpost Creation on [10, 62] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:55:508None[Sandbox] Process order. (Serial=4011, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:798None[Sandbox] Process order. (Serial=4012, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '3121' Constructible: 'Extension_Era4_JoseonKorea' Position: '[103, 50]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:802NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:43:55:802NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:43:55:802NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:55:899None[Sandbox] Process order. (Serial=4013, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:989None[Sandbox] Process order. (Serial=4014, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:991None[Sandbox] Process order. (Serial=4015, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:55:999None[Sandbox] Process order. (Serial=4016, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:56:001None[Sandbox] Process order. (Serial=4017, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:56:002None[Sandbox] Process order. (Serial=4018, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:56:040None[Sandbox] Process order. (Serial=4019, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:56:351None[Sandbox] Process order. (Serial=4020, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:56:702UI Steam[UI] Color of Religion Dutch Shamanism could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:43:56:703UI Steam[UI] Color of Religion Dutch Shamanism could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:43:56:703UI Steam[UI] Color of Religion Dutch Shamanism could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:43:56:910None[Sandbox] Process order. (Serial=4021, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:57:000None[Sandbox] Process order. (Serial=4022, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:57:010None[Sandbox] Process order. (Serial=4023, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:57:920None[Sandbox] Process order. (Serial=4024, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:58:011None[Sandbox] Process order. (Serial=4025, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:58:020None[Sandbox] Process order. (Serial=4026, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:58:202None[Sandbox] Process order. (Serial=4027, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:59:020None[Sandbox] Process order. (Serial=4028, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:59:030None[Sandbox] Process order. (Serial=4029, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:43:59:450None[Sandbox] Process order. (Serial=4030, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:44:05:430UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:430UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:430UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:431UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:431UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:431UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:431UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:431UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:432UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:441UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:442UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:442UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:451UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:451UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:451UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:451UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:451UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:452UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:452UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:452UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:452UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:461UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:462UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:462UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:471UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:471UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:471UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:471UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:471UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:472UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:472UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:472UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:472UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:481UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:481UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:481UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:481UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:481UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:481UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:482UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:482UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:482UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:490UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:491UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:492UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:500UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:501UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:502UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:510UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:511UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:520UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:520UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:520UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:520UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:521UI Steam[UI] Failed to find enough space in 'Joseon Polytheism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:521UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:521UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:521UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:05:521UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:06:853None[Sandbox] Process order. (Serial=4031, Empire=4, Order=Order OrderChooseNextTenet)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:44:06:912NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:44:06:913NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:44:06:913NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:44:06:924UI Steam[UI] Color of Religion Dutch Shamanism could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:44:06:924UI Steam[UI] Color of Religion Dutch Shamanism could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:44:06:924UI Steam[UI] Color of Religion Dutch Shamanism could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:226UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:237UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:248UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:248UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:248UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:248UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:248UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:248UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:249UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:249UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:259UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:260UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:260UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:260UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:260UI Steam[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:260UI Steam[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:260UI Steam[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:261UI Steam[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:272UI Steam[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:272UI Steam[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:272UI Steam[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:44:07:272UI Steam[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

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